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Mordheim: City of the Damned rilasciata la quarta Patch

Inviato: martedì 16 febbraio 2016, 21:19
da Konrad_Curze
Immagine
Mordheim: City of the Damned, titolo attualmente in Early Access e prodotto su licenza Games Workshop, ha ricevuto oggi la Quarta Patch dal sua lancio, che porta la versione del gioco alla v1.1.4.13 . La Patch è composta per la maggior parto di Bug Fix e piccoli aggiustamenti di bilanciamento, oltre che a modifiche per le missioni in giocatore singolo come la doppia uscita per i teletrasporti della Biblioteca.
Qui di seguito il change log completo:

Codice: Seleziona tutto

New Content
Each Library teleporter now have 2 exits. Thus, if one exit is blocked for any reason the next warrior going through will be able to get out at the second exit of the teleporters in the same area (It seems we Forgot this from an old Patch Note) 
More Reserves Slots have been unlocked based on your Warband Rank as follow: 
Rank 0 = stays at 3 
Rank 1 = increases from 3 to 4 
Rank 2 = increases from 3 to 4 
Rank 3 = increases from 4 to 5 
Rank 4 = increases from 4 to 5 
Rank 5 = increases from 4 to 6 
Rank 6 = increases from 5 to 6 
Rank 7 = increases from 5 to 7 
Rank 8 = increases from 5 to 7 
Rank 9 = increases from 6 to 8 
Rank 10 = increases from 6 to 8
Failing a Climb will now provide a buff called “Known Path” increasing the chance of climbing at this spot by 10%. If the character moves, the buff is removed. 
Poison Wind Globadier now also have access to the following Skills: 
Warp Poison 
Numbing Poison 
Poison Expert 
Swarm
Smuggler now also have access to the following Skills: 
Tactician 
Sniper Shot 
Combat Expertise 
Flawless Positioning
Added subtitles to introduction video 
Added virtual keyboard in "Big Picture" mode 
Implemented a new shop refresh cycle to prevent the list of items from lagging

General Changes
RNG: we made some small tweak to the algorithm in hope it’ll yield better results 
Mutations for the Chaos Warbands are now gained at (this effect is retroactive): 
Rank 1 
Rank 4 
Rank 7
Stun effects now properly remove all Stances

Skills Changes
Riposte Stance: Now provides 2 Parry attempts for the Mastery Version 
White Powder Trap: now useable only once per turn 
Wyrdstone Lure: now useable only once per turn 
Liquid Courage: duration has been increased to 2 turns 
The following skills triggering on Wyrdstone Pick Up got their duration increased to 2 turns instead of 1: 
Warp Rage – Verminkin initial skill 
In and Out – Smuggler trainable skill 
Warp Rush – Globadier trainable skill 
Shadow Lord’s Touch – Mutant initial skill 
Warp Resonance – Eshin Sorcerer intial skill 
Veil of Corruption – Magister trainable spell 
Repentance – Sister initial skill

Corrections
Fixed loading issues with some of the savegames created while in a mission 
Fixed the Hideout Tutorials which were losing focus sometimes 
Fixed an issue where a Warrior put out of action by a trap would spawn 2 loot bags instead of just one 
Fixed an issue with the shop buy/sell pop-up missing price 
Fixed collision issues with multiple buildings on procedural maps 
Fixed an issue where chest would open when a trap was placed close to them 
Fixed an issue freezing the game when a Warrior was placing a trap after opening a chest 
Fixed an issue where projectile were not visible while the Warrior was performing a throw action
Fixed the issue with the Skaven throwing animation 
Extended some sequences to avoid the AI from skipping its attack animations 
Fixed multiple localization issues in different languages