Prossimi aggiornamenti del Modkit di The Witcher 3:Wild Hunt
Inviato: lunedì 19 ottobre 2015, 20:27

Di seguito il changelogs pubblicato sul forum ufficiale di The Witcher 3:Wild Hunt:
Codice: Seleziona tutto
Fixed a bug causing wcc_lite to fail when uncooking the game.
Added the abilty to mod textures from the textures array.
Added a warning information when wcc_lite failed due too long file path.
Claned up wcc_lite output log.
Fixed a bug when some normal maps and speculars were imported incorectlly. Now imported textures which name ends with "_n" and "_s" will be assigned to proper categories.
It is now possible to add new textures using mods.
Serval fixes and minor improvements to Script Studio.