Pagina 1 di 1

Warhammer 40,000: Regicide uscirà dall'Early Access il 26 agosto

Inviato: venerdì 31 luglio 2015, 18:33
da Barrnet
Immagine
Dopo solo 4 mesi di Early Access, Warhammer 40,000: Regicide uscirà ufficialmente su Steam, con il suo rilascio fissato per il 26 Agosto 2015.
Inoltre ieri è uscito l'aggiornamento 1.3, che aggiunge finalmente il primo atto della campagna single player, l'arsenale - che consente di personalizzare il loadout delle unità di ogni singola razza -, nuove ricompense cosmetiche per gli orchi e gli space marine, nuove abilità per le abilità e nuove unità ed infgine l'aggiunta del sistema di punti abilità.


Di seguito il changelogs dell'aggiornamento 1.3:

Codice: Seleziona tutto

UPDATE NOTES
HIGHLIGHTS

    Act I of the Campaign
    Beta Version of the Armoury
    Tiered Cosmetic Awards for Orks and Space Marines
    New Player and Unit Abilities
    New Audio and Visual FX
    Unlocked Player Experience and Skill Points Systems


ARMOURY

    Loadouts for each race vs race combination on the left; available player abilities on the right
    Assign abilities by selecting them and then clicking on a slot in the loadouts on the left
    Unlock Player Abilities via expending Skill Points
    Loadouts selected in the Armoury are now used in Multiplayer and Skirmish Regicide matches


ANIMATIONS

    Tactical Marine snapshot speed has been increased


AUDIO

    Most Units Snap Shot’s sound FX have been updates
    Bullet’s sound effects drop off at longer distances
    Grenades now sound more boomy
    Many ability sound updates
    Many Capture sound updates
    New Music Tracks for Victory, Defeat and Draw Scenarios
    New Character Dialogue Lines


BUG FIXES

    Accept and Decline buttons no longer appear when trying to load back into a Challenge match
    If the King is in Check when one player leaves and then rejoins the Multiplayer match, the tile effect will now be present
    Artifacts no longer appear around the white marker that shows where the player has moved to on the chessboard
    Several “Second Login” issues have now been resolved
    Classic: Health bars no longer switch on again after a capture
    Fix to stop players loading into completed matches then going into the connection dropped state
    Player ability hotkeys are now correctly labelled


CODEX

    New Ork and Space Marine Unit Abilities
    Space Marine Bishop‘s Pin Them Down ability is now called Suppressing Fire
    Space Marine Knight’s Moving Attack ability is now called Hammer of Wrath
    Armour of Contempt is now called Iron Halo
    Unyielding is now called Artificer Armour
    Orks! Orks! Orks! is now called Kustom Force Field


ABILITIES
General

    Increased the cooldown of Thunderfire Bombard and Mekgun Bombard from 5 to 6
    Frag Grenade and Stikkbomb now cost 2 IP across all races, has a base chance to hit of 75% and damage scales Independent of unit strength
    Grenades can no longer crit or cause armour attrition
    Iron Gob cooldown increased from 3 to 5.
    Lifeleech damage and health gain increased from 2 to 3.
    Gork’ll Fix It removed (He did not fix it)
    Pin Them Down renamed to Suppressing Fire.
    Move Attack renamed to Hammer of Wrath.
    Shield cooldown reduced from 6 to 5 for both races. Orks! Orks! Orks! renamed to Kustom Force Field. Armour of Contempt renamed to Iron Halo.
    Unyielding renamed Artificer Armour. Changed to single-target. IP cost reduced to 1.

New Space Marine and Ork unit abilities available:

    Librarian
    Shockwave: A psychically-produced concussive blast that damages adjacent enemies
    Go Fasta: The weirdboy spurs the boys into action, gaining an extra Initiative Point (IP) for this turn.
    Assault Marine
    Krak Grenade: An implosive grenade for cracking open the heaviest armour.
    Stormboy
    Rokkit Slam: A rokkit-powered attack that damages the user and all units around him.
    Loota
    Mek’s Tools: The Loota scraps together some additional armour for an adjacent ally

New Space Marine and Ork player abilities available:

    Space Marines
    Auspex: Unit engages its Auspex scanner, increasing the accuracy of itself and nearby allies.
    Chapter Banner: Place a chapter banner down, bolstering the Weapon Skill of nearby marines.
    Orks
    Grot-Prod: Whips a unit into a frenzy by prodding it with a powerful zapper, damaging it and increasing its critical hit chance.
    Green Iz Best: Unit is filled with confidence by surrounding units, gaining Weapon Skill and Strength for each adjacent ally.


UI
In-game:

    Updated Promotion UI
    Promotion UI now represents locked out choices
    Small general fixes (e.g. extended length of enemy player name)
    Ability costs represented on the ability buttons
    “Press space to skip” - text is now capitalised and smaller
    Weapon strength swords icon replaced with machine gun icon
    Tooltips when hovering over menu buttons have been moved so that they do not cover the button 

Plinks:

    Consequence plinks now show for units that have died
    Consequence plinks are always shown at the same height
    Chance to hit plinks have been reworked to always appear and they no longer stack up
    Selecting a unit will show a sorted list of the current buffs on the unit. They have the ability name that caused the buff preceded by a “+”, e.g. “+GO TO GROUND”. 

Menu:

    Improved settings UI
    Disabled camera movement while settings is up
    Small improvements to the Skirmish menu


FX
General

    Large blood stains now remain for longer
    Smaller blood stains now stay on the map for twice as long
    Oodles of effects added for new abilities

Effect Sequence Feedback updates:

    Ork Bishop vs. Ork Rook killcam: camera is no longer off centre
    Ork Bishop vs. Ork Knight killcam: camera no longer shakes after the Knight has been killed
    Ork Rook vs. Ork Bishop killcam: camera is no longer too close
    Ork Queen vs. Ork Knight killcam: southwest camera transition no longer finishes too close to the Queen
    Ork Queen’s fingers no longer clip through its staff during the idle pose
    Settings menu: F6 hotkey information for the settings menu has been removed (Esc still opens this menu)


Thanks for taking the time to read our update notes. If you ever want to contact the dev team - we're always here to listen. Email us using - [email protected]

See you on the battlefield!