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Nuovo aggiornamento per Mordheim: City of the Damned

Inviato: martedì 7 luglio 2015, 18:06
da Barrnet
Immagine
Tramite il forum di Steam Focus Home Interactive ha annunciato l'aggiornamento "Content Update 6" - per il loro nuovo gioco in Early Access, conversione dell'omonimo gioco da tavolo basato sul mondo di Warhammer Fantasy, Mordheim: City of the Damned, dal peso di ben 5 GB.
La patch, che porta il gioco alla versione 0.20.4.2, comprende 12 nuovi schemi di colore per le unità, un nuovo sistema per la telecamera di gioco dinamica durante gli attacchi, contrattacchi e gli attacchi a distanza.

Risistemati anche i cerchi che delimitano la portata per gli attacchi, in modo da prevenire problemi quali la possibilità di attaccare attraverso un muro, e sono state introdotte due nuove mappe procedurali, ambientate nei "Noble Quarters".
Diversi cambiamenti tecnici, come cambiamenti al pathfinding della IA nemica, diversi cambiamenti grafici alla interfaccia di gioco per renderla più leggibile e un ribilanciamento generale di oggetti, abilità e personaggi.

Manca ancora una modalità campagna o la possibilità di modificare il livello dei bot. Mordheim: City of the Damned è quindi al momento ancora "ingiocabile" al di fuori del matchmaking online, poiché i bot presenti di default sono ad un livello cosi alto rispetto alla squadra del giocatore da rendere impossibili le partite in modalità offline.
Di seguito il changelogs completo:

Codice: Seleziona tutto

Updates

Our sixth content update is 0.20.4.2 and it provides the following new features:

- Units colour presets: 12 colour presets for all Units and all their armor variations, but also skin variations for the Skaven, the Rat Ogre and the Chaos Spawn.

- New camera system: Get a better view of the action with more dynamic cameras during close attacks, range attacks, spells, etc...

- New combat circles: the system has been completely revamped to prevent attacks through walls and allow units to engage themselves while on stairs.

- 2 New Maps: 2 new procedural maps located in the Noble Quarters.

As we already stated, we value the input of our players and we've done some adjustment according to the feedback we gathered:

General Changes

    The mutation Wyrdstone Horns has been removed from the Chaos Spawn
    Updated Barrack Doors with proper FX and action names
    Completed the re-write of the descriptions for Runes-Marks, Skills, Spells and Items
    Strength now increases Carrying Capacity for every 3 points (2 initial + S3, S6, S9, S12) up to a maximum of 6 slots
    Impressive units (Rat Ogre, Ogre Mercenary, Chaos Spawn, Maiden of Sigmar) got their base wounds increased by 50
    Stats of all Heroes have been adjusted to be on the same budget. This means their initial stats along with their maximum stats have been modified. The following units have been changed: Warlock, Champion, Youngblood, Black Skaven, Eshin Sorcerer, Night Runner, Purifier, Sister Superior, Augur, Possessed, Marauder, Mutant.
    Barricades of procedural maps have been reviewed to almost never completely block streets and serve as cover instead
    All units will start with a Dodge stance activated automatically. If not used, this stance is removed at the beginning of their turn.
    Improved texture sharpness and details on all Units
    Updated the pathfinding
    Polished unit camera so it can work in all screens (inventory, skills, spells and customization)
    Polished item/skills/spells description colors
    Optimized combat log display to only recalculate hidden items when the scrolling changes
    Fixed bug where end game window would not be displayed due to another state overriding it
    Teleport sequence is now faster/better
    Activate is now in a single sequence
    Fixed Rune name colors
    Add checks to avoid connections with people that are not members of the current lobby
    Fixed bug where user was unable to confirm stats changed with action key
    Fixed Descync when casting spells
    Overview cam will no longer target enemy units giving away their position
    Overview cam will now use zoom button as a toggle instead of zooming in or out using 2 buttons 


Skill & Spells Changes

    Order: The mastery now properly remains at 4OP base cost and provides the target with a +15% chances to hit.
    Enshrouding Mist: targeted has been modified to snap to ground to prevent units out of the zone
    Poisonous Mist: targeted has been modified to snap to ground to prevent units out of the zone
    Chains of Chaos: the normal version now increases the cost of Attack, Counter-Attack, Charge, Shoot, Aim, and the Overwatch or Ambush stances by 2 OP instead of blocking them. The Mastery version will do so as well and lock any trained Offensive Skills.
    Exhaustion: The wound cost has been reduced to 30 wounds instead of 35
    Born Leader: the regular version now increases maximum Intelligence and Alertness by 3. The Mastery version now provides 3 Physical and Martial stat points and 4 Mental stat points
    Lad’s Got Talent: The mastery version now provides 3 Physical, Mental and Martial stat points instead of 2 


New Skills and Spells

    Scavenger’s Curse: spell for the Mercenaries. Cost 2 OP. Single target enemy
        Regular: curse the target. When it searches or gather Wyrdstones, it suffers from a debuff of -5% to Melee, Range and Wyrdstone Resistance. Stackable.
        Mastery: the penalty increases to -10% 
    Dread of Aramar: spell for the Mercenaries. Cost 4 OP. Area of 5 meters around the caster
        Regular: reduces melee hit chances by 5% for 1 turn. Remove up to 2 current OP. Has 25% chances to break the stances of all victims.
        Mastery: the penalty increases to -10%, -4 OP and 50% chances to break stances 
    Veil of Corruption: spell for the Possessed. Cost 2 OP. Zone placed within 15 meters
        Regular: place a zone of effect on the ground. Anyone entering suffers a 2 turn debuff which reduces Wyrdstone Resistance by 25%. Not Stackable. Anyone gathering a wyrdstone inside the area of effect will gain a stackable debuff that will deal 6-12 damage on the next turn start of the victim.
        Mastery: the Wyrdstone Resistance penalty increases to 50% and damage to 12-22 
    Visions of Torment: spell for the Possessed. Cost 4 OP. Affect everyone around the caster
        Regular: the victims will either all be Stunned if they fail at their Stun Resistance or they will suffer from penalties of 5% to their Melee and Range resistance and 5% to their Dodge and Parry attempts
        Mastery: the penalties increases to 10% 
    Attracting Lure: Skill for the Possessed warband
        Regular: Confuse an engaged opponent and lure him away if he fails a Leadership test. Failing will make the victim Flee after the lure, provoking free attacks for engaged enemies.
        Mastery: the test is performed with a -15% penalty 


Items

    All consumables except a few can now be used on allies within 3 meters (extremely close). All of those consumables got their cost increased by 1 OP (except Poultice).
        Consumable exception: Oil Bomb, Sticky Sludge, Aethyric Focus, Rosary, Mordheim Map, Lucky Charm, Talisman 
    Sigmarite Hammer: Lowered the chance to reduce enemies’ chances to dodge to -3/6/9%
    Sigmarite Hammer: Added a chance to reduce chances to trigger a Divine Wrath while Casting by 2/4/6%
    Sticky Sludge: While in the zone, movement is reduced by 2 meters. Entering the zone adds a debuff that reduces maximum SP by 1 and Dodge by 5%.
        Good: Dodge penalty increases to -10%
        Best: Dodge penalty increases to -15% 
    NEW Smelling Salts: Costs 2 SP to use. Can only be used on an ally. Has 35% chances to remove the stun condition afflicting the target.
        Good: chances increases to 65%
        Best: chances increases to 100% 
    All Warbands will have 3 of the following new items for testing:
        Tome of Abilities/Magic: Grants 2 Skill/Spell Points. This item can only be used ONCE per warrior.
        Physical/Mental/Martial Grimoire: Grants 3 Physical/Mental/Martial Attribute points. Only ONE Grimoire can be used per warrior
        Training: Stat= Permanently increases the maximum of one of the 9 stats by 3 points, up to a maximum of 20. Only ONE of the nine Training items can be used per warrior. 


Runes & Marks

    Carnage: the bonus increases to 10%/20% for 1 handers and 15%/30% to 2 handers and range