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PayDay 2: Update 67

Inviato: venerdì 8 maggio 2015, 0:34
da Barrnet
Immagine
La Overkill Software ha rilasciato l'aggiornamento 67 di PayDay 2 dal peso di ben 1,6GB!
Tale aggiornamento include un nuovo sistema di XP che permetterà di guadagnare esperienza completando obbiettivi anziché contratti, una nuova serie di rapine gratuite ambientate a Meltdown. Tali missioni non avranno un possibile approccio stealth ma si sarà la possibilità di guidare diversi veicoli come auto e muletti.
Infine è stato deciso di tagliare permanentemente il prezzo al gioco base (e ai relativi bundle) del 35%, permettendo di acquistare il gioco a soli 19.99€. Inoltre i DLC più vecchi di 16 mesi avranno una riduzione di prezzo.
Di seguito i changelogs della patch:

Codice: Seleziona tutto

Update 67 Changelog
Level

    Added new XP system.
    Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
    Fixed an issue where the objective did not change on Rats day 1
    Added an escape icon to Rats day 2
    Fixed an issue where players could not take the loot from some safes on Rats day 2
    Moved a collision volume on Rats day 2 where players may get stuck
    SWAT’s no longer target the Mendozas on Rats day 3
    Changed the size of the escape zone in Cook-Off
    Fixed an issue on Hotline Miami day 1 where the next objective would not trigger if too many cars were set on fire
    Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
    Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
    Improved performance on Hotline Miami day 2
    Fixed a crate that could be opened and looted through the wall on Shadow Raid
    Changed a voice-line trigger on Shadow Raid to play correctly
    Fixed an issue where bags could register twice on Shadow Raid
    Removed some rocks from Watchdogs day 1
    Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
    Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
    Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
    Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: Dockyard
    Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
    Changed the signs on The Bomb: Dockyard
    Removed one voice-line from Jewelry Store
    Removed one loud voice-line from Ukrainian Job that played during stealth
    Fixed an animation issue on the power box in the Ukrainian Job
    Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
    Moved a camera on Election Day Mall
    Removed a warning sign on Election Day Warehouse
    Moved a box on Election Day Warehouse
    Fixed an unbreakable window on Election Day Warehouse
    Fixed an issue where you could pickup some ammo through the wall on Hoxton Breakout Day 2
    Fixed an issue where the evidence helicopter would arrive before the thermal drill on Hoxton Revenge
    Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
    Fixed an issue in Framing Frame day 3 where some cameras did not mark items
    Moved a wall on Framing Frame day 3 to close a small gap
    Fixed a navigation issue on Transport: Downtown
    Fixed a lighting issue in Transport: Harbor
    Fixed an issue where some loot in The Diamond was not lootable
    Fixed an issue where AI teammates were sometimes standing in the same spot
    Fixed an issue on Hotline Miami day one where players could fall out of the level
    Fixed an issue on Hotline Miami day two where players could get stuck on a chair
    Fixed an issue on Nightclub where the AI could walk through doors

Graphical

    Fixed an issue that caused Bonnie’s hair to clip through some of the masks after playing a level
    Fixed an issue that caused the main menu to be blurry if a lobby was closed while the player was in the inventory
    Changed the third person animation for the flamethrower

AI / Code

    Fixed an issue that caused some civilians to be unresponsive
    Fixed an issue that caused civilians to untie themselves
    Fixed an issue that caused Team AI to to have question marks above their heads
    NPC’s now do not trigger trip mines
    All players now take damage from trip mines not just the player that placed them
    Changed how the enemy reacts to sentry guns
    Fixed an issue with the Long-Term Relationship achievement
    Fixed an number of issues in regards to trading and custody on drop-in clients
    Fixed a crash when joining a game that is restarting
    Fixed some Jacket voice lines that did not trigger correctly
    Fixed a crash when naming a skill build using a Russian keyboard layout
    Pressing ESC in the lobby will trigger the prompt to leave the lobby

Weapons

    Fixed the Dragons Breath shotgun ammo so that they can hurt shield SWAT’s
    Cloakers should now not react to HE rounds
    Fixed a crash with the Molotov Cocktail
    Changed the detection range of Molotov Cocktail
    Fixed an issue where players could pickup more the the intended amount of ammo
    Fixed the alimented of the angled sight on the Rattlesnake sniper rifle
    Fixed the alimented of the laser sights on the Brenner LMG
    Fixed an issue with the flamethrowers fuel mods not having an effect on the damage
    Fixed an issue where durable blade didn’t give the right amount of blade ammo to the saw
    Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
    Removed the bullet in the chamber of the Deagle when the gun is empty
    Fixed so the default magazine of the CAR-4, Queen’s Wrath and AK5 should show bullets when reloading
    Fixed the iron sights on AMR-16 that clipped trough the DMR kit
    Fixed the iron sights on CAR-4 that clipped trough the EMO Foregrip
    Fixed misspelling in the name of the Machete melee weapon

Skills

    Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
    Fixed an issue where Partners In Crime did not work correctly
    Fixed an issue where silent drills were not actually silent
    Fixed an issue where tripmines switched back to explosive mode if the mode was switched to quickly