
Tra le funzionalità che approderanno vi saranno più "joint attack", il fix del celebre bug del Titano, il ribilanciamento del raggio di azione delle armi, e ribilanciamenti al recupero degli MP. Gli sviluppatori stanno inoltre valutando se introdurre delle quest individuali attivabili la mattina all'accampamento e la stabilizzazione del frame-rate.
Inoltre a quanto pare vi sarà un nuovo report dei feedback poco prima dell'E3, evento in cui saranno svelati nuovi dettagli riguardo a Final Fantasy XV: Episode Duscae.
Sul seguente articolo di gematsu.com potete leggere le opinioni degli sviluppatori ed alcune domande poste loro da parte dei giornalisti di gematsu.com.
Di seguito le percentuali di gradimento dei giocatori sui vari aspetti del titolo, suddivisi per regione:
Codice: Seleziona tutto
■ An Evaluation of Episode Duscae by the Numbers
The global average score determined by everyone who played the demo is 8.3. In North America, the game scored an 8.6, in Japan an 8.0, and in Europe an 8.3.
Global Breakdown
Music – 9.3
Weapons design – 8.9
World design – 8.9
Event scenes – 8.8
Graphic quality – 8.9
Open-world gameplay – 8.6
Voice acting – 8.6
Character dialogue – 8.5
Main character design – 8.5
How much did you like Noctis’ personality? – 8.4
How much did you like Gladiolus’ personality? – 8.5
How much did you like Ignis’ personality? – 8.4
How much did you like Prompto’s personality? – 7.9
Sub-character design – 8.1
Game difficulty – 7.9
Story – 8.4
Tutorial – 8.2
Navigation – 8.2
Map design – 8.3
Battle system – 7.7
Amount and variety of content – 7.8
Controls – 7.4
Japan Breakdown
Music – 9.4
Weapons design – 9.0
World design – 8.9
Event scenes – 9.0
Graphic quality – 9.0
Open-world gameplay – 8.4
Voice acting – 9.1
Character dialogue – 8.8
Main character design – 8.4
How much did you like Noctis’ personality? – 8.6
How much did you like Gladiolus’ personality? – 8.6
How much did you like Ignis’ personality? – 8.6
How much did you like Prompto’s personality? – 8.1
Sub-character design – 8.3
Game difficulty – 8.0
Story – 8.5
Tutorial – 8.3
Navigation – 8.4
Map design – 8.5
Battle system – 7.8
Amount and variety of content – 8.0
Controls – 7.1
North America Breakdown
Music – 9.4
Weapons design – 9.0
World design – 9.0
Event scenes – 8.8
Graphic quality – 9.1
Open-world gameplay – 8.8
Voice acting – 8.2
Character dialogue – 8.4
Main character design – 8.6
How much did you like Noctis’ personality? – 8.3
How much did you like Gladiolus’ personality? – 8.5
How much did you like Ignis’ personality? – 8.4
How much did you like Prompto’s personality? – 8.1
Sub-character design – 8.1
Game difficulty – 8.0
Story – 8.6
Tutorial – 8.2
Navigation – 8.1
Map design – 8.3
Battle system – 7.6
Amount and variety of content – 7.7
Controls – 7.5
Europe Breakdown
Music – 9.3
Weapons design – 8.7
World design – 8.7
Event scenes – 8.7
Graphic quality – 8.6
Open-world gameplay – 8.6
Voice acting – 8.6
Character dialogue – 8.4
Main character design – 8.4
How much did you like Noctis’ personality? – 8.2
How much did you like Gladiolus’ personality? – 8.3
How much did you like Ignis’ personality? – 8.0
How much did you like Prompto’s personality? – 7.7
Sub-character design – 7.9
Game difficulty – 7.9
Story – 8.2
Tutorial – 8.2
Navigation – 8.0
Map design – 8.0
Battle system – 7.6
Amount and variety of content – 7.6
Controls – 7.5
What interesting you about Final Fantasy XV?
It is the new numbered Final Fantasy game – 69% (Japan) / 48% (NA)
I like all Final Fantasy games – 74% (Japan) / 52% (NA)
I like games set in an open world – 15% (Japan) / 17% (NA)
I like RPGs – 38% (Japan) / 50% (NA)
I like games with action-style battle systems – 21% (Japan) / 26% (NA)
I heard good things about it from somebody I know – 0% (Japan) / 1% (NA)
It has open-world gameplay – 8% (Japan) / 17% (NA)
The artistic design – 3% (Japan) / 18% (NA)
The graphics – 25% (Japan) / 15% (NA)
The story – 7% (Japan) / 26% (NA)
The car – 2% (Japan) / 1% (NA)
The music – 10% (Japan) / 12% (NA)
The voice acting – 3% (Japan) / 1% (NA)
The character dialogue – 2% (Japan) / 1% (NA)
Did you complete the demo?
Europe – No (11%) / Yes (89%)
Japan – No (28%) / Yes (72%)
NA – No (10%) / Yes (90%)
Will you play the demo again regardless of clearing it or not?
Europe – No (11.8%) / Yes (88.2%)
Japan – No (11%) / Yes (89%)
NA – No (36.50%) / Yes (63.50%)
Why have you stopped playing the demo?
I have played all of the content and am fully satisfied – 5% (Japan) / 78.9% (NA) / 40.6% (Europe)
The world was bare and without things to do – 5% (Japan) / 27.4% (NA) / 17% (Europe)
I don’t like the battle system – 4% (Japan) / 16.4% (NA) / 15.1% (Europe)
I didn’t like the controls – 5% (Japan) / 15.6% (NA) / 8.2% (Europe)
Didn’t like the characters – 20% (Japan) / 5.4% (NA) / 5.1% (Europe)
The world was not open enough – 1% (Japan) / 7.5% (NA) / 3.6% (Europe)
The world was too open – 0% (Japan) / 3.8% (NA) / 2.8% (Europe)
Too difficult – 14% (Japan) / 2.8% (North America) / 2.2% (Europe)
Didn’t like the story – 0% (Japan) / 1.9% (NA) / 1.9% (Europe)
Didn’t like the artistic direction – 0% (Japan) / 1.5% (NA) / 1.5% (Europe)
Didn’t understand goals – 20% (Japan) / 1.6% (NA) / 1% (Europe)
The demo is too long – 5% (Japan) / 1% (NA) / 0.9% (Europe)
How close of an impression of the Final Fantasy game do you think the demo game do you think that the demo gives you?
Very close impression – 3% (Japan) / 18% (NA) / 20.6% (Europe)
General impression – 46% (Japan) / 61.6% (NA) / 50.1% (Europe)
Somewhat of an impression – 43% (Japan) / 17.7% (NA) / 25.9% (Europe)
Not a very good impression – 7% (Japan) / 2.3% (NA) / 3.2% (Europe)
Will you get Final Fantasy XV when it’s released?
Will definitely buy – 74% (Japan) / 81.9% (NA) / 82.1% (Europe)
Will probably buy – 18% (Japan) / 11.9% (NA) / 12.4% (Europe)
I don’t know – 7.0% (Japan) / 4.2% (NA) / 4.3% (Europe)
Will probably not by – 1% (Japan) / 1.6% (NA) / 0.9% (Europe)
Will definitely not by – 0% (Japan) / 0.5% (NA) / 0.3% (Europe)
To what effect did the demo being included influence your decision to get Final Fantasy Type-0 HD?
This demo was the reason – 39% (Japan) / 20% (NA) / 13.4% (Europe)
It influenced my purchase greatly – 39% (Japan) / 37.2% (NA) / 35.9% (Europe)
I don’t know – 16% (Japan) / 3.9% (NA) / 4.6% (Europe)
Didn’t effect it much – 5% (Japan) / 25.1% (NA) / 25.9% (Europe)
Didn’t effect at all – 1% (Japan) / 13.2% (NA) / 20.1% (Europe)
What type of communication would you like to see with the development teams going forward?
A survey like this – 73% (Japan) / 63.6% (NA) / 37.9% (Europe)
Frequent video releases like the Active Time Report – 64% (Japan) / 54.7% (NA) / 29.9% (Europe)
An event where the developer and users interact – 34% (Japan) / 35.1% (NA) / 22.3% (Europe)
A forum with registered users – 20% (Japan) / 26% (NA) / 17.4% (Europe)
Creation and operation of a supporters club – 16% (Japan) / 9.1% (NA) / 7.5% (Europe)
I don’t really care about communicating with the dev team – 10% (Japan) / 3% (NA) / 1.2% (Europe)
■ Hear My Cries! Raw Unedited Feedback from the Players
Read more at http://gematsu.com/2015/04/final-fantasy-xv-feedback-live-stream-full-report-episode-duscae-2-0-coming-mid-may#pAFBIuTIAkUi0aty.99