Medieval Engineers, disponibile l'aggiornamento 0.6
Inviato: martedì 21 novembre 2017, 21:20

Tra i nuovi minerali introdotti ci sono l'alluminio, il rame, l'argento e l'oro, che possono essere trasformati in lingotti per creare leghe o essere usati direttamente nella creazione di differenti tipi di armi o strumenti, la cui efficacia e durabilità varierà in funzione al materiale, alla Minecraft. La profondità di gioco verrà garantita non solo dalla varietà di strumenti ma anche dalla presenza di alberi di ricerca, divisi in ingegneria militare, civile o economica.
L'aggiornamento di Medieval Engineers porta notevoli ottimizzazioni al sistema di rendering, rendendo il gioco meno dipendente dalla CPU ed introducendo notevoli migliorie alle performance del sistema voxel, al netcode del multiplayer e molte altre migliorie, incluso un totale rifacimento dell'interfaccia grafica g-screen, come già avvenuto quasi un anno fa a Space Engineers, dandogli un look molto più moderno e minimale.
Qui di seguito il video dell'aggiornamento ed il changelog:
Mechanical Blocks
New Planet
- Created the mechanical block system for large grids.
- Added windmills.
- Added mechanical energy transfer blocks.
- Added mechanical milling stone with interchangable toolheads.
- Added mechanical sawing mill with interchangable toolheads.
New Resources
- Added the Steppes biome: Vast plains containing all kinds of resources like wheat and flax. The steppes are a nice starting area without too much difficulties to find the resources you need. You will commonly find copper and tin here, with the occasional patch of iron ore.
- Added the Tundra biome: A more sparse area with fewer resources, but the iron ore is more plentiful. Food is harder to find, mostly mushrooms and berries.
- Added the Karst area: The Karst area is a very dynamic terrain, made out of limestone. The limestone has lots of sinkholes for you to accidentally wander into, there are stories that some of them may even connect to others through caves...
- Added the Desert biome: In the Desert you will find lots of sand, sandstone and a few hardy cactii. The desert is one of the harder areas to play in, as food is not as plentiful as in the previous regions, but the vistas more than make up for it.
- Added the Arctic biome: Large snowy plains with a few trees here and there, the Arctic is one of the hardest regions to survive in. Food is scarce and only the hardiest engineers carve their existence here.
- Created The Seven Wonders of the World for you to find and explore.
- Added several new ores and materials to the ground.
New Renderer and Optimizations
- Created new metals: Copper, Tin, Bronze, and Steel.
- Added clayworking: Clay jars, rooftiles.
- Added linseed oil: Used for mechanical blocks and alloy hardening aide.
- Rebalanced the weights of resources.
- Created several new crafting stations.
- There are new tools made out of the new metals. These new tools have different durabilities, etc.
Animation Upgrade
- Updated the renderer, we have upgraded the renderer and it is no longer CPU-bottlenecked.
- Added finer control over the settings to better tweak the performance on your system.
- Optimized voxel performance.
- Optimized multiplayer netcode.
- Fixed the candle flicker.
Search Screen Overhaul
- Upgraded the animations.
- Enabled tools usable as weapons again.
- Improved camera movement.
- Improved flying in creative.
- Added footstep particle effects.
Modding Changes
- Redesigned toolbar configuration screen.
Non-programming modding info:Programming modding info:
- Added definition merging and appending. For more info, check the forum thread above.
- Renamed most of the blocks and items to follow a more consistent naming convention.
- Fixed audio modding.
- Removed support for the old definitions. They must now all be in the new definition format.
- Removed CraftingComponent, replaced with CraftingComponentQueued.
- Deleted MyCharacter class, characters are now MyEntity instances with components.
- Vector3 no longer implicitly casts from Vector3D, now follows C# explicit cast standard.