Space Engineers: disponibile l'aggiornamento 1.182.0
Inviato: giovedì 20 luglio 2017, 20:15

Tra le impostazioni grafiche sono state aggiunte opzioni riguardanti la qualità degli shader per l'atmosfera, gli alberi ed il rendering dei Voxel, impostazioni che verranno regolate, assieme a tutte le altre, al primo avvio del gioco tramite verifica delle performance della scheda video. Sono state inoltre migliorate le animazioni degli strumenti e la visibilità di alcuni elementi dell'HUD. Tramite l'uso di un sistema di caching su file, sono state migliorate le performance in molti ambiti del lavoro con le griglie, incluso il copia ed incolla nella modalità Space Master.
Altre migliorie vedono un cambiamento all'IA di lupi e Sabiroidi, che ora saranno in grado di attaccare anche le griglie. Sono stati inoltre introdotti un vasto numero di bugfix.
Di seguito il changelog completo:
Render optimizations and fixes:
Textures and models are loaded asynchronously
CPU performance optimized to run Easy Start Earth and 16-ships flying scenario in 60fps on 3GHz 4-hyperthread CPU
Detection of GPU performance on first startup of the game
GPU performance optimized to run Easy Start Earth:
60fps on 1080p High settings on nVidia 980 GTX
60fps on 720p Medium settings on nVidia 750 GTX
30fps on 720p Low settings on Intel GPUs
New shader quality settings introduced in Options, affecting quality of atmosphere, trees and voxel rendering (voxel texture emissives are now working, but only for High shade quality)
Better quality of shadows, disabled tree shadows on Low settings
Windows 10 creators update compatibility fixed
Dark side of glass occludes flares (IsFlareOccluder tag in TransparentMaterials.sbc)
Fixed multi-threading on Intel GPUs
Fixed indirect lighting on Intel GPUs
Fixed flare attenuation
Other optimizations:
Internal game worlds will deserialize faster now (using cached proto-buffer files)
Pasting of grids (cloning, preview mode and placing the entity)
NPC behavior changes:
Wolves and Sabiroids now only attack the character. They will not attack grids. Also wolf corpses are heavier now.
Art Changes:
Improved tool animations
Improved the visibility for HUD elements
New cryo chamber interior
Fixes:
Fixed not working height offset option for wheels with suspension block
Fixed "killer doors bug" edge case
Fixed issue with modded doors being walk through despite being closed
Fixed another block placement case
Fixed displaced selection of blocks with welder and grinder
Fixed dirty glass in cockpit and fighter cockpit block
Fixed crash when colliding into a asteroid with a grid
Fixed bullet holes not appearing on cockpit glass
Fixed case with camera clipping into character head while in 3rd person
Fixed case with camera switches from 3rd to 1st caused by spawned or dropped items
Fixed looping preview for blocks when aiming at edge of another block
Fixed assembler on realistic not producing any components
Fixed assembler draining power when not in use
Fixed timer block issue where it would not resume counting down its timer after being powered on and off
Fixed interior turrets shooting above wolves and spiders
Fixed problems with controlling ships not displaying the correct speed while in turret mode
Fixed muzzle effect while using gatling gun
Fixed emissivity issue for modules
Fixed the emissivity for mag boots when off to be completly non emissive
Fixed LCD panel shows Offline even when it is powered
Fixed issue with battery control panel and Battery block loosing emissivity after unmerging
Fixed landing gear block detaching from grids when merging
Fixed issue with lights not moving after unmerging a ship/vehicle
Fixed offset of interior lights when connectiong another blueprint to a grid
Fixed space ball block constantly broadcasting despite having the option turned off
Fixed jump drive particle missing for other players in MP
Fixed issue while in remote control the distance now relates to the Remote control block and not the player
Fixed issue with sealed hangar door not having oxygen near it
Fixed issue where depressurising and pressurising the room would generate oxygen (offset should be around 0,01 percent now)
Fixed issue where while invulnerable the player would die in cockpits without oxygen
Fixed reloadable rocket launcher not reloading
Fixed odd piloting issues with cargo ships
Fixed wheel suspension 1x1 still spinning in space small grid
Fixed meteors hitting voxel asteroids on the inside causing "square craters"
Fixed issue where animation for tools would play but nothing would happen to the block
Fixed buttons keeping its label after the action is removed
Fixed server parameters not reseting to default properly
Fixed HUD displaying in the respawn screen on DS