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Medieval Engineers aggiornamento 0.5.8

Inviato: martedì 27 giugno 2017, 19:55
da Konrad_Curze
Immagine
Nella giornata di oggi è uscito l'aggiornamento settimanale di Medieval Engineers, che porta il gioco alla versione 0.5.8 .
Questo aggiornamento miore è focalizzato su Bug fix e sulla sincronizzazione delle movenze dei diversi utenti online, in quanto prima si riscontrava il problema che le azioni manuali di un personaggio non venivano mostrate correttamente ai altri utenti.
Inoltre è stata aggiunta una barra dei progressi per la fabbricazione dei oggetti.
Qui di seguito, come al solito, il video dell'aggiornamento e il changelog completo:

Codice: Seleziona tutto

Features
- Added display of fuel time remaining to fuel bar on crafting screen.
- Added projectile items to the shelves.
- Now synchronizing the pick-up animation in multiplayer. See your friends' grabby hands in action!

Fixes
- Fixed an issue where clearing default bindings would not save correctly. (Public bugreport)
- Fixed an issue where the fuel component would not save the fuel progress. (Public bugreport)
- Fixed fuel on campfire and furnace not displaying correctly in multiplayer.
- Fixed crafting queue not saving.
- Fixed crafting queue not serializing in multiplayer.
- Fixed campfires not playing cooking sound.
- Fixed stats bars not displaying the effect of food correctly.
- Fixed an issue where you couldn't place another claimblock on the same grid.
- Fixed inventory screen opening sound effect being played more than once at a time.
- Updated voxel hand configuration screen to look a little nicer.
- Fixed an issue where you can open multiple character key group screens at the same time.
- Fixed an issue where you could click promote on a player requesting to join your faction, if you had medieval master enabled.
- Inverted the incorrect inversion of the machicolation names. (We spotted it on a Radioman03 video!)
- Updated part of the renderer, this should hopefully solve some of the game-wont-start issues.
- Minor performance improvements to the building and deconstructing of very large grids.
- Fixed signpost detection, it should be easier to aim at them now.

Modding
- Fixed some security holes in modapi. Not going to tell you which. ;)
- Some of the MultiBlock definition errors will now be displayed on the F11 error log