
Tale aggiornamento porta con sè numerosi Bug Fix, relativi al gameplay e grafici, reintrodotto il palo con il Teschio impalato e un piccolo DLL per i Modder, di cui potrete trovare una guida nel changelog.
La prima parte del video vi darà utili consigli per la vostra sicurezza nei mondi multigiocatore, onde evitare di agevolare troppo chi fà della distruzione dei castelli altrui la propria missione.
Qui di seguito il video e il changelog completo:
Codice: Seleziona tutto
Improvements
- Fixed issues where grids would sometimes not merge correctly.
- Fixed issue where building would randomly consume small grids in the area.
- Fixed issue with crosshair icons activating outside the tool's effective range.
- Fixed an issue where stones could spawn in weird places while mining with a full inventory.
- Fixed an issue with basic ropes not stacking correctly.
- Fixed issue where zoom would not disable when switching to another tool from a zoomed-in crossbow.
- Improved crossbow aim in first and third person.
- Added notification for trying to pick up damaged small blocks.
- Added notification for claimblock interaction while the area is still claiming.
- Re-added the impaled skull block for all your macabre entrance needs.
- Moved bandages to the correct crafting station.
- Re-organized stonewalls with doors and windows; it should now be less difficult to find the right variation.
Modding
- Created single dll file with all whitelisted classes, structs, etc. It can be found in the ModTools folder in the Medieval Engineers Mod SDK.
- Refactored use of Tuple to MyTuple in MyCubeBlock RazeBlockInCompound call.
- Created new modding example guides:
Visual Studio Setup Guide
Mod Code Structure Overview
Smart Shovel (Part 1)
Smart Shovel (Part 2)
