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Rilasciata la patch 2.3.1 per Tom Clancy's Rainbow Six: Siege

Inviato: giovedì 20 aprile 2017, 18:44
da Barrnet
Immagine
Ubisoft ha rilasciato ieri la patch 2.3.1 per Tom Clancy's Rainbow Six: Siege, che risolve alcuni problemi noti del titolo competitivo multiplayer. Tra le modifiche più rilevanti vi sono alcuni miglioramenti al mirino telescopico di Glaz, i cui effetti visuali di sanguinamento ora funzionano correttamente e vi è meno alterazione grafica data dalla lente termica, in modo da dare più chiarezza visiva e potenziarne l'efficacia. È stato anche aumentata la dispersione del fuoco del revolver di Montagne, la cui precisione rendeva Montagne una scelta troppo sbilanciata rispetto agli altri personaggi dotati di scudo.
È stato anche ribilanciato il drone Yokai di Echo, che attivava gli effetti di stordimento solamente se veniva preso in testa l'avversario, per renderlo più bilanciato è ora possibile stordire un personaggio semplicemente colpendo qualsiasi parte del corpo. L'arma speciale di Hibana, lo X-KAIROS, ha subito alcuni bug-fix ma il suo problema maggiore, ovvero l'impossibilità casuale di detonarne la carica, rimane non sistemato poiché la sua risoluzione richiederebbe troppo lavoro sul codice legato a tale arma, verrà quindi sistemato con la patch in arrivo per la seconda stagione di quest'anno, in cui verrà rifatto un ridesign al codice di tale arma.
Di seguito il changelog completo:
Gameplay
FIXED – If the entire enemy team is kicked for team killing, the winning team does not gain any MMR.
FIXED – Operators are able to deploy their gadgets while prone.
FIXED – The Death From Above bonus applies to all kills when initiated while rappelling.
FIXED – The DBNO timer is not paused when a teammate is reviving a downed player.
FIXED – Shield Operators were utilizing an ancient technique to reload their pistols instantly. The knowledge for how to perform this reload has once again been forgotten.
FIXED – Operators sometimes get stuck to a Barricade when placing a Breaching Charge on a Barricade that is partially damaged. The Defenders now properly dispose of their gum in trash receptacles.
FIXED – Gadget deployment does not trigger properly when a sidearm is in use.
FIXED – Reloading does not always properly reload the weapon, even if the animation plays. Bandit’s April Fools joke of replacing some magazines with empty ones was not received well by Rainbow Six Actual.
FIXED – Barricades and Reinforced Walls are not properly displaying for all players.
FIXED – Some players are able to exit and re-enter ADS with shields instantly. Shields are heavy, you can’t flap them around.
FIXED – Players are able to achieve full ADS accuracy without fully aiming down sights.

Game Mode
Caster Camera
FIXED – Spectating a player on Oregon in the Basement will cause the camera to switch floors.
Terrorist Hunt
FIXED – Players will see a broken animation when an Attacking Operator with a shield uses the refill station.
Custom Game
FIXED – Mira’s One Way Mirror cannot be ejected if Friendly Fire is deactivated.

Operators
Montagne
FIXED – Montagne places his left hand on an invisible shield in the MVP screen when viewed by other players.

Twitch
FIXED – Shock Drone will kill players that are using Rook’s Armor Plates, as opposed to downing them.
FIXED – The Shock Drone makes no sound effect when destroyed.
FIXED – Twitch does not have any audio barks when the Maquis Legendary Uniform is equipped.

Mute
FIXED – MP5K Iron Sights are missing the glow on the front sight post.

Fuze
FIXED – Fuze’s gloves will now match his uniform. He confirmed that he will not be forgetting items from the packing list again.

Hibana
FIXED – X-KAIROS Pellets disappear if they are shot while a player is leaning around cover.

Kapkan
FIXED – EDD can be deployed through an object, causing a broken animation.

Echo
FIXED – Yokai can be thrown directly onto the ceiling and will stick to it.
FIXED – Sonic Burst disorient effect hits twice on certain Operators with gadgets in their hands.
FIXED – Yokai’s crosshair does not display that a susceptible target is being aimed at.
FIXED – Yokai cannot disorient teammates during the Preparation Phase.
FIXED – Yokai drone cannot be destroyed by projectile explosion while in camo.

Tachanka
FIXED – LMG makes no sound when being deployed or picked up if the shield is destroyed.
FIXED – LMG shield appears visible momentarily after being redeployed if the shield was previously destroyed.
FIXED – Player does not properly “attach” to the LMG after vaulting over an object.

Caveira
FIXED – Damage displayed in the kill camera is too high.

Mira
FIXED – Placing the Black Mirror on reinforced walls separated by an indestructible pillar will cause the gadget to only partially deploy.
FIXED – It is possible to melee drone from the opposite side of an unbroken Black Mirror.
FIXED – Improper behavior of wall during deployment of the Black Mirror on walls with metal beams.
FIXED – Objects on the walls are destroyed after Black Mirror activation, as opposed to during the deployment animation.

Jackal
FIXED – Weapon becomes invisible after quickly activating and deactivating the Hunter Vision repeatedly.

IQ
FIXED – IQ has the wrong nail polish color in 3rd person view.

Thermite
FIXED – Red LED on the Exothermic Charge remains on after removing the charge.

Glaz
FIXED – Hipfiring with the OTS-03 results in a perfectly circular shot pattern, as opposed to shots landing at the point of aim.

Level Design
Bartlett University
FIXED – Placing the Black Mirror on non-reinforced walls with paintings on the other side will not destroy the props and will obscure vision.
FIXED – Invisible collision causes drones to appear as if they are floating in the Library.

Chalet
FIXED – Players cannot vault over a Deployable Shield if placed at 2F Library Hallway doorway.
FIXED – Yokai can destroy and stick to shelves that are midway up the wall.

House
FIXED – X-KAIROS Pellets do not penetrate the top window of the Upper Hallway stairwell when fired from the outside tower.

Consulate
FIXED – Wall is not fully destroyed when Black Mirror is activated on it in "B Electric Room".

Oregon
FIXED – Deployable gadgets are instantly destroyed when shooting at the indestructible table in B Laundry Room.

User Experience
FIXED – Players do not receive any points when killing an enemy with a gadget after the player has died.
FIXED – Firing pin group does not follow the slide for the USP or Mk1 9mm.
FIXED – When shooting at least two times before detonating, X-KAIROS pellets do not produce any sound in third person.
FIXED – Wrong placement for Shields in the Winning Showcase.
FIXED – DBNO audio remains present after reviving the DBNO Operator.
FIXED – Any equipped gadget is invisible if held for more than 9 seconds with one hit key (advanced deployment option) in hand in the End of Round replay or any replay.