Space Engineers Aggiornamento 01.180.0
Inviato: giovedì 13 aprile 2017, 20:26

L'aggiornamento introduce anche una notevole quantità di bugfix e mostra una anteprima del prossimo aggiornamento minore, mostrando un avamposto in una zona innevata e quelle che sembrano delle pale eoliche futuristiche.
Qui di seguito il video dell'aggiornamento e il changelog completo:
Codice: Seleziona tutto
Features
- New in-game Server Browser
- Updated Character animations
- Spaceballs now have the option to be hidden in the Control Panel
Fixes
- fixed crash when pasting blueprint with rotors into voxel
- fixed crash when repairing turret
- fixed crash at at Sandbox.Game.World.MySession.InvokeDelayedTasks
- fixed Welder radius
- fixed client-side Battery ghost power drain (battery won't refresh its state until reconnecting)
- fixed MyVoxelOperationsSessionComponent causing huge lags, freezing the entire PC for several seconds at a time
- fixed missing LOD textures displaying purple models
- fixed issue when uranium was not being consumed while sitting in the cockpit
- fixed scrolling issues in the G-screen
- fixed personal light not working properly
- fixed issue when player was sliding during mining
- fixed thrusters not doing damage to other blocks
- fixed issue where hand gets twisted while switching from block to rifle
- fixed particle effects not moving alongside with the ship
- fixed wrong calculation of mass
- fixed Armor Corner 2x1x1 and Light Armor Slope 2x1x1 models (base was sometimes transparent)
- fixed increasing production issues
- fixed wrong preview of copied non-functional blocks
- fixed issue when last removed gyroscope was still consuming power
- fixed Corner LCD's being upside down
- fixed green highlights in the campaign
- fixed issue when objects were still burning even after grinding them down a bit
- fixed freezing video in main menu background
- fixed randomized loot for drones and encounters
- fixed mountpoints for Large Cockpit
- fixed not being able to turn on the SHOOT option for turrets
- fixed old workshop campaigns (pre-scripting) no longer showing up in in-game workshop
- fixed Air Vent emissivity issues
- fixed small grid Rocket Launcher conveyor port
- fixed IndexOutOfRangeException in MyOreDetectorComponent
- fixed increasing production queue using ctrl + shift combination
- fixed Turrets targeting meteors only with moving objects option turned on
- fixed getting stuck in the campaign when canceling the loading of the next mission
- fixed inconsistency in spawning on planet Easy Start scenarios
- fixed camera issues in Campaign Mission 2
- fixed Player not being injured by explosions (Campaign, Mission 4)
- tweaked the flare effects
- fixed bright foot dust on Mars
- fixed issues with HUD modding