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Space Engineers Aggiornamento 01.180.0

Inviato: giovedì 13 aprile 2017, 20:26
da Barrnet
Immagine
Alcuni minuti fa è l'aggiornamento settimanale di Space Engineers, che porta il gioco alla versione 01.180, introducendo il nuovo browser dei server, già preannunciato la settimana scorsa, che introduce finalmente la connessione diretta ai server, permette di applicare numerosi filtri per la ricerca dei server, visualizzare informazioni utili sui singoli server (giocatori online, fazioni presenti ,descrizioni ecc) ed è molto più performante rispetto a quello precedente. L'aggiornamento introduce anche delle nuove animazioni, più fluide e dettagliate, per l'uso degli utensili e delle armi da parte dei personaggi.
L'aggiornamento introduce anche una notevole quantità di bugfix e mostra una anteprima del prossimo aggiornamento minore, mostrando un avamposto in una zona innevata e quelle che sembrano delle pale eoliche futuristiche.

Qui di seguito il video dell'aggiornamento e il changelog completo:

Codice: Seleziona tutto

Features
- New in-game Server Browser
- Updated Character animations
- Spaceballs now have the option to be hidden in the Control Panel

Fixes
- fixed crash when pasting blueprint with rotors into voxel
- fixed crash when repairing turret
- fixed crash at at Sandbox.Game.World.MySession.InvokeDelayedTasks
- fixed Welder radius
- fixed client-side Battery ghost power drain (battery won't refresh its state until reconnecting)
- fixed MyVoxelOperationsSessionComponent causing huge lags, freezing the entire PC for several seconds at a time
- fixed missing LOD textures displaying purple models
- fixed issue when uranium was not being consumed while sitting in the cockpit
- fixed scrolling issues in the G-screen
- fixed personal light not working properly
- fixed issue when player was sliding during mining
- fixed thrusters not doing damage to other blocks
- fixed issue where hand gets twisted while switching from block to rifle
- fixed particle effects not moving alongside with the ship
- fixed wrong calculation of mass
- fixed Armor Corner 2x1x1 and Light Armor Slope 2x1x1 models (base was sometimes transparent)
- fixed increasing production issues
- fixed wrong preview of copied non-functional blocks
- fixed issue when last removed gyroscope was still consuming power
- fixed Corner LCD's being upside down
- fixed green highlights in the campaign
- fixed issue when objects were still burning even after grinding them down a bit
- fixed freezing video in main menu background
- fixed randomized loot for drones and encounters
- fixed mountpoints for Large Cockpit
- fixed not being able to turn on the SHOOT option for turrets
- fixed old workshop campaigns (pre-scripting) no longer showing up in in-game workshop
- fixed Air Vent emissivity issues
- fixed small grid Rocket Launcher conveyor port
- fixed IndexOutOfRangeException in MyOreDetectorComponent
- fixed increasing production queue using ctrl + shift combination
- fixed Turrets targeting meteors only with moving objects option turned on
- fixed getting stuck in the campaign when canceling the loading of the next mission
- fixed inconsistency in spawning on planet Easy Start scenarios
- fixed camera issues in Campaign Mission 2
- fixed Player not being injured by explosions (Campaign, Mission 4)
- tweaked the flare effects
- fixed bright foot dust on Mars
- fixed issues with HUD modding