Rilasciata la Patch 1.3.25 per Warhammer 40,000 : Eternal Crusade
Inviato: venerdì 31 marzo 2017, 13:17

Inoltre è stato ridotto il conteggio delle uccisioni per fuoco amico necessario per l'espulsione automatica del giocatore colpevole, mantenendo comunque la votazione manuale onde evitare aggiramenti da parte di giocatori che altrimenti, al posto di uccidere i propri compagni, si limitassero a ridurli in fin di vita.
Qui di seguito vi lascio il changelog completo della patch:
Codice: Seleziona tutto
General
• Guilds have been refactored and enabled in response to increased playerbase.
• World map backend has been refactored and enabled to in response to increased playerbase.
• With guild refactoring and matchmaking, Competition and Eternal Battles is back.
• Guilds, World Map, etc. have full kill services enabled while servers are running, in case they start behaving badly under load. It prevents a total clusterfu ... shutdown.
• Low and Medium quality characters now have less customization visible as an optimization. You will still be fully customized. This is in testing and work-in-progress.
• Remember, the borderless fullscreen mode is still windowed mode and uses your desktop resolution. That means decreased performance. Especially if you are trying to run a UE4 game on a 4K desktop resolution.
• Potential fix for cases where the screen was being cut off or off-screen. There are multiple cases.
• Reduced the number of team kills required to generate an auto-kick. Vote-kick is just a TAB-E away!
• Stagger effects are now blocked only during the invulnerability window instead of entire evade animation.
• The Daemonforged Armour trim colour is FINALLY fixed for all Chaos warbands (hopefully).
• The metal studs of the MK.V armour change to gold when Relic Armour is fitted.
• The alternate skin for the Plasma Deffgun is now orange and the sub-faction colour.
• The grid pattern in the Advancement screen has been darkened.
Bug Fixes
• Fixed a bug where Orks that are sitting down were too short to be hit by melee attacks.
• Fixed a bug that prevented weapons in the inventory from first being sorted by type.
• Fixed a bug where hitboxes for dead characters persisted on the server until they redeployed.
• Fixed a bug where the heal XP modifier was applied twice.
• Fixed a bug where weapons with wider reticles (e.g. Storm Bolter, Avenger Shuriken Catapults, etc) were not displaying a correctly sized reticle.
• Fixed a bug where certain banners and "veteran skulls on spikes" were not hidden when they obscured the camera.
• FIX'D UP DA DISPLAY NAME OF DAT SILVA SHOOTA.
• Fixed the description of the Bleeding Armour.
• MK.V legs should no longer be overridden by advanced armour.
Again
• Remember, the borderless fullscreen mode is still windowed mode and uses your desktop resolution. That means decreased performance. Especially if you are trying to run a UE4 game on a 4K desktop resolution.