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Rainbow Six: Siege patch 2.1.0 - ecco quando i server saranno spenti + note patch

Inviato: martedì 7 febbraio 2017, 18:06
da Fluttershy
Immagine
Chiuderanno tutti i server su PS4, Xbox One e PC per aggiungere Operation Velvet Shell. Note patch nella notizia.
Rainbow Six: Siege dà l'inizio al 2017 con un bang mentre il suo secondo anno di contenuto comincerà domani con il rilascio di Operation Velvet Shell e la patch del gioco 2.1.0. Ubisoft ha già rilasciato le note ufficiali per questa patch, che include nuovi operatori, una nuova mappa e un sacco di bug fix addizionali. Abbiamo tutti i dettagli sulla patch e quando i server verranno staccati per la manutenzione di domani.
Il Six Invitational di Rainbow Six: Siege ha avuto un enorme successo durante questo fine settimana, e i giocatori hanno pure avuto la chance di provare il gioco gratuitamente durante la finesettimana. Ha introdotto bene Operation Velvet Shell, che introduce Jackal e Mira (i due nuovi operatori), una nuova mappa, 'Coastline' (che è ambientata nella costa di Ibiza, in Spagna), quattro nuove skin per armi, e un set Elite che mostra nuovi pezzi di armatura e un'animazione di vittoria.

Ecco quando i server saranno staccati su ogni rispettiva piattaforma:
  • PS4: 9-10 a.m. ET / 6-7 a.m. PT / 2-3 p.m. GMT
  • Xbox One: 10-11 a.m. EST / 7-8 a.m. PT / 3-4 p.m. GMT
  • PC: 11 a.m. - 12 p.m. ET / 8-9 a.m. PT / 4-5 p.m. GMT
Con ciò, ecco anche le note della patch:
Gameplay
  • FIXED – Operator’s head is missing in drone view during Situation 7 and Situation 10.
  • FIXED – Tachanka’s view can be misrepresented, preventing his shots from registering.
  • FIXED – 556xi and AUG A2 are sometimes unable to destroy a distant camera.
  • FIXED – Weapons equipped with a Suppressor, Heavy Barrel, or Muzzle brake have no muzzle flash.
  • FIXED – Jager’s gadget can be deployed on an Operator’s shield, and remain in that place after the shield moves.
  • FIXED – Nitro Cell damage radius is much higher on hardwood walls.
Game Modes
Terrorist Hunt
  • FIXED – The reload crate in Lower Library 1F (University) will spawn inside of a sofa.
  • FIXED – Smoke grenades will sometimes bounce off of invisible collision when thrown by Terrorists.
  • FIXED – Some Terrorists remain idle and do no attempt to engage with the players.
  • FIXED – Terrorists are stuck while rappelling during the second wave of Attackers while playing Hostage Protection on University
Secure Area
  • FIXED – While contesting an area, the overtime countdown is not synced for all players.
Operators
Jager
  • FIXED – Jaeger’s Trophy System will sometimes be missing audio/visual effects.
Kapkan
  • FIXED – EDD will be destroyed when placed on the right side of the door in the Passport Check room
    if Bandit places an electrified reinforced wall on the right wall.
Tachanka
  • FIXED – Tachanka suffers from a broken weapon animation when his LMG is destroyed by Sledge’s Breaching Hammer.
  • FIXED – The ammunition count for the LMG is reset when it is redeployed.
Echo
  • FIXED – Yokai drone can pass through the ceiling on Plane.
  • FIXED – Yokai loses signal in the vent between 2F Model Hallway and 2F Vista Hallway on University.
  • FIXED – If the Yokai drone is picked up while hovering, the Terrorists will attempt to fire on the drone’s former position.
Hibana
  • FIXED – X-KAIROS pellets will destroy gadgets on the opposite side of the wall from where they land.
Ash
  • FIXED – Breaching rounds can destroy gadgets on the other side of the wall from where they land.
Valkyrie
  • FIXED – A Black Eye camera is still usable for approximately 10 seconds after being picked up.
IQ
  • FIXED – The outline and distance of other gadgets cannot be seen on IQ’s gadget while she is prone.
Sledge
  • FIXED – Sledge’s Breaching Hammer can be used to breach walls from behind Montagne’s extended shield.
Caveira
  • FIXED – Green effects are not appearing for players being killed.
Level design
  • FIXED – Ladders disappear when looking at them from a certain height.
  • FIXED – Players are able to shoot through door frames attached to indestructible walls.
University
  • FIXED – Defuser can be disabled by destroying the tiled floor in Piano Room.
  • FIXED – Wooden beams in 2F Classroom do not stop bullets, or show bullet impacts.
  • FIXED – Light sources are glowing too brightly.
Chalet
  • FIXED – It is possible to vault over a railing and hide under Green Room stairs.
Consulate
  • FIXED – The carpet in 2F Meeting Room is visible on the Spectator Camera from the floor below.
Skyscraper
  • FIXED – It is possible to clip through and hide under Main Stairs in the Restaurant.
  • FIXED – Hostage clips through the adjacent bed.
Favelas
  • FIXED – Users are able to clip through a specific wall while using a deployable shield.
Yacht
  • FIXED – Bullet impacts are not registering on walls properly.
  • FIXED – It is possible to vault through the slot machine wall in 3F Casino.
User experience
  • FIXED – The compass does not move while operating Tachanka’s LMG.
  • FIXED – Using Alt + Enter during the Operator Select would allow players to change Operators during loading.
  • FIXED – Corrupted melee animation while running on stairs.
  • FIXED – Level of detail issue on various headgear.
  • FIXED – Level of detail issue on Sledge, Capitao, and Caveira when moving away from these Operators.
  • FIXED – Ubisoft Club challenges would appear as available, even though they were not.
  • FIXED – Chinese writing overlaps at the start of rounds.
  • FIXED – Players are sometimes not awarded XP and Bonus Renown.
  • FIXED – After completing a Terrorist Hunt match, some players are stuck at an infinite loading screen.