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Gears of War 4, rilasciato l'aggiornamento di Dicembre. Split Screen e nuove mappe!

Inviato: mercoledì 7 dicembre 2016, 21:18
da Barrnet
Immagine
Ieri Gears of War 4 ha ricevuto l'aggiornamento di Dicembre, che ha introdotto le nuove mappe Glory e Speyer, disponibili sia in Versus che in Horde dal 6 dicembre per chi possiede il Season Pass e dal 13 dicembre per tutti, e delle nuove rotation per le mappe: Più precisamente Fallout è stata rimossa dalle partite competitive. Sono stati inoltre introdotti diversi bilanciamenti alla modalità Horde: Sono state nerfate le torrette montabili, diminuendone il danno, la precisione, la riserva di munizioni e la protezione dal danno, mentre sono state potenziate le torrette fisse.
È stata finalmente introdotta la possibilità di utilizzare la modalità split-screen su PC (Windows 10) per la modalità campagna, con la possibilità di variare il formato della divisione dello schermo tramite il menu delle opzioni.
Gli sviluppatori hanno anche parlato di come stanno procedendo i lavori per i prossimi Title Update, nello specifico stanno continuando i lavori sul sistema di penalità per i giocatori che si disconnettono, continuano i lavori anche per le lobby Core e Competitive. Le classifiche ufficiali per la modalità Horde arriveranno presto, ma prima gli sviluppatori dovranno ridurre al minimo i bug ed exploit di cui i giocatori potrebbero approfittare per scalare in maniera illecita le classifiche: Moltissimi di questi sono stati sistemati con questo Title Update, quando i problemi saranno prossimi allo 0 verranno anche introdotte le classifiche, in modo da avere la certezza di avere solamente punteggi "puliti" in classifica.

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Fixes and Improvements 
 
Xbox One and Windows 10 

    Added support for First Win of the Day bonuses for Versus. Your first win in Versus Multiplayer will now grant an additional 1000 XP and 100 Credits.  
     
    Added support for Daily Rewards, a new system that allows us to grant Bounties or other types of Cards as a gift on login. Daily Rewards will not be available on December 6th when this Title Update launches, but we’re planning to introduce them in the near future. We’ll share details on the Daily Reward system soon. 
     
    Audio levels for friendly footsteps have been reduced, and enemy footstep audio levels have been increased to make them slightly louder than friendlies. DeeBee ‘joint’ movement noise has been reduced to make them audibly on par with other characters. 
     
    Shotgun hit blood effects have received visual feedback improvements to relay damage dealt, allowing a better read of the percentage of damage done to an enemy. The more blood you see, the more damage you dealt. 
    Note: This visual feedback can only be seen by the player dealing the damage at this time (ie. a user observing your shotgun hits will see the old blood damage effects). 
     
    Added a new Inventory screen, accessible from the main menu, that shows all Cards owned (split by category) in one location.  
     
    New Cards in your collection will now be marked with an exclamation mark (!). 
     
    Audio and Video settings are now retained if the game is closed 
     
    Fixed an exploit where a grenade could be planted prior to the end of the round and still be present in the following round 
     
    When highlighting a Core or Competitive playlist, you can now see the Tier or Placement Match status of every member in your Squad 
     
    Class icons now display in the Horde Scoreboard 
     
    Player Cards have been moved closer to the edge of the screen in Spectator Mode 
     
    Removed the option to quit from the menu in Core and Competitive playlists 
     
    Fixed an issue where campaign completion achievements may not correctly unlock. Completing all chapters not registered as completed again should now unlock the achievement. 
     
    Re-Up achievements should now be unlocked the next time the game is loaded if they did not correctly unlock. 
     
    Fixed an issue where movement could enter a broken state after sliding into a piece of cover that another player is already traversing 
     
    Power weapon pickups are now prioritized over ammo pickups 
     
    When in the death screen roundup, you may have seen 100% damage or 0% damage dealt. This is due to ‘rounding up or down’ the decimal point in damage – the death screen information will now round to 1% or 99% in these situations to better reflect the actual damage situation. 
     
    An issue that could cause players to warp or teleport when evading or mantling has now been fixed. 
     
    Unequipped weapons can now be seen on squadmates / teammates in Campaign, Versus and Horde. Unequipped weapons on opponents in Versus Multiplayer are hidden by design. 
     
    Players will no longer spawn facing the wrong way at round start 
     
    Players getting up from DBNO on LAN had a chance to have an invisible weapon. This is now fixed. 
     
    In Splitscreen, Player 2 will now correctly show their unequipped weapons on their body 
     
    Fixed an exploit where a user could be idle-kicked in a no respawn game mode by being held as a meatshield 
     
    The Out from Under ribbon can now only be received one per round 
     
    Repair Tool executions are now affected by the Execution Bonus Skill Card, and now count as an Execution for Bonus Objectives 
     
    The Phat Loot ribbon will now be correctly awarded when completing a Survive or Time Limit bonus objective 
     
    Bonus objective score now counts towards total team score 
     
    Guardians should no longer get trapped outside the map on Reclaimed 
     
    Kestrals should no longer get trapped above the control room on Forge 
     
    The Snatcher can no longer be lured in a position where it cannot move on Reclaimed 
     
    Bosses will no longer get stuck on cover in Fallout 
     
    Fixed an exploit that allowed players to be on a turret while automatically reloading and repairing it 
     
    Fixed an exploit to allow users to farm Power at the start of a Horde match 
     
    Fixed an exploit allowing players to move before the wave has begun after a Boss Wave 
     
    Prolonging the placement of the Fabricator no longer awards additional resources based on the wave it is placed 
     
    Equipped Skill Cards can now be upgraded without having to unequip the Card 
     
    Using the Forge incinerator on a DBNO enemy in modes with Execution rules will now kill the enemy 
     
    Fixed a geometry issue on Reclaimed that allowed grenades to fall out of world at the construction area 
     
    Players can no longer launch each other out of bounds 
     
    Players can no longer use an exploit to increase the accuracy of weapons beyond their intended settings 
     
    Players can no longer time a weapon pickup in order to duplicate multiple versions of the weapon 
     
    Buzzkill saw blades will no longer get stuck in mid-air on Dry Dock 
     
    When failing to join a user in campaign due to NAT type, a new error will now inform you of the issue 
     
    Escalation Rings now have instructions based on their status (Defend / Break) 
     
    Bounties will now display a fly out (similar to Ribbons) when completed during gameplay 
     
    A Skull icon now appears on the Overhead map when a player dies 
     
    When a Re-Up is available, the War Journal will display an exclamation point ‘!’ icon 
     
    Escalation: Improvements to weapon selection icons in Escalation 
     
    Guardian: Team Leader’s Gamertag now displays in Tac-Com 
     
    Torque Bow reticle now supports Color Blind mode options 
     
    Chain Lightning ribbon now correctly awards when shocking two players with one shock grenade 
     
    Added Offline Customization support, allowing the use of owned customization items (excluding emblems) on LAN 
     
    Removed Point of Interest from the Alternate and Tournament Alt control schemes 
     
    Fixed a rare issue where a player could appear invisible to other opponents 
     
    Characters will now speak a line of dialogue when stuck with a Torque Bow 
     
    Users should no longer sometimes get a time out error when completing a Private Match, and should now return to the Lobby correctly 
     
    Switching to the Overhead Map while holding Tac-Com will no longer cause the Tac-Com effect to be permanently enabled 
     
    The Sudden Death timer now correctly disables in Dodgeball when the situation is no longer 1v1 
     
    A rare occurrence causing consoles to reset during matchmaking has now been resolved 
     
    Other miscellaneous bug fixes

 
Windows 10 Specific Updates 

    Player 2 can now set their own FOV in Split-Screen 
     
    Fixed an issue that could cause cinematics to freeze the game 
     
    General UI improvements for various resolutions 
     
    Motion Blur now functions correctly in Multiplayer modes