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Rilasciata la patch 1.3 per Dishonored 2

Inviato: martedì 6 dicembre 2016, 18:41
da Barrnet
Immagine
Arkane Studios ha rilasciato ufficialmente la patch 1.3 per Dishonored 2, dopo il rilascio in beta della settimana scorsa. La patch introduce miglioramenti alla gestione dell'input del mouse, alcuni fix ai molti problemi legati alla gestione delle ocnfigurazioni multimonitor e la possibilità di disattivare la sfocatura del movimento. Arkane Studios consiglia di aggiornare i driver della scheda video alla versione 375.95 (Nvidia) o 16.11.4 (AMD) al fine di risolvere alcuni problemi legati alle performance risolti da AMD e Nvidia.
Di seguito il changelog della patch:

Codice: Seleziona tutto

Update 1.3 overview

    General performance and optimisation improvements
    Added a setting to turn OFF Camera Motion Blur
    Additional mouse improvements
    Fixed various issues related to user interface
    Fixed various issues related to the Option menu
    Fixed various issues related to multiple monitors

Options

    Added a setting to turn OFF Camera Motion Blur
    Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
    Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
    Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
    Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
    Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
    Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
    Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again

Display / monitor

    Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
    Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
    Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
    Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
    Set default value for Resolution Scaling Quality to “Quality”

Rendering / performance

    Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
    FPS limiter set to 60 FPS by default
    Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
    Reduced performance impact of transparent surfaces & VFX

Mouse

    Fixed a bug impacting mouse movement speed

Known issues

    Switching off the v-Sync a second time sets the FPS Limiter to 30 instead of 60 by default
    Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value
    Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked
    —–>Alt-tabbing or pressing the Xbox button on the controller should return controls
    The game crashes to desktop when loading into gameplay on a Phenom II processor
    —–>Phenom II processors are currently not supported
    Adaptive Resolution can get stuck at -1 when restoring video settings
    —–>Changing the V-Sync option will allow the Adaptive Resolution slider to move again