Sarà in ogni momento possibile tornare indietro ai vecchi comandi, ma mantenere comunque le migliorie introdotte come i nuovi mirini (per gli elicotteri dotati di mitragliatrici), il blocco del bersaglio (per gli elicotteri armati di missili) ed il nuovo HUD per l'altitudine e la velocità. I nuovi controlli prevedono la possibilità di utilizzare i grilletti per controllare la velocità verticale e lo stick di sinistra per la velocità orizzontale (su/giù equivale ad alzare o ridurre la velocità, mentre sinistra/destra vi permetterà di girare l'elicottero), lo stick di destra viene usato per il controllo della velocità di rotazione di elicottero e telecamera. La patch introdurrà anche la terza stagione per le Live Season Challenges, che porterà a nuove sfide e ricompense per i partecipanti.
Di seguito i changelog completi per l'aggiornamento:
GAMEPLAY
*Disclaimer: The new Helicopter control scheme is not yet optimized for the Steam Controller. This may cause moving the helicopter left and right with the trackpad to be very slow.*
- Added a new default helicopter controls, that can be deactivated in order to revert to the previous controls:
- Now the triggers control the vertical speed (LT = Vertical descending speed, RT = Vertical ascending speed)
- The left stick controls the horizontal speed (Up/Down = Forward/Backward, Left/Right = Left/Right)
- Left/Right on the right stick controls the rotation speed of the chopper
- Up/Down on the right stick controls the rotation speed of the camera (doesn’t impact the helicon pitch; this gives a feeling of the player controlling the camera, and the helicopter follows the camera)
- Every helicopter now has a different behavior
- Small helicopters are very fast, very mobile, and have a high pitch
- Gunships are fast, mobile, and have a very military feeling to them
- Blackhawks are slower and more steady when handling
- Helicopters take off physics are now more realistic. Once the helicopter reaches the correct RPM, it will take off automatically
- The helicopters no longer slide while taking off
- Helicopter engine torque reacts to the player’s actions (The player will be able to hear and see the engine rotors accelerating or slowing down)
- Improved destruction of helicopters on impact
HUDMISSIONS/NARRATION
- While using a gatling chopper, the HUD now displays a crosshair while aiming
- While using a rocket chopper, the HUD now locks onto targets
- While using a small chopper with rockets, instead of locking, the player shoots rocket salvos
- Added a HUD display that shows the current helicopter speed and altitude
USER INTERFACE
- In "La Gringa" : -Fixed a bug where the objective marker could disappear
- In "El Chido’s Agent" : -Fixed a bug preventing missions completion if the agent gets alerted
AUDIO
- Fixed a bug where the “Down” symbol wouldn’t always appear
WORLD
- Player will hear helicopter engines speeding up and slowing down upon accelerating/decelerating
FALLEN GHOSTS
- Fixed some zones where player could not climb
PC
- Fixed a bug where some rebel skills wouldn’t be displayed on the HUD
- Fixed a bug where some elements in the TacMap and the Los Extranjeros tab would be stretched on the ultra-wide aspect ratio displays
- Fixed a bug causing the Tier 1 “Activation” button to not be clickable when using a mouse
- Fixed a bug causing some menu elements to be stretched when using an ultra-wide resolution (2560x1080, 3440x1440) in the Fallen Ghost DLC
- Fixed an issue that cause scrolling through a list while having a tile selected and moving the cursor away would reset the list to the selected tile

