Space Enginners aggiornamento 0.1.142

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Konrad_Curze
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Iscritto il: lunedì 25 gennaio 2010, 16:05
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Space Enginners aggiornamento 0.1.142

Messaggio da Konrad_Curze »

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Uscito nella giornata di ieri l'aggiornamento settimanale di Space Engineers, che porta il gioco alla versione 0.1.142.
Tale aggiornamento cambia il sistema di costruzione del gioco, rimuovendo il limite che il primo blocco di una Nave deve essere necessariamente un pattine di atterraggio. Fatti cambiamenti alla schermata dei blocchi (tasto G), raggruppandoli per genere e per tipo, semplificando la ricerca.
Piccoli cambiamenti sui proiettori, per venire in contro al nuovo sistema di costruzione.

Numerosi Fix legati sia a Bug minori che di prestazione. Qui di seguito il video dell'aggiornamento e il Changelog completo:

Codice: Seleziona tutto


Features
 - revised building system
 - 3rd person zoom and other control changes
 - GitHub Source code updated to current dev version
 - space master can cycle through GPS coordinates now

GitHub merges
 - allow modAPI (script) access to OnGridChanged events (by fabricator77)
 - added new IMyThrust properties (by Jimmacle)
 - fix for lag when recoloring blocks (by Aleks976)
 many thanks to all GitHub contributors!

Fixes
 - dx9 textures removed
 - fixed corrupted worlds with missing textures
 - fixed speed mods corrupting world messages
 - fixed Horizon and Altitude indicators distorted on triple monitor setups
 - fixed piston top part gets separated on DS
 - fixed issues when meteors are falling on DS
 - fixed projection not matching the grid
 - fixed check box in player terminal
 - fixed pivot point have bad colors
 - fixed refinery modules are functioning without power
 - fixed particle effect of shooting (muzzle flash)
 - fixed collisions ignored when pasting grid
 - fixed rotor top parts shivering when placing
 - fixed mirror mode switches on when reloading a world
 - fixed manual Safety override (force weld) does not sync properly on DS
 - fixed helmet flashlight sinks into grid/voxel
 - fixed oxygen farm has wrong emissivity when powered
 - fixed crash during meteor storm
 - fixed no fuel reported when recharging docked ship during the day
 - fixed Jump Drive destination selection issues
 - fixed muzzle flash staying in place when changing weapons
 - fixed Large atmospheric thrusters breaking
 - fixed sound of getting out of cockpit when merging/unmerging ship
 - fixed merge block on piston could not be merged
 - fixed grinding Sliding doors at Earth EasyStart destroys different blocks
 - fixed inventory screen screen filters showing wrong inventories
 - fixed issues when remote controlling from cockpit
 - fixed Small oxygen generator not consuming Ice on DS
 - fixed debug menu warnings
 - fixed block remains in terminal after being removed
 - fixed reversed thusters , MP, creative
 - fixed respawn ship selection issues
 - fixed thruster issues in MP

Update
 If you want to place individual block variants to your toolbar, you still can - just text search for the block name in the G screen and place it directly to the toolbar as usual. (so you do not scroll through each armor block variant to get piece you are looking for)

 Development branch, update 007:
 - fixed crash in remote control
 - fixed moving safety locked small rotor head on large rotor

 Stable branch, update 009:
 - fixed crash when using shield mod 


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