Rilasciata la patch 1.1.5 per Warhammer: End Times Vermintide

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Iscritto il: domenica 24 gennaio 2010, 23:02
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Rilasciata la patch 1.1.5 per Warhammer: End Times Vermintide

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Immagine
La FatShark Games ha rilasciato una nuova patch per Warhammer: End Times Vermintide, che porta il gioco alla versione 1.1.5. Tale patch introduce la già annunciata funzionalità "Shrine of Solace" che permette di spendere token per cambiare i tratti dell'arma, dopo aver speso dei token verrà presentato un nuovo set di tratti, da cui sarà possibile scegliere quali sostituire tra quelli attualmente presenti nell'arma, sarà inoltre possibile ritirare i valori dei tratti.
Sono state inoltre incrementate le prestazioni del gioco con la possibilità di impostare il livello di rendering degli effetti in trasparenza polvere, fumo ecc) con notevoli miglioramenti prestazionali per i pc poco preformanti.
La patch sistema anche un considerevole numero di bug che causavano la non corretta applicazione di alcune impostazioni grafiche o causavano veri e propri problemi nel gameplay.

Codice: Seleziona tutto

Trait Changes

    Added ability to swap traits of a weapon at the Shrine of Solace:
    The new Offer option lets you spend tokens to swap the traits of a weapon. After spending tokens you will be presented with a set of new traits. You may then choose to select your current traits or the new ones.
    The costs for Offer are 8 Common / 6 Rare / 5 Exotic based on the rarity of the weapon.
    Added ability to re-roll value of a trait:
    The new Invocate option lets you spend tokens to improve the value of an unlocked trait. The costs for Invocate are 10 Common / 8 Rare / 6 Exotic based on the rarity of the weapon.

    Equalized trait unlocks:
    Traits could previously only unlock in 0.5% increments. Meaning a trait that had a minimum value of 1% and maximum of 3% could only ever roll 1%, 1.5%, 2%, 2.5% or 3%. This made traits with high percentage differences such as 20-40% very tedious to re-roll – and not very cost efficient. Now every trait has the same amount of steps between minimum and maximum values. Doing this lets us ensure consistency in the re-roll system and keep a low cost on re-rolling. Any traits that are already unlocked will keep their current value.

Feature Changes

    Head bobbing can now be disabled
    Camera shakes can now be disabled
    Game Public/Private state can now be altered during a game in progress
    Added upward attacking and downward attacking animations to better reflect attack ranges
    Players will now be kicked for idling too long in public games: a notification will be displayed after 2 minutes, failure to react will kick the player

Optimization

    Added option to render low frequent transparency, such as smoke, gas clouds and dust, in a lower resolution. This significantly reduces the pixel overdraw and gives a great performance gain in transparency heavy scenes. This setting is enabled by default in all presets.
    Slightly faster lighting calculation
    Optimized damage, health & buff systems

Bug Fixes

    Fixed a bug where SSAO was disabled when turning off skin shading
    Fixed a clipping issue with Dwarf 2h weapons
    Fixed a bug where level up rewards weren’t being properly granted
    Fixed a crash when voting for a new level
    Fixed a bug where innkeepers head would disappear towards the edges of the screen
    Fixed a bug with innkeeper twisting his head too far when looking at player at the end of the bar.
    Fixed a rare crash that could occur if unequipping a weapon while exploding from overheat
    Fixed similar timing issues that could cause push when releasing rmb and trying to swing with great swords and fencing swords.
    Improved weapon switch queuing out of parries with fencing sword
    Fixed a crash that could occur if rat ogre failed to path to players
    Fixed several bugs that were causing rat ogres to sometimes get stuck.
    Fixed an issue that could cause skaven to get stuck after climbing
    Improved Ratling gunner AI handling a situation where it can’t find a line of sight to players for a long time
    Minor bug fixes to Garden of Morr, Horn Of Magnus, Man The Ramparts, The White Rat, The Enemy Below, Smuggler’s Run & Engines of War.
    Fixed a crash that could occur whilst killing multiple Special enemies in a short amount of time
    Fixed the description for Dwarf Ranger’s “Boar” headpiece
    Fixed a number of localization errors

Globadier:

    Fixed bug that was causing the globadier to observe his globe hit when not intended.
    Improved trajectory calculations for globadier throws.
    Improved AI handling a situation where globadier can’t find a throw trajectory to players for a long time.
    Improved lurking AI to make the globadier less erratic when walking around between throws.
    Fixed bug that could cause the globadier AI to get stuck not able to find a path to the players.
    Reduced impact damage from 30 to 10 on Cataclysm
    Increased damage over time from 10 to 15 on Cataclysm
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