
Tale aggiornamento include un nuovo sistema di XP che permetterà di guadagnare esperienza completando obbiettivi anziché contratti, una nuova serie di rapine gratuite ambientate a Meltdown. Tali missioni non avranno un possibile approccio stealth ma si sarà la possibilità di guidare diversi veicoli come auto e muletti.
Infine è stato deciso di tagliare permanentemente il prezzo al gioco base (e ai relativi bundle) del 35%, permettendo di acquistare il gioco a soli 19.99€. Inoltre i DLC più vecchi di 16 mesi avranno una riduzione di prezzo.
Di seguito i changelogs della patch:
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Update 67 Changelog
Level
Added new XP system.
Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
Fixed an issue where the objective did not change on Rats day 1
Added an escape icon to Rats day 2
Fixed an issue where players could not take the loot from some safes on Rats day 2
Moved a collision volume on Rats day 2 where players may get stuck
SWAT’s no longer target the Mendozas on Rats day 3
Changed the size of the escape zone in Cook-Off
Fixed an issue on Hotline Miami day 1 where the next objective would not trigger if too many cars were set on fire
Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
Improved performance on Hotline Miami day 2
Fixed a crate that could be opened and looted through the wall on Shadow Raid
Changed a voice-line trigger on Shadow Raid to play correctly
Fixed an issue where bags could register twice on Shadow Raid
Removed some rocks from Watchdogs day 1
Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: Dockyard
Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
Changed the signs on The Bomb: Dockyard
Removed one voice-line from Jewelry Store
Removed one loud voice-line from Ukrainian Job that played during stealth
Fixed an animation issue on the power box in the Ukrainian Job
Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
Moved a camera on Election Day Mall
Removed a warning sign on Election Day Warehouse
Moved a box on Election Day Warehouse
Fixed an unbreakable window on Election Day Warehouse
Fixed an issue where you could pickup some ammo through the wall on Hoxton Breakout Day 2
Fixed an issue where the evidence helicopter would arrive before the thermal drill on Hoxton Revenge
Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
Fixed an issue in Framing Frame day 3 where some cameras did not mark items
Moved a wall on Framing Frame day 3 to close a small gap
Fixed a navigation issue on Transport: Downtown
Fixed a lighting issue in Transport: Harbor
Fixed an issue where some loot in The Diamond was not lootable
Fixed an issue where AI teammates were sometimes standing in the same spot
Fixed an issue on Hotline Miami day one where players could fall out of the level
Fixed an issue on Hotline Miami day two where players could get stuck on a chair
Fixed an issue on Nightclub where the AI could walk through doors
Graphical
Fixed an issue that caused Bonnie’s hair to clip through some of the masks after playing a level
Fixed an issue that caused the main menu to be blurry if a lobby was closed while the player was in the inventory
Changed the third person animation for the flamethrower
AI / Code
Fixed an issue that caused some civilians to be unresponsive
Fixed an issue that caused civilians to untie themselves
Fixed an issue that caused Team AI to to have question marks above their heads
NPC’s now do not trigger trip mines
All players now take damage from trip mines not just the player that placed them
Changed how the enemy reacts to sentry guns
Fixed an issue with the Long-Term Relationship achievement
Fixed an number of issues in regards to trading and custody on drop-in clients
Fixed a crash when joining a game that is restarting
Fixed some Jacket voice lines that did not trigger correctly
Fixed a crash when naming a skill build using a Russian keyboard layout
Pressing ESC in the lobby will trigger the prompt to leave the lobby
Weapons
Fixed the Dragons Breath shotgun ammo so that they can hurt shield SWAT’s
Cloakers should now not react to HE rounds
Fixed a crash with the Molotov Cocktail
Changed the detection range of Molotov Cocktail
Fixed an issue where players could pickup more the the intended amount of ammo
Fixed the alimented of the angled sight on the Rattlesnake sniper rifle
Fixed the alimented of the laser sights on the Brenner LMG
Fixed an issue with the flamethrowers fuel mods not having an effect on the damage
Fixed an issue where durable blade didn’t give the right amount of blade ammo to the saw
Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
Removed the bullet in the chamber of the Deagle when the gun is empty
Fixed so the default magazine of the CAR-4, Queen’s Wrath and AK5 should show bullets when reloading
Fixed the iron sights on AMR-16 that clipped trough the DMR kit
Fixed the iron sights on CAR-4 that clipped trough the EMO Foregrip
Fixed misspelling in the name of the Machete melee weapon
Skills
Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
Fixed an issue where Partners In Crime did not work correctly
Fixed an issue where silent drills were not actually silent
Fixed an issue where tripmines switched back to explosive mode if the mode was switched to quickly