<?xml version="1.0" encoding="unicode"?>
<root short_language="EN">
  <Common_Overlay_Button_Redeploy>Rischieramento</Common_Overlay_Button_Redeploy>
  <Common_Overlay_Button_Execute>Giustiziare</Common_Overlay_Button_Execute>
  <Common_Overlay_Button_Cancel_Warp>Annulla Warp</Common_Overlay_Button_Cancel_Warp>
  <Common_Overlay_Button_Detonate>Detonare</Common_Overlay_Button_Detonate>
  <Common_Overlay_Button_Swap>Scambio</Common_Overlay_Button_Swap>
  <Common_Overlay_Button_Bombardement>Bombardare</Common_Overlay_Button_Bombardement>
  <Common_Overlay_Button_Reinforcement>Rinforzare</Common_Overlay_Button_Reinforcement>
  <Menu_Common_Validate_Button>OK</Menu_Common_Validate_Button>
  <Menu_Common_Back_Button>Indietro</Menu_Common_Back_Button>
  <Menu_Common_Continue_Button>Continua</Menu_Common_Continue_Button>
  <Menu_Common_Retry_Button>Riprova</Menu_Common_Retry_Button>
  <Menu_Common_Quit_Button>Esci</Menu_Common_Quit_Button>
  <Menu_Common_Options_Button>Opzioni</Menu_Common_Options_Button>
  <Menu_Common_Save_Button>Salva</Menu_Common_Save_Button>
  <Menu_Common_Load_Button>Carica</Menu_Common_Load_Button>
  <Menu_Common_Capitulate_Button>Resa</Menu_Common_Capitulate_Button>
  <Menu_Common_BackToMain_Button>Ritorna al menù principale</Menu_Common_BackToMain_Button>
  <Menu_Common_Resume_Button>Riprendi</Menu_Common_Resume_Button>
  <Menu_Common_Restart_Button>Ricomincia la Missione</Menu_Common_Restart_Button>
  <Menu_Common_MoreInfos_Button>Più informazioni</Menu_Common_MoreInfos_Button>
  <Menu_Common_FactionName_Imperial>Marina Imperiale</Menu_Common_FactionName_Imperial>
  <Menu_Common_FactionName_Chaos>Caos</Menu_Common_FactionName_Chaos>
  <Menu_Common_FactionName_Orks>Pirati Orki</Menu_Common_FactionName_Orks>
  <Menu_Common_FactionName_Eldars> Corsari Eldar</Menu_Common_FactionName_Eldars>
  <Menu_Common_FactionAdmiral_Imperial>Ammiraglio Imperiale</Menu_Common_FactionAdmiral_Imperial>
  <Menu_Common_FactionAdmiral_Chaos>Ammiraglio del Caos</Menu_Common_FactionAdmiral_Chaos>
  <Menu_Common_FactionAdmiral_Ork>Ammiraglio Orko</Menu_Common_FactionAdmiral_Ork>
  <Menu_Common_FactionAdmiral_Eldars> Ammiraglio Eldar </Menu_Common_FactionAdmiral_Eldars>
  <Menu_Common_FactionAdmiral_SpaceMarine> Ammiraglio Space Marine </Menu_Common_FactionAdmiral_SpaceMarine>
  <Menu_Common_CapitulateConsequences_Button>ATTENZIONE: Se ti arrendi, Le tue navi saranno disperse nel Warp per 1 turno e non avrai nessuna ricompensa.</Menu_Common_CapitulateConsequences_Button>
  <Menu_Common_AreYouSure>Sei sicuro?</Menu_Common_AreYouSure>
  <Menu_Common_Copyright>Battlefleet Gothic: Armada. Copyright © Games Workshop Limited 2016. Battlefleet Gothic: Armada, the Battlefleet Gothic: Armada logo, Battlefleet Gothic, the Battlefleet Gothic logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners.</Menu_Common_Copyright>
  <Menu_Common_Version>Versione</Menu_Common_Version>
  <Menu_Common_Rank>Rango</Menu_Common_Rank>
  <Menu_Button_GameOver>Game Over</Menu_Button_GameOver>
  <Menu_Message_GameOver>Tutto è perduto, Abaddon Il Distruttore ha invaso il Settore Gotico!\nHai perso più di 50 Mondi.</Menu_Message_GameOver>
  <Menu_Button_SkipTuto>Salta Tutorial</Menu_Button_SkipTuto>
  <Menu_Tootltip_SkipTuto>Spunta questo box per saltare le prime due missioni di Tutorial.\nComincerai al secondo turno di campagna con un piccolo bonus di Fama.</Menu_Tootltip_SkipTuto>
  <Window_FactionTip_Imperium_Title>Per L'Imperatore!</Window_FactionTip_Imperium_Title>
  <Window_FactionTip_Imperium_Content>L'Imperium è una fazione composta da robuste navi con capacità standard e vari punti di forza. La loro robusta corazza frontale e le potenti armi di prua le rendono efficenti nel avvicinarsi alla flotta nemica prima di rilasciare la potenza delle loro Macro-batterie laterali.\nSemplici e versatili,tendono a essere un buon inizio. </Window_FactionTip_Imperium_Content>
  <Window_FactionTip_Chaos_Title>Un nuovo dono dei Dei Oscuri…</Window_FactionTip_Chaos_Title>
  <Window_FactionTip_Chaos_Content>Le Flotte del Caos sono specializzate nelle tattiche infami, come colpire da lontano,usare artiglieria e ingannare il nemico. Hanno numerose Lance e baie di lancio ma pure una debole armatura. \nAssicurati di avere poche navi specializzate in difesa per trattenere le forze nemiche mentre le rimanenti inviano regali dal Warp a distanza.</Window_FactionTip_Chaos_Content>
  <Window_FactionTip_Orks_Title>Stompali, Kapitano!</Window_FactionTip_Orks_Title>
  <Window_FactionTip_Orks_Content>Dove i Orki mancano in finezza,lo compensano in forza bruta.Le loro navi sono progettate per ricevere colpi mentre caricano dalla distanza, ma sono mortali a corto raggio. \nLe loro debolezze sono una pessima manovrabilità e una debole corazza posteriore. Assicurati di coprire il retro delle tue navi e non farti accerchiare.\nGli Orki possono Kustomizzare gli arsenali delle loro navi, rendendole ognuna una sfida da sconfiggere.\n\nGli Orki sono una fazione difficile non raccomandata per i nuovi giocatori.</Window_FactionTip_Orks_Content>
  <Window_FactionTip_Eldars_Title>I Veggenti l'avevano predetto.</Window_FactionTip_Eldars_Title>
  <Window_FactionTip_Eldars_Content>Gli Eldar schierano fragili ma potenti vasselli, con una enfasi sulle armi di prua e velocità. I loro Oloscudi li rendono più resistenti più vanno veloce, assicurati quindi di tenerli sempre in movimento.\nFai buon uso dell'ordine "Bersaglio Focalizzato" (da non confondere con l'ordine speciale "Miratelo!") e microgestisci per infliggere potenti attacchi "Mordi e fuggi" per ottenere il massimo dai Oloscudi.\n\nGli Eldar sono una fazione difficile non raccomandata per i nuovi giocatori.</Window_FactionTip_Eldars_Content>
  <Menu_Main_GothicWar_Button>Nuova Campagna</Menu_Main_GothicWar_Button>
  <Menu_Main_GothicWar_Tooltip_Content>Comincia la Guerra Gotica</Menu_Main_GothicWar_Tooltip_Content>
  <Menu_Main_GothicWarLoad_Button>Carica Campagna</Menu_Main_GothicWarLoad_Button>
  <Menu_Main_GothicWarLoad_Tooltip_Content>Continua una campagna in corso</Menu_Main_GothicWarLoad_Tooltip_Content>
  <Menu_Main_CustomGame_Button>Partita Custom </Menu_Main_CustomGame_Button>
  <Menu_Main_CustomGame_Tooltip_Content>Crea e gioca una partita customizzata</Menu_Main_CustomGame_Tooltip_Content>
  <Menu_Main_SoloSkirmish_Button>Schermaglia</Menu_Main_SoloSkirmish_Button>
  <Menu_Main_SoloSkirmish_Tooltip_Content>Fai salire di livello un  Ammiraglio attraverso partite in solitaria random</Menu_Main_SoloSkirmish_Tooltip_Content>
  <Menu_Main_Multiplayer_Button>Multiplayer</Menu_Main_Multiplayer_Button>
  <Menu_Main_RankedMultiplayer_Content>Affronta altri giocatori in Partite   Ranked  o in Modalità Persistente.</Menu_Main_RankedMultiplayer_Content>
  <Menu_Main_PersistentMode_Button>Modalità Persistente</Menu_Main_PersistentMode_Button>
  <Menu_Main_PersistentMode_Content>Alza di livello una flotta contro altri giocatori e combattete con navi persistenti.</Menu_Main_PersistentMode_Content>
  <Menu_Main_RankedMode_Button>Partita Ranked </Menu_Main_RankedMode_Button>
  <Menu_Main_RankedMode_Content>Comincia con un Ammiraglio di livello 8 e combatti tre round contro altri giocatori.</Menu_Main_RankedMode_Content>
  <Menu_Main_RankedMode_Popup_Point1_Content>Capitani e Ammiragli inizieranno al massimo livello e non otteranno esperienza.</Menu_Main_RankedMode_Popup_Point1_Content>
  <Menu_Main_RankedMode_Popup_Point2_Content>{0}Punti Fama disponibili per modificare la tua flotta. Non vincerai ulteriore Fama.</Menu_Main_RankedMode_Popup_Point2_Content>
  <Menu_Main_RankedMode_Popup_Point3_Content>Ricondizionare le tue navi è gratuito e ogni elemento scartato sarà rimborsato al 100% del suo prezzo Fama.</Menu_Main_RankedMode_Popup_Point3_Content>
  <Menu_Main_RankedMode_Popup_Point4_Content>Tutte le partite saranno disputate da due a tre round . Ogni giocatore vincitore sceglie il tipo di missione. In caso di pareggio, il terzo verrà disputato come missione "Scontro di Incrociatori".</Menu_Main_RankedMode_Popup_Point4_Content>
  <Menu_Main_RankedMode_Popup_Point5_Content>Tutte le navi saranno riparate e rifornite alla fine della partita. Status speciali (Distrutta,Pesantemente Danneggiata e Persa nel Warp) saranno conservati solo fra i round.</Menu_Main_RankedMode_Popup_Point5_Content>
  <Menu_Main_RankedMode_Popup_Point6_Content>Le partite disputate in questa modalità influiranno sul tuo Rango.</Menu_Main_RankedMode_Popup_Point6_Content>
  <Menu_Main_PersistentMode_Popup_Point1_Content> Comincia con un Ammiraglio di Livello 1 e poche navi, quindi vinci esperienza per sbloccare nuove navi e missioni.</Menu_Main_PersistentMode_Popup_Point1_Content>
  <Menu_Main_PersistentMode_Popup_Point2_Content>{0} Fama punti disponibili per iniziare la tua flotta. Fama addizionale potrà essere guadagnata attraverso le battaglie.</Menu_Main_PersistentMode_Popup_Point2_Content>
  <Menu_Main_PersistentMode_Popup_Point3_Content>Ogni elemento che scarterai sarà rimborsato del 50% del suo prezzo Fama.</Menu_Main_PersistentMode_Popup_Point3_Content>
  <Menu_Main_PersistentMode_Popup_Point4_Content>Tutte le partie sono composte da una missione scelta casualmente.</Menu_Main_PersistentMode_Popup_Point4_Content>
  <Menu_Main_PersistentMode_Popup_Point5_Content>Tutte le navi possono soffrire gli Status Speciali (Distrutta,Pesantemente Danneggiata e Persa nel Warp) fra le partite.</Menu_Main_PersistentMode_Popup_Point5_Content>
  <Menu_Main_PersistentMode_Popup_Point6_Content> Battaglie in questa modalità non influiranno sul tuo Rango. Potrai comunque affrontare l'avversario più adatto disponibile.</Menu_Main_PersistentMode_Popup_Point6_Content>
  <Menu_Main_Multiplayer_Tooltip_Content>Fai salire di livello un  Ammiraglio attraverso partite online casuali.</Menu_Main_Multiplayer_Tooltip_Content>
  <Menu_Main_Options_Tooltip_Content>Modifica le impostazioni di gioco</Menu_Main_Options_Tooltip_Content>
  <Menu_Main_Credits_Button>Crediti</Menu_Main_Credits_Button>
  <Menu_Main_Credits_Tooltip_Content>Date un'occhiata agli sviluppatori</Menu_Main_Credits_Tooltip_Content>
  <Menu_Main_Quit_Tooltip_Content>Esci dal Gioco</Menu_Main_Quit_Tooltip_Content>
  <Menu_Options_Video_Title>Video</Menu_Options_Video_Title>
  <Menu_Options_Video_Resolution_Title>Risoluzione</Menu_Options_Video_Resolution_Title>
  <Menu_Options_Video_WindowType_Title>Tipo di Finestra</Menu_Options_Video_WindowType_Title>
  <Menu_Options_Video_WindowType_Windowed_Title>Finestra</Menu_Options_Video_WindowType_Windowed_Title>
  <Menu_Options_Video_WindowType_WindowedFS_Title>Finestra a schermo intero senza bordi</Menu_Options_Video_WindowType_WindowedFS_Title>
  <Menu_Options_Video_WindowType_FS_Title>Schermo intero</Menu_Options_Video_WindowType_FS_Title>
  <Menu_Options_Video_Effects_Title>Effetti</Menu_Options_Video_Effects_Title>
  <Menu_Options_Video_ResolutionScale_Title>Scala di Risoluzione</Menu_Options_Video_ResolutionScale_Title>
  <Menu_Options_Video_Texture_Title>Texture</Menu_Options_Video_Texture_Title>
  <Menu_Options_Video_AntiAliasing_Title>Anti Aliasing</Menu_Options_Video_AntiAliasing_Title>
  <Menu_Options_Video_PostProcess_Title>Post Process</Menu_Options_Video_PostProcess_Title>
  <Menu_Options_Video_Gamma_Title>Gamma</Menu_Options_Video_Gamma_Title>
  <Menu_Options_Video_GammaRules_Title>Aggiusta il livello gamma fino a quando la figura sottostante sarà malapena visibile</Menu_Options_Video_GammaRules_Title>
  <Menu_Options_Video_Vsynch_Title>Abilita V-Synch</Menu_Options_Video_Vsynch_Title>
  <Menu_Options_Video_MouseToWindow_Title>Vincola il cursore alla Finestra</Menu_Options_Video_MouseToWindow_Title>
  <Menu_Options_Video_DeactivateFXAA_Title>Disattiva</Menu_Options_Video_DeactivateFXAA_Title>
  <Menu_Options_Video_FXAA_Title>FXAA</Menu_Options_Video_FXAA_Title>
  <Menu_Options_Video_LowFXAA_Title>2X FXAA</Menu_Options_Video_LowFXAA_Title>
  <Menu_Options_Video_TAA_Title>TAA</Menu_Options_Video_TAA_Title>
  <Menu_Options_Video_LowTAA_Title>2XTAA</Menu_Options_Video_LowTAA_Title>
  <Menu_Options_Video_Shadows_Title>Ombre</Menu_Options_Video_Shadows_Title>
  <Menu_Options_Video_ViewDistance_Title>Distanza Visiva</Menu_Options_Video_ViewDistance_Title>
  <Menu_Options_Audio_Title>Audio</Menu_Options_Audio_Title>
  <Menu_Options_Audio_SoundEffects_Title>Effetti Sonori</Menu_Options_Audio_SoundEffects_Title>
  <Menu_Options_Audio_Voices_Title>Voci</Menu_Options_Audio_Voices_Title>
  <Menu_Options_Audio_Music_Title>Musica</Menu_Options_Audio_Music_Title>
  <Menu_Options_Audio_Subtitles_Title>Sottotitoli</Menu_Options_Audio_Subtitles_Title>
  <Menu_Options_Audio_General_Title>Generale</Menu_Options_Audio_General_Title>
  <Menu_Options_Audio_Mute_Title>Muta</Menu_Options_Audio_Mute_Title>
  <Menu_Options_Game_Title>Gioco</Menu_Options_Game_Title>
  <Menu_Options_Game_FocusOnAdmiral_Title>Focus sull'Ammiraglio</Menu_Options_Game_FocusOnAdmiral_Title>
  <Menu_Options_Game_SharpPP_Title>Sharp Post-Processing</Menu_Options_Game_SharpPP_Title>
  <Menu_Options_Controls_Title>Controlli</Menu_Options_Controls_Title>
  <Menu_Options_Default_Button>Default</Menu_Options_Default_Button>
  <Menu_Options_Confirmation_Title>Le modifiche verranno applicate. Vuoi mantenere le modifiche?</Menu_Options_Confirmation_Title>
  <Menu_Options_RevertButton_Title>Ritorna</Menu_Options_RevertButton_Title>
  <Menu_Options_KeepChangesButton_Title>Tieni le modifiche</Menu_Options_KeepChangesButton_Title>
  <Menu_Bindings_MoveForward>Camera Avanti</Menu_Bindings_MoveForward>
  <Menu_Bindings_MoveBackward>Camera Indietro</Menu_Bindings_MoveBackward>
  <Menu_Bindings_MoveLeft>Camera a Sinistra</Menu_Bindings_MoveLeft>
  <Menu_Bindings_MoveRight>Camera a Destra</Menu_Bindings_MoveRight>
  <Menu_Bindings_FullAheadSkill>Avanti tutta</Menu_Bindings_FullAheadSkill>
  <Menu_Bindings_FullTurnSkill>Virata</Menu_Bindings_FullTurnSkill>
  <Menu_Bindings_RetroBurn>Indietro Tutta</Menu_Bindings_RetroBurn>
  <Menu_Bindings_SwitchShipFocus> Scambio fra vasselli in multiselezione</Menu_Bindings_SwitchShipFocus>
  <Menu_Bindings_SelectShip> Regola il gruppo controllo a {0}</Menu_Bindings_SelectShip>
  <Menu_Bindings_Pause>Slow Motion</Menu_Bindings_Pause>
  <Menu_Bindings_CameraCinematique>Nascondi GUI</Menu_Bindings_CameraCinematique>
  <Menu_Bindings_HoldFire>Trattenere il fuoco</Menu_Bindings_HoldFire>
  <Menu_Bindings_LockingTarget>Focus  sul bersaglio durante il movimento</Menu_Bindings_LockingTarget>
  <Menu_Bindings_CancelOrder>Cancella l'ordine corrente</Menu_Bindings_CancelOrder>
  <Menu_Bindings_ChatSend> Finestra Chat /  Invio Messaggi</Menu_Bindings_ChatSend>
  <Menu_Bindings_Stance1>"Ricaricare!" Ordine Speciale</Menu_Bindings_Stance1>
  <Menu_Bindings_Stance2>"Miratelo!" Ordine Speciale</Menu_Bindings_Stance2>
  <Menu_Bindings_Stance3>"Prepararsi all'Impatto!" Ordine Speciale</Menu_Bindings_Stance3>
  <Menu_Bindings_Stance4>"Movimento Silenzioso!" Ordine Speciale</Menu_Bindings_Stance4>
  <Menu_Bindings_SkillFavor>Abilità Preferita</Menu_Bindings_SkillFavor>
  <Menu_Bindings_Boarding>Abbordaggio</Menu_Bindings_Boarding>
  <Menu_Bindings_LightningStrike>Attacco Fulmineo</Menu_Bindings_LightningStrike>
  <Menu_Bindings_SkillWeapon1>Arma Speciale n°1</Menu_Bindings_SkillWeapon1>
  <Menu_Bindings_SkillWeapon2>Arma Speciale n°2</Menu_Bindings_SkillWeapon2>
  <Menu_Bindings_RepairShip>Riparazioni d'Emergenza</Menu_Bindings_RepairShip>
  <Menu_Bindings_SkillTechnical1>Abilità Tecnica Installata n°1</Menu_Bindings_SkillTechnical1>
  <Menu_Bindings_SkillTechnical2>Abilità Tecnica Installata n°2</Menu_Bindings_SkillTechnical2>
  <Menu_Bindings_SkillTechnical3>Abilità Tecnica Installata n°3</Menu_Bindings_SkillTechnical3>
  <Menu_Bindings_SkillTechnical4>Abilità Tecnica Installata n°4</Menu_Bindings_SkillTechnical4>
  <Menu_Bindings_SkillWarp>Salto Warp o equivalente della Fazione</Menu_Bindings_SkillWarp>
  <Menu_Bindings_AutoLaunchSet> Imposta le abilità in Lancio Automatico</Menu_Bindings_AutoLaunchSet>
  <Menu_Bindings_OrdonnanceBomber>Bombardieri</Menu_Bindings_OrdonnanceBomber>
  <Menu_Bindings_OrdonnanceBarge>Navi d'Assalto</Menu_Bindings_OrdonnanceBarge>
  <Menu_Bindings_OrdonnanceFighter>Caccia</Menu_Bindings_OrdonnanceFighter>
  <Menu_Bindings_AutoAttackBehavior>Auto Ingaggiamento</Menu_Bindings_AutoAttackBehavior>
  <Menu_Bindings_PositionBehavior>Cambia l'impostazione della distanza di ingaggio</Menu_Bindings_PositionBehavior>
  <Menu_Bindings_RangeArmament1>Distanza di ingaggio: 3K</Menu_Bindings_RangeArmament1>
  <Menu_Bindings_RangeArmament2>Distanza di ingaggio: 6K</Menu_Bindings_RangeArmament2>
  <Menu_Bindings_RangeArmament3>Distanza di ingaggio: 9K</Menu_Bindings_RangeArmament3>
  <Menu_Bindings_RangeArmament4>Distanza di ingaggio: 12K</Menu_Bindings_RangeArmament4>
  <Menu_Bindings_BroadSideLeft> Lato Sinistro impegnato in bordata</Menu_Bindings_BroadSideLeft>
  <Menu_Bindings_BroadSideBoth>Lato più vicino impegnato in bordata</Menu_Bindings_BroadSideBoth>
  <Menu_Bindings_BroadSideRight>Lato Destro impegnato in bordata</Menu_Bindings_BroadSideRight>
  <Menu_Bindings_ToggleAdvGUI>GUI Avanzata</Menu_Bindings_ToggleAdvGUI>
  <Menu_Bindings_ContextualAction>Azione Contestuale</Menu_Bindings_ContextualAction>
  <Menu_Bindings_EnableFreeCam> Tieni premuto per muovere la camera liberamente</Menu_Bindings_EnableFreeCam>
  <Menu_Bindings_Category_General>Generale</Menu_Bindings_Category_General>
  <Menu_Bindings_Category_ShipControls>Controlli nave</Menu_Bindings_Category_ShipControls>
  <Menu_Bindings_Category_Skills>Abilità</Menu_Bindings_Category_Skills>
  <Menu_Bindings_PressToSwitch>Premi il pulsante desiderato da settare</Menu_Bindings_PressToSwitch>
  <Menu_Bindings_AlreadyInUse>Questo pulsante è già in uso per la seguente azione: {0}</Menu_Bindings_AlreadyInUse>
  <Menu_Bindings_NotBindable>Questo pulsante non è disponibile per il settaggio</Menu_Bindings_NotBindable>
  <Menu_Bindings_MouseScrollUp>Mouse Rotella su</Menu_Bindings_MouseScrollUp>
  <Menu_Bindings_MouseScrollDown>   Mouse Rotella giù</Menu_Bindings_MouseScrollDown>
  <Menu_Bindings_MiddleMouseButton>   Tasto Centrale Mouse</Menu_Bindings_MiddleMouseButton>
  <Menu_Bindings_ThumbMouseButton>   Tasto laterale Mouse</Menu_Bindings_ThumbMouseButton>
  <Menu_Bindings_ThumbMouseButton2>   Tasto laterale Mouse  2</Menu_Bindings_ThumbMouseButton2>
  <Menu_Bindings_Tab>   Tab</Menu_Bindings_Tab>
  <Menu_Bindings_Enter>   Enter</Menu_Bindings_Enter>
  <Menu_Bindings_Pause>   Pause</Menu_Bindings_Pause>
  <Menu_Bindings_CapsLock>   Caps Lock</Menu_Bindings_CapsLock>
  <Menu_Bindings_SpaceBar>   Space Bar</Menu_Bindings_SpaceBar>
  <Menu_Bindings_PageUp>   Page Up</Menu_Bindings_PageUp>
  <Menu_Bindings_PageDown>   Page Down</Menu_Bindings_PageDown>
  <Menu_Bindings_End>   End</Menu_Bindings_End>
  <Menu_Bindings_Home>   Home</Menu_Bindings_Home>
  <Menu_Bindings_Left>   Left</Menu_Bindings_Left>
  <Menu_Bindings_Up>   Up</Menu_Bindings_Up>
  <Menu_Bindings_Right>   Right</Menu_Bindings_Right>
  <Menu_Bindings_Down>   Down</Menu_Bindings_Down>
  <Menu_Bindings_Insert>   Insert</Menu_Bindings_Insert>
  <Menu_Bindings_Backspace>   BackSpace</Menu_Bindings_Backspace>
  <Menu_Bindings_Delete>   Delete</Menu_Bindings_Delete>
  <Menu_Bindings_LeftShift>   Left Shift</Menu_Bindings_LeftShift>
  <Menu_Bindings_RightShift>   Right Shift</Menu_Bindings_RightShift>
  <Menu_Bindings_LeftControl>   Left Control</Menu_Bindings_LeftControl>
  <Menu_Bindings_RightControl>   Right Control</Menu_Bindings_RightControl>
  <Menu_Bindings_LeftAlt>   Left Alt</Menu_Bindings_LeftAlt>
  <Menu_Bindings_RightAlt>   Right Alt</Menu_Bindings_RightAlt>
  <Menu_Bindings_LeftCmd>Left Windows</Menu_Bindings_LeftCmd>
  <Menu_Bindings_RightCmd>Right Windows</Menu_Bindings_RightCmd>
  <Menu_Bindings_LeftButton>Left Mouse Button</Menu_Bindings_LeftButton>
  <Menu_Bindings_RightButton>Right Mouse Button</Menu_Bindings_RightButton>
  <Menu_Bindings_ContextMenuButton> Menu Contestuale </Menu_Bindings_ContextMenuButton>
  <Menu_Load_Name_Button>Nome</Menu_Load_Name_Button>
  <Menu_Load_DateHour_Button>Data / Ora</Menu_Load_DateHour_Button>
  <Menu_Load_Turn_Button>Turno</Menu_Load_Turn_Button>
  <Menu_Load_NewSave_Button>Nuovo salvataggio</Menu_Load_NewSave_Button>
  <Menu_Load_SaveName_Title>Salva con Nome</Menu_Load_SaveName_Title>
  <Menu_Load_Delete_Title>Cancella</Menu_Load_Delete_Title>
  <Menu_Load_SureLoad_Title>Caricando questo salvataggio perderai tutti i progressi non salvati. Sei sicuro?</Menu_Load_SureLoad_Title>
  <Menu_Load_SureRewrite_Title>Stai per sovrascrivere questo salvataggio. Sei sicuro?</Menu_Load_SureRewrite_Title>
  <Menu_Load_SureDelete_Title> Stai per cancellare questo salvataggio. Sei sicuro?</Menu_Load_SureDelete_Title>
  <Menu_Load_AutoSave>Auto Salvataggio</Menu_Load_AutoSave>
  <Menu_Load_IronManAutoSave>IronManAutoSave</Menu_Load_IronManAutoSave>
  <Menu_Load_Corrupted> Questo salvataggio è corrotto e non può essere caricato.</Menu_Load_Corrupted>
  <Menu_Load_UnsavedWillBeLost>Attenzione: Tutti i progressi non salvati saranno persi!</Menu_Load_UnsavedWillBeLost>
  <Profile_Information_RetrieveFromServer>Cercando le informazioni del profilo sul server.\nPrego Attendere…</Profile_Information_RetrieveFromServer>
  <Profile_Information_MatchFound>Partita Trovata. Attendere per la creazione del server… 
Attendere Prego</Profile_Information_MatchFound>
  <Profile_Information_SaveToServer>Salvando le informazioni del profilo sul server.\nAttendere prego…</Profile_Information_SaveToServer>
  <Profile_Information_ResponseTooSlow>Tempo di risposta troppo lungo</Profile_Information_ResponseTooSlow>
  <Profile_Information_ContinueWOSaving>Continua senza salvare</Profile_Information_ContinueWOSaving>
  <Profile_Information_Waiting_Ally>In attesa del tuo Alleato…</Profile_Information_Waiting_Ally>
  <Menu_FactionSelect_Title>Scegli la tua Fazione</Menu_FactionSelect_Title>
  <Menu_FactionSelect_Imp_Content> La Marina Imperiale è una delle forze armate dell'Imperium.La Marina Imperiale è responsabile per le flotte di navi da guerra che volano tra le stelle e i pianeti dell'Imperium cosi come ingaggia le minaccie dentro e fuori i suoi confini.</Menu_FactionSelect_Imp_Content>
  <Menu_FactionSelect_Imp_Bonus_01>Il potente Cannone Nova</Menu_FactionSelect_Imp_Bonus_01>
  <Menu_FactionSelect_Imp_Bonus_02>Forte armatura di Prua</Menu_FactionSelect_Imp_Bonus_02>
  <Menu_FactionSelect_Imp_Bonus_03>Molte navi che possono usare i \nSiluri</Menu_FactionSelect_Imp_Bonus_03>
  <Menu_FactionSelect_Imp_Malus_01>Non veramente efficace a\nLungo Raggio</Menu_FactionSelect_Imp_Malus_01>
  <Menu_FactionSelect_Imp_Malus_02>Navi lente</Menu_FactionSelect_Imp_Malus_02>
  <Menu_FactionSelect_Chaos_Content>Le flotte del Caos sono fatte principalmente da navi divenute traditrici nel corso dei millenni. Per questo, una flotta del Caos può apparire come una dannata parodia della storia della Marina Imperiale, piena di navi a lungo non più in servizio e viste raramente al di fuori dell'Occhio del Terrore.</Menu_FactionSelect_Chaos_Content>
  <Menu_FactionSelect_Chaos_Bonus_01>Navi a lungo Raggio</Menu_FactionSelect_Chaos_Bonus_01>
  <Menu_FactionSelect_Chaos_Bonus_02>Navi Veloci</Menu_FactionSelect_Chaos_Bonus_02>
  <Menu_FactionSelect_Chaos_Bonus_03>Molte baie di lancio</Menu_FactionSelect_Chaos_Bonus_03>
  <Menu_FactionSelect_Chaos_Malus_01>Danno basso con\nMacro-Cannoni</Menu_FactionSelect_Chaos_Malus_01>
  <Menu_FactionSelect_Chaos_Malus_02>Non molti siluri</Menu_FactionSelect_Chaos_Malus_02>
  <Menu_FactionSelect_Chaos_Malus_03>Niente armature pesanti</Menu_FactionSelect_Chaos_Malus_03>
  <Menu_FactionSelect_Ork_Content>Gli Orki Pirati sono brutalmente diretti, con le loro navi che caricano a testa bassa i loro bersagli, sparando all'impazzata appena arrivano. Sfortunatamente le navi Orkesche sono eccessivamente corazzate rispetto alla loro taglia. Quindi questa tattica è più dura da contrastare di quello che si possa immaginare.</Menu_FactionSelect_Ork_Content>
  <Menu_FactionSelect_Ork_Bonus_01>Tutte le navi sono modificabili</Menu_FactionSelect_Ork_Bonus_01>
  <Menu_FactionSelect_Ork_Bonus_02>Navi veramente resistenti</Menu_FactionSelect_Ork_Bonus_02>
  <Menu_FactionSelect_Ork_Bonus_03>Efficaci\nnelle Azioni d'Assalto</Menu_FactionSelect_Ork_Bonus_03>
  <Menu_FactionSelect_Ork_Malus_01>Proni a disubbidire</Menu_FactionSelect_Ork_Malus_01>
  <Menu_FactionSelect_Ork_Malus_02>Poca manovrabilità</Menu_FactionSelect_Ork_Malus_02>
  <Menu_FactionSelect_Ork_Malus_03>Poca accuratezza e raggio</Menu_FactionSelect_Ork_Malus_03>
  <Menu_FactionSelect_Eldars_Content> La flotta Eldar è una forza di navi altamente avanzate che sono più leggere e veloci delle altre navi della stessa categoria ma sono altresì molti più delicate,in parte basandosi sulle vele solari per la propulsione e usando la loro velocità per evitare il fuoco nemico piuttosto che impiegare armature pesanti per assorbirlo.</Menu_FactionSelect_Eldars_Content>
  <Menu_FactionSelect_Eldars_Bonus_01>Navi Veloci e \nmanovrabili</Menu_FactionSelect_Eldars_Bonus_01>
  <Menu_FactionSelect_Eldars_Bonus_02>I Migliori Caccia e Bombardieri</Menu_FactionSelect_Eldars_Bonus_02>
  <Menu_FactionSelect_Eldars_Bonus_03>Meno proni a disubbidire</Menu_FactionSelect_Eldars_Bonus_03>
  <Menu_FactionSelect_Eldars_Malus_01>Navi veramente fragili</Menu_FactionSelect_Eldars_Malus_01>
  <Menu_FactionSelect_Eldars_Malus_02>Molte armi sono sulla prua</Menu_FactionSelect_Eldars_Malus_02>
  <Menu_FactionSelect_Eldars_Malus_03>Particolarmente vulnerabili\nalle Azioni d'Assalto</Menu_FactionSelect_Eldars_Malus_03>
  <Menu_Profile_Title>Scegli il tuo Ammiraglio</Menu_Profile_Title>
  <Menu_Profile_Return_Button>Torna alle Fazioni</Menu_Profile_Return_Button>
  <Menu_Profile_NewAdmiral_Button>Nuovo Ammiraglio</Menu_Profile_NewAdmiral_Button>
  <Menu_Profile_DeleteAdmiral_Button>Cancella Ammiraglio</Menu_Profile_DeleteAdmiral_Button>
  <Menu_Profile_ImperiumAdmiral_Title>Ammiraglio Imperiale</Menu_Profile_ImperiumAdmiral_Title>
  <Menu_Profile_ChaosAdmiral_Title>Ammiraglio Caos</Menu_Profile_ChaosAdmiral_Title>
  <Menu_Profile_OrkAdmiral_Title>Ammiraglio Orko</Menu_Profile_OrkAdmiral_Title>
  <Menu_Profile_EldarAdmiral_Title>Ammiraglio Eldar</Menu_Profile_EldarAdmiral_Title>
  <Menu_Profile_ProfileName_Title>Nome Profilo</Menu_Profile_ProfileName_Title>
  <Menu_Profil_AcknowledgedDelete_Title> Vuoi cancellare questo profilo di Ammiraglio?</Menu_Profil_AcknowledgedDelete_Title>
  <Menu_Profil_Random_Title>Gioca con un profilo generato casualmente.</Menu_Profil_Random_Title>
  <Menu_Profil_GeneratedProfile_Title>Profilo Generato</Menu_Profil_GeneratedProfile_Title>
  <Menu_Profil_WithSkills_Title>Con Abilità</Menu_Profil_WithSkills_Title>
  <Menu_Profil_WithoutSkills_Title>Senza Abilità</Menu_Profil_WithoutSkills_Title>
  <Menu_Profil_SwitchToMultiplayer_Title>Cambia con i profili Multigiocatore</Menu_Profil_SwitchToMultiplayer_Title>
  <Menu_Profil_SwitchToSolo_Title>Cambia con i profili della Schermaglia Solitaria</Menu_Profil_SwitchToSolo_Title>
  <Menu_Profile_NameAlreadyTaken_Title>Nome già in uso</Menu_Profile_NameAlreadyTaken_Title>
  <Menu_Profile_SwitchChapter_Title>Cambia Capitolo</Menu_Profile_SwitchChapter_Title>
  <Menu_Profile_ChooseProfile_Title>Seleziona il tuo Profilo</Menu_Profile_ChooseProfile_Title>
  <Chat_Speak_ToAll_Content>A Tutti:</Chat_Speak_ToAll_Content>
  <Chat_Speak_ToAlliance_Content>All'Alleanza:</Chat_Speak_ToAlliance_Content>
  <Menu_Port_Maw_CaptainName_Title>Capitano</Menu_Port_Maw_CaptainName_Title>
  <Menu_Port_Maw_StatsButton_Title>Statistiche</Menu_Port_Maw_StatsButton_Title>
  <Menu_Port_Maw_StatsButton_Tooltips_Title>Pannello Statistiche</Menu_Port_Maw_StatsButton_Tooltips_Title>
  <Menu_Port_Maw_StatsButton_Tooltips_Content>Il pannello statistiche mostra le caratteristiche generali della tua nave.</Menu_Port_Maw_StatsButton_Tooltips_Content>
  <Menu_Port_Maw_CaracWindow_Title>Caratteristiche</Menu_Port_Maw_CaracWindow_Title>
  <Menu_Port_Maw_WeaponWindow_Title>Armi</Menu_Port_Maw_WeaponWindow_Title>
  <Menu_Port_Maw_TraitsWindow_Title>Tratti</Menu_Port_Maw_TraitsWindow_Title>
  <Menu_Port_Maw_BattlesWagedWindow_Title>Battaglie Combattute</Menu_Port_Maw_BattlesWagedWindow_Title>
  <Menu_Port_Maw_TagsWindow_Title>Tags</Menu_Port_Maw_TagsWindow_Title>
  <Menu_Port_Maw_OrdersWindow_Title>Ordini</Menu_Port_Maw_OrdersWindow_Title>
  <Menu_Port_Maw_Replace_Button>Rimpiazza</Menu_Port_Maw_Replace_Button>
  <Menu_Port_Maw_Replace_Content>Ti permette di scartare la corrente nave selezionata per un'altra dello stesso tipo, ma di una differente classe.\n\nAttenzione!La nave scartata sarà persa, inclusi i miglioramenti e le abilità, senza rimborsi. Il Capitano della nuova nave sarà dello stesso livello di quello rimpiazzato.</Menu_Port_Maw_Replace_Content>
  <Menu_Port_Maw_Settings_Button>Settaggi</Menu_Port_Maw_Settings_Button>
  <Menu_Port_Maw_Settings_Content> Ti permette di impostare il comportamento predefinito delle tue navi,come la distanza di ingaggio, Bordate o Attacchi frontali, quale lato mostrare al nemico durante le bordate e quali abilità da usare in automatico.</Menu_Port_Maw_Settings_Content>
  <Menu_Port_Maw_Progression_Button>Progressi</Menu_Port_Maw_Progression_Button>
  <Menu_Port_Maw_Progression_Content>Osserva i progressi del Capitano e i miglioramenti futuri.</Menu_Port_Maw_Progression_Content>
  <Menu_Port_Maw_Edit_Button>Rinomina</Menu_Port_Maw_Edit_Button>
  <Menu_Port_Maw_Edit_Content>Personalizza la tua flotta rinominando ogni tua nave!</Menu_Port_Maw_Edit_Content>
  <Menu_Port_Maw_CategorisationShip_Title>{0} {1}</Menu_Port_Maw_CategorisationShip_Title>
  <Menu_Port_Maw_UpgradesButton_Title>Miglioramenti</Menu_Port_Maw_UpgradesButton_Title>
  <Menu_Port_Maw_UpgradesButton_Tooltips_Title>Pannello Miglioramenti</Menu_Port_Maw_UpgradesButton_Tooltips_Title>
  <Menu_Port_Maw_UpgradesButton_Tooltips_Content>Il pannello miglioramenti ti permette di personalizzare la nave dandole abilità passive.</Menu_Port_Maw_UpgradesButton_Tooltips_Content>
  <Menu_Port_Maw_UpgradeAffiliationWindow_Engine_Title>MOTORE</Menu_Port_Maw_UpgradeAffiliationWindow_Engine_Title>
  <Menu_Port_Maw_UpgradeAffiliationWindow_Generator_Title>GENERATORE</Menu_Port_Maw_UpgradeAffiliationWindow_Generator_Title>
  <Menu_Port_Maw_UpgradeAffiliationWindow_Deck_Title>PONTE</Menu_Port_Maw_UpgradeAffiliationWindow_Deck_Title>
  <Menu_Port_Maw_UpgradeAffiliationWindow_Hull_Title>SCAFO</Menu_Port_Maw_UpgradeAffiliationWindow_Hull_Title>
  <Menu_Port_Maw_UpgradeAffiliationWindow_Weaponry_Title>ARSENALE</Menu_Port_Maw_UpgradeAffiliationWindow_Weaponry_Title>
  <Menu_Port_Maw_SkillsButton_Title>Abilità</Menu_Port_Maw_SkillsButton_Title>
  <Menu_Port_Maw_SkillsButton_Tooltips_Title>Pannello Abilità</Menu_Port_Maw_SkillsButton_Tooltips_Title>
  <Menu_Port_Maw_SkillsButton_Tooltips_Content>Il pannello Abilità di permette di dare differenti abilità attive alla tua nave.</Menu_Port_Maw_SkillsButton_Tooltips_Content>
  <Menu_Port_Maw_SkillAffiliationWindow_Tank_Title>DIFESA</Menu_Port_Maw_SkillAffiliationWindow_Tank_Title>
  <Menu_Port_Maw_SkillAffiliationWindow_Damage_Title>DANNI</Menu_Port_Maw_SkillAffiliationWindow_Damage_Title>
  <Menu_Port_Maw_SkillAffiliationWindow_Control_Title>CONTROLLO</Menu_Port_Maw_SkillAffiliationWindow_Control_Title>
  <Menu_Port_Maw_SkillAffiliationWindow_Support_Title>SUPPORTO</Menu_Port_Maw_SkillAffiliationWindow_Support_Title>
  <Menu_Port_Maw_SkillAffiliationWindow_Recon_Title>RECON</Menu_Port_Maw_SkillAffiliationWindow_Recon_Title>
  <Menu_Port_Maw_SkillAffiliationWindow_Manoeuver_Title>MANOVRA</Menu_Port_Maw_SkillAffiliationWindow_Manoeuver_Title>
  <Menu_Port_Maw_FavorsButton_Title>Favori</Menu_Port_Maw_FavorsButton_Title>
  <Menu_Port_Maw_FavorsButton_Tooltips_Title>Pannello Favori</Menu_Port_Maw_FavorsButton_Tooltips_Title>
  <Menu_Port_Maw_FavorsButton_Tooltips_Content>Il Pannello Favori ti permette di assignare i favori di una Sotto Fazione alla tua nave.</Menu_Port_Maw_FavorsButton_Tooltips_Content>
  <Menu_Port_Maw_FavorsWindow_Bonuses_Tooltips_Title>Bonus dei Favori</Menu_Port_Maw_FavorsWindow_Bonuses_Tooltips_Title>
  <Menu_Port_Maw_FavorWindow_Imperium_Favor1_Title>Adeptus Astartes</Menu_Port_Maw_FavorWindow_Imperium_Favor1_Title>
  <Menu_Port_Maw_FavorWindow_Imperium_Favor2_Title>Inquisizione</Menu_Port_Maw_FavorWindow_Imperium_Favor2_Title>
  <Menu_Port_Maw_FavorWindow_Imperium_Favor3_Title>Marina Imperiale</Menu_Port_Maw_FavorWindow_Imperium_Favor3_Title>
  <Menu_Port_Maw_FavorWindow_Imperium_Favor4_Title>Adeptus Mechanicus</Menu_Port_Maw_FavorWindow_Imperium_Favor4_Title>
  <Menu_Port_Maw_FavorWindow_Chaos_Favor1_Title>Khorne</Menu_Port_Maw_FavorWindow_Chaos_Favor1_Title>
  <Menu_Port_Maw_FavorWindow_Chaos_Favor2_Title>Nurgle</Menu_Port_Maw_FavorWindow_Chaos_Favor2_Title>
  <Menu_Port_Maw_FavorWindow_Chaos_Favor3_Title>Slaanesh</Menu_Port_Maw_FavorWindow_Chaos_Favor3_Title>
  <Menu_Port_Maw_FavorWindow_Chaos_Favor4_Title>Tzeentch</Menu_Port_Maw_FavorWindow_Chaos_Favor4_Title>
  <Menu_Port_Maw_FavorWindow_Ork_Favor1_Title>Goff Klan</Menu_Port_Maw_FavorWindow_Ork_Favor1_Title>
  <Menu_Port_Maw_FavorWindow_Ork_Favor2_Title>Badmoon Klan</Menu_Port_Maw_FavorWindow_Ork_Favor2_Title>
  <Menu_Port_Maw_FavorWindow_Ork_Favor3_Title>Evil Sunz Klan</Menu_Port_Maw_FavorWindow_Ork_Favor3_Title>
  <Menu_Port_Maw_FavorWindow_Ork_Favor4_Title>Blood Axe Klan</Menu_Port_Maw_FavorWindow_Ork_Favor4_Title>
  <Menu_Port_Maw_FavorWindow_Eldar_Favor1_Title>Alaitoc</Menu_Port_Maw_FavorWindow_Eldar_Favor1_Title>
  <Menu_Port_Maw_FavorWindow_Eldar_Favor2_Title>Biel-Tan</Menu_Port_Maw_FavorWindow_Eldar_Favor2_Title>
  <Menu_Port_Maw_FavorWindow_Eldar_Favor3_Title>Saimm-Han</Menu_Port_Maw_FavorWindow_Eldar_Favor3_Title>
  <Menu_Port_Maw_FavorWindow_Eldar_Favor4_Title>Ulthwe</Menu_Port_Maw_FavorWindow_Eldar_Favor4_Title>
  <Menu_Port_Maw_CrewButton_Title>Equipaggio</Menu_Port_Maw_CrewButton_Title>
  <Menu_Port_Maw_CrewButton_Tooltips_Title>Pannello Equipaggio</Menu_Port_Maw_CrewButton_Tooltips_Title>
  <Menu_Port_Maw_CrewButton_Tooltips_Content>Il pannello equipaggio ti permettere di spendere i punti del Capitano sull'equipaggio della tua nave. Ogni equipaggio fornisce differenti attributi passivi.</Menu_Port_Maw_CrewButton_Tooltips_Content>
  <Menu_Port_Maw_WindCrewPoint_Title>PUNTI EQUIPAGGIO</Menu_Port_Maw_WindCrewPoint_Title>
  <Menu_Port_Maw_Reconditioning_Button>Ricondizionamento</Menu_Port_Maw_Reconditioning_Button>
  <Menu_Port_Maw_Reconditioning_Tooltip_Title>Ricondizionamento</Menu_Port_Maw_Reconditioning_Tooltip_Title>
  <Menu_Port_Maw_Reconditioning_Tooltip_Content>Attraverso il ricondizionamento, una nave cambia il suo equipaggio e si sottopone a vari cambiamenti per un differente ruolo nella flotta.</Menu_Port_Maw_Reconditioning_Tooltip_Content>
  <Menu_Port_Maw_Reconditioning_Tooltip_Data>Ti permette di riempire gli slot della nave e ridistribuire i suoi Punti Equipaggio</Menu_Port_Maw_Reconditioning_Tooltip_Data>
  <Menu_Port_Maw_AddPoint_Tooltip_Title>Punti Equipaggio disponibili</Menu_Port_Maw_AddPoint_Tooltip_Title>
  <Menu_Port_Maw_AddPoint_Tooltip_Content>Spendi un Punto Equipaggio per incrementare il livello dell'ufficiale \nMigliorare un ufficiale costa sempre 1 punto.</Menu_Port_Maw_AddPoint_Tooltip_Content>
  <Menu_Port_Maw_FleetColor_Tooltips_Title>Colore Flotta</Menu_Port_Maw_FleetColor_Tooltips_Title>
  <Menu_Port_Maw_FleetColor_Tooltips_Content>Modifica la tua flotta con un tuo schema di colori</Menu_Port_Maw_FleetColor_Tooltips_Content>
  <Menu_Port_Maw_XPCaptain_Tooltips_Title>Esperienza del Capitano</Menu_Port_Maw_XPCaptain_Tooltips_Title>
  <Menu_Port_Maw_XPCaptain_Tooltips_Data>{0}/{1}</Menu_Port_Maw_XPCaptain_Tooltips_Data>
  <Menu_Port_Maw_XPAdmiral_Tooltips_Title>Esperienza Ammiraglio</Menu_Port_Maw_XPAdmiral_Tooltips_Title>
  <Menu_Port_Maw_XPAdmiral_Tooltips_Data>{0}/{1}</Menu_Port_Maw_XPAdmiral_Tooltips_Data>
  <Menu_Port_Maw_GradeAdmiral_Tooltips_Title>{0}</Menu_Port_Maw_GradeAdmiral_Tooltips_Title>
  <Menu_Port_Maw_PriorityRepairs1_Info>Riparazioni Prioritarie</Menu_Port_Maw_PriorityRepairs1_Info>
  <Menu_Port_Maw_PriorityRepairs2_Info>{0} turno(/i) rimanenti</Menu_Port_Maw_PriorityRepairs2_Info>
  <Menu_Port_Maw_Destroyed_Info>Distrutta: {0} turno(/i) rimanenti</Menu_Port_Maw_Destroyed_Info>
  <Menu_Port_Maw_LostInWarp_Info>Persa nel  Warp: {0} turno(/i) rimanenti</Menu_Port_Maw_LostInWarp_Info>
  <Menu_Port_Maw_HeavyDamage_Info>Pesantemente Danneggiata: {0} turn rimanenti</Menu_Port_Maw_HeavyDamage_Info>
  <Menu_Port_Maw_CrewReplacement_Info>Equipaggio in sostituzione</Menu_Port_Maw_CrewReplacement_Info>
  <Menu_Port_Maw_CrewReplacement_Content> La nave non beneficerà del tuo equipaggio e non riceverà esperienza dalla prossima battaglia.</Menu_Port_Maw_CrewReplacement_Content>
  <Menu_Port_Maw_AddShip_Button>Aggiungi Nave</Menu_Port_Maw_AddShip_Button>
  <Menu_Port_Maw_UnlockSlot_Button>Sblocca Slot</Menu_Port_Maw_UnlockSlot_Button>
  <Menu_Port_Maw_GoToBattle_Button>Vai in Battaglia</Menu_Port_Maw_GoToBattle_Button>
  <Menu_Port_Maw_GoToGothicSector_Button>Vai al Settore Gotico</Menu_Port_Maw_GoToGothicSector_Button>
  <Menu_Port_Maw_ShipwardWindow_Add_Title>aggiungi</Menu_Port_Maw_ShipwardWindow_Add_Title>
  <Menu_Port_Maw_AddSkillUpgrades_Fit_Button>Adatto</Menu_Port_Maw_AddSkillUpgrades_Fit_Button>
  <Menu_Port_Maw_AddSkillUpgrades_Unfit_Button>Non Adatto</Menu_Port_Maw_AddSkillUpgrades_Unfit_Button>
  <Menu_Port_Maw_AddSkillUpgrades_Refit_Button>Rimpiazza</Menu_Port_Maw_AddSkillUpgrades_Refit_Button>
  <Menu_Port_Maw_AddSkillUpgrades_Refit_Text>Vuoi rimpiazzare la nave come era prima della distruzione?</Menu_Port_Maw_AddSkillUpgrades_Refit_Text>
  <Menu_Port_Maw_CrewLostIcon_Tooltip_Text>La tua nave non otterrà esperienza alla prossima battaglia.</Menu_Port_Maw_CrewLostIcon_Tooltip_Text>
  <Menu_Port_Maw_CrewPointLeft_Tooltip_Text>La tua nave ha un punto Equipaggio da spendere.</Menu_Port_Maw_CrewPointLeft_Tooltip_Text>
  <Menu_Port_Maw_Ork_KustomPoints_Text>Punti Kustom</Menu_Port_Maw_Ork_KustomPoints_Text>
  <Menu_Port_Maw_Alliance_Text>Alleanze</Menu_Port_Maw_Alliance_Text>
  <Menu_Port_Maw_BattleWaged_Content>Indica quante battaglie ha combattuto la tua nave dall'ultima distruzione</Menu_Port_Maw_BattleWaged_Content>
  <Menu_Port_Maw_Cost_Content>Costi</Menu_Port_Maw_Cost_Content>
  <Menu_Port_Maw_Refund_Content>Rimborsi</Menu_Port_Maw_Refund_Content>
  <Menu_Port_Maw_SlotAvailable_Content>Slot Disponibile</Menu_Port_Maw_SlotAvailable_Content>
  <Menu_Port_Maw_AllianceWithPal_Content>Il matchmaking  di un gioco con alleati cercherà di farli giocare assieme ad alleati della stessa fazione per prima, poi con giocatori di altre fazioni.</Menu_Port_Maw_AllianceWithPal_Content>
  <Menu_Port_Maw_InvitCondition_Content>Per poter accettare il vostro invito, il tuo amico deve essere nel Molo Multigiocatore. (1 solo amico)</Menu_Port_Maw_InvitCondition_Content>
  <Menu_Port_Maw_NoCost_Content>N/A</Menu_Port_Maw_NoCost_Content>
  <Menu_Port_Maw_Region_Title>Regioni</Menu_Port_Maw_Region_Title>
  <Menu_Port_Maw_Region_Tooltips>Selezionando una specifica regione, giocherai esclusivamente con giocatori di quell'area.</Menu_Port_Maw_Region_Tooltips>
  <Menu_Port_Maw_Region_All>Tutte le Regioni</Menu_Port_Maw_Region_All>
  <Menu_Port_Maw_Region_Europe>Europa</Menu_Port_Maw_Region_Europe>
  <Menu_Port_Maw_Region_Asia>Asia</Menu_Port_Maw_Region_Asia>
  <Menu_Port_Maw_Region_US>USA</Menu_Port_Maw_Region_US>
  <Menu_Port_Maw_Region_Russia>Russia</Menu_Port_Maw_Region_Russia>
  <Traits_Sensors_Tooltips_Title> Apparati Auguri di Prua</Traits_Sensors_Tooltips_Title>
  <Traits_Sensors_Tooltips_Content>Un  set di  Apparati Auguri sulla prua della nave che migliora il suo raggio di rilevamento di +{0}.\nDanni critici alla prua disattivano il bonus.</Traits_Sensors_Tooltips_Content>
  <Traits_Sensors_Tooltips_AdvContent></Traits_Sensors_Tooltips_AdvContent>
  <Traits_Sensors_Tooltips_Data>Raggio di Rilevamento +{0}</Traits_Sensors_Tooltips_Data>
  <Traits_Sensors_Tooltips_Lore></Traits_Sensors_Tooltips_Lore>
  <Traits_WidowSensors_Tooltips_Title>Sensori Sperimentali</Traits_WidowSensors_Tooltips_Title>
  <Traits_WidowSensors_Tooltips_Content>Un  set di  Apparati Auguri sulla prua della nave che migliora il suo raggio di rilevamento di +{0}.</Traits_WidowSensors_Tooltips_Content>
  <Traits_WidowSensors_Tooltips_AdvContent></Traits_WidowSensors_Tooltips_AdvContent>
  <Traits_WidowSensors_Tooltips_Data>Raggio di Rilevamento +{0}</Traits_WidowSensors_Tooltips_Data>
  <Traits_WidowSensors_Tooltips_Lore></Traits_WidowSensors_Tooltips_Lore>
  <Traits_Disobedient_Tooltips_Title>Disorganizzati</Traits_Disobedient_Tooltips_Title>
  <Traits_Disobedient_Tooltips_Content>Le truppe a bordo della nave hanno problemi con il concetto di Gerarchia, e hanno una più alta probabilità di ammutinarsi.\n\nUna nave non si può ammutinare se il Salto Warp è in cooldown.</Traits_Disobedient_Tooltips_Content>
  <Traits_Disobedient_Tooltips_AdvContent></Traits_Disobedient_Tooltips_AdvContent>
  <Traits_Disobedient_Tooltips_Data>Chance di insubordinazione:\n{0}% al {1}% della  integrità dello scafo.\n{2}% perdendo una nave di Linea.\n{3}% perdendo una nave di Scorta.</Traits_Disobedient_Tooltips_Data>
  <Traits_Disobedient_Tooltips_Lore></Traits_Disobedient_Tooltips_Lore>
  <Traits_Escort_Tooltips_Title>Nave da Scorta</Traits_Escort_Tooltips_Title>
  <Traits_Escort_Tooltips_Content>Le Navi da Scorta sono economiche e fragili ma anche veloci e agili.Non hanno bisogno di essere riparate se distrutte. \nEssendo piccoli bersagli, riducono l'accuratezza delle Macro-Armi del {0}.\nSono più vulnerabili agli attacchi ad Area d'Effetto, soffrendo del +{1}% al danno per abilità che colpiscono un'area.</Traits_Escort_Tooltips_Content>
  <Traits_Escort_Tooltips_AdvContent></Traits_Escort_Tooltips_AdvContent>
  <Traits_Escort_Tooltips_Data></Traits_Escort_Tooltips_Data>
  <Traits_Escort_Tooltips_Lore></Traits_Escort_Tooltips_Lore>
  <Traits_NotStealthy_Tooltips_Title>Orki Rumorosi</Traits_NotStealthy_Tooltips_Title>
  <Traits_NotStealthy_Tooltips_Content>Questo equipaggio tende a fare un sacco di rumore via canali Vox o altro, facilitando la loro rilevazione annulando la capacità di nascondersi.</Traits_NotStealthy_Tooltips_Content>
  <Traits_NotStealthy_Tooltips_AdvContent></Traits_NotStealthy_Tooltips_AdvContent>
  <Traits_NotStealthy_Tooltips_Data>L'Ordine Speciale "Corsa Silenziosa" non è disponibile.</Traits_NotStealthy_Tooltips_Data>
  <Traits_NotStealthy_Tooltips_Lore></Traits_NotStealthy_Tooltips_Lore>
  <Traits_Holofields_Tooltips_Title>Olocampo</Traits_Holofields_Tooltips_Title>
  <Traits_Holofields_Tooltips_Content>Al posto di scudi, questa nave è equipaggiata con Olocampi che assorbono interamente alcuni attacchi delle Lance, e riduce la precisione delle Macro-Armi nemiche.\nOlocampi decrescono se la nave è al di sotto del {0}%  della sua velocità massima.\nOlocampi aumentano se la nave è al di sopra del {1}% della sua velocità massima.</Traits_Holofields_Tooltips_Content>
  <Traits_Holofields_Tooltips_AdvContent></Traits_Holofields_Tooltips_AdvContent>
  <Traits_Holofields_Tooltips_Data>Chance base di asorbire Lance: {0}%.\nChance di assorbire Lance a velocità massima: {1}%.\nRiduzione accuratezza base: -{2}%.\nRiduzione accuratezza massima: -{3}%.</Traits_Holofields_Tooltips_Data>
  <Traits_Holofields_Tooltips_Lore></Traits_Holofields_Tooltips_Lore>
  <Traits_Obedient_Tooltips_Title>Disciplinati</Traits_Obedient_Tooltips_Title>
  <Traits_Obedient_Tooltips_Content>L'equipaggio di questa nave ha imparato l'importanza della disciplina ed è meno prona ad ammutinarsi.\n\nLa nave non può ammutinarsi se Entra nella Rete è in cooldown.</Traits_Obedient_Tooltips_Content>
  <Traits_Obedient_Tooltips_AdvContent></Traits_Obedient_Tooltips_AdvContent>
  <Traits_Obedient_Tooltips_Data>Chance di ammutinamento:\n{0}% al {1}% della integrità dello Scafo.\n{2}% per la perdita di una nave da Linea.\n{3}% per la perdita di una nave di Scorta.</Traits_Obedient_Tooltips_Data>
  <Traits_Obedient_Tooltips_Lore></Traits_Obedient_Tooltips_Lore>
  <Traits_Loyalty_Tooltips_Title>Leali</Traits_Loyalty_Tooltips_Title>
  <Traits_Loyalty_Tooltips_Content>L'equipaggio di questa nave può, sotto specifici eventi, provare ad ammutinarsi.\n\nLa nave non può ammutinarsi se il Salto Warp è in cooldown.</Traits_Loyalty_Tooltips_Content>
  <Traits_Loyalty_Tooltips_AdvContent></Traits_Loyalty_Tooltips_AdvContent>
  <Traits_Loyalty_Tooltips_Data>Chance di ammutinamento:\n{0}% al {1}%  della integrità dello Scafo.\n{2}% per la perdita di una nave da Linea.\n{3}% per la perdita di una nave di Scorta.</Traits_Loyalty_Tooltips_Data>
  <Traits_Loyalty_Tooltips_Lore></Traits_Loyalty_Tooltips_Lore>
  <Traits_Fragile_Tooltips_Title>Fragile</Traits_Fragile_Tooltips_Title>
  <Traits_Fragile_Tooltips_Content>Questa nave è fatta di componenti meno resistenti che, pur essendo efficenti quanto altri, si rompono più facilmente.\nLe navi Eldar subiscono  {0}%  danni in meno mentre speronano.</Traits_Fragile_Tooltips_Content>
  <Traits_Fragile_Tooltips_AdvContent></Traits_Fragile_Tooltips_AdvContent>
  <Traits_Fragile_Tooltips_Data>Rischio di danni critici dalle armi nemiche: +{0}%.\nDanno speronamento -{1}%.</Traits_Fragile_Tooltips_Data>
  <Traits_Fragile_Tooltips_Lore></Traits_Fragile_Tooltips_Lore>
  <Traits_CritImmune_Tooltips_Title>Immune ai danni critici</Traits_CritImmune_Tooltips_Title>
  <Traits_CritImmune_Tooltips_Content>Questa nave possiede un inimitabile design ed è prodotta con i migliori, quasi letteralmente, componenti indistruttibili tali da rendere la nave  un unico pezzo.</Traits_CritImmune_Tooltips_Content>
  <Traits_CritImmune_Tooltips_AdvContent></Traits_CritImmune_Tooltips_AdvContent>
  <Traits_CritImmune_Tooltips_Data>Chance di danni critici= 0%</Traits_CritImmune_Tooltips_Data>
  <Traits_CritImmune_Tooltips_Lore></Traits_CritImmune_Tooltips_Lore>
  <Traits_Spur_Tooltips_Title>Zperonamento Powa</Traits_Spur_Tooltips_Title>
  <Traits_Spur_Tooltips_Content>Aumento danni speronamento: +{0}% per le navi Scorta e   +{1}% per navi da Linea</Traits_Spur_Tooltips_Content>
  <Traits_Spur_Tooltips_AdvContent></Traits_Spur_Tooltips_AdvContent>
  <Traits_Spur_Tooltips_Data>Aumento danni speronamento: +{0}% per le navi Scorta, +{1}% per le navi da Linea</Traits_Spur_Tooltips_Data>
  <Traits_Spur_Tooltips_Lore></Traits_Spur_Tooltips_Lore>
  <Traits_OrkBoarding_Tooltips_Title>Abbordaggio Selvaggio</Traits_OrkBoarding_Tooltips_Title>
  <Traits_OrkBoarding_Tooltips_Content>La ferocia dei Orki gli concede una ulteriore Azione d'Assalto durante gli abbordaggi.</Traits_OrkBoarding_Tooltips_Content>
  <Traits_OrkBoarding_Tooltips_AdvContent></Traits_OrkBoarding_Tooltips_AdvContent>
  <Traits_OrkBoarding_Tooltips_Data>Azioni d'Assalto per Abbordaggio: +{0}</Traits_OrkBoarding_Tooltips_Data>
  <Traits_OrkBoarding_Tooltips_Lore></Traits_OrkBoarding_Tooltips_Lore>
  <Traits_Expendable_Tooltips_Title>Sacrificabile</Traits_Expendable_Tooltips_Title>
  <Traits_Expendable_Tooltips_Content>La nave non innescherà ammutinamenti su altre navi se viene distrutta.</Traits_Expendable_Tooltips_Content>
  <Traits_Expendable_Tooltips_AdvContent></Traits_Expendable_Tooltips_AdvContent>
  <Traits_Expendable_Tooltips_Data></Traits_Expendable_Tooltips_Data>
  <Traits_Expendable_Tooltips_Lore></Traits_Expendable_Tooltips_Lore>
  <Traits_Gigantic_Tooltips_Title>Gigantesca</Traits_Gigantic_Tooltips_Title>
  <Traits_Gigantic_Tooltips_Content>Questa nave è gigantesca e perde una torretta difensiva ogni 300 punti. Non può usare manovre Speciali.</Traits_Gigantic_Tooltips_Content>
  <Traits_Gigantic_Tooltips_AdvContent></Traits_Gigantic_Tooltips_AdvContent>
  <Traits_Gigantic_Tooltips_Data></Traits_Gigantic_Tooltips_Data>
  <Traits_Gigantic_Tooltips_Lore></Traits_Gigantic_Tooltips_Lore>
  <Traits_SpaceHulk_Tooltips_Title>Space Hulk</Traits_SpaceHulk_Tooltips_Title>
  <Traits_SpaceHulk_Tooltips_Content>Riempita fino all'orlo di Orki di ogni risma,lo Space Hulk porta tutti e 4 i favori degli Orki simultaneamente.</Traits_SpaceHulk_Tooltips_Content>
  <Traits_SpaceHulk_Tooltips_AdvContent></Traits_SpaceHulk_Tooltips_AdvContent>
  <Traits_SpaceHulk_Tooltips_Data></Traits_SpaceHulk_Tooltips_Data>
  <Traits_SpaceHulk_Tooltips_Lore></Traits_SpaceHulk_Tooltips_Lore>
  <Traits_DisorganisedCrew_Tooltips_Title>Senza Squig</Traits_DisorganisedCrew_Tooltips_Title>
  <Traits_DisorganisedCrew_Tooltips_Content>Il capitano della nave non può essere giustiziato se si ribella.</Traits_DisorganisedCrew_Tooltips_Content>
  <Traits_DisorganisedCrew_Tooltips_AdvContent></Traits_DisorganisedCrew_Tooltips_AdvContent>
  <Traits_DisorganisedCrew_Tooltips_Data></Traits_DisorganisedCrew_Tooltips_Data>
  <Traits_DisorganisedCrew_Tooltips_Lore></Traits_DisorganisedCrew_Tooltips_Lore>
  <Traits_SolarSails_Tooltips_Title>Vele Solari</Traits_SolarSails_Tooltips_Title>
  <Traits_SolarSails_Tooltips_Content>Gli Eldar immagazzinano energia solare al posto di usare reattori. Può essere usata per brevi ma potenti scatti di energia, ma non possegono la manovra speciale Avanti Tutta.\nLe navi Eldar hanno dalle 2 alle 4 vele , una per ogni parte del motore. \nOgni vela danneggiata diminuisce la velocità della nave, con una penalità del {0}%.\nOgni vela distrutta riduce l'efficenza degli Olocampi di  {1} punti. </Traits_SolarSails_Tooltips_Content>
  <Traits_SolarSails_Tooltips_AdvContent></Traits_SolarSails_Tooltips_AdvContent>
  <Traits_SolarSails_Tooltips_Data></Traits_SolarSails_Tooltips_Data>
  <Traits_SolarSails_Tooltips_Lore></Traits_SolarSails_Tooltips_Lore>
  <Traits_OrkManoeuvers_Tooltips_Title>Grosso Bottone Rosso</Traits_OrkManoeuvers_Tooltips_Title>
  <Traits_OrkManoeuvers_Tooltips_Content>I reattori Orki sono difettosi e meno manovrabili. Tutte le loro manovre Avanti Tutta sono potenti ma brevi e danno più spinte casuali.</Traits_OrkManoeuvers_Tooltips_Content>
  <Traits_OrkManoeuvers_Tooltips_AdvContent></Traits_OrkManoeuvers_Tooltips_AdvContent>
  <Traits_OrkManoeuvers_Tooltips_Data></Traits_OrkManoeuvers_Tooltips_Data>
  <Traits_OrkManoeuvers_Tooltips_Lore></Traits_OrkManoeuvers_Tooltips_Lore>
  <Traits_ImperiumManoeuvers_Tooltips_Title>Manovre dell'Imperium </Traits_ImperiumManoeuvers_Tooltips_Title>
  <Traits_ImperiumManoeuvers_Tooltips_Content>Equipaggiati con motori Imperiali standard , i vasselli dell'Imperium sono capaci di eseguire le manovre Avanti Tutta  per incrementare la loro velocità cosi come le manovre Svolta al Massimo per riorientare velocemente la nave.</Traits_ImperiumManoeuvers_Tooltips_Content>
  <Traits_ImperiumManoeuvers_Tooltips_AdvContent></Traits_ImperiumManoeuvers_Tooltips_AdvContent>
  <Traits_ImperiumManoeuvers_Tooltips_Data></Traits_ImperiumManoeuvers_Tooltips_Data>
  <Traits_ImperiumManoeuvers_Tooltips_Lore></Traits_ImperiumManoeuvers_Tooltips_Lore>
  <Traits_ChaosManoeuvers_Tooltips_Title>Manovre del Caos</Traits_ChaosManoeuvers_Tooltips_Title>
  <Traits_ChaosManoeuvers_Tooltips_Content>Equipaggiate con motori Imperiali corrotti , le navi del Caos sono capaci di eseguire le manovre  Avanti Tutta per incrementare la loro velocità cosi come le manovre Svolta al Massimo per riorientare velocemente la nave.</Traits_ChaosManoeuvers_Tooltips_Content>
  <Traits_ChaosManoeuvers_Tooltips_AdvContent></Traits_ChaosManoeuvers_Tooltips_AdvContent>
  <Traits_ChaosManoeuvers_Tooltips_Data></Traits_ChaosManoeuvers_Tooltips_Data>
  <Traits_ChaosManoeuvers_Tooltips_Lore></Traits_ChaosManoeuvers_Tooltips_Lore>
  <Traits_ImperialAccuracy_Tooltips_Title>Accuratezza Imperiale</Traits_ImperialAccuracy_Tooltips_Title>
  <Traits_ImperialAccuracy_Tooltips_Content>Definisce l'accuratezza della Macro-Armi Imperiali a seconda della distanza del bersaglio.</Traits_ImperialAccuracy_Tooltips_Content>
  <Traits_ImperialAccuracy_Tooltips_AdvContent></Traits_ImperialAccuracy_Tooltips_AdvContent>
  <Traits_ImperialAccuracy_Tooltips_Data>3k unità: {0}%\n6k unità: {1}%\n9k unità: {2}%\n12k unità: {3}%</Traits_ImperialAccuracy_Tooltips_Data>
  <Traits_ImperialAccuracy_Tooltips_Lore></Traits_ImperialAccuracy_Tooltips_Lore>
  <Traits_ChaosAccuracy_Tooltips_Title>Accuratezza del Caos</Traits_ChaosAccuracy_Tooltips_Title>
  <Traits_ChaosAccuracy_Tooltips_Content>Definisce l'accuratezza della Macro-Armi del Caos a seconda della distanza del bersaglio.</Traits_ChaosAccuracy_Tooltips_Content>
  <Traits_ChaosAccuracy_Tooltips_AdvContent></Traits_ChaosAccuracy_Tooltips_AdvContent>
  <Traits_ChaosAccuracy_Tooltips_Data>3k unità: {0}%\n6k unità: {1}%\n9k unità: {2}%\n12k unità: {3}%</Traits_ChaosAccuracy_Tooltips_Data>
  <Traits_ChaosAccuracy_Tooltips_Lore></Traits_ChaosAccuracy_Tooltips_Lore>
  <Traits_EldarAccuracy_Tooltips_Title>Accuratezza Eldar</Traits_EldarAccuracy_Tooltips_Title>
  <Traits_EldarAccuracy_Tooltips_Content>Definisce l'accuratezza dei cannoni Stellari Eldar a seconda della distanza del bersaglio.</Traits_EldarAccuracy_Tooltips_Content>
  <Traits_EldarAccuracy_Tooltips_AdvContent></Traits_EldarAccuracy_Tooltips_AdvContent>
  <Traits_EldarAccuracy_Tooltips_Data>3k unità: {0}%\n6k unità: {1}%\n9k unità: {2}%\n12k unità: {3}%</Traits_EldarAccuracy_Tooltips_Data>
  <Traits_EldarAccuracy_Tooltips_Lore></Traits_EldarAccuracy_Tooltips_Lore>
  <Traits_OrkAccuracy_Tooltips_Title>Accuratezza Orki</Traits_OrkAccuracy_Tooltips_Title>
  <Traits_OrkAccuracy_Tooltips_Content>Definisce l'accuratezza delle armi dei Orki e dei loro Kannoni a seconda della distanza del bersaglio.</Traits_OrkAccuracy_Tooltips_Content>
  <Traits_OrkAccuracy_Tooltips_AdvContent></Traits_OrkAccuracy_Tooltips_AdvContent>
  <Traits_OrkAccuracy_Tooltips_Data>3k unità: {0}%\n6k unità: {1}%\n9k unità: {2}%\n12k unità: {3}%</Traits_OrkAccuracy_Tooltips_Data>
  <Traits_OrkAccuracy_Tooltips_Lore></Traits_OrkAccuracy_Tooltips_Lore>
  <Traits_Kustom_Tooltips_Title>Kuztom</Traits_Kustom_Tooltips_Title>
  <Traits_Kustom_Tooltips_Content>Gli Orki possono Kuztomizare le loro navi, con una vasta scelta di armi.</Traits_Kustom_Tooltips_Content>
  <Traits_Kustom_Tooltips_AdvContent></Traits_Kustom_Tooltips_AdvContent>
  <Traits_Kustom_Tooltips_Data></Traits_Kustom_Tooltips_Data>
  <Traits_Kustom_Tooltips_Lore></Traits_Kustom_Tooltips_Lore>
  <Traits_VoidSpecies_Tooltips_Title>Specie del Vuoto</Traits_VoidSpecies_Tooltips_Title>
  <Traits_VoidSpecies_Tooltips_Content>Gli Eldar sono immuni ai eventi Eruzioni Solari.</Traits_VoidSpecies_Tooltips_Content>
  <Traits_VoidSpecies_Tooltips_AdvContent></Traits_VoidSpecies_Tooltips_AdvContent>
  <Traits_VoidSpecies_Tooltips_Data></Traits_VoidSpecies_Tooltips_Data>
  <Traits_VoidSpecies_Tooltips_Lore></Traits_VoidSpecies_Tooltips_Lore>
  <Traits_UnstableStructure_Tooltips_Title>Nave Rubata</Traits_UnstableStructure_Tooltips_Title>
  <Traits_UnstableStructure_Tooltips_Content>Su questa nave, la durata del danno critico "Fuoco a Bordo!" è più lunga del {0}% e "Breccia nello Scafo!" causa +{1}% danni.</Traits_UnstableStructure_Tooltips_Content>
  <Traits_UnstableStructure_Tooltips_Data></Traits_UnstableStructure_Tooltips_Data>
  <Traits_UnstableStructure_Tooltips_Lore></Traits_UnstableStructure_Tooltips_Lore>
  <Ship_Crew_Imperium_Commissar_Tooltip_Title>COMMISSARIO</Ship_Crew_Imperium_Commissar_Tooltip_Title>
  <Ship_Crew_Imperium_Commissar_Tooltip_Content>Riduce del  {0}% per livello le chance  di ammutinamento quando la nave raggiunge {1}% della sua integrità scafo.\nRiduce del {2}%  per livello le  chance di ammutinamento quando una nave da Line è persa.\nRiduce del {3}%  per livello le chance di ammutinamento quando una nave Scorta è persa.</Ship_Crew_Imperium_Commissar_Tooltip_Content>
  <Ship_Crew_Imperium_Commissar_Tooltip_AdvContent></Ship_Crew_Imperium_Commissar_Tooltip_AdvContent>
  <Ship_Crew_Imperium_Commissar_Tooltip_Data>Soglia dell'integrità scafo: {0}%\nChance di ammutinamento per integrità dello scafo: ({1}/{2}/{3})%\nAmmutinamento per la perdita  di una nave da Linea: ({4}/{5}/{6})%\nAmmutinamento per la perdita  di una nave Scorta: ({7}/{8}/{9})%</Ship_Crew_Imperium_Commissar_Tooltip_Data>
  <Ship_Crew_Imperium_Commissar_Tooltip_Lore> I Commissari sono dislocati a bordo delle navi per inspirare l'equipaggio, aumentarne il morale e , quando è necessario,  punirli quando mostrano mancanza di zelo o di competenza.</Ship_Crew_Imperium_Commissar_Tooltip_Lore>
  <Ship_Crew_Chaos_Commissar_Tooltip_Title>INFLUENZA DEMONIACA</Ship_Crew_Chaos_Commissar_Tooltip_Title>
  <Ship_Crew_Chaos_Commissar_Tooltip_Content>Bonus Influenza Demoniaca:\n\nRiduce del  ({0}/{1}/{2})% le chance di ammutinamento quando la nave raggiunge il {3}% della sua integrità scafo.\nRiduce del ({4}/{5}/{6})% le chance di ammutinamento quando una nave da Linea è persa.\nRiduce del ({7}/{8}/{9})% le chance di ammutinamento quando una nave da Scorta è persa.\n\nAttenzione: La nave Ammiraglia della tua flotta non può diventare ammutinata. </Ship_Crew_Chaos_Commissar_Tooltip_Content>
  <Ship_Crew_Chaos_Commissar_Tooltip_AdvContent></Ship_Crew_Chaos_Commissar_Tooltip_AdvContent>
  <Ship_Crew_Chaos_Commissar_Tooltip_Data>Soglia Integrità Scafo: {0}%\nChange di ammutinamento per integrità scafo: ({1}/{2}/{3})%\nAmmutinamento per perdita di una nave da Linea: ({4}/{5}/{6})%\nChance di ammutinamento per la perdita di una nave Scorta: ({7}/{8}/{9})%</Ship_Crew_Chaos_Commissar_Tooltip_Data>
  <Ship_Crew_Chaos_Commissar_Tooltip_Lore>L'influenza demoniaca penetra nelle menti di ogni membro dell'equipaggio sulle navi del Caos per esaltarli e assicurarsi la loro completa ubbidienza ai Dei del Caos.</Ship_Crew_Chaos_Commissar_Tooltip_Lore>
  <Ship_Crew_Ork_Commissar_Tooltip_Title>SQUIG INCATENATO</Ship_Crew_Ork_Commissar_Tooltip_Title>
  <Ship_Crew_Ork_Commissar_Tooltip_Content>Bonus Squig incatenato:\n\nRiduce del  ({0}/{1}/{2})% le chance di ammutinamento quando la nave raggiunge il {3}% della sua integrità scafo.\nRiduce del ({4}/{5}/{6})% le chance di ammutinamento quando una nave da Linea è persa.\nRiduce del ({7}/{8}/{9})% le chance di ammutinamento quando una nave da Scorta è persa.\n\nAttenzione: La nave Ammiraglia della tua flotta non può diventare ammutinata.  </Ship_Crew_Ork_Commissar_Tooltip_Content>
  <Ship_Crew_Ork_Commissar_Tooltip_AdvContent></Ship_Crew_Ork_Commissar_Tooltip_AdvContent>
  <Ship_Crew_Ork_Commissar_Tooltip_Data>Soglia Integrità Scafo: {0}%\nChange di ammutinamento per integrità scafo: ({1}/{2}/{3})%\nAmmutinamento per perdita di una nave da Linea: ({4}/{5}/{6})%\nChance di ammutinamento per la perdita di una nave Scorta: ({7}/{8}/{9})%</Ship_Crew_Ork_Commissar_Tooltip_Data>
  <Ship_Crew_Ork_Commissar_Tooltip_Lore>Ogni buon Ammiraglio Orko tiene qualche squig affamato incatenato sulle proprie navi. Così, tutti i Ragazzi sotto il suo commando sanno che non + una buona idea dissubidire agli ordini, a meno che non vogliano vedere uno squig dall'interno.</Ship_Crew_Ork_Commissar_Tooltip_Lore>
  <Ship_Crew_Eldar_Commissar_Tooltip_Title>ARLECCHINO</Ship_Crew_Eldar_Commissar_Tooltip_Title>
  <Ship_Crew_Eldar_Commissar_Tooltip_Content>Bonus Arlecchino:\n\nRiduce del  ({0}/{1}/{2})% le chance di ammutinamento quando la nave raggiunge il {3}% della sua integrità scafo.\nRiduce del ({4}/{5}/{6})% le chance di ammutinamento quando una nave da Linea è persa.\nRiduce del ({7}/{8}/{9})% le chance di ammutinamento quando una nave da Scorta è persa.\n\nAttenzione: La nave Ammiraglia della tua flotta non può diventare ammutinata. </Ship_Crew_Eldar_Commissar_Tooltip_Content>
  <Ship_Crew_Eldar_Commissar_Tooltip_AdvContent></Ship_Crew_Eldar_Commissar_Tooltip_AdvContent>
  <Ship_Crew_Eldar_Commissar_Tooltip_Data>Soglia Integrità Scafo: {0}%\nChange di ammutinamento per integrità scafo: ({1}/{2}/{3})%\nAmmutinamento per perdita di una nave da Linea: ({4}/{5}/{6})%\nChance di ammutinamento per la perdita di una nave Scorta: ({7}/{8}/{9})%</Ship_Crew_Eldar_Commissar_Tooltip_Data>
  <Ship_Crew_Eldar_Commissar_Tooltip_Lore>La presenza di Arlecchini a bordo di una nave significa solo una cosa: Cegorach, il Dio Ridente, ha bisogno di quel vassello per i suoi misteriosi piani. Gli Arlecchini sono lì per assicurarsi che la nave segua i piani del loro dio alla lettera.</Ship_Crew_Eldar_Commissar_Tooltip_Lore>
  <Ship_Crew_Imperium_Navigator_Tooltip_Title>NAVIGATORE</Ship_Crew_Imperium_Navigator_Tooltip_Title>
  <Ship_Crew_Imperium_Navigator_Tooltip_Content>Una nave che si ritira nel Warp ha il {0}% di possibilità di essere to be "Persa nel  Warp".\n\nRiduce le chance di essere "Persa nel Warp" di {1}% per livello.\nRiduce il ritardo di Disingaggio Warp (o equivalente di fazione) di {2} secondi per livello.</Ship_Crew_Imperium_Navigator_Tooltip_Content>
  <Ship_Crew_Imperium_Navigator_Tooltip_AdvContent></Ship_Crew_Imperium_Navigator_Tooltip_AdvContent>
  <Ship_Crew_Imperium_Navigator_Tooltip_Data>Riduzione Smarrimento Warp: -({0}/{1}/{2}) turni</Ship_Crew_Imperium_Navigator_Tooltip_Data>
  <Ship_Crew_Imperium_Navigator_Tooltip_Lore>Il Navigatore è responsabile della guida delle navi Imperiali attraverso il Warp. Il Navigatore viene da una potente e misteriosa organizzazione chiamata Navis Nobilite.</Ship_Crew_Imperium_Navigator_Tooltip_Lore>
  <Ship_Crew_Chaos_Navigator_Tooltip_Title>NAVIGATORE OSCURO</Ship_Crew_Chaos_Navigator_Tooltip_Title>
  <Ship_Crew_Chaos_Navigator_Tooltip_Content>Bonus Navigatore Oscuro:\n\nRiduce la durata di "Persa nel Warp" di ({0}/{1}/{2}) turni.</Ship_Crew_Chaos_Navigator_Tooltip_Content>
  <Ship_Crew_Chaos_Navigator_Tooltip_AdvContent></Ship_Crew_Chaos_Navigator_Tooltip_AdvContent>
  <Ship_Crew_Chaos_Navigator_Tooltip_Data>Riduzione Smarrimento Warp: -({0}/{1}/{2}) turni</Ship_Crew_Chaos_Navigator_Tooltip_Data>
  <Ship_Crew_Chaos_Navigator_Tooltip_Lore>La natura dei loro poteri spesso mette i Navigatori in contatto con le forze del Caos che imperversano nel Warp. Alcuni eventualmente soccombono alle tentazioni e finiscono per servire i Poteri Perniciosi.</Ship_Crew_Chaos_Navigator_Tooltip_Lore>
  <Ship_Crew_Ork_Navigator_Tooltip_Title>TIPO ZTRANO</Ship_Crew_Ork_Navigator_Tooltip_Title>
  <Ship_Crew_Ork_Navigator_Tooltip_Content>Bonus Tipo Ztrani:\n\nRiduce la durata di "Persa nel Warp" di ({0}/{1}/{2}) turni</Ship_Crew_Ork_Navigator_Tooltip_Content>
  <Ship_Crew_Ork_Navigator_Tooltip_AdvContent></Ship_Crew_Ork_Navigator_Tooltip_AdvContent>
  <Ship_Crew_Ork_Navigator_Tooltip_Data>Riduzione Smarrimento Warp: -({0}/{1}/{2}) turni</Ship_Crew_Ork_Navigator_Tooltip_Data>
  <Ship_Crew_Ork_Navigator_Tooltip_Lore>I Tipi Ztrani sono Orki sensibili psichicamente, e per questo capaci di manipolare il Warp in qualche modo, usandolo per vari compiti, dal rilasciare fulmini al guidare le navi nel Warp attraverso lo spazio. </Ship_Crew_Ork_Navigator_Tooltip_Lore>
  <Ship_Crew_Eldar_Navigator_Tooltip_Title>SOGNATORE DEL VUOTO</Ship_Crew_Eldar_Navigator_Tooltip_Title>
  <Ship_Crew_Eldar_Navigator_Tooltip_Content>Bonus Sognatore del Vuoto:\n\nRiduce la durata di "Persa nel Warp" di ({0}/{1}/{2}) turni.</Ship_Crew_Eldar_Navigator_Tooltip_Content>
  <Ship_Crew_Eldar_Navigator_Tooltip_AdvContent></Ship_Crew_Eldar_Navigator_Tooltip_AdvContent>
  <Ship_Crew_Eldar_Navigator_Tooltip_Data>Riduzione Smarrimento Warp: -({0}/{1}/{2}) turni</Ship_Crew_Eldar_Navigator_Tooltip_Data>
  <Ship_Crew_Eldar_Navigator_Tooltip_Lore>I Sognatori del Vuoto sono Veggenti Eldar in grado di guidare le navi fuori dal Warp</Ship_Crew_Eldar_Navigator_Tooltip_Lore>
  <Ship_Crew_Imperium_Techpriest_Tooltip_Title>TECNO-PRETE</Ship_Crew_Imperium_Techpriest_Tooltip_Title>
  <Ship_Crew_Imperium_Techpriest_Tooltip_Content>Migliora l'efficenza di "Riparazioni d'Emergenza" del  {0} punti/secondo per livello.</Ship_Crew_Imperium_Techpriest_Tooltip_Content>
  <Ship_Crew_Imperium_Techpriest_Tooltip_AdvContent></Ship_Crew_Imperium_Techpriest_Tooltip_AdvContent>
  <Ship_Crew_Imperium_Techpriest_Tooltip_Data>Riparazioni d'Emergenza +({0}/{1}/{2}) punti/secondo.</Ship_Crew_Imperium_Techpriest_Tooltip_Data>
  <Ship_Crew_Imperium_Techpriest_Tooltip_Lore>Il Tecno-prete è un rappresentante del Adeptus Mechanicus responsabile per la  guida delle squadre di manutenzione della nave.</Ship_Crew_Imperium_Techpriest_Tooltip_Lore>
  <Ship_Crew_Chaos_Techpriest_Tooltip_Title>TECNOERETICO</Ship_Crew_Chaos_Techpriest_Tooltip_Title>
  <Ship_Crew_Chaos_Techpriest_Tooltip_Content>Bonus Tecnoeretico:\n\nMigliora l'efficenza di "Riparazioni d'Emergenza" del  +({0}/{1}/{2}) punti/secondo.</Ship_Crew_Chaos_Techpriest_Tooltip_Content>
  <Ship_Crew_Chaos_Techpriest_Tooltip_AdvContent></Ship_Crew_Chaos_Techpriest_Tooltip_AdvContent>
  <Ship_Crew_Chaos_Techpriest_Tooltip_Data>Riparazioni d'Emergenza +({0}/{1}/{2}) punti/secondo.</Ship_Crew_Chaos_Techpriest_Tooltip_Data>
  <Ship_Crew_Chaos_Techpriest_Tooltip_Lore>I Tecno-preti che avevano deciso di seguire Horus al posto dell'Imperatore ora offrono la loro conoscenza e abilità ai Dei del Caos, e vengono chiamati Tecnoeretici dai Lealisti.</Ship_Crew_Chaos_Techpriest_Tooltip_Lore>
  <Ship_Crew_Ork_Techpriest_Tooltip_Title>MEK</Ship_Crew_Ork_Techpriest_Tooltip_Title>
  <Ship_Crew_Ork_Techpriest_Tooltip_Content>Bonus Mek:\n\nMigliora l'efficenza di "Riparazioni d'Emergenza" del  +({0}/{1}/{2}) punti/secondo.</Ship_Crew_Ork_Techpriest_Tooltip_Content>
  <Ship_Crew_Ork_Techpriest_Tooltip_AdvContent></Ship_Crew_Ork_Techpriest_Tooltip_AdvContent>
  <Ship_Crew_Ork_Techpriest_Tooltip_Data>Riparazioni d'Emergenza +({0}/{1}/{2}) punti/secondo.</Ship_Crew_Ork_Techpriest_Tooltip_Data>
  <Ship_Crew_Ork_Techpriest_Tooltip_Lore> I Mek sono Orki livemente più intelligenti, essenziali sulle navi che non vogliono finire ripiene di carcasse congelate di Orki morti.</Ship_Crew_Ork_Techpriest_Tooltip_Lore>
  <Ship_Crew_Eldar_Techpriest_Tooltip_Title>SPETTROCANTORE</Ship_Crew_Eldar_Techpriest_Tooltip_Title>
  <Ship_Crew_Eldar_Techpriest_Tooltip_Content>Bonus Spettrocantore:\n\nMigliora l'efficenza di "Riparazioni d'Emergenza" del  +({0}/{1}/{2}) punti/secondo.</Ship_Crew_Eldar_Techpriest_Tooltip_Content>
  <Ship_Crew_Eldar_Techpriest_Tooltip_AdvContent></Ship_Crew_Eldar_Techpriest_Tooltip_AdvContent>
  <Ship_Crew_Eldar_Techpriest_Tooltip_Data>Riparazioni d'Emergenza +({0}/{1}/{2}) punti/secondo.</Ship_Crew_Eldar_Techpriest_Tooltip_Data>
  <Ship_Crew_Eldar_Techpriest_Tooltip_Lore>I Spettrocantori sono Eldar che hanno padroneggiato  l'arte dello Spettrosso, e sono capaci di costruire o riparare qualunque cosa fatto da esso con sufficente concentrazione. </Ship_Crew_Eldar_Techpriest_Tooltip_Lore>
  <Ship_Crew_All_MasterGunner_Tooltip_Title>MASTRO ARTIGLIERE</Ship_Crew_All_MasterGunner_Tooltip_Title>
  <Ship_Crew_All_MasterGunner_Tooltip_Content>Migliora del {0}%  la possibilità di critico delle Lance e delle Macro-Armi per livello.</Ship_Crew_All_MasterGunner_Tooltip_Content>
  <Ship_Crew_All_MasterGunner_Tooltip_AdvContent></Ship_Crew_All_MasterGunner_Tooltip_AdvContent>
  <Ship_Crew_All_MasterGunner_Tooltip_Data>Possibilità di critico Armi +({0}/{1}/{2})%</Ship_Crew_All_MasterGunner_Tooltip_Data>
  <Ship_Crew_All_MasterGunner_Tooltip_Lore> Il Mastro Artigliere è un ufficiale in grado di aumentare l'efficenza delle armi standard di una nave.</Ship_Crew_All_MasterGunner_Tooltip_Lore>
  <Ship_Crew_Chaos_MasterGunner_Tooltip_Title>ARTIGLIERE POSSEDUTO</Ship_Crew_Chaos_MasterGunner_Tooltip_Title>
  <Ship_Crew_Chaos_MasterGunner_Tooltip_Lore>Mentre un Capitano ha il controllo della propria nave, molti dei sottosistemi sono controllati da una presenza demoniaca  che si cela  al loro interno. L'artigliere posseduto è un mero vassello in cui l'oscurità dei dei oscuri è più presente, e attraverso esso, i poteri perniciosi portano rovina a chi si oppone a loro.</Ship_Crew_Chaos_MasterGunner_Tooltip_Lore>
  <Ship_Crew_Ork_MasterGunner_Tooltip_Title>MAZTRO DAKKA</Ship_Crew_Ork_MasterGunner_Tooltip_Title>
  <Ship_Crew_Ork_MasterGunner_Tooltip_Lore>Kultura Orka: Veocità, Armi e Rumore - e i Kannoni e le Armi di un Inkrociatore sono l'apice di questa vioenza. Un Maztro Dakka è abile nel usare queste armi e non ama niente di più che aggiungere tante soffici navi Omine e affeminate navi Eldar al suo conteggio uccisioni! Dakka dakka dakka!</Ship_Crew_Ork_MasterGunner_Tooltip_Lore>
  <Ship_Crew_Eldar_MasterGunner_Tooltip_Title>STREGONE</Ship_Crew_Eldar_MasterGunner_Tooltip_Title>
  <Ship_Crew_Eldar_MasterGunner_Tooltip_Lore>Prima di addestrarsi con i loro latenti poteri psionici,i stregoni percorrono la Via del Guerriero. Questo consente loro di combinare il rigore militare e l'abilità di prevedere l'immediato futuro- entrambi i quali li rendono eccelenti a massimizzare i sistemi offensivi delle navi Eldar.</Ship_Crew_Eldar_MasterGunner_Tooltip_Lore>
  <Ship_Crew_Imperium_Ratings_Tooltip_Title>Giudicati</Ship_Crew_Imperium_Ratings_Tooltip_Title>
  <Ship_Crew_Imperium_Ratings_Tooltip_Content>Migliora il Valore Truppa della nave del  {0} punti per livello.</Ship_Crew_Imperium_Ratings_Tooltip_Content>
  <Ship_Crew_Imperium_Ratings_Tooltip_AdvContent></Ship_Crew_Imperium_Ratings_Tooltip_AdvContent>
  <Ship_Crew_Imperium_Ratings_Tooltip_Data>Bonus Valore Truppe: +({0}/{1}/{2})%</Ship_Crew_Imperium_Ratings_Tooltip_Data>
  <Ship_Crew_Imperium_Ratings_Tooltip_Lore>I giudicati sono forze composte interamente da mastri d'armi, uomini del vuoto e spesso da truppe penali. Vengono impiegati per respingere gli assalitori quando una nave è abbordata.</Ship_Crew_Imperium_Ratings_Tooltip_Lore>
  <Ship_Crew_Chaos_Ratings_Tooltip_Title>CULTISTI</Ship_Crew_Chaos_Ratings_Tooltip_Title>
  <Ship_Crew_Chaos_Ratings_Tooltip_Content>Bonus Cultisti:\n\nMigliora il Valore Truppe della nave del ({0}/{1}/{2})%</Ship_Crew_Chaos_Ratings_Tooltip_Content>
  <Ship_Crew_Chaos_Ratings_Tooltip_AdvContent></Ship_Crew_Chaos_Ratings_Tooltip_AdvContent>
  <Ship_Crew_Chaos_Ratings_Tooltip_Data>Bonus Valore Truppe: +({0}/{1}/{2})%</Ship_Crew_Chaos_Ratings_Tooltip_Data>
  <Ship_Crew_Chaos_Ratings_Tooltip_Lore> Dai culti sacrificali intrisi di sangue alle società segrete filosofiche dei mondi più avanzati, le tentazioni del Caos possono catturare tutti. I Culti del Caos possono sorgere da ogni classe della società Imperiale, sia che siano poveri che Nobili, membri delle gang, soldati, Subumani o mutanti.</Ship_Crew_Chaos_Ratings_Tooltip_Lore>
  <Ship_Crew_Ork_Ratings_Tooltip_Title>RAGAZZI</Ship_Crew_Ork_Ratings_Tooltip_Title>
  <Ship_Crew_Ork_Ratings_Tooltip_Content>Bonus Ragazzi:\n\nMigliora il Valore Truppe della nave del ({0}/{1}/{2})%</Ship_Crew_Ork_Ratings_Tooltip_Content>
  <Ship_Crew_Ork_Ratings_Tooltip_AdvContent></Ship_Crew_Ork_Ratings_Tooltip_AdvContent>
  <Ship_Crew_Ork_Ratings_Tooltip_Data>Bonus Valore Truppe: +({0}/{1}/{2})%</Ship_Crew_Ork_Ratings_Tooltip_Data>
  <Ship_Crew_Ork_Ratings_Tooltip_Lore>Un Orko medio è una macchina per uccidere  propenso alla distruzione, violenza e velocità. Le navi Orke sono spesso ripiene fino all'orlo con infinite orde di Pelleverde  che combattono volentieri fra di loro per essere i primi a portare distruzione sui nemici.</Ship_Crew_Ork_Ratings_Tooltip_Lore>
  <Ship_Crew_Eldar_Ratings_Tooltip_Title>LAME GIURATE</Ship_Crew_Eldar_Ratings_Tooltip_Title>
  <Ship_Crew_Eldar_Ratings_Tooltip_Content>Bonus Lame Giurate:\n\nMigliora il Valore Truppe della nave del ({0}/{1}/{2})%</Ship_Crew_Eldar_Ratings_Tooltip_Content>
  <Ship_Crew_Eldar_Ratings_Tooltip_AdvContent></Ship_Crew_Eldar_Ratings_Tooltip_AdvContent>
  <Ship_Crew_Eldar_Ratings_Tooltip_Data>Bonus Valore Truppe: +({0}/{1}/{2})%</Ship_Crew_Eldar_Ratings_Tooltip_Data>
  <Ship_Crew_Eldar_Ratings_Tooltip_Lore>Consistenti in abili guerrieri scoperti dal Principe Corsaro , le Lame Giurate sono una efficente forza per respingere invasori e abbordare le navi nemiche in egual misura.</Ship_Crew_Eldar_Ratings_Tooltip_Lore>
  <Ship_Crew_Imperium_Servitors_Tooltip_Title>SERVITORI</Ship_Crew_Imperium_Servitors_Tooltip_Title>
  <Ship_Crew_Imperium_Servitors_Tooltip_Content>Riduce i tempi di ricarica di tutte le abilità del {0}% per livello.</Ship_Crew_Imperium_Servitors_Tooltip_Content>
  <Ship_Crew_Imperium_Servitors_Tooltip_AdvContent></Ship_Crew_Imperium_Servitors_Tooltip_AdvContent>
  <Ship_Crew_Imperium_Servitors_Tooltip_Data>Riduzione tempi di ricarica: -({0}/{1}/{2})%</Ship_Crew_Imperium_Servitors_Tooltip_Data>
  <Ship_Crew_Imperium_Servitors_Tooltip_Lore>I Servitori sono droni senza mente di carne e metallo, usati per compiere semplici compiti manuali. Spesso sono criminali che hanno offeso il Culto Mechanicus.</Ship_Crew_Imperium_Servitors_Tooltip_Lore>
  <Ship_Crew_Chaos_Servitors_Tooltip_Title>SCHIAVI</Ship_Crew_Chaos_Servitors_Tooltip_Title>
  <Ship_Crew_Chaos_Servitors_Tooltip_Content>Bonus Schiavi:\n\nRiduce i tempi di ricarica di ogni abilità del ({0}/{1}/{2})%</Ship_Crew_Chaos_Servitors_Tooltip_Content>
  <Ship_Crew_Chaos_Servitors_Tooltip_AdvContent></Ship_Crew_Chaos_Servitors_Tooltip_AdvContent>
  <Ship_Crew_Chaos_Servitors_Tooltip_Data>Riduzione tempi di ricarica: -({0}/{1}/{2})%</Ship_Crew_Chaos_Servitors_Tooltip_Data>
  <Ship_Crew_Chaos_Servitors_Tooltip_Lore>Gli schiavi servono i poteri perniciosi come  bassa forza di lavoro sacrificabile. Sono totalmente dominati dal Capitano della Nave e lo serviranno fino all'ultimo respiro. </Ship_Crew_Chaos_Servitors_Tooltip_Lore>
  <Ship_Crew_Ork_Servitors_Tooltip_Title>KAKKOLE</Ship_Crew_Ork_Servitors_Tooltip_Title>
  <Ship_Crew_Ork_Servitors_Tooltip_Content>Bonus Kakkole:\n\nRiduce i tempi di ricarica di ogni abilità del ({0}/{1}/{2})%</Ship_Crew_Ork_Servitors_Tooltip_Content>
  <Ship_Crew_Ork_Servitors_Tooltip_AdvContent></Ship_Crew_Ork_Servitors_Tooltip_AdvContent>
  <Ship_Crew_Ork_Servitors_Tooltip_Data>Riduzione tempi di ricarica: -({0}/{1}/{2})%</Ship_Crew_Ork_Servitors_Tooltip_Data>
  <Ship_Crew_Ork_Servitors_Tooltip_Lore>Viste come schiavi, strumenti e spesso come cibo e munizioni. Per evitare destini peggiore, le Kakkole servono felicemente i loro più forti cugini anche nei peggiori compiti, come la pulizia dei cannoni o trasportando pericolose testate.</Ship_Crew_Ork_Servitors_Tooltip_Lore>
  <Ship_Crew_Eldar_Servitors_Tooltip_Title>PIETRE SPIRITO</Ship_Crew_Eldar_Servitors_Tooltip_Title>
  <Ship_Crew_Eldar_Servitors_Tooltip_Content>Bonus fuoricasta:\n\nRiduce i tempi di ricarica di ogni abilità del ({0}/{1}/{2})%</Ship_Crew_Eldar_Servitors_Tooltip_Content>
  <Ship_Crew_Eldar_Servitors_Tooltip_AdvContent></Ship_Crew_Eldar_Servitors_Tooltip_AdvContent>
  <Ship_Crew_Eldar_Servitors_Tooltip_Data>Riduzione tempi di ricarica: -({0}/{1}/{2})%</Ship_Crew_Eldar_Servitors_Tooltip_Data>
  <Ship_Crew_Eldar_Servitors_Tooltip_Lore>Contenenti le anime dei Eldar caduti in battaglia, tali pietre permettono ai loro spiriti di vagare liberamente per lo spettrosso della nave e manipolare le sue energie per massimizzare il flusso e consentire un fuoco più rapido delle armi</Ship_Crew_Eldar_Servitors_Tooltip_Lore>
  <Ship_Crew_All_SquadronChief_Tooltip_Title> SERGENTE DI SQUADRONE</Ship_Crew_All_SquadronChief_Tooltip_Title>
  <Ship_Crew_All_SquadronChief_Tooltip_Content>Dando l'ordine c'è il  {0}%  di chance per livello di evitare la distruzione quando colpiti.\n\nQuesta percentuale si può accumulare  con altri bonus contro la distruzione.</Ship_Crew_All_SquadronChief_Tooltip_Content>
  <Ship_Crew_All_SquadronChief_Tooltip_AdvContent></Ship_Crew_All_SquadronChief_Tooltip_AdvContent>
  <Ship_Crew_All_SquadronChief_Tooltip_Data>Possibilità di schivata: ({0}/{1}/{2})%</Ship_Crew_All_SquadronChief_Tooltip_Data>
  <Ship_Crew_All_SquadronChief_Tooltip_Lore>I Sergenti di Squadroni dimostrano più abilità e leadership tattica del resto dei loro compagni. A causa dello loro breve aspettativa di vita sul campo di battaglia, i piloti vengono velocemente promossi sergente di squadrone, una posizione che usano per motivare e cordinare i piloti sotto il loro commando, per massimizzare il loro potenziale. </Ship_Crew_All_SquadronChief_Tooltip_Lore>
  <Ship_Crew_Chaos_SquadronChief_Tooltip_Title> ARTIGLIO DEL WARP</Ship_Crew_Chaos_SquadronChief_Tooltip_Title>
  <Ship_Crew_Chaos_SquadronChief_Tooltip_Lore>Abituati al combattimento tridimensionale e capaci di usare il Warp con  talento naturale, i piloti artigli del Warp sono strumenti orrificamente efficaci per i squadroni del Caos, colpendo i cuori dei nemici con paura e terrore come solo uno space marine del Caos può fare.</Ship_Crew_Chaos_SquadronChief_Tooltip_Lore>
  <Ship_Crew_Ork_SquadronChief_Tooltip_Title>SPERIKOLATO PAZZO</Ship_Crew_Ork_SquadronChief_Tooltip_Title>
  <Ship_Crew_Ork_SquadronChief_Tooltip_Lore>I sperikolati sono pazzi,sconfiggono le leggi della fisica con i loro brutali e distruttivi velivoli- tutto per soddisfare il loro bisogno di velocità. I Sperikolati Pazzi sono pure peggio, spingendo i loro kaccia-bomba al massimo ed eseguono pazzesche  manovre casuali con devastanti effetti. Solitamente usando un grosso pulsante rosso. </Ship_Crew_Ork_SquadronChief_Tooltip_Lore>
  <Ship_Crew_Eldar_SquadronChief_Tooltip_Title>PILOTA AQUILA</Ship_Crew_Eldar_SquadronChief_Tooltip_Title>
  <Ship_Crew_Eldar_SquadronChief_Tooltip_Lore>Giovani, senza paura, e discepoli del Sentiero del Reietto, i Piloti Aquila sono devoti all'arte del combattimento fra velivoli e del bombardamento, trasformando um devastante raid spaziale in una strana danza elegante di abilità e morte, dove ogni mossa ipnotizza i loro nemici e ogni secondo riduce i loro numeri.</Ship_Crew_Eldar_SquadronChief_Tooltip_Lore>
  <Game_LevelAdmiral_InfoPanel_Title>Sei salito di livello</Game_LevelAdmiral_InfoPanel_Title>
  <Game_LevelAdmiral_InfoPanel_LightCruiser>Hai sbloccato un nuovo slot Incrociatore Leggero.</Game_LevelAdmiral_InfoPanel_LightCruiser>
  <Game_LevelAdmiral_InfoPanel_Cruiser>Hai sbloccato un nuovo slot Incrociatore.</Game_LevelAdmiral_InfoPanel_Cruiser>
  <Game_LevelAdmiral_InfoPanel_BattleCruiser>Hai sbloccato un nuovo slot Incrociatore da Battaglia.</Game_LevelAdmiral_InfoPanel_BattleCruiser>
  <Game_LevelAdmiral_InfoPanel_BattleShip>Hai sbloccato un nuovo slot Nave da Guerra.</Game_LevelAdmiral_InfoPanel_BattleShip>
  <Game_LevelAdmiral_InfoPanel_EscortShip1>Hai sbloccato un miglioramento per le tue navi da Scorta.</Game_LevelAdmiral_InfoPanel_EscortShip1>
  <Game_LevelAdmiral_InfoPanel_EscortShip2>Hai sbloccato un'altro miglioramento per le tue navi da Scorta.</Game_LevelAdmiral_InfoPanel_EscortShip2>
  <Game_LevelAdmiral_InfoPanel_EscortShip3>Hai sbloccato un ultimo miglioramento per le tue navi da Scorta.</Game_LevelAdmiral_InfoPanel_EscortShip3>
  <Game_LevelAdmiral_InfoPanel_Campaign>Hai vinto un dispegamento addizionale per turno.</Game_LevelAdmiral_InfoPanel_Campaign>
  <Game_LevelAdmiral_InfoPanel_DataRecovery>Hai sbloccato  {0} punti missione Recupero Dati.</Game_LevelAdmiral_InfoPanel_DataRecovery>
  <Game_LevelAdmiral_InfoPanel_Convoy>Hai sbloccato  {0} punti missione Convoglio.</Game_LevelAdmiral_InfoPanel_Convoy>
  <Game_LevelAdmiral_InfoPanel_CruiserClash>Hai sbloccato  {0} punti missione Scontro fra Incrociatori.</Game_LevelAdmiral_InfoPanel_CruiserClash>
  <Game_LevelAdmiral_InfoPanel_AssassinationDefender>Hai sbloccato {0} punti missione Assassinio  da difensore</Game_LevelAdmiral_InfoPanel_AssassinationDefender>
  <Game_LevelAdmiral_InfoPanel_AssassinationAttacker>Hai sbloccato {0} punti missione Assassinio  da attaccante</Game_LevelAdmiral_InfoPanel_AssassinationAttacker>
  <Game_LevelAdmiral_InfoPanel_Breakthrough>Hai sbloccato {0}  punti missione Sfondamento</Game_LevelAdmiral_InfoPanel_Breakthrough>
  <Game_LevelAdmiral_InfoPanel_SpaceStationDefender>Hai sbloccato {0} punti missione Assalto alla Stazione Spaziale da difensore</Game_LevelAdmiral_InfoPanel_SpaceStationDefender>
  <Game_LevelAdmiral_InfoPanel_SpaceStationAttacker>Hai sbloccato {0} punti missione Assalto alla Stazione Spaziale da attaccante</Game_LevelAdmiral_InfoPanel_SpaceStationAttacker>
  <Game_LevelAdmiral_InfoPanel_PlanetaryAssault>Hai sbloccato {0} punti missione Assalto Planetario</Game_LevelAdmiral_InfoPanel_PlanetaryAssault>
  <Game_LevelAdmiral_InfoPanel_BonusRenown>Hai vinto {0} Fama Bonus</Game_LevelAdmiral_InfoPanel_BonusRenown>
  <Content_AltForMore>ALT per altro!</Content_AltForMore>
  <Content_Renown>Fama</Content_Renown>
  <Content_GameMenu_Title>Menù di Gioco</Content_GameMenu_Title>
  <Content_GameMenu_Content>Accedi al Menù di Gioco</Content_GameMenu_Content>
  <Content_Unlimited_Content>Illimitato</Content_Unlimited_Content>
  <Content_Yes_Button>Si</Content_Yes_Button>
  <Content_No_Button>No</Content_No_Button>
  <Content_Validate_Button>OK</Content_Validate_Button>
  <Content_Ready_Button>pronto</Content_Ready_Button>
  <Content_ReadyDeployment_Button>Pronto</Content_ReadyDeployment_Button>
  <Content_Attacker_Title>Attaccante</Content_Attacker_Title>
  <Content_Defender_Title>Difensore</Content_Defender_Title>
  <Content_Deathmatch_MissionType_Title>Scontro di Incrociatori</Content_Deathmatch_MissionType_Title>
  <Content_Convoy_MissionType_Title>Convoglio</Content_Convoy_MissionType_Title>
  <Content_PlanetaryAssault_MissionType_Title>Assalto Planetario</Content_PlanetaryAssault_MissionType_Title>
  <Content_StationAssault_MissionType_Title>Assalto alla Stazione Spaziale</Content_StationAssault_MissionType_Title>
  <Content_Breakthrough_MissionType_Title>Sfondamento</Content_Breakthrough_MissionType_Title>
  <Content_Assassination_MissionType_Title>Assassinio</Content_Assassination_MissionType_Title>
  <Content_DataRecovery_MissionType_Title>Recupero Dati</Content_DataRecovery_MissionType_Title>
  <Content_Shipyard_Title>cantiere navale</Content_Shipyard_Title>
  <Content_Frigate_Title>fregata</Content_Frigate_Title>
  <Content_Destroyer_Title>distruttore</Content_Destroyer_Title>
  <Content_LightCruiserClass_Title>incrociatore leggero</Content_LightCruiserClass_Title>
  <Content_CruiserClass_Title>incrociatore</Content_CruiserClass_Title>
  <Content_BattleCruiserClass_Title>incrociatore da battaglia</Content_BattleCruiserClass_Title>
  <Content_BattleshipClass_Title>nave da battaglia</Content_BattleshipClass_Title>
  <Content_TransportShip_Title>Nave da Trasporto</Content_TransportShip_Title>
  <Content_FireShip_Title>nave incendiaria</Content_FireShip_Title>
  <Content_SpaceStation_Title>stazione spaziale</Content_SpaceStation_Title>
  <Content_DefencePlatform_Title>piattaforma difensiva</Content_DefencePlatform_Title>
  <Content_Blackstone_Title> fortezza blackstone</Content_Blackstone_Title>
  <Content_PlanetKiller_Title>planet killer</Content_PlanetKiller_Title>
  <Content_ExpShip_Title>nave sperimentale</Content_ExpShip_Title>
  <Content_EscortClass_Title>nave da scorta</Content_EscortClass_Title>
  <Content_LineClass_Title>nave di linea </Content_LineClass_Title>
  <Content_AdmiralClass_Title>nave ammiraglia</Content_AdmiralClass_Title>
  <Content_Transport_Title>trasportatore</Content_Transport_Title>
  <Content_RamShip_Title>nave ariete</Content_RamShip_Title>
  <Content_AttackShip_Title>nave d'attacco</Content_AttackShip_Title>
  <Content_Gunship_Title>cannoniera</Content_Gunship_Title>
  <Content_Raider_Title>predone</Content_Raider_Title>
  <Content_CaracWindow_Hull_Title>Integrità Scafo</Content_CaracWindow_Hull_Title>
  <Content_CaracWindow_Hull_Content> Se raggiunge il 15% del totale, la nave è pesantemente danneggiata.\nSe raggiunge lo 0, la nave è distrutta.</Content_CaracWindow_Hull_Content>
  <Content_CaracWindow_Shield_Title>Scudo</Content_CaracWindow_Shield_Title>
  <Content_CaracWindow_Shield_Content>Si rigenera lentamente del 2% per secondo se la nave non viene colpita per 10 secondi.\nSi ricarica lentamente del 2% per secondo quando esaurito.</Content_CaracWindow_Shield_Content>
  <Content_CaracWindow_Speed_Title>Velocità</Content_CaracWindow_Speed_Title>
  <Content_CaracWindow_Speed_Content>Definisce la velocità della tua nave.</Content_CaracWindow_Speed_Content>
  <Content_CaracWindow_Rotation_Title>Rotazione</Content_CaracWindow_Rotation_Title>
  <Content_CaracWindow_Rotation_Content>Definisce l'abilità della nave di ruotarsi in una nuova direzione.</Content_CaracWindow_Rotation_Content>
  <Content_CaracWindow_Detection_Title>Rilevamento</Content_CaracWindow_Detection_Title>
  <Content_CaracWindow_Detection_Content>I Blip nel suo raggio vengono identificati.\nI Vasselli nascosti vengono rivelati e identificati fino a quando rimaranno in questa distanza.</Content_CaracWindow_Detection_Content>
  <Content_CaracWindow_TroopValue_Title>Valore Truppe</Content_CaracWindow_TroopValue_Title>
  <Content_CaracWindow_TroopValue_Content>Definisce la possibilità in percentuale della nave  di resistere alle Azioni d'Assalto.</Content_CaracWindow_TroopValue_Content>
  <Content_CaracWindow_Turrets_Title>Torrette</Content_CaracWindow_Turrets_Title>
  <Content_CaracWindow_Turrets_Content>Ogni torretta ha il 35%  di possibilità di intercettare siluri e ordinanze in {0} unità di raggio.\nI siluri intercettati sono distrutti.le ordinanza intercettate perdono una navicella casuale.\nLe chance di intercettazione possono variare a seconda del bersaglio.\nOgni torretta alza il Valore Truppe di 1 punto, ma solo contro i abbordaggi.\nPer ogni 100 punti integrità scafo persi, la nave perde una torretta.</Content_CaracWindow_Turrets_Content>
  <Content_CaracWindow_armour_Title>Corazza</Content_CaracWindow_armour_Title>
  <Content_CaracWindow_armour_Content>Indica le possibilità di negare attacchi in arrivo. Il valore definisce l'armatura Frontale/Laterale/Posteriore.</Content_CaracWindow_armour_Content>
  <Content_WeaponWindow_Damage_Title>Danno:</Content_WeaponWindow_Damage_Title>
  <Content_WeaponWindow_Range_Title>Raggio:</Content_WeaponWindow_Range_Title>
  <Content_WeaponWindow_Cadency_Title>Tempo di ricarica:</Content_WeaponWindow_Cadency_Title>
  <Content_WeaponWindow_Critics_Title>Danno Critico:</Content_WeaponWindow_Critics_Title>
  <Content_Difficulty_IronMan_Title>Iron man</Content_Difficulty_IronMan_Title>
  <Content_Difficulty_Title>Difficoltà</Content_Difficulty_Title>
  <Content_Difficulty_Easy_Title>Facile</Content_Difficulty_Easy_Title>
  <Content_Difficulty_Normal_Title>Normale</Content_Difficulty_Normal_Title>
  <Content_Difficulty_Hard_Title>Difficile</Content_Difficulty_Hard_Title>
  <Content_Difficulty_Heroic_Title>Eroica</Content_Difficulty_Heroic_Title>
  <Content_Option_Low_Title>Bassa</Content_Option_Low_Title>
  <Content_Option_Medium_Title>Media</Content_Option_Medium_Title>
  <Content_Option_High_Title>Alta</Content_Option_High_Title>
  <Content_Option_Epic_Title>Epica</Content_Option_Epic_Title>
  <Content_Option_Custom_Title>Custom</Content_Option_Custom_Title>
  <Content_Connected_Title>Connesso</Content_Connected_Title>
  <Content_Unconnected_Title>Non connesso</Content_Unconnected_Title>
  <Content_NotConnected_Title>Non conessa</Content_NotConnected_Title>
  <Content_ConnexionWaiting_Title>In attesa di connessione</Content_ConnexionWaiting_Title>
  <Content_Connecting_Title>Connetendo…</Content_Connecting_Title>
  <Content_ConnectionError_Title>Errore di conessione</Content_ConnectionError_Title>
  <Audio_Error_Title>Errore</Audio_Error_Title>
  <Audio_Error_Content>Nessun dispositivo audio rilevato. Per favore, verifica se la scheda audio è abilitata.</Audio_Error_Content>
  <Content_SkillSlot_Title> Slot Abilità</Content_SkillSlot_Title>
  <Content_SkillSlots_Title>Slot Abilità</Content_SkillSlots_Title>
  <Content_Points_Title>Punti</Content_Points_Title>
  <Content_SkillSlotAvailable_Title>Slot Abilità Vuoto</Content_SkillSlotAvailable_Title>
  <Content_SkillSlotAvailable_Content>La nave ha uno Slot Abilità disponibile.
È possibile inserirne una con il pannello Abilità.</Content_SkillSlotAvailable_Content>
  <Content_UpgradeSlotAvailable_Title>Slot Miglioramenti vuoto</Content_UpgradeSlotAvailable_Title>
  <Content_UpgradeSlotAvailable_Content>La nave ha uno slot Miglioramenti disponibile.
È possibile inserirne uno con il pannello Miglioramenti.</Content_UpgradeSlotAvailable_Content>
  <Content_Cancel_Content>Cancella</Content_Cancel_Content>
  <Content_Search_Content>Cerca</Content_Search_Content>
  <Content_FleetSelection_Title>Selezione Flotta</Content_FleetSelection_Title>
  <Content_InviteAPlayer_Title>Invita un giocatore</Content_InviteAPlayer_Title>
  <Content_KickPlayer_Title>Kick giocatore</Content_KickPlayer_Title>
  <Content_Next_Title>Prossimo</Content_Next_Title>
  <Content_MatchFound_Content>Una partita è stata trovata</Content_MatchFound_Content>
  <Content_KP_Content>KP</Content_KP_Content>
  <Content_PTS_Content>Pts</Content_PTS_Content>
  <Content_YouDisco_Content>Sei stato disconesso</Content_YouDisco_Content>
  <Content_HeDisco_Content>{0} sono stati disconessi</Content_HeDisco_Content>
  <Content_MissionData_ObjectifText_Target>Bersaglio</Content_MissionData_ObjectifText_Target>
  <Content_MissionData_ObjectifText_Data>Recupero Dati</Content_MissionData_ObjectifText_Data>
  <Content_MissionData_ObjectifText_Defend>Difendi</Content_MissionData_ObjectifText_Defend>
  <Content_CapitulatedEnemy>Il vigliacco avversario ha capitolato</Content_CapitulatedEnemy>
  <Content_CapitulatedEnemyTeam>La vigliacca squadra nemica ha capitolato</Content_CapitulatedEnemyTeam>
  <Content_YouCapitulated>Hai capitolato di fronte al nemico</Content_YouCapitulated>
  <Content_YouCapitulatedTeam>La tua squadra ha capitolato di fronte al nemico</Content_YouCapitulatedTeam>
  <Content_HostDisconnected>L'Host del gioco si è disconesso</Content_HostDisconnected>
  <Content_DefeatCampaign>Il Settore Gotico è perduto. E per il tuo fallimento,ti attende l'esecuzione...</Content_DefeatCampaign>
  <Content_AllOnAlly>La tua intera flotta è stata distrutta. Il tuo alleato combatte da solo, ma potrebbe invertire l'andamento della battaglia. </Content_AllOnAlly>
  <Content_Watch_Button>Guarda</Content_Watch_Button>
  <Content_CampaignSaved>Campagna salvata</Content_CampaignSaved>
  <Content_CampaignLost>Campagna persa</Content_CampaignLost>
  <Content_WarningNewVersion>Una nuova versione disponibile</Content_WarningNewVersion>
  <Content_NewVersionPortMaw>Una nuova versione del gioco è disponibile. Esci dal gioco per permettere a Steam di scaricarla. Il Multigiocatore sarà disattivato fino a quando non aggiorni il gioco.</Content_NewVersionPortMaw>
  <Content_NewVerionMainMenu>Una nuova versione del gioco è disponibile. Esci dal gioco per permettere a Steam di scaricarla.</Content_NewVerionMainMenu>
  <Content_LeaveGroup_Title>Lascia il Gruppo</Content_LeaveGroup_Title>
  <Content_LeaveCustom_Title>Lascia partita Custom</Content_LeaveCustom_Title>
  <Content_JoinGame_Title>Unisciti alla Partita</Content_JoinGame_Title>
  <Content_HostGame_Title>Ospita una Partita</Content_HostGame_Title>
  <Content_DeployedMines_Title>Dispiegamento mine</Content_DeployedMines_Title>
  <Content_OnePlayerDisconnect_Title>Almeno un giocatore si è disconesso. La sessione è stata terminata.</Content_OnePlayerDisconnect_Title>
  <Content_ErrorOccuredOp_Title>Si è verificato un errore.</Content_ErrorOccuredOp_Title>
  <Content_Outdated_Title>Versioni di gioco non corrispondenti</Content_Outdated_Title>
  <Content_IronManDef_Title>Nella modalità  Iron Man non puoi salvare la partita. Un salvataggio automatico avverrà all'inizio e alla fine di ogni missione cosi come alla fine di ogni turno. .\nSii cauto nelle tue scelte, in quanto saranno definitive.\n\nAttenzione: l'autosalvataggio dell'inizio della missione considera la missione come persa di default.</Content_IronManDef_Title>
  <Content_LostInWarpTT_Content>Una nave persa nel Warp non può essere utilizzata per un turno.</Content_LostInWarpTT_Content>
  <Content_UnableToCreateSteam_Content>Inabile nel creare una sessione di Steam.</Content_UnableToCreateSteam_Content>
  <Content_GameFull_Title>La partita a cui hai provato ad unirti è piena.</Content_GameFull_Title>
  <Loading_Tip_Beg_Tip1>Anche se perdi una battaglia, guadagnerai comunque della Fama e esperienza per il tuo Ammiraglio.</Loading_Tip_Beg_Tip1>
  <Loading_Tip_Beg_Tip2>I bersagli di Assassinio sono sempre navi Ammiraglie.</Loading_Tip_Beg_Tip2>
  <Loading_Tip_Beg_Tip3> I Dati da recuperare hanno sempre origine da una nave Ammiraglia.</Loading_Tip_Beg_Tip3>
  <Loading_Tip_Beg_Tip4>Lance e Zzap colpiscono sempre e considerano l'armatura nemica al 25%.</Loading_Tip_Beg_Tip4>
  <Loading_Tip_Beg_Tip5>Perdere una nave è costoso. Non esitare a disingaggiare con un Salto Warp.</Loading_Tip_Beg_Tip5>
  <Loading_Tip_Beg_Tip6>Le riparazioni di navi distrutte o pesantemente danneggiate possono essere accelerate usando Fama.</Loading_Tip_Beg_Tip6>
  <Loading_Tip_Beg_Tip7>Una nave persa nel Warp non sarà disponibile per una data durata.</Loading_Tip_Beg_Tip7>
  <Loading_Tip_Beg_Tip8> Le Flotte dell'Imperium e del Caos sono perfette per i principianti.</Loading_Tip_Beg_Tip8>
  <Loading_Tip_Beg_Tip9>Fai salire di livello il tuo  Ammiraglio per sbloccare navi più potenti per le tue flotte.</Loading_Tip_Beg_Tip9>
  <Loading_Tip_Beg_Tip10>Facendo salire di livello i tuoi capitani sbloccherai più slot Miglioramenti per le loro navi.</Loading_Tip_Beg_Tip10>
  <Loading_Tip_Beg_Tip11>Ogni nave ha torrette difensive che hanno la possibilità di distruggere i siluri nemici, navi d'attacco e navi d'assalto.</Loading_Tip_Beg_Tip11>
  <Loading_Tip_Beg_Tip12>Non esitare a specializzare le tue navi in precisi ruoli grazie a miglioramenti e abilità.</Loading_Tip_Beg_Tip12>
  <Loading_Tip_Beg_Tip13>Gli Ordini Speciali sono potenti ma temporanei Buff adatti a varie situazioni.</Loading_Tip_Beg_Tip13>
  <Loading_Tip_Beg_Tip14>"Ricaricare!" è un Ordine Speciale che riduce i tempi di ricarica e accelera il riempimento della calibrazione del combustibile.</Loading_Tip_Beg_Tip14>
  <Loading_Tip_Beg_Tip15>"Miratelo!" è un Ordine Speciale che aumenta sia la precisione sia le possibilità di critico.</Loading_Tip_Beg_Tip15>
  <Loading_Tip_Beg_Tip16>"Prepararsi all'Impatto!" diminuisce la precisione nemica e aumenta l'armatura della nave.</Loading_Tip_Beg_Tip16>
  <Loading_Tip_Beg_Tip17>"Corsa Silenziosa"  nasconde la presenza della tua nave dagli scanner a lungo raggio per ideali attacchi furtivi.</Loading_Tip_Beg_Tip17>
  <Loading_Tip_Beg_Tip18>La calibrazione del combustibile permette manovre speciali. Gestirla con cura è più efficace del usarla tutta e aspettare che si riempia.</Loading_Tip_Beg_Tip18>
  <Loading_Tip_Beg_Tip19>La velocità della navi da Scorta e il loro basso costo le rende ideali per compiti di ricognizione o per indebolire il nemico per le navi da Linea.</Loading_Tip_Beg_Tip19>
  <Loading_Tip_Beg_Tip20>le navi da Scorta sono spendibili: le puoi sempre rimpiazzare nelle tue flotte e non hanno bisogno di riparazioni.</Loading_Tip_Beg_Tip20>
  <Loading_Tip_Beg_Tip21>Il pannello Comportamento ha un sistema di auto puntamento che puoi impostare. Usalo se micro gestire la tua flotta è troppo difficile.</Loading_Tip_Beg_Tip21>
  <Loading_Tip_Beg_Tip22>Cliccando con il destro su una abilità la imposta sul Lancio Automatico. Verrà quindi usata in automatico sotto specifiche condizioni.</Loading_Tip_Beg_Tip22>
  <Loading_Tip_Beg_Tip23>Premi [SpaceBar]  per rallentare il gioco. Ti fornirà tempo per pensare, pianificare e ordinare le tue navi.</Loading_Tip_Beg_Tip23>
  <Loading_Tip_Beg_Tip24>Ami molto Battlefleet? Per trovare amici e nemici, o per condividere strategie e atti eroici vai su http://forum.battlefleetgothic-armada.com/</Loading_Tip_Beg_Tip24>
  <Loading_Tip_Beg_Tip25>Cliccando su una nave nemica ne impostare il valore di priorità. Con  Priorità 1 verrà bersagliata per prima, con Priorità 4 per ultima.</Loading_Tip_Beg_Tip25>
  <Loading_Tip_Beg_Tip26>Accedi a una versione più dettagliata per alcuni tooltips e informazioni in gioco premendo ALT.</Loading_Tip_Beg_Tip26>
  <Loading_Tip_Beg_Tip27>ALT  può essere usato in gioco per vedere le dimensioni e gli effetti di Gas e Campi di Asteroidi.</Loading_Tip_Beg_Tip27>
  <Loading_Tip_Beg_Tip28>L'armatura ti dà la possibilità di negare i danni bloccando i colpi</Loading_Tip_Beg_Tip28>
  <Loading_Tip_Beg_Tip29>Usa [SpaceBar] per rallentare il tempo in maniera di gestire la tua flotta più efficamente.</Loading_Tip_Beg_Tip29>
  <Loading_Tip_Adv_Tip1>Giustizia un capitano insubordinato per prevenire che la sua navi si disingaggi.</Loading_Tip_Adv_Tip1>
  <Loading_Tip_Adv_Tip2>Un valore di scafo basso e la perdita di navi può innescare una insubordinazione.</Loading_Tip_Adv_Tip2>
  <Loading_Tip_Adv_Tip3>Velocità e movimento sono vitali per una flotta Eldar.</Loading_Tip_Adv_Tip3>
  <Loading_Tip_Adv_Tip4>le navi dei Orki sono davvero deboli da lontano. Più si avvicinano , più migliorano.</Loading_Tip_Adv_Tip4>
  <Loading_Tip_Adv_Tip5>Un ammutinamento può indebolire severamente le tue navi. Usa Radunarsi per evitare questa penalità sulle navi insubordinate.</Loading_Tip_Adv_Tip5>
  <Loading_Tip_Adv_Tip6>I Danni Critici danneggiano le navi disabilitando parti essenziali. Danni Critici temporanei possono essere riparati con l'abilità Riparazioni d'Emergenza.</Loading_Tip_Adv_Tip6>
  <Loading_Tip_Adv_Tip7>Un Danno Critico può innescare fiamme, che causano danni allo scafo nel corso del tempo.</Loading_Tip_Adv_Tip7>
  <Loading_Tip_Adv_Tip8>Le Riparazioni d'Emergenza non rigenerano solo i punti scafo, ma spengono anche le fiamme.</Loading_Tip_Adv_Tip8>
  <Loading_Tip_Adv_Tip9>Speronare navi più leggere è una efficente e provata tattica.</Loading_Tip_Adv_Tip9>
  <Loading_Tip_Adv_Tip10>Le squadre di bombardieri e i siluri ignorano i scudi, il che li rende utili contro navi dotate di forti scudi.</Loading_Tip_Adv_Tip10>
  <Loading_Tip_Adv_Tip11>Gli elementi ambientali possono essere usati per ottenere vantaggi sul nemico.</Loading_Tip_Adv_Tip11>
  <Loading_Tip_Adv_Tip12>Per ogni 100 punti scafo persi, una nave perde una torretta difensiva, indebolendosi sempre di più.</Loading_Tip_Adv_Tip12>
  <Loading_Tip_Adv_Tip13>Alcune missioni hanno insolite zone di dispiegamento. Assicurati di includere questo fattore nelle tue strategie.</Loading_Tip_Adv_Tip13>
  <Loading_Tip_Adv_Tip14>Alcune missioni sono più semplici con specifici dispiegamenti. Prova a dividere le tue navi da trasporto per incrementare la loro sopravvivenza.</Loading_Tip_Adv_Tip14>
  <Loading_Tip_Adv_Tip15>Le bombe sono pericolose, ma visibili e facilmente evitabili se usi le manovre per scappare dal loro raggio di azione.</Loading_Tip_Adv_Tip15>
  <Loading_Tip_Adv_Tip16>Imposta il comportamento automatico della tua nave per usare al meglio le sue armi e capacità.</Loading_Tip_Adv_Tip16>
  <Loading_Tip_Adv_Tip17>Micro gestire i movimenti della tua flotta e i suoi bersagli per reagire al nemico migliora grandemente la sua efficenza.</Loading_Tip_Adv_Tip17>
  <Loading_Tip_Adv_Tip18>Puoi creare una serie di spostamenti della tua nave premendo Shift mentre dai gli ordini di movimento. Questo è utile per aggirare i campi di asteroidi e iniziare manovre a tenaglia.</Loading_Tip_Adv_Tip18>
  <Loading_Tip_Adv_Tip19>Le navi non hanno armi nella parte posteriore, quindi fai attenzione a non farti circondare.</Loading_Tip_Adv_Tip19>
  <Loading_Tip_Adv_Tip20>Usare manovre speciali rivelerà la tua nave... Usa questo per attirare il nemico in una trappola!</Loading_Tip_Adv_Tip20>
  <Loading_Tip_Adv_Tip21>Se migliori i tuoi sistemi d'arma, non dimenticare di configurare adeguatamente il comportamento da combattimento per ottenere il meglio dalle tue navi.</Loading_Tip_Adv_Tip21>
  <Loading_Tip_Adv_Tip22>Usando il pannello Comportamento, puoi decidere che lato mostrare al nemico. Se le tue armi sono disabilitate a dritta, mostragli le armi di babordo.</Loading_Tip_Adv_Tip22>
  <Loading_Tip_Adv_Tip23>Le navi dell'Imperium sono progettare per affrontare pesante fuoco nemico prima di rilasciare le proprie armi laterali. Per questo, la loro armatura frontale è più spessa.</Loading_Tip_Adv_Tip23>
  <Loading_Tip_Adv_Tip24>La... peculiare progettazione delle navi Orke tende a lasciare l'armatura posteriore più sottile.</Loading_Tip_Adv_Tip24>
  <Loading_Tip_Adv_Tip25>Se il tuo arsenale è più forte sulla prua, o se hai perso le tue armi laterali , configura il comportamento della nave per favorire il combattimento frontale.</Loading_Tip_Adv_Tip25>
  <Loading_Tip_Adv_Tip26>Ami molto Battlefleet? Per trovare amici e nemici, o per condividere strategie e atti eroici vai su http://forum.battlefleetgothic-armada.com/</Loading_Tip_Adv_Tip26>
  <Loading_Tip_Adv_Tip27>Cliccando su una nave nemica ti permette di selezionare il sottosistema su cui focalizzare i colpi. Focalizzare i colpi su un sottosistema incrementa le possibilità di un danno critico.</Loading_Tip_Adv_Tip27>
  <Loading_Tip_Exp_Tip1>Speronamento, Avanti Tutta e Prepararsi all'impatto sono una combo mortale.</Loading_Tip_Exp_Tip1>
  <Loading_Tip_Exp_Tip2>A causa della loro mancanza di scudi e alla loro predisposizione ai Danni Critici, gli Eldar sono vulnerabili ai Attacchi Fulminei.</Loading_Tip_Exp_Tip2>
  <Loading_Tip_Exp_Tip3>I siluri Orki possono non essere quello che sembrano:  vengono impiegati anche come dispositivi d'abbordaggio!</Loading_Tip_Exp_Tip3>
  <Loading_Tip_Exp_Tip4>I Micro Salti nel Warp teletrasportano una nave nel suo raggio di rilevamento. Prova a migliorare il raggio di rilevamento per aumentare l'efficacia di questa abilità.</Loading_Tip_Exp_Tip4>
  <Loading_Tip_Exp_Tip5>Seppure difficile, è possibile intercettare il fuoco nemico per proteggere le navi più importanti.</Loading_Tip_Exp_Tip5>
  <Loading_Tip_Exp_Tip6>Il valore tattico della navi da Scorta non va trascurato, neppure in partite di alto livello.</Loading_Tip_Exp_Tip6>
  <Loading_Tip_Exp_Tip7>Gli Eldar sono immuni alle eruzioni solari, rendendoli mortali quando questi eventi accadono.</Loading_Tip_Exp_Tip7>
  <Loading_Tip_Exp_Tip8>Abbordando con successo si annullano i salti Warp condannando spesso le navi abbordate alla distruzione.</Loading_Tip_Exp_Tip8>
  <Loading_Tip_Exp_Tip9>C'è sempre spazio ai miglioramenti! Molte capacità sono solo uso abile di abilità: facili da usare, difficili da padroneggiare!</Loading_Tip_Exp_Tip9>
  <Loading_Tip_Exp_Tip10>Ordini nemici , quali siluri, bombardieri e vascelli possono essere fermati con gli squadroni di caccia.</Loading_Tip_Exp_Tip10>
  <Loading_Tip_Exp_Tip11>Le bombe lavorano bene insieme. Inizia con una bomba Stasi, sopprimi gli scudi con una Bomba Distrutrice e porta devastazione con una Bomba Plasma.</Loading_Tip_Exp_Tip11>
  <Loading_Tip_Exp_Tip12>Un nemico cieco è una facile preda. Prova a combinare "Corsa Silenziosa" con il Disturbatore di Auguri.</Loading_Tip_Exp_Tip12>
  <Loading_Tip_Exp_Tip13>Non sottostimare il Navigatore del tuo equipaggio. Essere capaci di ritirarsi velocemente e senza penalità è un prezioso vantaggio.</Loading_Tip_Exp_Tip13>
  <Loading_Tip_Exp_Tip14>Gli Eldar si affidano ai motori ma sono vulnerabili ai danni critici. Per compensare, hanno tre differenti motori, ognuno che fornisce un terzo della potenza.</Loading_Tip_Exp_Tip14>
  <Loading_Tip_Exp_Tip15>Sii prudente contro gli Orki. A differenza degli altri, non hanno differenti modelli per ogni classe, ma sono tutte modificabili e differenti a lato di abilità.</Loading_Tip_Exp_Tip15>
  <Loading_Tip_Exp_Tip16>I Favori sono visibili sulle navi. Usa questo per indovinare il ruolo delle navi e affrontarle efficaciamente.</Loading_Tip_Exp_Tip16>
  <Loading_Tip_Exp_Tip17> Il miglioramento Corazza Distrettuale è meglio usarlo sulle navi in prima linea, spesso abbordate, o su navi che usano estensivamente i propri sotto sistemi.</Loading_Tip_Exp_Tip17>
  <Loading_Tip_Exp_Tip18>I miglioramenti danno diversi bonus che possono essere complementari. Prova a aumentare il raggio delle tue Lancie e il rendimento della camera di combustione per creare un Schermigliator</Loading_Tip_Exp_Tip18>
  <Loading_Tip_Exp_Tip19>A volte, è meglio lasciare fuggire il nemico per concentrarsi velocemente su un'altro bersaglio.  Il distruggere è un mezzo, non il fine.</Loading_Tip_Exp_Tip19>
  <Loading_Tip_Exp_Tip20>Una nave senza armi non è completamente inutile. Può ritirarsi per evitare la distruzione, ma puoi usarla come scudo... O come Ariete.</Loading_Tip_Exp_Tip20>
  <Loading_Tip_Exp_Tip21>I Squadroni sono deboli contre le torrette difensive. Se possibile, preferisci bersagli isolati con un chiaro accesso che navi asseragliate assieme.</Loading_Tip_Exp_Tip21>
  <Loading_Tip_Exp_Tip22>Ami molto Battlefleet? Per trovare amici e nemici, o per condividere strategie e atti eroici vai su http://forum.battlefleetgothic-armada.com/</Loading_Tip_Exp_Tip22>
  <StellarMap_Deployments_Info_Title>Dispiegamenti rimanenti:</StellarMap_Deployments_Info_Title>
  <StellarMap_CurrentTurn_Info_Title>Turno {0}</StellarMap_CurrentTurn_Info_Title>
  <StellarMap_ArtifactsWindow_Title>Speciali</StellarMap_ArtifactsWindow_Title>
  <StellarMap_EyeOfNight_Tooltip_Title>Occhio della Notte</StellarMap_EyeOfNight_Tooltip_Title>
  <StellarMap_EyeOfNight_Possessed_Tooltip_Content>L'Occhio della Notte è in possesso dell'Imperium ed è stato assicurato da parte dell'Inquisizione.</StellarMap_EyeOfNight_Possessed_Tooltip_Content>
  <StellarMap_EyeOfNight_Active_Tooltip_Content>L'Occhio della Notte reagisce con la Tempesta Warp e ne indebolisce gli effetti del 50%.</StellarMap_EyeOfNight_Active_Tooltip_Content>
  <StellarMap_EyeOfNight_Lost_Tooltip_Content>L'Occhio della Notte è nella stretta di Abaddon. L'Imperatore ci protegga.</StellarMap_EyeOfNight_Lost_Tooltip_Content>
  <StellarMap_HandOfDarkness_Tooltip_Title>Mano dell'Oscurità</StellarMap_HandOfDarkness_Tooltip_Title>
  <StellarMap_HandOfDarkness_Possessed_Tooltip_Content>La Mano dell'Oscurità è in possesso dell'Imperium ed è stata assicurata da parte dell'Inquisizione.</StellarMap_HandOfDarkness_Possessed_Tooltip_Content>
  <StellarMap_HandOfDarkness_Active_Tooltip_Content>La Mano dell'Oscurità reagisce alla presenza di Flotte del Caos. Le forze del Caos hanno una ridotta possibilità di lanciare più attacchi.</StellarMap_HandOfDarkness_Active_Tooltip_Content>
  <StellarMap_HandOfDarkness_Lost_Tooltip_Content>La Mano dell'Oscurità è caduta sotto il controllo del Caos. Chi sà dire come influirà sul futuro del settore...?</StellarMap_HandOfDarkness_Lost_Tooltip_Content>
  <StellarMap_WarpStorm_Tooltip_Title>Tempesta Warp</StellarMap_WarpStorm_Tooltip_Title>
  <StellarMap_WarpStorm_Active_Tooltip_Content>Una Tempesta Warp sta imperversando sul Settore Gotico, rendendo i salti Warp perfino più pericolosi, agendo inoltre sui scafi delle navi e sulle difficoltà dei sistemi.</StellarMap_WarpStorm_Active_Tooltip_Content>
  <StellarMap_BlackstoneFortressesWindow_Title> Fortezze Blackstone</StellarMap_BlackstoneFortressesWindow_Title>
  <StellarMap_BlackstoneFortressesWindow_Tooltip_Content>Di origine sconosciuta e dotate di immenso potere, le Fortezze Blackstone vigilano sul Settore Gotico da prima che l'Imperium dell'Uomo lo scoprisse. </StellarMap_BlackstoneFortressesWindow_Tooltip_Content>
  <StellarMap_BlackstoneFortress_Tooltip_Title>Fortezza Blackstone {0}</StellarMap_BlackstoneFortress_Tooltip_Title>
  <StellarMap_BlackstoneFortress_Tooltip_Content>Questa antica Fortezza Blackstone è situata nel  {0} sottosettore, orbitando attorno al  {1} sistema.</StellarMap_BlackstoneFortress_Tooltip_Content>
  <StellarMap_WorldsWindows_Title>Proprietà Mondo</StellarMap_WorldsWindows_Title>
  <StellarMap_World_ForgeWorld_Tooltip_Title>Mondo Forgia</StellarMap_World_ForgeWorld_Tooltip_Title>
  <StellarMap_World_ForgeWorld_Tooltip_Content>Come il loro nome suggerisce, i Mondi Forgia sono interi pianeti dedicati allo solo scopo di fabbricare vari prodotti per l'Imperium dell'Uomo, dalle abitazioni ai devastanti Titani, dai colpi per Requiem ai corazzati pesanti, tutto monitorato dall'Adeptus Mechanicus.</StellarMap_World_ForgeWorld_Tooltip_Content>
  <StellarMap_World_ForgeWorld_Tooltip_Data>Ogni Mondo Forgia perso incrementa i costi dei Miglioramenti del  {0}%\n\nPenalità Corrente: Costo Miglioramenti: +{1}%</StellarMap_World_ForgeWorld_Tooltip_Data>
  <StellarMap_World_HiveWorld_Tooltip_Title>Mondi Prodotti Base</StellarMap_World_HiveWorld_Tooltip_Title>
  <StellarMap_World_HiveWorld_Tooltip_Content> I Mondi Formicaio provvedono la manodopera, i Mondi Agricoli forniscono il cibo, e i Mondi Miniera forniscono i minerali che permettono all'Imperium dell'Umanità di resistere nel tempo e nello spazio.</StellarMap_World_HiveWorld_Tooltip_Content>
  <StellarMap_World_HiveWorld_Tooltip_Data>Ogni Mondo Prodotto base perduto riduce la Fama guadagnata del {0}%\n\nPenalità corrente: Fama guadagnata: {1}%</StellarMap_World_HiveWorld_Tooltip_Data>
  <StellarMap_World_HiveWorldSpec_Tooltip_Title>Mondo Formicaio</StellarMap_World_HiveWorldSpec_Tooltip_Title>
  <StellarMap_World_HiveWorldSpec_Tooltip_Content>I Mondi Formicaio sono enormi pianeti colonizzati con il solo scopo di ospitare i fedeli seguaci dell'Imperatore. Costellati di grossi Formicai che contengono milioni di vite, essi sono i terreni di recrutamento dell'Imperium.</StellarMap_World_HiveWorldSpec_Tooltip_Content>
  <StellarMap_World_AgriWorld_Tooltip_Title>Mondo Agricolo</StellarMap_World_AgriWorld_Tooltip_Title>
  <StellarMap_World_AgriWorld_Tooltip_Content>Interamente dedicati alla produzione di carne e verdure per altri mondi, i Mondi Agricoli sono i granai dell'Imperium, e come tali , sono importanti bersagli per i suoi nemici: sia che muoia in guerra o per fame un uomo muore lo stesso.</StellarMap_World_AgriWorld_Tooltip_Content>
  <StellarMap_World_MiningWorld_Tooltip_Title>Mondo Minerario</StellarMap_World_MiningWorld_Tooltip_Title>
  <StellarMap_World_MiningWorld_Tooltip_Content>Per sostenere i costi di questa guerra attorno alla galassia, l'Imperium esamina ogni roccia fluttuante e planetoide ricco di minerali e li svuota delle loro preziose risorse per usarle nella fabbricazione di munizioni per sostenere le armi e nei muri per proteggere l'uomo.</StellarMap_World_MiningWorld_Tooltip_Content>
  <StellarMap_World_ScholaProgenium_Tooltip_Title>Scuola Progenium</StellarMap_World_ScholaProgenium_Tooltip_Title>
  <StellarMap_World_ScholaProgenium_Tooltip_Content>Sotto il dominio dell'Adeptus Ministorum, i pianeti noti come Scuola Progenium ospitano vasti complessi nei quali le prossime generazioni di Ufficiali Imperiali e Amministratori vengono istruiti.</StellarMap_World_ScholaProgenium_Tooltip_Content>
  <StellarMap_World_ScholaProgenium_Tooltip_Data>Ogni Scuola Progenium  perduto riduce l'Esperienza del Capitano ottenuta del  {0}%\n\nPenalità Corrente: Esperienza Capitano guadagnata: {1}%</StellarMap_World_ScholaProgenium_Tooltip_Data>
  <StellarMap_World_PortalWorld_Tooltip_Title>Mondi Portale</StellarMap_World_PortalWorld_Tooltip_Title>
  <StellarMap_World_PortalWorld_Tooltip_Content>Posizionati in adeguati luoghi, e usati frequentemente per provvedere "sicure" vie attraverso il Warp per le flotte, i Mondi Portale sono risorse vitali per chiunque desideri muoversi velocemente e efficaciamente attraverso il territorio.</StellarMap_World_PortalWorld_Tooltip_Content>
  <StellarMap_World_PortalWorld_Tooltip_Data>Ogni Mondo Portale perduto riduce le possibilità di un Schieramento bonus del  {0}%\n\nPossibilità Schieramento Bonus: {1}%</StellarMap_World_PortalWorld_Tooltip_Data>
  <StellarMap_World_SpaceStation_Tooltip_Title>Stazione Spaziale</StellarMap_World_SpaceStation_Tooltip_Title>
  <StellarMap_World_SpaceStation_Tooltip_Content>Enormi strutture pensate per supportare e rifornire intere flotte da guerra durante i loro viaggi per la galassia, ogni Stazione Spaziale è equipaggiata con ogni attrezzo possibile per la manutenzione dei vasselli.</StellarMap_World_SpaceStation_Tooltip_Content>
  <StellarMap_World_SpaceStation_Tooltip_Data>Ogni Stazione Spaziale perduta incremente i costi di Riparazione del  {0}%.\n\nPenalità Corrente: Costi Riparazione: +{1}%</StellarMap_World_SpaceStation_Tooltip_Data>
  <StellarMap_World_CardinalWorld_Tooltip_Title>Mondi Cardinale</StellarMap_World_CardinalWorld_Tooltip_Title>
  <StellarMap_World_CardinalWorld_Tooltip_Content>Considerati terreni sacri e classificati come mondi Santuario, questi pianeti sono completamente dedicati al Culto Imperiale e spesso vigilano sulla gerarchia dell' Ecclesiarchia del settore. Sono una testimonianza del potere dell'Imperatore.</StellarMap_World_CardinalWorld_Tooltip_Content>
  <StellarMap_World_CardinalWorld_Tooltip_Data>Penalità:  Per ogni Mondo Cardinale perso, le possibilità di Rivolta aumentano.</StellarMap_World_CardinalWorld_Tooltip_Data>
  <StellarMap_World_PenalWorld_Tooltip_Title>Mondo Penale</StellarMap_World_PenalWorld_Tooltip_Title>
  <StellarMap_World_PenalWorld_Tooltip_Content>Il concentrare ogni criminale di ogni pianeta di un settore crea un  Mondo Penale dove il peggio dell'Imperium finisce. Non essendo al di là di ogni redenzione come i servi del Caos, gli viene spesso offertà la possibilità di pentirsi attraverso il servizio in una legione penale contro i nemici dell'umanità.</StellarMap_World_PenalWorld_Tooltip_Content>
  <StellarMap_World_PenalWorld_Tooltip_Data>Ogni Mondo Penale perso ti dà  -{0}%  al Valore Truppe di tutte le navi.\n\nPenalità Corrente: Valore Truppe delle navi: {1}%</StellarMap_World_PenalWorld_Tooltip_Data>
  <StellarMap_World_InquisitBast_Tooltip_Title>Bastione dell'Inquisizione</StellarMap_World_InquisitBast_Tooltip_Title>
  <StellarMap_World_InquisitBast_Tooltip_Content>Sono pianeti reclamati dall'Inquisizione per fornire una base per i loro sforzi contro i nemici dell'umanità.</StellarMap_World_InquisitBast_Tooltip_Content>
  <StellarMap_World_InquisitBast_Tooltip_Data>Una missione vittoriosa su questo mondo ti garantisce punti Reputazione per l'Inquisizione, riducendone i costi dei favori.</StellarMap_World_InquisitBast_Tooltip_Data>
  <StellarMap_World_OmniTemple_Tooltip_Title>Tempio dell'Omnissia</StellarMap_World_OmniTemple_Tooltip_Title>
  <StellarMap_World_OmniTemple_Tooltip_Content>Più che semplici Mondi Forgia, i Templi dell'Omnissia sono sacri per i Tecno-preti, e ospitano molti dei loro rituali secreti.</StellarMap_World_OmniTemple_Tooltip_Content>
  <StellarMap_World_OmniTemple_Tooltip_Data>Una missione vittoriosa su questo mondo ti garantisce punti Reputazione per l'Adeptus Mechanicus, riducendone i costi dei favori.</StellarMap_World_OmniTemple_Tooltip_Data>
  <StellarMap_ThreatWindow_Title>Minacce</StellarMap_ThreatWindow_Title>
  <StellarMap_Threat_Ork_Tooltip_Title>Minaccia Orka</StellarMap_Threat_Ork_Tooltip_Title>
  <StellarMap_Threat_Ork_Tooltip_Content>Gli Orki sono una razza ferale e belligerante da non prendere alla leggera. Con ogni mondo conquistato, i loro numeri salgono. Con ogni sistema saccheggiato, la loro sete di sangue aumenta.\n\nAttenzione: Più sistemi gli Orki controllano, più saranno proni a lanciare nuovi attacchi.</StellarMap_Threat_Ork_Tooltip_Content>
  <StellarMap_Threat_Eldar_Tooltip_Title>Minaccia Eldar</StellarMap_Threat_Eldar_Tooltip_Title>
  <StellarMap_Threat_Eldar_Tooltip_Content>Gli Eldar  sono loschi, veloci predoni che puntano mondi vulnerabili per assicurarsi passaggi o per contribuire a qualche sconosciuto, incomprensibile disegno.\n\nAttenzione: Più sistemi gli Eldar controllano, più saranno proni a lanciare nuovi attacchi.</StellarMap_Threat_Eldar_Tooltip_Content>
  <StellarMap_Threat_Chaos_Tooltip_Title>Minaccia Caos</StellarMap_Threat_Chaos_Tooltip_Title>
  <StellarMap_Threat_Chaos_Tooltip_Content>Traditori dell'Imperium dell'umanità che obbediscono ciecamente ai Poteri Perniciosi, l'armata del Caos della 12th Crociata di Abaddon è guidata dalla follia e dall'odio. \n\nAttenzione: Più sistemi le forze del Caos controllano, più saranno proni a lanciare nuovi attacchi.</StellarMap_Threat_Chaos_Tooltip_Content>
  <StellarMap_ReputationWindow_Title>Reputazione</StellarMap_ReputationWindow_Title>
  <StellarMap_Reputation_Astartes_Title>Adeptus Astartes</StellarMap_Reputation_Astartes_Title>
  <StellarMap_Reputation_Inquisition_Title>Inquisizione</StellarMap_Reputation_Inquisition_Title>
  <StellarMap_Reputation_Navy_Title>Marina Imperiale</StellarMap_Reputation_Navy_Title>
  <StellarMap_Reputation_Mecanicus_Title>Adeptus Mechanicus</StellarMap_Reputation_Mecanicus_Title>
  <StellarMap_Reputation_Content>Una Reputazione presso questa fazione riduce i costi dei loro favori.</StellarMap_Reputation_Content>
  <StellarMap_GoToPortMaw_Button>Vai alla Stazione Port Maw</StellarMap_GoToPortMaw_Button>
  <StellarMap_QuickSave_Button>Salvataggio Rapido</StellarMap_QuickSave_Button>
  <StellarMap_EndTurn_Button>Fine Turno</StellarMap_EndTurn_Button>
  <StellarMap_ChoicePanel_Choose_Title>Fai una scelta</StellarMap_ChoicePanel_Choose_Title>
  <StellarMap_ChoicePanel_Accept_Button>Accetta</StellarMap_ChoicePanel_Accept_Button>
  <StellarMap_ChoicePanel_Deny_Button>Rifiuta</StellarMap_ChoicePanel_Deny_Button>
  <StellarMap_ChoicePanel_Ok_Button>Ok</StellarMap_ChoicePanel_Ok_Button>
  <StellarMap_WorldLost_Title>Mondi Perduti</StellarMap_WorldLost_Title>
  <StellarMap_NoMoreDeployment_Title>Nessun dispiegamento disponibile</StellarMap_NoMoreDeployment_Title>
  <StellarMap_PriorityMission_Title>Missione Prioritaria</StellarMap_PriorityMission_Title>
  <StellarMap_SpecialMission_Title>Missione Speciale</StellarMap_SpecialMission_Title>
  <StellarMap_Exterminatus_Title>Exterminatus</StellarMap_Exterminatus_Title>
  <StellarMap_Nemesis_Title>Nemesi</StellarMap_Nemesis_Title>
  <StellarMap_XPForNextLevel_Title>Punti XP richiesti per il prossimo livello: {0} XP</StellarMap_XPForNextLevel_Title>
  <StellarMap_Alliance_Navy_Title>Alleanza con la Marina Imperiale</StellarMap_Alliance_Navy_Title>
  <StellarMap_Alliance_SpaceMarines_Title>Alleanza con gli Space Marine</StellarMap_Alliance_SpaceMarines_Title>
  <StellarMap_Alliance_EldarCorsair_Title>Alleanza con i Corsari Eldar</StellarMap_Alliance_EldarCorsair_Title>
  <StellarMap_Attack_Title>Attacco</StellarMap_Attack_Title>
  <StellarMap_Defence_Title>Difesa</StellarMap_Defence_Title>
  <Briefing_MainPanel_Adversary_Chaos_Tooltip_Title>Flotta del Caos</Briefing_MainPanel_Adversary_Chaos_Tooltip_Title>
  <Briefing_MainPanel_Adversary_Chaos_Tooltip_Content>Il nemico è composto da vasselli del Caos</Briefing_MainPanel_Adversary_Chaos_Tooltip_Content>
  <Briefing_MainPanel_Adversary_Ork_Tooltip_Title>Armata Orka</Briefing_MainPanel_Adversary_Ork_Tooltip_Title>
  <Briefing_MainPanel_Adversary_Ork_Tooltip_Content>Il nemico è composto da navi Orkesche</Briefing_MainPanel_Adversary_Ork_Tooltip_Content>
  <Briefing_MainPanel_Adversary_Eldar_Tooltip_Title>Corsari Eldar</Briefing_MainPanel_Adversary_Eldar_Tooltip_Title>
  <Briefing_MainPanel_Adversary_Eldar_Tooltip_Content>Il nemico è composto da vasselli dei Eldar</Briefing_MainPanel_Adversary_Eldar_Tooltip_Content>
  <Briefing_MainPanel_Adversary_Seditious_Tooltip_Title>Forze Sediziose</Briefing_MainPanel_Adversary_Seditious_Tooltip_Title>
  <Briefing_MainPanel_Adversary_Seditious_Tooltip_Content>Il nemico è composto da navi Imperiali</Briefing_MainPanel_Adversary_Seditious_Tooltip_Content>
  <Briefing_RewardPanel_Reward_Title>Ricompensa</Briefing_RewardPanel_Reward_Title>
  <Briefing_RewardPanel_Victorious_Title>Se sei vittorioso.</Briefing_RewardPanel_Victorious_Title>
  <Briefing_RewardPanel_Defeated_Title>Se vieni sconfitto.</Briefing_RewardPanel_Defeated_Title>
  <Briefing_RewardPanel_Destroyed_Title>al costo delle navi nemiche distrutte.</Briefing_RewardPanel_Destroyed_Title>
  <Briefing_RewardPanel_Crippled_Title>al costo delle navi nemiche pesantemente danneggiate.</Briefing_RewardPanel_Crippled_Title>
  <Briefing_RewardPanel_Nemesis_Title>per ogni nemesi distrutta</Briefing_RewardPanel_Nemesis_Title>
  <Briefing_RewardPanel_EldarOff_Title>per aver sterminato la piaga Eldar</Briefing_RewardPanel_EldarOff_Title>
  <Briefing_RewardPanel_EldrathainDead_Title>per avere ucciso il Principe Eldar </Briefing_RewardPanel_EldrathainDead_Title>
  <Briefing_RewardPanel_OrkOff_Title>per aver sterminato la minaccia Orka</Briefing_RewardPanel_OrkOff_Title>
  <Briefing_ObjectivePanel_Objectives_Title>Obiettivi</Briefing_ObjectivePanel_Objectives_Title>
  <Briefing_IntelPanel_Intel_Title>Informazioni</Briefing_IntelPanel_Intel_Title>
  <Briefing_Launch_Button>Parti</Briefing_Launch_Button>
  <Briefing_Explanation_CruiserClash_Attack_Content>Una flotta nemica sta assilando un sistema vicino. Se attacchiamo subito, avremo una opportunità per ridure la presenza nemica nel Settore Gotico.</Briefing_Explanation_CruiserClash_Attack_Content>
  <Briefing_Explanation_CruiserClash_Defence_Content>Una piccola forza esploratrice è stata distrutta da una flotta nemica. I rapporti indicano che le navi nemiche si stanno muovendo nella nostra direzione</Briefing_Explanation_CruiserClash_Defence_Content>
  <Briefing_Explanation_Convoy_Attack_Content>Abbiamo scoperto un convoglio nemico che trasporta importanti risorse. La rotta del convoglio passa attraverso questo sistema, quindi possiamo attaccarlo!</Briefing_Explanation_Convoy_Attack_Content>
  <Briefing_Explanation_Convoy_Defence_Content>Un convoglio è in viaggio per il mio mondo con diverse importanti risorse a bordo.Per favore, proteggete le mie navi!</Briefing_Explanation_Convoy_Defence_Content>
  <Briefing_Explanation_PlanetaryAssault_Attack_Content>le nostre truppe stanno combattendo le truppe di terra nemiche su un pianeta in questo sistema. Abbiamo bisogno dell'assistenza della tua flotta per completare la conquista di quel mondo.</Briefing_Explanation_PlanetaryAssault_Attack_Content>
  <Briefing_Explanation_PlanetaryAssault_Defence_Content>Il mio mondo sta venendo sopraffatto dalle truppe nemiche! La tua flotta è l'unica speranza per il mio mondo per invertire la tendenza della battaglia a terra.</Briefing_Explanation_PlanetaryAssault_Defence_Content>
  <Briefing_Explanation_StationAssault_Attack_Content>Una delle nostra stazioni spaziali è caduta in mano nemica. Chiediamo che tu riconquisti l'installazione, o se è necessario, la distruggi.</Briefing_Explanation_StationAssault_Attack_Content>
  <Briefing_Explanation_StationAssault_Defence_Content>Messaggio d'Emergenza! Una delle nostre stazioni spaziali è sotto attacco nemico! Richiediamo assistenza!</Briefing_Explanation_StationAssault_Defence_Content>
  <Briefing_Explanation_Breakthrough_Attack_Content>La tua flotta deve spezzare il blocco nemico. Fino a quando il blocco esisterà, la Marina Imperiale non può operare liberamente in questo sistema.</Briefing_Explanation_Breakthrough_Attack_Content>
  <Briefing_Explanation_Breakthrough_Defence_Content>Una flotta nemica sta minacciando di irrompere attraverso il nostro blocco! Per favore, distruggi queste navi prima che raggiungano il mio pianeta.</Briefing_Explanation_Breakthrough_Defence_Content>
  <Briefing_Explanation_Assassination_Attack_Content>I miei agenti hanno identificato un ufficiale nemico di alto rango di cui dobbiamo occuparci.</Briefing_Explanation_Assassination_Attack_Content>
  <Briefing_Explanation_Assassination_Defence_Content>Abbiamo intercettato una trasmissione nemica che marchia la tua nave per la distruzione. Il nemico ha segnato il tuo vassello come un bersaglio prioritario.</Briefing_Explanation_Assassination_Defence_Content>
  <Briefing_Explanation_Recovery_Attack_Content>Informazioni vitali si trovano a bordo di una nave nemica. Recupera questi dati a ogni costo.</Briefing_Explanation_Recovery_Attack_Content>
  <Briefing_Explanation_Recovery_Defence_Content>Navi nemiche sono in rotta per la tua posizione. L'obiettivo nemico è ottenere certi dati custoditi nei cogitatori della tua nave.</Briefing_Explanation_Recovery_Defence_Content>
  <Briefing_Explanation_SpaceMarine_Alliance_Content>Richiediamo rinforzi della Marina Imperiale. Dobbiamo attaccare e cogliere il nemico impreparato.</Briefing_Explanation_SpaceMarine_Alliance_Content>
  <Briefing_Explanation_ImperialNavy_Alliance_Content>Propongo una alleanza fra la nostre due forze. Insieme, possiamo distruggere significative forze nemiche.</Briefing_Explanation_ImperialNavy_Alliance_Content>
  <Briefing_Explanation_Eldar_Alliance_Content>Le mie forze stanno attacando il nemico. Il tuo aiuto non è richiesto... ma può essere apprezzato.</Briefing_Explanation_Eldar_Alliance_Content>
  <Briefing_Explanation_Mechanicus_Alliance_Content>Uno dei nostri Mondi Forgia è sotto la minaccia di una flotta nemica. Richiediamo l'assistenza immediata della flotta.</Briefing_Explanation_Mechanicus_Alliance_Content>
  <Briefing_Explanation_Inquisition_Alliance_Content>Navi nemiche stanno puntando a un sistema contenente importanti reliquie custodite dall'Inquisizione. Non lasciare che questi eretici e xeno dissacrino terreno imperiale! </Briefing_Explanation_Inquisition_Alliance_Content>
  <Briefing_HeadUp_Incoming_Content>Trasmissione in Arrivo</Briefing_HeadUp_Incoming_Content>
  <Briefing_HeadUp_From_Content>Da:</Briefing_HeadUp_From_Content>
  <Briefing_HeadUp_Threat>Minaccia:</Briefing_HeadUp_Threat>
  <Briefing_HeadUp_SystemStat_Content>Status sistema: </Briefing_HeadUp_SystemStat_Content>
  <Briefing_HeadUp_Exterm_Content>Exterminatus in corso</Briefing_HeadUp_Exterm_Content>
  <Briefing_HeadUp_Threatened_Content>Minacciati</Briefing_HeadUp_Threatened_Content>
  <Briefing_HeadUp_Overrun_Content>Soprafatti</Briefing_HeadUp_Overrun_Content>
  <BattleReport_Victorious_Title>vittoriosi</BattleReport_Victorious_Title>
  <BattleReport_Defeated_Title>sconfitti</BattleReport_Defeated_Title>
  <BattleReport_RenownEarned_Title>Fama guadagnata</BattleReport_RenownEarned_Title>
  <BattleReport_Victory_Title>Vittoria:</BattleReport_Victory_Title>
  <BattleReport_Defeat_Title>Sconfitta:</BattleReport_Defeat_Title>
  <BattleReport_EnemyShipDestroyed_Title>Navi nemiche distrutte:</BattleReport_EnemyShipDestroyed_Title>
  <BattleReport_EnemyShipCrippled_Title>Navi nemiche danneggiate:</BattleReport_EnemyShipCrippled_Title>
  <BattleReport_Upkeep_Title>Sostentamento Flotta:</BattleReport_Upkeep_Title>
  <BattleReport_StatusReport_Title>Rapporto status delle Navi da Linea</BattleReport_StatusReport_Title>
  <BattleReport_GameDuration_Title>Durata Gioco: </BattleReport_GameDuration_Title>
  <BattleReport_GotEye_Title>Hai ottenuto l'Occhio della Notte</BattleReport_GotEye_Title>
  <BattleReport_GotHand_Title>Hai ottenuto la Mano dell'Oscurità </BattleReport_GotHand_Title>
  <BattleReport_AstartesReputation_Title>Hai guadagnato reputazione presso i Adeptus Astartes</BattleReport_AstartesReputation_Title>
  <BattleReport_NavyReputation_Title>Hai guadagnato reputazione presso la Marina Imperiale</BattleReport_NavyReputation_Title>
  <BattleReport_InquisitionReputation_Title>Hai guadagnato reputazione presso l'Inquisizione</BattleReport_InquisitionReputation_Title>
  <BattleReport_MechanicusReputation_Title>Hai guadagnato reputazione presso l'Adeptus Mechanicus</BattleReport_MechanicusReputation_Title>
  <BattleReport_HeavilyDamage_Title>Pesantemente Danneggiata</BattleReport_HeavilyDamage_Title>
  <BattleReport_ShipDestroyed_Title>Nave Distrutta</BattleReport_ShipDestroyed_Title>
  <BattleReport_ShipDestroyed_Content>Una nave distrutta non otterrà alcuna esperienza da questa battaglia.</BattleReport_ShipDestroyed_Content>
  <BattleReport_LostInWarp_Title>Persa nel Warp</BattleReport_LostInWarp_Title>
  <BattleReport_LVLUP_Title>LVL UP</BattleReport_LVLUP_Title>
  <BattleReport_WorldLostPenalty_Title>Penalità Mondi Perduti</BattleReport_WorldLostPenalty_Title>
  <BattleReport_NemesisReward_Title>Ricompensa Nemesi</BattleReport_NemesisReward_Title>
  <Briefing_Campaign_Tuto2_Objective_Content>Imposta una imboscata per una nave sediziosa.</Briefing_Campaign_Tuto2_Objective_Content>
  <Briefing_Campaign_Tuto3_Objective_Content>Difendi il convoglio dai Pirati Orki.</Briefing_Campaign_Tuto3_Objective_Content>
  <Briefing_Campaign_SeizeThePlans_Objective_Content>Ruba le informazioni dalla Nave Ammiraglia del Caos.</Briefing_Campaign_SeizeThePlans_Objective_Content>
  <Briefing_Campaign_HoldingOnToHand_Objective_Content>Difendi il mondo della Mano dall'invasione del Caos.</Briefing_Campaign_HoldingOnToHand_Objective_Content>
  <Briefing_Campaign_Resistance_Objective_Content>Ferma la flotta nemica prima che raggiunga il mondo della Mano.</Briefing_Campaign_Resistance_Objective_Content>
  <Briefing_Campaign_TroubleWithTheEldar_Objective_Content>Distruggi l'Ammiraglia Eldar e respingi i corsari.</Briefing_Campaign_TroubleWithTheEldar_Objective_Content>
  <Briefing_Campaign_TheEyeOfNight_Objective_Content>Aiuta le forze di terra dell'Inquisizione a ottenere e mettere al sicuro l'Occhio della Notte.</Briefing_Campaign_TheEyeOfNight_Objective_Content>
  <Briefing_Campaign_SeizingTheEye_Objective_Content>Annienta una Stazione Spaziale del Caos e recupera l'Occhio dai Rottami.</Briefing_Campaign_SeizingTheEye_Objective_Content>
  <Briefing_Campaign_CounterAttack_Objective_Content>Proteggi la nave dell'Inquisitore mentre si prepara alla fuga.</Briefing_Campaign_CounterAttack_Objective_Content>
  <Briefing_Campaign_ChaosAttack_Objective_Content>Aiuta la fazione alleata ad affrontare le forze del Caos.</Briefing_Campaign_ChaosAttack_Objective_Content>
  <Briefing_Campaign_TheBattleOfOrar_Objective_Content>Aiuta il Capitano Compel Bast a difendere Orar da una violenta flotta del Caos.</Briefing_Campaign_TheBattleOfOrar_Objective_Content>
  <Briefing_Campaign_Lukitar_Objective_Content>Proteggi la stazione spaziale di Lukitar da una fortezza Blackstone e dalla sua flotta del Caos.</Briefing_Campaign_Lukitar_Objective_Content>
  <Briefing_Campaign_Negotiations_Objective_Content>Proteggi la flotta Eldar e respingi gli Orki.</Briefing_Campaign_Negotiations_Objective_Content>
  <Briefing_Campaign_AnticipatingTheBetrayalA_Objective_Content>Sotto consiglio di Eldrathain, arresta o distruggi il presunto capitano sedizioso e la sua flotta.</Briefing_Campaign_AnticipatingTheBetrayalA_Objective_Content>
  <Briefing_Campaign_AnticipatingTheBetrayalB_Objective_Content>Proteggi  Elyas Okar dalla flotta Eldar che cerca il suo fato.</Briefing_Campaign_AnticipatingTheBetrayalB_Objective_Content>
  <Briefing_Campaign_DistresSignal_Objective_Content>Proteggi il Cancello della  Rete dei Eldar da una vasta flotta del Caos.</Briefing_Campaign_DistresSignal_Objective_Content>
  <Briefing_Campaign_AttackTheWebwayPortal_Objective_Content>Proteggi la  Lance of Lukitar  da ondate di Eldar per distruggere il Cancello della Rete.</Briefing_Campaign_AttackTheWebwayPortal_Objective_Content>
  <Briefing_Campaign_TheTrap_Objective_Content>Intrappola una nave Ammiraglia Orka per rubare dati sulla posizione della base dei Orki.</Briefing_Campaign_TheTrap_Objective_Content>
  <Briefing_Campaign_TheTrap_Objective2_Content>Saranno fornite navi da trasporto speciali, riempite di esplosivo.</Briefing_Campaign_TheTrap_Objective2_Content>
  <Briefing_Campaign_MarkTheBeast_Objective_Content>Abborda la nave ammiraglia per installare il dispositivo, e forzala a saltare nel Warp.</Briefing_Campaign_MarkTheBeast_Objective_Content>
  <Briefing_Campaign_TheHunt_Objective_Content>Distruggi il relitto spaziale Kolossus!</Briefing_Campaign_TheHunt_Objective_Content>
  <Briefing_Campaign_PlanetKiller_Objective_Content>Affronta Abaddon e la sua ammiraglia e constringilo a fare un salto Warp.</Briefing_Campaign_PlanetKiller_Objective_Content>
  <Briefing_Campaign_BattleOfGethsemane_Objective_Content>Resisti contro le forze del Caos, e finiscile.</Briefing_Campaign_BattleOfGethsemane_Objective_Content>
  <Briefing_Campaign_BattleOfSchindlegeit_Objective_Content>Altre flotte del Caos... Distruggile tutte cosi come il loro padrone Abaddon!</Briefing_Campaign_BattleOfSchindlegeit_Objective_Content>
  <Briefing_Campaign_Tuto1_Name_Objective_Content>Ascensione</Briefing_Campaign_Tuto1_Name_Objective_Content>
  <Briefing_Campaign_Tuto2_Name_Objective_Content>Test della fede</Briefing_Campaign_Tuto2_Name_Objective_Content>
  <Briefing_Campaign_OrksAttack_Name_Objective_Content>Attacco dei Orki</Briefing_Campaign_OrksAttack_Name_Objective_Content>
  <Briefing_Campaign_SeizeThePlans_Name_Objective_Content>Ottieni i Piani</Briefing_Campaign_SeizeThePlans_Name_Objective_Content>
  <Briefing_Campaign_HoldingOnToHand_Name_Objective_Content>Detieni la Mano</Briefing_Campaign_HoldingOnToHand_Name_Objective_Content>
  <Briefing_Campaign_Resistance_Name_Objective_Content>Resistenza</Briefing_Campaign_Resistance_Name_Objective_Content>
  <Briefing_Campaign_TWTE_Name_Objective_Content>Guai con gli Eldar</Briefing_Campaign_TWTE_Name_Objective_Content>
  <Briefing_Campaign_TEON_Name_Objective_Content>L'Occhio della Notte</Briefing_Campaign_TEON_Name_Objective_Content>
  <Briefing_Campaign_STE_Name_Objective_Content>Ottieni l'Occhio</Briefing_Campaign_STE_Name_Objective_Content>
  <Briefing_Campaign_CounterAttack_Name_Objective_Content>Contro Attacco</Briefing_Campaign_CounterAttack_Name_Objective_Content>
  <Briefing_Campaign_Orar_Name_Objective_Content>La battaglia di Orar</Briefing_Campaign_Orar_Name_Objective_Content>
  <Briefing_Campaign_Lukitar_Name_Objective_Content>Lukitar</Briefing_Campaign_Lukitar_Name_Objective_Content>
  <Briefing_Campaign_Gethsemane_Name_Objective_Content>La battaglia di Gethsemane</Briefing_Campaign_Gethsemane_Name_Objective_Content>
  <Briefing_Campaign_Negotiations_Name_Objective_Content>Negoziati</Briefing_Campaign_Negotiations_Name_Objective_Content>
  <Briefing_Campaign_ATBProtectCaptain_Name_Objective_Content>Proteggi il capitano</Briefing_Campaign_ATBProtectCaptain_Name_Objective_Content>
  <Briefing_Campaign_ATBConfrontCaptain_Name_Objective_Content>Affronta il capitano</Briefing_Campaign_ATBConfrontCaptain_Name_Objective_Content>
  <Briefing_Campaign_AOTW_Name_Objective_Content>Attacco alla Rete</Briefing_Campaign_AOTW_Name_Objective_Content>
  <Briefing_Campaign_DistressSignal_Name_Objective_Content>Segnale di distretto</Briefing_Campaign_DistressSignal_Name_Objective_Content>
  <Briefing_Campaign_TheTrap_Name_Objective_Content>La Trappola</Briefing_Campaign_TheTrap_Name_Objective_Content>
  <Briefing_Campaign_MarkTheBeast_Name_Objective_Content>Il Marchio della Bestia</Briefing_Campaign_MarkTheBeast_Name_Objective_Content>
  <Briefing_Campaign_TheHunt_Name_Objective_Content>La Caccia</Briefing_Campaign_TheHunt_Name_Objective_Content>
  <Briefing_Campaign_Schindelgeist_Name_Objective_Content>La battaglia di  Schindlegeist</Briefing_Campaign_Schindelgeist_Name_Objective_Content>
  <Briefing_Campaign_ThePlanetKiller_Name_Objective_Content>La Planet Killer</Briefing_Campaign_ThePlanetKiller_Name_Objective_Content>
  <Briefing_Other_Deathmatch_Objective_Content>Distruggi o fai disingaggiare la flotta nemica!</Briefing_Other_Deathmatch_Objective_Content>
  <Briefing_Other_Convoy_Attack_Objective_Content>Distruggi più della metà delle navi da trasporto.</Briefing_Other_Convoy_Attack_Objective_Content>
  <Briefing_Other_Convoy_Defend_Objective_Content>Fai raggiungere a più della metà delle navi da trasporto la zona di dispiegamento nemica.</Briefing_Other_Convoy_Defend_Objective_Content>
  <Briefing_Other_PlanetaryAssault_Attack_Objective_Content>Raggiungi sufficienti obiettivi in tempo con le navi appropriate.</Briefing_Other_PlanetaryAssault_Attack_Objective_Content>
  <Briefing_Other_PlanetaryAssault_Defend_Objective_Content>Impedisci all'attacante di raggiungere abbastanza obiettivi in tempo con le navi appropriate.</Briefing_Other_PlanetaryAssault_Defend_Objective_Content>
  <Briefing_Other_StationAssault_Attack_Objective_Content>Distruggi la stazione spaziale nemica prima dello scadere del tempo.</Briefing_Other_StationAssault_Attack_Objective_Content>
  <Briefing_Other_StationAssault_Defend_Objective_Content>Proteggi la stazione spaziale fino allo scadere del tempo.</Briefing_Other_StationAssault_Defend_Objective_Content>
  <Briefing_Other_Assassination_Attack_Objective_Content>Distruggi la nave bersaglio prima dello scadere del tempo.</Briefing_Other_Assassination_Attack_Objective_Content>
  <Briefing_Other_Assassination_Defend_Objective_Content>Proteggi la nave bersaglio fino allo scadere del tempo o fagli compiere un Salto Warp.</Briefing_Other_Assassination_Defend_Objective_Content>
  <Briefing_Other_DataRecovery_Attack_Objective_Content>Recupera i dati con un'Azione d'Assalto e compi un salto Warp con essi.</Briefing_Other_DataRecovery_Attack_Objective_Content>
  <Briefing_Other_DataRecovery_Defend_Objective_Content>Custodisci o riprendi i dati e compi un salto Warp con essi.</Briefing_Other_DataRecovery_Defend_Objective_Content>
  <Briefing_Other_Breakthrough_Attack_Objective_Content>Distruggi le piattaforme difensive e invia abbastanza Navi da Linea dietro le linee nemiche.</Briefing_Other_Breakthrough_Attack_Objective_Content>
  <Briefing_Other_Breakthrough_Defend_Objective_Content>Proteggi le piattaforme difensive fino allo scadere del tempo o distruggi abbastanza Navi da Linea nemiche.</Briefing_Other_Breakthrough_Defend_Objective_Content>
  <Briefing_Other_AllMissionsbutDeathmatch_Objective_Content>O distruggi/Fai disingaggiare la flotta nemica.</Briefing_Other_AllMissionsbutDeathmatch_Objective_Content>
  <Briefing_Intel_Spacesector_Objective_Content>La battaglia inizierà in {0}.</Briefing_Intel_Spacesector_Objective_Content>
  <Briefing_Intel_PlanetKiller_Objective_Content>La nave ammiraglia di Abaddon, La Planet Killer, prenderà parte alla battaglia. Stai attento!</Briefing_Intel_PlanetKiller_Objective_Content>
  <Briefing_Intel_BlackFortress_Objective_Content>Una possente Fortezza Blackstone sotto controllo nemico prenderà parte alla battaglia!</Briefing_Intel_BlackFortress_Objective_Content>
  <Briefing_Intel_AstartesAlliance_Objective_Content>Una flotta dei Space Marine ti aiuterà in questa battaglia.</Briefing_Intel_AstartesAlliance_Objective_Content>
  <Briefing_Intel_ImpNavAlliance_Objective_Content>Una flotta della Marina Imperiale ti aiuterà in questa battaglia.</Briefing_Intel_ImpNavAlliance_Objective_Content>
  <Briefing_Intel_EldarAlliance_Objective_Content>Una flotta dei Eldar ti aiuterà in questa battaglia.</Briefing_Intel_EldarAlliance_Objective_Content>
  <Briefing_Intel_FinalBattle_Objective_Content>Una enorme flotta del Caos sta convergendo nel sistema! Assicurati ti preparare bene le tue migliori navi!</Briefing_Intel_FinalBattle_Objective_Content>
  <Briefing_Intel_EnemyReinforcement_Objective_Content>Rinforzi nemici attesi.</Briefing_Intel_EnemyReinforcement_Objective_Content>
  <Briefing_Intel_SchindlegeistInfinite_Objective_Content>Le navi del Caos sembrano innumerebili! Meglio concentrarsi sulla testa del mostro.</Briefing_Intel_SchindlegeistInfinite_Objective_Content>
  <Briefing_Intel_Exterminatus_Objective_Content>Perdere questa battaglia segnerà una sentenza di morte su questo mondo.</Briefing_Intel_Exterminatus_Objective_Content>
  <Briefing_Intel_NemesisDetected_Objective_Content>Una leggendaria nave del Caos è stata avvistata. Aspettati una dura sfida!</Briefing_Intel_NemesisDetected_Objective_Content>
  <Briefing_Intel_2NemesisInEndBattle_Objective_Content>Avvistate navi Nemesi. Esse peggioreranno una già dura sfida...</Briefing_Intel_2NemesisInEndBattle_Objective_Content>
  <Game_ProperNoun_Subsector_Bhein_Title>Bhein Morr</Game_ProperNoun_Subsector_Bhein_Title>
  <Game_ProperNoun_Subsector_Gheth_Title>Gethsemane</Game_ProperNoun_Subsector_Gheth_Title>
  <Game_ProperNoun_Subsector_Cyclop_Title>Cyclops Cluster</Game_ProperNoun_Subsector_Cyclop_Title>
  <Game_ProperNoun_Subsector_PortMaw_Title>Port Maw</Game_ProperNoun_Subsector_PortMaw_Title>
  <Game_ProperNoun_Subsector_Lysa_Title>Lysades</Game_ProperNoun_Subsector_Lysa_Title>
  <Game_ProperNoun_Subsector_Orar_Title>Orar</Game_ProperNoun_Subsector_Orar_Title>
  <Game_ProperNoun_Subsector_Quin_Title>Quinrox Sound</Game_ProperNoun_Subsector_Quin_Title>
  <Game_ProperNoun_System_BheinKrool_Title>Krool</Game_ProperNoun_System_BheinKrool_Title>
  <Game_ProperNoun_System_BheinKharlos_Title>Kharlos</Game_ProperNoun_System_BheinKharlos_Title>
  <Game_ProperNoun_System_BheinBeinMorr_Title>Bhein Morr</Game_ProperNoun_System_BheinBeinMorr_Title>
  <Game_ProperNoun_System_BheinElysium_Title>Elysium</Game_ProperNoun_System_BheinElysium_Title>
  <Game_ProperNoun_System_BheinOechalia_Title>Oechalia</Game_ProperNoun_System_BheinOechalia_Title>
  <Game_ProperNoun_System_BheinMastado_Title>Mastado</Game_ProperNoun_System_BheinMastado_Title>
  <Game_ProperNoun_System_BheinLuxor_Title>Luxor</Game_ProperNoun_System_BheinLuxor_Title>
  <Game_ProperNoun_System_BheinStanivar_Title>Stanivar</Game_ProperNoun_System_BheinStanivar_Title>
  <Game_ProperNoun_System_BheinDuran_Title>Duran</Game_ProperNoun_System_BheinDuran_Title>
  <Game_ProperNoun_System_BheinFularis_Title>Fularis</Game_ProperNoun_System_BheinFularis_Title>
  <Game_ProperNoun_System_BheinBalaam_Title>Balaam</Game_ProperNoun_System_BheinBalaam_Title>
  <Game_ProperNoun_System_CyclCCX104_Title>CCX-104</Game_ProperNoun_System_CyclCCX104_Title>
  <Game_ProperNoun_System_CyclDenerair_Title>Denerair</Game_ProperNoun_System_CyclDenerair_Title>
  <Game_ProperNoun_System_CyclThanet_Title>Thanet</Game_ProperNoun_System_CyclThanet_Title>
  <Game_ProperNoun_System_CyclMisere_Title>Misere</Game_ProperNoun_System_CyclMisere_Title>
  <Game_ProperNoun_System_CyclMezoa_Title>Mezoa</Game_ProperNoun_System_CyclMezoa_Title>
  <Game_ProperNoun_System_CyclMoab_Title>Moab</Game_ProperNoun_System_CyclMoab_Title>
  <Game_ProperNoun_System_CyclNumitor_Title>Numitor</Game_ProperNoun_System_CyclNumitor_Title>
  <Game_ProperNoun_System_CyclHalemnet_Title>Halemnet</Game_ProperNoun_System_CyclHalemnet_Title>
  <Game_ProperNoun_System_CyclRebo_Title>Rebo</Game_ProperNoun_System_CyclRebo_Title>
  <Game_ProperNoun_System_CyclN'man_Title>N'man</Game_ProperNoun_System_CyclN'man_Title>
  <Game_ProperNoun_System_CyclPlatea_Title>Platea</Game_ProperNoun_System_CyclPlatea_Title>
  <Game_ProperNoun_System_CyclVerstap_Title>Verstap</Game_ProperNoun_System_CyclVerstap_Title>
  <Game_ProperNoun_System_QuinPhroti_Title>Phroti</Game_ProperNoun_System_QuinPhroti_Title>
  <Game_ProperNoun_System_QuinMelos_Title>Melos</Game_ProperNoun_System_QuinMelos_Title>
  <Game_ProperNoun_System_QuinThera_Title>Thera</Game_ProperNoun_System_QuinThera_Title>
  <Game_ProperNoun_System_QuinNaxos_Title>Naxos</Game_ProperNoun_System_QuinNaxos_Title>
  <Game_ProperNoun_System_QuinBrigia_Title>Brigia</Game_ProperNoun_System_QuinBrigia_Title>
  <Game_ProperNoun_System_QuinLoac_Title>Loac</Game_ProperNoun_System_QuinLoac_Title>
  <Game_ProperNoun_System_QuinSavaven_Title>Savaven</Game_ProperNoun_System_QuinSavaven_Title>
  <Game_ProperNoun_System_QuinCorilia_Title>Corilia</Game_ProperNoun_System_QuinCorilia_Title>
  <Game_ProperNoun_System_QuinDelos_Title>Delos</Game_ProperNoun_System_QuinDelos_Title>
  <Game_ProperNoun_System_QuinEziam_Title>Eziam</Game_ProperNoun_System_QuinEziam_Title>
  <Game_ProperNoun_System_GethGath_Title>Gath</Game_ProperNoun_System_GethGath_Title>
  <Game_ProperNoun_System_GethLashattau_Title>Lashattau</Game_ProperNoun_System_GethLashattau_Title>
  <Game_ProperNoun_System_GethToyaTama_Title>Toya-Tama</Game_ProperNoun_System_GethToyaTama_Title>
  <Game_ProperNoun_System_GethGethsemane_Title>Gethsemane</Game_ProperNoun_System_GethGethsemane_Title>
  <Game_ProperNoun_System_GethFier_Title>Fier</Game_ProperNoun_System_GethFier_Title>
  <Game_ProperNoun_System_GethCherys_Title>Cherys</Game_ProperNoun_System_GethCherys_Title>
  <Game_ProperNoun_System_GethAFR74_Title>AFR-74</Game_ProperNoun_System_GethAFR74_Title>
  <Game_ProperNoun_System_GethZpandex_Title>Zpandex</Game_ProperNoun_System_GethZpandex_Title>
  <Game_ProperNoun_System_GethYamaEnda_Title>Yama Enda</Game_ProperNoun_System_GethYamaEnda_Title>
  <Game_ProperNoun_System_GethErebus_Title>Erebus</Game_ProperNoun_System_GethErebus_Title>
  <Game_ProperNoun_System_GethDrakulu_Title>Drakulu</Game_ProperNoun_System_GethDrakulu_Title>
  <Game_ProperNoun_System_LysaTarantis_Title>Tarantis</Game_ProperNoun_System_LysaTarantis_Title>
  <Game_ProperNoun_System_LysaSicyon_Title>Sicyon</Game_ProperNoun_System_LysaSicyon_Title>
  <Game_ProperNoun_System_LysaSkagerrak_Title>Skagerrak</Game_ProperNoun_System_LysaSkagerrak_Title>
  <Game_ProperNoun_System_LysaSaviour_Title>Saviour</Game_ProperNoun_System_LysaSaviour_Title>
  <Game_ProperNoun_System_LysaBladen_Title>Bladen</Game_ProperNoun_System_LysaBladen_Title>
  <Game_ProperNoun_System_LysaCorlini_Title>Corlini</Game_ProperNoun_System_LysaCorlini_Title>
  <Game_ProperNoun_System_LysaSchindlgeist_Title>Schindlegeist</Game_ProperNoun_System_LysaSchindlgeist_Title>
  <Game_ProperNoun_System_LysaVindalex_Title>Vindalex</Game_ProperNoun_System_LysaVindalex_Title>
  <Game_ProperNoun_System_LysaBoetia_Title>Boetia</Game_ProperNoun_System_LysaBoetia_Title>
  <Game_ProperNoun_System_LysaCoimbra_Title>Coimbra</Game_ProperNoun_System_LysaCoimbra_Title>
  <Game_ProperNoun_System_LysaArimaspia_Title>Arimaspia</Game_ProperNoun_System_LysaArimaspia_Title>
  <Game_ProperNoun_System_OrarHelwurld_Title>GS/PC45 Helwurld</Game_ProperNoun_System_OrarHelwurld_Title>
  <Game_ProperNoun_System_Orar201_Title>201/23/GS/N.35/4</Game_ProperNoun_System_Orar201_Title>
  <Game_ProperNoun_System_OrarSkargul_Title>Skargul</Game_ProperNoun_System_OrarSkargul_Title>
  <Game_ProperNoun_System_OrarBligh_Title>Bligh</Game_ProperNoun_System_OrarBligh_Title>
  <Game_ProperNoun_System_OrarOrar_Title>Orar</Game_ProperNoun_System_OrarOrar_Title>
  <Game_ProperNoun_System_OrarAG106_Title>AG106/GS/N</Game_ProperNoun_System_OrarAG106_Title>
  <Game_ProperNoun_System_OrarCorain_Title>Corain</Game_ProperNoun_System_OrarCorain_Title>
  <Game_ProperNoun_System_OrarAnvil_Title>Anvil 206</Game_ProperNoun_System_OrarAnvil_Title>
  <Game_ProperNoun_System_OrarGile_Title>Gile's World</Game_ProperNoun_System_OrarGile_Title>
  <Game_ProperNoun_System_OrarDgruppa_Title>D'Gruppa</Game_ProperNoun_System_OrarDgruppa_Title>
  <Game_ProperNoun_System_OrarPicus_Title>Picus</Game_ProperNoun_System_OrarPicus_Title>
  <Game_ProperNoun_System_OrarLemnos_Title>Lemnos</Game_ProperNoun_System_OrarLemnos_Title>
  <Game_ProperNoun_System_MawAcre_Title>Acre</Game_ProperNoun_System_MawAcre_Title>
  <Game_ProperNoun_System_MawElectris_Title>Electris</Game_ProperNoun_System_MawElectris_Title>
  <Game_ProperNoun_System_MawPortMaw_Title>Port Maw</Game_ProperNoun_System_MawPortMaw_Title>
  <Game_ProperNoun_System_MawBretz_Title>Bretz</Game_ProperNoun_System_MawBretz_Title>
  <Game_ProperNoun_System_MawTR_Title>TR/0524/GS/PW-L</Game_ProperNoun_System_MawTR_Title>
  <Game_ProperNoun_System_MawKueghan_Title>Kueghan</Game_ProperNoun_System_MawKueghan_Title>
  <Game_ProperNoun_System_MawMarinas_Title>Marinas</Game_ProperNoun_System_MawMarinas_Title>
  <Game_ProperNoun_System_MawAeolus_Title>Aeolus</Game_ProperNoun_System_MawAeolus_Title>
  <Game_ProperNoun_System_MawLethe_Title>Lethe</Game_ProperNoun_System_MawLethe_Title>
  <Game_ProperNoun_System_MawWalpurgis_Title>GS:PC04 Walpurgis</Game_ProperNoun_System_MawWalpurgis_Title>
  <Game_ProperNoun_System_MawOrtho_Title>Ortho</Game_ProperNoun_System_MawOrtho_Title>
  <Game_ProperNoun_System_MawKiliman_Title>Kiliman IV</Game_ProperNoun_System_MawKiliman_Title>
  <Game_ProperNoun_Imp_Escort_Sword_Title>Sword</Game_ProperNoun_Imp_Escort_Sword_Title>
  <Game_ProperNoun_Imp_Escort_Firestorm_Title>Firestorm</Game_ProperNoun_Imp_Escort_Firestorm_Title>
  <Game_ProperNoun_Imp_Escort_Cobra_Title>Cobra</Game_ProperNoun_Imp_Escort_Cobra_Title>
  <Game_ProperNoun_Imp_Escort_Widowmaker_Title>Widowmaker</Game_ProperNoun_Imp_Escort_Widowmaker_Title>
  <Game_ProperNoun_Imp_Lightcruiser_Dauntless_Title>Dauntless</Game_ProperNoun_Imp_Lightcruiser_Dauntless_Title>
  <Game_ProperNoun_Imp_Lightcruiser_DauntlessII_Title>Dauntless mk2</Game_ProperNoun_Imp_Lightcruiser_DauntlessII_Title>
  <Game_ProperNoun_Imp_Cruiser_Dictator_Title>Dictator</Game_ProperNoun_Imp_Cruiser_Dictator_Title>
  <Game_ProperNoun_Imp_Cruiser_Dominator_Title>Dominator</Game_ProperNoun_Imp_Cruiser_Dominator_Title>
  <Game_ProperNoun_Imp_Cruiser_Gothic_Title>Gothic</Game_ProperNoun_Imp_Cruiser_Gothic_Title>
  <Game_ProperNoun_Imp_Cruiser_Tyrant_Title>Tyrant</Game_ProperNoun_Imp_Cruiser_Tyrant_Title>
  <Game_ProperNoun_Imp_Cruiser_Lunar_Title>Lunar</Game_ProperNoun_Imp_Cruiser_Lunar_Title>
  <Game_ProperNoun_Imp_BattleCruiser_Overlord_Title>Overlord</Game_ProperNoun_Imp_BattleCruiser_Overlord_Title>
  <Game_ProperNoun_Imp_BattleCruiser_Mars_Title>Mars</Game_ProperNoun_Imp_BattleCruiser_Mars_Title>
  <Game_ProperNoun_Imp_Battleship_Retribution_Title>Retribution</Game_ProperNoun_Imp_Battleship_Retribution_Title>
  <Game_ProperNoun_Imp_Battleship_Emperor_Title>Emperor</Game_ProperNoun_Imp_Battleship_Emperor_Title>
  <Game_ProperNoun_Chaos_Escort_Icono_Title>Iconoclast</Game_ProperNoun_Chaos_Escort_Icono_Title>
  <Game_ProperNoun_Chaos_Escort_Idola_Title>Idolator</Game_ProperNoun_Chaos_Escort_Idola_Title>
  <Game_ProperNoun_Chaos_Escort_Infid_Title>Infidel</Game_ProperNoun_Chaos_Escort_Infid_Title>
  <Game_ProperNoun_Chaos_Lightcruiser_Hellbringer_Title>Hellbringer</Game_ProperNoun_Chaos_Lightcruiser_Hellbringer_Title>
  <Game_ProperNoun_Chaos_Lightcruiser_HellbringerII_Title>Hellbringer mk2</Game_ProperNoun_Chaos_Lightcruiser_HellbringerII_Title>
  <Game_ProperNoun_Chaos_Cuiser_Slaughter_Title>Slaughter</Game_ProperNoun_Chaos_Cuiser_Slaughter_Title>
  <Game_ProperNoun_Chaos_Cuiser_Carnage_Title>Carnage</Game_ProperNoun_Chaos_Cuiser_Carnage_Title>
  <Game_ProperNoun_Chaos_Cuiser_Murder_Title>Murder</Game_ProperNoun_Chaos_Cuiser_Murder_Title>
  <Game_ProperNoun_Chaos_Cuiser_Devastation_Title>Devastation</Game_ProperNoun_Chaos_Cuiser_Devastation_Title>
  <Game_ProperNoun_Chaos_BattleCuiser_Acheron_Title>Acheron</Game_ProperNoun_Chaos_BattleCuiser_Acheron_Title>
  <Game_ProperNoun_Chaos_BattleCuiser_Hades_Title>Hades</Game_ProperNoun_Chaos_BattleCuiser_Hades_Title>
  <Game_ProperNoun_Chaos_BattleCuiser_Styx_Title>Styx</Game_ProperNoun_Chaos_BattleCuiser_Styx_Title>
  <Game_ProperNoun_Chaos_Battleship_Desolator_Title>Desolator</Game_ProperNoun_Chaos_Battleship_Desolator_Title>
  <Game_ProperNoun_Chaos_Battleship_Despoiler_Title>Despoiler</Game_ProperNoun_Chaos_Battleship_Despoiler_Title>
  <Game_ProperNoun_Ork_Escort_Ravager_Title>Ravager</Game_ProperNoun_Ork_Escort_Ravager_Title>
  <Game_ProperNoun_Ork_Escort_Savage_Title>Savage</Game_ProperNoun_Ork_Escort_Savage_Title>
  <Game_ProperNoun_Ork_Escort_Onslaught_Title>Onslaught</Game_ProperNoun_Ork_Escort_Onslaught_Title>
  <Game_ProperNoun_Ork_Escort_BruteRam_Title>Brute</Game_ProperNoun_Ork_Escort_BruteRam_Title>
  <Game_ProperNoun_Ork_Lightcruiser_Basha_Title>Basha</Game_ProperNoun_Ork_Lightcruiser_Basha_Title>
  <Game_ProperNoun_Ork_Cuiser_KillKroozer_Title>Terror</Game_ProperNoun_Ork_Cuiser_KillKroozer_Title>
  <Game_ProperNoun_Ork_BattleCuiser_Hammer_Title>Hammer</Game_ProperNoun_Ork_BattleCuiser_Hammer_Title>
  <Game_ProperNoun_Ork_Battleship_BattleshipOrk_Title>DethDeala</Game_ProperNoun_Ork_Battleship_BattleshipOrk_Title>
  <Game_ProperNoun_Eldar_Escort_Hellebore_Title>Hellebore</Game_ProperNoun_Eldar_Escort_Hellebore_Title>
  <Game_ProperNoun_Eldar_Escort_NightShade_Title>Nightshade</Game_ProperNoun_Eldar_Escort_NightShade_Title>
  <Game_ProperNoun_Eldar_Escort_Aconit_Title>Aconite</Game_ProperNoun_Eldar_Escort_Aconit_Title>
  <Game_ProperNoun_Eldar_Escort_Hemlock_Title>Hemlock</Game_ProperNoun_Eldar_Escort_Hemlock_Title>
  <Game_ProperNoun_Eldar_Lightcruiser_Aurora_Title>Aurora</Game_ProperNoun_Eldar_Lightcruiser_Aurora_Title>
  <Game_ProperNoun_Eldar_Lightcruiser_Solaris_Title>Solaris</Game_ProperNoun_Eldar_Lightcruiser_Solaris_Title>
  <Game_ProperNoun_Eldar_Cuiser_Shadow_Title>Shadow</Game_ProperNoun_Eldar_Cuiser_Shadow_Title>
  <Game_ProperNoun_Eldar_Cuiser_Kurnous_Title>Shadow Kurnous Pattern </Game_ProperNoun_Eldar_Cuiser_Kurnous_Title>
  <Game_ProperNoun_Eldar_BattleCuiser_Eclipse_Title>Eclipse</Game_ProperNoun_Eldar_BattleCuiser_Eclipse_Title>
  <Game_ProperNoun_Eldar_BattleCuiser_Vaul_Title>Eclipse Vaul Pattern</Game_ProperNoun_Eldar_BattleCuiser_Vaul_Title>
  <Game_ProperNoun_Eldar_Battleship_VoidStalker_Title>Void Stalker</Game_ProperNoun_Eldar_Battleship_VoidStalker_Title>
  <Game_ProperNoun_Named_LanceOfLukitar_Title>Lance of Lukitar</Game_ProperNoun_Named_LanceOfLukitar_Title>
  <Game_ProperNoun_Nemesis_TerminusEst_Title>Nemesi: Terminus Est</Game_ProperNoun_Nemesis_TerminusEst_Title>
  <Game_ProperNoun_Nemesis_EternityOfPain_Title>Nemesi: Eternity of Pain</Game_ProperNoun_Nemesis_EternityOfPain_Title>
  <Game_ProperNoun_Nemesis_Torment_Title>Nemesi: Torment</Game_ProperNoun_Nemesis_Torment_Title>
  <Game_ProperNoun_Nemesis_SwordOfSacrilege_Title>Nemesi: Sword of Sacrilege</Game_ProperNoun_Nemesis_SwordOfSacrilege_Title>
  <Game_NameGenerator_Imperium_FirstPart_Title1>the sword of</Game_NameGenerator_Imperium_FirstPart_Title1>
  <Game_NameGenerator_Imperium_FirstPart_Title2>the honour of</Game_NameGenerator_Imperium_FirstPart_Title2>
  <Game_NameGenerator_Imperium_FirstPart_Title3>the avenger of</Game_NameGenerator_Imperium_FirstPart_Title3>
  <Game_NameGenerator_Imperium_FirstPart_Title4>the hammer of</Game_NameGenerator_Imperium_FirstPart_Title4>
  <Game_NameGenerator_Imperium_FirstPart_Title5>the guardian of</Game_NameGenerator_Imperium_FirstPart_Title5>
  <Game_NameGenerator_Imperium_FirstPart_Title6>the saviour of</Game_NameGenerator_Imperium_FirstPart_Title6>
  <Game_NameGenerator_Imperium_FirstPart_Title7>the shield of</Game_NameGenerator_Imperium_FirstPart_Title7>
  <Game_NameGenerator_Imperium_FirstPart_Title8>the crown of</Game_NameGenerator_Imperium_FirstPart_Title8>
  <Game_NameGenerator_Imperium_FirstPart_Title9>the redeemer of</Game_NameGenerator_Imperium_FirstPart_Title9>
  <Game_NameGenerator_Imperium_FirstPart_Title10>the protector of</Game_NameGenerator_Imperium_FirstPart_Title10>
  <Game_NameGenerator_Imperium_FirstPart_Title11>the divine</Game_NameGenerator_Imperium_FirstPart_Title11>
  <Game_NameGenerator_Imperium_FirstPart_Title12>the triumph of</Game_NameGenerator_Imperium_FirstPart_Title12>
  <Game_NameGenerator_Imperium_FirstPart_Title13>the keeper of</Game_NameGenerator_Imperium_FirstPart_Title13>
  <Game_NameGenerator_Imperium_FirstPart_Title14>the great</Game_NameGenerator_Imperium_FirstPart_Title14>
  <Game_NameGenerator_Imperium_FirstPart_Title15>the chosen one of</Game_NameGenerator_Imperium_FirstPart_Title15>
  <Game_NameGenerator_Imperium_FirstPart_Title16>the righteous</Game_NameGenerator_Imperium_FirstPart_Title16>
  <Game_NameGenerator_Imperium_FirstPart_Title17>the son of</Game_NameGenerator_Imperium_FirstPart_Title17>
  <Game_NameGenerator_Imperium_FirstPart_Title18>the sacred</Game_NameGenerator_Imperium_FirstPart_Title18>
  <Game_NameGenerator_Imperium_FirstPart_Title19>the impetuous</Game_NameGenerator_Imperium_FirstPart_Title19>
  <Game_NameGenerator_Imperium_SecondPart_Title1>purity</Game_NameGenerator_Imperium_SecondPart_Title1>
  <Game_NameGenerator_Imperium_SecondPart_Title2>retribution</Game_NameGenerator_Imperium_SecondPart_Title2>
  <Game_NameGenerator_Imperium_SecondPart_Title3>retaliation</Game_NameGenerator_Imperium_SecondPart_Title3>
  <Game_NameGenerator_Imperium_SecondPart_Title4>justice</Game_NameGenerator_Imperium_SecondPart_Title4>
  <Game_NameGenerator_Imperium_SecondPart_Title5>eternity</Game_NameGenerator_Imperium_SecondPart_Title5>
  <Game_NameGenerator_Imperium_SecondPart_Title6>light</Game_NameGenerator_Imperium_SecondPart_Title6>
  <Game_NameGenerator_Imperium_SecondPart_Title7>truth</Game_NameGenerator_Imperium_SecondPart_Title7>
  <Game_NameGenerator_Imperium_SecondPart_Title8>defiance</Game_NameGenerator_Imperium_SecondPart_Title8>
  <Game_NameGenerator_Imperium_SecondPart_Title9>faith</Game_NameGenerator_Imperium_SecondPart_Title9>
  <Game_NameGenerator_Imperium_SecondPart_Title10>destiny</Game_NameGenerator_Imperium_SecondPart_Title10>
  <Game_NameGenerator_Imperium_SecondPart_Title11>deliverance</Game_NameGenerator_Imperium_SecondPart_Title11>
  <Game_NameGenerator_Imperium_SecondPart_Title12>illumination</Game_NameGenerator_Imperium_SecondPart_Title12>
  <Game_NameGenerator_Imperium_SecondPart_Title13>ascension</Game_NameGenerator_Imperium_SecondPart_Title13>
  <Game_NameGenerator_Imperium_SecondPart_Title14>perseverance</Game_NameGenerator_Imperium_SecondPart_Title14>
  <Game_NameGenerator_Chaos_FirstPart_Title1>the worshipper of</Game_NameGenerator_Chaos_FirstPart_Title1>
  <Game_NameGenerator_Chaos_FirstPart_Title2>the sin of</Game_NameGenerator_Chaos_FirstPart_Title2>
  <Game_NameGenerator_Chaos_FirstPart_Title3>the cult of</Game_NameGenerator_Chaos_FirstPart_Title3>
  <Game_NameGenerator_Chaos_FirstPart_Title4>the fury of</Game_NameGenerator_Chaos_FirstPart_Title4>
  <Game_NameGenerator_Chaos_FirstPart_Title5>the litany of</Game_NameGenerator_Chaos_FirstPart_Title5>
  <Game_NameGenerator_Chaos_FirstPart_Title6>the scream of</Game_NameGenerator_Chaos_FirstPart_Title6>
  <Game_NameGenerator_Chaos_FirstPart_Title7>the fortress of</Game_NameGenerator_Chaos_FirstPart_Title7>
  <Game_NameGenerator_Chaos_FirstPart_Title8>the eternity of</Game_NameGenerator_Chaos_FirstPart_Title8>
  <Game_NameGenerator_Chaos_FirstPart_Title9>the bringer of</Game_NameGenerator_Chaos_FirstPart_Title9>
  <Game_NameGenerator_Chaos_FirstPart_Title10>the heartless</Game_NameGenerator_Chaos_FirstPart_Title10>
  <Game_NameGenerator_Chaos_FirstPart_Title11>the soulless</Game_NameGenerator_Chaos_FirstPart_Title11>
  <Game_NameGenerator_Chaos_FirstPart_Title12>the promise of</Game_NameGenerator_Chaos_FirstPart_Title12>
  <Game_NameGenerator_Chaos_FirstPart_Title13>the disciple of</Game_NameGenerator_Chaos_FirstPart_Title13>
  <Game_NameGenerator_Chaos_FirstPart_Title14>the incarnation of</Game_NameGenerator_Chaos_FirstPart_Title14>
  <Game_NameGenerator_Chaos_FirstPart_Title15>the dementia of</Game_NameGenerator_Chaos_FirstPart_Title15>
  <Game_NameGenerator_Chaos_FirstPart_Title16>the son of</Game_NameGenerator_Chaos_FirstPart_Title16>
  <Game_NameGenerator_Chaos_FirstPart_Title17>the flame of</Game_NameGenerator_Chaos_FirstPart_Title17>
  <Game_NameGenerator_Chaos_FirstPart_Title18>the tempest of</Game_NameGenerator_Chaos_FirstPart_Title18>
  <Game_NameGenerator_Chaos_FirstPart_Title19>the song of</Game_NameGenerator_Chaos_FirstPart_Title19>
  <Game_NameGenerator_Chaos_FirstPart_Title20>the magnificent</Game_NameGenerator_Chaos_FirstPart_Title20>
  <Game_NameGenerator_Chaos_SecondPart_Title1>damnation</Game_NameGenerator_Chaos_SecondPart_Title1>
  <Game_NameGenerator_Chaos_SecondPart_Title2>death</Game_NameGenerator_Chaos_SecondPart_Title2>
  <Game_NameGenerator_Chaos_SecondPart_Title3>submission</Game_NameGenerator_Chaos_SecondPart_Title3>
  <Game_NameGenerator_Chaos_SecondPart_Title4>pestilence</Game_NameGenerator_Chaos_SecondPart_Title4>
  <Game_NameGenerator_Chaos_SecondPart_Title5>doom</Game_NameGenerator_Chaos_SecondPart_Title5>
  <Game_NameGenerator_Chaos_SecondPart_Title6>oblivion</Game_NameGenerator_Chaos_SecondPart_Title6>
  <Game_NameGenerator_Chaos_SecondPart_Title7>armageddon</Game_NameGenerator_Chaos_SecondPart_Title7>
  <Game_NameGenerator_Chaos_SecondPart_Title8>doubt</Game_NameGenerator_Chaos_SecondPart_Title8>
  <Game_NameGenerator_Chaos_SecondPart_Title9>envy</Game_NameGenerator_Chaos_SecondPart_Title9>
  <Game_NameGenerator_Chaos_SecondPart_Title10>blood</Game_NameGenerator_Chaos_SecondPart_Title10>
  <Game_NameGenerator_Chaos_SecondPart_Title11>agony</Game_NameGenerator_Chaos_SecondPart_Title11>
  <Game_NameGenerator_Chaos_SecondPart_Title12>torment</Game_NameGenerator_Chaos_SecondPart_Title12>
  <Game_NameGenerator_Chaos_SecondPart_Title13>pain</Game_NameGenerator_Chaos_SecondPart_Title13>
  <Game_NameGenerator_Chaos_SecondPart_Title14>despair</Game_NameGenerator_Chaos_SecondPart_Title14>
  <Game_NameGenerator_Chaos_SecondPart_Title15>injustice</Game_NameGenerator_Chaos_SecondPart_Title15>
  <Game_NameGenerator_Chaos_SecondPart_Title16>ecstasy</Game_NameGenerator_Chaos_SecondPart_Title16>
  <Game_NameGenerator_Chaos_SecondPart_Title17>desecration</Game_NameGenerator_Chaos_SecondPart_Title17>
  <Game_NameGenerator_Chaos_SecondPart_Title18>persecution</Game_NameGenerator_Chaos_SecondPart_Title18>
  <Game_NameGenerator_Chaos_SecondPart_Title19>hatred</Game_NameGenerator_Chaos_SecondPart_Title19>
  <Game_NameGenerator_Chaos_SecondPart_Title20>heresy</Game_NameGenerator_Chaos_SecondPart_Title20>
  <Game_NameGenerator_Ork_FirstPart_Title1>Mork's</Game_NameGenerator_Ork_FirstPart_Title1>
  <Game_NameGenerator_Ork_FirstPart_Title2>Gork's</Game_NameGenerator_Ork_FirstPart_Title2>
  <Game_NameGenerator_Ork_FirstPart_Title3>zoggin'</Game_NameGenerator_Ork_FirstPart_Title3>
  <Game_NameGenerator_Ork_FirstPart_Title4>da big</Game_NameGenerator_Ork_FirstPart_Title4>
  <Game_NameGenerator_Ork_FirstPart_Title5>da great</Game_NameGenerator_Ork_FirstPart_Title5>
  <Game_NameGenerator_Ork_FirstPart_Title6>da 'uge</Game_NameGenerator_Ork_FirstPart_Title6>
  <Game_NameGenerator_Ork_FirstPart_Title7>fasta</Game_NameGenerator_Ork_FirstPart_Title7>
  <Game_NameGenerator_Ork_FirstPart_Title8>looted</Game_NameGenerator_Ork_FirstPart_Title8>
  <Game_NameGenerator_Ork_FirstPart_Title9>flash</Game_NameGenerator_Ork_FirstPart_Title9>
  <Game_NameGenerator_Ork_FirstPart_Title10>mega</Game_NameGenerator_Ork_FirstPart_Title10>
  <Game_NameGenerator_Ork_FirstPart_Title11>da grot</Game_NameGenerator_Ork_FirstPart_Title11>
  <Game_NameGenerator_Ork_FirstPart_Title12>green</Game_NameGenerator_Ork_FirstPart_Title12>
  <Game_NameGenerator_Ork_FirstPart_Title13>freebooterz'</Game_NameGenerator_Ork_FirstPart_Title13>
  <Game_NameGenerator_Ork_FirstPart_Title14>maddboyz'</Game_NameGenerator_Ork_FirstPart_Title14>
  <Game_NameGenerator_Ork_FirstPart_Title15>mekboyz'</Game_NameGenerator_Ork_FirstPart_Title15>
  <Game_NameGenerator_Ork_FirstPart_Title16>da kunnin'</Game_NameGenerator_Ork_FirstPart_Title16>
  <Game_NameGenerator_Ork_FirstPart_Title17>da fighty</Game_NameGenerator_Ork_FirstPart_Title17>
  <Game_NameGenerator_Ork_FirstPart_Title18>deff</Game_NameGenerator_Ork_FirstPart_Title18>
  <Game_NameGenerator_Ork_FirstPart_Title19>shooty</Game_NameGenerator_Ork_FirstPart_Title19>
  <Game_NameGenerator_Ork_FirstPart_Title20>da never-defeated</Game_NameGenerator_Ork_FirstPart_Title20>
  <Game_NameGenerator_Ork_SecondPart_Title1>smasha</Game_NameGenerator_Ork_SecondPart_Title1>
  <Game_NameGenerator_Ork_SecondPart_Title2>krusha</Game_NameGenerator_Ork_SecondPart_Title2>
  <Game_NameGenerator_Ork_SecondPart_Title3>killa</Game_NameGenerator_Ork_SecondPart_Title3>
  <Game_NameGenerator_Ork_SecondPart_Title4>breaka</Game_NameGenerator_Ork_SecondPart_Title4>
  <Game_NameGenerator_Ork_SecondPart_Title5>kannon kroozer</Game_NameGenerator_Ork_SecondPart_Title5>
  <Game_NameGenerator_Ork_SecondPart_Title6>waaaaagh!</Game_NameGenerator_Ork_SecondPart_Title6>
  <Game_NameGenerator_Ork_SecondPart_Title7>dakka</Game_NameGenerator_Ork_SecondPart_Title7>
  <Game_NameGenerator_Ork_SecondPart_Title8>wrecka</Game_NameGenerator_Ork_SecondPart_Title8>
  <Game_NameGenerator_Ork_SecondPart_Title9>git-smasha</Game_NameGenerator_Ork_SecondPart_Title9>
  <Game_NameGenerator_Ork_SecondPart_Title10>wurld-killa</Game_NameGenerator_Ork_SecondPart_Title10>
  <Game_NameGenerator_Ork_SecondPart_Title11>rippa</Game_NameGenerator_Ork_SecondPart_Title11>
  <Game_NameGenerator_Ork_SecondPart_Title12>ram-gob</Game_NameGenerator_Ork_SecondPart_Title12>
  <Game_NameGenerator_Ork_SecondPart_Title13>gun-ship</Game_NameGenerator_Ork_SecondPart_Title13>
  <Game_NameGenerator_Ork_SecondPart_Title14>gun-toof</Game_NameGenerator_Ork_SecondPart_Title14>
  <Game_NameGenerator_Ork_SecondPart_Title15>full-of-squigs</Game_NameGenerator_Ork_SecondPart_Title15>
  <Game_NameGenerator_Ork_SecondPart_Title16>gun-gutz</Game_NameGenerator_Ork_SecondPart_Title16>
  <Game_NameGenerator_Ork_SecondPart_Title17>butcher</Game_NameGenerator_Ork_SecondPart_Title17>
  <Game_NameGenerator_Ork_SecondPart_Title18>revenge</Game_NameGenerator_Ork_SecondPart_Title18>
  <Game_NameGenerator_Ork_SecondPart_Title19>slamma</Game_NameGenerator_Ork_SecondPart_Title19>
  <Game_NameGenerator_Ork_SecondPart_Title20>klaw</Game_NameGenerator_Ork_SecondPart_Title20>
  <Game_NameGenerator_Eldar_FirstPart_Title1>harbinger of</Game_NameGenerator_Eldar_FirstPart_Title1>
  <Game_NameGenerator_Eldar_FirstPart_Title2>traveller of</Game_NameGenerator_Eldar_FirstPart_Title2>
  <Game_NameGenerator_Eldar_FirstPart_Title3>sailor of</Game_NameGenerator_Eldar_FirstPart_Title3>
  <Game_NameGenerator_Eldar_FirstPart_Title4>blade of</Game_NameGenerator_Eldar_FirstPart_Title4>
  <Game_NameGenerator_Eldar_FirstPart_Title5>storm of</Game_NameGenerator_Eldar_FirstPart_Title5>
  <Game_NameGenerator_Eldar_FirstPart_Title6>ranger of</Game_NameGenerator_Eldar_FirstPart_Title6>
  <Game_NameGenerator_Eldar_FirstPart_Title7>vengeance of</Game_NameGenerator_Eldar_FirstPart_Title7>
  <Game_NameGenerator_Eldar_FirstPart_Title8>remembrance of</Game_NameGenerator_Eldar_FirstPart_Title8>
  <Game_NameGenerator_Eldar_FirstPart_Title9>strider of</Game_NameGenerator_Eldar_FirstPart_Title9>
  <Game_NameGenerator_Eldar_FirstPart_Title10>wanderer of</Game_NameGenerator_Eldar_FirstPart_Title10>
  <Game_NameGenerator_Eldar_FirstPart_Title11>exile of</Game_NameGenerator_Eldar_FirstPart_Title11>
  <Game_NameGenerator_Eldar_FirstPart_Title12>nomad of</Game_NameGenerator_Eldar_FirstPart_Title12>
  <Game_NameGenerator_Eldar_FirstPart_Title13>winds of</Game_NameGenerator_Eldar_FirstPart_Title13>
  <Game_NameGenerator_Eldar_FirstPart_Title14>scout of</Game_NameGenerator_Eldar_FirstPart_Title14>
  <Game_NameGenerator_Eldar_FirstPart_Title15>follower of</Game_NameGenerator_Eldar_FirstPart_Title15>
  <Game_NameGenerator_Eldar_FirstPart_Title16>testament of</Game_NameGenerator_Eldar_FirstPart_Title16>
  <Game_NameGenerator_Eldar_FirstPart_Title17>dancer of</Game_NameGenerator_Eldar_FirstPart_Title17>
  <Game_NameGenerator_Eldar_FirstPart_Title18>song of</Game_NameGenerator_Eldar_FirstPart_Title18>
  <Game_NameGenerator_Eldar_FirstPart_Title19>veil of</Game_NameGenerator_Eldar_FirstPart_Title19>
  <Game_NameGenerator_Eldar_FirstPart_Title20>dreamer of</Game_NameGenerator_Eldar_FirstPart_Title20>
  <Game_NameGenerator_Eldar_SecondPart_Title1>the laughing god</Game_NameGenerator_Eldar_SecondPart_Title1>
  <Game_NameGenerator_Eldar_SecondPart_Title2>the suns</Game_NameGenerator_Eldar_SecondPart_Title2>
  <Game_NameGenerator_Eldar_SecondPart_Title3>the void</Game_NameGenerator_Eldar_SecondPart_Title3>
  <Game_NameGenerator_Eldar_SecondPart_Title4>anaris</Game_NameGenerator_Eldar_SecondPart_Title4>
  <Game_NameGenerator_Eldar_SecondPart_Title5>twilight</Game_NameGenerator_Eldar_SecondPart_Title5>
  <Game_NameGenerator_Eldar_SecondPart_Title6>echoes</Game_NameGenerator_Eldar_SecondPart_Title6>
  <Game_NameGenerator_Eldar_SecondPart_Title7>silence</Game_NameGenerator_Eldar_SecondPart_Title7>
  <Game_NameGenerator_Eldar_SecondPart_Title8>the path</Game_NameGenerator_Eldar_SecondPart_Title8>
  <Game_NameGenerator_Eldar_SecondPart_Title9>war</Game_NameGenerator_Eldar_SecondPart_Title9>
  <Game_NameGenerator_Eldar_SecondPart_Title10>asuryan</Game_NameGenerator_Eldar_SecondPart_Title10>
  <Game_NameGenerator_Eldar_SecondPart_Title11>eternity</Game_NameGenerator_Eldar_SecondPart_Title11>
  <Game_NameGenerator_Eldar_SecondPart_Title12>isha</Game_NameGenerator_Eldar_SecondPart_Title12>
  <Game_NameGenerator_Eldar_SecondPart_Title13>dawn</Game_NameGenerator_Eldar_SecondPart_Title13>
  <Game_NameGenerator_Eldar_SecondPart_Title14>fate</Game_NameGenerator_Eldar_SecondPart_Title14>
  <Game_NameGenerator_Eldar_SecondPart_Title15>destiny</Game_NameGenerator_Eldar_SecondPart_Title15>
  <Game_NameGenerator_Eldar_SecondPart_Title16>khaine</Game_NameGenerator_Eldar_SecondPart_Title16>
  <Game_NameGenerator_Eldar_SecondPart_Title17>lost gods</Game_NameGenerator_Eldar_SecondPart_Title17>
  <Game_NameGenerator_Eldar_SecondPart_Title18>outcasts</Game_NameGenerator_Eldar_SecondPart_Title18>
  <Game_NameGenerator_Eldar_SecondPart_Title19>ghosts</Game_NameGenerator_Eldar_SecondPart_Title19>
  <Game_NameGenerator_Eldar_SecondPart_Title20>vaul</Game_NameGenerator_Eldar_SecondPart_Title20>
  <Game_NameGenerator_Eldar_SecondPart_Title21>memories</Game_NameGenerator_Eldar_SecondPart_Title21>
  <Game_NameGenerator_Eldar_SecondPart_Title22>secrecy</Game_NameGenerator_Eldar_SecondPart_Title22>
  <Game_Grade_Imperium_Level1_Tooltip_Title>Capitano</Game_Grade_Imperium_Level1_Tooltip_Title>
  <Game_Grade_Imperium_Level2_Tooltip_Title>Lord Capitano</Game_Grade_Imperium_Level2_Tooltip_Title>
  <Game_Grade_Imperium_Level3_Tooltip_Title>Lord Alto Capitano</Game_Grade_Imperium_Level3_Tooltip_Title>
  <Game_Grade_Imperium_Level4_Tooltip_Title>Commodoro</Game_Grade_Imperium_Level4_Tooltip_Title>
  <Game_Grade_Imperium_Level5_Tooltip_Title>Contrammiraglio</Game_Grade_Imperium_Level5_Tooltip_Title>
  <Game_Grade_Imperium_Level6_Tooltip_Title>Vice Ammiraglio</Game_Grade_Imperium_Level6_Tooltip_Title>
  <Game_Grade_Imperium_Level7_Tooltip_Title>Ammiraglio</Game_Grade_Imperium_Level7_Tooltip_Title>
  <Game_Grade_Imperium_Level8_Tooltip_Title>Alto Ammiraglio</Game_Grade_Imperium_Level8_Tooltip_Title>
  <Game_Grade_Imperium_Level9_Tooltip_Title>Ammiraglio Solar</Game_Grade_Imperium_Level9_Tooltip_Title>
  <Game_Grade_Imperium_Level10_Tooltip_Title>Lord Ammiraglio</Game_Grade_Imperium_Level10_Tooltip_Title>
  <Game_Grade_Chaos_Level1_Tooltip_Title>Capitano Traditore</Game_Grade_Chaos_Level1_Tooltip_Title>
  <Game_Grade_Chaos_Level2_Tooltip_Title>Capitano Rinnegato</Game_Grade_Chaos_Level2_Tooltip_Title>
  <Game_Grade_Chaos_Level3_Tooltip_Title>Capitano Disertore</Game_Grade_Chaos_Level3_Tooltip_Title>
  <Game_Grade_Chaos_Level4_Tooltip_Title>Commodoro Traditore</Game_Grade_Chaos_Level4_Tooltip_Title>
  <Game_Grade_Chaos_Level5_Tooltip_Title>Ammiraglio Apostata</Game_Grade_Chaos_Level5_Tooltip_Title>
  <Game_Grade_Chaos_Level6_Tooltip_Title>Discepolo del Caos</Game_Grade_Chaos_Level6_Tooltip_Title>
  <Game_Grade_Chaos_Level7_Tooltip_Title>Aspirante Campione</Game_Grade_Chaos_Level7_Tooltip_Title>
  <Game_Grade_Chaos_Level8_Tooltip_Title>Campione del Caos</Game_Grade_Chaos_Level8_Tooltip_Title>
  <Game_Grade_Chaos_Level9_Tooltip_Title>Lord del Caos</Game_Grade_Chaos_Level9_Tooltip_Title>
  <Game_Grade_Chaos_Level10_Tooltip_Title>Signore della Guerra</Game_Grade_Chaos_Level10_Tooltip_Title>
  <Game_Grade_Ork_Level1_Tooltip_Title>Kapitano</Game_Grade_Ork_Level1_Tooltip_Title>
  <Game_Grade_Ork_Level2_Tooltip_Title>Kapitano Zvelto</Game_Grade_Ork_Level2_Tooltip_Title>
  <Game_Grade_Ork_Level3_Tooltip_Title>Mega-Kapitano</Game_Grade_Ork_Level3_Tooltip_Title>
  <Game_Grade_Ork_Level4_Tooltip_Title>Kommodoro</Game_Grade_Ork_Level4_Tooltip_Title>
  <Game_Grade_Ork_Level5_Tooltip_Title>Kapitano Kapo </Game_Grade_Ork_Level5_Tooltip_Title>
  <Game_Grade_Ork_Level6_Tooltip_Title>Kapitano Boss</Game_Grade_Ork_Level6_Tooltip_Title>
  <Game_Grade_Ork_Level7_Tooltip_Title>Kapitano Big Boss</Game_Grade_Ork_Level7_Tooltip_Title>
  <Game_Grade_Ork_Level8_Tooltip_Title>Boss Korsaro</Game_Grade_Ork_Level8_Tooltip_Title>
  <Game_Grade_Ork_Level9_Tooltip_Title>Kapoguerra</Game_Grade_Ork_Level9_Tooltip_Title>
  <Game_Grade_Ork_Level10_Tooltip_Title>Signore della Guerra Orko</Game_Grade_Ork_Level10_Tooltip_Title>
  <Game_Grade_Eldar_Level1_Tooltip_Title>Corsaro Capitano</Game_Grade_Eldar_Level1_Tooltip_Title>
  <Game_Grade_Eldar_Level2_Tooltip_Title>Capitano Predone</Game_Grade_Eldar_Level2_Tooltip_Title>
  <Game_Grade_Eldar_Level3_Tooltip_Title>Capitano Pirata</Game_Grade_Eldar_Level3_Tooltip_Title>
  <Game_Grade_Eldar_Level4_Tooltip_Title>Commandante Corsaro</Game_Grade_Eldar_Level4_Tooltip_Title>
  <Game_Grade_Eldar_Level5_Tooltip_Title>Commandante Predone</Game_Grade_Eldar_Level5_Tooltip_Title>
  <Game_Grade_Eldar_Level6_Tooltip_Title>Commandante Pirata</Game_Grade_Eldar_Level6_Tooltip_Title>
  <Game_Grade_Eldar_Level7_Tooltip_Title>Principe del Crepuscolo</Game_Grade_Eldar_Level7_Tooltip_Title>
  <Game_Grade_Eldar_Level8_Tooltip_Title>Principe Corsaro</Game_Grade_Eldar_Level8_Tooltip_Title>
  <Game_Grade_Eldar_Level9_Tooltip_Title>Principe Predone</Game_Grade_Eldar_Level9_Tooltip_Title>
  <Game_Grade_Eldar_Level10_Tooltip_Title>Principe Pirata</Game_Grade_Eldar_Level10_Tooltip_Title>
  <Game_NPCGrade_Abaddon_Title>Signore della Guerra Abaddon il Distruttore</Game_NPCGrade_Abaddon_Title>
  <Game_NPCGrade_SpaceStatOff_Title>Ufficiale Stazione Spaziale</Game_NPCGrade_SpaceStatOff_Title>
  <Game_NPCGrade_Shocktrooper_Title>Truppa d'urto</Game_NPCGrade_Shocktrooper_Title>
  <Game_NPCGrade_SeditiousCaptain_Title>Capitano Sedizioso</Game_NPCGrade_SeditiousCaptain_Title>
  <Game_NPCGrade_PlanetaryGovernor_Title>Governatore Planetario</Game_NPCGrade_PlanetaryGovernor_Title>
  <Game_NPCGrade_Warchief_Title>Capoguerra</Game_NPCGrade_Warchief_Title>
  <Game_NPCGrade_NavNobRep_Title>Rappresentante Navis Nobilite</Game_NPCGrade_NavNobRep_Title>
  <Game_NPCGrade_LordGenMil_Title>Lord Generale Militante</Game_NPCGrade_LordGenMil_Title>
  <Game_NPCGrade_ImpNavOff_Title>Ufficiale Marina Imperiale</Game_NPCGrade_ImpNavOff_Title>
  <Game_NPCGrade_ImpNavEns_Title>Alfiere Marina Imperiale</Game_NPCGrade_ImpNavEns_Title>
  <Game_NPCGrade_Inquisitor_Title>Inquisitore</Game_NPCGrade_Inquisitor_Title>
  <Game_NPCGrade_ExpShipCap_Title>Capitano nave sperimentale</Game_NPCGrade_ExpShipCap_Title>
  <Game_NPCGrade_Prince_Title>Principe</Game_NPCGrade_Prince_Title>
  <Game_NPCGrade_ChaWarLord_Title>Lord del Caos</Game_NPCGrade_ChaWarLord_Title>
  <Game_NPCGrade_CadianMajor_Title>Maggiore Cadiano</Game_NPCGrade_CadianMajor_Title>
  <Game_NPCGrade_Fabricator_Title>Fabbricante</Game_NPCGrade_Fabricator_Title>
  <Game_NPCGrade_Lieutenant_Title>Sottotenente</Game_NPCGrade_Lieutenant_Title>
  <Game_NPCGrade_Rating_Title>Rating</Game_NPCGrade_Rating_Title>
  <Game_NPCGrade_TechnoPriest_Title>Tecno-prete</Game_NPCGrade_TechnoPriest_Title>
  <Game_NPCGrade_Commissar_Title>Commissario</Game_NPCGrade_Commissar_Title>
  <Game_NPCGrade_Navigator_Title>Navigatore</Game_NPCGrade_Navigator_Title>
  <Game_NPCGrade_MasterGunner_Title>Mastro Artigliere</Game_NPCGrade_MasterGunner_Title>
  <PreGame_Invite_Button>Invita</PreGame_Invite_Button>
  <PreGame_AddIA_Button>Aggiungi AI</PreGame_AddIA_Button>
  <PreGame_SetYourFleet_Title>Imposta la tua Flotta</PreGame_SetYourFleet_Title>
  <PreGame_FleetPoints_Title>Punti Flotta</PreGame_FleetPoints_Title>
  <PreGame_BonusRenown_Title>Punti Fama Bonus:</PreGame_BonusRenown_Title>
  <PreGame_FleetSelect_Title>Flotta selezionata</PreGame_FleetSelect_Title>
  <PreGame_AdmiralShip_Title>Seleziona la tua nave Ammiraglia</PreGame_AdmiralShip_Title>
  <PreGame_LineShip_Title>Seleziona una nave da Linea</PreGame_LineShip_Title>
  <PreGame_EscortShip_Title>Seleziona una nave da Scorta</PreGame_EscortShip_Title>
  <PreGame_GameSettings_Title>Impostazioni di Partita</PreGame_GameSettings_Title>
  <PreGame_Mission_Title>Missione</PreGame_Mission_Title>
  <PreGame_Role_Title>Ruolo</PreGame_Role_Title>
  <PreGame_FleetSize_Title>Grandezza Flotta</PreGame_FleetSize_Title>
  <PreGame_Small_Title>250</PreGame_Small_Title>
  <PreGame_Medium_Title>300</PreGame_Medium_Title>
  <PreGame_Large_Title>400</PreGame_Large_Title>
  <PreGame_500_Title>500</PreGame_500_Title>
  <PreGame_600_Title>600</PreGame_600_Title>
  <PreGame_700_Title>700</PreGame_700_Title>
  <PreGame_Players_Title>Giocatori</PreGame_Players_Title>
  <PreGame_1v1_Title>1v1</PreGame_1v1_Title>
  <PreGame_2v2_Title>2v2</PreGame_2v2_Title>
  <PreGame_BattleZone_Title>Zona Battaglia</PreGame_BattleZone_Title>
  <PreGame_EnviroBio_Title>Biosfera</PreGame_EnviroBio_Title>
  <PreGame_EnviroSol_Title>Regione solare</PreGame_EnviroSol_Title>
  <PreGame_EnviroSpa_Title>Spazio Profondo</PreGame_EnviroSpa_Title>
  <PreGame_EnviroSpa_Title2>Regione dello Spazio Profondo</PreGame_EnviroSpa_Title2>
  <PreGame_Stats_Title>Statistiche</PreGame_Stats_Title>
  <PreGame_Role?_Attacker_Content>Implica la distruzione o l'usare specifiche azioni su un specifico bersaglio.</PreGame_Role?_Attacker_Content>
  <PreGame_Role?_Defender_Content>Implica il resistere abbastanza a lugo, proteggere bersagli o fuggire dal campo di battaglia.</PreGame_Role?_Defender_Content>
  <PreGame_FleetSize?_Small_Content>Piccole flotte fissate a {0} punti per parte.</PreGame_FleetSize?_Small_Content>
  <PreGame_FleetSize?_Small300_Content>Piccole flotte fissate a 300 punti per parte.</PreGame_FleetSize?_Small300_Content>
  <PreGame_FleetSize?_Medium_Content
>Flotte fissate a  {0} punti per parte.</PreGame_FleetSize?_Medium_Content
>
  <PreGame_FleetSize?_Medium500_Content>Flotte fissate a 500 punti per parte.</PreGame_FleetSize?_Medium500_Content>
  <PreGame_FleetSize?_Large_Content>Grosse flotte fissate a {0} punti per parte.</PreGame_FleetSize?_Large_Content>
  <PreGame_FleetSize?_Large700_Content>Grosse flotte fissate a 700 punti per parte.</PreGame_FleetSize?_Large700_Content>
  <PreGame_Players?_1V1_Content>Due giocatori si scontrano fra loro.</PreGame_Players?_1V1_Content>
  <PreGame_Players?_2V2_Content>Due giocatori contro due giocatori.\n\nAttenzione! I punti Flotta sono divisi fra i giocatori della stessa parte.</PreGame_Players?_2V2_Content>
  <PreGame_Battlezone?_Biosphere_Content>La Biosfera è dove si trovano solitamente tutti i pianeti abitabili di un sistema.</PreGame_Battlezone?_Biosphere_Content>
  <PreGame_Battlezone?_SolarRegion_Content>Vicina al sole del sistema, questa regione è abbastanza pericolosa da navigare.</PreGame_Battlezone?_SolarRegion_Content>
  <PreGame_Battlezone?_DeepSpace_Content>Più ci si  allontana dal sole, più  ci si trova nello spazio. Questa regione del vuoto è isolata ed senza vita.</PreGame_Battlezone?_DeepSpace_Content>
  <PreGame_EnemyFaction_Imperium_Content>Imperium</PreGame_EnemyFaction_Imperium_Content>
  <PreGame_EnemyFaction_Chaos_Content>Caos</PreGame_EnemyFaction_Chaos_Content>
  <PreGame_EnemyFaction_Eldar_Content>Eldar</PreGame_EnemyFaction_Eldar_Content>
  <PreGame_EnemyFaction_Ork_Content>Orki</PreGame_EnemyFaction_Ork_Content>
  <PreGame_Profile_Generated_Content>Profilo generato casualmente</PreGame_Profile_Generated_Content>
  <PreGame_ShipScrollList_AdmiralShip_Content>La tua flotta deve includere una nave Ammiraglia.\nSolo le navi da Linea possono essere navi Ammiraglie.</PreGame_ShipScrollList_AdmiralShip_Content>
  <PreGame_ShipScrollList_LineShip_Content>La tua flotta deve includere almeno una nave da Linea ogni 300 punti Flotta. </PreGame_ShipScrollList_LineShip_Content>
  <PreGame_ShipScrollList_EscortShip_Content>Inserisci quanto puoi con le possibilità dei tuoi Punti Flotta.</PreGame_ShipScrollList_EscortShip_Content>
  <PreGame_CampaignMissionName_Content>Speciale</PreGame_CampaignMissionName_Content>
  <InGame_Deployment_DeploymentPhase_Title>Fase Dispiegamento</InGame_Deployment_DeploymentPhase_Title>
  <InGame_Deployment_Deployment_Button>Fase Dispiegamento</InGame_Deployment_Deployment_Button>
  <InGame_Deployment_HowTo_Title>Seleziona una nave della tua flotta e dispiegala con il click sinistro.\nShift + click sinistro per un dispiegamento multiplo</InGame_Deployment_HowTo_Title>
  <InGame_Deployment_MinesInYellow_Title>Dispiega le mine nella zona gialla.</InGame_Deployment_MinesInYellow_Title>
  <InGame_Deployment_ServerAboveMinimap_Title>Server</InGame_Deployment_ServerAboveMinimap_Title>
  <InGame_Deployment_YourFleet_Title>La tua Flotta</InGame_Deployment_YourFleet_Title>
  <InGame_Deployment_EnemyFleet_Title>Flotta Nemica</InGame_Deployment_EnemyFleet_Title>
  <InGame_Autodeploy_EnemyFleet_Title>Auto Dispiegamento</InGame_Autodeploy_EnemyFleet_Title>
  <InGame_Deployment_YourTeam_Title>La tua squadra</InGame_Deployment_YourTeam_Title>
  <InGame_Deployment_EnemyTeam_Title>Squadra nemica</InGame_Deployment_EnemyTeam_Title>
  <InGame_TTBanner_HowToCogitator_Content>Premi [SpaceBar] per attivare i Cogitatori Tattici </InGame_TTBanner_HowToCogitator_Content>
  <InGame_TTBanner_RightClickHere_Content>Click destro qui</InGame_TTBanner_RightClickHere_Content>
  <InGame_TTBanner_FiringPosition_Content>Posizione di fuoco</InGame_TTBanner_FiringPosition_Content>
  <InGame_TTBanner_ClickToExecute_Content>Click per Esecuzione</InGame_TTBanner_ClickToExecute_Content>
  <InGame_TTBanner_DeployHere_Content>Dispiega qui</InGame_TTBanner_DeployHere_Content>
  <InGame_TTBanner_ReachThisPosition_Content>Raggiungi questa posizione</InGame_TTBanner_ReachThisPosition_Content>
  <InGame_TTBanner_EscortHorst_Content>Scorta Horst qui</InGame_TTBanner_EscortHorst_Content>
  <InGame_TTBanner_HighEnergyTurn_Content>Esegui una Virata</InGame_TTBanner_HighEnergyTurn_Content>
  <InGame_TTBanner_AllAheadFull_Content>Esegui un Avanti Tutta</InGame_TTBanner_AllAheadFull_Content>
  <InGame_TTBanner_Boarding_Content>Esegui una azione di Abbordaggio</InGame_TTBanner_Boarding_Content>
  <InGame_TTBanner_AttackOrder_Content>Click con il destro qui per attaccare</InGame_TTBanner_AttackOrder_Content>
  <InGame_TTBanner_LockOn_Content>Ordina un "Miratelo!"</InGame_TTBanner_LockOn_Content>
  <InGame_TTBanner_WarpFly_Content>Disingaggio</InGame_TTBanner_WarpFly_Content>
  <InGame_TTBanner_SelectShip_Content>Seleziona il  {0}</InGame_TTBanner_SelectShip_Content>
  <InGame_TTBanner_FirestormFrontal_Content>Imposta l'Ingaggio Frontale</InGame_TTBanner_FirestormFrontal_Content>
  <InGame_TTBanner_DauntlessClose_Content>Imposta il raggio di Ingaggio Ravvicinato</InGame_TTBanner_DauntlessClose_Content>
  <InGame_TTBanner_ReachGasCloud_Content>Raggiungi la nuvola di gas</InGame_TTBanner_ReachGasCloud_Content>
  <InGame_TTBanner_LaunchProbe_Content>Lancia una Sonda</InGame_TTBanner_LaunchProbe_Content>
  <InGame_TTBanner_GeneratorTarget_Content>Mira al Generatore </InGame_TTBanner_GeneratorTarget_Content>
  <InGame_TTBanner_SelectIndicatedShip_Content>Seleziona questa Nave</InGame_TTBanner_SelectIndicatedShip_Content>
  <InGame_TTBanner_LightStrike_Content>Esegui un Attacco Fulmineo</InGame_TTBanner_LightStrike_Content>
  <InGame_TTBanner_DauntlessExam_Content>Seleziona la {0} nave</InGame_TTBanner_DauntlessExam_Content>
  <InGame_TTBanner_CrewExam_Content>Seleziona il pannello Equipaggio</InGame_TTBanner_CrewExam_Content>
  <InGame_TTBanner_NavUp_Content>Allena il tuo Navigatore</InGame_TTBanner_NavUp_Content>
  <InGame_TTBanner_UpgradeExam_Content>Seleziona il pannello Miglioramenti</InGame_TTBanner_UpgradeExam_Content>
  <InGame_TTBanner_AddSkillUpgrade_Content>Imposta il "{0}"</InGame_TTBanner_AddSkillUpgrade_Content>
  <InGame_TTBanner_SkillExam_Content>Seleziona il pannello Abilità</InGame_TTBanner_SkillExam_Content>
  <InGame_TTBanner_EnemyRetreat_Content>Il Bersaglio farà presto un Salto Warp</InGame_TTBanner_EnemyRetreat_Content>
  <InGame_TTBanner_EnemyRetreatData_Content>La nave nemica che custodisce i dati farà presto un Salto Warp</InGame_TTBanner_EnemyRetreatData_Content>
  <InGame_TTBanner_BombardmentPosition_Content>Posizione Bombardamento</InGame_TTBanner_BombardmentPosition_Content>
  <InGame_TTBanner_PlaceTheBeacon_Content>Posiziona il Faro</InGame_TTBanner_PlaceTheBeacon_Content>
  <InGame_TTBanner_Beacon_Content>Faro</InGame_TTBanner_Beacon_Content>
  <InGame_ObjectiveBanner_Deathmatch_Content>Debella la flotta nemica</InGame_ObjectiveBanner_Deathmatch_Content>
  <InGame_ObjectiveBanner_Convoy_Attack_Content>Distruggi le navi da trasporto</InGame_ObjectiveBanner_Convoy_Attack_Content>
  <InGame_ObjectiveBanner_Convoy_Defend_Content>Porta le navi da trasporto attraverso la mappa</InGame_ObjectiveBanner_Convoy_Defend_Content>
  <InGame_ObjectiveBanner_PlanetaryAssault_Attack_Content>Aiuta le forze di terra</InGame_ObjectiveBanner_PlanetaryAssault_Attack_Content>
  <InGame_ObjectiveBanner_PlanetaryAssault_Defend_Content>Proteggi il tuo mondo e distruggi o fai fuggire la flotta nemica</InGame_ObjectiveBanner_PlanetaryAssault_Defend_Content>
  <InGame_ObjectiveBanner_StationAssault_Attack_Content>Distruggi la stazione spaziale</InGame_ObjectiveBanner_StationAssault_Attack_Content>
  <InGame_ObjectiveBanner_StationAssault_Defend_Content>Proteggi la stazione spaziale</InGame_ObjectiveBanner_StationAssault_Defend_Content>
  <InGame_ObjectiveBanner_Assassination_Attack_Content>Distruggi la nave Ammiraglia bersaglio</InGame_ObjectiveBanner_Assassination_Attack_Content>
  <InGame_ObjectiveBanner_Assassination_Defend_Content>Proteggia la tua nave Ammiraglia</InGame_ObjectiveBanner_Assassination_Defend_Content>
  <InGame_ObjectiveBanner_DataRecovery_Attack_Content>Ottieni i dati e compi un salto Warp</InGame_ObjectiveBanner_DataRecovery_Attack_Content>
  <InGame_ObjectiveBanner_DataRecovery_Defend_Content>Fai un salto Warp con i dati</InGame_ObjectiveBanner_DataRecovery_Defend_Content>
  <InGame_ObjectiveBanner_Breakthrough_Attack_Content>Distruggi le piattaforme e avanza</InGame_ObjectiveBanner_Breakthrough_Attack_Content>
  <InGame_ObjectiveBanner_Breakthrough_Defend_Content>Difendi le piattaforme e respingi il nemico</InGame_ObjectiveBanner_Breakthrough_Defend_Content>
  <InGame_ObjectiveBanner_Tuto1_Content>Investiga sulla Stazione Aleph</InGame_ObjectiveBanner_Tuto1_Content>
  <InGame_ObjectiveBanner_TestOfFaith_Content>Distruggi le nave sediziosa traditrice</InGame_ObjectiveBanner_TestOfFaith_Content>
  <InGame_ObjectiveBanner_Resistance_Content>Proteggi la nave dell'Inquisitore Horst</InGame_ObjectiveBanner_Resistance_Content>
  <InGame_ObjectiveBanner_CounterAttack_Content>Scorta la nave dell'Inquisitore Horst</InGame_ObjectiveBanner_CounterAttack_Content>
  <InGame_ObjectiveBanner_Negotiation_Content>Proteggi gli Eldar e stermina gli Orki</InGame_ObjectiveBanner_Negotiation_Content>
  <InGame_ObjectiveBanner_BetrayalConfront_Content>Distruggi la nave Ammiraglia di Elyas</InGame_ObjectiveBanner_BetrayalConfront_Content>
  <InGame_ObjectiveBanner_BetrayalProtect_Content>Proteggi la nave Ammiraglia di Elyas</InGame_ObjectiveBanner_BetrayalProtect_Content>
  <InGame_ObjectiveBanner_AttackOnTheWebwayPortal_Content>Proteggi la  Lance of Lukitar</InGame_ObjectiveBanner_AttackOnTheWebwayPortal_Content>
  <InGame_ObjectiveBanner_DistressSignal_Content>Proteggi il Cancello della Rete</InGame_ObjectiveBanner_DistressSignal_Content>
  <InGame_ObjectiveBanner_MarkTheBeast_Content>Piazza un tracciante nella nave e lasciala fuggire</InGame_ObjectiveBanner_MarkTheBeast_Content>
  <InGame_ObjectiveBanner_TheHunt_Content>Distruggi il Relitto Spaziale</InGame_ObjectiveBanner_TheHunt_Content>
  <InGame_ObjectiveBanner_PlanetKiller_Content>Distruggi o ferma la Planet-Killer</InGame_ObjectiveBanner_PlanetKiller_Content>
  <InGame_ObjectiveBanner_Gethsemane_Content>Aiuta Ravensburg contro l'Armata del Caos</InGame_ObjectiveBanner_Gethsemane_Content>
  <InGame_ObjectiveBanner_Schindelgeist_Content>Respingi la flotta del Caos e Abaddon</InGame_ObjectiveBanner_Schindelgeist_Content>
  <InGame_ObjectiveBanner_NewBombardment_Content>Una nuova missione Bombardamento è apparsa</InGame_ObjectiveBanner_NewBombardment_Content>
  <InGame_MouseOver_InvalidPlacement_Title>Posizionamento Invalido</InGame_MouseOver_InvalidPlacement_Title>
  <InGame_MouseOver_Attach_Title>Fissa sul bersaglio </InGame_MouseOver_Attach_Title>
  <InGame_MouseOver_CritChance_Title>Chance di danni critici : {0}%</InGame_MouseOver_CritChance_Title>
  <InGame_MouseOver_CritOccurences_Title>Numero di Azioni d'Assalto: {0}</InGame_MouseOver_CritOccurences_Title>
  <InGame_MouseOver_InterceptChances_Title>Chance di intercettazione: {0}</InGame_MouseOver_InterceptChances_Title>
  <InGame_MouseOver_InvalidTargetFriend_Title>Bersaglio non valido: Alleato</InGame_MouseOver_InvalidTargetFriend_Title>
  <InGame_MouseOver_InvalidTargetEnemy_Title>Bersaglio non valido: Nemico</InGame_MouseOver_InvalidTargetEnemy_Title>
  <InGame_MouseOver_InvalidTargetShields_Title>Bersaglio non valido: Scudi Attivi</InGame_MouseOver_InvalidTargetShields_Title>
  <InGame_MouseOver_PlaceInSpace_Title>Posiziona nello spazio</InGame_MouseOver_PlaceInSpace_Title>
  <Tooltips_BattleMode_Reload_Tooltip_Title>Ricarica!</Tooltips_BattleMode_Reload_Tooltip_Title>
  <Tooltips_BattleMode_Reload_Tooltip_Content>L'ordine "Ricarica" permette alle tue nave di ridurre il cooldown delle tue abilità e dell'artiglieria del {0}%.\nMigliora la velocità di ricarica della Calibrazione del  Combustione del  {0}%.\nUsare un Ordine Speciale attiverà il cooldown su tutti essi.</Tooltips_BattleMode_Reload_Tooltip_Content>
  <Tooltips_BattleMode_Reload_Tooltip_AdvContent></Tooltips_BattleMode_Reload_Tooltip_AdvContent>
  <Tooltips_BattleMode_Reload_Tooltip_Data>Durata: {0} secondi\nCooldown: {1} secondi\nAffiliazione: Ponte\n\nClick Destro per impostare l'auto-lancio</Tooltips_BattleMode_Reload_Tooltip_Data>
  <Tooltips_BattleMode_Reload_Tooltip_Lore></Tooltips_BattleMode_Reload_Tooltip_Lore>
  <Tooltips_BattleMode_LockOn_Tooltip_Title>Miratelo!</Tooltips_BattleMode_LockOn_Tooltip_Title>
  <Tooltips_BattleMode_LockOn_Tooltip_Content>L'Ordine Speciale "Miratelo!" permette alle tue navi di focalizzare il fuoco su una nave e aggiunge risorse ai sistemi di mira.\nL'accuratezza della nave è incrementata di {0} punti.\nLe Chance di danni critici delle navi sono aumentate del {1}%.\nQuesti bonus si applicano solamente alle armi standard e ai Pulsar, non ai siluri, artiglieria e armi speciali quali i Cannoni Nova.\nUsare un Ordine Speciale attiverà il cooldown su tutti essi.</Tooltips_BattleMode_LockOn_Tooltip_Content>
  <Tooltips_BattleMode_LockOn_Tooltip_AdvContent></Tooltips_BattleMode_LockOn_Tooltip_AdvContent>
  <Tooltips_BattleMode_LockOn_Tooltip_Data>Durata: {0} secondi\nCooldown: {1} secondi\nAffiliazione: Ponte\n\nClick Destro per impostare l'auto-lancio</Tooltips_BattleMode_LockOn_Tooltip_Data>
  <Tooltips_BattleMode_LockOn_Tooltip_Lore></Tooltips_BattleMode_LockOn_Tooltip_Lore>
  <Tooltips_BattleMode_BraceForImpact_Tooltip_Title>Prepararsi all'Impatto!</Tooltips_BattleMode_BraceForImpact_Tooltip_Title>
  <Tooltips_BattleMode_BraceForImpact_Tooltip_Content>"Prepararsi all'Impatto" incrementa la corazza della nave di {0} punti e riduce l'accuratezza del nemico di {1} punti quando è sotto tiro.\nLa corazza addizionale è ancora efficace contro i danni perforanti.\nUsare un Ordine Speciale attiverà il cooldown su tutti essi.</Tooltips_BattleMode_BraceForImpact_Tooltip_Content>
  <Tooltips_BattleMode_BraceForImpact_Tooltip_AdvContent></Tooltips_BattleMode_BraceForImpact_Tooltip_AdvContent>
  <Tooltips_BattleMode_BraceForImpact_Tooltip_Data>Durata: {0} secondi\nCooldown: {1} secondi\nAffiliazione: Ponte\n\nClick Destro per impostare l'auto-lancio</Tooltips_BattleMode_BraceForImpact_Tooltip_Data>
  <Tooltips_BattleMode_BraceForImpact_Tooltip_Lore></Tooltips_BattleMode_BraceForImpact_Tooltip_Lore>
  <Tooltips_BattleMode_RunningSilent_Tooltip_Title>Corsa Silenziosa</Tooltips_BattleMode_RunningSilent_Tooltip_Title>
  <Tooltips_BattleMode_RunningSilent_Tooltip_Content>"Corsa Silenziosa" fornisce stealth alla nave.\n\nUna nave stealth non apparre sui schermi nemici e non può essere bersagliata.\nSe una nave stealth entra nel raggio di rilevamento nemico, la nave sarà rivelata.\nFar fuoco mentre l'abilità è attiva trasforma la nave in un blip e tornerà stealth poco dopo.\nUsare un Ordine Speciale attiverà il cooldown su tutti essi.</Tooltips_BattleMode_RunningSilent_Tooltip_Content>
  <Tooltips_BattleMode_RunningSilent_Tooltip_AdvContent></Tooltips_BattleMode_RunningSilent_Tooltip_AdvContent>
  <Tooltips_BattleMode_RunningSilent_Tooltip_Data>Durata: {0} secondi\nCooldown: {1} secondi\nAffiliazione: Ponte\n\nClick Destro per impostare l'auto-lancio</Tooltips_BattleMode_RunningSilent_Tooltip_Data>
  <Tooltips_BattleMode_RunningSilent_Tooltip_Lore></Tooltips_BattleMode_RunningSilent_Tooltip_Lore>
  <Tooltips_Manoeuver_FullAheadAll_Title>Avanti Tutta</Tooltips_Manoeuver_FullAheadAll_Title>
  <Tooltips_Manoeuver_FullAheadAll_Content>Ordina alla nave di alimentare i motori al massimo della capacità, aumentando la velocità ma consumando la sua camera di combustione e sacrificando la sua abilità nel girare.</Tooltips_Manoeuver_FullAheadAll_Content>
  <Tooltips_Manoeuver_FullAheadAll_Data>Velocità nave: +{0}%\nCamera -{1} unità al secondo\nRivela e identifica la nave al nemico</Tooltips_Manoeuver_FullAheadAll_Data>
  <Tooltips_Manoeuver_FullAheadAll_Ork_Title>Grosso Pulsante Rosso</Tooltips_Manoeuver_FullAheadAll_Ork_Title>
  <Tooltips_Manoeuver_FullAheadAll_Ork_Content>Il crudo design Orko permette ai loro motori grande potenza, ma non possono essere fermati una volta attivati. Questo dà a loro una serie di grossi ma corti e casuali aumenti di velocità.</Tooltips_Manoeuver_FullAheadAll_Ork_Content>
  <Tooltips_Manoeuver_FullAheadAll_Ork_Data>Velocità media Nave : +{0}%\nCooldown: {1} secondi\nDurata: {2} secondi\nRivela e identifica la nave al nemico</Tooltips_Manoeuver_FullAheadAll_Ork_Data>
  <Tooltips_Manoeuver_FullAheadAll_Eldar_Title>Cambiamento Spettrosso</Tooltips_Manoeuver_FullAheadAll_Eldar_Title>
  <Tooltips_Manoeuver_FullAheadAll_Eldar_Content>Cambiando la composizione dello Spettrosso per farlo funzionare come condensatore solare, permettendo alle vele solari di sovvracaricarsi velocemente ma brevemente. L'aumento di velocità risultante è spesso usato dagli Eldar per sorprendere i loro avversari.</Tooltips_Manoeuver_FullAheadAll_Eldar_Content>
  <Tooltips_Manoeuver_FullAheadAll_Eldar_Data>Velocità Nave: +{0}%\nCooldown: {1} secondi\nDurata: {2} secondi</Tooltips_Manoeuver_FullAheadAll_Eldar_Data>
  <Tooltips_Manoeuver_CruisingSpeed_Title>Velocità di Crociera</Tooltips_Manoeuver_CruisingSpeed_Title>
  <Tooltips_Manoeuver_CruisingSpeed_Content>Ordina alla nave di spostarsi alla velocità di crociera, alimentando i motori normalmente. La nave si muoverà alla sua normale velocità, e la camera di combustione si riempirà lentamente.</Tooltips_Manoeuver_CruisingSpeed_Content>
  <Tooltips_Manoeuver_CruisingSpeed_Data>Velocità Nave: {0}%\nCamera +{1} unità per secondo</Tooltips_Manoeuver_CruisingSpeed_Data>
  <Tooltips_Manoeuver_Retros_Title>Indietro Tutta</Tooltips_Manoeuver_Retros_Title>
  <Tooltips_Manoeuver_Retros_Content>Usando un apparato di retro motori, la nave è in grado di nullificare il suo momentum e fermarsi efficaciamente nel vuoto dello spazio.</Tooltips_Manoeuver_Retros_Content>
  <Tooltips_Manoeuver_Retros_Data>Velocità nave in riduzione fino a giungere a 0\nCamera +{0} unità per secondo</Tooltips_Manoeuver_Retros_Data>
  <Tooltips_Manoeuver_HighEnergyTurn_Title>Virata</Tooltips_Manoeuver_HighEnergyTurn_Title>
  <Tooltips_Manoeuver_HighEnergyTurn_Content>Usando i propulsori laterali, la nave è in grado di girarsi velocemente per cambiare rotta o per affrontare una nuova minaccia, al costo del movimento e della camera di combustione. La nave mantiene una parte del suo momentum mentre usa i propulsori laterali.</Tooltips_Manoeuver_HighEnergyTurn_Content>
  <Tooltips_Manoeuver_HighEnergyTurn_Data>Velocità di rotazione della nave triplicata\nCamera di Combustione  -{1} unità per secondo\nRivela e identifica la nave al nemico</Tooltips_Manoeuver_HighEnergyTurn_Data>
  <Tooltips_Behavior_AutoAttack_Title>Auto-Ingaggiamento</Tooltips_Behavior_AutoAttack_Title>
  <Tooltips_Behavior_AutoAttack_Content>Quando attivo, la nave automaticamente sceglierà un bersaglio e si muoverà alla rispettiva  modalità di ingaggio, con la distanza di ingaggio e il lato impostati.</Tooltips_Behavior_AutoAttack_Content>
  <Tooltips_Behavior_EngageLateral_Title>Ingaggiamento Laterale</Tooltips_Behavior_EngageLateral_Title>
  <Tooltips_Behavior_EngageLateral_Content>Una volta raggiunto la distanza di ingaggio, la nave si angolerà automaticamente in maniera che le armi laterali possano affrontare il nemico bersagliato orbitandogli attorno.</Tooltips_Behavior_EngageLateral_Content>
  <Tooltips_Behavior_EngageFrontal_Title>Ingaggio Frontale</Tooltips_Behavior_EngageFrontal_Title>
  <Tooltips_Behavior_EngageFrontal_Content>Una volta raggiunto la distanza di ingaggio, la navi si angolerà automaticamente in maniera da opporre le prua al nemico e si fermerà.</Tooltips_Behavior_EngageFrontal_Content>
  <Tooltips_Behavior_EngageDistance_01_Title>Raggio d'abbordaggio</Tooltips_Behavior_EngageDistance_01_Title>
  <Tooltips_Behavior_EngageDistance_01_Content>La nave proverà a mantenere una distanza di ingaggio di (0) unità.</Tooltips_Behavior_EngageDistance_01_Content>
  <Tooltips_Behavior_EngageDistance_02_Title>Corta distanza</Tooltips_Behavior_EngageDistance_02_Title>
  <Tooltips_Behavior_EngageDistance_02_Content>La nave proverà a mantenere una distanza di ingaggio di (0) unità.</Tooltips_Behavior_EngageDistance_02_Content>
  <Tooltips_Behavior_EngageDistance_03_Title>Media distanza</Tooltips_Behavior_EngageDistance_03_Title>
  <Tooltips_Behavior_EngageDistance_03_Content>La nave proverà a mantenere una distanza di ingaggio di (0) unità.</Tooltips_Behavior_EngageDistance_03_Content>
  <Tooltips_Behavior_EngageDistance_04_Title>Lunga distanza</Tooltips_Behavior_EngageDistance_04_Title>
  <Tooltips_Behavior_EngageDistance_04_Content>La nave proverà a mantenere una distanza di ingaggio di (0) unità.</Tooltips_Behavior_EngageDistance_04_Content>
  <Tooltips_Behavior_EngagePrefSide_Left_Title>Engage side: Port</Tooltips_Behavior_EngagePrefSide_Left_Title>
  <Tooltips_Behavior_EngagePrefSide_Left_Content>The ship will engage its target with its port side weaponry</Tooltips_Behavior_EngagePrefSide_Left_Content>
  <Tooltips_Behavior_EngagePrefSide_Closest_Title>Engage side: Closest</Tooltips_Behavior_EngagePrefSide_Closest_Title>
  <Tooltips_Behavior_EngagePrefSide_Closest_Content>The ship will engage its target with its closest side weaponry</Tooltips_Behavior_EngagePrefSide_Closest_Content>
  <Tooltips_Behavior_EngagePrefSide_Right_Title>Engage side: Starboard</Tooltips_Behavior_EngagePrefSide_Right_Title>
  <Tooltips_Behavior_EngagePrefSide_Right_Content>The ship will engage its target with its starboard side weaponry</Tooltips_Behavior_EngagePrefSide_Right_Content>
  <Tooltips_Behavior_SlowMo_ImperiumChaos_Title>Tactical Cogitators</Tooltips_Behavior_SlowMo_ImperiumChaos_Title>
  <Tooltips_Behavior_SlowMo_Eldar_Title>Infinity Circuits</Tooltips_Behavior_SlowMo_Eldar_Title>
  <Tooltips_Behavior_SlowMo_Ork_Title>Gork's Blessing</Tooltips_Behavior_SlowMo_Ork_Title>
  <Tooltips_Behavior_SlowMo_Content>Activate the ship's advanced systems to slow down time.</Tooltips_Behavior_SlowMo_Content>
  <Tooltips_Behavior_SlowMo_AllyActivated_Title>Attivazione Alleata</Tooltips_Behavior_SlowMo_AllyActivated_Title>
  <Tooltips_Behavior_SlowMo_EnemyActivated_Title>Attivazione Nemica</Tooltips_Behavior_SlowMo_EnemyActivated_Title>
  <Tooltips_ToggleMoreInfo_Title>Toggle Advanced Info mode</Tooltips_ToggleMoreInfo_Title>
  <Tooltips_ToggleMoreInfo_Content>Activate the Advanced Info mode, where various additional info is shown, both in-game (Critical damage to ships, gas and asteroid fields, etc…) and in tooltips (skills are in their extended version by default).</Tooltips_ToggleMoreInfo_Content>
  <Tooltips_EnemyBehavior_Priority1_Title>Priorità Massima</Tooltips_EnemyBehavior_Priority1_Title>
  <Tooltips_EnemyBehavior_Priority1_Content>Imposta questa nave come bersaglio di priorità primaria.</Tooltips_EnemyBehavior_Priority1_Content>
  <Tooltips_EnemyBehavior_Priority2_Title>Priorità Alta</Tooltips_EnemyBehavior_Priority2_Title>
  <Tooltips_EnemyBehavior_Priority2_Content>Imposta questa nave come bersaglio di priorità elevata.</Tooltips_EnemyBehavior_Priority2_Content>
  <Tooltips_EnemyBehavior_Priority3_Title>Priorità Media</Tooltips_EnemyBehavior_Priority3_Title>
  <Tooltips_EnemyBehavior_Priority3_Content>Imposta questa nave come bersaglio prioritario.</Tooltips_EnemyBehavior_Priority3_Content>
  <Tooltips_EnemyBehavior_Priority4_Title>Priorità Bassa</Tooltips_EnemyBehavior_Priority4_Title>
  <Tooltips_EnemyBehavior_Priority4_Content>Imposta questa nave come bersaglio di bassa priorità.</Tooltips_EnemyBehavior_Priority4_Content>
  <Tooltips_EnemyBehavior_FocusDeck_Title>Focus: Deck</Tooltips_EnemyBehavior_FocusDeck_Title>
  <Tooltips_EnemyBehavior_FocusDeck_Content>Chances of critical damage to the Deck are increased.\n A critically damaged Deck suppresses a ship's Deck skills, raise its chance of insubordination and reduces its detection range.</Tooltips_EnemyBehavior_FocusDeck_Content>
  <Tooltips_EnemyBehavior_FocusEngines_Title>Focus: Engines</Tooltips_EnemyBehavior_FocusEngines_Title>
  <Tooltips_EnemyBehavior_FocusEngines_Content>Chances of critical damage to the Engines are increased.\nCritically damaged Engines suppress a ship's Engine skills and cripples its speed.</Tooltips_EnemyBehavior_FocusEngines_Content>
  <Tooltips_EnemyBehavior_FocusWeapons_Title>Focus: Weapons</Tooltips_EnemyBehavior_FocusWeapons_Title>
  <Tooltips_EnemyBehavior_FocusWeapons_Content>Chances of critical damage to the Weaponry are increased.\nCritically damaged Weaponry is considered non-functional.</Tooltips_EnemyBehavior_FocusWeapons_Content>
  <Tooltips_EnemyBehavior_FocusGenerator_Title>Focus: Generators</Tooltips_EnemyBehavior_FocusGenerator_Title>
  <Tooltips_EnemyBehavior_FocusGenerator_Content>Chances of critical damage to Generators are increased.\nCritically damaged Generators suppress a ship's Generator skills and deactivates its shield.</Tooltips_EnemyBehavior_FocusGenerator_Content>
  <Tooltips_Insubordination_Title>Insubordinate Captain!</Tooltips_Insubordination_Title>
  <Tooltips_Insubordination_Content>The captain of this ship is refusing authority. He will defy orders and warp out of battle to retreat to the base. You may execute the current captain to regain control of the vessel for the current mission, but at the price of a "Mutiny" penalty. It can happen multiple times during the same mission.</Tooltips_Insubordination_Content>
  <Tooltips_Data_FriendlyShip_Content>Your ship holds the data, Warp out with them to win the mission.</Tooltips_Data_FriendlyShip_Content>
  <Tooltips_Data_EnemyShip_Content>This ship holds the data. Take it from the enemy by performing a Lightning Strike or a Boarding.</Tooltips_Data_EnemyShip_Content>
  <Tooltips_CrewInReplacement_CurrentMission_Content>This ship will not earn Experience and benefit from its crew for this mission.</Tooltips_CrewInReplacement_CurrentMission_Content>
  <Popup_CriticalDamage_Engine_Content>Engines Destroyed!</Popup_CriticalDamage_Engine_Content>
  <Tooltips_CriticalDamage_Engine_Content>Skills affiliated to the Engines are unavailable.\nShip's max speed reduced by {0}%.\nIt is a permanent critical damage and cannot be repaired during the mission.</Tooltips_CriticalDamage_Engine_Content>
  <Tooltips_CriticalDamage_Engine_Eldar_Content>Skills affiliated to the Engines are unavailable.\nShip's max speed reduced up to {0}% if all sails are destroyed.\nIt is a permanent critical damage and cannot be repaired during the mission.</Tooltips_CriticalDamage_Engine_Eldar_Content>
  <Popup_CriticalDamage_Deck_Content>Deck Destroyed!</Popup_CriticalDamage_Deck_Content>
  <Tooltips_CriticalDamage_Deck_Content>Skills affiliated to the Deck are unavailable.\nShip's detection range reduced by {0}%.\nShip's chance of insubordination improved by {1}%.\nIt is a permanent critical damage and cannot be repaired during the mission.</Tooltips_CriticalDamage_Deck_Content>
  <Popup_CriticalDamage_Generators_Content>Generators Destroyed!</Popup_CriticalDamage_Generators_Content>
  <Tooltips_CriticalDamage_Generators_Content>Skills affiliated to the Generators are unavailable.\nShip's shield reload unavailable.\nIt is a permanent critical damage and cannot be repaired during the mission.</Tooltips_CriticalDamage_Generators_Content>
  <Tooltips_CriticalDamage_Generators_Eldar_Content>Skills affiliated to the Generators are unavailable.\nHolofield's efficiency reduced by {0}%.\nIt is a permanent critical damage and cannot be repaired during the mission.</Tooltips_CriticalDamage_Generators_Eldar_Content>
  <Popup_CriticalDamage_Weapon_Content>Weapon Destroyed!</Popup_CriticalDamage_Weapon_Content>
  <Tooltips_CriticalDamage_Weapon_Content>It is a permanent critical damage and cannot be repaired during the mission.</Tooltips_CriticalDamage_Weapon_Content>
  <Popup_CriticalDamage_Fire_Content>Fire Onboard!</Popup_CriticalDamage_Fire_Content>
  <Tooltips_CriticalDamage_Fire_Content>The ship loses {0} hull integrity points per second for {1} seconds. Emergency repairs can put out fires.\nIt is considered as a temporary critical damage.</Tooltips_CriticalDamage_Fire_Content>
  <Popup_Mutiny_Content>Mutiny</Popup_Mutiny_Content>
  <Tooltips_Mutiny_Content>Due to a recent execution and a novice Captain, Cooldowns and Combustion Gauge refill time are increased by {0}% and Troop Value is reduced by {1}. You might also have suffered temporary critical damage from it. This penalty can be stacked.</Tooltips_Mutiny_Content>
  <Tooltips_CriticalDamage_HullBreach_Content>Hull Breach!</Tooltips_CriticalDamage_HullBreach_Content>
  <Popup_TemporaryDamage_Engine_Content>Engines Damaged!</Popup_TemporaryDamage_Engine_Content>
  <Tooltips_TemporaryDamage_Engine_Content>Skills affiliated to the Engines are unavailable.\nShip's max speed reduced by {0}%.\nIt is a temporary critical damage that can be repaired with Emergency Repairs.</Tooltips_TemporaryDamage_Engine_Content>
  <Tooltips_TemporaryDamage_Engine_Eldar_Content>Skills affiliated to the Engines are unavailable.\nShip's max speed reduced up to {0}% if all sails are destroyed.\nIt is a temporary critical damage that can be repaired with Emergency Repairs.</Tooltips_TemporaryDamage_Engine_Eldar_Content>
  <Popup_TemporaryDamage_Deck_Content>Deck Damaged!</Popup_TemporaryDamage_Deck_Content>
  <Tooltips_TemporaryDamage_Deck_Content>Skills affiliated to the Deck are unavailable.\nShip's detection range reduced by {0}%.\nShip's chance of insubordination improved by {1}%.\nIt is a temporary critical damage that can be repaired with Emergency Repairs.</Tooltips_TemporaryDamage_Deck_Content>
  <Popup_TemporaryDamage_Generators_Content>Generators Damaged!</Popup_TemporaryDamage_Generators_Content>
  <Tooltips_TemporaryDamage_Generators_Content>Skills affiliated to the Generators are unavailable.\nShip's shield reload unavailable.\nIt is a temporary critical damage that can be repaired with Emergency Repairs.</Tooltips_TemporaryDamage_Generators_Content>
  <Tooltips_TemporaryDamage_Generators_Eldar_Content>Skills affiliated to the Generators are unavailable.\nHolofield's efficiency reduced by {0}%.\nIt is a temporary critical damage that can be repaired with Emergency Repairs.</Tooltips_TemporaryDamage_Generators_Eldar_Content>
  <Popup_TemporaryDamage_Weapon_Content>Weapon Damaged!</Popup_TemporaryDamage_Weapon_Content>
  <Tooltips_TemporaryDamage_Weapon_Content>It is a temporary critical damage that can be repaired with the Emergency Repairs skill.</Tooltips_TemporaryDamage_Weapon_Content>
  <Tooltips_AssaultAction_Success_Boarding_Content>Boarding Success</Tooltips_AssaultAction_Success_Boarding_Content>
  <Tooltips_AssaultAction_Failure_Boarding_Content>Boarding Failure</Tooltips_AssaultAction_Failure_Boarding_Content>
  <Tooltips_AssaultAction_Success_LightningStrike_Content>Lightning Strike Success</Tooltips_AssaultAction_Success_LightningStrike_Content>
  <Tooltips_AssaultAction_Failure_LightningStrike_Content>Lightning Strike Failure</Tooltips_AssaultAction_Failure_LightningStrike_Content>
  <Tooltips_AssaultAction_Success_BoardinTorpedo_Content>Boardin' Torpedo Success</Tooltips_AssaultAction_Success_BoardinTorpedo_Content>
  <Tooltips_AssaultAction_Failure_BoardinTorpedo_Content>Boardin' Torpedo Failure</Tooltips_AssaultAction_Failure_BoardinTorpedo_Content>
  <Tooltips_AssaultAction_Success_BoardingTorpedo_Content>Boarding Torpedo Success</Tooltips_AssaultAction_Success_BoardingTorpedo_Content>
  <Tooltips_AssaultAction_Failure_BoardingTorpedo_Content>Boarding Torpedo Failure</Tooltips_AssaultAction_Failure_BoardingTorpedo_Content>
  <Tooltips_AssaultAction_Success_Barge_Content>Assault Boat Success</Tooltips_AssaultAction_Success_Barge_Content>
  <Tooltips_AssaultAction_Failure_Barge_Content>Assault Boat Failure</Tooltips_AssaultAction_Failure_Barge_Content>
  <Tooltips_CancelWarp_Success_Content>Cancel Warp Success</Tooltips_CancelWarp_Success_Content>
  <Tooltips_CancelWarp_Failure_Content>Cancel Warp Failure</Tooltips_CancelWarp_Failure_Content>
  <Tooltips_CancelMicroWarp_Success_Content>Cancel Micro Warp Success</Tooltips_CancelMicroWarp_Success_Content>
  <Tooltips_CancelMicroWarp_Failure_Content>Cancel Micro Warp Failure</Tooltips_CancelMicroWarp_Failure_Content>
  <Tooltips_Data_Lost_Content>Data Lost</Tooltips_Data_Lost_Content>
  <Tooltips_Data_Retrieved_Content>Data Acquired</Tooltips_Data_Retrieved_Content>
  <Popup_GoingIdentified>Identificato</Popup_GoingIdentified>
  <Popup_TurretDestroy>Torretta distrutta!</Popup_TurretDestroy>
  <Tooltips_AssaultAction_Success_DaemonicLightningStrike_Content>Daemon. L. Strike Success</Tooltips_AssaultAction_Success_DaemonicLightningStrike_Content>
  <Tooltips_AssaultAction_Failure_DaemonicLightningStrike_Content>Daemon. L. Strike Failure</Tooltips_AssaultAction_Failure_DaemonicLightningStrike_Content>
  <Tooltips_AssaultAction_Success_TerminatorLightningStrike_Content>Termin. L. Strike Success</Tooltips_AssaultAction_Success_TerminatorLightningStrike_Content>
  <Tooltips_AssaultAction_Failure_TerminatorLightningStrike_Content>Termin. L. Strike Failure</Tooltips_AssaultAction_Failure_TerminatorLightningStrike_Content>
  <Tooltips_AssaultAction_Success_ShokkAttackStrike_Content>Shokk Attack Success</Tooltips_AssaultAction_Success_ShokkAttackStrike_Content>
  <Tooltips_AssaultAction_Failure_ShokkAttackStrike_Content>Shokk Attack Failure</Tooltips_AssaultAction_Failure_ShokkAttackStrike_Content>
  <Tooltips_AssaultAction_Success_Sabotage_Content>Sabotage Success</Tooltips_AssaultAction_Success_Sabotage_Content>
  <Tooltips_AssaultAction_Failure_Sabotage_Content>Sabotage Failure</Tooltips_AssaultAction_Failure_Sabotage_Content>
  <Tooltips_AssaultAction_Success_AvatarOfKhain_Content>Avatar of Khaine Success</Tooltips_AssaultAction_Success_AvatarOfKhain_Content>
  <Tooltips_AssaultAction_Failure_AvatarOfKhain_Content>Avatar of Khaine Failure</Tooltips_AssaultAction_Failure_AvatarOfKhain_Content>
  <Tooltips_AssaultAction_BeltArmourDestroyed_Content>Belt Armour Destroyed</Tooltips_AssaultAction_BeltArmourDestroyed_Content>
  <Tooltips_AssaultAction_PlasmaCoreSurge_Content>Plasma Engine Surge!</Tooltips_AssaultAction_PlasmaCoreSurge_Content>
  <Tooltips_AssaultAction_SanctityResist_Content>Boarding Resist</Tooltips_AssaultAction_SanctityResist_Content>
  <Tooltips_SpecialOrder_HoldFire_Title>Toggle "Hold Fire"</Tooltips_SpecialOrder_HoldFire_Title>
  <Tooltips_SpecialOrder_HoldFire_Content>When toggled, your ship will stop firing at the enemy targets.</Tooltips_SpecialOrder_HoldFire_Content>
  <Tooltips_SpecialOrder_LockedTarget_Title>Toggle "Focusing Target"</Tooltips_SpecialOrder_LockedTarget_Title>
  <Tooltips_SpecialOrder_LockedTarget_Content>When activated, giving move orders to this ship doesn't cancel attack orders. The attack order will queue after the move order.</Tooltips_SpecialOrder_LockedTarget_Content>
  <Tooltips_SpecialOrder_CancelOrder_Title>Cancel Order</Tooltips_SpecialOrder_CancelOrder_Title>
  <Tooltips_SpecialOrder_CancelOrder_Content>Cancel all current orders of the selected ship.</Tooltips_SpecialOrder_CancelOrder_Content>
  <Tooltips_Environnement_Obstacle_Asteroids_Title>Asteroid Field</Tooltips_Environnement_Obstacle_Asteroids_Title>
  <Tooltips_Environnement_Obstacle_Asteroids_Content>A cluster of solid rocks floating in space. It is dangerous for ships to go through them.\nAsteroid fields inflict {0} Hull Damage per second to ships in them.\nAsteroid fields reduce the precision of ships in it by {1}%</Tooltips_Environnement_Obstacle_Asteroids_Content>
  <Tooltips_Environnement_Obstacle_Asteroids_AdvContent>A cluster of solid rocks floating in space. It is dangerous for ships to go through them.\nAsteroid fields make ships hidden.\nAsteroid fields inflict {0} Hull Damage per second to ships inside them.\nDamage is mitigated by frontal armour.\nAn Asteroid field reduces the precision of enemy ships that are targeting vessels inside it by {1} points.\nOrdnances ignore Asteroid field damage.\nStationary ships do not take damage from the asteroid field.</Tooltips_Environnement_Obstacle_Asteroids_AdvContent>
  <Tooltips_Environnement_Obstacle_Asteroids_Lore></Tooltips_Environnement_Obstacle_Asteroids_Lore>
  <Tooltips_Environnement_Obstacle_GasCloud_Title>Gas Cloud</Tooltips_Environnement_Obstacle_GasCloud_Title>
  <Tooltips_Environnement_Obstacle_GasCloud_Content>A voluminous gas cloud that impairs sensors, useful for protection or ambush.\In gas clouds, ships are considered hidden.\nIn gas clouds, ships reduce the accuracy of enemy ships targeting them from {0} units or more.</Tooltips_Environnement_Obstacle_GasCloud_Content>
  <Tooltips_Environnement_Obstacle_GasCloud_AdvContent>A voluminous gas cloud that impairs sensors, useful for protection or ambush.\nShips in them are considered hidden.</Tooltips_Environnement_Obstacle_GasCloud_AdvContent>
  <Tooltips_Environnement_Obstacle_GasCloud_Lore></Tooltips_Environnement_Obstacle_GasCloud_Lore>
  <Tooltips_Environnement_Obstacle_Wreckage_Title>Wreckage</Tooltips_Environnement_Obstacle_Wreckage_Title>
  <Tooltips_Environnement_Obstacle_Wreckage_Content>The wreckage of various ships floating in space. It is dangerous for ships to encounter them.\nWreckage inflicts {0} Hull Damage per second to ships affected.\nWreckage reduces the precision of ships affected by {1}(%?)</Tooltips_Environnement_Obstacle_Wreckage_Content>
  <Tooltips_Environnement_Obstacle_Wreckage_AdvContent>The wreckage of various ships floating in space. It is dangerous for ships to encounter them.\nWreckage makes ships hidden.\nWreckage inflicts {0} Hull Damage per second to ships affected.\nDamage is mitigated by frontal armour.\nWreckage reduces the precision of ships encountering it by {1}(%?)\Ordnances ignore Wreckage damage.</Tooltips_Environnement_Obstacle_Wreckage_AdvContent>
  <Tooltips_Environnement_Obstacle_Wreckage_Lore></Tooltips_Environnement_Obstacle_Wreckage_Lore>
  <Tooltips_Environnement_Obstacle_MineField_Title>Minefield</Tooltips_Environnement_Obstacle_MineField_Title>
  <Tooltips_Environnement_Obstacle_MineField_Content>Crude mines bound together by chains floating in space. Very dangerous to ships that try to pass through them.\nShips that pass through take {0} immediate damage through their shields.</Tooltips_Environnement_Obstacle_MineField_Content>
  <Tooltips_Environnement_Obstacle_MineField_AdvContent>Crude mines bound together by chains floating in space. Very dangerous to ships that try to pass through them.\nShips that pass through take {0} immediate damage through their shields.\nArmour mitigates damage.\nMinefields ignore ordnances.\nAfter taking effect, the Minefield is removed.</Tooltips_Environnement_Obstacle_MineField_AdvContent>
  <Tooltips_Environnement_Obstacle_MineField_Lore></Tooltips_Environnement_Obstacle_MineField_Lore>
  <Tooltips_Environnement_Obstacle_CelestialBodies_Title>Celestial Body</Tooltips_Environnement_Obstacle_CelestialBodies_Title>
  <Tooltips_Environnement_Obstacle_CelestialBodies_Content></Tooltips_Environnement_Obstacle_CelestialBodies_Content>
  <Tooltips_Environnement_Obstacle_CelestialBodies_AdvContent>A huge body floating in the void, that can take many shapes and forms, from cities to mining facilities or even ancient constructions.\n\nA celestial body stops all projectile weapons such as Macro-Weapons, Torpedoes or Lances.\nIt does not stop Ordnances and Skills (such as Augure Probe) which can go through it.\n\nAny ship that rams a celestial body will be severely damaged.</Tooltips_Environnement_Obstacle_CelestialBodies_AdvContent>
  <Tooltips_Environnement_Obstacle_CelestialBodies_Lore></Tooltips_Environnement_Obstacle_CelestialBodies_Lore>
  <Tooltips_Environnement_Event_RadWave_Title>Radiation Waves</Tooltips_Environnement_Event_RadWave_Title>
  <Tooltips_Environnement_Event_RadWave_Content>Waves of radiation travelling indefinitely in space. They tend to mess with short range sensors.\n\nDetection Range of every ship reduced by {0}%.</Tooltips_Environnement_Event_RadWave_Content>
  <Tooltips_Environnement_Event_RadWave_AdvContent>Waves of radiation travelling indefinitely in space. They tend to mess with short range sensors.\n\nDetection range of every ship reduced by {0}%.</Tooltips_Environnement_Event_RadWave_AdvContent>
  <Tooltips_Environnement_Event_RadWave_Lore></Tooltips_Environnement_Event_RadWave_Lore>
  <Tooltips_Environnement_Event_SolarErupt_Title>Solar Eruption</Tooltips_Environnement_Event_SolarErupt_Title>
  <Tooltips_Environnement_Event_SolarErupt_Content>A dangerous solar eruption that erodes the hulls of any ship not protected by shields.\n\nShips without shields take {0} Hull Damage per second.\nShield regeneration is allowed.</Tooltips_Environnement_Event_SolarErupt_Content>
  <Tooltips_Environnement_Event_SolarErupt_AdvContent>A dangerous solar eruption that erodes the hulls of any ship not protected by shields.\n\nShips without shields take {0} Hull Damage per second.\nShield regeneration is allowed.\nEldar are immune to Solar Eruptions.</Tooltips_Environnement_Event_SolarErupt_AdvContent>
  <Tooltips_Environnement_Event_SolarErupt_Lore></Tooltips_Environnement_Event_SolarErupt_Lore>
  <Tooltips_Environnement_Event_InterferenceSignals_Title>Interference Signals</Tooltips_Environnement_Event_InterferenceSignals_Title>
  <Tooltips_Environnement_Event_InterferenceSignals_Content>Interference signals disturb the auspex of every ship in the battle area making it difficult to identify the real threats from space debris.\nInterference signals will pass through the battle area with the state "Detected".\nInterference signals can be targeted as ordinary ships.\nOnce revealed, the signals are changed into Wreckage.</Tooltips_Environnement_Event_InterferenceSignals_Content>
  <Tooltips_Environnement_Event_InterferenceSignals_AdvContent></Tooltips_Environnement_Event_InterferenceSignals_AdvContent>
  <Tooltips_Environnement_Event_InterferenceSignals_Lore></Tooltips_Environnement_Event_InterferenceSignals_Lore>
  <Tooltips_Environnement_Event_MeteorSwarm_Title>Meteor Swarm</Tooltips_Environnement_Event_MeteorSwarm_Title>
  <Tooltips_Environnement_Event_MeteorSwarm_Content>The Meteor Swarm is travelling through space at a considerable speed and can hit and damage every ship in the area.\nThere are different sizes of meteors which determines their speed and the amount of damage they inflict.\nA meteor always spawns from the same side and moves forward in a straight line.\nOnce a meteor hits a physical element, it explodes while inflicting damage.\nThe damage inflicted ignores the shield but can be blocked by the armour.</Tooltips_Environnement_Event_MeteorSwarm_Content>
  <Tooltips_Environnement_Event_MeteorSwarm_AdvContent></Tooltips_Environnement_Event_MeteorSwarm_AdvContent>
  <Tooltips_Environnement_Event_MeteorSwarm_Lore></Tooltips_Environnement_Event_MeteorSwarm_Lore>
  <Tutobox_AlertIcon_Title>Nuove informazioni</Tutobox_AlertIcon_Title>
  <Tutobox_Camera_Pan_Title>Controlli Camera</Tutobox_Camera_Pan_Title>
  <Tutobox_Camera_Pan_Content>Move the camera with [W] [A] [S] [D] or the arrow keys of your keyboard.</Tutobox_Camera_Pan_Content>
  <Tutobox_Camera_Rotation_Title>Rotazione camera</Tutobox_Camera_Rotation_Title>
  <Tutobox_Camera_Rotation_Content>Rotate the camera by holding [Middle Mouse Button].</Tutobox_Camera_Rotation_Content>
  <Tutobox_Selection_Individual_Title>Selecting units</Tutobox_Selection_Individual_Title>
  <Tutobox_Selection_Individual_Content>Select units with [Left Mouse Button].</Tutobox_Selection_Individual_Content>
  <Tutobox_Move_Order_Title>Move order</Tutobox_Move_Order_Title>
  <Tutobox_Move_Order_Content>Order a move with [Right Mouse Button].</Tutobox_Move_Order_Content>
  <Tutobox_Move_NeverEnd_Title>Ship are always moving</Tutobox_Move_NeverEnd_Title>
  <Tutobox_Move_NeverEnd_Content>Warning! Ships are always moving, even when they reach their destination.</Tutobox_Move_NeverEnd_Content>
  <Tutobox_Asteroids_Title>Campo di Asteroidi</Tutobox_Asteroids_Title>
  <Tutobox_Asteroids_Content>Asteroid fields are dangerous obstacles that deal damage to every ship entering them.\nThe damage dealt by asteroid fields are mitigated by the armour of entering ships.</Tutobox_Asteroids_Content>
  <Tutobox_Focus_Camera_Title>Focus camera</Tutobox_Focus_Camera_Title>
  <Tutobox_Focus_Camera_Content>Double click on a ship to activate the following camera.</Tutobox_Focus_Camera_Content>
  <Tutobox_Combustion_Gauge_Title>Combustion Gauge</Tutobox_Combustion_Gauge_Title>
  <Tutobox_Combustion_Gauge_Content>Manoeuvres consume the Combustion Gauge which will replenish over time at cruising speed.</Tutobox_Combustion_Gauge_Content>
  <Tutobox_All_Ahead_Full_Title>Manoeuvre: "All Ahead Full"</Tutobox_All_Ahead_Full_Title>
  <Tutobox_All_Ahead_Full_Content>Use [All Ahead Full] to dramatically improve your speed.\nThis manoeuvre will consume some of the combustion gauge.</Tutobox_All_Ahead_Full_Content>
  <Tutobox_Using_Skill_Title>Assault Actions</Tutobox_Using_Skill_Title>
  <Tutobox_Using_Skill_Content>Assault Actions are skills that send troops into enemy ships to cause critical damage. Boarding and Lightning Strikes are the most common Assault Actions.</Tutobox_Using_Skill_Content>
  <Tutobox_Attack_Order_Title>Attack Order</Tutobox_Attack_Order_Title>
  <Tutobox_Attack_Order_Content>Give an attack order by [Right-Click Button] on an enemy ship.\nThe ship will set the designated enemy as his main target but will not change his move order.</Tutobox_Attack_Order_Content>
  <Tutobox_Shield_Title>Shields</Tutobox_Shield_Title>
  <Tutobox_Shield_Content>Shields will absorb damage done to the ship.\nOnce depleted, the shield will replenish over time.</Tutobox_Shield_Content>
  <Tutobox_Weapon_Macro_Title>Macro-Cannons</Tutobox_Weapon_Macro_Title>
  <Tutobox_Weapon_Macro_Content>Macro-Cannons are standard weaponry. The accuracy of this weapon decreases with distance.</Tutobox_Weapon_Macro_Content>
  <Tutobox_Weapon_Lance_Title>Lances</Tutobox_Weapon_Lance_Title>
  <Tutobox_Weapon_Lance_Content>Lances are energy beams that will always hit the target and always count armour as 25%.</Tutobox_Weapon_Lance_Content>
  <Tutobox_Slow_Motion_Title>Tactical cogitator</Tutobox_Slow_Motion_Title>
  <Tutobox_Slow_Motion_Content>The tactical cogitator allows you to slow down the speed of the game by pressing [SpaceBar].</Tutobox_Slow_Motion_Content>
  <Tutobox_Warp_Jump_Title>Disengage</Tutobox_Warp_Jump_Title>
  <Tutobox_Warp_Jump_Content>Warp Jump allows you to disengage your ship from the battle by clicking on the corresponding skill.</Tutobox_Warp_Jump_Content>
  <Tutobox_Lost_In_Warp_Title>Persa nel Warp</Tutobox_Lost_In_Warp_Title>
  <Tutobox_Lost_In_Warp_Content>Ships that disengage with a Warp jump may suffer the Lost in Warp penalty.\nA ship lost in Warp can't be played for one turn.</Tutobox_Lost_In_Warp_Content>
  <Tutobox_Burn_Retro_Title>Manoeuvre: "Burn Retro"</Tutobox_Burn_Retro_Title>
  <Tutobox_Burn_Retro_Content>Use [Burn Retro] in order to stop your ship.</Tutobox_Burn_Retro_Content>
  <Tutobox_Tuto2_Deployment_Ships_Title>Positioning your fleet</Tutobox_Tuto2_Deployment_Ships_Title>
  <Tutobox_Tuto2_Deployment_Ships_Content>At the start of a mission, you'll be asked to deploy your fleet in the starting area. Your fleet's ships are shown in the top left corner of the screen.</Tutobox_Tuto2_Deployment_Ships_Content>
  <Tutobox_Tuto2_Ship_Orientation_Title>Ships orientation</Tutobox_Tuto2_Ship_Orientation_Title>
  <Tutobox_Tuto2_Ship_Orientation_Content>To place your ships, simply click in the green deployment area. To orient them in a direction, maintain the click and move the mouse in the desired direction, then release the click.</Tutobox_Tuto2_Ship_Orientation_Content>
  <Tutobox_Tuto2_Redeployment_Title>Redeployment</Tutobox_Tuto2_Redeployment_Title>
  <Tutobox_Tuto2_Redeployment_Content>To redeploy a ship, click on the "Redeploy" button above it, then click on the ship's desired new position.</Tutobox_Tuto2_Redeployment_Content>
  <Tutobox_Tuto2_Disengagement_Title>Emergency Warp Jump</Tutobox_Tuto2_Disengagement_Title>
  <Tutobox_Tuto2_Disengagement_Content>Order the retreat of your ships by ordering a Warp Jump. After a while it will flee from battle. You can automate it with a Right-Click on the skill or cancel it by clicking on "Cancel Warp" above the ship.</Tutobox_Tuto2_Disengagement_Content>
  <Tutobox_Tuto2_Lost_Title>Dangers of the Warp</Tutobox_Tuto2_Lost_Title>
  <Tutobox_Tuto2_Lost_Content>A ship that retreats through a Warp Jump can be lost in Warp. It won't be allowed to participate to one battle.</Tutobox_Tuto2_Lost_Content>
  <Tutobox_Tuto2_Heavy_Damage_Title>Heavy Damage</Tutobox_Tuto2_Heavy_Damage_Title>
  <Tutobox_Tuto2_Heavy_Damage_Content>Ships taking enough damage are considered heavily damaged. They won't participate in the next battle unless you pay for express repairs.</Tutobox_Tuto2_Heavy_Damage_Content>
  <Tutobox_Tuto2_Destruction_Title>Destroyed ships</Tutobox_Tuto2_Destruction_Title>
  <Tutobox_Tuto2_Destruction_Content>Ships that sustains too much damage explode. They will be unable to participate in the next two battles unless you pay for express repairs twice, and it won't gain any experience from the current battle.</Tutobox_Tuto2_Destruction_Content>
  <Tutobox_Tuto2_ReactorHazards_Title>Engine Hazards</Tutobox_Tuto2_ReactorHazards_Title>
  <Tutobox_Tuto2_ReactorHazards_Content>If a ship is destroyed, it will sometimes explode as its engine overloads, inflicting damage equivalent to 50% of its maximum hull points to every ship around it.</Tutobox_Tuto2_ReactorHazards_Content>
  <Tutobox_Tuto2_Multi_Selection_Title>Selecting multiple ships</Tutobox_Tuto2_Multi_Selection_Title>
  <Tutobox_Tuto2_Multi_Selection_Content>You can select multiple ships by maintaining a left click from one point to another to create a selection square. Releasing the click will select all ships in the square.</Tutobox_Tuto2_Multi_Selection_Content>
  <Tutobox_Tuto2_Managing_Multi_Selection_Title>Managing group selection</Tutobox_Tuto2_Managing_Multi_Selection_Title>
  <Tutobox_Tuto2_Managing_Multi_Selection_Content>You can add/remove ships to the current selection by pressing Ctrl and clicking on the desired ship.</Tutobox_Tuto2_Managing_Multi_Selection_Content>
  <Tutobox_Tuto2_Control_Groups_Title>Control groups</Tutobox_Tuto2_Control_Groups_Title>
  <Tutobox_Tuto2_Control_Groups_Content>You can create control groups with Ctrl + 1, 2, (etc…) while ships are selected, and go back to this group quickly with the symbol used at the creation of the control group. </Tutobox_Tuto2_Control_Groups_Content>
  <Tutobox_Tuto2_Furtivity_Title>Stealth</Tutobox_Tuto2_Furtivity_Title>
  <Tutobox_Tuto2_Furtivity_Content>Ships can be hidden from enemy sight in various ways. Hide inside a gas cloud or an asteroid field, or order your ships to stay silent in the control panel to disappear on enemies' long range radars.</Tutobox_Tuto2_Furtivity_Content>
  <Tutobox_Tuto2_Identification_Title>Ship Identification</Tutobox_Tuto2_Identification_Title>
  <Tutobox_Tuto2_Identification_Content>At long range, ships are represented by Blips, which gives away their positions, but not their size, data and types. Use abilities or your ships' detection to identify the threat.</Tutobox_Tuto2_Identification_Content>
  <Tutobox_PA_Bombardment_Title>Bombardments</Tutobox_PA_Bombardment_Title>
  <Tutobox_PA_Bombardment_Content>As the attacker, move your ship to a bombardment zone to win. Beware, each Bombardment window has a timer until it closes and become unavailable.</Tutobox_PA_Bombardment_Content>
  <Tutobox_SSA_SpaceStations_Title>Space Stations</Tutobox_SSA_SpaceStations_Title>
  <Tutobox_SSA_SpaceStations_Content>Supported by defence platforms, Space Stations are huge contraptions fitted with numerous deadly weapons for all ranges.</Tutobox_SSA_SpaceStations_Content>
  <Tutobox_SSA_PlateformeHeal_Title>Defence platforms support</Tutobox_SSA_PlateformeHeal_Title>
  <Tutobox_SSA_PlateformeHeal_Content>Defence platforms are fitted with generators used to replenish a space station's shields. To weaken the Space Station, try to take out some defence platforms first.</Tutobox_SSA_PlateformeHeal_Content>
  <Tutobox_Tuto3_Ramming_Title>Speronamento</Tutobox_Tuto3_Ramming_Title>
  <Tutobox_Tuto3_Ramming_Content>You can ram a ship by running into it. Ramming damage is defined by the max hull points and the speed of both ships. Ramming produces damage to both ships.</Tutobox_Tuto3_Ramming_Content>
  <Tutobox_Tuto3_FireShip_Title>Fire Ships</Tutobox_Tuto3_FireShip_Title>
  <Tutobox_Tuto3_FireShip_Content>Fire Ships are transport ships filled with explosives. Click on the Detonate button to cause huge damage around it, but it will destroy the Fire Ship.</Tutobox_Tuto3_FireShip_Content>
  <Tutobox_ArmageddonGun_Title>The Armageddon Gun</Tutobox_ArmageddonGun_Title>
  <Tutobox_ArmageddonGun_Content>The Planet Killer is fitted with a huge weapon that destroys any ship it touches, but it takes a while to load and impedes the Planet Killer's movement.</Tutobox_ArmageddonGun_Content>
  <Tutobox_Tuto2_Mutiny_Title>Mutiny</Tutobox_Tuto2_Mutiny_Title>
  <Tutobox_Tuto2_Mutiny_Content>Once a Captain is executed, his ship will be back in control, but it will suffer a penalty for the rest of the battle, as well as a chance to suffer from a temporary critical damage.</Tutobox_Tuto2_Mutiny_Content>
  <Tutobox_Armor_Title>Armour Efficiency</Tutobox_Armor_Title>
  <Tutobox_Armor_Content>Armour values are indicated on the Stat panel of your ship. It indicates the percentage chance to completly deny damage.\nShips have separated values for each possible side hit by an attack: Front, Sides and Rear.</Tutobox_Armor_Content>
  <Tutobox_WeaponryArc_Title>Weapon's Fire Arc</Tutobox_WeaponryArc_Title>
  <Tutobox_WeaponryArc_Content>Every weapon has a specific fire arc, represented by cones when you hover the weapon's icon with your mouse.\nA vessel outside of a weapon's fire arc cannot be targeted by that weapon.</Tutobox_WeaponryArc_Content>
  <Tutobox_AutoLaunch_Title>Auto-Launch</Tutobox_AutoLaunch_Title>
  <Tutobox_AutoLaunch_Content>Some skills can be set on Auto-Launch, which will then automatically activate them if certain conditions are met.</Tutobox_AutoLaunch_Content>
  <Tutobox_Agressive_Title>Auto-Engagement</Tutobox_Agressive_Title>
  <Tutobox_Agressive_Content>You can set your ships' behaviour to "Auto-Engagement". They will automatically target and attack a visible enemy ship if no orders from the player are given.</Tutobox_Agressive_Content>
  <Tutobox_WorldBonuses_Title>World Bonuses</Tutobox_WorldBonuses_Title>
  <Tutobox_WorldBonuses_Content>Every planet in the Gothic Sector gives special bonuses described on the "World Properties" panel at the left of the screen. At the beginning of the campaign, every world is under the Imperial control. Each time a world is conquered by an enemy, the bonus linked to this world is denied.</Tutobox_WorldBonuses_Content>
  <Tutobox_CampaignDeployement_Title>Fleet Deployment </Tutobox_CampaignDeployement_Title>
  <Tutobox_CampaignDeployement_Content>Travelling through the vast distance of the Gothic Sector is long and difficult. Those logistical difficulties are represented by the "Remaining Deployments" panel at the top left of the screen. At each turn of the campaign, you can perform a limited amount of deployments (missions).</Tutobox_CampaignDeployement_Content>
  <Tutobox_CampaignWorldLost_Title>World Lost</Tutobox_CampaignWorldLost_Title>
  <Tutobox_CampaignWorldLost_Content>During the campaign, your enemies will conquer the Imperial worlds under your protection. Your primary objective during the Gothic War is to repel all xenos and heretics threatening your worlds. Be careful not to reach the 50 Lost Worlds's limit or the enemy will overrun the sector and the war will be considered lost.</Tutobox_CampaignWorldLost_Content>
  <Tutobox_LosingBattle_Title>Lose a battle but not the war</Tutobox_LosingBattle_Title>
  <Tutobox_LosingBattle_Content>During the campaign, you will lose some battles. Losing some worlds and missions doesn't mean you will be defeated at the end. You can accept the defeat and continue your campaign normally. However, be careful to not lose count of conquered planets.</Tutobox_LosingBattle_Content>
  <Tutobox_MandatoryMission_Title>Mandatory Mission</Tutobox_MandatoryMission_Title>
  <Tutobox_MandatoryMission_Content>Some missions of the game are called "Mandatory". These missions lead you along the story of the Gothic War and  the advance of Abaddon's Black Crusade. Mandatory Missions always use the first deployment of the turn. Winning or losing these missions will often change the general course of the campaign.</Tutobox_MandatoryMission_Content>
  <Tutobox_SubSector_Title>Sub-Sectors</Tutobox_SubSector_Title>
  <Tutobox_SubSector_Content>The Gothic Sector is divided into multiple sub-sectors. Each sub-sector contains systems, each with different bonuses. Pay close attention to the new missions appearing in the different sub-sectors in order to repel these threats efficiently.</Tutobox_SubSector_Content>
  <TutoWindow_Sedition_Title>Seditions</TutoWindow_Sedition_Title>
  <TutoWindow_Sedition_Content>Imperial soldiers gone rogue will try to take systems from you. These traitors are not part of any threat, but lost systems will give you penalties depending on the system's type nonetheless.</TutoWindow_Sedition_Content>
  <TutoWindow_Sedition_Bulletpoint1_Content>Each turn, some worlds may become seditious.</TutoWindow_Sedition_Bulletpoint1_Content>
  <TutoWindow_OrkThreat_Title>Invasione Orka</TutoWindow_OrkThreat_Title>
  <TutoWindow_OrkThreat_Content>Orks have been detected in the Sector! They will fight to take planets from you. Be aware that any system under their control will give you penalties depending on the system's type, and make them more aggressive.</TutoWindow_OrkThreat_Content>
  <TutoWindow_OrkThreat_Bulletpoint1_Content>Orks have a moderate chance of attacking a system each turn.</TutoWindow_OrkThreat_Bulletpoint1_Content>
  <TutoWindow_OrkThreat_Bulletpoint2_Content>For each planet they control, they have an increased chance of launching another attack.</TutoWindow_OrkThreat_Bulletpoint2_Content>
  <TutoWindow_Artefacts_Title>Artefatti</TutoWindow_Artefacts_Title>
  <TutoWindow_Artefacts_Content>Some Artefacts are coveted by the Chaos forces. Securing them now might prove useful later. Anything the enemy wants is worth taking away from him.</TutoWindow_Artefacts_Content>
  <TutoWindow_Eldar_Title>Corsari Eldar</TutoWindow_Eldar_Title>
  <TutoWindow_Eldar_Content>The Eldar finally unveil their presence and attack Imperial worlds! They will fight to take planets from you. Be aware that any system under their control will give you penalties depending on the system's type, and make them more aggressive.</TutoWindow_Eldar_Content>
  <TutoWindow_EldarThreat_Bulletpoint1_Content>Eldar have moderate chances of attacking a system each turn.</TutoWindow_EldarThreat_Bulletpoint1_Content>
  <TutoWindow_EldarThreat_Bulletpoint2_Content>For each planet they control, they have increased chances of launching another attack.</TutoWindow_EldarThreat_Bulletpoint2_Content>
  <TutoWindow_WarpStorm_Title>La Tempesta Warp infuria!</TutoWindow_WarpStorm_Title>
  <TutoWindow_Warpstorm_Content>Be it another treacherous plan of Abaddon or a stroke of bad luck, a Warp Storm has arisen!</TutoWindow_Warpstorm_Content>
  <TutoWindow_Warpstorm_Bulletpoint1_Content>Ships Repair costs are {0}% more expensive.</TutoWindow_Warpstorm_Bulletpoint1_Content>
  <TutoWindow_Warpstorm_Bulletpoint2_Content>Ships are {0}% more likely to get lost in warp.</TutoWindow_Warpstorm_Bulletpoint2_Content>
  <TutoWindow_Warpstorm_Bulletpoint3_Content>The Eye of Night is in Abaddon's hands, the Warp Storm is empowered beyond the imaginable.</TutoWindow_Warpstorm_Bulletpoint3_Content>
  <TutoWindow_WarpstormWithEye_Content>Be it another treacherous plan of Abaddon or a stroke of bad luck, a Warp Storm arose! At the same time, the Eye of Night activated as if to respond to the chaotic hurricane of the warp, and its power weakened the storm.</TutoWindow_WarpstormWithEye_Content>
  <TutoWindow_WarpstormWithEye_Bulletpoint1_Content>The Eye of Night activated as though in response to the chaotic hurricane of the warp, and its power weakened the storm.</TutoWindow_WarpstormWithEye_Bulletpoint1_Content>
  <TutoWindow_WarpstormWithEye_Bulletpoint2_Content>Ships are {0}% more likely to get lost in warp.</TutoWindow_WarpstormWithEye_Bulletpoint2_Content>
  <TutoWindow_Warpstormends_Title>La tempesta Warp si placa</TutoWindow_Warpstormends_Title>
  <TutoWindow_Warpstormends_Content>As suddenly as it came, the unchained energies of the warp disappeared. Although Abaddon and his fleets are still here, we will fight in more lenient conditions.</TutoWindow_Warpstormends_Content>
  <TutoWindow_Warpstormends_Bulletpoint1_Content>Penalties due to the Warp Storm are removed.</TutoWindow_Warpstormends_Bulletpoint1_Content>
  <TutoWindow_Favors_Title>Favori</TutoWindow_Favors_Title>
  <TutoWindow_Favors_Content>You can now use your Renown to grant your Line Ships the help of one of the four factions of the Imperium. Favours give unique Skills and Upgrades to your ship.</TutoWindow_Favors_Content>
  <TutoWindow_Favors_Bulletpoint1_Content>Helping the Space Marines and Imperial Navy fleets winning a battle reduces the cost of their favours.</TutoWindow_Favors_Bulletpoint1_Content>
  <TutoWindow_Favors_Bulletpoint2_Content>Successfully defending Omnissiah Temples and Inquisition Bastions reduces the cost of their favours.</TutoWindow_Favors_Bulletpoint2_Content>
  <TutoWindow_Favors_Bulletpoint3_Content>A single ship can only have one favour.</TutoWindow_Favors_Bulletpoint3_Content>
  <TutoWindow_Chaos_Title>La 12th Crociata Nera</TutoWindow_Chaos_Title>
  <TutoWindow_Chaos_Content>Massive Chaos forces are invading the whole sector and attack with violence! Admiral, do your best to keep up with them and defeat the Chaos armada! They will try to take your worlds. Be aware that any system under their control will give you penalties depending on the system's type, and make them more aggressive.</TutoWindow_Chaos_Content>
  <TutoWindow_ChaosThreat_Bulletpoint1_Content>With the Hand of Darkness in their possession, Chaos forces have a greater chance of attacking a system each turn.</TutoWindow_ChaosThreat_Bulletpoint1_Content>
  <TutoWindow_ChaosThreat_Bulletpoint2_Content>For each planet they control, they have an increased chance of launching another attack.</TutoWindow_ChaosThreat_Bulletpoint2_Content>
  <TutoWindow_ChaosWithHand_Content>Massive Chaos forces are invading the whole sector and attack with violence! Admiral, do your best to keep up with them and defeat the Chaos armada! They will try to take your worlds. The Hand of Darkness seems to disturb their Warp Capacities, reducing the chances for them to attack.</TutoWindow_ChaosWithHand_Content>
  <TutoWindow_ChaosWithHand_Bulletpoint1_Content>The Hand of Darkness seems to disturb the Chaos ships' Warp capacities, reducing their chance of attacking.</TutoWindow_ChaosWithHand_Bulletpoint1_Content>
  <TutoWindow_ChaosWithHand_Bulletpoint2_Content>For each planet they control, they have improved chance of launching another attack.</TutoWindow_ChaosWithHand_Bulletpoint2_Content>
  <TutoWindow_Exterminatus_Title>The Exterminatus</TutoWindow_Exterminatus_Title>
  <TutoWindow_Exterminatus_Content>The Inquisition has called forth the Exterminatus Armada to ensure that any lost world can't be used by enemies… It will entirely destroy planets, unless you are able to take them back under the Emperor's protection.</TutoWindow_Exterminatus_Content>
  <TutoWindow_Exterminatus_Bulletpoint1_Content>Each turn, there is an increased chance the Exterminatus will target an enemy world.</TutoWindow_Exterminatus_Bulletpoint1_Content>
  <TutoWindow_Exterminatus_Bulletpoint2_Content>If a world is targeted, a mission will appear. Failing or ignoring it destroys the planet.</TutoWindow_Exterminatus_Bulletpoint2_Content>
  <TutoWindow_Exterminatus_Bulletpoint3_Content>Destroyed planets give you penalties without chances of cancelling them.</TutoWindow_Exterminatus_Bulletpoint3_Content>
  <TutoWindow_Nemesis_Title>The Champions of the Ruinous Forces</TutoWindow_Nemesis_Title>
  <TutoWindow_Nemesis_Content>Especially powerful Nemeses ships are rumoured to have reached the sector in response to Abaddon's call. They might become a serious problem… Unless you end their hideous existence first.</TutoWindow_Nemesis_Content>
  <TutoWindow_Nemesis_Bulletpoint1_Content>Champion of Nurgle, The Terminus Est.</TutoWindow_Nemesis_Bulletpoint1_Content>
  <TutoWindow_Nemesis_Bulletpoint2_Content>Seer of Tzeentch, The Sword of Sacrilege.</TutoWindow_Nemesis_Bulletpoint2_Content>
  <TutoWindow_Nemesis_Bulletpoint3_Content>Khorne's chosen, The Eternity of Pain</TutoWindow_Nemesis_Bulletpoint3_Content>
  <TutoWindow_Nemesis_Bulletpoint4_Content>Slaanesh's devote, The Torment</TutoWindow_Nemesis_Bulletpoint4_Content>
  <TutoWindow_Nemesis_Bulletpoint5_Content>Nemeses ships travel appear in random missions each turn.</TutoWindow_Nemesis_Bulletpoint5_Content>
  <TutoWindow_Nemesis_Bulletpoint6_Content>A Nemesis ship offers its mark to all ships of its fleet</TutoWindow_Nemesis_Bulletpoint6_Content>
  <TutoWindow_AllianceEldar_Title>Eldar have joined you</TutoWindow_AllianceEldar_Title>
  <TutoWindow_AllianceEldar_Content>In dire times, all help is good to take, even with a race as enigmatic and treacherous as the Eldar. We've proven our worth, and we accepted their help.</TutoWindow_AllianceEldar_Content>
  <TutoWindow_AllianceEldar_Bulletpoint1_Content>The Eldar Threat has been removed.</TutoWindow_AllianceEldar_Bulletpoint1_Content>
  <TutoWindow_AllianceEldar_Bulletpoint2_Content>Eldar now propose Alliance missions.</TutoWindow_AllianceEldar_Bulletpoint2_Content>
  <TutoWindow_AllianceEldar_Bulletpoint3_Content>The old Webway grid provides 1 additional deployment</TutoWindow_AllianceEldar_Bulletpoint3_Content>
  <TutoWindow_ExterminateEldars_Title>Eldar are no longer a concern</TutoWindow_ExterminateEldars_Title>
  <TutoWindow_ExterminateEldars_Content>Destroying their Webway Gate was lethal to the Eldar forces of the sector, and the few that are left are not a threat anymore. We can focus on the real dangers now.</TutoWindow_ExterminateEldars_Content>
  <TutoWindow_ExterminateEldars_Bulletpoint1_Content>The Eldar Threat has been removed.</TutoWindow_ExterminateEldars_Bulletpoint1_Content>
  <TutoWindow_ExterminateEldars_Bulletpoint2_Content>Eldar controlled worlds have been given back.</TutoWindow_ExterminateEldars_Bulletpoint2_Content>
  <TutoWindow_ExterminateEldars_Bulletpoint3_Content>Killing the Eldar prince has given you {0} Renown</TutoWindow_ExterminateEldars_Bulletpoint3_Content>
  <TutoWindow_OrkExtermination_Title>The green tide has scattered</TutoWindow_OrkExtermination_Title>
  <TutoWindow_OrkExtermination_Content>All efforts to bring down that Space Hulk are already paying off! Without their base, the Orks are now unable to oppose anything we couldn't destroy, and it seems they are aware of that, as their attacks have ceased and they have fled the occupied systems.\n\nOrks are no longer a Threat and any Ork-controlled systems are now under Imperium control once more.</TutoWindow_OrkExtermination_Content>
  <TutoWindow_OrkExtermination_Bulletpoint1_Content>The Ork Threat has been removed.</TutoWindow_OrkExtermination_Bulletpoint1_Content>
  <TutoWindow_OrkExtermination_Bulletpoint2_Content>Ork controlled worlds have been given back.</TutoWindow_OrkExtermination_Bulletpoint2_Content>
  <TutoWindow_OrkExtermination_Bulletpoint3_Content>Destroying the Space Hulk gave you {0} Renown.</TutoWindow_OrkExtermination_Bulletpoint3_Content>
  <TutoWindow_Deathmatch_Content>In Cruiser Clash, the only goal is to destroy or rout the entire enemy fleet.</TutoWindow_Deathmatch_Content>
  <TutoWindow_Convoy_Title>Convoglio</TutoWindow_Convoy_Title>
  <TutoWindow_Convoy_Content>Convoys are missions in which valuable transport ships carry personnel and supplies from one system to another.</TutoWindow_Convoy_Content>
  <TutoWindow_Convoy_Bulletpoint1_Content>Attacker: Destroy more than half the enemy transport ships.</TutoWindow_Convoy_Bulletpoint1_Content>
  <TutoWindow_Convoy_Bulletpoint2_Content>Defender: Get more than half your transport ships across the map.</TutoWindow_Convoy_Bulletpoint2_Content>
  <TutoWindow_PlanetaryAssault_Title>Planetary Assault</TutoWindow_PlanetaryAssault_Title>
  <TutoWindow_PlanetaryAssault_Content>Planetary Assaults are battles on which the fate of systems depends on the armies that fight on their ground. Spatial supremacy and firepower will be vital to win the world. </TutoWindow_PlanetaryAssault_Content>
  <TutoWindow_PlanetaryAssault_Bulletpoint1_Content>Both: Destroy the enemy fleet OR</TutoWindow_PlanetaryAssault_Bulletpoint1_Content>
  <TutoWindow_PlanetaryAssault_Bulletpoint2_Content>Attacker: Reach indicated areas with indicated ships in time.</TutoWindow_PlanetaryAssault_Bulletpoint2_Content>
  <TutoWindow_PlanetaryAssault_Bulletpoint3_Content>Defender: Force the attacker to miss enough objectives.</TutoWindow_PlanetaryAssault_Bulletpoint3_Content>
  <TutoWindow_StationAssault_Title>Space Station Assault</TutoWindow_StationAssault_Title>
  <TutoWindow_StationAssault_Content>Space Station Assault involves huge stations used for maintenance of the ships composing a fleet, making them a valuable asset to keep, or to destroy.</TutoWindow_StationAssault_Content>
  <TutoWindow_StationAssault_Bulletpoint1_Content>Defender: Destroy the enemy fleet</TutoWindow_StationAssault_Bulletpoint1_Content>
  <TutoWindow_StationAssault_Bulletpoint2_Content>Attacker: Destroy the space station in time</TutoWindow_StationAssault_Bulletpoint2_Content>
  <TutoWindow_StationAssault_Bulletpoint3_Content>Defender: Destroy or make the enemy fleet disengage and keep the station from destruction.</TutoWindow_StationAssault_Bulletpoint3_Content>
  <TutoWindow_Breakthrough_Title>Breakthroughs </TutoWindow_Breakthrough_Title>
  <TutoWindow_Breakthrough_Content>Breakthroughs involve a blockade in a part of space that is critical to keep a system under control. A set of defensive platforms materialise the choke point of the conflict.</TutoWindow_Breakthrough_Content>
  <TutoWindow_Breakthrough_Bulletpoint1_Content>Attacker: Destroy defence platforms and get Line Ships across the map.</TutoWindow_Breakthrough_Bulletpoint1_Content>
  <TutoWindow_Breakthrough_Bulletpoint2_Content>Defender: Destroy enough enemy Line Ships or hold long enough.</TutoWindow_Breakthrough_Bulletpoint2_Content>
  <TutoWindow_Assassination_Title>Assassination</TutoWindow_Assassination_Title>
  <TutoWindow_Assassination_Content>In Assassinations missions, an important officer is on board an Admiral ship. His vulnerability will create the perfect opportunity to strike him down.</TutoWindow_Assassination_Content>
  <TutoWindow_Assassination_Bulletpoint1_Content>Defender: Destroy/Make the enemy fleet disengage or disengage the target.</TutoWindow_Assassination_Bulletpoint1_Content>
  <TutoWindow_Assassination_Bulletpoint2_Content>Attacker: Destroy the targeted enemy ship.</TutoWindow_Assassination_Bulletpoint2_Content>
  <TutoWindow_DataRecovery_Title>Data Recovery</TutoWindow_DataRecovery_Title>
  <TutoWindow_DataRecovery_Content>Data Recovery missions involve a ship containing sensitive data for the factions of the conflict as they try to get the edge on their opponents through it.</TutoWindow_DataRecovery_Content>
  <TutoWindow_DataRecovery_Bulletpoint1_Content>Both: Destroy enemy fleet OR</TutoWindow_DataRecovery_Bulletpoint1_Content>
  <TutoWindow_DataRecovery_Bulletpoint2_Content>Attacker: Seize the data with an Assault Action and disengage with it</TutoWindow_DataRecovery_Bulletpoint2_Content>
  <TutoWindow_DataRecovery_Bulletpoint3_Content>Defender: Disengage with the data</TutoWindow_DataRecovery_Bulletpoint3_Content>
  <TutoWindow_EyeOfNight_Title>The Eye of Night</TutoWindow_EyeOfNight_Title>
  <TutoWindow_EyeOfNight_Content>You secured the Eye of Night. It's an ancient relic with unknown powers waiting to be revealed but above all, you countered the Chaos' plans… For now.</TutoWindow_EyeOfNight_Content>
  <TutoWindow_EyeOfNight_Bulletpoint1_Content>The Eye of Night has yet to reveal its powers…</TutoWindow_EyeOfNight_Bulletpoint1_Content>
  <TutoWindow_EyeOfNightLost_Content>The Eye is now in the hands of our adversaries! Yet, we still ignore the true power hidden within it… Let us assume that it will threaten the entire sector… If not further.</TutoWindow_EyeOfNightLost_Content>
  <TutoWindow_EyeOfNightLost_Bulletpoint1_Content>You lost the Eye of Night. You might regret it…</TutoWindow_EyeOfNightLost_Bulletpoint1_Content>
  <TutoWindow_HandOfDarkness_Title>The Hand of Darkness</TutoWindow_HandOfDarkness_Title>
  <TutoWindow_HandOfDarkness_Content>Now under the Emperor's protection, this ancient artefact might prove itself useful later. And if not, at least it won't be useful to our enemy.</TutoWindow_HandOfDarkness_Content>
  <TutoWindow_HandOfDarkness_Bulletpoint1_Content>The Hand of Darkness has yet to reveal its powers…</TutoWindow_HandOfDarkness_Bulletpoint1_Content>
  <TutoWindow_HandOfDarknessLost_Content>The Hand of Darkness is now lost forever, taken from us by the enemy fleet. One can only dread what twisted schemes it will be used for.</TutoWindow_HandOfDarknessLost_Content>
  <TutoWindow_HandOfDarknessLost_Bulletpoint1_Content>You lost the Hand of Darkness. This failure might bring complications…</TutoWindow_HandOfDarknessLost_Bulletpoint1_Content>
  <TutoWindow_GameOverConditions_Title>Hold the Gothic Sector</TutoWindow_GameOverConditions_Title>
  <TutoWindow_GameOverConditions_Content>Across the void of known space, enemies of the Imperium are legion, lurking and awaiting an opportunity to strike its planets and territories. Every sector must be held by local fleets in order to defend the Emperor's systems and loyal subjects.</TutoWindow_GameOverConditions_Content>
  <TutoWindow_GameOverConditions_Bulletpoint1_Content>Each world has its own benefits. Try not to lose them to anyone.</TutoWindow_GameOverConditions_Bulletpoint1_Content>
  <TutoWindow_GameOverConditions_Bulletpoint2_Content>If you lose more than {0} systems, the Gothic sector will be lost and you'll lose the game.</TutoWindow_GameOverConditions_Bulletpoint2_Content>
  <TutoWindow_LastChance_Title>Last Chance</TutoWindow_LastChance_Title>
  <TutoWindow_LastChance_Content>The enemies of the Imperium have overrun the Gothic sector!\nYou must take back your worlds in order to stay under the 50 lost world's limit. If you're not able to recover enough worlds, the campaign is lost: Abaddon wins the war and will lead his fleets towards Terra.</TutoWindow_LastChance_Content>
  <Objectif_General_Assassination_Att_Stage_01>Destroy the enemy flagship before it enters the Warp.</Objectif_General_Assassination_Att_Stage_01>
  <Objectif_General_Assassination_Def_Stage_01>Defend your flagship until it can disengage.</Objectif_General_Assassination_Def_Stage_01>
  <Objectif_General_Assassination_Recovery_Att_Stage_Timer>Time before the Disengagement is available: </Objectif_General_Assassination_Recovery_Att_Stage_Timer>
  <Objectif_General_Breakthrough_Att_Stage_01>Destroy the enemy defence platforms: {0}</Objectif_General_Breakthrough_Att_Stage_01>
  <Objectif_General_Breakthrough_Att_Stage_02_a>Reach the escape zone with your Line Ships.</Objectif_General_Breakthrough_Att_Stage_02_a>
  <Objectif_General_Breakthrough_Att_Stage_02_b>Line Ships escaped: {0}</Objectif_General_Breakthrough_Att_Stage_02_b>
  <Objectif_General_Breakthrough_Def_Stage_01>Defend the platforms: {0}</Objectif_General_Breakthrough_Def_Stage_01>
  <Objectif_General_Breakthrough_Def_Stage_02_a>Prevent the enemy Line Ships from reaching the escape zone.</Objectif_General_Breakthrough_Def_Stage_02_a>
  <Objectif_General_Breakthrough_Def_Stage_02_b>Enemy Line Ships escaped: {0}</Objectif_General_Breakthrough_Def_Stage_02_b>
  <Objectif_General_Convoy_Def_Stage_00>Defend your transport ships and make them reach the escape zone.</Objectif_General_Convoy_Def_Stage_00>
  <Objectif_General_Convoy_Def_Stage_01_a>Transport ships escaped: {0}</Objectif_General_Convoy_Def_Stage_01_a>
  <Objectif_General_Convoy_Def_Stage_01_b>Don't lose more than {0} transport ships.</Objectif_General_Convoy_Def_Stage_01_b>
  <Objectif_General_Convoy_Def_Stage_01_c>Transport ships lost: {0}</Objectif_General_Convoy_Def_Stage_01_c>
  <Objectif_General_Convoy_Att_Stage_01_a>Destroy the opponent's transport ships before they reach the escape zone.</Objectif_General_Convoy_Att_Stage_01_a>
  <Objectif_General_Convoy_Att_Stage_01_b>Transport ships destroyed: {0}</Objectif_General_Convoy_Att_Stage_01_b>
  <Objectif_General_CruiserClash_Att_Stage_00>Destroy the enemy fleet.</Objectif_General_CruiserClash_Att_Stage_00>
  <Objectif_General_CruiserClash_Att_Stage_01>Number of ships to destroy: {0}</Objectif_General_CruiserClash_Att_Stage_01>
  <Objectif_General_Recovery_Att_Stage_01>Use an Assault Action to recover the data from the enemy flagship before it disengages.</Objectif_General_Recovery_Att_Stage_01>
  <Objectif_General_Recovery_Def_Stage_01>Disengage your ship with the data and don't let the enemy seize it with an Assault Action.</Objectif_General_Recovery_Def_Stage_01>
  <Objectif_General_Recovery_Neutral_Stage_01>Recover the data.</Objectif_General_Recovery_Neutral_Stage_01>
  <Objectif_General_SpaceStationAssault_Att_Stage_01>Destroy the enemy space station.</Objectif_General_SpaceStationAssault_Att_Stage_01>
  <Objectif_General_SpaceStationAssault_Def_Stage_01>Defend your space station and destroy the enemy fleet.</Objectif_General_SpaceStationAssault_Def_Stage_01>
  <Objectif_General_PlanetrayAssault_Att_Stage_01_a>Accomplish 3 bombardments missions: {0}/{1}</Objectif_General_PlanetrayAssault_Att_Stage_01_a>
  <Objectif_General_PlanetrayAssault_Att_Stage_01_b>Reinforce a battlezone with a transport ship: {0}/{1}</Objectif_General_PlanetrayAssault_Att_Stage_01_b>
  <Objectif_General_PlanetrayAssault_Att_Stage_01_c>Bombard a battlezone with a Line Ship: {0}/{1}</Objectif_General_PlanetrayAssault_Att_Stage_01_c>
  <Objectif_General_PlanetrayAssault_Def_Stage_01_a>Prevent the enemy from accomplishing 3 bombardments: {0}/{1}</Objectif_General_PlanetrayAssault_Def_Stage_01_a>
  <Objectif_General_PlanetrayAssault_Def_Stage_01_b>Prevent the enemy from reinforcing a battlezone with a transport ship: {0}/{1}</Objectif_General_PlanetrayAssault_Def_Stage_01_b>
  <Objectif_General_PlanetrayAssault_Def_Stage_01_c>Prevent the enemy from bombarding a battlezone with a Line Ship: {0}/{1}</Objectif_General_PlanetrayAssault_Def_Stage_01_c>
  <Objectif_General_PlanetrayAssault_Shared_Stage_01>Transport ships left: {0}/{1}</Objectif_General_PlanetrayAssault_Shared_Stage_01>
  <Objectif_General_PlanetrayAssault_Shared_Stage_02>Bombardments left: {0}/{1}</Objectif_General_PlanetrayAssault_Shared_Stage_02>
  <Objectif_General_PlanetrayAssault_Shared_Stage_Timer>Time before the next Bombardment Mission:</Objectif_General_PlanetrayAssault_Shared_Stage_Timer>
  <Objectif_General_PlanetrayAssault_Shared_Stage_RemainingBomb>Remaining bombardments: {0}/5</Objectif_General_PlanetrayAssault_Shared_Stage_RemainingBomb>
  <Objectif_tutorial_01_Def_Stage_01>Reach the first waypoint</Objectif_tutorial_01_Def_Stage_01>
  <Objectif_tutorial_01_Def_Stage_02>Reach the second waypoint</Objectif_tutorial_01_Def_Stage_02>
  <Objectif_tutorial_01_Def_Stage_02_RTA>Avoid the minefield by performing a "High Energy Turn"</Objectif_tutorial_01_Def_Stage_02_RTA>
  <Objectif_tutorial_01_Def_Stage_03>Reach the third waypoint</Objectif_tutorial_01_Def_Stage_03>
  <Objectif_tutorial_01_Def_Stage_04>Reach the area around the space station</Objectif_tutorial_01_Def_Stage_04>
  <Objectif_tutorial_01_Def_Stage_04_RTA>Perform a "Burn Retro" near the station</Objectif_tutorial_01_Def_Stage_04_RTA>
  <Objectif_tutorial_01_Def_Stage_05>Board the station</Objectif_tutorial_01_Def_Stage_05>
  <Objectif_tutorial_01_Def_Stage_06>Destroy the renegade defence platform</Objectif_tutorial_01_Def_Stage_06>
  <Objectif_tutorial_01_Def_Stage_07>Investigate the signals</Objectif_tutorial_01_Def_Stage_07>
  <Objectif_tutorial_01_Def_Stage_08>Destroy the two iconoclast destroyers {0}/{1}</Objectif_tutorial_01_Def_Stage_08>
  <Objectif_tutorial_01_Def_Stage_09>Disengage from the battlefield by using your "Warp Jump" skill</Objectif_tutorial_01_Def_Stage_09>
  <Objectif_tutorial_02_Stage_01>Get in position for the Ambush</Objectif_tutorial_02_Stage_01>
  <Objectif_tutorial_02_Stage_02>Destroy the Traitor's ship</Objectif_tutorial_02_Stage_02>
  <Objectif_Resistance_01_Def_Stage_01>Protect Horst's ship during its repair</Objectif_Resistance_01_Def_Stage_01>
  <Objectif_Resistance_01_Def_Stage_02>Protect Horst's ship until it disengages</Objectif_Resistance_01_Def_Stage_02>
  <Objectif_CounterAttack_Stage_Ambush>Protect Horst's ship through the asteroid field</Objectif_CounterAttack_Stage_Ambush>
  <Objectif_VariousMissions_Stage_Survival>Keep at least one allied ship alive</Objectif_VariousMissions_Stage_Survival>
  <Objectif_AttackWebway_Stage_01>Escort the Lance of Lukitar to its firing position</Objectif_AttackWebway_Stage_01>
  <Objectif_AttackWebway_Stage_02>Protect the Lance of Lukitar while it charges its weapon</Objectif_AttackWebway_Stage_02>
  <Objectif_DistressSignal_Stage_01>Protect the Eldar Webway</Objectif_DistressSignal_Stage_01>
  <Objectif_DistressSignal_Stage_02>Fend off Abaddon's Flagship, the Planet Killer</Objectif_DistressSignal_Stage_02>
  <Objectif_MarkTheBeast_Stage_01>Teleport the beacon on the enemy flagship</Objectif_MarkTheBeast_Stage_01>
  <Objectif_MarkTheBeast_Stage_02>Damage the enemy flagship to make it flee while the beacon is on it</Objectif_MarkTheBeast_Stage_02>
  <Objectif_TheHunt_Stage_01>Put an end to the ork menace: Destroy the Space Hulk Kolossus</Objectif_TheHunt_Stage_01>
  <Objectif_Schindlegeist_Stage_01>Fend off the Planet Killer</Objectif_Schindlegeist_Stage_01>
  <Objectif_PlanetKiller_Stage_01>Face the Planet Killer</Objectif_PlanetKiller_Stage_01>
  <Objectif_Nemesis_Stage_Khorne>Obliterate the killstreaker Eternity of Pain</Objectif_Nemesis_Stage_Khorne>
  <Objectif_Nemesis_Stage_Tzeentch>Destroy the Sword of Sacrilege and erase its forbidden knowledge</Objectif_Nemesis_Stage_Tzeentch>
  <Objectif_Nemesis_Stage_Nurgle>Eradicate the never-healing wound, Terminus Est</Objectif_Nemesis_Stage_Nurgle>
  <Objectif_Nemesis_Stage_Slaanesh>Banish the Torment, the herald of pleasure</Objectif_Nemesis_Stage_Slaanesh>
  <Objectif_Lukitar_Stage_01>Repel the corrupted Blackstone Fortress</Objectif_Lukitar_Stage_01>
  <Objectif_Lukitar_Stage_02>Defend Lukitar's Space Station</Objectif_Lukitar_Stage_02>
  <Objectif_PTC_Stage_01>Help Okar's ship to disengage</Objectif_PTC_Stage_01>
  <Objectif_CTC_Stage_01>Subdue Okar, or kill him </Objectif_CTC_Stage_01>
  <Objectif_TheTrap_Stage_01>Conserve at least 1 Fire Ship to keep the Ork Ammiraglio interested</Objectif_TheTrap_Stage_01>
  <Objectif_TheTrap_Stage_02>Steal the data from the Orks and disengage with it</Objectif_TheTrap_Stage_02>
  <Objectif_TheTrap_Stage_03>Do not let the Orks disengage with the data</Objectif_TheTrap_Stage_03>
  <Objectif_MarkTheBeast_Stage_03>Do not lose the ship holding the Beacon</Objectif_MarkTheBeast_Stage_03>
  <Objectif_MarkTheBeast_Stage_04>Do not destroy the enemy flagship</Objectif_MarkTheBeast_Stage_04>
  <Objectif_Gethsemane_Stage_01>Purge the system of every heretic ship</Objectif_Gethsemane_Stage_01>
  <Objectif_Schindelgeist_Stage_02>Win the decisive battle of the Gothic War</Objectif_Schindelgeist_Stage_02>
  <Objectif_Schindelgeist_Stage_03>Enemies have endless reinforcements</Objectif_Schindelgeist_Stage_03>
  <Objectif_Schindelgeist_Stage_04>Your ships cannot warp out, this is a last stand</Objectif_Schindelgeist_Stage_04>
  <Objectif_AttackWebway_Stage_Timer>The Lance of Lukitar will fire in</Objectif_AttackWebway_Stage_Timer>
  <Objectif_DistressSignal_Stage_Timer>The Planet Killer will fire in</Objectif_DistressSignal_Stage_Timer>
  <Objectif_RadWave_Stage_Enviro>Warning: Environmental Effect: Radiation Waves</Objectif_RadWave_Stage_Enviro>
  <Objectif_SolarFlare_Stage_Enviro>Warning: Environmental Effect: Solar Eruption</Objectif_SolarFlare_Stage_Enviro>
  <Skill_Actifskill_Boardin_Torpedoes_Tooltip_Title>Boardin' Torpedoes</Skill_Actifskill_Boardin_Torpedoes_Tooltip_Title>
  <Skill_Actifskill_Boardin_Torpedoes_Tooltip_Content>The Boardin' Torpedoes skill allows the ship to launch torpedoes which each have the same effect as an Assault Action.\nChance of success depends on the enemy ship's Troop Value.\nBoardin' Torpedoes can only deal temporary critical damages.\nWarning: Boardin' Torpedoes can hit your own ships!</Skill_Actifskill_Boardin_Torpedoes_Tooltip_Content>
  <Skill_Actifskill_Boardin_Torpedoes_Tooltip_AdvContent>The Boardin' Torpedoes skill allows the ship to launch torpedoes which each have the same effect as an Assault Action.\nChance of success depends on the enemy ship's Troop Value.\nBoardin' Torpedoes can only deal temporary critical damages.\nWarning: Boardin' Torpedoes can hit your own ships!\nTorpedoes are activated after travelling a distance of {0} units.\nTorpedoes move in a straight line.\nEach Boardin' Torpedo hitting an enemy ship produces an Assault Action.</Skill_Actifskill_Boardin_Torpedoes_Tooltip_AdvContent>
  <Skill_Actifskill_Boardin_Torpedoes_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Boardin_Torpedoes_Tooltip_Data>
  <Skill_Actifskill_Boardin_Torpedoes_Tooltip_Lore>Boarding Torpedoes slam into an enemy starship then unleash their deadly cargo within to incapacitate the vessel.</Skill_Actifskill_Boardin_Torpedoes_Tooltip_Lore>
  <Skill_Actifskill_Augure_Disruptor_Tooltip_Title>Augur Disruptor</Skill_Actifskill_Augure_Disruptor_Tooltip_Title>
  <Skill_Actifskill_Augure_Disruptor_Tooltip_Content>Every enemy ship in a medium range around the ship has their detection range reduced to {0} for a short time.\nThe Augur Disruptor does not make your ship stealthy, it only impedes enemy ship's detection capabilities.</Skill_Actifskill_Augure_Disruptor_Tooltip_Content>
  <Skill_Actifskill_Augure_Disruptor_Tooltip_AdvContent></Skill_Actifskill_Augure_Disruptor_Tooltip_AdvContent>
  <Skill_Actifskill_Augure_Disruptor_Tooltip_Data>Range: Self\nRadius: {0}\nDuration: {1} seconds\nCooldown: {2} seconds\nAffiliation: Deck\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Augure_Disruptor_Tooltip_Data>
  <Skill_Actifskill_Augure_Disruptor_Tooltip_Lore>This device saturates the enemy ships' scanners with false information and multiple energy signatures.</Skill_Actifskill_Augure_Disruptor_Tooltip_Lore>
  <Skill_Actifskill_Augure_Disruptor_Eldars_Tooltip_Title>Augur Disruptor</Skill_Actifskill_Augure_Disruptor_Eldars_Tooltip_Title>
  <Skill_Actifskill_Augure_Disruptor_Eldars_Tooltip_Lore></Skill_Actifskill_Augure_Disruptor_Eldars_Tooltip_Lore>
  <Skill_Actifskill_Augure_Disruptor_Ork_Tooltip_Title>Ork Songz</Skill_Actifskill_Augure_Disruptor_Ork_Tooltip_Title>
  <Skill_Actifskill_Augure_Disruptor_Orks_Tooltip_Lore></Skill_Actifskill_Augure_Disruptor_Orks_Tooltip_Lore>
  <Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_Title>Enhanced Induction Cells</Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_Title>
  <Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_Content>Enhanced induction cells allows your ship to replenish its manoeuvre gauge instantly.</Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_Content>
  <Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_AdvContent></Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_AdvContent>
  <Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_Data>Range: Self\nCooldown: {0} seconds\nAffiliation: Engines\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_Data>
  <Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_Lore>The Enhanced induction cells offers important storage of energy that can be instantly redirected to the ship's manoeuvre systems.</Skill_Actifskill_Enhanced_Induction_Cells_Tooltip_Lore>
  <Skill_Actifskill_Grot_Assistants_Tooltip_Title>Grot Assistants</Skill_Actifskill_Grot_Assistants_Tooltip_Title>
  <Skill_Actifskill_Grot_Assistants_Tooltip_Content>Grot assistants allow your ship to replenish its manoeuvre gauge instantly.</Skill_Actifskill_Grot_Assistants_Tooltip_Content>
  <Skill_Actifskill_Grot_Assistants_Tooltip_AdvContent></Skill_Actifskill_Grot_Assistants_Tooltip_AdvContent>
  <Skill_Actifskill_Grot_Assistants_Tooltip_Data>Range: Self\nCooldown: {0} seconds\nAffiliation: Engines\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Grot_Assistants_Tooltip_Data>
  <Skill_Actifskill_Grot_Assistants_Tooltip_Lore>Grot assistants are dispatched through the entire Ork ship in order to manage the complex cooling system on board.</Skill_Actifskill_Grot_Assistants_Tooltip_Lore>
  <Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_Title>Wraithbone Reinforcement</Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_Title>
  <Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_Content>Wraithbone reinforcement hardens the frontal armour for {0} seconds.\nThe frontal armour of the ship is considered as {1}%.\nThis bonus armour is not counted for Ramming actions.</Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_Content>
  <Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_AdvContent></Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_AdvContent>
  <Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_Data>Range: Self\nDuration: {0} seconds\nCooldown: {1} seconds\nAffiliation: Hull\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_Data>
  <Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_Lore>By focusing their spiritual energy into small portions of the ship, Eldars are able to harden their hulls for a short period of time for their raids on enemy formations.</Skill_Actifskill_Wraithbone_Reinforcement_Tooltip_Lore>
  <Skill_Actifskill_Darkstar_Squadron_Tooltip_Title>Darkstar Squadron</Skill_Actifskill_Darkstar_Squadron_Tooltip_Title>
  <Skill_Actifskill_Darkstar_Squadron_Tooltip_Content>A fighter squadron is deployed around the ship to defend it.\nThe fighter squadron will act as a normal squadron.\n\nIf the skill is launched when the Darkstar squadron is already outside, it will replenish the ranks of the squadron to its maximum.</Skill_Actifskill_Darkstar_Squadron_Tooltip_Content>
  <Skill_Actifskill_Darkstar_Squadron_Tooltip_AdvContent>A fighter squadron is deployed around the ship to defend it.\nThe fighter squadron will act as a normal squadron.\n\nIf the skill is launched when the Darkstar squadron is already outside, it will replenish the ranks of the squadron to its maximum.</Skill_Actifskill_Darkstar_Squadron_Tooltip_AdvContent>
  <Skill_Actifskill_Darkstar_Squadron_Tooltip_Data>Range: Self\nCooldown: {0} seconds\nAffiliation: Hull\nNumber of fighters: {1}\nNumber of attacks: {2} per fighter\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Darkstar_Squadron_Tooltip_Data>
  <Skill_Actifskill_Darkstar_Squadron_Tooltip_Lore>Highly advanced Eldar fighters, which use technology to provide them great agility and speed: they are among the best fighters of the galaxy.</Skill_Actifskill_Darkstar_Squadron_Tooltip_Lore>
  <Skill_Actifskill_Warp_Jump_Tooltip_Title>Warp Jump</Skill_Actifskill_Warp_Jump_Tooltip_Title>
  <Skill_Actifskill_Warp_Jump_Tooltip_Content>When activated, the ship will stop and load its Warp jump for {0} seconds. The ship will then be considered disengaged.\nOn cooldown at the start of a battle.\nThis skill shares its cooldown with the Micro Warp Jump skill.\n\nIf an enemy ship performed a successful Assault Action on the ship it will disable the Warp Jump.</Skill_Actifskill_Warp_Jump_Tooltip_Content>
  <Skill_Actifskill_Warp_Jump_Tooltip_AdvContent>When activated, the ship will stop and load its Warp jump for {0} seconds. The ship will then be considered disengaged.\nOn cooldown at the start of a battle.\nThis skill shares its cooldown with the Micro Warp Jump skill.\n\nIf an enemy ship performed a successful Assault Action on the ship it will disable the Warp Jump.</Skill_Actifskill_Warp_Jump_Tooltip_AdvContent>
  <Skill_Actifskill_Warp_Jump_Tooltip_Data>Range: Self\nDelay: {0} seconds\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Warp_Jump_Tooltip_Data>
  <Skill_Actifskill_Warp_Jump_Tooltip_Lore></Skill_Actifskill_Warp_Jump_Tooltip_Lore>
  <Skill_Actifskill_Enter_The_Webway_Tooltip_Title>Enter the Webway</Skill_Actifskill_Enter_The_Webway_Tooltip_Title>
  <Skill_Actifskill_Enter_The_Webway_Tooltip_Content>When activated, the ship will stop and load its entry into the Webway for {0} seconds. The ship will then be considered disengaged.\nOn cooldown at the start of a battle.\nThis skill shares its cooldown with the Webway Slip skill.\n\nIf an enemy ship performed a successful Assault Action on the ship it will disable the Warp Jump.</Skill_Actifskill_Enter_The_Webway_Tooltip_Content>
  <Skill_Actifskill_Enter_The_Webway_Tooltip_AdvContent>When activated, the ship will stop and load its entry into the Webway for {0} seconds. The ship will then be considered disengaged.\nOn cooldown at the start of a battle.\nThis skill shares its cooldown with the Webway Slip skill.\n\nIf an enemy ship performed a successful Assault Action on the ship it will disable the Warp Jump.</Skill_Actifskill_Enter_The_Webway_Tooltip_AdvContent>
  <Skill_Actifskill_Enter_The_Webway_Tooltip_Data>Range: Self\nDelay: {0} seconds\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Enter_The_Webway_Tooltip_Data>
  <Skill_Actifskill_Enter_The_Webway_Tooltip_Lore></Skill_Actifskill_Enter_The_Webway_Tooltip_Lore>
  <Skill_Actifskill_Emergency_capacitor_Tooltip_Title>Emergency Capacitor</Skill_Actifskill_Emergency_capacitor_Tooltip_Title>
  <Skill_Actifskill_Emergency_capacitor_Tooltip_Content>The emergency shield increases the regeneration rate of the shield by {0}%.\nOnly takes effect if the shield is currently recharging.</Skill_Actifskill_Emergency_capacitor_Tooltip_Content>
  <Skill_Actifskill_Emergency_capacitor_Tooltip_AdvContent></Skill_Actifskill_Emergency_capacitor_Tooltip_AdvContent>
  <Skill_Actifskill_Emergency_capacitor_Tooltip_Data>Range: Self\nDuration: {0} seconds\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Emergency_capacitor_Tooltip_Data>
  <Skill_Actifskill_Emergency_capacitor_Tooltip_Lore></Skill_Actifskill_Emergency_capacitor_Tooltip_Lore>
  <Skill_Actifskill_Mekboy_Capacitor_Tooltip_Title>Mekboy Capacitor</Skill_Actifskill_Mekboy_Capacitor_Tooltip_Title>
  <Skill_Actifskill_Mekboy_Capacitor_Tooltip_Content>The Mekboy capacitor increases the regeneration rate of the shield by {0}%.</Skill_Actifskill_Mekboy_Capacitor_Tooltip_Content>
  <Skill_Actifskill_Mekboy_Capacitor_Tooltip_AdvContent></Skill_Actifskill_Mekboy_Capacitor_Tooltip_AdvContent>
  <Skill_Actifskill_Mekboy_Capacitor_Tooltip_Data>Range: Self\nDuration: {0} seconds\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Mekboy_Capacitor_Tooltip_Data>
  <Skill_Actifskill_Mekboy_Capacitor_Tooltip_Lore></Skill_Actifskill_Mekboy_Capacitor_Tooltip_Lore>
  <Skill_Actifskill_Extended_Void_Shields_Tooltip_Title>Void Shield Transfer</Skill_Actifskill_Extended_Void_Shields_Tooltip_Title>
  <Skill_Actifskill_Extended_Void_Shields_Tooltip_Content>The ship gives some shield points to the targeted ship, instantly refilling it by {0} points.</Skill_Actifskill_Extended_Void_Shields_Tooltip_Content>
  <Skill_Actifskill_Extended_Void_Shields_Tooltip_AdvContent></Skill_Actifskill_Extended_Void_Shields_Tooltip_AdvContent>
  <Skill_Actifskill_Extended_Void_Shields_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Extended_Void_Shields_Tooltip_Data>
  <Skill_Actifskill_Extended_Void_Shields_Tooltip_Lore></Skill_Actifskill_Extended_Void_Shields_Tooltip_Lore>
  <Skill_Actifskill_Void_Shield_Transfer_Ork_Tooltip_Title>Protekt Da Shipz</Skill_Actifskill_Void_Shield_Transfer_Ork_Tooltip_Title>
  <Skill_Actifskill_Void_Shield_Transfer_Ork_Tooltip_Lore></Skill_Actifskill_Void_Shield_Transfer_Ork_Tooltip_Lore>
  <Skill_Actifskill_Holofield_Overcharge_Tooltip_Title>Holofield Overcharge</Skill_Actifskill_Holofield_Overcharge_Tooltip_Title>
  <Skill_Actifskill_Holofield_Overcharge_Tooltip_Content>Holofield overcharge sets the ship's holofields to the current maximum value possible.</Skill_Actifskill_Holofield_Overcharge_Tooltip_Content>
  <Skill_Actifskill_Holofield_Overcharge_Tooltip_AdvContent></Skill_Actifskill_Holofield_Overcharge_Tooltip_AdvContent>
  <Skill_Actifskill_Holofield_Overcharge_Tooltip_Data>Range: Self\nDuration: {0} seconds\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Holofield_Overcharge_Tooltip_Data>
  <Skill_Actifskill_Holofield_Overcharge_Tooltip_Lore></Skill_Actifskill_Holofield_Overcharge_Tooltip_Lore>
  <Skill_Actifskill_Recon_Beacon_Tooltip_Title>Recon Beacon</Skill_Actifskill_Recon_Beacon_Tooltip_Title>
  <Skill_Actifskill_Recon_Beacon_Tooltip_Content>Deploys a stationary device that has a detection range of {0} units.\nThe beacon can be fixed on a ship without shield.</Skill_Actifskill_Recon_Beacon_Tooltip_Content>
  <Skill_Actifskill_Recon_Beacon_Tooltip_AdvContent></Skill_Actifskill_Recon_Beacon_Tooltip_AdvContent>
  <Skill_Actifskill_Recon_Beacon_Tooltip_Data>Range: {0}\nDuration: {1} seconds\nCooldown: {2} seconds\nAffiliation: Deck\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Recon_Beacon_Tooltip_Data>
  <Skill_Actifskill_Recon_Beacon_Tooltip_Lore></Skill_Actifskill_Recon_Beacon_Tooltip_Lore>
  <Skill_Actifskill_Grot_On_A_Rok_Tooltip_Title>Grot on a Rok</Skill_Actifskill_Grot_On_A_Rok_Tooltip_Title>
  <Skill_Actifskill_Grot_On_A_Rok_Tooltip_Content>Deploys a stationary grot in a sealed capsule that has a detection range of {0} units.\nThe beacon can be fixed on a ship without shield.</Skill_Actifskill_Grot_On_A_Rok_Tooltip_Content>
  <Skill_Actifskill_Grot_On_A_Rok_Tooltip_AdvContent></Skill_Actifskill_Grot_On_A_Rok_Tooltip_AdvContent>
  <Skill_Actifskill_Grot_On_A_Rok_Tooltip_Data>Range: {0}\nDuration: {1} seconds\nCooldown: {2} seconds\nAffiliation: Deck\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Grot_On_A_Rok_Tooltip_Data>
  <Skill_Actifskill_Grot_On_A_Rok_Tooltip_Lore></Skill_Actifskill_Grot_On_A_Rok_Tooltip_Lore>
  <Skill_Actifskill_Wandering_Spirit_Stone_Tooltip_Title>Wandering Spirit Stone</Skill_Actifskill_Wandering_Spirit_Stone_Tooltip_Title>
  <Skill_Actifskill_Wandering_Spirit_Stone_Tooltip_Lore></Skill_Actifskill_Wandering_Spirit_Stone_Tooltip_Lore>
  <Skill_Actifskill_Taunt_Tooltip_Title>Rally</Skill_Actifskill_Taunt_Tooltip_Title>
  <Skill_Actifskill_Taunt_Tooltip_Content>The targeted ship in insubordination sees its insubordination cancelled without the "Mutiny" penalty applied to this ship.</Skill_Actifskill_Taunt_Tooltip_Content>
  <Skill_Actifskill_Taunt_Tooltip_AdvContent></Skill_Actifskill_Taunt_Tooltip_AdvContent>
  <Skill_Actifskill_Taunt_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Deck\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Taunt_Tooltip_Data>
  <Skill_Actifskill_Taunt_Tooltip_Lore></Skill_Actifskill_Taunt_Tooltip_Lore>
  <Skill_Actifskill_Emergency_Repairs_Tooltip_Title>Emergency Repairs</Skill_Actifskill_Emergency_Repairs_Tooltip_Title>
  <Skill_Actifskill_Emergency_Repairs_Tooltip_Content>The ship will regain {0} hull points per second for {1} seconds.
\nAll fires on-board the ship are extinguished.\nAll Damaged parts (Temporary Critical) will be repaired and functional.</Skill_Actifskill_Emergency_Repairs_Tooltip_Content>
  <Skill_Actifskill_Emergency_Repairs_Tooltip_AdvContent></Skill_Actifskill_Emergency_Repairs_Tooltip_AdvContent>
  <Skill_Actifskill_Emergency_Repairs_Tooltip_Data>Range: Self\nDuration: {0} seconds\nRepairs: {1}/second\nCooldown: {2} seconds\nAffiliation: Hull\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Emergency_Repairs_Tooltip_Data>
  <Skill_Actifskill_Emergency_Repairs_Tooltip_Lore></Skill_Actifskill_Emergency_Repairs_Tooltip_Lore>
  <Skill_Actifskill_Emergency_Repairs_Ork_Tooltip_Title>Hit It Wiv Da Hammer Lotz!</Skill_Actifskill_Emergency_Repairs_Ork_Tooltip_Title>
  <Skill_Actifskill_Emergency_Repairs_Tooltip_Lore></Skill_Actifskill_Emergency_Repairs_Tooltip_Lore>
  <Skill_Actifskill_Emergency_Repairs_Eldar_Tooltip_Title>Bonesong</Skill_Actifskill_Emergency_Repairs_Eldar_Tooltip_Title>
  <Skill_Actifskill_Emergency_Repairs_Tooltip_Lore></Skill_Actifskill_Emergency_Repairs_Tooltip_Lore>
  <Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_Title>Supercharged Void Shield</Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_Title>
  <Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_Content>The Supercharged Void Shield becomes impenetrable for {0} seconds.</Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_Content>
  <Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_AdvContent></Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_AdvContent>
  <Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_Data>Range: Self\nDuration: {0} seconds\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_Data>
  <Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_Lore></Skill_Actifskill_Surpercharge_Void_Shield_Tooltip_Lore>
  <Skill_Actifskill_Overload_Sheeldz_Tooltip_Title>Overload Sheeldz</Skill_Actifskill_Overload_Sheeldz_Tooltip_Title>
  <Skill_Actifskill_Overload_Sheeldz_Tooltip_Content>Overload Sheeldz makes shields impenetrable for {0} seconds.</Skill_Actifskill_Overload_Sheeldz_Tooltip_Content>
  <Skill_Actifskill_Overload_Sheeldz_Tooltip_AdvContent></Skill_Actifskill_Overload_Sheeldz_Tooltip_AdvContent>
  <Skill_Actifskill_Overload_Sheeldz_Tooltip_Data>Range: Self\nDuration: {0} seconds\nCooldown: {2} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Overload_Sheeldz_Tooltip_Data>
  <Skill_Actifskill_Overload_Sheeldz_Tooltip_Lore></Skill_Actifskill_Overload_Sheeldz_Tooltip_Lore>
  <Skill_Actifskill_Torpedoes_Tooltip_Title>Torpedoes</Skill_Actifskill_Torpedoes_Tooltip_Title>
  <Skill_Actifskill_Torpedoes_Tooltip_Content>The torpedo skill allows the ship to launch a spread of torpedoes from the prow.\nTorpedoes move in a straight line, dealing {0} damage and ignoring shields.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.\n\nWarning: Torpedoes can hit your own ships!\n\nTorpedoes are activated after travelling a distance of {1}.</Skill_Actifskill_Torpedoes_Tooltip_Content>
  <Skill_Actifskill_Torpedoes_Tooltip_AdvContent>The torpedo skill allows the ship to launch a spread of torpedoes from the prow.\nTorpedoes move in a straight line, dealing {0} damage and ignoring shields.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.\n\nWarning: Torpedoes can hit your own ships!\n\nTorpedoes are activated after travelling a distance of {1}.</Skill_Actifskill_Torpedoes_Tooltip_AdvContent>
  <Skill_Actifskill_Torpedoes_Tooltip_Data>Range: {0}\nDamage: {1} per torpedo\nCooldown: {2} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Torpedoes_Tooltip_Data>
  <Skill_Actifskill_Torpedoes_Tooltip_Lore></Skill_Actifskill_Torpedoes_Tooltip_Lore>
  <Skill_Actifskill_MeltaTorpedoes_Tooltip_Title>Melta Torpedoes</Skill_Actifskill_MeltaTorpedoes_Tooltip_Title>
  <Skill_Actifskill_MeltaTorpedoes_Tooltip_Content>The Melta Torpedoes skill allows the ship to launch a spread of Melta torpedoes from the prow.\nEach Melta torpedos don't deal damage but instead forces a critical damage "Fire Onboard!" on the ship they hit.\nMelta torpedoes cannot deal other critical damages.\n\nWarning: Torpedoes can hit your own ships!\n\nMelta torpedoes are activated after travelling a distance of {0}.\n\nMelta torpedoes move in a straight line.</Skill_Actifskill_MeltaTorpedoes_Tooltip_Content>
  <Skill_Actifskill_MeltaTorpedoes_Tooltip_AdvContent>The Melta Torpedoes skill allows the ship to launch a spread of Melta torpedoes from the prow.\nEach Melta torpedos don't deal damage but instead forces a critical damage "Fire Onboard!" on the ship they hit.\nMelta torpedoes cannot deal other critical damages.\n\nWarning: Torpedoes can hit your own ships!\n\nMelta torpedoes are activated after travelling a distance of {0}.\n\nMelta torpedoes move in a straight line.</Skill_Actifskill_MeltaTorpedoes_Tooltip_AdvContent>
  <Skill_Actifskill_MeltaTorpedoes_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Skill_Actifskill_MeltaTorpedoes_Tooltip_Data>
  <Skill_Actifskill_MeltaTorpedoes_Tooltip_Lore></Skill_Actifskill_MeltaTorpedoes_Tooltip_Lore>
  <Skill_Actifskill_EldarTorpedoes_Tooltip_Title>Torpedoes</Skill_Actifskill_EldarTorpedoes_Tooltip_Title>
  <Skill_Actifskill_EldarTorpedoes_Tooltip_Content>The torpedo skill allows the ship to launch a spread of torpedoes from the prow.\nTorpedoes move in a straight line, dealing {0} damage and ignoring shields.\n- Penetration: The enemy ship's armour is ignored.\n- Dodge: has a {1}% chance to ignore destruction.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.\n\nWarning: Torpedoes can hit your own ships!\n\nTorpedoes are activated after travelling a distance of {2}.</Skill_Actifskill_EldarTorpedoes_Tooltip_Content>
  <Skill_Actifskill_EldarTorpedoes_Tooltip_AdvContent>The torpedo skill allows the ship to launch a spread of torpedoes from the prow.\nTorpedoes move in a straight line, dealing {0} damage and ignoring shields.\n- Penetration: The enemy ship's armour is ignored.\n- Dodge: has a {1}% chance to ignore destruction.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.\n\nWarning: Torpedoes can hit your own ships!\n\nTorpedoes are activated after travelling a distance of {2}.</Skill_Actifskill_EldarTorpedoes_Tooltip_AdvContent>
  <Skill_Actifskill_EldarTorpedoes_Tooltip_Data>Range: {0}\nDamage: {1} per torpedo\nCooldown: {2} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Skill_Actifskill_EldarTorpedoes_Tooltip_Data>
  <Skill_Actifskill_EldarTorpedoes_Tooltip_Lore></Skill_Actifskill_EldarTorpedoes_Tooltip_Lore>
  <Skill_Actifskill_Waaagh_Tooltip_Title>Waaagh!</Skill_Actifskill_Waaagh_Tooltip_Title>
  <Skill_Actifskill_Waaagh_Tooltip_Content>The ships in range, including this ship, gain a free additional Assault Action every time they board an enemy ship.\nIt only affects Boardings, not all Assault Actions.</Skill_Actifskill_Waaagh_Tooltip_Content>
  <Skill_Actifskill_Waaagh_Tooltip_AdvContent></Skill_Actifskill_Waaagh_Tooltip_AdvContent>
  <Skill_Actifskill_Waaagh_Tooltip_Data>Range: {0}\nDuration: {1} seconds\nCooldown: {2} seconds\nAffiliation: Deck\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Waaagh_Tooltip_Data>
  <Skill_Actifskill_Waaagh_Tooltip_Lore></Skill_Actifskill_Waaagh_Tooltip_Lore>
  <Skill_Actifskill_Wraithbone_Stimulation_Tooltip_Title>Wraithbone echo</Skill_Actifskill_Wraithbone_Stimulation_Tooltip_Title>
  <Skill_Actifskill_Wraithbone_Stimulation_Tooltip_Content>The ship gains a short but powerful boost to its speed, increasing by {0}</Skill_Actifskill_Wraithbone_Stimulation_Tooltip_Content>
  <Skill_Actifskill_Wraithbone_Stimulation_Tooltip_AdvContent></Skill_Actifskill_Wraithbone_Stimulation_Tooltip_AdvContent>
  <Skill_Actifskill_Wraithbone_Stimulation_Tooltip_Data>Range: Self\nDuration: {0} seconds\nCooldown: {1} seconds\nAffiliation: {2}</Skill_Actifskill_Wraithbone_Stimulation_Tooltip_Data>
  <Skill_Actifskill_Wraithbone_Stimulation_Tooltip_Lore></Skill_Actifskill_Wraithbone_Stimulation_Tooltip_Lore>
  <Skill_Actifskill_Vauls_Manoeuver_Tooltip_Title>Vaul's Manoeuvre</Skill_Actifskill_Vauls_Manoeuver_Tooltip_Title>
  <Skill_Actifskill_Vauls_Manoeuver_Tooltip_Content>The ship effects a 180° turn.</Skill_Actifskill_Vauls_Manoeuver_Tooltip_Content>
  <Skill_Actifskill_Vauls_Manoeuver_Tooltip_AdvContent></Skill_Actifskill_Vauls_Manoeuver_Tooltip_AdvContent>
  <Skill_Actifskill_Vauls_Manoeuver_Tooltip_Data>Range: Self\nCooldown: {0} seconds\nAffiliation: Engines</Skill_Actifskill_Vauls_Manoeuver_Tooltip_Data>
  <Skill_Actifskill_Vauls_Manoeuver_Tooltip_Lore></Skill_Actifskill_Vauls_Manoeuver_Tooltip_Lore>
  <Skill_Actifskill_ImpFighterSquadron_Tooltip_Title>Imperium Fighter Squadron</Skill_Actifskill_ImpFighterSquadron_Tooltip_Title>
  <Skill_Actifskill_ImpFighterSquadron_Tooltip_Content>Fighter Squadrons are deployed from the ship's launch bays.\nFighter Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Actifskill_ImpFighterSquadron_Tooltip_Content>
  <Skill_Actifskill_ImpFighterSquadron_Tooltip_AdvContent>Fighter Squadrons are deployed from the ship's launch bays.\nFighter Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Actifskill_ImpFighterSquadron_Tooltip_AdvContent>
  <Skill_Actifskill_ImpFighterSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of fighters: {2} per Launch Bay\nNumber of attacks: {3} per fighter\n\nRight-Click to set the Auto-launch</Skill_Actifskill_ImpFighterSquadron_Tooltip_Data>
  <Skill_Actifskill_ImpFighterSquadron_Tooltip_Lore></Skill_Actifskill_ImpFighterSquadron_Tooltip_Lore>
  <Skill_Actifskill_ChaosFighterSquadron_Tooltip_Title>Chaos Fighter Squadron</Skill_Actifskill_ChaosFighterSquadron_Tooltip_Title>
  <Skill_Actifskill_ChaosFighterSquadron_Tooltip_Content>Fighter Squadrons are deployed from the ship's launch bays.\nFighter Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Actifskill_ChaosFighterSquadron_Tooltip_Content>
  <Skill_Actifskill_ChaosFighterSquadron_Tooltip_AdvContent>Fighter Squadrons are deployed from the ship's launch bays.\nFighter Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Actifskill_ChaosFighterSquadron_Tooltip_AdvContent>
  <Skill_Actifskill_ChaosFighterSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of fighters: {2} per Launch Bay\nNumber of attacks: {3} per fighter\n\nRight-Click to set the Auto-launch</Skill_Actifskill_ChaosFighterSquadron_Tooltip_Data>
  <Skill_Actifskill_ChaosFighterSquadron_Tooltip_Lore></Skill_Actifskill_ChaosFighterSquadron_Tooltip_Lore>
  <Skill_Actifskill_OrkFighterSquadron_Tooltip_Title>Fighta Squadron</Skill_Actifskill_OrkFighterSquadron_Tooltip_Title>
  <Skill_Actifskill_OrkFighterSquadron_Tooltip_Content>Fighta Squadrons are deployed from the ship's launch bays.\nFighta Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Actifskill_OrkFighterSquadron_Tooltip_Content>
  <Skill_Actifskill_OrkFighterSquadron_Tooltip_AdvContent>Fighta Squadrons are deployed from the ship's launch bays.\nFighta Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Actifskill_OrkFighterSquadron_Tooltip_AdvContent>
  <Skill_Actifskill_OrkFighterSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of fightas: {2} per Launch Bay\nNumber of attacks: {3} per fighta\n\nRight-Click to set the Auto-launch</Skill_Actifskill_OrkFighterSquadron_Tooltip_Data>
  <Skill_Actifskill_OrkFighterSquadron_Tooltip_Lore></Skill_Actifskill_OrkFighterSquadron_Tooltip_Lore>
  <Skill_Actifskill_EldarFighterSquadron_Tooltip_Title>Eldar Fighter Squadron</Skill_Actifskill_EldarFighterSquadron_Tooltip_Title>
  <Skill_Actifskill_EldarFighterSquadron_Tooltip_Content>Fighter Squadrons are deployed from the ship's launch bays.\nFighter Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Dodge: has a {1}% chance to ignore destruction.\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Actifskill_EldarFighterSquadron_Tooltip_Content>
  <Skill_Actifskill_EldarFighterSquadron_Tooltip_AdvContent>Fighter Squadrons are deployed from the ship's launch bays.\nFighter Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Dodge: has a {1}% chance to ignore destruction.\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Actifskill_EldarFighterSquadron_Tooltip_AdvContent>
  <Skill_Actifskill_EldarFighterSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of fighters: {2} per Launch Bay\nNumber of attacks: {3} per fighter\n\nRight-Click to set the Auto-launch</Skill_Actifskill_EldarFighterSquadron_Tooltip_Data>
  <Skill_Actifskill_EldarFighterSquadron_Tooltip_Lore></Skill_Actifskill_EldarFighterSquadron_Tooltip_Lore>
  <Skill_Skillshot_Nova_Cannon_Tooltip_Title>Nova Cannon</Skill_Skillshot_Nova_Cannon_Tooltip_Title>
  <Skill_Skillshot_Nova_Cannon_Tooltip_Content>The Nova Cannon can fire at an angle of 90° from the prow. It deals up to {0} damage points at the epicentre of the impact.\nThe damage dealt by the Nova Cannon ignores its target's armour.</Skill_Skillshot_Nova_Cannon_Tooltip_Content>
  <Skill_Skillshot_Nova_Cannon_Tooltip_AdvContent>The Nova Cannon can fire at an angle of 90° from the prow. It deals up to {0} damage points at the epicentre of the impact.\nThe damage dealt by the Nova Cannon ignores its target's armour.\nThe damage dealt is reduced by {1}% when the target is at a distance higher than {2} units from the epicentre of the impact.\n\nThe projectile suffers more or less dispersion depending on the distance between the firing ship and the impact point.</Skill_Skillshot_Nova_Cannon_Tooltip_AdvContent>
  <Skill_Skillshot_Nova_Cannon_Tooltip_Data>Range: {0} - {1}\nRadius: {2}\nDamages: {3}\nCooldown: {4} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Skill_Skillshot_Nova_Cannon_Tooltip_Data>
  <Skill_Skillshot_Nova_Cannon_Tooltip_Lore>The nova cannon is a powerful artillery weapon firing projectiles close to light speed velocity.</Skill_Skillshot_Nova_Cannon_Tooltip_Lore>
  <Skill_Skillshot_Disruption_Bomb_Tooltip_Title>Disruption Bomb</Skill_Skillshot_Disruption_Bomb_Tooltip_Title>
  <Skill_Skillshot_Disruption_Bomb_Tooltip_Content>The Disruption Bomb can be teleported within a long range.\nWhen it explodes, it depletes all shields in its effect area.\nOnce teleported, the Disruption Bomb will take {0} seconds to activate reducing the shield of every ship in its range to 0.</Skill_Skillshot_Disruption_Bomb_Tooltip_Content>
  <Skill_Skillshot_Disruption_Bomb_Tooltip_AdvContent>The Disruption Bomb can be teleported within a long range.\nWhen it explodes, it depletes all shields in its effect area.\nOnce teleported, the Disruption Bomb will take {0} seconds to activate reducing the shield of every ship in its range to {1}.</Skill_Skillshot_Disruption_Bomb_Tooltip_AdvContent>
  <Skill_Skillshot_Disruption_Bomb_Tooltip_Data>Range: {0}\nDelay: {1} seconds\nRadius: {2}\nCooldown: {3} seconds\nAffiliation: Hull\n\nRight-Click to set the Auto-launch</Skill_Skillshot_Disruption_Bomb_Tooltip_Data>
  <Skill_Skillshot_Disruption_Bomb_Tooltip_Lore></Skill_Skillshot_Disruption_Bomb_Tooltip_Lore>
  <Skill_Skillshot_Disruption_Bomb_Ork_Tooltip_Title>Bang Bang Bomb</Skill_Skillshot_Disruption_Bomb_Ork_Tooltip_Title>
  <Skill_Skillshot_Disruption_Bomb_Ork_Tooltip_Lore></Skill_Skillshot_Disruption_Bomb_Ork_Tooltip_Lore>
  <Skill_Skillshot_Micro_Warp_Jump_Tooltip_Title>Micro Warp Jump</Skill_Skillshot_Micro_Warp_Jump_Tooltip_Title>
  <Skill_Skillshot_Micro_Warp_Jump_Tooltip_Content>Teleport and reorientate the ship within its detection range.\nThe ship cannot move, launch skills or special manoeuvres while the Micro Warp Jump is loading.\nThis skill shares its cooldown with the Disengagement skill.\n\nThe ship can't be deployed too close to an allied or enemy ship.</Skill_Skillshot_Micro_Warp_Jump_Tooltip_Content>
  <Skill_Skillshot_Micro_Warp_Jump_Tooltip_AdvContent>Teleport and reorientate the ship within its detection range.\nThe ship cannot move, launch skills or special manoeuvres while the Micro Warp Jump is loading.\nThis skill shares its cooldown with the Disengagement skill.\n\nThe ship can't be deployed too close to an allied or enemy ship.</Skill_Skillshot_Micro_Warp_Jump_Tooltip_AdvContent>
  <Skill_Skillshot_Micro_Warp_Jump_Tooltip_Data>Range: Detection Range\nCooldown: {0} seconds\nAffiliation: Generator\n\nStarts on cooldown</Skill_Skillshot_Micro_Warp_Jump_Tooltip_Data>
  <Skill_Skillshot_Micro_Warp_Jump_Tooltip_Lore></Skill_Skillshot_Micro_Warp_Jump_Tooltip_Lore>
  <Skill_Skillshot_Micro_Warp_Jump_Ork_Tooltip_Title>Warp Jaunt</Skill_Skillshot_Micro_Warp_Jump_Ork_Tooltip_Title>
  <Skill_Skillshot_Micro_Warp_Jump_Ork_Tooltip_Lore></Skill_Skillshot_Micro_Warp_Jump_Ork_Tooltip_Lore>
  <Skill_Skillshot_Webway_Jaunt_Tooltip_Title>Webway Slip</Skill_Skillshot_Webway_Jaunt_Tooltip_Title>
  <Skill_Skillshot_Webway_Jaunt_Tooltip_Content>Teleport and reorientate the ship within its detection range.\nThe ship cannot move, launch skills or special manoeuvres while the Webway Slip is loading.</Skill_Skillshot_Webway_Jaunt_Tooltip_Content>
  <Skill_Skillshot_Webway_Jaunt_Tooltip_AdvContent>Teleport and reorientate the ship within its detection range.\nThe ship cannot move, launch skills or special manoeuvres while the Webway Slip is loading.\n\nThe ship can't be deployed too close to an allied or enemy ship.</Skill_Skillshot_Webway_Jaunt_Tooltip_AdvContent>
  <Skill_Skillshot_Webway_Jaunt_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Generator</Skill_Skillshot_Webway_Jaunt_Tooltip_Data>
  <Skill_Skillshot_Webway_Jaunt_Tooltip_Lore></Skill_Skillshot_Webway_Jaunt_Tooltip_Lore>
  <Skill_Skillshot_Plasma_Bomb_Tooltip_Title>Plasma Bomb</Skill_Skillshot_Plasma_Bomb_Tooltip_Title>
  <Skill_Skillshot_Plasma_Bomb_Tooltip_Content>The Plasma Bomb can be teleported within a long range.\nWhen it explodes, it deals {0} damage to all ships within {1} units from the epicenter, and {2} damage to all ships between {1} and {3} units, ignoring armour in both cases.\nPlasma bombs destroy other bombs when they explode.\nOnce teleported, the Plasma Bomb will take {4} seconds to activate.</Skill_Skillshot_Plasma_Bomb_Tooltip_Content>
  <Skill_Skillshot_Plasma_Bomb_Tooltip_AdvContent>The Plasma Bomb can be teleported within a long range.\nWhen it explodes, it deals {0} damage to all ships within {1} units from the epicenter, and {2} damage to all ships between {1} and {3} units, ignoring armour in both cases.\nPlasma bombs destroy other bombs when they explode.\nOnce teleported, the Plasma Bomb will take {4} seconds to activate.</Skill_Skillshot_Plasma_Bomb_Tooltip_AdvContent>
  <Skill_Skillshot_Plasma_Bomb_Tooltip_Data>Range: {0}\nDelay: {1} seconds\nRadius: {2}\nMax Damage: {3}\nCooldown: {4} seconds\nAffiliation: Hull\n\nRight-Click to set the Auto-launch</Skill_Skillshot_Plasma_Bomb_Tooltip_Data>
  <Skill_Skillshot_Plasma_Bomb_Tooltip_Lore></Skill_Skillshot_Plasma_Bomb_Tooltip_Lore>
  <Skill_Skillshot_Augur_Probe_Tooltip_Title>Augur Probe</Skill_Skillshot_Augur_Probe_Tooltip_Title>
  <Skill_Skillshot_Augur_Probe_Tooltip_Content>Send a probe to reveal the position of enemy ships.\nIt goes straight at a speed of {0}.</Skill_Skillshot_Augur_Probe_Tooltip_Content>
  <Skill_Skillshot_Augur_Probe_Tooltip_AdvContent>Send a probe to reveal the position of enemy ships.\nIt goes straight at a speed of {0}.\n\nThe probe moves in a straight line and can be sent 360° around the ship.\nEvery ship within the detection range of {1} of the probe is identified.</Skill_Skillshot_Augur_Probe_Tooltip_AdvContent>
  <Skill_Skillshot_Augur_Probe_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Deck\n\nRight-Click to set the Auto-launch</Skill_Skillshot_Augur_Probe_Tooltip_Data>
  <Skill_Skillshot_Augur_Probe_Tooltip_Lore></Skill_Skillshot_Augur_Probe_Tooltip_Lore>
  <Skill_Skillshot_Grot_Rokk_It_Probe_Tooltip_Title>Grot Rokkit Nosey</Skill_Skillshot_Grot_Rokk_It_Probe_Tooltip_Title>
  <Skill_Skillshot_Grot_Rokk_It_Probe_Tooltip_Lore></Skill_Skillshot_Grot_Rokk_It_Probe_Tooltip_Lore>
  <Skill_Skillshot_Wraithbone_Probe_Tooltip_Title>Wraithbone Probe</Skill_Skillshot_Wraithbone_Probe_Tooltip_Title>
  <Skill_Skillshot_Wraithbone_Probe_Tooltip_Lore></Skill_Skillshot_Wraithbone_Probe_Tooltip_Lore>
  <Skill_Skillshot_Stasis_Bomb_Tooltip_Title>Stasis Bomb</Skill_Skillshot_Stasis_Bomb_Tooltip_Title>
  <Skill_Skillshot_Stasis_Bomb_Tooltip_Content>The Stasis Bomb can be teleported within a long range.\nWhen it explodes, it slows everything down in its effect area.\nOnce teleported, the Stasis Bomb will take {0} seconds to activate slowing down everything that get through its field by {1}%.\n\nThe Stasis Bomb slows down ships, ordnances and torpedoes.</Skill_Skillshot_Stasis_Bomb_Tooltip_Content>
  <Skill_Skillshot_Stasis_Bomb_Tooltip_AdvContent>The Stasis Bomb can be teleported within a long range.\nWhen it explodes, it slows everything down in its effect area.\nOnce teleported, the Stasis Bomb will take {0} seconds to activate slowing down everything that get through its field by {1}%.\n\nThe Stasis Bomb slows down ships, ordnances and torpedoes.</Skill_Skillshot_Stasis_Bomb_Tooltip_AdvContent>
  <Skill_Skillshot_Stasis_Bomb_Tooltip_Data>Range: {0}\nDelay: {1} seconds\nRadius: {2}\nDuration: {3} seconds\nCooldown: {4} seconds\nAffiliation: Hull\n\nRight-Click to set the Auto-launch</Skill_Skillshot_Stasis_Bomb_Tooltip_Data>
  <Skill_Skillshot_Stasis_Bomb_Tooltip_Lore></Skill_Skillshot_Stasis_Bomb_Tooltip_Lore>
  <Skill_Skillshot_Stasis_Bomb_Ork_Tooltip_Title>Don't Move Bomb</Skill_Skillshot_Stasis_Bomb_Ork_Tooltip_Title>
  <Skill_Skillshot_Stasis_Bomb_Ork_Tooltip_Lore></Skill_Skillshot_Stasis_Bomb_Ork_Tooltip_Lore>
  <Skill_Skillshot_Pulsar_Tooltip_Title>Activate Pulsars</Skill_Skillshot_Pulsar_Tooltip_Title>
  <Skill_Skillshot_Pulsar_Tooltip_Content>Activate the ship's pulsars, emitting beams that inflict damage every second to any enemy ships that hit them for a short time.</Skill_Skillshot_Pulsar_Tooltip_Content>
  <Skill_Skillshot_Pulsar_Tooltip_AdvContent>Activate the ship's pulsars, emitting beams that inflict damage every second to any enemy ships that hit them for a short time.\nDamage is scaled by the number of pulsars on the ship.\nIn Auto-Launch: the Pulsar only activates if the ship is oriented toward its current target.</Skill_Skillshot_Pulsar_Tooltip_AdvContent>
  <Skill_Skillshot_Pulsar_Tooltip_Data>Range: {0}\nDuration: {1} seconds\nCooldown: {2} seconds\nDamage per pulsar: {3}\nAffiliation: Pulsars\n\nRight-Click to set the Auto-launch</Skill_Skillshot_Pulsar_Tooltip_Data>
  <Skill_Skillshot_Pulsar_Tooltip_Lore></Skill_Skillshot_Pulsar_Tooltip_Lore>
  <Skill_Skillshot_HeavyPulsar_Tooltip_Title>Activate Heavy Pulsars</Skill_Skillshot_HeavyPulsar_Tooltip_Title>
  <Skill_Skillshot_HeavyPulsar_Tooltip_Content>Activate the ship's heavy pulsars, emitting beams that inflict damage every second to any enemy ships that hit them for a short time.</Skill_Skillshot_HeavyPulsar_Tooltip_Content>
  <Skill_Skillshot_HeavyPulsar_Tooltip_AdvContent>Activate the ship's heavy pulsars, emitting beams that inflict damage every second to any enemy ships that hit them for a short time.\nDamage is scaled by the number of Heavy Pulsars on the ship.\nIn Auto-Launch: Heavy Pulsars only activates if the ship is oriented toward its current target.</Skill_Skillshot_HeavyPulsar_Tooltip_AdvContent>
  <Skill_Skillshot_HeavyPulsar_Tooltip_Data>Range: {0}\nDuration: {1} seconds\nCooldown: {2} seconds\nDamage per heavy pulsar: {3}\nAffiliation: Pulsars\n\nRight-Click to set the Auto-launch</Skill_Skillshot_HeavyPulsar_Tooltip_Data>
  <Skill_Skillshot_HeavyPulsar_Tooltip_Lore></Skill_Skillshot_HeavyPulsar_Tooltip_Lore>
  <Skill_Targetedskill_Boarding_Action_Tooltip_Title>Boarding Action</Skill_Targetedskill_Boarding_Action_Tooltip_Title>
  <Skill_Targetedskill_Boarding_Action_Tooltip_Content>A boarding can be performed at an angle of 90° from each side of the ship. A boarding has a chance to deal critical damage on the targeted ship depending on its Troop Value.\nThe number of Assault Actions dealt by boarding depends on the tonnage of the ship.\nBoarding Assault Actions can deal permanent critical damages.\n\nA successful Boarding Action will disable the warp jump of an enemy ship instead of dealing critical damage.</Skill_Targetedskill_Boarding_Action_Tooltip_Content>
  <Skill_Targetedskill_Boarding_Action_Tooltip_AdvContent>A boarding can be performed at an angle of 90° from each side of the ship. A boarding has a chance to deal critical damage on the targeted ship depending on its Troop Value.\nThe number of Assault Actions dealt by boarding depends on the tonnage of the ship.\nBoarding Assault Actions can deal permanent critical damages.\n\nA successful Boarding Action will disable the warp jump of an enemy ship instead of dealing critical damage.</Skill_Targetedskill_Boarding_Action_Tooltip_AdvContent>
  <Skill_Targetedskill_Boarding_Action_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nNumber of Assault Actions: {2}\nAffiliation: Hull\n\nRight-Click to set Auto Launch</Skill_Targetedskill_Boarding_Action_Tooltip_Data>
  <Skill_Targetedskill_Boarding_Action_Tooltip_Lore>The boarding allows the crew of the ship to attack the enemy ship by trying to gain the upper hand in bloody hand-to-hand battle.</Skill_Targetedskill_Boarding_Action_Tooltip_Lore>
  <Skill_Targetedskill_Prescience_Tooltip_Title>Prescience</Skill_Targetedskill_Prescience_Tooltip_Title>
  <Skill_Targetedskill_Prescience_Tooltip_Content>The designated enemy ship signal is identified.</Skill_Targetedskill_Prescience_Tooltip_Content>
  <Skill_Targetedskill_Prescience_Tooltip_AdvContent></Skill_Targetedskill_Prescience_Tooltip_AdvContent>
  <Skill_Targetedskill_Prescience_Tooltip_Data>Range: Unlimited\nCooldown: {0} seconds\nAffiliation: Deck\n\nRight-Click to set Auto Launch</Skill_Targetedskill_Prescience_Tooltip_Data>
  <Skill_Targetedskill_Prescience_Tooltip_Lore></Skill_Targetedskill_Prescience_Tooltip_Lore>
  <Skill_Targetedskill_Lightning_Strike_Tooltip_Title>Lightning Strike</Skill_Targetedskill_Lightning_Strike_Tooltip_Title>
  <Skill_Targetedskill_Lightning_Strike_Tooltip_Content>The Lightning Strike allows teleportation of an elite squad onto an enemy ship.\nThe Lightning Strike has a chance of dealing a temporary critical damage to the targeted ship depending on its Troop Value.\nThis action cannot be performed on a ship which still has its shield up.\nIt can only deal temporary critical damages.\nThe Lightning Strike can be performed at 360° around the ship.\n\nA successful Lightning Strike will disable the warp jump of an enemy ship instead of dealing a critical.</Skill_Targetedskill_Lightning_Strike_Tooltip_Content>
  <Skill_Targetedskill_Lightning_Strike_Tooltip_AdvContent>The Lightning Strike allows teleportation of an elite squad onto an enemy ship.\nThe Lightning Strike has a chance of dealing a temporary critical damage to the targeted ship depending on its Troop Value.\nThis action cannot be performed on a ship which still has its shield up.\nIt can only deal temporary critical damages.\nThe Lightning Strike can be performed at 360° around the ship.\n\nA successful Lightning Strike will disable the warp jump of an enemy ship instead of dealing a critical.</Skill_Targetedskill_Lightning_Strike_Tooltip_AdvContent>
  <Skill_Targetedskill_Lightning_Strike_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set Auto Launch</Skill_Targetedskill_Lightning_Strike_Tooltip_Data>
  <Skill_Targetedskill_Lightning_Strike_Tooltip_Lore></Skill_Targetedskill_Lightning_Strike_Tooltip_Lore>
  <Skill_Targetedskill_ImpBomberSquadron_Tooltip_Title>Imperium Bomber Squadron</Skill_Targetedskill_ImpBomberSquadron_Tooltip_Title>
  <Skill_Targetedskill_ImpBomberSquadron_Tooltip_Content>Bomber Squadrons are deployed from the ship's launch bay.\nBombers attack the targeted ship, ignoring its shield.\nBombers are vulnerable to Fighter Squadrons and Defence Turrets.\nAttributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Skill_Targetedskill_ImpBomberSquadron_Tooltip_Content>
  <Skill_Targetedskill_ImpBomberSquadron_Tooltip_AdvContent></Skill_Targetedskill_ImpBomberSquadron_Tooltip_AdvContent>
  <Skill_Targetedskill_ImpBomberSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of bombers: {2} per Launch Bay\nNumber of fighters: {3} per Launch Bay\nNumber of attacks against ordnances: {4} per bomber\nDamage: {5} per bomber\nCritical chances: {6}% per bomber\n\nRight-Click to set Auto Launch</Skill_Targetedskill_ImpBomberSquadron_Tooltip_Data>
  <Skill_Targetedskill_ImpBomberSquadron_Tooltip_Lore></Skill_Targetedskill_ImpBomberSquadron_Tooltip_Lore>
  <Skill_Targetedskill_ImpAssaultSquadron_Tooltip_Title>Imperium Assault Boats</Skill_Targetedskill_ImpAssaultSquadron_Tooltip_Title>
  <Skill_Targetedskill_ImpAssaultSquadron_Tooltip_Content>Assault Boats are deployed from the ship's launch bay.\nAssault Boats travel to the targeted ship, and provoke an Assault Action when they reach it.\nAssault Boats are vulnerable to Fighter Squadrons and Defence Turrets.\nAssault Boats can only deal temporary critical damages.\nAttributes:\n- Interception: Fighters of the Squadron each have 35% chance per attack to shoot down enemy ordnance or torpedoes in the vicinity.</Skill_Targetedskill_ImpAssaultSquadron_Tooltip_Content>
  <Skill_Targetedskill_ImpAssaultSquadron_Tooltip_AdvContent></Skill_Targetedskill_ImpAssaultSquadron_Tooltip_AdvContent>
  <Skill_Targetedskill_ImpAssaultSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Assault Boats: {2} per Launch Bay\nNumber of Fighters: {3} per Launch Bay\nNumber of Assault Action: {4} per boat\n\nRight-Click to set Auto Launch</Skill_Targetedskill_ImpAssaultSquadron_Tooltip_Data>
  <Skill_Targetedskill_ImpAssaultSquadron_Tooltip_Lore></Skill_Targetedskill_ImpAssaultSquadron_Tooltip_Lore>
  <Skill_Targetedskill_ChaosBomberSquadron_Tooltip_Title>Chaos Bomber Squadron</Skill_Targetedskill_ChaosBomberSquadron_Tooltip_Title>
  <Skill_Targetedskill_ChaosBomberSquadron_Tooltip_Content>Bomber Squadrons are deployed from the ship's launch bay.\nBombers attack the targeted ship, ignoring its shield.\nBombers are vulnerable to Fighter Squadrons and Defence Turrets.\nAttributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Skill_Targetedskill_ChaosBomberSquadron_Tooltip_Content>
  <Skill_Targetedskill_ChaosBomberSquadron_Tooltip_AdvContent></Skill_Targetedskill_ChaosBomberSquadron_Tooltip_AdvContent>
  <Skill_Targetedskill_ChaosBomberSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of bombers: {2} per Launch Bay\nNumber of fighters: {3} per Launch Bay\nNumber of attacks against ordnances: {4} per bomber\nDamage: {5} per bomber\nCritical chances: {6}% per bomber\n\nRight-Click to set Auto Launch</Skill_Targetedskill_ChaosBomberSquadron_Tooltip_Data>
  <Skill_Targetedskill_ChaosBomberSquadron_Tooltip_Lore></Skill_Targetedskill_ChaosBomberSquadron_Tooltip_Lore>
  <Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_Title>Chaos Assault Boats</Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_Title>
  <Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_Content>Assault Boats are deployed from the ship's launch bay.\nAssault Boats travel to the targeted ship, and provoke an Assault Action when they reach it.\nAssault Boats are vulnerable to Fighter Squadrons and Defence Turrets.\nAssault Boats can only deal temporary critical damages.\nAttributes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.</Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_Content>
  <Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_AdvContent></Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_AdvContent>
  <Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Assault Boats: {2} per Launch Bay\nNumber of Fighters: {3} per Launch Bay\nNumber of Assault Action: {4} per boat\n\nRight-Click to set Auto Launch</Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_Data>
  <Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_Lore></Skill_Targetedskill_ChaosAssaultSquadron_Tooltip_Lore>
  <Skill_Targetedskill_OrkBomberSquadron_Tooltip_Title>Bomma Squadron </Skill_Targetedskill_OrkBomberSquadron_Tooltip_Title>
  <Skill_Targetedskill_OrkBomberSquadron_Tooltip_Content>Bomma Squadrons are deployed from the ship's launch bay.\nBombers attack the targeted ship, ignoring its shield.\nBombers are vulnerable to Fighter Squadrons and Defence Turrets.\nBomma Squadrons are considered as fighters and bombers simultaneously.\nAttributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Skill_Targetedskill_OrkBomberSquadron_Tooltip_Content>
  <Skill_Targetedskill_OrkBomberSquadron_Tooltip_AdvContent></Skill_Targetedskill_OrkBomberSquadron_Tooltip_AdvContent>
  <Skill_Targetedskill_OrkBomberSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of bombers: {2} per Launch Bay\nNumber of attacks against ordnances: {4} per bomber\nDamage: {5} per Bomber\nCritical chances: {6}% per bomber\n\nRight-Click to set Auto Launch</Skill_Targetedskill_OrkBomberSquadron_Tooltip_Data>
  <Skill_Targetedskill_OrkBomberSquadron_Tooltip_Lore></Skill_Targetedskill_OrkBomberSquadron_Tooltip_Lore>
  <Skill_Targetedskill_OrkAssaultSquadron_Tooltip_Title>Ork Assault Boats</Skill_Targetedskill_OrkAssaultSquadron_Tooltip_Title>
  <Skill_Targetedskill_OrkAssaultSquadron_Tooltip_Content>Assault Boats are deployed from the ship's launch bay.\nAssault Boats travel to the targeted ship, and provoke an Assault Action when they reach it.\nAssault Boats are vulnerable to Fighter Squadrons and Defence Turrets.\nAssault Boats can only deal temporary critical damages.\nAttributes:\n- Interception: Fighters of the Squadron each have 35% chance per attack to shoot down enemy ordnance or torpedoes in the vicinity.</Skill_Targetedskill_OrkAssaultSquadron_Tooltip_Content>
  <Skill_Targetedskill_OrkAssaultSquadron_Tooltip_AdvContent></Skill_Targetedskill_OrkAssaultSquadron_Tooltip_AdvContent>
  <Skill_Targetedskill_OrkAssaultSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Assault Boats: {2} per Launch Bay\nNumber of Fighters: {3} per Launch Bay\nNumber of Assault Action: {4} per boat\n\nRight-Click to set Auto Launch</Skill_Targetedskill_OrkAssaultSquadron_Tooltip_Data>
  <Skill_Targetedskill_OrkAssaultSquadron_Tooltip_Lore></Skill_Targetedskill_OrkAssaultSquadron_Tooltip_Lore>
  <Skill_Targetedskill_EldarBomberSquadron_Tooltip_Title>Eldar Bomber Squadron</Skill_Targetedskill_EldarBomberSquadron_Tooltip_Title>
  <Skill_Targetedskill_EldarBomberSquadron_Tooltip_Content>Bomber Squadrons are deployed from the ship's launch bay.\nBombers attack the targeted ship, ignoring its shield.\nBombers are vulnerable to Fighter Squadrons and Defence Turrets.\nAttributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Dodge: has a {0}% to ignore destruction.\n- Interception: Fighters of the Squadron each have 35% per attack to shoot down enemy ordnance or torpedoes in the vicinity.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Skill_Targetedskill_EldarBomberSquadron_Tooltip_Content>
  <Skill_Targetedskill_EldarBomberSquadron_Tooltip_AdvContent></Skill_Targetedskill_EldarBomberSquadron_Tooltip_AdvContent>
  <Skill_Targetedskill_EldarBomberSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of bombers: {2} per Launch Bay\nNumber of fighters: {3} per Launch Bay\nNumber of attacks against ordnances: {4} per bomber\nDamage: {5} per bomber\nCritical chances: {6}% per bomber\n\nRight-Click to set Auto Launch</Skill_Targetedskill_EldarBomberSquadron_Tooltip_Data>
  <Skill_Targetedskill_EldarBomberSquadron_Tooltip_Lore></Skill_Targetedskill_EldarBomberSquadron_Tooltip_Lore>
  <Skill_Actifskill_Detonate_Tooltip_Title>Detonate</Skill_Actifskill_Detonate_Tooltip_Title>
  <Skill_Actifskill_Detonate_Tooltip_Content> Once activated, the Fire Ship is destroyed.\nWhen it explodes, it deals up to {0} damage in a small area, ignoring shields and armour.\nEvery ship in the area of the detonation will suffer between 1 to 3 fires.</Skill_Actifskill_Detonate_Tooltip_Content>
  <Skill_Actifskill_Detonate_Tooltip_AdvContent></Skill_Actifskill_Detonate_Tooltip_AdvContent>
  <Skill_Actifskill_Detonate_Tooltip_Data>Range: Self\nRadius: {0}\nDamage: {1}\nAffiliation: Hull</Skill_Actifskill_Detonate_Tooltip_Data>
  <Skill_Actifskill_Detonate_Tooltip_Lore></Skill_Actifskill_Detonate_Tooltip_Lore>
  <Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_Title>Calling Reinforcements</Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_Title>
  <Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_Content>An Iconoclast class Escort Ship enters the battlefield as reinforcements. The player has to deploy this ship within the detection range of  the Space Station.\n\nThe Iconoclast reinforcement benefits from all upgrades set on your Iconoclast Escort Ships.</Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_Content>
  <Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_AdvContent></Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_AdvContent>
  <Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_Data>Range: Detection range\nCooldown: {1} seconds\nAffiliation: Deck\nOn cooldown at the start of a battle\n\nRight-Click to set the Auto-launch</Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_Data>
  <Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_Lore></Skill_ActifSkill_Chaos_Skill_Reinforcement_Tooltip_Lore>
  <Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_Title>Calling Reinforcements</Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_Title>
  <Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_Content>A Cobra class Escort Ship enters the battlefield as reinforcements. The player has to deploy this ship within the detection range of  the Space Station.\n\nThe Cobra reinforcement benefits from all upgrades set on your Cobra Escort Ships.</Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_Content>
  <Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_AdvContent></Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_AdvContent>
  <Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_Data>Range: Detection range\nCooldown: {1} seconds\nAffiliation: Deck\nOn cooldown at the start of a battle\n\nRight-Click to set the Auto-launch</Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_Data>
  <Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_Lore></Skill_ActifSkill_Imperium_Skill_Reinforcement_Tooltip_Lore>
  <Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_Title>Calling Reinforcements</Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_Title>
  <Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_Content>A Brute class Escort Ship enters the battlefield as reinforcements. The player has to deploy this ship within the detection range of the Space Station.\n\nThe Brute reinforcement benefits from all upgrades set on your Brute Escort Ships.</Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_Content>
  <Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_AdvContent></Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_AdvContent>
  <Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_Data>Range: Detection range\nCooldown: {1} seconds\nAffiliation: Deck\nOn cooldown at the start of a battle\n\nRight-Click to set the Auto-launch</Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_Data>
  <Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_Lore></Skill_ActifSkill_Ork_Skill_Reinforcement_Tooltip_Lore>
  <Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_Title>Calling Reinforcements</Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_Title>
  <Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_Content>A Nightshade class Escort Ship enters the battlefield as reinforcements. The player has to deploy this ship within the detection range of the Space Station.\n\nThe Nightshade reinforcement benefits from all upgrades set on your Nightshade Escort Ships.</Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_Content>
  <Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_AdvContent></Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_AdvContent>
  <Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_Data>Range: Detection range\nCooldown: {1} seconds\nAffiliation: Deck\nOn cooldown at the start of a battle\n\nRight-Click to set the Auto-launch</Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_Data>
  <Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_Lore></Skill_ActifSkill_Eldar_Skill_Reinforcement_Tooltip_Lore>
  <Skill_ActifSkill_PlaceMinefield_Tooltip_Title>Place Minefield</Skill_ActifSkill_PlaceMinefield_Tooltip_Title>
  <Skill_ActifSkill_PlaceMinefield_Tooltip_Content>Place a Minefield on the desired position within the yellow deploy zone.\nMinefields can only be placed during the deployment phase.\n\nWARNING: Minefields can damage your own ships. Place them carefully.</Skill_ActifSkill_PlaceMinefield_Tooltip_Content>
  <Skill_ActifSkill_PlaceMinefield_Tooltip_AdvContent></Skill_ActifSkill_PlaceMinefield_Tooltip_AdvContent>
  <Skill_ActifSkill_PlaceMinefield_Tooltip_Data>Range: {0}\nMax Charges: {1}\n\nCan only be placed during the Deployment phase.</Skill_ActifSkill_PlaceMinefield_Tooltip_Data>
  <Skill_ActifSkill_PlaceMinefield_Tooltip_Lore></Skill_ActifSkill_PlaceMinefield_Tooltip_Lore>
  <Favor_Imperium_Astartes_Tooltip_Title>ADEPTUS ASTARTES</Favor_Imperium_Astartes_Tooltip_Title>
  <Favor_Imperium_Astartes_Tooltip_Content>Adeptus Astartes bonuses:\n\n- The ship gain the Upgrade "Space Marine":\nThe ship is granted by a bonus of +{0} to its troop resist.\nWhen performing an Assault Action, the space marines reduces the troop resist of the enemy ship by {1}.\n\n- The ship gain the skill "For the Emperor":\nFor the Emperor has two chances to deal a critical damage on the targeted ship depending on the troop resistance of the assaulted ship.\nFor the Emperor reduce by {2}% the troop resistance of the enemy ship.\nThis action cannot be performed on a ship which still has its shield up.</Favor_Imperium_Astartes_Tooltip_Content>
  <Favor_Imperium_Astartes_Tooltip_AdvContent></Favor_Imperium_Astartes_Tooltip_AdvContent>
  <Favor_Imperium_Astartes_Tooltip_Lore>The Adeptus Astartes are one of the most elite and feared forces of the Imperium of Man. There are far too few Space Marines to form the Imperium's main military forces; instead they operate as highly mobile strike forces.</Favor_Imperium_Astartes_Tooltip_Lore>
  <Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_Title>Space Marines</Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_Title>
  <Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_Content>The ship is granted +{0} to its Troop Value.\nThe Space Marines give {1} additional Assault Actions to Boarding.</Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_Content>
  <Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_AdvContent></Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_AdvContent>
  <Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_Data>Bonus Troop Value: {0}\nAdditional Assault Actions for boardings: +{1}</Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_Data>
  <Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_Lore></Favor_Imperium_Astartes_Upgrade_SpaceMarine_Tooltip_Lore>
  <Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_Title>Terminator Lightning Strike</Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_Title>
  <Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_Content>The Terminator Lightning Strike replaces the basic Lightning Strike.\n\nThis action cannot be performed on a ship which still has its shield up.\n\nThe Terminator Lightning Strike considers the enemy Troop Value reduced by {0} for the Assault Action. This reduction only applies to the the Terminator Lightning Strike skill.\n\nThe Terminator Lightning Strike's chances of dealing critical damage to the targeted ship are based on its Troop Value after the reduction is applied.\nThe Terminator Lightning Strike can only deal temporary critical damages.</Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_Content>
  <Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_AdvContent></Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_AdvContent>
  <Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_Data>Range: {0}\nEnemy Troop Value: -{1}\nCooldown: {2} seconds\nAffiliation: Generator\n\nRight-Click to set Auto Launch</Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_Data>
  <Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_Lore>The Terminator Lightning Strike allows teleportation of the best of the Emperor's soldiers to the enemy ship in order to purge and destroy everything on board.</Favor_Imperium_Astartes_Skill_ForTheEmperor_Tooltip_Lore>
  <Favor_Imperium_Inquisition_Tooltip_Title>THE INQUISITION</Favor_Imperium_Inquisition_Tooltip_Title>
  <Favor_Imperium_Inquisition_Tooltip_Content>Inquisition bonuses:\n\n- The ship gain the ability "Inquisitorial suite":\nThe ship gain {0} crew points on each crew officer.\n\n- The ship gain the skill "Emperor's tarot":\nThe designated enemy ship signal becomes identified.</Favor_Imperium_Inquisition_Tooltip_Content>
  <Favor_Imperium_Inquisition_Tooltip_AdvContent></Favor_Imperium_Inquisition_Tooltip_AdvContent>
  <Favor_Imperium_Inquisition_Tooltip_Lore>The Inquisition are the powerful secret agents of the Imperium responsible for guarding the souls of humanity. The purpose of the Inquisition is to identify and destroy the myriad of potential threats to the Imperium and humanity.</Favor_Imperium_Inquisition_Tooltip_Lore>
  <Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_Title>Inquisitorial Suite</Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_Title>
  <Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_Content>Every crew member gets {0} free Crew Points.</Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_Content>
  <Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_AdvContent></Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_AdvContent>
  <Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_Data>Crew point bonus: {0}</Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_Data>
  <Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_Lore></Favor_Imperium_Inquisition_Upgrade_Suite_Tooltip_Lore>
  <Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_Title>Emperor's Tarot</Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_Title>
  <Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_Content>The designated enemy ship signal is identified.</Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_Content>
  <Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_AdvContent></Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_AdvContent>
  <Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_Data>Range: Unlimited\nCooldown: {0} seconds\nAffiliation: Deck\n\nRight-Click to set Auto Launch</Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_Data>
  <Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_Lore></Favor_Imperium_Inquisition_Skill_EmperorTarot_Tooltip_Lore>
  <Favor_Imperium_Mechanicum_Tooltip_Title>ADEPTUS MECHANICUS</Favor_Imperium_Mechanicum_Tooltip_Title>
  <Favor_Imperium_Mechanicum_Tooltip_Content>Adeptus Mechanicus bonuses:\n\n- The ship gain the ability\n"Mechanicus enclave":\nThe ship can receive {0} additionnal skill.\n\n- The ship gain the ability "Omnissiah":\nThe upgrades cost for the ship are reduced by {1}%.\nThe repair cost of the ship are reduced by {2}%.</Favor_Imperium_Mechanicum_Tooltip_Content>
  <Favor_Imperium_Mechanicum_Tooltip_AdvContent></Favor_Imperium_Mechanicum_Tooltip_AdvContent>
  <Favor_Imperium_Mechanicum_Tooltip_Lore>The Adeptus Mechanicus is a technological organisation which holds a monopoly on technological knowledge in the Imperium. Their Forge Worlds turn out the Imperium's most powerful and advanced weaponry and equipment.</Favor_Imperium_Mechanicum_Tooltip_Lore>
  <Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_Title>Mechanicus Enclaves</Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_Title>
  <Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_Content>The ship gains {0} Skill Slot.</Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_Content>
  <Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_AdvContent></Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_AdvContent>
  <Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_Data>Additional Skill Slot: {0}</Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_Data>
  <Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_Lore></Favor_Imperium_Mechanicum_Upgrade_Enclave_Tooltip_Lore>
  <Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_Title>Omnissiah</Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_Title>
  <Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_Content>Gives +{0} Upgrade Slot to the ship.</Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_Content>
  <Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_AdvContent></Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_AdvContent>
  <Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_Data>Upgrades and repairs reduced by {0}%</Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_Data>
  <Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_Lore></Favor_Imperium_Mechanicum_Upgrade_Omni_Tooltip_Lore>
  <Favor_Imperium_Navy_Tooltip_Title>IMPERIAL NAVY</Favor_Imperium_Navy_Tooltip_Title>
  <Favor_Imperium_Navy_Tooltip_Content>Imperial Navy bonuses:\n- The ship gain the skill "Reinforcement":\nA cobra class Escort Ship enters the battlefield as reinforcement.The player have to deploy the ship in a radius of {0} units around his ship. (Not available in the alpha)\n\n- The ship gain the ability "Rigor":\nThe captain of the ship can't insubordinate.</Favor_Imperium_Navy_Tooltip_Content>
  <Favor_Imperium_Navy_Tooltip_AdvContent></Favor_Imperium_Navy_Tooltip_AdvContent>
  <Favor_Imperium_Navy_Tooltip_Lore>The Imperial Navy is one of the armed forces employed by the Imperium. The Imperial Navy is responsible for the fleets of warships that soar between the stars and planets in the Imperium as well as engaging threats both inside and outside the Imperium's borders.</Favor_Imperium_Navy_Tooltip_Lore>
  <Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_Title>Rigour</Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_Title>
  <Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_Content>This ship is immune to insubordination.</Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_Content>
  <Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_AdvContent></Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_AdvContent>
  <Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_Data></Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_Data>
  <Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_Lore></Favor_Imperium_Navy_Upgrade_Rigour_Tooltip_Lore>
  <Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_Title>Rigour</Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_Title>
  <Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_Content>The Elite crewmen of the Imperial Navy never falter.\nThe chances of insubordination of this ship are now:\n{0}% at {1}% of hull integrity.\n{2}% for a Line Ship loss.\n{3}% for an Escort Ship loss.</Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_Content>
  <Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_AdvContent></Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_AdvContent>
  <Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_Data></Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_Data>
  <Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_Lore></Favor_Imperium_Navy_Upgrade_RigourV2_Tooltip_Lore>
  <Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_Title>Reinforcements</Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_Title>
  <Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_Content>A Cobra class Escort Ship enters the battlefield as reinforcements. The player has to deploy this ship within the detection range of his ship.\nThe Cobra reinforcement benefits from all upgrades set on your Cobra Escort Ships.</Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_Content>
  <Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_AdvContent></Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_AdvContent>
  <Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_Data>Range: Detection range\nCooldown: {1} seconds\nAffiliation: Deck\nOn cooldown at the start of a battle\n\nRight-Click to set the Auto-launch</Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_Data>
  <Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_Lore></Favor_Imperium_Navy_Skill_Reinforcement_Tooltip_Lore>
  <Favor_Chaos_Khorne_Tooltip_Title>MARK OF KHORNE</Favor_Chaos_Khorne_Tooltip_Title>
  <Favor_Chaos_Khorne_Tooltip_Content>Khorne bonuses:\n\n- The ship gains the Upgrade "Frenzy":\nThe ship gains +{0} to its Troop Value. \nWhen performing an Assault Action, Chaos Servants of Khorne reduce the enemy ships Troop Value by {1}\n\n- The ship gains the Skill "Daemonic Lightning Strike":\nThe targeted enemy ship has its troop resistance reduced to {2} for a limited time period. \nThis action cannot be performed against a shielded ship</Favor_Chaos_Khorne_Tooltip_Content>
  <Favor_Chaos_Khorne_Tooltip_AdvContent></Favor_Chaos_Khorne_Tooltip_AdvContent>
  <Favor_Chaos_Khorne_Tooltip_Lore>Khorne is the Chaos god of anger, violence, and hate. Khorne is the mightiest and the second to emerge of the four Gods of Chaos. Every act of violence gives Khorne power, whether committed by his followers or by their enemies. </Favor_Chaos_Khorne_Tooltip_Lore>
  <Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_Title>Frenzy</Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_Title>
  <Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_Content>The ship is granted +{0} to its Troop Value.\nFrenzied soldiers add {1} Assault Actions to Boarding.</Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_Content>
  <Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_AdvContent></Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_AdvContent>
  <Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_Data>Troop Value bonus: +{0}\nAdditional Assault Actions during boardings: +{1}</Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_Data>
  <Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_Lore></Favor_Chaos_Khorne_Upgrade_Frenzy_Tooltip_Lore>
  <Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_Title>Daemonic Lightning Strike</Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_Title>
  <Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_Content>The Daemonic Lightning Strike replaces the basic Lightning Strike.\n\nThis action cannot be performed on a ship which still has its shield up.\n\nThe Daemonic Lightning Strike adds {0} Assault Actions to the Lightning Strike.\nIt can only deal temporary critical damages.\n\nThe Daemonic Lightning Strike's chances of dealing critical damage to the targeted ship are based on its Troop Value.</Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_Content>
  <Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_AdvContent>The Daemonic Lightning Strike replaces the basic Lightning Strike.\n\nThis action cannot be performed on a ship which still has its shield up.\n\nThe Daemonic Lightning Strike adds {0} Assault Actions to the Lightning Strike.\nIt can only deal temporary critical damages.\n\nThe Daemonic Lightning Strike's chances of dealing critical damage to the targeted ship are based on its Troop Value.</Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_AdvContent>
  <Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_Data>Range: {0}\nLightning Strike Assault Action: +{1}\nCooldown: {2} seconds\nAffiliation: Generator\n\nRight-Click to set Auto Launch</Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_Data>
  <Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_Lore>The Daemonic Lightning Strike allows the unleashing of horrors from the warp in order to bring death and destruction directly into the enemy ship.</Favor_Chaos_Khorne_Skill_DemonStrike_Tooltip_Lore>
  <Favor_Chaos_Nurgle_Tooltip_Title>MARK OF NURGLE</Favor_Chaos_Nurgle_Tooltip_Title>
  <Favor_Chaos_Nurgle_Tooltip_Content>Nurgle bonuses:\n\n- The ship gains the ability "Void-Locust cloudswarm": \nThe ship generates a locust cloud around itself that deals {0} hull damage per second to enemy ships within {1} units.\n\n- The ship gains the ability "Den of Pestilence": \nThe ship gains +{2} to its Troop Value when assaulted.</Favor_Chaos_Nurgle_Tooltip_Content>
  <Favor_Chaos_Nurgle_Tooltip_AdvContent></Favor_Chaos_Nurgle_Tooltip_AdvContent>
  <Favor_Chaos_Nurgle_Tooltip_Lore>Nurgle is one of the four major Ruinous Powers. He is the the oldest of the four, most probably because he is the God of Death and Decay and those two have been part of the galaxy since the beginning. Nurgle represents morbidity, disease and physical corruption.</Favor_Chaos_Nurgle_Tooltip_Lore>
  <Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_Title>Void-Locust cloudswarm</Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_Title>
  <Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_Content>Every enemy ship within {0} units of the ship suffers {1} Hull Damage per second.\nDifferent instances of Void-Locust cloudswarm don't stack.</Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_Content>
  <Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_AdvContent></Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_AdvContent>
  <Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_Data>Locust damage: {0} per second\nLocust range: {1}</Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_Data>
  <Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_Lore></Favor_Chaos_Nurgle_Upgrade_Locusts_Tooltip_Lore>
  <Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_Title>Den of Pestilence</Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_Title>
  <Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_Content>Troop Value is raised by {0}.</Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_Content>
  <Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_AdvContent></Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_AdvContent>
  <Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_Data>Troop Value: +{0}</Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_Data>
  <Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_Lore></Favor_Chaos_Nurgle_Skill_DenOfPest_Tooltip_Lore>
  <Favor_Chaos_Slaanesh_Tooltip_Title>MARK OF SLAANESH</Favor_Chaos_Slaanesh_Tooltip_Title>
  <Favor_Chaos_Slaanesh_Tooltip_Content>Slaanesh bonuses:\n\n- The ship gains the Upgrade "Siren of Slaanesh": \nEnemy ships raise their insubordination chances by {0}%.\nThe effect is cumulative with other ships possessing the "Siren of Slaanesh".\n\n- The ship gains the Skill "Slaanesh's Promise":\nTargeted enemy ship loses all of its active Special Orders.</Favor_Chaos_Slaanesh_Tooltip_Content>
  <Favor_Chaos_Slaanesh_Tooltip_AdvContent></Favor_Chaos_Slaanesh_Tooltip_AdvContent>
  <Favor_Chaos_Slaanesh_Tooltip_Lore>Slaanesh is the Chaos God of lust, greed, excess, pain, pleasure, perfection and hedonism. Slaanesh was the last of the major Chaos Gods to be born, coming into existence with the collapse of the Eldar civilisation.</Favor_Chaos_Slaanesh_Tooltip_Lore>
  <Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_Title>Siren of Slaanesh</Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_Title>
  <Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_Content>Every enemy ship within {0} units has its insubordination chances raised by {1}% if it reaches {2}% of hull integrity.\nInsubordination chances raised by {3}% for a Line Ship loss.\nInsubordination chances raised by {4}% for an Escort Ship loss.\nOther instances of this upgrade stack together.</Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_Content>
  <Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_AdvContent></Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_AdvContent>
  <Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_Data>Enemy insubordination chances: +{0}%</Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_Data>
  <Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_Lore></Favor_Chaos_Slaanesh_Upgrade_Siren_Tooltip_Lore>
  <Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_Title>Slaanesh's Promise</Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_Title>
  <Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_Content>The targeted enemy ship loses its active Special Order and can't use skills for {0} seconds.</Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_Content>
  <Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_AdvContent></Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_AdvContent>
  <Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Deck\n\nRight-Click to set Auto Launch</Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_Data>
  <Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_Lore></Favor_Chaos_Slaanesh_Skill_Promise_Tooltip_Lore>
  <Favor_Chaos_Tzeentch_Tooltip_Title>MARK OF TZEENTCH</Favor_Chaos_Tzeentch_Tooltip_Title>
  <Favor_Chaos_Tzeentch_Tooltip_Content>Tzeentch's bonuses:\n\n- The ship gains the skill "Warp Signature Echo":\nAllows the ship to create an unidentified decoy that will move in a straight line in any direction.\nThe decoy moves at the cruising speed of the ship.\nThe decoy will disappear after {0} seconds or if it is revealed by the enemy.\n\n- The ship gains the skill "Winds of Change":\nThe surrounding area is filled with unnatural power with the same properties as a gas cloud.\nThe bonuses provided by the Winds of Change are only shared with Chaos ships.</Favor_Chaos_Tzeentch_Tooltip_Content>
  <Favor_Chaos_Tzeentch_Tooltip_AdvContent></Favor_Chaos_Tzeentch_Tooltip_AdvContent>
  <Favor_Chaos_Tzeentch_Tooltip_Lore>Tzeentch is the third born God of Chaos who represents the vitality and volatility of change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation and grand convoluted scheming. </Favor_Chaos_Tzeentch_Tooltip_Lore>
  <Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_Title>Warp Signature Echo</Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_Title>
  <Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_Content>Allows the ship to create an unidentified decoy in any direction around it.\nThe decoy moves in a straight line and can be sent 360° around the ship.\nThe decoy moves at the speed of the ship which has launched it.\nA button above the Echo allows the ship to switch places.\n\nThe decoy will disappear after {0} seconds or if the ship or the Echo is revealed by the enemy.</Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_Content>
  <Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_AdvContent>Allows the ship to create an unidentified decoy in any direction around it.\nThe decoy moves in a straight line and can be sent 360° around the ship.\nThe decoy moves at the speed of the ship which has launched it.\nA button above the Echo allows the ship to switch places.\n\nThe decoy will disappear after {0} seconds or if the ship or the Echo is revealed by the enemy.</Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_AdvContent>
  <Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_Data>Duration: {0} seconds\nCooldown: {1} seconds\nAffiliation: Deck\n\nRight-Click to set the Auto-launch</Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_Data>
  <Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_Lore></Favor_Chaos_Tzeentch_Skill_WarpEcho_Tooltip_Lore>
  <Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_Title>Wind of Change</Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_Title>
  <Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_Content>Allows the ship to create an area around it which has the same properties as the gas field.\n\nReplace the "Running Silent" Special Order.</Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_Content>
  <Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_AdvContent>Allows the ship to create an area around it which has the same properties as the gas field.\n\nReplace the "Running Silent" Special Order.\n\nThe bonuses provided by the Wind of Change are only shared with Chaos ships.</Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_AdvContent>
  <Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_Data>Range: Self\nRadius: {1}\nDuration: {2} seconds\nCooldown: {3} seconds\nAffiliation: Hull\n\nRight-Click to set the Auto-launch</Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_Data>
  <Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_Lore></Favor_Chaos_Tzeentch_Skill_Reinforcement_Tooltip_Lore>
  <Favor_Orks_Goff_Tooltip_Title>DA GOFF CLAN</Favor_Orks_Goff_Tooltip_Title>
  <Favor_Orks_Goff_Tooltip_Content>Goff bonuses:\n\n- The ship gains the Upgrade "Rajin' Goffs":\nWhen performing an Assault Action, the enemy ship's Troop Value is reduced by {0}%\n\n- The ship gains the Upgrade "Rammin' Gob":\nThe ship gets a {1}% damage increase from ramming enemy ships.</Favor_Orks_Goff_Tooltip_Content>
  <Favor_Orks_Goff_Tooltip_AdvContent></Favor_Orks_Goff_Tooltip_AdvContent>
  <Favor_Orks_Goff_Tooltip_Lore>The greenskin Goff Clan, or as they name themselves, Da Goff Clan, is the strongest, most savage and powerful Ork clan. Prefering hand-to-hand combat and attrition tactics by sending endless waves of Boyz, The Goffs are a force to be reckoned with, even in space.</Favor_Orks_Goff_Tooltip_Lore>
  <Favor_Orks_Goff_Upgrade_Rajin_Tooltip_Title>Raging Goffs</Favor_Orks_Goff_Upgrade_Rajin_Tooltip_Title>
  <Favor_Orks_Goff_Upgrade_Rajin_Tooltip_Content>The Raging Goffs add {0} Assault Actions when Boarding.</Favor_Orks_Goff_Upgrade_Rajin_Tooltip_Content>
  <Favor_Orks_Goff_Upgrade_Rajin_Tooltip_AdvContent></Favor_Orks_Goff_Upgrade_Rajin_Tooltip_AdvContent>
  <Favor_Orks_Goff_Upgrade_Rajin_Tooltip_Data>Additional Assault Actions during boardings: +{0}</Favor_Orks_Goff_Upgrade_Rajin_Tooltip_Data>
  <Favor_Orks_Goff_Upgrade_Rajin_Tooltip_Lore></Favor_Orks_Goff_Upgrade_Rajin_Tooltip_Lore>
  <Favor_Orks_Goff_Skill_Ram_Tooltip_Title>Rammin' Gob</Favor_Orks_Goff_Skill_Ram_Tooltip_Title>
  <Favor_Orks_Goff_Skill_Ram_Tooltip_Content>Increases damage dealt by ramming by {0}%.</Favor_Orks_Goff_Skill_Ram_Tooltip_Content>
  <Favor_Orks_Goff_Skill_Ram_Tooltip_AdvContent></Favor_Orks_Goff_Skill_Ram_Tooltip_AdvContent>
  <Favor_Orks_Goff_Skill_Ram_Tooltip_Data>Increased ram damage: +{0}%</Favor_Orks_Goff_Skill_Ram_Tooltip_Data>
  <Favor_Orks_Goff_Skill_Ram_Tooltip_Lore></Favor_Orks_Goff_Skill_Ram_Tooltip_Lore>
  <Favor_Ork_Badmoon_Tooltip_Title>DA BAD MOON CLAN</Favor_Ork_Badmoon_Tooltip_Title>
  <Favor_Ork_Badmoon_Tooltip_Content>Badmoon bonuses:\n\n- The ship gains the Upgrade "Teef Surplus": \nAmelioration costs on the ship are reduced by {0}%\n\n- The ship gains the Skill "Shokk-Attack MegaKannon": \nThe ship is equipped with a deadly Shokk-Attack Kannon that causes critical damage to unprotected enemy ships.</Favor_Ork_Badmoon_Tooltip_Content>
  <Favor_Ork_Badmoon_Tooltip_AdvContent></Favor_Ork_Badmoon_Tooltip_AdvContent>
  <Favor_Ork_Badmoon_Tooltip_Lore>Due to their capacity to grow back teeth faster than other Orks, and the fact that teeth are the Ork currency, those of the Bad Moon Clan are the wealthiest of Orks. Unlike most of their race, they tend to prefer deadly long range attacks with rare, exotic (and stolen) technologies.</Favor_Ork_Badmoon_Tooltip_Lore>
  <Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_Title>Teef Surplus</Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_Title>
  <Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_Content>Gives +{0} Upgrade Slot to the ship.</Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_Content>
  <Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_AdvContent></Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_AdvContent>
  <Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_Data>Upgrade slot +1</Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_Data>
  <Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_Lore></Favor_Ork_Badmoon_Upgrade_Teef_Tooltip_Lore>
  <Favor_Ork_Badmoon_Skill_Shokk_Tooltip_Title>Shokk-Attack Mega Kannon</Favor_Ork_Badmoon_Skill_Shokk_Tooltip_Title>
  <Favor_Ork_Badmoon_Skill_Shokk_Tooltip_Content>The targeted enemy ship sustains two Assault Actions at a really long distance.\nCan target a ship with its shield active.\nCan only deal temporary critical damages.</Favor_Ork_Badmoon_Skill_Shokk_Tooltip_Content>
  <Favor_Ork_Badmoon_Skill_Shokk_Tooltip_AdvContent></Favor_Ork_Badmoon_Skill_Shokk_Tooltip_AdvContent>
  <Favor_Ork_Badmoon_Skill_Shokk_Tooltip_Data>Range: {0} - {1}\nCooldown: {2} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Favor_Ork_Badmoon_Skill_Shokk_Tooltip_Data>
  <Favor_Ork_Badmoon_Skill_Shokk_Tooltip_Lore></Favor_Ork_Badmoon_Skill_Shokk_Tooltip_Lore>
  <Favor_Ork_EvilSunz_Tooltip_Title>EVIL SUNZ CLAN</Favor_Ork_EvilSunz_Tooltip_Title>
  <Favor_Ork_EvilSunz_Tooltip_Content>Evil Sunz bonuses:\n\n- The ship gains the Upgrade "Big Red Button": \nThe All ahead full special maneveur consume the gauge {0}% slower.\n\n- The ship gains the Skill "Traktor Field":\nA prow weapon allowing them to manipulate and push enemy ships over short distances.</Favor_Ork_EvilSunz_Tooltip_Content>
  <Favor_Ork_EvilSunz_Tooltip_AdvContent></Favor_Ork_EvilSunz_Tooltip_AdvContent>
  <Favor_Ork_EvilSunz_Tooltip_Lore>Amongst Orks, some love to fight, others are addicted to the thrill of speed. The Evil Sunz Clan falls into the second category. Always wanting to go faster, they add boosters everywhere. And to be sure they remain the fastest, use dreaded machineries to slow down their opponents.</Favor_Ork_EvilSunz_Tooltip_Lore>
  <Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_Title>Bigger Red Button</Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_Title>
  <Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_Content>The Combustion Gauge refill rate is improved by {0}%</Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_Content>
  <Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_AdvContent></Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_AdvContent>
  <Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_Data>Combustion Gauge refill rate +{0}%</Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_Data>
  <Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_Lore></Favor_Ork_EvilSunz_Upgrade_RedButton_Tooltip_Lore>
  <Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_Title>Traktor Kannon</Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_Title>
  <Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_Content>The Traktor Kannon can only be used in an arc of 90° in front of the ship.\nThe designated enemy ship is moved in the direction desired by the player.</Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_Content>
  <Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_AdvContent></Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_AdvContent>
  <Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nPush Distance: {2}\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_Data>
  <Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_Lore></Favor_Ork_EvilSunz_Skill_TraktorField_Tooltip_Lore>
  <Favor_Ork_BloodAxe_Tooltip_Title>BLOOD AXES CLAN</Favor_Ork_BloodAxe_Tooltip_Title>
  <Favor_Ork_BloodAxe_Tooltip_Content>Blood Axe bonuses:\n\n- The ship gains the Upgrade "Kommando Trenin'":\nThe duration of the "Radio Silent" Special Order is {0}% longer.\n\n- The ship gains the skill "Nova Kannon":\nThe ship is equipped with a salvaged Nova Cannon at its prow.</Favor_Ork_BloodAxe_Tooltip_Content>
  <Favor_Ork_BloodAxe_Tooltip_AdvContent></Favor_Ork_BloodAxe_Tooltip_AdvContent>
  <Favor_Ork_BloodAxe_Tooltip_Lore>Looked down on by their own species, the Blood Axes Clan care not for such considerations. Experts in tactics and strategy, other Orks see their over-use of cunning as a sign of cowardice, when it is in fact an advantage used by the Clan to turn their enemies' weapons against themselves.</Favor_Ork_BloodAxe_Tooltip_Lore>
  <Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_Title>Kommando Training</Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_Title>
  <Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_Content>The ship can use the "Running Silent" Special Order to surprise enemy ships.</Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_Content>
  <Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_AdvContent></Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_AdvContent>
  <Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_Data>"Running Silent" unlocked</Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_Data>
  <Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_Lore></Favor_Ork_BloodAxe_Upgrade_Kommando_Tooltip_Lore>
  <Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_Title>Nova Kannon</Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_Title>
  <Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_Content>The Nova Kannon can fire at an angle of 90° from the prow. It deals up to {0} damage points at the epicentre of the impact.\nThe damage dealt by the Nova Kannon ignores its target's armour.\nThe Nova Kannon has a 25% chance to explode at each use and suffer a permanent critical damage.</Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_Content>
  <Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_AdvContent>The Nova Kannon can fire at an angle of 90° from the prow. It deals up to {0} damage points at the epicentre of the impact.\nThe damage dealt by the Nova Kannon ignores its target's armour\nThe Nova Kannon has a 25% chance to explode at each use and suffer a permanent critical damage.\nThe damage dealt is reduced by {1}% when the target is at a distance higher than {2} units from the epicentre of the impact.\n\nThe projectile suffers more or less dispersion depending on the distance between the firing ship and the impact point.</Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_AdvContent>
  <Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_Data>Range: {0} - {1}\nRadius: {2}\nDamages: {3}\nCooldown: {4} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_Data>
  <Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_Lore></Favor_Ork_BloodAxe_Skill_NovaKannon_Tooltip_Lore>
  <Favor_Eldar_Alaitoc_Tooltip_Title>ALAITOC</Favor_Eldar_Alaitoc_Tooltip_Title>
  <Favor_Eldar_Alaitoc_Tooltip_Content>Alaitoc bonuses:\n\n- The ship gains the Upgrade "Cameleoline Alloy":\nIf the ship doesn't move, it is considered furtive.\n\n- The ship gains the Skill "Pathfinder webway assault":\nThe targeted enemy ship sustains a critical damage.</Favor_Eldar_Alaitoc_Tooltip_Content>
  <Favor_Eldar_Alaitoc_Tooltip_AdvContent></Favor_Eldar_Alaitoc_Tooltip_AdvContent>
  <Favor_Eldar_Alaitoc_Tooltip_Lore> Stricter than any other Craftworld, most Eldar from Alaitoc choose to wander the galaxy as Rangers. As a consequence, Alaitoc is considered a specialist in surprise attacks and is destructive behind enemy lines.</Favor_Eldar_Alaitoc_Tooltip_Lore>
  <Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_Title>Cameleoline alloy</Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_Title>
  <Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_Content>As long as the ship isn't moving, it is considered hidden, not even appearing as a blip.\nEnemies detection range still detect the ship.</Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_Content>
  <Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_AdvContent></Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_AdvContent>
  <Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_Data></Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_Data>
  <Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_Lore></Favor_Eldar_Alaitoc_Upgrade_Cameleoline_Tooltip_Lore>
  <Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_Title>Pathfinder assault</Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_Title>
  <Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_Content>The ship sends a Ranger strike team, causing critical damage automatically.\nCan target a ship with its shield active.\nThe critical damage dealt is temporary.</Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_Content>
  <Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_AdvContent></Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_AdvContent>
  <Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Deck\nOn cooldown at the start of a battle\n\nRight-Click to set the Auto-launch</Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_Data>
  <Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_Lore></Favor_Eldar_Alaitoc_Skill_Pathfinder_Tooltip_Lore>
  <Favor_Eldar_BielTan_Tooltip_Title>BIEL-TAN</Favor_Eldar_BielTan_Tooltip_Title>
  <Favor_Eldar_BielTan_Tooltip_Content>Biel-Tan bonuses:\n\n- The ship gains the Upgrade "Aspect Warriors": \nThe ship is silghtly better at both defending against Assault Actions and attack with it.\n\n- The ship gains the Skill "Avatar of Khaine": \nThe ship can send the Avatar of Khaine on a shieldless enemy ship, with the effect of {0} Lightning Strikes.</Favor_Eldar_BielTan_Tooltip_Content>
  <Favor_Eldar_BielTan_Tooltip_AdvContent></Favor_Eldar_BielTan_Tooltip_AdvContent>
  <Favor_Eldar_BielTan_Tooltip_Lore>Biel-Tan Eldar are the fiercer of their kins. Believing that destruction of a lesser species is critical for the dawn of the new Eldar Empire, this Craftworld contains numerous Aspects Warriors, and Kaela Mensha Khaine, the Eldar god of War, is revered both in battle and in daily life.</Favor_Eldar_BielTan_Tooltip_Lore>
  <Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_Title>Aspect Warriors</Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_Title>
  <Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_Content>Troop Value is raised by {0}.</Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_Content>
  <Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_AdvContent></Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_AdvContent>
  <Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_Data>Additional Assault Actions during Lightning Strikes: {0}</Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_Data>
  <Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_Lore></Favor_Eldar_BielTan_Upgrade_AspectWarrior_Tooltip_Lore>
  <Favor_Eldar_BielTan_Skill_Avatar_Tooltip_Title>Avatar di Khaine</Favor_Eldar_BielTan_Skill_Avatar_Tooltip_Title>
  <Favor_Eldar_BielTan_Skill_Avatar_Tooltip_Content>The Avatar of Khaine replaces the basic Lightning Strike.\n\nThis action cannot be performed on a ship which still has its shield up.\n\nThe Avatar of Khaine can deal permanent critical damages.\n\nThe Avatar of Khaine's chances of dealing critical damage to the targeted ship are based on its Troop Value.</Favor_Eldar_BielTan_Skill_Avatar_Tooltip_Content>
  <Favor_Eldar_BielTan_Skill_Avatar_Tooltip_AdvContent>The Avatar of Khaine replaces the basic Lightning Strike.\n\nThis action cannot be performed on a ship which still has its shield up.\n\nThe Avatar of Khaine can deal permanent critical damages.\n\nThe Avatar of Khaine's chances of dealing critical damage to the targeted ship are based on its Troop Value.</Favor_Eldar_BielTan_Skill_Avatar_Tooltip_AdvContent>
  <Favor_Eldar_BielTan_Skill_Avatar_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set Auto Launch</Favor_Eldar_BielTan_Skill_Avatar_Tooltip_Data>
  <Favor_Eldar_BielTan_Skill_Avatar_Tooltip_Lore></Favor_Eldar_BielTan_Skill_Avatar_Tooltip_Lore>
  <Favor_Eldar_SaimHann_Tooltip_Title>SAIM-HANN</Favor_Eldar_SaimHann_Tooltip_Title>
  <Favor_Eldar_SaimHann_Tooltip_Content>Saim-Hann bonuses:\n\n- The ship gains the Upgrade "Ambusher": \nIf the ship is furtive, its attacks deals {0}% its damage.\n\n- The ship gains the Skill "Phantom Disruption":\nThe targeted enemy ship in long distance or shorter sees its detection range halved for a short time.</Favor_Eldar_SaimHann_Tooltip_Content>
  <Favor_Eldar_SaimHann_Tooltip_AdvContent></Favor_Eldar_SaimHann_Tooltip_AdvContent>
  <Favor_Eldar_SaimHann_Tooltip_Lore>Specialized in hit-and-run tactics using fast units and crippling their foes, the Eldar of Saim-Hann are often seen by their enemies, but generally only seconds before their death.</Favor_Eldar_SaimHann_Tooltip_Lore>
  <Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_Title>Ambusher</Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_Title>
  <Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_Content>As long as the ship is hidden, its attacks inflict +{0}% damage.\nOnly applies to Starcannons and Pulsars.</Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_Content>
  <Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_AdvContent></Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_AdvContent>
  <Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_Data>When hidden, +{0}% damage.</Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_Data>
  <Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_Lore></Favor_Eldar_SaimHann_Upgrade_Ambusher_Tooltip_Lore>
  <Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_Title>Phantom Disruption</Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_Title>
  <Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_Content>The distant enemy ships' scanners within the targeted area of {0} units are crippled and have their detection range reduced to {1} for {2} seconds.</Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_Content>
  <Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_AdvContent></Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_AdvContent>
  <Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_Data>Range: {0}\nRadius: {1}\nCooldown: {2} seconds\nDuration: {3} seconds\nAffiliation: Deck\n\nRight-Click to set the Auto-launch</Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_Data>
  <Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_Lore></Favor_Eldar_SaimHann_Skill_Phantom_Tooltip_Lore>
  <Favor_Eldar_Ulthwe_Tooltip_Title>ULTHWE</Favor_Eldar_Ulthwe_Tooltip_Title>
  <Favor_Eldar_Ulthwe_Tooltip_Content>Ulthwe bonuses:\n\n- The ship gains the Upgrade "Psychic Blocade":\nGreatly reduces the chances of an enemy Lightning Strike to succeed.\n\n- The ship gains the skill "Maelstorm":\nAllows the ship to deploy a whirlwind of psychic destruction, heavily damaging over time enemy ships in it.</Favor_Eldar_Ulthwe_Tooltip_Content>
  <Favor_Eldar_Ulthwe_Tooltip_AdvContent></Favor_Eldar_Ulthwe_Tooltip_AdvContent>
  <Favor_Eldar_Ulthwe_Tooltip_Lore>Located near the Eye of Terror, the Ulthwe Craftworld has seen its population becoming more and more proficient in the use of psychic abilities, with surges of many Warlocks and Farseers able to see the future more clearly than any other Craftworld's Farseers, and thus reacting more quickly to threats not even already here.</Favor_Eldar_Ulthwe_Tooltip_Lore>
  <Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_Title>Psychic Blockade</Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_Title>
  <Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_Content>Disturbing enemy teleportation, the ship's Troop Value is increased by {0} against Lightning Strikes.</Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_Content>
  <Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_AdvContent></Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_AdvContent>
  <Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_Data>Troop Value vs Lightning Strike: +{0}</Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_Data>
  <Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_Lore></Favor_Eldar_Ulthwe_Upgrade_PsyBlocade_Tooltip_Lore>
  <Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_Title>Maelstrom</Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_Title>
  <Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_Content>The ship invokes a storm of raw psychic energy within {0} units.\nThe Maelstrom inflicts {1} Damage per second to shieldless ships in it.\nThe damage dealt by the Maelstrom ignores its target's armour.\nDifferent instances of Maelstrom doesn't stack\n\nWarning: the Maelstrom can hit your own ships!</Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_Content>
  <Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_AdvContent></Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_AdvContent>
  <Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nDamage: {2} per second\nRadius: {3}\nDuration: {4} seconds\nAffiliation: Deck\n\nRight-Click to set the Auto-launch</Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_Data>
  <Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_Lore></Favor_Eldar_Ulthwe_Skill_Maelstorm_Tooltip_Lore>
  <Upgrade_Deck_AdvancedCogitator_Tooltip_Title>Advanced Cogitator Linkages</Upgrade_Deck_AdvancedCogitator_Tooltip_Title>
  <Upgrade_Deck_AdvancedCogitator_Tooltip_Content>The duration of the following Special Orders are raised by {0}% on the ship:\n\n-"Lock On".\n-"Brace for Impact".\n-"Reload".</Upgrade_Deck_AdvancedCogitator_Tooltip_Content>
  <Upgrade_Deck_AdvancedCogitator_Tooltip_AdvContent></Upgrade_Deck_AdvancedCogitator_Tooltip_AdvContent>
  <Upgrade_Deck_AdvancedCogitator_Tooltip_Data>Extended duration on Special Orders: +{0}%</Upgrade_Deck_AdvancedCogitator_Tooltip_Data>
  <Upgrade_Deck_AdvancedCogitator_Tooltip_Lore></Upgrade_Deck_AdvancedCogitator_Tooltip_Lore>
  <Upgrade_Deck_AdvancedSaviorPods_Tooltip_Title>Belt Armour</Upgrade_Deck_AdvancedSaviorPods_Tooltip_Title>
  <Upgrade_Deck_AdvancedSaviorPods_Tooltip_Content>The first permanent critical damage inflicted to a system (Deck, Weaponry, Generator or Engines) is ignored.</Upgrade_Deck_AdvancedSaviorPods_Tooltip_Content>
  <Upgrade_Deck_AdvancedSaviorPods_Tooltip_AdvContent></Upgrade_Deck_AdvancedSaviorPods_Tooltip_AdvContent>
  <Upgrade_Deck_AdvancedSaviorPods_Tooltip_Data>System Critical Damage ignored: 1</Upgrade_Deck_AdvancedSaviorPods_Tooltip_Data>
  <Upgrade_Deck_AdvancedSaviorPods_Tooltip_Lore></Upgrade_Deck_AdvancedSaviorPods_Tooltip_Lore>
  <Upgrade_Deck_EnhancedBattleBridge_Tooltip_Title>Enhanced Battle Bridge</Upgrade_Deck_EnhancedBattleBridge_Tooltip_Title>
  <Upgrade_Deck_EnhancedBattleBridge_Tooltip_Content>The ship can continue to use "Special Orders" when its deck is destroyed.</Upgrade_Deck_EnhancedBattleBridge_Tooltip_Content>
  <Upgrade_Deck_EnhancedBattleBridge_Tooltip_AdvContent></Upgrade_Deck_EnhancedBattleBridge_Tooltip_AdvContent>
  <Upgrade_Deck_EnhancedBattleBridge_Tooltip_Data></Upgrade_Deck_EnhancedBattleBridge_Tooltip_Data>
  <Upgrade_Deck_EnhancedBattleBridge_Tooltip_Lore></Upgrade_Deck_EnhancedBattleBridge_Tooltip_Lore>
  <Upgrade_Deck_ImprovedAugurArray_Tooltip_Title>Improved Augur Array</Upgrade_Deck_ImprovedAugurArray_Tooltip_Title>
  <Upgrade_Deck_ImprovedAugurArray_Tooltip_Content>The detection range of the ship is raised by {0} units.</Upgrade_Deck_ImprovedAugurArray_Tooltip_Content>
  <Upgrade_Deck_ImprovedAugurArray_Tooltip_AdvContent></Upgrade_Deck_ImprovedAugurArray_Tooltip_AdvContent>
  <Upgrade_Deck_ImprovedAugurArray_Tooltip_Data>Detection Range: +{0} units</Upgrade_Deck_ImprovedAugurArray_Tooltip_Data>
  <Upgrade_Deck_ImprovedAugurArray_Tooltip_Lore></Upgrade_Deck_ImprovedAugurArray_Tooltip_Lore>
  <Upgrade_Deck_ImperialAssassin_Tooltip_Title>Imperial Assassin</Upgrade_Deck_ImperialAssassin_Tooltip_Title>
  <Upgrade_Deck_ImperialAssassin_Tooltip_Content>Adds a new critical damage, triggering a Mutiny, to Lightning Strikes.</Upgrade_Deck_ImperialAssassin_Tooltip_Content>
  <Upgrade_Deck_ImperialAssassin_Tooltip_Data></Upgrade_Deck_ImperialAssassin_Tooltip_Data>
  <Upgrade_Deck_ImperialAssassin_Tooltip_Lore></Upgrade_Deck_ImperialAssassin_Tooltip_Lore>
  <Upgrade_Deck_ChaosSpaceMarines_Tooltip_Title>Chaos Space Marines</Upgrade_Deck_ChaosSpaceMarines_Tooltip_Title>
  <Upgrade_Deck_ChaosSpaceMarines_Tooltip_Content>Reduces the enemy Troop Value by {0} during Lightning Strikes and Boarding Actions</Upgrade_Deck_ChaosSpaceMarines_Tooltip_Content>
  <Upgrade_Deck_ChaosSpaceMarines_Tooltip_Data></Upgrade_Deck_ChaosSpaceMarines_Tooltip_Data>
  <Upgrade_Deck_ChaosSpaceMarines_Tooltip_Lore></Upgrade_Deck_ChaosSpaceMarines_Tooltip_Lore>
  <Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_Title>Auxiliary Power Relays</Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_Title>
  <Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_Content>If the ship suffers a critical damage on the Engine, its speed penalty is divided by 2.</Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_Content>
  <Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_AdvContent></Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_AdvContent>
  <Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_Data>Speed penalty divided by 2</Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_Data>
  <Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_Lore></Upgrade_Engine_AuxiliaryPowerRelays_Tooltip_Lore>
  <Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_Title>Efficient Plasma Thrusters</Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_Title>
  <Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_Content>The Combustion Gauge used for special manoeuvres is improved by {0}%.</Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_Content>
  <Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_AdvContent></Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_AdvContent>
  <Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_Data>Combustion Gauge value +{0}%</Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_Data>
  <Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_Lore></Upgrade_Engine_EfficientPlasmaThrusters_Tooltip_Lore>
  <Upgrade_Engine_EmissionsDissipator_Tooltip_Title>Emissions Dissipator</Upgrade_Engine_EmissionsDissipator_Tooltip_Title>
  <Upgrade_Engine_EmissionsDissipator_Tooltip_Content>Special manoeuvres will not reveal the ship anymore.</Upgrade_Engine_EmissionsDissipator_Tooltip_Content>
  <Upgrade_Engine_EmissionsDissipator_Tooltip_AdvContent></Upgrade_Engine_EmissionsDissipator_Tooltip_AdvContent>
  <Upgrade_Engine_EmissionsDissipator_Tooltip_Data></Upgrade_Engine_EmissionsDissipator_Tooltip_Data>
  <Upgrade_Engine_EmissionsDissipator_Tooltip_Lore></Upgrade_Engine_EmissionsDissipator_Tooltip_Lore>
  <Upgrade_Engine_manoeuveringThrusters_Tooltip_Title>Manoeuvring Thrusters</Upgrade_Engine_manoeuveringThrusters_Tooltip_Title>
  <Upgrade_Engine_manoeuveringThrusters_Tooltip_Content>The rotation speed of the ship is improved by {0}° per second.</Upgrade_Engine_manoeuveringThrusters_Tooltip_Content>
  <Upgrade_Engine_manoeuveringThrusters_Tooltip_AdvContent></Upgrade_Engine_manoeuveringThrusters_Tooltip_AdvContent>
  <Upgrade_Engine_manoeuveringThrusters_Tooltip_Data>Rotation: +{0}°/second</Upgrade_Engine_manoeuveringThrusters_Tooltip_Data>
  <Upgrade_Engine_manoeuveringThrusters_Tooltip_Lore></Upgrade_Engine_manoeuveringThrusters_Tooltip_Lore>
  <Upgrade_Engine_MezoaDrive_Tooltip_Title>Mezoa Pattern Drive</Upgrade_Engine_MezoaDrive_Tooltip_Title>
  <Upgrade_Engine_MezoaDrive_Tooltip_Content>The ship's speed is improved by {0} but a critical damage on the Engine deactivates the special manoeuvres.</Upgrade_Engine_MezoaDrive_Tooltip_Content>
  <Upgrade_Engine_MezoaDrive_Tooltip_AdvContent></Upgrade_Engine_MezoaDrive_Tooltip_AdvContent>
  <Upgrade_Engine_MezoaDrive_Tooltip_Data>Ship's speed +{0}\nDeactivates special manoeuvres on a critical damage.</Upgrade_Engine_MezoaDrive_Tooltip_Data>
  <Upgrade_Engine_MezoaDrive_Tooltip_Lore></Upgrade_Engine_MezoaDrive_Tooltip_Lore>
  <Upgrade_Generator_AddVoidShieldGenerator_Tooltip_Title>Additional Void Shield Generator</Upgrade_Generator_AddVoidShieldGenerator_Tooltip_Title>
  <Upgrade_Generator_AddVoidShieldGenerator_Tooltip_Content>The Line Ship's shield is Improved by {0} points.\n\nThe Escort Ship's shield is improved by {1} points.</Upgrade_Generator_AddVoidShieldGenerator_Tooltip_Content>
  <Upgrade_Generator_AddVoidShieldGenerator_Tooltip_AdvContent></Upgrade_Generator_AddVoidShieldGenerator_Tooltip_AdvContent>
  <Upgrade_Generator_AddVoidShieldGenerator_Tooltip_Data>Line Ship shields +{0} units\nEscort Ship shields +{1} units</Upgrade_Generator_AddVoidShieldGenerator_Tooltip_Data>
  <Upgrade_Generator_AddVoidShieldGenerator_Tooltip_Lore></Upgrade_Generator_AddVoidShieldGenerator_Tooltip_Lore>
  <Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_Title>Auxiliary Shield Capacitors</Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_Title>
  <Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_Content>The reloading speed of the shield is improved by {0}%.</Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_Content>
  <Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_AdvContent></Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_AdvContent>
  <Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_Data>Shield reloading speed +{0}%</Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_Data>
  <Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_Lore></Upgrade_Generator_AuxiliaryShieldCapacitors_Tooltip_Lore>
  <Upgrade_Generator_ImprovedWarpEngine_Tooltip_Title>Generator Security Team</Upgrade_Generator_ImprovedWarpEngine_Tooltip_Title>
  <Upgrade_Generator_ImprovedWarpEngine_Tooltip_Content>The ship gains +{0} Troop Value against Assault Actions trying to cancel its Warp jump.</Upgrade_Generator_ImprovedWarpEngine_Tooltip_Content>
  <Upgrade_Generator_ImprovedWarpEngine_Tooltip_AdvContent></Upgrade_Generator_ImprovedWarpEngine_Tooltip_AdvContent>
  <Upgrade_Generator_ImprovedWarpEngine_Tooltip_Data>Troop Value +{0} against cancel warp</Upgrade_Generator_ImprovedWarpEngine_Tooltip_Data>
  <Upgrade_Generator_ImprovedWarpEngine_Tooltip_Lore></Upgrade_Generator_ImprovedWarpEngine_Tooltip_Lore>
  <Upgrade_Generator_NavigationalShields_Tooltip_Title>Navigational Shields</Upgrade_Generator_NavigationalShields_Tooltip_Title>
  <Upgrade_Generator_NavigationalShields_Tooltip_Content>Asteroid damage to the ship is negated.</Upgrade_Generator_NavigationalShields_Tooltip_Content>
  <Upgrade_Generator_NavigationalShields_Tooltip_AdvContent></Upgrade_Generator_NavigationalShields_Tooltip_AdvContent>
  <Upgrade_Generator_NavigationalShields_Tooltip_Data></Upgrade_Generator_NavigationalShields_Tooltip_Data>
  <Upgrade_Generator_NavigationalShields_Tooltip_Lore></Upgrade_Generator_NavigationalShields_Tooltip_Lore>
  <Upgrade_Generator_VossPattern_Tooltip_Title>Voss Pattern Void Shield</Upgrade_Generator_VossPattern_Tooltip_Title>
  <Upgrade_Generator_VossPattern_Tooltip_Content>The ship's shield has a {0}% chance to deny damage.\n\nThe Disruption Bomb damages cannot be denied.</Upgrade_Generator_VossPattern_Tooltip_Content>
  <Upgrade_Generator_VossPattern_Tooltip_AdvContent></Upgrade_Generator_VossPattern_Tooltip_AdvContent>
  <Upgrade_Generator_VossPattern_Tooltip_Data>{0}% chance to deny hits on shield</Upgrade_Generator_VossPattern_Tooltip_Data>
  <Upgrade_Generator_VossPattern_Tooltip_Lore></Upgrade_Generator_VossPattern_Tooltip_Lore>
  <Upgrade_Hull_Camo_Tooltip_Title>Camo</Upgrade_Hull_Camo_Tooltip_Title>
  <Upgrade_Hull_Camo_Tooltip_Content>Improves the duration of the "Running Silent" Special Order on this ship by {0}%.</Upgrade_Hull_Camo_Tooltip_Content>
  <Upgrade_Hull_Camo_Tooltip_AdvContent></Upgrade_Hull_Camo_Tooltip_AdvContent>
  <Upgrade_Hull_Camo_Tooltip_Data>Running Silent duration +{0}%</Upgrade_Hull_Camo_Tooltip_Data>
  <Upgrade_Hull_Camo_Tooltip_Lore></Upgrade_Hull_Camo_Tooltip_Lore>
  <Upgrade_Hull_ExtraTurrets_Tooltip_Title>Extra Turrets</Upgrade_Hull_ExtraTurrets_Tooltip_Title>
  <Upgrade_Hull_ExtraTurrets_Tooltip_Content>The ship is fitted with {0} additional defence turrets.</Upgrade_Hull_ExtraTurrets_Tooltip_Content>
  <Upgrade_Hull_ExtraTurrets_Tooltip_AdvContent></Upgrade_Hull_ExtraTurrets_Tooltip_AdvContent>
  <Upgrade_Hull_ExtraTurrets_Tooltip_Data>Turrets +{0}</Upgrade_Hull_ExtraTurrets_Tooltip_Data>
  <Upgrade_Hull_ExtraTurrets_Tooltip_Lore></Upgrade_Hull_ExtraTurrets_Tooltip_Lore>
  <Upgrade_Hull_FireProtectionSystem_Tooltip_Title>Fire Protection System</Upgrade_Hull_FireProtectionSystem_Tooltip_Title>
  <Upgrade_Hull_FireProtectionSystem_Tooltip_Content>Fires last {0}% shorter.</Upgrade_Hull_FireProtectionSystem_Tooltip_Content>
  <Upgrade_Hull_FireProtectionSystem_Tooltip_AdvContent></Upgrade_Hull_FireProtectionSystem_Tooltip_AdvContent>
  <Upgrade_Hull_FireProtectionSystem_Tooltip_Data>Fire duration reduced by {0}%</Upgrade_Hull_FireProtectionSystem_Tooltip_Data>
  <Upgrade_Hull_FireProtectionSystem_Tooltip_Lore></Upgrade_Hull_FireProtectionSystem_Tooltip_Lore>
  <Upgrade_Hull_HullReinforcement_Tooltip_Title>Hull Reinforcement</Upgrade_Hull_HullReinforcement_Tooltip_Title>
  <Upgrade_Hull_HullReinforcement_Tooltip_Content>The Line Ship's hull is Improved by {0} points.\n\nThe Escort Ship's hull is improved by {1} points.</Upgrade_Hull_HullReinforcement_Tooltip_Content>
  <Upgrade_Hull_HullReinforcement_Tooltip_AdvContent></Upgrade_Hull_HullReinforcement_Tooltip_AdvContent>
  <Upgrade_Hull_HullReinforcement_Tooltip_Data>Line Ship hull +{0} units\nEscort Ship hull +{1} units</Upgrade_Hull_HullReinforcement_Tooltip_Data>
  <Upgrade_Hull_HullReinforcement_Tooltip_Lore></Upgrade_Hull_HullReinforcement_Tooltip_Lore>
  <Upgrade_Hull_EnergySpur_Tooltip_Title>Power Ram</Upgrade_Hull_EnergySpur_Tooltip_Title>
  <Upgrade_Hull_EnergySpur_Tooltip_Content>Fits an energy enhanced spur on the ship, increasing its ramming damage by {0}%.</Upgrade_Hull_EnergySpur_Tooltip_Content>
  <Upgrade_Hull_EnergySpur_Tooltip_AdvContent></Upgrade_Hull_EnergySpur_Tooltip_AdvContent>
  <Upgrade_Hull_EnergySpur_Tooltip_Data>Ramming damage +{0}%</Upgrade_Hull_EnergySpur_Tooltip_Data>
  <Upgrade_Hull_EnergySpur_Tooltip_Lore></Upgrade_Hull_EnergySpur_Tooltip_Lore>
  <Upgrade_Weaponry_AddTeleportatrium_Tooltip_Title>Additional Teleportarium</Upgrade_Weaponry_AddTeleportatrium_Tooltip_Title>
  <Upgrade_Weaponry_AddTeleportatrium_Tooltip_Content>A Lightning Strike can deal {0} additional Assault Action.\nAffect all Lightning Strikes skills.</Upgrade_Weaponry_AddTeleportatrium_Tooltip_Content>
  <Upgrade_Weaponry_AddTeleportatrium_Tooltip_AdvContent></Upgrade_Weaponry_AddTeleportatrium_Tooltip_AdvContent>
  <Upgrade_Weaponry_AddTeleportatrium_Tooltip_Data>Critical damage dealt via Lightning Strike +{0}</Upgrade_Weaponry_AddTeleportatrium_Tooltip_Data>
  <Upgrade_Weaponry_AddTeleportatrium_Tooltip_Lore></Upgrade_Weaponry_AddTeleportatrium_Tooltip_Lore>
  <Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_Title>Armour-Piercing Ammunition</Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_Title>
  <Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_Content>The ship's Macro-Weapons always count the enemy armour reduced by 25 when firing at {0} units or less.\nArmour cannot drop below 25 this way.</Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_Content>
  <Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_AdvContent></Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_AdvContent>
  <Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_Data>Maximum distance to pierce armour: {0} units</Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_Data>
  <Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_Lore></Upgrade_Weaponry_ArmorPiercingAmmunition_Tooltip_Lore>
  <Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_Title>Automated Refuelling Systems</Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_Title>
  <Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_Content>The cooldowns of squadrons is diminished by {0}%.</Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_Content>
  <Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_AdvContent></Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_AdvContent>
  <Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_Data>Squadron reload time -{0}%</Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_Data>
  <Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_Lore></Upgrade_Weaponry_AutoRefuelingSystems_Tooltip_Lore>
  <Upgrade_Weaponry_DisruptionOverchage_Tooltip_Title>Disruption Overcharge</Upgrade_Weaponry_DisruptionOverchage_Tooltip_Title>
  <Upgrade_Weaponry_DisruptionOverchage_Tooltip_Content>The ship's lances do {0}% more damage against shields.</Upgrade_Weaponry_DisruptionOverchage_Tooltip_Content>
  <Upgrade_Weaponry_DisruptionOverchage_Tooltip_AdvContent></Upgrade_Weaponry_DisruptionOverchage_Tooltip_AdvContent>
  <Upgrade_Weaponry_DisruptionOverchage_Tooltip_Data>Lance damage vs shields +{0}%</Upgrade_Weaponry_DisruptionOverchage_Tooltip_Data>
  <Upgrade_Weaponry_DisruptionOverchage_Tooltip_Lore></Upgrade_Weaponry_DisruptionOverchage_Tooltip_Lore>
  <Upgrade_Weaponry_OverloadGenerator_Tooltip_Title>Overload Generator</Upgrade_Weaponry_OverloadGenerator_Tooltip_Title>
  <Upgrade_Weaponry_OverloadGenerator_Tooltip_Content>When using the "Lock On" Special Order, Lances' chances of dealing a critical damage are increased by {0}%.</Upgrade_Weaponry_OverloadGenerator_Tooltip_Content>
  <Upgrade_Weaponry_OverloadGenerator_Tooltip_AdvContent></Upgrade_Weaponry_OverloadGenerator_Tooltip_AdvContent>
  <Upgrade_Weaponry_OverloadGenerator_Tooltip_Data>Lances critical chances +{0}%</Upgrade_Weaponry_OverloadGenerator_Tooltip_Data>
  <Upgrade_Weaponry_OverloadGenerator_Tooltip_Lore></Upgrade_Weaponry_OverloadGenerator_Tooltip_Lore>
  <Upgrade_Weaponry_RefinedLenses_Tooltip_Title>Refined Lenses</Upgrade_Weaponry_RefinedLenses_Tooltip_Title>
  <Upgrade_Weaponry_RefinedLenses_Tooltip_Content>The range of all Lances on the ship are increased by {0} units.</Upgrade_Weaponry_RefinedLenses_Tooltip_Content>
  <Upgrade_Weaponry_RefinedLenses_Tooltip_AdvContent></Upgrade_Weaponry_RefinedLenses_Tooltip_AdvContent>
  <Upgrade_Weaponry_RefinedLenses_Tooltip_Data>Lance range +{0} units</Upgrade_Weaponry_RefinedLenses_Tooltip_Data>
  <Upgrade_Weaponry_RefinedLenses_Tooltip_Lore></Upgrade_Weaponry_RefinedLenses_Tooltip_Lore>
  <Upgrade_Weaponry_TargetingMatrix_Tooltip_Title>Targeting Matrix</Upgrade_Weaponry_TargetingMatrix_Tooltip_Title>
  <Upgrade_Weaponry_TargetingMatrix_Tooltip_Content>Above 6k distance, the accuracy loss of Macro-Weapons is reduced by {0}%\n\n9k accuracy is now {1}%\n12k accuracy is now {2}%\n15k accuracy is now {3}%</Upgrade_Weaponry_TargetingMatrix_Tooltip_Content>
  <Upgrade_Weaponry_TargetingMatrix_Tooltip_AdvContent></Upgrade_Weaponry_TargetingMatrix_Tooltip_AdvContent>
  <Upgrade_Weaponry_TargetingMatrix_Tooltip_Data>Penalty reduced by {0}%</Upgrade_Weaponry_TargetingMatrix_Tooltip_Data>
  <Upgrade_Weaponry_TargetingMatrix_Tooltip_Lore></Upgrade_Weaponry_TargetingMatrix_Tooltip_Lore>
  <Upgrade_Weaponry_TurboWeaponry_Tooltip_Title>Turbo Weaponry</Upgrade_Weaponry_TurboWeaponry_Tooltip_Title>
  <Upgrade_Weaponry_TurboWeaponry_Tooltip_Content>The range of all Macro-Weapons on the ship are increased by {0} units.</Upgrade_Weaponry_TurboWeaponry_Tooltip_Content>
  <Upgrade_Weaponry_TurboWeaponry_Tooltip_AdvContent></Upgrade_Weaponry_TurboWeaponry_Tooltip_AdvContent>
  <Upgrade_Weaponry_TurboWeaponry_Tooltip_Data>Macro-Weapons' range +{0} units</Upgrade_Weaponry_TurboWeaponry_Tooltip_Data>
  <Upgrade_Weaponry_TurboWeaponry_Tooltip_Lore></Upgrade_Weaponry_TurboWeaponry_Tooltip_Lore>
  <Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_Title>Short Burn Torpedoes</Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_Title>
  <Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_Content>The ship's torpedoes speed is improved by {0}%.</Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_Content>
  <Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_AdvContent></Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_AdvContent>
  <Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_Data>Torpedoes speed +{0}%</Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_Data>
  <Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_Lore></Upgrade_Weaponry_ShortBurnTorpedo_Tooltip_Lore>
  <Upgrade_Deck_AnnuverBridge_Tooltip_Title>Annuver bridge</Upgrade_Deck_AnnuverBridge_Tooltip_Title>
  <Upgrade_Deck_AnnuverBridge_Tooltip_Content>The ship can continue to use "Special Orders" when its deck is destroyed.</Upgrade_Deck_AnnuverBridge_Tooltip_Content>
  <Upgrade_Deck_AnnuverBridge_Tooltip_AdvContent></Upgrade_Deck_AnnuverBridge_Tooltip_AdvContent>
  <Upgrade_Deck_AnnuverBridge_Tooltip_Data></Upgrade_Deck_AnnuverBridge_Tooltip_Data>
  <Upgrade_Deck_AnnuverBridge_Tooltip_Lore></Upgrade_Deck_AnnuverBridge_Tooltip_Lore>
  <Upgrade_Deck_FightAnuverDayPlan_Tooltip_Title>Belt Armour</Upgrade_Deck_FightAnuverDayPlan_Tooltip_Title>
  <Upgrade_Deck_FightAnuverDayPlan_Tooltip_Content>The first permanent critical damage inflicted to a system (Deck, Weaponry, Generator or Engines) is ignored.</Upgrade_Deck_FightAnuverDayPlan_Tooltip_Content>
  <Upgrade_Deck_FightAnuverDayPlan_Tooltip_AdvContent></Upgrade_Deck_FightAnuverDayPlan_Tooltip_AdvContent>
  <Upgrade_Deck_FightAnuverDayPlan_Tooltip_Data>System Critical Damage ignored: 1</Upgrade_Deck_FightAnuverDayPlan_Tooltip_Data>
  <Upgrade_Deck_FightAnuverDayPlan_Tooltip_Lore></Upgrade_Deck_FightAnuverDayPlan_Tooltip_Lore>
  <Upgrade_Deck_GrotMessengers_Tooltip_Title>Grot Messengers</Upgrade_Deck_GrotMessengers_Tooltip_Title>
  <Upgrade_Deck_GrotMessengers_Tooltip_Content>The duration of the following Special Orders are raised by {0}% on the ship:\n\n-"Lock On".\n-"Brace for Impact".\n-"Reload"</Upgrade_Deck_GrotMessengers_Tooltip_Content>
  <Upgrade_Deck_GrotMessengers_Tooltip_AdvContent></Upgrade_Deck_GrotMessengers_Tooltip_AdvContent>
  <Upgrade_Deck_GrotMessengers_Tooltip_Data>Extended duration on Special Orders: +{0}%</Upgrade_Deck_GrotMessengers_Tooltip_Data>
  <Upgrade_Deck_GrotMessengers_Tooltip_Lore></Upgrade_Deck_GrotMessengers_Tooltip_Lore>
  <Upgrade_Deck_MorkBlessedScannurz_Tooltip_Title>Mork-Blessed Scannurz</Upgrade_Deck_MorkBlessedScannurz_Tooltip_Title>
  <Upgrade_Deck_MorkBlessedScannurz_Tooltip_Content>The detection range of the ship is raised by {0} units.</Upgrade_Deck_MorkBlessedScannurz_Tooltip_Content>
  <Upgrade_Deck_MorkBlessedScannurz_Tooltip_AdvContent></Upgrade_Deck_MorkBlessedScannurz_Tooltip_AdvContent>
  <Upgrade_Deck_MorkBlessedScannurz_Tooltip_Data>Detection Range: +{0} units</Upgrade_Deck_MorkBlessedScannurz_Tooltip_Data>
  <Upgrade_Deck_MorkBlessedScannurz_Tooltip_Lore></Upgrade_Deck_MorkBlessedScannurz_Tooltip_Lore>
  <Upgrade_Hull_KommandoOrk_Tooltip_Title>Chained Squig</Upgrade_Hull_KommandoOrk_Tooltip_Title>
  <Upgrade_Hull_KommandoOrk_Tooltip_Content>Unlocks the Chained Squig crew member.</Upgrade_Hull_KommandoOrk_Tooltip_Content>
  <Upgrade_Hull_KommandoOrk_Tooltip_AdvContent></Upgrade_Hull_KommandoOrk_Tooltip_AdvContent>
  <Upgrade_Hull_KommandoOrk_Tooltip_Data></Upgrade_Hull_KommandoOrk_Tooltip_Data>
  <Upgrade_Hull_KommandoOrk_Tooltip_Lore></Upgrade_Hull_KommandoOrk_Tooltip_Lore>
  <Upgrade_Hull_WeirdboyTower_Tooltip_Title>Weirdboy Tower</Upgrade_Hull_WeirdboyTower_Tooltip_Title>
  <Upgrade_Hull_WeirdboyTower_Tooltip_Content>Add a Zzap Kannon to the Deck with a range of {0} units.\nEach Crew Point spent in the Weirdboy crew member adds {1} to this weapon's range.\nZzap Upgrades do not affect the Weirdboy Tower.</Upgrade_Hull_WeirdboyTower_Tooltip_Content>
  <Upgrade_Hull_WeirdboyTower_Tooltip_Data></Upgrade_Hull_WeirdboyTower_Tooltip_Data>
  <Upgrade_Hull_WeirdboyTower_Tooltip_Lore></Upgrade_Hull_WeirdboyTower_Tooltip_Lore>
  <Upgrade_Engine_MekboyTunedEngines_Tooltip_Title>Mekboy Tuned Engines</Upgrade_Engine_MekboyTunedEngines_Tooltip_Title>
  <Upgrade_Engine_MekboyTunedEngines_Tooltip_Content>If the ship suffers a critical damage on the Engine, its speed penalty is divided by 2.</Upgrade_Engine_MekboyTunedEngines_Tooltip_Content>
  <Upgrade_Engine_MekboyTunedEngines_Tooltip_AdvContent></Upgrade_Engine_MekboyTunedEngines_Tooltip_AdvContent>
  <Upgrade_Engine_MekboyTunedEngines_Tooltip_Data>Speed penalty divided by 2</Upgrade_Engine_MekboyTunedEngines_Tooltip_Data>
  <Upgrade_Engine_MekboyTunedEngines_Tooltip_Lore></Upgrade_Engine_MekboyTunedEngines_Tooltip_Lore>
  <Upgrade_Engine_LotsaThrusters_Tooltip_Title>Lotsa Thrusters</Upgrade_Engine_LotsaThrusters_Tooltip_Title>
  <Upgrade_Engine_LotsaThrusters_Tooltip_Content>The Combustion Gauge used for special manoeuvres is improved by {0}%.</Upgrade_Engine_LotsaThrusters_Tooltip_Content>
  <Upgrade_Engine_LotsaThrusters_Tooltip_AdvContent></Upgrade_Engine_LotsaThrusters_Tooltip_AdvContent>
  <Upgrade_Engine_LotsaThrusters_Tooltip_Data>Combustion Gauge value +{0}%</Upgrade_Engine_LotsaThrusters_Tooltip_Data>
  <Upgrade_Engine_LotsaThrusters_Tooltip_Lore></Upgrade_Engine_LotsaThrusters_Tooltip_Lore>
  <Upgrade_Engine_KunningPlans_Tooltip_Title>Turbo Boosta'</Upgrade_Engine_KunningPlans_Tooltip_Title>
  <Upgrade_Engine_KunningPlans_Tooltip_Content>Gives +{0} speed to the ship.\nIf the ship uses the Big Red Button, it has a {1}% chance to suffer a temporary Engine critical damage.</Upgrade_Engine_KunningPlans_Tooltip_Content>
  <Upgrade_Engine_KunningPlans_Tooltip_AdvContent></Upgrade_Engine_KunningPlans_Tooltip_AdvContent>
  <Upgrade_Engine_KunningPlans_Tooltip_Data></Upgrade_Engine_KunningPlans_Tooltip_Data>
  <Upgrade_Engine_KunningPlans_Tooltip_Lore></Upgrade_Engine_KunningPlans_Tooltip_Lore>
  <Upgrade_Engine_GrotTunedThrusters_Tooltip_Title>Grot-Tuned Thrusters</Upgrade_Engine_GrotTunedThrusters_Tooltip_Title>
  <Upgrade_Engine_GrotTunedThrusters_Tooltip_Content>The rotation speed of the ship is improved by {0}° per second.</Upgrade_Engine_GrotTunedThrusters_Tooltip_Content>
  <Upgrade_Engine_GrotTunedThrusters_Tooltip_AdvContent></Upgrade_Engine_GrotTunedThrusters_Tooltip_AdvContent>
  <Upgrade_Engine_GrotTunedThrusters_Tooltip_Data>Rotation: +{0}°/second</Upgrade_Engine_GrotTunedThrusters_Tooltip_Data>
  <Upgrade_Engine_GrotTunedThrusters_Tooltip_Lore></Upgrade_Engine_GrotTunedThrusters_Tooltip_Lore>
  <Upgrade_Generator_ExtraSheeldz_Tooltip_Title>Extra Sheeldz</Upgrade_Generator_ExtraSheeldz_Tooltip_Title>
  <Upgrade_Generator_ExtraSheeldz_Tooltip_Content>The Line Ship's shield is improved by {0} points.\n\nThe Escort Ship's shield is improved by {1} points.</Upgrade_Generator_ExtraSheeldz_Tooltip_Content>
  <Upgrade_Generator_ExtraSheeldz_Tooltip_AdvContent></Upgrade_Generator_ExtraSheeldz_Tooltip_AdvContent>
  <Upgrade_Generator_ExtraSheeldz_Tooltip_Data>Line Ship shields +{0} units\nEscort Ship shields +{1} units</Upgrade_Generator_ExtraSheeldz_Tooltip_Data>
  <Upgrade_Generator_ExtraSheeldz_Tooltip_Lore></Upgrade_Generator_ExtraSheeldz_Tooltip_Lore>
  <Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_Title>Mekboy Kustom Void Sheeldz</Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_Title>
  <Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_Content>The reloading speed of the shield is improved by {0}%.</Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_Content>
  <Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_AdvContent></Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_AdvContent>
  <Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_Data>Shield reloading speed +{0}%</Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_Data>
  <Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_Lore></Upgrade_Generator_MekboyKustomVoidSheeldz_Tooltip_Lore>
  <Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_Title>Bonkers Big Mek</Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_Title>
  <Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_Content>If destroyed, the ship always triggers a Plasma Engine Surge that deals double damage.</Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_Content>
  <Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_AdvContent></Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_AdvContent>
  <Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_Data>Plasma Engine Surge damage +{0}%</Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_Data>
  <Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_Lore></Upgrade_Generator_WeirdboyNavigashunBoost_Tooltip_Lore>
  <Upgrade_Generator_GorkBlessedPilots_Tooltip_Title>Gork-Blessed Pilots</Upgrade_Generator_GorkBlessedPilots_Tooltip_Title>
  <Upgrade_Generator_GorkBlessedPilots_Tooltip_Content>Asteroid damage to the ship is negated.</Upgrade_Generator_GorkBlessedPilots_Tooltip_Content>
  <Upgrade_Generator_GorkBlessedPilots_Tooltip_AdvContent></Upgrade_Generator_GorkBlessedPilots_Tooltip_AdvContent>
  <Upgrade_Generator_GorkBlessedPilots_Tooltip_Data></Upgrade_Generator_GorkBlessedPilots_Tooltip_Data>
  <Upgrade_Generator_GorkBlessedPilots_Tooltip_Lore></Upgrade_Generator_GorkBlessedPilots_Tooltip_Lore>
  <Upgrade_Hull_ExtraTurretsOrks_Tooltip_Title>Extra Turrets</Upgrade_Hull_ExtraTurretsOrks_Tooltip_Title>
  <Upgrade_Hull_ExtraTurretsOrks_Tooltip_Content>The ship is fitted with {0} additional defence turrets.</Upgrade_Hull_ExtraTurretsOrks_Tooltip_Content>
  <Upgrade_Hull_ExtraTurretsOrks_Tooltip_AdvContent></Upgrade_Hull_ExtraTurretsOrks_Tooltip_AdvContent>
  <Upgrade_Hull_ExtraTurretsOrks_Tooltip_Data>Turrets +{0}</Upgrade_Hull_ExtraTurretsOrks_Tooltip_Data>
  <Upgrade_Hull_ExtraTurretsOrks_Tooltip_Lore></Upgrade_Hull_ExtraTurretsOrks_Tooltip_Lore>
  <Upgrade_Hull_FiresafeteeGrots_Tooltip_Title>Fire Safetee Grots</Upgrade_Hull_FiresafeteeGrots_Tooltip_Title>
  <Upgrade_Hull_FiresafeteeGrots_Tooltip_Content>Fires last {0}% shorter.</Upgrade_Hull_FiresafeteeGrots_Tooltip_Content>
  <Upgrade_Hull_FiresafeteeGrots_Tooltip_AdvContent></Upgrade_Hull_FiresafeteeGrots_Tooltip_AdvContent>
  <Upgrade_Hull_FiresafeteeGrots_Tooltip_Data>Fire duration reduced by {0}%</Upgrade_Hull_FiresafeteeGrots_Tooltip_Data>
  <Upgrade_Hull_FiresafeteeGrots_Tooltip_Lore></Upgrade_Hull_FiresafeteeGrots_Tooltip_Lore>
  <Upgrade_Hull_LotsaHullPlates_Tooltip_Title>Lotsa Hull Plates</Upgrade_Hull_LotsaHullPlates_Tooltip_Title>
  <Upgrade_Hull_LotsaHullPlates_Tooltip_Content>The Line Ship's hull is improved by {0} points.\n\nThe Escort Ship's hull is improved by {1} points.</Upgrade_Hull_LotsaHullPlates_Tooltip_Content>
  <Upgrade_Hull_LotsaHullPlates_Tooltip_AdvContent></Upgrade_Hull_LotsaHullPlates_Tooltip_AdvContent>
  <Upgrade_Hull_LotsaHullPlates_Tooltip_Data>Line Ship hull +{0} units\nEscort Ship hull +{1} units</Upgrade_Hull_LotsaHullPlates_Tooltip_Data>
  <Upgrade_Hull_LotsaHullPlates_Tooltip_Lore></Upgrade_Hull_LotsaHullPlates_Tooltip_Lore>
  <Upgrade_Hull_GeniusMekboy_Tooltip_Title>Cleva Mekboy</Upgrade_Hull_GeniusMekboy_Tooltip_Title>
  <Upgrade_Hull_GeniusMekboy_Tooltip_Content>If the ship is Heavily Damaged, it can still uses the "Boarding Action" and "Emergency Repairs" skills.\nThe "Emergency Repairs" skill cannot repair the ship's hull above {0}% of its maximum hull.</Upgrade_Hull_GeniusMekboy_Tooltip_Content>
  <Upgrade_HullGeniusMekboy_Tooltip_Data></Upgrade_HullGeniusMekboy_Tooltip_Data>
  <Upgrade_Hull_GeniusMekboy_Tooltip_Lore></Upgrade_Hull_GeniusMekboy_Tooltip_Lore>
  <Upgrade_Weaponry_MoreTellyportas_Tooltip_Title>More Tellyportas</Upgrade_Weaponry_MoreTellyportas_Tooltip_Title>
  <Upgrade_Weaponry_MoreTellyportas_Tooltip_Content>A Lightning Strike can deal {0} additional Assault Action.\nAffect all Lightning Strikes skills.</Upgrade_Weaponry_MoreTellyportas_Tooltip_Content>
  <Upgrade_Weaponry_MoreTellyportas_Tooltip_AdvContent></Upgrade_Weaponry_MoreTellyportas_Tooltip_AdvContent>
  <Upgrade_Weaponry_MoreTellyportas_Tooltip_Data>Critical damage dealt via Lightning Strike +{0}</Upgrade_Weaponry_MoreTellyportas_Tooltip_Data>
  <Upgrade_Weaponry_MoreTellyportas_Tooltip_Lore></Upgrade_Weaponry_MoreTellyportas_Tooltip_Lore>
  <Upgrade_Weaponry_HeavyGunz_Tooltip_Title>More Dakka</Upgrade_Weaponry_HeavyGunz_Tooltip_Title>
  <Upgrade_Weaponry_HeavyGunz_Tooltip_Content>While using the "Lock On!" Special Order, all Gunz always fire the maximum number of shots.</Upgrade_Weaponry_HeavyGunz_Tooltip_Content>
  <Upgrade_Weaponry_HeavyGunz_Tooltip_AdvContent></Upgrade_Weaponry_HeavyGunz_Tooltip_AdvContent>
  <Upgrade_Weaponry_HeavyGunz_Tooltip_Data>Maximum distance to pierce armour: {0} units</Upgrade_Weaponry_HeavyGunz_Tooltip_Data>
  <Upgrade_Weaponry_HeavyGunz_Tooltip_Lore></Upgrade_Weaponry_HeavyGunz_Tooltip_Lore>
  <Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_Title>Sqwadrons Refuelin' Station</Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_Title>
  <Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_Content>The cooldowns of sqwadrons is diminished by {0}%.</Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_Content>
  <Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_AdvContent></Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_AdvContent>
  <Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_Data>Sqwadron reload time -{0}%</Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_Data>
  <Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_Lore></Upgrade_Weaponry_SqwadronsRefuelinStation_Tooltip_Lore>
  <Upgrade_Weaponry_SheeldBreakerShot_Tooltip_Title>Sheeld-Breaker Shot</Upgrade_Weaponry_SheeldBreakerShot_Tooltip_Title>
  <Upgrade_Weaponry_SheeldBreakerShot_Tooltip_Content>The ship's Zzaps have a {0}% chance to bypass Shields and Holofields.</Upgrade_Weaponry_SheeldBreakerShot_Tooltip_Content>
  <Upgrade_Weaponry_SheeldBreakerShot_Tooltip_AdvContent></Upgrade_Weaponry_SheeldBreakerShot_Tooltip_AdvContent>
  <Upgrade_Weaponry_SheeldBreakerShot_Tooltip_Data>Zzap damage vs shields +{0}%</Upgrade_Weaponry_SheeldBreakerShot_Tooltip_Data>
  <Upgrade_Weaponry_SheeldBreakerShot_Tooltip_Lore></Upgrade_Weaponry_SheeldBreakerShot_Tooltip_Lore>
  <Upgrade_Weaponry_KustomGenerator_Tooltip_Title>Disrupta' Zzap</Upgrade_Weaponry_KustomGenerator_Tooltip_Title>
  <Upgrade_Weaponry_KustomGenerator_Tooltip_Content>When an enemy ship's hull is hit by a Zzap Cannon, its current and maximum speed is reduced by {0}% for {1} seconds.\nMultiple instances of this effect stacks.</Upgrade_Weaponry_KustomGenerator_Tooltip_Content>
  <Upgrade_Weaponry_KustomGenerator_Tooltip_AdvContent></Upgrade_Weaponry_KustomGenerator_Tooltip_AdvContent>
  <Upgrade_Weaponry_KustomGenerator_Tooltip_Data>Enemy current speed -{0}%\nEnemy maximum speed -{0}%\nDuration: {1} seconds</Upgrade_Weaponry_KustomGenerator_Tooltip_Data>
  <Upgrade_Weaponry_KustomGenerator_Tooltip_Lore></Upgrade_Weaponry_KustomGenerator_Tooltip_Lore>
  <Upgrade_Weaponry_ShootierLances_Tooltip_Title>Shootier Lances</Upgrade_Weaponry_ShootierLances_Tooltip_Title>
  <Upgrade_Weaponry_ShootierLances_Tooltip_Content>The range of all Zzap on the ship are increased by {0} units.</Upgrade_Weaponry_ShootierLances_Tooltip_Content>
  <Upgrade_Weaponry_ShootierLances_Tooltip_AdvContent></Upgrade_Weaponry_ShootierLances_Tooltip_AdvContent>
  <Upgrade_Weaponry_ShootierLances_Tooltip_Data>Zzap range +{0} units</Upgrade_Weaponry_ShootierLances_Tooltip_Data>
  <Upgrade_Weaponry_ShootierLances_Tooltip_Lore></Upgrade_Weaponry_ShootierLances_Tooltip_Lore>
  <Upgrade_Weaponry_GrotGunnerz_Tooltip_Title>Grot Gunnerz</Upgrade_Weaponry_GrotGunnerz_Tooltip_Title>
  <Upgrade_Weaponry_GrotGunnerz_Tooltip_Content>Above 6k distance, the accuracy loss of Gunz is reduced by {0}%\n\n9k accuracy is now {1}%\n12k accuracy is now {2}%\n15k accuracy is now {3}%</Upgrade_Weaponry_GrotGunnerz_Tooltip_Content>
  <Upgrade_Weaponry_GrotGunnerz_Tooltip_AdvContent></Upgrade_Weaponry_GrotGunnerz_Tooltip_AdvContent>
  <Upgrade_Weaponry_GrotGunnerz_Tooltip_Data>Penalty reduced by {0}%</Upgrade_Weaponry_GrotGunnerz_Tooltip_Data>
  <Upgrade_Weaponry_GrotGunnerz_Tooltip_Lore></Upgrade_Weaponry_GrotGunnerz_Tooltip_Lore>
  <Upgrade_Weaponry_ReallyBigGunz_Tooltip_Title>Really Big Gunz</Upgrade_Weaponry_ReallyBigGunz_Tooltip_Title>
  <Upgrade_Weaponry_ReallyBigGunz_Tooltip_Content>The range of all Gunz on the ship are increased by {0} units.</Upgrade_Weaponry_ReallyBigGunz_Tooltip_Content>
  <Upgrade_Weaponry_ReallyBigGunz_Tooltip_AdvContent></Upgrade_Weaponry_ReallyBigGunz_Tooltip_AdvContent>
  <Upgrade_Weaponry_ReallyBigGunz_Tooltip_Data>Gunz and Kannonz range +{0} units</Upgrade_Weaponry_ReallyBigGunz_Tooltip_Data>
  <Upgrade_Weaponry_ReallyBigGunz_Tooltip_Lore></Upgrade_Weaponry_ReallyBigGunz_Tooltip_Lore>
  <Upgrade_Deck_InfinityCircuit_Tooltip_Title>Enhanced Infinity Circuit</Upgrade_Deck_InfinityCircuit_Tooltip_Title>
  <Upgrade_Deck_InfinityCircuit_Tooltip_Content>The duration of the following Special Orders are raised by {0}% on the ship:\n\n-"Lock On".\n-"Brace for Impact".\n-"Reload"</Upgrade_Deck_InfinityCircuit_Tooltip_Content>
  <Upgrade_Deck_InfinityCircuit_Tooltip_AdvContent></Upgrade_Deck_InfinityCircuit_Tooltip_AdvContent>
  <Upgrade_Deck_InfinityCircuit_Tooltip_Data>Extended duration on Special Orders: +{0}%</Upgrade_Deck_InfinityCircuit_Tooltip_Data>
  <Upgrade_Deck_InfinityCircuit_Tooltip_Lore></Upgrade_Deck_InfinityCircuit_Tooltip_Lore>
  <Upgrade_Deck_WebwayEscape_Tooltip_Title>Belt Armour</Upgrade_Deck_WebwayEscape_Tooltip_Title>
  <Upgrade_Deck_WebwayEscape_Tooltip_Content>The first permanent critical damage inflicted to a system (Deck,  Weaponry, Generator or Engines) is ignored.</Upgrade_Deck_WebwayEscape_Tooltip_Content>
  <Upgrade_Deck_WebwayEscape_Tooltip_AdvContent></Upgrade_Deck_WebwayEscape_Tooltip_AdvContent>
  <Upgrade_Deck_WebwayEscape_Tooltip_Data>System Critical Damage ignored: 1</Upgrade_Deck_WebwayEscape_Tooltip_Data>
  <Upgrade_Deck_WebwayEscape_Tooltip_Lore></Upgrade_Deck_WebwayEscape_Tooltip_Lore>
  <Upgrade_Deck_WraithboneBridge_Tooltip_Title>Wraithbone Bridge</Upgrade_Deck_WraithboneBridge_Tooltip_Title>
  <Upgrade_Deck_WraithboneBridge_Tooltip_Content>The ship can continue to use "Special Orders" when its deck is destroyed.</Upgrade_Deck_WraithboneBridge_Tooltip_Content>
  <Upgrade_Deck_WraithboneBridge_Tooltip_AdvContent></Upgrade_Deck_WraithboneBridge_Tooltip_AdvContent>
  <Upgrade_Deck_WraithboneBridge_Tooltip_Data></Upgrade_Deck_WraithboneBridge_Tooltip_Data>
  <Upgrade_Deck_WraithboneBridge_Tooltip_Lore></Upgrade_Deck_WraithboneBridge_Tooltip_Lore>
  <Upgrade_Deck_VigilantSpirit_Tooltip_Title>Vigilant Spirit Stones</Upgrade_Deck_VigilantSpirit_Tooltip_Title>
  <Upgrade_Deck_VigilantSpirit_Tooltip_Content>The detection range of the ship is raised by {0} units.</Upgrade_Deck_VigilantSpirit_Tooltip_Content>
  <Upgrade_Deck_VigilantSpirit_Tooltip_AdvContent></Upgrade_Deck_VigilantSpirit_Tooltip_AdvContent>
  <Upgrade_Deck_VigilantSpirit_Tooltip_Data>Detection Range: +{0} units</Upgrade_Deck_VigilantSpirit_Tooltip_Data>
  <Upgrade_Deck_VigilantSpirit_Tooltip_Lore></Upgrade_Deck_VigilantSpirit_Tooltip_Lore>
  <Upgrade_Deck_HarlequinMasque_Tooltip_Title>Harlequin's Masque</Upgrade_Deck_HarlequinMasque_Tooltip_Title>
  <Upgrade_Deck_HarlequinMasque_Tooltip_Content>When using the "Brace for Impact !" Special Order, the ship's Troop Value is improved by {0}\nIn addition, each Crew Point spent in the Harlequin crew member adds +{1} Troop Value to this bonus.</Upgrade_Deck_HarlequinMasque_Tooltip_Content>
  <Upgrade_Deck_HarlequinMasque_Tooltip_Data></Upgrade_Deck_HarlequinMasque_Tooltip_Data>
  <Upgrade_Deck_HarlequinMasque_Tooltip_Lore></Upgrade_Deck_HarlequinMasque_Tooltip_Lore>
  <Upgrade_Sail_DragonSail_Tooltip_Title>Dragon Sail</Upgrade_Sail_DragonSail_Tooltip_Title>
  <Upgrade_Sail_DragonSail_Tooltip_Content>The ship's maximum speed is improved by {0} points.</Upgrade_Sail_DragonSail_Tooltip_Content>
  <Upgrade_Sail_DragonSail_Tooltip_AdvContent></Upgrade_Sail_DragonSail_Tooltip_AdvContent>
  <Upgrade_Sail_DragonSail_Tooltip_Data>Speed: +{0}</Upgrade_Sail_DragonSail_Tooltip_Data>
  <Upgrade_Sail_DragonSail_Tooltip_Lore></Upgrade_Sail_DragonSail_Tooltip_Lore>
  <Upgrade_Sail_PhoenixSail_Tooltip_Title>Phoenix Sail</Upgrade_Sail_PhoenixSail_Tooltip_Title>
  <Upgrade_Sail_PhoenixSail_Tooltip_Content>If the ship suffers a critical damage on the Engine, its speed penalty is divided by up to 2 times if all sails are destroyed .</Upgrade_Sail_PhoenixSail_Tooltip_Content>
  <Upgrade_Sail_PhoenixSail_Tooltip_AdvContent></Upgrade_Sail_PhoenixSail_Tooltip_AdvContent>
  <Upgrade_Sail_PhoenixSail_Tooltip_Data>Speed penalty divided by 2</Upgrade_Sail_PhoenixSail_Tooltip_Data>
  <Upgrade_Sail_PhoenixSail_Tooltip_Lore></Upgrade_Sail_PhoenixSail_Tooltip_Lore>
  <Upgrade_Sail_SpectralHelm_Tooltip_Title>Spectral Helm</Upgrade_Sail_SpectralHelm_Tooltip_Title>
  <Upgrade_Sail_SpectralHelm_Tooltip_Content>The rotation speed of the ship is improved by {0}° per second.</Upgrade_Sail_SpectralHelm_Tooltip_Content>
  <Upgrade_Sail_SpectralHelm_Tooltip_AdvContent></Upgrade_Sail_SpectralHelm_Tooltip_AdvContent>
  <Upgrade_Sail_SpectralHelm_Tooltip_Data>Rotation: +{0}°/second</Upgrade_Sail_SpectralHelm_Tooltip_Data>
  <Upgrade_Sail_SpectralHelm_Tooltip_Lore></Upgrade_Sail_SpectralHelm_Tooltip_Lore>
  <Upgrade_Sail_VoidPredator_Tooltip_Title>Void Predator</Upgrade_Sail_VoidPredator_Tooltip_Title>
  <Upgrade_Sail_VoidPredator_Tooltip_Content>When the ship is in a gas cloud or an asteroid field, enemy Macro-Weapons suffer a {0} points penalty in accuracy. </Upgrade_Sail_VoidPredator_Tooltip_Content>
  <Upgrade_Sail_VoidPredator_Tooltip_AdvContent></Upgrade_Sail_VoidPredator_Tooltip_AdvContent>
  <Upgrade_Sail_VoidPredator_Tooltip_Data>Enemy Macro-Weapon's accuracy: -{0}</Upgrade_Sail_VoidPredator_Tooltip_Data>
  <Upgrade_Sail_VoidPredator_Tooltip_Lore></Upgrade_Sail_VoidPredator_Tooltip_Lore>
  <Upgrade_Sail_ReinforcedHoloField_Tooltip_Title>Reinforced Holofield</Upgrade_Sail_ReinforcedHoloField_Tooltip_Title>
  <Upgrade_Sail_ReinforcedHoloField_Tooltip_Content>The ship's Holofields cannot be reduced under a 20% efficiency.</Upgrade_Sail_ReinforcedHoloField_Tooltip_Content>
  <Upgrade_Sail_ReinforcedHoloField_Tooltip_AdvContent></Upgrade_Sail_ReinforcedHoloField_Tooltip_AdvContent>
  <Upgrade_Sail_ReinforcedHoloField_Tooltip_Data>Minimum holofield 20%</Upgrade_Sail_ReinforcedHoloField_Tooltip_Data>
  <Upgrade_Sail_ReinforcedHoloField_Tooltip_Lore></Upgrade_Sail_ReinforcedHoloField_Tooltip_Lore>
  <Upgrade_Sail_PolarizedField_Tooltip_Title>Polarized Field</Upgrade_Sail_PolarizedField_Tooltip_Title>
  <Upgrade_Sail_PolarizedField_Tooltip_Content>The damage done by the asteroids to the ship are negated.</Upgrade_Sail_PolarizedField_Tooltip_Content>
  <Upgrade_Sail_PolarizedField_Tooltip_AdvContent></Upgrade_Sail_PolarizedField_Tooltip_AdvContent>
  <Upgrade_Sail_PolarizedField_Tooltip_Data></Upgrade_Sail_PolarizedField_Tooltip_Data>
  <Upgrade_Sail_PolarizedField_Tooltip_Lore></Upgrade_Sail_PolarizedField_Tooltip_Lore>
  <Upgrade_Sail_DeflectingHoloField_Tooltip_Title>Deflecting Holofield</Upgrade_Sail_DeflectingHoloField_Tooltip_Title>
  <Upgrade_Sail_DeflectingHoloField_Tooltip_Content>Reduces the Critical Damage penalty caused by the "Fragile" attribute, setting it at {0}% instead of {1}%.</Upgrade_Sail_DeflectingHoloField_Tooltip_Content>
  <Upgrade_Sail_DeflectingHoloField_Tooltip_AdvContent></Upgrade_Sail_DeflectingHoloField_Tooltip_AdvContent>
  <Upgrade_Sail_DeflectingHoloField_Tooltip_Data>Enemy critical damage chances through weaponry: {0}</Upgrade_Sail_DeflectingHoloField_Tooltip_Data>
  <Upgrade_Sail_DeflectingHoloField_Tooltip_Lore></Upgrade_Sail_DeflectingHoloField_Tooltip_Lore>
  <Upgrade_Sail_WebwayPortal_Tooltip_Title>Wraithguards</Upgrade_Sail_WebwayPortal_Tooltip_Title>
  <Upgrade_Sail_WebwayPortal_Tooltip_Content>The ship gains +{0} Troop Value against Assault Actions trying to cancel its Webway jump.</Upgrade_Sail_WebwayPortal_Tooltip_Content>
  <Upgrade_Sail_WebwayPortal_Tooltip_AdvContent></Upgrade_Sail_WebwayPortal_Tooltip_AdvContent>
  <Upgrade_Sail_WebwayPortal_Tooltip_Data>Troop Value +{0} against cancel warp</Upgrade_Sail_WebwayPortal_Tooltip_Data>
  <Upgrade_Sail_WebwayPortal_Tooltip_Lore></Upgrade_Sail_WebwayPortal_Tooltip_Lore>
  <Upgrade_Sail_VoidEnergyAccumulator_Tooltip_Title>Solar Energy Accumulator</Upgrade_Sail_VoidEnergyAccumulator_Tooltip_Title>
  <Upgrade_Sail_VoidEnergyAccumulator_Tooltip_Content>Reduces the Wraithbone Shift's cooldown by {0} seconds</Upgrade_Sail_VoidEnergyAccumulator_Tooltip_Content>
  <Upgrade_Hull_ExtraTurretsEldar_Tooltip_Title>Extra Turrets</Upgrade_Hull_ExtraTurretsEldar_Tooltip_Title>
  <Upgrade_Hull_ExtraTurretsEldar_Tooltip_Content>The ship is fitted with {0} additional defence turrets.</Upgrade_Hull_ExtraTurretsEldar_Tooltip_Content>
  <Upgrade_Hull_ExtraTurretsEldar_Tooltip_AdvContent></Upgrade_Hull_ExtraTurretsEldar_Tooltip_AdvContent>
  <Upgrade_Hull_ExtraTurretsEldar_Tooltip_Data>Turrets +{0}</Upgrade_Hull_ExtraTurretsEldar_Tooltip_Data>
  <Upgrade_Hull_ExtraTurretsEldar_Tooltip_Lore></Upgrade_Hull_ExtraTurretsEldar_Tooltip_Lore>
  <Upgrade_Hull_AspectDragon_Tooltip_Title>Aspect of the Fire Dragon</Upgrade_Hull_AspectDragon_Tooltip_Title>
  <Upgrade_Hull_AspectDragon_Tooltip_Content>Fires last {0}% shorter.</Upgrade_Hull_AspectDragon_Tooltip_Content>
  <Upgrade_Hull_AspectDragon_Tooltip_AdvContent></Upgrade_Hull_AspectDragon_Tooltip_AdvContent>
  <Upgrade_Hull_AspectDragon_Tooltip_Data>Fire duration reduced by {0}%</Upgrade_Hull_AspectDragon_Tooltip_Data>
  <Upgrade_Hull_AspectDragon_Tooltip_Lore></Upgrade_Hull_AspectDragon_Tooltip_Lore>
  <Upgrade_Hull_StructuralPurity_Tooltip_Title>Hull Reinforcement</Upgrade_Hull_StructuralPurity_Tooltip_Title>
  <Upgrade_Hull_StructuralPurity_Tooltip_Content>The Line Ship's hull is improved by {0} points.\n\nThe Escort Ship's hull is improved by {1} points.</Upgrade_Hull_StructuralPurity_Tooltip_Content>
  <Upgrade_Hull_StructuralPurity_Tooltip_AdvContent></Upgrade_Hull_StructuralPurity_Tooltip_AdvContent>
  <Upgrade_Hull_StructuralPurity_Tooltip_Data>Line Ship hull +{0} units\nEscort Ship hull +{1} units</Upgrade_Hull_StructuralPurity_Tooltip_Data>
  <Upgrade_Hull_StructuralPurity_Tooltip_Lore></Upgrade_Hull_StructuralPurity_Tooltip_Lore>
  <Upgrade_Hull_VoidBlending_Tooltip_Title>Void Blending</Upgrade_Hull_VoidBlending_Tooltip_Title>
  <Upgrade_Hull_VoidBlending_Tooltip_Content>Improves the duration of the Special Order "Running Silent" on this ship by {0}%.</Upgrade_Hull_VoidBlending_Tooltip_Content>
  <Upgrade_Hull_VoidBlending_Tooltip_AdvContent></Upgrade_Hull_VoidBlending_Tooltip_AdvContent>
  <Upgrade_Hull_VoidBlending_Tooltip_Data>Running Silent duration +{0}%</Upgrade_Hull_VoidBlending_Tooltip_Data>
  <Upgrade_Hull_VoidBlending_Tooltip_Lore></Upgrade_Hull_VoidBlending_Tooltip_Lore>
  <Upgrade_Weaponry_StrikePortals_Tooltip_Title>Webway Strike Portals</Upgrade_Weaponry_StrikePortals_Tooltip_Title>
  <Upgrade_Weaponry_StrikePortals_Tooltip_Content>A Lightning Strike can deal {0} additional Assault Action.\nAffect all Lightning Strikes skills.</Upgrade_Weaponry_StrikePortals_Tooltip_Content>
  <Upgrade_Weaponry_StrikePortals_Tooltip_AdvContent></Upgrade_Weaponry_StrikePortals_Tooltip_AdvContent>
  <Upgrade_Weaponry_StrikePortals_Tooltip_Data>Critical damage dealt via Lightning Strikes +{0}</Upgrade_Weaponry_StrikePortals_Tooltip_Data>
  <Upgrade_Weaponry_StrikePortals_Tooltip_Lore></Upgrade_Weaponry_StrikePortals_Tooltip_Lore>
  <Upgrade_Weaponry_BlessingOfVaul_Tooltip_Title>Blessing of Vaul</Upgrade_Weaponry_BlessingOfVaul_Tooltip_Title>
  <Upgrade_Weaponry_BlessingOfVaul_Tooltip_Content>The ship's Starcannons always count the enemy armour reduced by 25 when firing at {0} units or less.\nArmour cannot drop below 25 this way.</Upgrade_Weaponry_BlessingOfVaul_Tooltip_Content>
  <Upgrade_Weaponry_BlessingOfVaul_Tooltip_AdvContent></Upgrade_Weaponry_BlessingOfVaul_Tooltip_AdvContent>
  <Upgrade_Weaponry_BlessingOfVaul_Tooltip_Data>Maximum distance to pierce armour: {0} units</Upgrade_Weaponry_BlessingOfVaul_Tooltip_Data>
  <Upgrade_Weaponry_BlessingOfVaul_Tooltip_Lore></Upgrade_Weaponry_BlessingOfVaul_Tooltip_Lore>
  <Upgrade_Weaponry_EfficientPilots_Tooltip_Title>Efficient Pilots</Upgrade_Weaponry_EfficientPilots_Tooltip_Title>
  <Upgrade_Weaponry_EfficientPilots_Tooltip_Content>The cooldowns of squadrons is diminished by {0}%.</Upgrade_Weaponry_EfficientPilots_Tooltip_Content>
  <Upgrade_Weaponry_EfficientPilots_Tooltip_AdvContent></Upgrade_Weaponry_EfficientPilots_Tooltip_AdvContent>
  <Upgrade_Weaponry_EfficientPilots_Tooltip_Data>Squadron reload time -{0}%</Upgrade_Weaponry_EfficientPilots_Tooltip_Data>
  <Upgrade_Weaponry_EfficientPilots_Tooltip_Lore></Upgrade_Weaponry_EfficientPilots_Tooltip_Lore>
  <Upgrade_Weaponry_ResonatingCrystal_Tooltip_Title>Resonating Crystal Focusing</Upgrade_Weaponry_ResonatingCrystal_Tooltip_Title>
  <Upgrade_Weaponry_ResonatingCrystal_Tooltip_Content>The ship's Pulsars deal {0}% more damage against shield.</Upgrade_Weaponry_ResonatingCrystal_Tooltip_Content>
  <Upgrade_Weaponry_ResonatingCrystal_Tooltip_AdvContent></Upgrade_Weaponry_ResonatingCrystal_Tooltip_AdvContent>
  <Upgrade_Weaponry_ResonatingCrystal_Tooltip_Data>Pulsar damage vs shields +{0}%</Upgrade_Weaponry_ResonatingCrystal_Tooltip_Data>
  <Upgrade_Weaponry_ResonatingCrystal_Tooltip_Lore></Upgrade_Weaponry_ResonatingCrystal_Tooltip_Lore>
  <Upgrade_Weaponry_MultiVectorCrystal_Tooltip_Title>Multi-Vector Crystal Focusing</Upgrade_Weaponry_MultiVectorCrystal_Tooltip_Title>
  <Upgrade_Weaponry_MultiVectorCrystal_Tooltip_Content>When using the "Lock On" Special Order, Pulsars chances of dealing a critical damage are increased by {0}%.</Upgrade_Weaponry_MultiVectorCrystal_Tooltip_Content>
  <Upgrade_Weaponry_MultiVectorCrystal_Tooltip_AdvContent></Upgrade_Weaponry_MultiVectorCrystal_Tooltip_AdvContent>
  <Upgrade_Weaponry_MultiVectorCrystal_Tooltip_Data>Pulsar critical chances +{0}%</Upgrade_Weaponry_MultiVectorCrystal_Tooltip_Data>
  <Upgrade_Weaponry_MultiVectorCrystal_Tooltip_Lore></Upgrade_Weaponry_MultiVectorCrystal_Tooltip_Lore>
  <Upgrade_Weaponry_EnhancedCrystal_Tooltip_Title>Enhanced Crystal Focusing</Upgrade_Weaponry_EnhancedCrystal_Tooltip_Title>
  <Upgrade_Weaponry_EnhancedCrystal_Tooltip_Content>The range of all the ship's Pulsars are increased by {0} units.</Upgrade_Weaponry_EnhancedCrystal_Tooltip_Content>
  <Upgrade_Weaponry_EnhancedCrystal_Tooltip_AdvContent></Upgrade_Weaponry_EnhancedCrystal_Tooltip_AdvContent>
  <Upgrade_Weaponry_EnhancedCrystal_Tooltip_Data>Pulsar range +{0} units</Upgrade_Weaponry_EnhancedCrystal_Tooltip_Data>
  <Upgrade_Weaponry_EnhancedCrystal_Tooltip_Lore></Upgrade_Weaponry_EnhancedCrystal_Tooltip_Lore>
  <Upgrade_Weaponry_TargetingNode_Tooltip_Title>Rune-Assisted Targeting Node</Upgrade_Weaponry_TargetingNode_Tooltip_Title>
  <Upgrade_Weaponry_TargetingNode_Tooltip_Content>When using the "Lock On" Special Order, all Starcannons switch from a 90° Front angle of fire to a 270° Front one.</Upgrade_Weaponry_TargetingNode_Tooltip_Content>
  <Upgrade_Weaponry_TargetingNode_Tooltip_AdvContent></Upgrade_Weaponry_TargetingNode_Tooltip_AdvContent>
  <Upgrade_Weaponry_TargetingNode_Tooltip_Data>Penalty reduced by {0}%</Upgrade_Weaponry_TargetingNode_Tooltip_Data>
  <Upgrade_Weaponry_TargetingNode_Tooltip_Lore></Upgrade_Weaponry_TargetingNode_Tooltip_Lore>
  <Upgrade_Weaponry_AcceleratedBatteries_Tooltip_Title>Accelerated Batteries</Upgrade_Weaponry_AcceleratedBatteries_Tooltip_Title>
  <Upgrade_Weaponry_AcceleratedBatteries_Tooltip_Content>The range of all Starcannons on the ship are increased by {0} units.</Upgrade_Weaponry_AcceleratedBatteries_Tooltip_Content>
  <Upgrade_Weaponry_AcceleratedBatteries_Tooltip_AdvContent></Upgrade_Weaponry_AcceleratedBatteries_Tooltip_AdvContent>
  <Upgrade_Weaponry_AcceleratedBatteries_Tooltip_Data>Starcannon range +{0} units</Upgrade_Weaponry_AcceleratedBatteries_Tooltip_Data>
  <Upgrade_Weaponry_AcceleratedBatteries_Tooltip_Lore></Upgrade_Weaponry_AcceleratedBatteries_Tooltip_Lore>
  <Upgrade_Weaponry_ConcentratedFire_Tooltip_Title>Guided Fire</Upgrade_Weaponry_ConcentratedFire_Tooltip_Title>
  <Upgrade_Weaponry_ConcentratedFire_Tooltip_Content>When the "Reload!" Special Order is activated, it decreases the reload time of Starcannons by {0}% every second, as long as they fire on the same target.\nThe bonus cannot exceed -{1}%.\nThe bonus is lost if the ship fires on another target. </Upgrade_Weaponry_ConcentratedFire_Tooltip_Content>
  <Upgrade_Weaponry_ConcentratedFire_Tooltip_AdvContent>When the "Reload!" Special Order is activated, it decreases the reload time of Starcannons by {0}% every second, as long as they keep firing on the same target.\nThe bonus cannot exceed -{1}%.\nThe bonus is lost if the ship fires on another target. </Upgrade_Weaponry_ConcentratedFire_Tooltip_AdvContent>
  <Upgrade_Weaponry_ConcentratedFire_Tooltip_Data>Starcannons Reload Time: -{0}% per second\nMaximum bonus: -{1}%</Upgrade_Weaponry_ConcentratedFire_Tooltip_Data>
  <Weaponry_Imp_Artillery_PHL_Tooltip_Title>Heavy Prow Lance</Weaponry_Imp_Artillery_PHL_Tooltip_Title>
  <Weaponry_Imp_Artillery_PHL_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Artillery_PHL_Tooltip_Content>
  <Weaponry_Imp_Artillery_PHL_Tooltip_AdvContent></Weaponry_Imp_Artillery_PHL_Tooltip_AdvContent>
  <Weaponry_Imp_Artillery_PHL_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Imp_Artillery_PHL_Tooltip_Data>
  <Weaponry_Imp_Artillery_PHL_Tooltip_Lore></Weaponry_Imp_Artillery_PHL_Tooltip_Lore>
  <Weaponry_Imp_Artillery_PLL_Tooltip_Title>Light Prow Lance</Weaponry_Imp_Artillery_PLL_Tooltip_Title>
  <Weaponry_Imp_Artillery_PLL_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Artillery_PLL_Tooltip_Content>
  <Weaponry_Imp_Artillery_PLL_Tooltip_AdvContent></Weaponry_Imp_Artillery_PLL_Tooltip_AdvContent>
  <Weaponry_Imp_Artillery_PLL_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Imp_Artillery_PLL_Tooltip_Data>
  <Weaponry_Imp_Artillery_PLL_Tooltip_Lore></Weaponry_Imp_Artillery_PLL_Tooltip_Lore>
  <Weaponry_Imp_Artillery_PNC_Tooltip_Title>Nova Cannon</Weaponry_Imp_Artillery_PNC_Tooltip_Title>
  <Weaponry_Imp_Artillery_PNC_Tooltip_Content>Attributes:\n- Area of Effect: Attacks explode, damaging every vessel in the area.\n- Imprecise: Attacks may occur on a random point near the desired position.\n- Penetration: The enemy ship's armour is ignored.</Weaponry_Imp_Artillery_PNC_Tooltip_Content>
  <Weaponry_Imp_Artillery_PNC_Tooltip_AdvContent></Weaponry_Imp_Artillery_PNC_Tooltip_AdvContent>
  <Weaponry_Imp_Artillery_PNC_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Imp_Artillery_PNC_Tooltip_Data>
  <Weaponry_Imp_Artillery_PNC_Tooltip_Lore></Weaponry_Imp_Artillery_PNC_Tooltip_Lore>
  <Weaponry_Imp_Torpedo_PLTL_Tooltip_Title>Prow Light Torpedo Launcher</Weaponry_Imp_Torpedo_PLTL_Tooltip_Title>
  <Weaponry_Imp_Torpedo_PLTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Imp_Torpedo_PLTL_Tooltip_Content>
  <Weaponry_Imp_Torpedo_PLTL_Tooltip_AdvContent></Weaponry_Imp_Torpedo_PLTL_Tooltip_AdvContent>
  <Weaponry_Imp_Torpedo_PLTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Imp_Torpedo_PLTL_Tooltip_Data>
  <Weaponry_Imp_Torpedo_PLTL_Tooltip_Lore></Weaponry_Imp_Torpedo_PLTL_Tooltip_Lore>
  <Weaponry_Imp_Torpedo_PMTL_Tooltip_Title>Prow Medium Torpedo Launcher</Weaponry_Imp_Torpedo_PMTL_Tooltip_Title>
  <Weaponry_Imp_Torpedo_PMTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Imp_Torpedo_PMTL_Tooltip_Content>
  <Weaponry_Imp_Torpedo_PMTL_Tooltip_AdvContent></Weaponry_Imp_Torpedo_PMTL_Tooltip_AdvContent>
  <Weaponry_Imp_Torpedo_PMTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Imp_Torpedo_PMTL_Tooltip_Data>
  <Weaponry_Imp_Torpedo_PMTL_Tooltip_Lore></Weaponry_Imp_Torpedo_PMTL_Tooltip_Lore>
  <Weaponry_Imp_Torpedo_PHTL_Tooltip_Title>Prow Heavy Torpedo Launcher</Weaponry_Imp_Torpedo_PHTL_Tooltip_Title>
  <Weaponry_Imp_Torpedo_PHTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Imp_Torpedo_PHTL_Tooltip_Content>
  <Weaponry_Imp_Torpedo_PHTL_Tooltip_AdvContent></Weaponry_Imp_Torpedo_PHTL_Tooltip_AdvContent>
  <Weaponry_Imp_Torpedo_PHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Imp_Torpedo_PHTL_Tooltip_Data>
  <Weaponry_Imp_Torpedo_PHTL_Tooltip_Lore></Weaponry_Imp_Torpedo_PHTL_Tooltip_Lore>
  <Weaponry_Imp_Torpedo_PSHTL_Tooltip_Title>Prow Super Heavy Torpedo Launcher</Weaponry_Imp_Torpedo_PSHTL_Tooltip_Title>
  <Weaponry_Imp_Torpedo_PSHTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Imp_Torpedo_PSHTL_Tooltip_Content>
  <Weaponry_Imp_Torpedo_PSHTL_Tooltip_AdvContent></Weaponry_Imp_Torpedo_PSHTL_Tooltip_AdvContent>
  <Weaponry_Imp_Torpedo_PSHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Imp_Torpedo_PSHTL_Tooltip_Data>
  <Weaponry_Imp_Torpedo_PSHTL_Tooltip_Lore></Weaponry_Imp_Torpedo_PSHTL_Tooltip_Lore>
  <Weaponry_Imp_LaunchBay_LB_Tooltip_Title>Ordnance Launch Bay</Weaponry_Imp_LaunchBay_LB_Tooltip_Title>
  <Weaponry_Imp_LaunchBay_LB_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack crafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform Assault Actions from afar.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Imp_LaunchBay_LB_Tooltip_Content>
  <Weaponry_Imp_LaunchBay_LB_Tooltip_AdvContent>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack crafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform Assault Actions from afar.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Imp_LaunchBay_LB_Tooltip_AdvContent>
  <Weaponry_Imp_LaunchBay_LB_Tooltip_Data>Cooldown: {0} seconds\nFighter Squadrons range: {1}\nBomber Squadrons range: {2}\nAssault Boat Squadrons range: {3}\nAngle of fire: 360°</Weaponry_Imp_LaunchBay_LB_Tooltip_Data>
  <Weaponry_Imp_LaunchBay_LB_Tooltip_Lore></Weaponry_Imp_LaunchBay_LB_Tooltip_Lore>
  <Weaponry_Imp_Battery_MBHP_Tooltip_Title>Heavy Plasma Macro-Battery</Weaponry_Imp_Battery_MBHP_Tooltip_Title>
  <Weaponry_Imp_Battery_MBHP_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Battery_MBHP_Tooltip_Content>
  <Weaponry_Imp_Battery_MBHP_Tooltip_AdvContent></Weaponry_Imp_Battery_MBHP_Tooltip_AdvContent>
  <Weaponry_Imp_Battery_MBHP_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Imp_Battery_MBHP_Tooltip_Data>
  <Weaponry_Imp_Battery_MBHP_Tooltip_Lore></Weaponry_Imp_Battery_MBHP_Tooltip_Lore>
  <Weaponry_Imp_Battery_LB_Tooltip_Title>Lance Battery</Weaponry_Imp_Battery_LB_Tooltip_Title>
  <Weaponry_Imp_Battery_LB_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Battery_LB_Tooltip_Content>
  <Weaponry_Imp_Battery_LB_Tooltip_AdvContent></Weaponry_Imp_Battery_LB_Tooltip_AdvContent>
  <Weaponry_Imp_Battery_LB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Imp_Battery_LB_Tooltip_Data>
  <Weaponry_Imp_Battery_LB_Tooltip_Lore></Weaponry_Imp_Battery_LB_Tooltip_Lore>
  <Weaponry_Imp_Battery_LMB_Tooltip_Title>Light Macro-Battery</Weaponry_Imp_Battery_LMB_Tooltip_Title>
  <Weaponry_Imp_Battery_LMB_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Battery_LMB_Tooltip_Content>
  <Weaponry_Imp_Battery_LMB_Tooltip_AdvContent></Weaponry_Imp_Battery_LMB_Tooltip_AdvContent>
  <Weaponry_Imp_Battery_LMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Imp_Battery_LMB_Tooltip_Data>
  <Weaponry_Imp_Battery_LMB_Tooltip_Lore></Weaponry_Imp_Battery_LMB_Tooltip_Lore>
  <Weaponry_Imp_Battery_MB_Tooltip_Title>Macro-Battery</Weaponry_Imp_Battery_MB_Tooltip_Title>
  <Weaponry_Imp_Battery_MB_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Battery_MB_Tooltip_Content>
  <Weaponry_Imp_Battery_MB_Tooltip_AdvContent></Weaponry_Imp_Battery_MB_Tooltip_AdvContent>
  <Weaponry_Imp_Battery_MB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Imp_Battery_MB_Tooltip_Data>
  <Weaponry_Imp_Battery_MB_Tooltip_Lore></Weaponry_Imp_Battery_MB_Tooltip_Lore>
  <Weaponry_Imp_Battery_MBP_Tooltip_Title>Plasma Macro-Battery</Weaponry_Imp_Battery_MBP_Tooltip_Title>
  <Weaponry_Imp_Battery_MBP_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Battery_MBP_Tooltip_Content>
  <Weaponry_Imp_Battery_MBP_Tooltip_AdvContent></Weaponry_Imp_Battery_MBP_Tooltip_AdvContent>
  <Weaponry_Imp_Battery_MBP_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Imp_Battery_MBP_Tooltip_Data>
  <Weaponry_Imp_Battery_MBP_Tooltip_Lore></Weaponry_Imp_Battery_MBP_Tooltip_Lore>
  <Weaponry_Imp_Turret_HMT_Tooltip_Title>Heavy Macro-Turret</Weaponry_Imp_Turret_HMT_Tooltip_Title>
  <Weaponry_Imp_Turret_HMT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Turret_HMT_Tooltip_Content>
  <Weaponry_Imp_Turret_HMT_Tooltip_AdvContent></Weaponry_Imp_Turret_HMT_Tooltip_AdvContent>
  <Weaponry_Imp_Turret_HMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Imp_Turret_HMT_Tooltip_Data>
  <Weaponry_Imp_Turret_HMT_Tooltip_Lore></Weaponry_Imp_Turret_HMT_Tooltip_Lore>
  <Weaponry_Imp_Turret_LT_Tooltip_Title>Lance Turret</Weaponry_Imp_Turret_LT_Tooltip_Title>
  <Weaponry_Imp_Turret_LT_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Turret_LT_Tooltip_Content>
  <Weaponry_Imp_Turret_LT_Tooltip_AdvContent></Weaponry_Imp_Turret_LT_Tooltip_AdvContent>
  <Weaponry_Imp_Turret_LT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Imp_Turret_LT_Tooltip_Data>
  <Weaponry_Imp_Turret_LT_Tooltip_Lore></Weaponry_Imp_Turret_LT_Tooltip_Lore>
  <Weaponry_Imp_Turret_LDMT_Tooltip_Title>Light Double Macro-Turret</Weaponry_Imp_Turret_LDMT_Tooltip_Title>
  <Weaponry_Imp_Turret_LDMT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Turret_LDMT_Tooltip_Content>
  <Weaponry_Imp_Turret_LDMT_Tooltip_AdvContent></Weaponry_Imp_Turret_LDMT_Tooltip_AdvContent>
  <Weaponry_Imp_Turret_LDMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Imp_Turret_LDMT_Tooltip_Data>
  <Weaponry_Imp_Turret_LDMT_Tooltip_Lore></Weaponry_Imp_Turret_LDMT_Tooltip_Lore>
  <Weaponry_Imp_Turret_LMT_Tooltip_Title>Light Macro-Turret</Weaponry_Imp_Turret_LMT_Tooltip_Title>
  <Weaponry_Imp_Turret_LMT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Turret_LMT_Tooltip_Content>
  <Weaponry_Imp_Turret_LMT_Tooltip_AdvContent></Weaponry_Imp_Turret_LMT_Tooltip_AdvContent>
  <Weaponry_Imp_Turret_LMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Imp_Turret_LMT_Tooltip_Data>
  <Weaponry_Imp_Turret_LMT_Tooltip_Lore></Weaponry_Imp_Turret_LMT_Tooltip_Lore>
  <Weaponry_Imp_Sentry_MWST_Tooltip_Title>Macro-Weapon Sentry Turret</Weaponry_Imp_Sentry_MWST_Tooltip_Title>
  <Weaponry_Imp_Sentry_MWST_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Sentry_MWST_Tooltip_Content>
  <Weaponry_Imp_Sentry_MWST_Tooltip_AdvContent></Weaponry_Imp_Sentry_MWST_Tooltip_AdvContent>
  <Weaponry_Imp_Sentry_MWST_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 360°</Weaponry_Imp_Sentry_MWST_Tooltip_Data>
  <Weaponry_Imp_Sentry_MWST_Tooltip_Lore></Weaponry_Imp_Sentry_MWST_Tooltip_Lore>
  <Weaponry_Imp_Battery_HMB_Tooltip_Title>Heavy Macro-Battery</Weaponry_Imp_Battery_HMB_Tooltip_Title>
  <Weaponry_Imp_Battery_HMB_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Imp_Battery_HMB_Tooltip_Content>
  <Weaponry_Imp_Battery_HMB_Tooltip_AdvContent></Weaponry_Imp_Battery_HMB_Tooltip_AdvContent>
  <Weaponry_Imp_Battery_HMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Imp_Battery_HMB_Tooltip_Data>
  <Weaponry_Imp_Battery_HMB_Tooltip_Lore></Weaponry_Imp_Battery_HMB_Tooltip_Lore>
  <Weaponry_Chaos_Base_Artillery_PHL_Tooltip_Title>Heavy Prow Lance</Weaponry_Chaos_Base_Artillery_PHL_Tooltip_Title>
  <Weaponry_Chaos_Base_Artillery_PHL_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Artillery_PHL_Tooltip_Content>
  <Weaponry_Chaos_Base_Artillery_PHL_Tooltip_AdvContent></Weaponry_Chaos_Base_Artillery_PHL_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Artillery_PHL_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Chaos_Base_Artillery_PHL_Tooltip_Data>
  <Weaponry_Chaos_Base_Artillery_PHL_Tooltip_Lore></Weaponry_Chaos_Base_Artillery_PHL_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_Title>Heavy Prow Lance</Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_Lore></Weaponry_Chaos_Khorne_Artillery_PHL_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Artillery_PHL_Tooltip_Title>Heavy Prow Lance</Weaponry_Chaos_Nurgle_Artillery_PHL_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Artillery_PHL_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Nurgle_Artillery_PHL_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Artillery_PHL_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Artillery_PHL_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Artillery_PHL_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Artillery_PHL_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Artillery_PHL_Nurgle_Tooltip_Lore></Weaponry_Chaos_Nurgle_Artillery_PHL_Nurgle_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Artillery_PHL_Tooltip_Title>Heavy Prow Lance</Weaponry_Chaos_Slaanesh_Artillery_PHL_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Artillery_PHL_ontent>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Slaanesh_Artillery_PHL_ontent>
  <Weaponry_Chaos_Slaanesh_Artillery_PHL_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Artillery_PHL_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Artillery_PHL_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Artillery_PHL_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Artillery_PHL_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Artillery_PHL_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_Title>Heavy Prow Lance</Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Artillery_PHL_Tooltip_Lore>
  <Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_Title>Prow Light Torpedo Launcher</Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_Title>
  <Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_Content>
  <Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_AdvContent></Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_Data>
  <Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_Lore></Weaponry_Chaos_Base_Torpedo_PLTL_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_Title>Prow Light Torpedo Launcher</Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_Lore></Weaponry_Chaos_Khorne_Torpedo_PLTL_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_Title>Prow Light Torpedo Launcher</Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_Lore></Weaponry_Chaos_Nurgle_Torpedo_PLTL_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_Title>Prow Light Torpedo Launcher</Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Torpedo_PLTL_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_Title>Prow Light Torpedo Launcher</Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Torpedo_PLTL_Tooltip_Lore>
  <Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_Title>Prow Medium Torpedo Launcher</Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_Title>
  <Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_Content>
  <Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_AdvContent></Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_Data>
  <Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_Lore></Weaponry_Chaos_Base_Torpedo_PMTL_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_Title>Prow Medium Torpedo Launcher</Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_Lore></Weaponry_Chaos_Khorne_Torpedo_PMTL_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_Title>Prow Medium Torpedo Launcher</Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_Lore></Weaponry_Chaos_Nurgle_Torpedo_PMTL_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_Title>Prow Medium Torpedo Launcher</Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Torpedo_PMTL_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_Title>Prow Medium Torpedo Launcher</Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Torpedo_PMTL_Tooltip_Lore>
  <Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_Title>Prow Heavy Torpedo Launcher</Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_Title>
  <Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_Content>
  <Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_AdvContent></Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_Data>
  <Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_Lore></Weaponry_Chaos_Base_Torpedo_PHTL_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_Title>Prow Heavy Torpedo Launcher</Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_Lore></Weaponry_Chaos_Khorne_Torpedo_PHTL_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_Title>Prow Heavy Torpedo Launcher</Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_Lore></Weaponry_Chaos_Nurgle_Torpedo_PHTL_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_Title>Prow Heavy Torpedo Launcher</Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Torpedo_PHTL_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_Title>Prow Heavy Torpedo Launcher</Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Torpedo_PHTL_Tooltip_Lore>
  <Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_Title>Prow Super Heavy Torpedo Launcher</Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_Title>
  <Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_Content>
  <Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_AdvContent></Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_Data>
  <Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_Lore></Weaponry_Chaos_Base_Torpedo_PSHTL_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_Title>Prow Super Heavy Torpedo Launcher</Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_Lore></Weaponry_Chaos_Khorne_Torpedo_PSHTL_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_Title>Prow Super Heavy Torpedo Launcher</Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_Lore></Weaponry_Chaos_Nurgle_Torpedo_PSHTL_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_Title>Prow Super Heavy Torpedo Launcher</Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Torpedo_PSHTL_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_Title>Prow Super Heavy Torpedo Launcher</Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_Content>Attributes:\n-Pierce-shield: The projectile ignores the shield of the target dealing its damage directly to the hull.\n-Tiny target: the accuracy of enemy defensive turrets are reduced by 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.</Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Torpedo_PSHTL_Tooltip_Lore>
  <Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_Title>Ordnance Launch Bay</Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_Title>
  <Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack crafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform Assault Actions from afar.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_Content>
  <Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_AdvContent>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack crafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform Assault Actions from afar.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_Data>Cooldown: {0} seconds\nFighter squadrons range: {1}\nBomber squadrons range: {2}\nAssault Boat squadrons range: {3}\nAngle of fire: 360°</Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_Data>
  <Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_Lore></Weaponry_Chaos_Base_LaunchBay_LB_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_Title>Ordnance Launch Bay</Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_Title>
  <Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against spacecrafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Barges are Boarding from afar.\n\nAttributes:\n- None</Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_Content>
  <Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_AdvContent>Each Launch Bay can provide one squadron to the ship.\n\nFighter Squadrons:\nThey will escort the ship and provide short range defence against the enemy squadrons or torpedoes.\n\nBomber Squadrons:\nBomber Squadrons will attack strategic point on the enemy ship inflicting heavy damages with a chance of dealing a critical damage.\n\nThe Assault Barges:\nThe Barges carry a boarding party that will board the enemy ship in oder to sabotage it from the inside raising the chances of dealing a critical damage.</Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_Data>Cooldown between two ordnance launches: {0}</Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_Data>
  <Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_Lore></Weaponry_Chaos_Khorne_LaunchBay_LB_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_Title>Ordnance Launch Bay</Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against spacecrafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Barges are Boarding from afar.\n\nAttributes:\n- None</Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_AdvContent>Each Launch Bay can provide one squadron to the ship.\n\nFighter Squadrons:\nThey will escort the ship and provide short range defence against the enemy squadrons or torpedoes.\n\nBomber Squadrons:\nBomber Squadrons will attack strategic point on the enemy ship inflicting heavy damages with a chance of dealing a critical damage.\n\nThe Assault Barges:\nThe Barges carry a boarding party that will board the enemy ship in oder to sabotage it from the inside raising the chances of dealing a critical damage.</Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_Data>Cooldown between two ordnance launches: {0}</Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_Lore></Weaponry_Chaos_Nurgle_LaunchBay_LB_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_Title>Ordnance Launch Bay</Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against spacecrafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Barges are Boarding from afar.\n\nAttributes:\n- None</Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_AdvContent>Each Launch Bay can provide one squadron to the ship.\n\nFighter Squadrons:\nThey will escort the ship and provide short range defence against the enemy squadrons or torpedoes.\n\nBomber Squadrons:\nBomber Squadrons will attack strategic point on the enemy ship inflicting heavy damages with a chance of dealing a critical damage.\n\nThe Assault Barges:\nThe Barges carry a boarding party that will board the enemy ship in oder to sabotage it from the inside raising the chances of dealing a critical damage.</Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_Data>Cooldown between two ordnance launches: {0}</Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_Lore></Weaponry_Chaos_Slaanesh_LaunchBay_LB_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Title>Ordnance Launch Bay</Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against spacecrafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Barges are Boarding from afar.\n\nAttributes:\n- None</Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_AdvContent>Each Launch Bay can provide one squadron to the ship.\n\nFighter Squadrons:\nThey will escort the ship and provide short range defence against the enemy squadrons or torpedoes.\n\nBomber Squadrons:\nBomber Squadrons will attack strategic point on the enemy ship inflicting heavy damages with a chance of dealing a critical damage.\n\nThe Assault Barges:\nThe Barges carry a boarding party that will board the enemy ship in oder to sabotage it from the inside raising the chances of dealing a critical damage.</Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Data>Cooldown between two ordnance launches: {0}</Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Lore></Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Lore>
  <Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_Title>Prow Ordnance Launch Bay</Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_Title>
  <Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack crafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform Assault Actions from afar.\nProw Ordnance Launch bays are considered as two Launch Bays.\n\nAttributes:\n-None\n\nEach Prow Ordnance Launch Bay provides two squadron when the skills are used.</Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_Content>
  <Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_AdvContent>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack crafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform Assault Actions from afar.\nProw Ordnance Launch bays are considered as two Launch Bays.\n\nAttributes:\n-None\n\nEach Prow Ordnance Launch Bay provides two squadron when the skills are used.</Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_Data>Cooldown: {0}\nFighter squadrons range: {1}\nBomber squadrons range: {2}\nAssault Boat squadrons range: {3}\nAngle of fire: 360°</Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_Data>
  <Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_Lore></Weaponry_Chaos_Base_LaunchBay_HLB_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_Title>Heavy Ordnance Launch Bay</Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_Title>
  <Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_Content>Ordnance supported: {0}\nLaunch rate: {1}\n\nAttributes:\n- Macro-Turret Expansion: A range of {2} macro-turrets is added to the weaponry.</Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_Content>
  <Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_AdvContent>Each Launch Bay can provide one squadron to the ship.\nThis Launch bay is also suited with range of Macro-turrets.\n\nFighter Squadrons:\nThey will escort the ship and provide short range defence against the enemy squadrons or torpedoes.\n\nBomber Squadrons:\nBomber Squadrons will attack strategic point on the enemy ship inflicting heavy damages with a chance of dealing a critical damage.\n\nThe Assault Barges:\nThe Barges carry a boarding party that will board the enemy ship in oder to sabotage it from the inside raising the chances of dealing a critical damage.</Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_Data>Cooldown between two ordnance launches: {0}\nNumber of macro-turrets bonus = {2}</Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_Data>
  <Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_Lore></Weaponry_Chaos_Khorne_LaunchBay_HLB_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_Title>Heavy Ordnance Launch Bay</Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_Content>Ordnance supported: {0}\nLaunch rate: {1}\n\nAttributes:\n- Macro-Turret Expansion: A range of {2} macro-turrets is added to the weaponry.</Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_AdvContent>Each Launch Bay can provide one squadron to the ship.\nThis Launch bay is also suited with range of Macro-turrets.\n\nFighter Squadrons:\nThey will escort the ship and provide short range defence against the enemy squadrons or torpedoes.\n\nBomber Squadrons:\nBomber Squadrons will attack strategic point on the enemy ship inflicting heavy damages with a chance of dealing a critical damage.\n\nThe Assault Barges:\nThe Barges carry a boarding party that will board the enemy ship in oder to sabotage it from the inside raising the chances of dealing a critical damage.</Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_Data>Cooldown between two ordnance launches: {0}\nNumber of macro-turrets bonus = {2}</Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_Lore></Weaponry_Chaos_Nurgle_LaunchBay_HLB_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_Title>Heavy Ordnance Launch Bay</Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_Content>Ordnance supported: {0}\nLaunch rate: {1}\n\nAttributes:\n- Macro-Turret Expansion: A range of {2} macro-turrets is added to the weaponry.</Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_AdvContent>Each Launch Bay can provide one squadron to the ship.\nThis Launch bay is also suited with range of Macro-turrets.\n\nFighter Squadrons:\nThey will escort the ship and provide short range defence against the enemy squadrons or torpedoes.\n\nBomber Squadrons:\nBomber Squadrons will attack strategic point on the enemy ship inflicting heavy damages with a chance of dealing a critical damage.\n\nThe Assault Barges:\nThe Barges carry a boarding party that will board the enemy ship in oder to sabotage it from the inside raising the chances of dealing a critical damage.</Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_Data>Cooldown between two ordnance launches: {0}\nNumber of macro-turrets bonus = {2}</Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_Lore></Weaponry_Chaos_Slaanesh_LaunchBay_HLB_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_LaunchBay_HLB_Tooltip_Title>Heavy Ordnance Launch Bay</Weaponry_Chaos_Tzeentch_LaunchBay_HLB_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_LaunchBay_HLB_Tooltip_Content>Ordnance supported: {0}\nLaunch rate: {1}\n\nAttributes:\n- Macro-Turret Expansion: A range of {2} macro-turrets is added to the weaponry.</Weaponry_Chaos_Tzeentch_LaunchBay_HLB_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_LaunchBay_HLB_Tooltip_AdvContent>Each Launch Bay can provide one squadron to the ship.\nThis Launch bay is also suited with range of Macro-turrets.\n\nFighter Squadrons:\nThey will escort the ship and provide short range defence against the enemy squadrons or torpedoes.\n\nBomber Squadrons:\nBomber Squadrons will attack strategic point on the enemy ship inflicting heavy damages with a chance of dealing a critical damage.\n\nThe Assault Barges:\nThe Barges carry a boarding party that will board the enemy ship in oder to sabotage it from the inside raising the chances of dealing a critical damage.</Weaponry_Chaos_Tzeentch_LaunchBay_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_LaunchBay_HLB_Tooltip_Data>Cooldown between two ordnance launches: {0}\nNumber of macro-turrets bonus = {2}</Weaponry_Chaos_Tzeentch_LaunchBay_HLB_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Lore></Weaponry_Chaos_Tzeentch_LaunchBay_LB_Tooltip_Lore>
  <Weaponry_Chaos_Base_Battery_MB_Tooltip_Title>Macro-Battery</Weaponry_Chaos_Base_Battery_MB_Tooltip_Title>
  <Weaponry_Chaos_Base_Battery_MB_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Battery_MB_Tooltip_Content>
  <Weaponry_Chaos_Base_Battery_MB_Tooltip_AdvContent></Weaponry_Chaos_Base_Battery_MB_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Battery_MB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Chaos_Base_Battery_MB_Tooltip_Data>
  <Weaponry_Chaos_Base_Battery_MB_Tooltip_Lore></Weaponry_Chaos_Base_Battery_MB_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Battery_MB_Tooltip_Title>Macro-Battery</Weaponry_Chaos_Khorne_Battery_MB_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Battery_MB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Khorne_Battery_MB_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Battery_MB_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Battery_MB_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Battery_MB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Battery_MB_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Battery_MB_Tooltip_Lore></Weaponry_Chaos_Khorne_Battery_MB_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_Title>Macro-Battery</Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_Lore></Weaponry_Chaos_Nurgle_Battery_MB_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_Title>Macro-Battery</Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Battery_MB_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_Title>Macro-Battery</Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Battery_MB_Tooltip_Lore>
  <Weaponry_Chaos_Base_Battery_MMB_Tooltip_Title>Twin-Linked Battery</Weaponry_Chaos_Base_Battery_MMB_Tooltip_Title>
  <Weaponry_Chaos_Base_Battery_MMB_Tooltip_Content>Macro-Weapons attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.\n\nLance weapons attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Battery_MMB_Tooltip_Content>
  <Weaponry_Chaos_Base_Battery_MMB_Tooltip_AdvContent></Weaponry_Chaos_Base_Battery_MMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Battery_MMB_Tooltip_Data>Lance's Datas:\nNumber of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside\n\nMacro-Weapons datas:\nNumber of attacks: {5}\nDamage: {6}\nReload time: {7} seconds\nRange: {8}\nCritical chances: {9}%\nAngle of fire: 90° Broadside</Weaponry_Chaos_Base_Battery_MMB_Tooltip_Data>
  <Weaponry_Chaos_Base_Battery_MMB_Tooltip_Lore></Weaponry_Chaos_Base_Battery_MMB_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_Title>Merged Macro-Battery</Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_Lore></Weaponry_Chaos_Khorne_Battery_MMB_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_Title>Merged Macro-Battery</Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_Lore></Weaponry_Chaos_Nurgle_Battery_MMB_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_Title>Merged Macro-Battery</Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Battery_MMB_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_Title>Merged Macro-Battery</Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Battery_MMB_Tooltip_Lore>
  <Weaponry_Chaos_Base_Battery_HMB_Tooltip_Title>Heavy Macro-Battery</Weaponry_Chaos_Base_Battery_HMB_Tooltip_Title>
  <Weaponry_Chaos_Base_Battery_HMB_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Battery_HMB_Tooltip_Content>
  <Weaponry_Chaos_Base_Battery_HMB_Tooltip_AdvContent></Weaponry_Chaos_Base_Battery_HMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Battery_HMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Chaos_Base_Battery_HMB_Tooltip_Data>
  <Weaponry_Chaos_Base_Battery_HMB_Tooltip_Lore></Weaponry_Chaos_Base_Battery_HMB_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_Title>Heavy Macro-Battery</Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_Lore></Weaponry_Chaos_Khorne_Battery_HMB_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_Title>Heavy Macro-Battery</Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_Lore></Weaponry_Chaos_Nurgle_Battery_HMB_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_Title>Heavy Macro-Battery</Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Battery_HMB_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_Title>Heavy Macro-Battery</Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Battery_HMB_Tooltip_Lore>
  <Weaponry_Chaos_Base_Battery_LB_Tooltip_Title>Lance Battery</Weaponry_Chaos_Base_Battery_LB_Tooltip_Title>
  <Weaponry_Chaos_Base_Battery_LB_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Battery_LB_Tooltip_Content>
  <Weaponry_Chaos_Base_Battery_LB_Tooltip_AdvContent></Weaponry_Chaos_Base_Battery_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Battery_LB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Chaos_Base_Battery_LB_Tooltip_Data>
  <Weaponry_Chaos_Base_Battery_LB_Tooltip_Lore></Weaponry_Chaos_Base_Battery_LB_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Battery_LB_Tooltip_Title>Lance Battery</Weaponry_Chaos_Khorne_Battery_LB_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Battery_LB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Khorne_Battery_LB_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Battery_LB_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Battery_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Battery_LB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Battery_LB_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Battery_LB_Tooltip_Lore></Weaponry_Chaos_Khorne_Battery_LB_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_Title>Lance Battery</Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_Lore></Weaponry_Chaos_Nurgle_Battery_LB_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_Title>Lance Battery</Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Battery_LB_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_Title>Lance Battery</Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Battery_LB_Tooltip_Lore>
  <Weaponry_Chaos_Base_Battery_MLB_Tooltip_Title>Merged Lance Battery</Weaponry_Chaos_Base_Battery_MLB_Tooltip_Title>
  <Weaponry_Chaos_Base_Battery_MLB_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\nMacro-Weapons Extensions: This weapon is fitted with 4 additional Macro-Weapons.</Weaponry_Chaos_Base_Battery_MLB_Tooltip_Content>
  <Weaponry_Chaos_Base_Battery_MLB_Tooltip_AdvContent></Weaponry_Chaos_Base_Battery_MLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Battery_MLB_Tooltip_Data>Lances datas:\n\nNumber of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside\n\nMacro-Weapons datas:\n\nNumber of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Chaos_Base_Battery_MLB_Tooltip_Data>
  <Weaponry_Chaos_Base_Battery_MLB_Tooltip_Lore></Weaponry_Chaos_Base_Battery_MLB_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Title>Merged Lance Battery</Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Lore></Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_Title>Merged Lance Battery</Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_Lore></Weaponry_Chaos_Nurgle_Battery_MLB_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_Title>Merged Lance Battery</Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Battery_MLB_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Title>Merged Lance Battery</Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Lore>
  <Weaponry_Chaos_Base_Battery_HLB_Tooltip_Title>Heavy Lance Battery</Weaponry_Chaos_Base_Battery_HLB_Tooltip_Title>
  <Weaponry_Chaos_Base_Battery_HLB_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Macro-Turret Expansion: A range of {0} macro-turrets is added to the weaponry.</Weaponry_Chaos_Base_Battery_HLB_Tooltip_Content>
  <Weaponry_Chaos_Base_Battery_HLB_Tooltip_AdvContent></Weaponry_Chaos_Base_Battery_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Battery_HLB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nMacro-turrets in battery: {5}\nAngle of fire: 90° Broadside</Weaponry_Chaos_Base_Battery_HLB_Tooltip_Data>
  <Weaponry_Chaos_Base_Battery_HLB_Tooltip_Lore></Weaponry_Chaos_Base_Battery_HLB_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Title>Heavy Lance Battery</Weaponry_Chaos_Khorne_Battery_MLB_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Battery_HLB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.\n- Macro-Turret Expansion: A range of {0} macro-turrets is added to the weaponry.</Weaponry_Chaos_Khorne_Battery_HLB_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Battery_HLB_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Battery_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Battery_HLB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\Macro-turrets in battery: {5}</Weaponry_Chaos_Khorne_Battery_HLB_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Battery_HLB_Tooltip_Lore></Weaponry_Chaos_Khorne_Battery_HLB_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_Title>Heavy Lance Battery</Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.\n- Macro-Turret Expansion: A range of {0} macro-turrets is added to the weaponry.</Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\Macro-turrets in battery: {5}</Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_Lore></Weaponry_Chaos_Nurgle_Battery_HLB_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_Title>Heavy Lance Battery</Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.\n- Macro-Turret Expansion: A range of {0} macro-turrets is added to the weaponry.</Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\Macro-turrets in battery: {5}</Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Battery_HLB_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Battery_HLB_Tooltip_Title>Heavy Lance Battery</Weaponry_Chaos_Tzeentch_Battery_HLB_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Battery_HLB_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.\n- Macro-Turret Expansion: A range of {0} macro-turrets is added to the weaponry.</Weaponry_Chaos_Tzeentch_Battery_HLB_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Battery_HLB_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Battery_HLB_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Battery_HLB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\Macro-turrets in battery: {5}</Weaponry_Chaos_Tzeentch_Battery_HLB_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Battery_MLB_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_LMT_Tooltip_Title>Light Missile Pod Turret</Weaponry_Chaos_Base_Turret_LMT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_LMT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_LMT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_LMT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_LMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_LMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Chaos_Base_Turret_LMT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_LMT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_LMT_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_Title>Light Macro-Turret</Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_Lore></Weaponry_Chaos_Khorne_Turret_LMT_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_Title>Light Macro-Turret</Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_Lore></Weaponry_Chaos_Nurgle_Turret_LMT_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_Title>Light Macro-Turret</Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Turret_LMT_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_Title>Light Macro-Turret</Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Turret_LMT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_HMT_Tooltip_Title>Heavy Macro-Turret</Weaponry_Chaos_Base_Turret_HMT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_HMT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_HMT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_HMT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_HMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_HMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Chaos_Base_Turret_HMT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_HMT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_HMT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_MT_Tooltip_Title>Macro-Turret</Weaponry_Chaos_Base_Turret_MT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_MT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_MT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_MT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_MT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_MT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Chaos_Base_Turret_MT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_MT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_MT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_SHMT_Tooltip_Title>Super Heavy Macro-Turret</Weaponry_Chaos_Base_Turret_SHMT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_SHMT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_SHMT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_SHMT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_SHMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_SHMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Chaos_Base_Turret_SHMT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_SHMT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_SHMT_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_Title>Heavy Macro-Turret</Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_Lore></Weaponry_Chaos_Khorne_Turret_HMT_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_Title>Heavy Macro-Turret</Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_Lore></Weaponry_Chaos_Nurgle_Turret_HMT_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_Title>Heavy Macro-Turret</Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Turret_HMT_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_Title>Heavy Macro-Turret</Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Turret_HMT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_LLT_Tooltip_Title>Light Prow Lance</Weaponry_Chaos_Base_Turret_LLT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_LLT_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_LLT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_LLT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_LLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_LLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Chaos_Base_Turret_LLT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_LLT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_LLT_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_Title>Light Lance Turret</Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_Lore></Weaponry_Chaos_Khorne_Turret_LLT_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_Title>Light Lance Turret</Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_Lore></Weaponry_Chaos_Nurgle_Turret_LLT_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_Title>Light Lance Turret</Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Turret_LLT_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_Title>Light Lance Turret</Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Turret_LLT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_HLT_Tooltip_Title>Lance Turret</Weaponry_Chaos_Base_Turret_HLT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_HLT_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_HLT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_HLT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_HLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_HLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Chaos_Base_Turret_HLT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_HLT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_HLT_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_Title>Heavy Lance Turret</Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_Lore></Weaponry_Chaos_Khorne_Turret_HLT_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_Title>Heavy Lance Turret</Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_Lore></Weaponry_Chaos_Nurgle_Turret_HLT_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_Title>Heavy Lance Turret</Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Turret_HLT_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_Title>Heavy Lance Turret</Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Turret_HLT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_SHLT_Tooltip_Title>Super Heavy Prow Lance</Weaponry_Chaos_Base_Turret_SHLT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_SHLT_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_SHLT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_SHLT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_SHLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_SHLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Chaos_Base_Turret_SHLT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_SHLT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_SHLT_Tooltip_Lore>
  <Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_Title>Super Heavy Lance Turret</Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_Title>
  <Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_Content>
  <Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_AdvContent></Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_Data>
  <Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_Lore></Weaponry_Chaos_Khorne_Turret_SHLT_Tooltip_Lore>
  <Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_Title>Super Heavy Lance Turret</Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_Title>
  <Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_Content>
  <Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_AdvContent></Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_Data>
  <Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_Lore></Weaponry_Chaos_Nurgle_Turret_SHLT_Tooltip_Lore>
  <Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_Title>Super Heavy Lance Turret</Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_Title>
  <Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_Content>
  <Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_AdvContent></Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_Data>
  <Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_Lore></Weaponry_Chaos_Slaanesh_Turret_SHLT_Tooltip_Lore>
  <Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_Title>Super Heavy Lance Turret</Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_Title>
  <Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_Content>Attributes:\n- Armour Piercing: The armour of the enemy ship is ignored.\n- Accurate: The weaponry always hits its target.</Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_Content>
  <Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_AdvContent></Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_AdvContent>
  <Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_Data>
  <Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_Lore></Weaponry_Chaos_Tzeentch_Turret_SHLT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_MBE_Tooltip_Title>Macro-battery extension</Weaponry_Chaos_Base_Turret_MBE_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_MBE_Tooltip_Content>Attributes:\n- None</Weaponry_Chaos_Base_Turret_MBE_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_MBE_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_MBE_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_MBE_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%</Weaponry_Chaos_Base_Turret_MBE_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_MBE_Tooltip_Lore></Weaponry_Chaos_Base_Turret_MBE_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_HMPT_Tooltip_Title>Heavy Missile Pod Turret</Weaponry_Chaos_Base_Turret_HMPT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_HMPT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_HMPT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_HMPT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_HMPT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_HMPT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Chaos_Base_Turret_HMPT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_HMPT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_HMPT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_MPT_Tooltip_Title>Missile Pod Turret</Weaponry_Chaos_Base_Turret_MPT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_MPT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_MPT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_MPT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_MPT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_MPT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Chaos_Base_Turret_MPT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_MPT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_MPT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_Title>Super Heavy Missile Pod Turret</Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_Lore></Weaponry_Chaos_Base_Turret_SHMPT_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_Title>Warp Cannon</Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Holofield Piercing: This weaponry's attacks can't be absorbed by Eldar Holofields.</Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 360°</Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_Lore></Weaponry_Chaos_Base_Turret_WarpCannon_Tooltip_Lore>
  <Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_Title>Armaggedon Gun</Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_Title>
  <Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_Content>Attributes:\n- Absolute Power: The weapon instantaneously destroys any ship it comes into contact with.\n- Perforating: The weapon's beam isn't stopped by obstacles and cuts through ships to continue its course.\n- Focused beam: As long as the weapon is active, the Planet Killer isn't able to move or rotate.</Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_Content>
  <Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_AdvContent></Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_AdvContent>
  <Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_Data>Duration: {0} seconds\nCooldown: {1} seconds\nRange: Infinite\nAngle of fire: Front</Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_Data>
  <Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_Lore></Weaponry_Chaos_Base_Turret_ArmaggedonCannon_Tooltip_Lore>
  <Weaponry_Chaos_Sentry_MWST_Tooltip_Title>Macro-Weapon Sentry Turret</Weaponry_Chaos_Sentry_MWST_Tooltip_Title>
  <Weaponry_Chaos_Sentry_MWST_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Chaos_Sentry_MWST_Tooltip_Content>
  <Weaponry_Chaos_Sentry_MWST_Tooltip_AdvContent></Weaponry_Chaos_Sentry_MWST_Tooltip_AdvContent>
  <Weaponry_Chaos_Sentry_MWST_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 360°</Weaponry_Chaos_Sentry_MWST_Tooltip_Data>
  <Weaponry_Chaos_Sentry_MWST_Tooltip_Lore></Weaponry_Chaos_Sentry_MWST_Tooltip_Lore>
  <Weaponry_Ork_Torpedo_PTTL_Tooltip_Title>Prow Grot Torpedo Launcha </Weaponry_Ork_Torpedo_PTTL_Tooltip_Title>
  <Weaponry_Ork_Torpedo_PTTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Ork_Torpedo_PTTL_Tooltip_Content>
  <Weaponry_Ork_Torpedo_PTTL_Tooltip_AdvContent></Weaponry_Ork_Torpedo_PTTL_Tooltip_AdvContent>
  <Weaponry_Ork_Torpedo_PTTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Ork_Torpedo_PTTL_Tooltip_Data>
  <Weaponry_Ork_Torpedo_PTTL_Tooltip_Lore></Weaponry_Ork_Torpedo_PTTL_Tooltip_Lore>
  <Weaponry_Ork_Torpedo_PLTL_Tooltip_Title>Prow Weak Torpedo Launcha </Weaponry_Ork_Torpedo_PLTL_Tooltip_Title>
  <Weaponry_Ork_Torpedo_PLTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Ork_Torpedo_PLTL_Tooltip_Content>
  <Weaponry_Ork_Torpedo_PLTL_Tooltip_AdvContent></Weaponry_Ork_Torpedo_PLTL_Tooltip_AdvContent>
  <Weaponry_Ork_Torpedo_PLTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Ork_Torpedo_PLTL_Tooltip_Data>
  <Weaponry_Ork_Torpedo_PLTL_Tooltip_Lore></Weaponry_Ork_Torpedo_PLTL_Tooltip_Lore>
  <Weaponry_Ork_Torpedo_PTL_Tooltip_Title>Prow Torpedo Launcha </Weaponry_Ork_Torpedo_PTL_Tooltip_Title>
  <Weaponry_Ork_Torpedo_PTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Ork_Torpedo_PTL_Tooltip_Content>
  <Weaponry_Ork_Torpedo_PTL_Tooltip_AdvContent></Weaponry_Ork_Torpedo_PTL_Tooltip_AdvContent>
  <Weaponry_Ork_Torpedo_PTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Ork_Torpedo_PTL_Tooltip_Data>
  <Weaponry_Ork_Torpedo_PTL_Tooltip_Lore></Weaponry_Ork_Torpedo_PTL_Tooltip_Lore>
  <Weaponry_Ork_Torpedo_PHTL_Tooltip_Title>Prow Heavy Torpedo Launcha </Weaponry_Ork_Torpedo_PHTL_Tooltip_Title>
  <Weaponry_Ork_Torpedo_PHTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Ork_Torpedo_PHTL_Tooltip_Content>
  <Weaponry_Ork_Torpedo_PHTL_Tooltip_AdvContent></Weaponry_Ork_Torpedo_PHTL_Tooltip_AdvContent>
  <Weaponry_Ork_Torpedo_PHTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Ork_Torpedo_PHTL_Tooltip_Data>
  <Weaponry_Ork_Torpedo_PHTL_Tooltip_Lore></Weaponry_Ork_Torpedo_PHTL_Tooltip_Lore>
  <Weaponry_Ork_Artillery_PNK_Tooltip_Title>Nova Kannon </Weaponry_Ork_Artillery_PNK_Tooltip_Title>
  <Weaponry_Ork_Artillery_PNK_Tooltip_Content>Attributes:\n- Area of Effect: Attacks explode, damaging every vessel in the area.\n- Imprecise: Attacks may occur on a random point near the desired position.\n- Penetration: The enemy ship's armour is ignored.\n- Unstable: Each use has a {0}% chance of destroying the weapon.</Weaponry_Ork_Artillery_PNK_Tooltip_Content>
  <Weaponry_Ork_Artillery_PNK_Tooltip_AdvContent></Weaponry_Ork_Artillery_PNK_Tooltip_AdvContent>
  <Weaponry_Ork_Artillery_PNK_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Ork_Artillery_PNK_Tooltip_Data>
  <Weaponry_Ork_Artillery_PNK_Tooltip_Lore></Weaponry_Ork_Artillery_PNK_Tooltip_Lore>
  <Weaponry_Ork_Artillery_PTF_Tooltip_Title>Traktor Kannon </Weaponry_Ork_Artillery_PTF_Tooltip_Title>
  <Weaponry_Ork_Artillery_PTF_Tooltip_Content>Attributes:\n- Get ova 'ere: Moves the targeted enemy ship in the desired direction</Weaponry_Ork_Artillery_PTF_Tooltip_Content>
  <Weaponry_Ork_Artillery_PTF_Tooltip_AdvContent></Weaponry_Ork_Artillery_PTF_Tooltip_AdvContent>
  <Weaponry_Ork_Artillery_PTF_Tooltip_Data>Number of attacks: {0}\nDisplacement: {1}\nReload time: {2} seconds\nRange: {3}\nAngle of fire: 90° Front</Weaponry_Ork_Artillery_PTF_Tooltip_Data>
  <Weaponry_Ork_Artillery_PTF_Tooltip_Lore></Weaponry_Ork_Artillery_PTF_Tooltip_Lore>
  <Weaponry_Ork_Artillery_PSAL_Tooltip_Title>Shokk-Attack Mega Kannon</Weaponry_Ork_Artillery_PSAL_Tooltip_Title>
  <Weaponry_Ork_Artillery_PSAL_Tooltip_Content>The Shokk-Attack Mega Kannon can only deal temporary critical damage.\n\nAttributes:\n- Grot Tellyportas: Sending maddened grots onto the enemy ship, it deals two Assault Actions at really long distance.\n- Pierce-Shield: The projectile ignores the target's shield.\n- Holofield Piercing: The weapon bypasses Eldar Holofields.\n- Accurate: The weaponry always hits its target.</Weaponry_Ork_Artillery_PSAL_Tooltip_Content>
  <Weaponry_Ork_Artillery_PSAL_Tooltip_AdvContent></Weaponry_Ork_Artillery_PSAL_Tooltip_AdvContent>
  <Weaponry_Ork_Artillery_PSAL_Tooltip_Data>Number of attacks: {0}\nReload time: {1} seconds\nRange: {2} - {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Ork_Artillery_PSAL_Tooltip_Data>
  <Weaponry_Ork_Artillery_PSAL_Tooltip_Lore></Weaponry_Ork_Artillery_PSAL_Tooltip_Lore>
  <Weaponry_Ork_Artillery_PDMK_Tooltip_Title>Double Mega Kannon </Weaponry_Ork_Artillery_PDMK_Tooltip_Title>
  <Weaponry_Ork_Artillery_PDMK_Tooltip_Content>Attributes:\n- Imprecise: This weapon's accuracy loss through distance is doubled.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Artillery_PDMK_Tooltip_Content>
  <Weaponry_Ork_Artillery_PDMK_Tooltip_AdvContent></Weaponry_Ork_Artillery_PDMK_Tooltip_AdvContent>
  <Weaponry_Ork_Artillery_PDMK_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Ork_Artillery_PDMK_Tooltip_Data>
  <Weaponry_Ork_Artillery_PDMK_Tooltip_Lore></Weaponry_Ork_Artillery_PDMK_Tooltip_Lore>
  <Weaponry_Ork_Artillery_PMK_Tooltip_Title>Mega Kannon </Weaponry_Ork_Artillery_PMK_Tooltip_Title>
  <Weaponry_Ork_Artillery_PMK_Tooltip_Content>Attributes:\n- Imprecise: This weapon's accuracy loss through distance is doubled.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Artillery_PMK_Tooltip_Content>
  <Weaponry_Ork_Artillery_PMK_Tooltip_AdvContent></Weaponry_Ork_Artillery_PMK_Tooltip_AdvContent>
  <Weaponry_Ork_Artillery_PMK_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Ork_Artillery_PMK_Tooltip_Data>
  <Weaponry_Ork_Artillery_PMK_Tooltip_Lore></Weaponry_Ork_Artillery_PMK_Tooltip_Lore>
  <Weaponry_Ork_Artillery_PBK_Tooltip_Title>Heavy Kannon</Weaponry_Ork_Artillery_PBK_Tooltip_Title>
  <Weaponry_Ork_Artillery_PBK_Tooltip_Content>Attributes:\n- Imprecise: This weapon's accuracy loss through distance is doubled.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Artillery_PBK_Tooltip_Content>
  <Weaponry_Ork_Artillery_PBK_Tooltip_AdvContent></Weaponry_Ork_Artillery_PBK_Tooltip_AdvContent>
  <Weaponry_Ork_Artillery_PBK_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Ork_Artillery_PBK_Tooltip_Data>
  <Weaponry_Ork_Artillery_PBK_Tooltip_Lore></Weaponry_Ork_Artillery_PBK_Tooltip_Lore>
  <Weaponry_Ork_LaunchBay_LB_Tooltip_Title>Grot Shipz Launcha </Weaponry_Ork_LaunchBay_LB_Tooltip_Title>
  <Weaponry_Ork_LaunchBay_LB_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack crafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform  Assault Actions from afar.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Ork_LaunchBay_LB_Tooltip_Content>
  <Weaponry_Ork_LaunchBay_LB_Tooltip_AdvContent>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack crafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform  Assault Actions from afar.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Ork_LaunchBay_LB_Tooltip_AdvContent>
  <Weaponry_Ork_LaunchBay_LB_Tooltip_Data>Cooldown: {0} seconds\nFighta squadrons range: {1}\nBomma squadrons range: {2}\nAssault Boat squadrons range: {3}\nAngle of fire: 360°</Weaponry_Ork_LaunchBay_LB_Tooltip_Data>
  <Weaponry_Ork_LaunchBay_LB_Tooltip_Lore></Weaponry_Ork_LaunchBay_LB_Tooltip_Lore>
  <Weaponry_Ork_Battery_LG_Tooltip_Title>Lotsa' Gunz </Weaponry_Ork_Battery_LG_Tooltip_Title>
  <Weaponry_Ork_Battery_LG_Tooltip_Content>Attributes:\n- Orky Accuracy: Ork weaponry lacks accuracy. They have fewer chances of hitting and suffer greater penalties from distance.\n- Gunz: The number of attacks is randomly modified from -50% to +50%, rounded to the inferior value.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Battery_LG_Tooltip_Content>
  <Weaponry_Ork_Battery_LG_Tooltip_AdvContent></Weaponry_Ork_Battery_LG_Tooltip_AdvContent>
  <Weaponry_Ork_Battery_LG_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Ork_Battery_LG_Tooltip_Data>
  <Weaponry_Ork_Battery_LG_Tooltip_Lore></Weaponry_Ork_Battery_LG_Tooltip_Lore>
  <Weaponry_Ork_Battery_LMK_Tooltip_Title>Lotsa' Heavy Kannonz </Weaponry_Ork_Battery_LMK_Tooltip_Title>
  <Weaponry_Ork_Battery_LMK_Tooltip_Content>Attributes:\n- Imprecise: This weapon's accuracy loss through distance is doubled.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Battery_LMK_Tooltip_Content>
  <Weaponry_Ork_Battery_LMK_Tooltip_AdvContent></Weaponry_Ork_Battery_LMK_Tooltip_AdvContent>
  <Weaponry_Ork_Battery_LMK_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Ork_Battery_LMK_Tooltip_Data>
  <Weaponry_Ork_Battery_LMK_Tooltip_Lore></Weaponry_Ork_Battery_LMK_Tooltip_Lore>
  <Weaponry_Ork_Turret_WTG_Tooltip_Title>Grot Prow Gunz </Weaponry_Ork_Turret_WTG_Tooltip_Title>
  <Weaponry_Ork_Turret_WTG_Tooltip_Content>Attributes:\n- Orky Accuracy: Ork weaponry lacks accuracy. They have fewer chances of hitting and suffer greater penalties from distance.\n- Gunz: The number of attacks is randomly modified from -50% to +50%, rounded to the inferior value.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Turret_WTG_Tooltip_Content>
  <Weaponry_Ork_Turret_WTG_Tooltip_AdvContent></Weaponry_Ork_Turret_WTG_Tooltip_AdvContent>
  <Weaponry_Ork_Turret_WTG_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Ork_Turret_WTG_Tooltip_Data>
  <Weaponry_Ork_Turret_WTG_Tooltip_Lore></Weaponry_Ork_Turret_WTG_Tooltip_Lore>
  <Weaponry_Ork_Turret_TG_Tooltip_Title>Prow Gunz </Weaponry_Ork_Turret_TG_Tooltip_Title>
  <Weaponry_Ork_Turret_TG_Tooltip_Content>Attributes:\n- Orky Accuracy: Ork weaponry lacks accuracy. They have fewer chances of hitting and suffer greater penalties from distance.\n- Gunz: The number of attacks is randomly modified from -50% to +50%, rounded to the inferior.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Turret_TG_Tooltip_Content>
  <Weaponry_Ork_Turret_TG_Tooltip_AdvContent></Weaponry_Ork_Turret_TG_Tooltip_AdvContent>
  <Weaponry_Ork_Turret_TG_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Ork_Turret_TG_Tooltip_Data>
  <Weaponry_Ork_Turret_TG_Tooltip_Lore></Weaponry_Ork_Turret_TG_Tooltip_Lore>
  <Weaponry_Ork_Turret_DTG_Tooltip_Title>Turret Gunz </Weaponry_Ork_Turret_DTG_Tooltip_Title>
  <Weaponry_Ork_Turret_DTG_Tooltip_Content>Attributes:\n- Orky Accuracy: Ork weaponry lacks accuracy. They have fewer chances of hitting and suffer greater penalties from distance.\n- Gunz: The number of attacks is randomly modified from -50% to +50%, rounded to the inferior.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Turret_DTG_Tooltip_Content>
  <Weaponry_Ork_Turret_DTG_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Ork_Turret_DTG_Tooltip_Data>
  <Weaponry_Ork_Turret_DTG_Tooltip_Lore></Weaponry_Ork_Turret_DTG_Tooltip_Lore>
  <Weaponry_Ork_Turret_TMZG_Tooltip_Title>Prow Mega Zzap Kannon</Weaponry_Ork_Turret_TMZG_Tooltip_Title>
  <Weaponry_Ork_Turret_TMZG_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Turret_TMZG_Tooltip_Content>
  <Weaponry_Ork_Turret_TMZG_Tooltip_AdvContent></Weaponry_Ork_Turret_TMZG_Tooltip_AdvContent>
  <Weaponry_Ork_Turret_TMZG_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Ork_Turret_TMZG_Tooltip_Data>
  <Weaponry_Ork_Turret_TMZG_Tooltip_Lore></Weaponry_Ork_Turret_TMZG_Tooltip_Lore>
  <Weaponry_Ork_Turret_MZKT_Tooltip_Title>Mega Zzap Kannon Turret</Weaponry_Ork_Turret_MZKT_Tooltip_Title>
  <Weaponry_Ork_Turret_MZKT_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Turret_MZKT_Tooltip_Content>
  <Weaponry_Ork_Turret_MZKT_Tooltip_AdvContent></Weaponry_Ork_Turret_MZKT_Tooltip_AdvContent>
  <Weaponry_Ork_Turret_MZKT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Ork_Turret_MZKT_Tooltip_Data>
  <Weaponry_Ork_Turret_MZKT_Tooltip_Lore></Weaponry_Ork_Turret_MZKT_Tooltip_Lore>
  <Weaponry_Ork_Sentry_MZKST_Tooltip_Title>Mega Zzap Kannon Sentry Turret</Weaponry_Ork_Sentry_MZKST_Tooltip_Title>
  <Weaponry_Ork_Sentry_MZKST_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Sentry_MZKST_Tooltip_Content>
  <Weaponry_Ork_Sentry_MZKST_Tooltip_AdvContent></Weaponry_Ork_Sentry_MZKST_Tooltip_AdvContent>
  <Weaponry_Ork_Sentry_MZKST_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 360°</Weaponry_Ork_Sentry_MZKST_Tooltip_Data>
  <Weaponry_Ork_Sentry_MZKST_Tooltip_Lore></Weaponry_Ork_Sentry_MZKST_Tooltip_Lore>
  <Weaponry_Ork_Turret_ZTT_Tooltip_Title>Weirdboy Zzap</Weaponry_Ork_Turret_ZTT_Tooltip_Title>
  <Weaponry_Ork_Turret_ZTT_Tooltip_Content>The Weirdboy Zzap does not benefit from the Zzap weaponry upgrades.\n\nAttributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Accurate: The weaponry always hits its target.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Ork_Turret_ZTT_Tooltip_Content>
  <Weaponry_Ork_Turret_ZTT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Ork_Turret_ZTT_Tooltip_Data>
  <Weaponry_Ork_Turret_ZTT_Tooltip_Lore></Weaponry_Ork_Turret_ZTT_Tooltip_Lore>
  <Weaponry_Eldar_Torpedo_PLTL_Tooltip_Title>Prow Light Torpedo Launcher</Weaponry_Eldar_Torpedo_PLTL_Tooltip_Title>
  <Weaponry_Eldar_Torpedo_PLTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Dodge: has a {0}% chance to ignore destruction.\n-Penetration: The projectile totally ignore the target's armour.</Weaponry_Eldar_Torpedo_PLTL_Tooltip_Content>
  <Weaponry_Eldar_Torpedo_PLTL_Tooltip_AdvContent></Weaponry_Eldar_Torpedo_PLTL_Tooltip_AdvContent>
  <Weaponry_Eldar_Torpedo_PLTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Eldar_Torpedo_PLTL_Tooltip_Data>
  <Weaponry_Eldar_Torpedo_PLTL_Tooltip_Lore></Weaponry_Eldar_Torpedo_PLTL_Tooltip_Lore>
  <Weaponry_Eldar_Torpedo_PTL_Tooltip_Title>Prow Torpedo Launcher</Weaponry_Eldar_Torpedo_PTL_Tooltip_Title>
  <Weaponry_Eldar_Torpedo_PTL_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Dodge: has a {0}% chance to ignore destruction.\n-Penetration: The projectile totally ignore the target's armour.</Weaponry_Eldar_Torpedo_PTL_Tooltip_Content>
  <Weaponry_Eldar_Torpedo_PTL_Tooltip_AdvContent></Weaponry_Eldar_Torpedo_PTL_Tooltip_AdvContent>
  <Weaponry_Eldar_Torpedo_PTL_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Eldar_Torpedo_PTL_Tooltip_Data>
  <Weaponry_Eldar_Torpedo_PTL_Tooltip_Lore></Weaponry_Eldar_Torpedo_PTL_Tooltip_Lore>
  <Weaponry_Eldar_LaunchBay_LB_Tooltip_Title>Launch Bays</Weaponry_Eldar_LaunchBay_LB_Tooltip_Title>
  <Weaponry_Eldar_LaunchBay_LB_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against spacecrafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform Assault Actions from afar.\n\nAttributes:\n- Ordnances have Dodge: has a {0}% chance to ignore destruction.\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Eldar_LaunchBay_LB_Tooltip_Content>
  <Weaponry_Eldar_LaunchBay_LB_Tooltip_AdvContent>Give access to Squadron skills.\nFighter Squadrons defend the ship against spacecrafts and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform Assault Actions from afar.\n\nAttributes:\n- Ordnances have Dodge: has a {0}% chance to ignore destruction.\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Eldar_LaunchBay_LB_Tooltip_AdvContent>
  <Weaponry_Eldar_LaunchBay_LB_Tooltip_Data>Cooldown: {0} seconds\nFighter squadrons range: {1}\nBomber squadrons range: {2}\nAngle of fire: 360°</Weaponry_Eldar_LaunchBay_LB_Tooltip_Data>
  <Weaponry_Eldar_LaunchBay_LB_Tooltip_Lore></Weaponry_Eldar_LaunchBay_LB_Tooltip_Lore>
  <Weaponry_Eldar_Turret_LST_Tooltip_Title>Light Prow Starcannon</Weaponry_Eldar_Turret_LST_Tooltip_Title>
  <Weaponry_Eldar_Turret_LST_Tooltip_Content>Attributes:\n- Eldar Accuracy: Eldar weaponry is more precise and suffers reduced distance penalty compared to other factions.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Eldar_Turret_LST_Tooltip_Content>
  <Weaponry_Eldar_Turret_LST_Tooltip_AdvContent></Weaponry_Eldar_Turret_LST_Tooltip_AdvContent>
  <Weaponry_Eldar_Turret_LST_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Eldar_Turret_LST_Tooltip_Data>
  <Weaponry_Eldar_Turret_LST_Tooltip_Lore></Weaponry_Eldar_Turret_LST_Tooltip_Lore>
  <Weaponry_Eldar_Turret_ST_Tooltip_Title>Prow Starcannon</Weaponry_Eldar_Turret_ST_Tooltip_Title>
  <Weaponry_Eldar_Turret_ST_Tooltip_Content>Attributes:\n- Eldar Accuracy: Eldar weaponry is more precise and suffers reduced distance penalty compared to other factions.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Eldar_Turret_ST_Tooltip_Content>
  <Weaponry_Eldar_Turret_ST_Tooltip_AdvContent></Weaponry_Eldar_Turret_ST_Tooltip_AdvContent>
  <Weaponry_Eldar_Turret_ST_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Eldar_Turret_ST_Tooltip_Data>
  <Weaponry_Eldar_Turret_ST_Tooltip_Lore></Weaponry_Eldar_Turret_ST_Tooltip_Lore>
  <Weaponry_Eldar_Turret_HST_Tooltip_Title>Heavy Prow Starcannon</Weaponry_Eldar_Turret_HST_Tooltip_Title>
  <Weaponry_Eldar_Turret_HST_Tooltip_Content>Attributes:\n- Eldar Accuracy: Eldar weaponry is more precise and suffers reduced distance penalty compared to other factions.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Eldar_Turret_HST_Tooltip_Content>
  <Weaponry_Eldar_Turret_HST_Tooltip_AdvContent></Weaponry_Eldar_Turret_HST_Tooltip_AdvContent>
  <Weaponry_Eldar_Turret_HST_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Eldar_Turret_HST_Tooltip_Data>
  <Weaponry_Eldar_Turret_HST_Tooltip_Lore></Weaponry_Eldar_Turret_HST_Tooltip_Lore>
  <Weaponry_Eldar_Turret_PT_Tooltip_Title>Prow Pulsar</Weaponry_Eldar_Turret_PT_Tooltip_Title>
  <Weaponry_Eldar_Turret_PT_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Focus Fire: This weapon deals damage every {0} second over {1} seconds to the first ship ahead.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Eldar_Turret_PT_Tooltip_Content>
  <Weaponry_Eldar_Turret_PT_Tooltip_AdvContent></Weaponry_Eldar_Turret_PT_Tooltip_AdvContent>
  <Weaponry_Eldar_Turret_PT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Eldar_Turret_PT_Tooltip_Data>
  <Weaponry_Eldar_Turret_PT_Tooltip_Lore></Weaponry_Eldar_Turret_PT_Tooltip_Lore>
  <Weaponry_Eldar_Turret_HPT_Tooltip_Title>Heavy Prow Pulsar</Weaponry_Eldar_Turret_HPT_Tooltip_Title>
  <Weaponry_Eldar_Turret_HPT_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Focus Fire: This weapon deals damage every {0} second over {1} seconds to the first ship ahead.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Eldar_Turret_HPT_Tooltip_Content>
  <Weaponry_Eldar_Turret_HPT_Tooltip_AdvContent></Weaponry_Eldar_Turret_HPT_Tooltip_AdvContent>
  <Weaponry_Eldar_Turret_HPT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Eldar_Turret_HPT_Tooltip_Data>
  <Weaponry_Eldar_Turret_HPT_Tooltip_Lore></Weaponry_Eldar_Turret_HPT_Tooltip_Lore>
  <Weaponry_Eldar_Sentry_SCST_Tooltip_Title>Starcannon Sentry Turret</Weaponry_Eldar_Sentry_SCST_Tooltip_Title>
  <Weaponry_Eldar_Sentry_SCST_Tooltip_Content>Attributes:\n- Eldar Accuracy: Eldar weaponry is more precise and suffers reduced distance penalty compared to other factions.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Eldar_Sentry_SCST_Tooltip_Content>
  <Weaponry_Eldar_Sentry_SCST_Tooltip_AdvContent></Weaponry_Eldar_Sentry_SCST_Tooltip_AdvContent>
  <Weaponry_Eldar_Sentry_SCST_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 360°</Weaponry_Eldar_Sentry_SCST_Tooltip_Data>
  <Weaponry_Eldar_Sentry_SCST_Tooltip_Lore></Weaponry_Eldar_Sentry_SCST_Tooltip_Lore>
  <Achievement_Ascension_Title>Ascension</Achievement_Ascension_Title>
  <Achievement_Ascension_Content>Finish the Prologue</Achievement_Ascension_Content>
  <Achievement_HandOfDarkness_Title>The Hand of Darkness</Achievement_HandOfDarkness_Title>
  <Achievement_HandOfDarkness_Content>Finish Chapter 1</Achievement_HandOfDarkness_Content>
  <Achievement_EyeOfNight_Title>The Eye of Night</Achievement_EyeOfNight_Title>
  <Achievement_EyeOfNight_Content>Finish Chapter 2</Achievement_EyeOfNight_Content>
  <Achievement_SurpriseAttack_Title>Surprise Attack</Achievement_SurpriseAttack_Title>
  <Achievement_SurpriseAttack_Content>Finish Chapter 3</Achievement_SurpriseAttack_Content>
  <Achievement_BlackCrusade_Title>12th Black Crusade</Achievement_BlackCrusade_Title>
  <Achievement_BlackCrusade_Content>Finish Chapter 4</Achievement_BlackCrusade_Content>
  <Achievement_ImperiumResurgent_Title>The Imperium Resurgent</Achievement_ImperiumResurgent_Title>
  <Achievement_ImperiumResurgent_Content>Finish Chapter 5</Achievement_ImperiumResurgent_Content>
  <Achievement_Hoarder_Title>Hoarder</Achievement_Hoarder_Title>
  <Achievement_Hoarder_Content>Do not let the enemy aquire the Artefacts</Achievement_Hoarder_Content>
  <Achievement_AllySpaceMarine_Title>And they shall know no fear</Achievement_AllySpaceMarine_Title>
  <Achievement_AllySpaceMarine_Content>Win an alliance mission with the Space Marines</Achievement_AllySpaceMarine_Content>
  <Achievement_AllyImperialNavy_Title>Warfleet Obscurus</Achievement_AllyImperialNavy_Title>
  <Achievement_AllyImperialNavy_Content>Win an alliance mission with the Imperial Navy</Achievement_AllyImperialNavy_Content>
  <Achievement_AllyInquisition_Title>Testament of Faith</Achievement_AllyInquisition_Title>
  <Achievement_AllyInquisition_Content>Win an alliance mission with the Inquisition</Achievement_AllyInquisition_Content>
  <Achievement_AllyMechanicus_Title>Machine Spirit</Achievement_AllyMechanicus_Title>
  <Achievement_AllyMechanicus_Content>Win an alliance mission with the Adeptus Mechanicus</Achievement_AllyMechanicus_Content>
  <Achievement_CampaignAdmiralLevel_Title>High Admiral Spire</Achievement_CampaignAdmiralLevel_Title>
  <Achievement_CampaignAdmiralLevel_Content>Reach the maximum Ammiraglio level in campaign mode</Achievement_CampaignAdmiralLevel_Content>
  <Achievement_CampaignEldarAlly_Title>Unexpected Allies</Achievement_CampaignEldarAlly_Title>
  <Achievement_CampaignEldarAlly_Content>Find unexpected help to win the war</Achievement_CampaignEldarAlly_Content>
  <Achievement_CampaignEldarDestroy_Title>Ordo Xenos: Eldar's fate</Achievement_CampaignEldarDestroy_Title>
  <Achievement_CampaignEldarDestroy_Content>Exterminate the Eldar</Achievement_CampaignEldarDestroy_Content>
  <Achievement_CampaignOrkDestroy_Title>Ordo Xenos: Greenskins tide</Achievement_CampaignOrkDestroy_Title>
  <Achievement_CampaignOrkDestroy_Content>Exterminate the Orks</Achievement_CampaignOrkDestroy_Content>
  <Achievement_NemesisKhorne_Title>Thirst of Blood</Achievement_NemesisKhorne_Title>
  <Achievement_NemesisKhorne_Content>Destroy the "Eternity of Pain"</Achievement_NemesisKhorne_Content>
  <Achievement_NemesisTzeentch_Title>Wind of Change</Achievement_NemesisTzeentch_Title>
  <Achievement_NemesisTzeentch_Content>Destroy the "Sword of Sacrilege"</Achievement_NemesisTzeentch_Content>
  <Achievement_NemesisSlaneesh_Title>Herald of Pleasure</Achievement_NemesisSlaneesh_Title>
  <Achievement_NemesisSlaneesh_Content>Destroy the "Torment"</Achievement_NemesisSlaneesh_Content>
  <Achievement_NemesisNurgle_Title>Fighting the Death Guard</Achievement_NemesisNurgle_Title>
  <Achievement_NemesisNurgle_Content>Destroy the "Terminus Est"</Achievement_NemesisNurgle_Content>
  <Achievement_AllNemesisDestroy_Title>No Nemeses</Achievement_AllNemesisDestroy_Title>
  <Achievement_AllNemesisDestroy_Content>Destroy your Nemeses before the final battles</Achievement_AllNemesisDestroy_Content>
  <Achievement_Exterminatus_Title>Purge the Unclean</Achievement_Exterminatus_Title>
  <Achievement_Exterminatus_Content>Get rid of the heresy in a most definitive manner</Achievement_Exterminatus_Content>
  <Achievement_EldarPrinceDead_Title>Heirless Throne</Achievement_EldarPrinceDead_Title>
  <Achievement_EldarPrinceDead_Content>The Eldar Prince is dead</Achievement_EldarPrinceDead_Content>
  <Achievement_VandezAlive_Title>Old but Gold</Achievement_VandezAlive_Title>
  <Achievement_VandezAlive_Content>Don't lose an esteemed officer</Achievement_VandezAlive_Content>
  <Achievement_OkarKilledAtGethsemane_Title>Burn the Heretic</Achievement_OkarKilledAtGethsemane_Title>
  <Achievement_OkarKilledAtGethsemane_Content>Right your wrongs</Achievement_OkarKilledAtGethsemane_Content>
  <Achievement_DefendTheWebway_Title>Shared secrets</Achievement_DefendTheWebway_Title>
  <Achievement_DefendTheWebway_Content>Be sure to keep any advantage possible</Achievement_DefendTheWebway_Content>
  <Achievement_PlanetKillerTaunted_Title>Stare into the abyss</Achievement_PlanetKillerTaunted_Title>
  <Achievement_PlanetKillerTaunted_Content>Attract unwanted attention</Achievement_PlanetKillerTaunted_Content>
  <Achievement_AdmiralImperialMax_Title>Lord High Admiral</Achievement_AdmiralImperialMax_Title>
  <Achievement_AdmiralImperialMax_Content>Have a Level 8 Imperium Admiral in any game mode</Achievement_AdmiralImperialMax_Content>
  <Achievement_AdmiralChaosMax_Title>Chosen Warmaster</Achievement_AdmiralChaosMax_Title>
  <Achievement_AdmiralChaosMax_Content>Have a Level 8 Chaos Admiral in any game mode</Achievement_AdmiralChaosMax_Content>
  <Achievement_AdmiralOrkMax_Title>I'm da Kaptin now</Achievement_AdmiralOrkMax_Title>
  <Achievement_AdmiralOrkMax_Content>Have a Level 8 Ork Admiral in any game mode</Achievement_AdmiralOrkMax_Content>
  <Achievement_AdmiralEldarMax_Title>Crowned Prince</Achievement_AdmiralEldarMax_Title>
  <Achievement_AdmiralEldarMax_Content>Have a Level 8 Eldar Admiral in any game mode</Achievement_AdmiralEldarMax_Content>
  <Achievement_LightCruiserMaxLevel_Title>Light Cruiser Veterancy</Achievement_LightCruiserMaxLevel_Title>
  <Achievement_LightCruiserMaxLevel_Content>Have a Level 10 Light Cruiser Captain</Achievement_LightCruiserMaxLevel_Content>
  <Achievement_CruiserMaxLevel_Title>Cruiser Veterancy</Achievement_CruiserMaxLevel_Title>
  <Achievement_CruiserMaxLevel_Content>Have a Level 10 Cruiser Captain</Achievement_CruiserMaxLevel_Content>
  <Achievement_BattleCruiserMaxLevel_Title>Battle Cruiser Veterancy</Achievement_BattleCruiserMaxLevel_Title>
  <Achievement_BattleCruiserMaxLevel_Content>Have a Level 10 Battle Cruiser Captain</Achievement_BattleCruiserMaxLevel_Content>
  <Achievement_BattleshipMaxLevel_Title>Battleship Veterancy</Achievement_BattleshipMaxLevel_Title>
  <Achievement_BattleshipMaxLevel_Content>Have a Level 10 Battleship Captain</Achievement_BattleshipMaxLevel_Content>
  <Dialogue_01_Tutorial_01>Captain Spire, data-log alpha. Battlefleet command has lost contact with Orbital Station Aleph in the Naxos system. I'm on my way to investigate.</Dialogue_01_Tutorial_01>
  <Dialogue_02_Tutorial_01>Sir, we're approaching the location of Orbital Station Aleph.</Dialogue_02_Tutorial_01>
  <Dialogue_03_Tutorial_01>Captain! The station is surrounded by an asteroid field! I have calculated the best approach for us to pass through it safely.</Dialogue_03_Tutorial_01>
  <Dialogue_04_Tutorial_01>There's an active minefield directly ahead, Captain. We must manoeuvre quickly or it is likely the ship will be damaged.</Dialogue_04_Tutorial_01>
  <Dialogue_05_Tutorial_01>All available power to the plasma thrusters! We're going to execute a high energy turn!</Dialogue_05_Tutorial_01>
  <Dialogue_06_Tutorial_01_a>High energy turn successful, Captain. The thrusters are already recharging.</Dialogue_06_Tutorial_01_a>
  <Dialogue_06_Tutorial_01_b>Well done, sir. Your quick thinking spared the ship from the mines.</Dialogue_06_Tutorial_01_b>
  <Dialogue_07_Tutorial_01>Helm, resume our course to the orbital station.</Dialogue_07_Tutorial_01>
  <Dialogue_08_Tutorial_01>All stations, damage report!</Dialogue_08_Tutorial_01>
  <Dialogue_09_Tutorial_01>Multiple hull breaches reported. We've lost over 400 servitors and crew from decompression.</Dialogue_09_Tutorial_01>
  <Dialogue_10_Tutorial_01>Captain Spire, crewmen can be easily replaced. However, you must pay more attention to your ship's manoeuvres.</Dialogue_10_Tutorial_01>
  <Dialogue_11_Tutorial_01>Captain, our augur arrays indicate that the orbital station is heavily damaged. I suggest we move in closer to discover what happened here.</Dialogue_11_Tutorial_01>
  <Dialogue_12_Tutorial_01>Captain, we can reach the station faster by pushing the engine status to "All Ahead Full".</Dialogue_12_Tutorial_01>
  <Dialogue_13_Tutorial_01>Helm, we must burn retros in order to stabilize our ship in line with the orbital station.</Dialogue_13_Tutorial_01>
  <Dialogue_14_Tutorial_01>Acknowledge. Shifting engines to full stop.</Dialogue_14_Tutorial_01>
  <Dialogue_15_Tutorial_01>It seems like the station has been attacked recently. The enemy may still be lurking around. </Dialogue_15_Tutorial_01>
  <Dialogue_16_Tutorial_01>Sir, I recommend dispatching some of the ship's armsmen to board orbital station Aleph and report on what they find.</Dialogue_16_Tutorial_01>
  <Dialogue_17_Tutorial_01_a>Boarding parties underway, Captain.</Dialogue_17_Tutorial_01_a>
  <Dialogue_17_Tutorial_01_b>We're seeing several weapon impacts and signs of explosions on the bulkheads.</Dialogue_17_Tutorial_01_b>
  <Dialogue_17_Tutorial_01_c>We've found the command centre, Sir.</Dialogue_17_Tutorial_01_c>
  <Dialogue_17_Tutorial_01_d>This place is a mess, it's full of bodies. The station's command crew… they're all dead.</Dialogue_17_Tutorial_01_d>
  <Dialogue_18_Tutorial_01>Act cautiously, Sergeant. I have a bad feeling about this.</Dialogue_18_Tutorial_01>
  <Dialogue_19_Tutorial_01>Sir! We've found a survivor! </Dialogue_19_Tutorial_01>
  <Dialogue_21_Tutorial_01_a>Sir! The station is a trap! We are under attack by traitor forces!</Dialogue_21_Tutorial_01_a>
  <Dialogue_21_Tutorial_01_b>Captain, a defence platform on the station has activated and is targeting our vessel.</Dialogue_21_Tutorial_01_b>
  <Dialogue_22_Tutorial_01>Broadside Macro-Cannons ready to fire on your order, sir.</Dialogue_22_Tutorial_01>
  <Dialogue_23_Tutorial_01_a>Target destroyed, Captain! We blew it to pieces!</Dialogue_23_Tutorial_01_a>
  <Dialogue_23_Tutorial_01_b>Sir, I'm picking up some strange signals in the nearby gas cloud.</Dialogue_23_Tutorial_01_b>
  <Dialogue_23_Tutorial_01_c>Sir, the signals… they're Iconoclast destroyers!</Dialogue_23_Tutorial_01_c>
  <Dialogue_23_Tutorial_01_d>Chaos ships? This sector is a long way from the Eye of Terror. What could they be after here?</Dialogue_23_Tutorial_01_d>
  <Dialogue_23_Tutorial_01_e>Whatever their reasons, Captain, these heretics must be destroyed at once!</Dialogue_23_Tutorial_01_e>
  <Dialogue_24_Tutorial_01>Sir, our void shields are down! May I advise you to order an Overload on the Generators to quickly recharge them?</Dialogue_24_Tutorial_01>
  <Dialogue_25_Tutorial_01>Captain, consulting the ship's cogitators and machine-spirit can help guide you in making tactical decisions in battle.</Dialogue_25_Tutorial_01>
  <Dialogue_26_Tutorial_01_a>Sir, when our ship is a stationary target, the enemy can focus their fire on us easily. We should engage the engines to make us harder to hit.</Dialogue_26_Tutorial_01_a>
  <Dialogue_26_Tutorial_01_b>Captain, this is an excellent opportunity for us to circle the enemy.</Dialogue_26_Tutorial_01_b>
  <Dialogue_26_Tutorial_01_c>Sir, we can maximize the ship's firepower by engaging the enemy with broadsides from both gundecks of the ship.</Dialogue_26_Tutorial_01_c>
  <Dialogue_27_Tutorial_01_a>Well done, crew!</Dialogue_27_Tutorial_01_a>
  <Dialogue_27_Tutorial_01_b>Captain, the augur arrays are reporting more enemy signals… many more.</Dialogue_27_Tutorial_01_b>
  <Dialogue_27_Tutorial_01_c>A gigantic Chaos fleet. There's no way we could survive fighting them head-on.</Dialogue_27_Tutorial_01_c>
  <Dialogue_27_Tutorial_01_d>Contact the High Command immediately!</Dialogue_27_Tutorial_01_d>
  <Dialogue_27_Tutorial_01_e>Unable to do so, Captain. All communications are jammed.</Dialogue_27_Tutorial_01_e>
  <Dialogue_28_Tutorial_01_a>Captain, there may be a way for us to escape and warn Port Maw. We could risk an emergency warp jump.</Dialogue_28_Tutorial_01_a>
  <Dialogue_28_Tutorial_01_b>It's risky to engage the warp engines this close to the star's gravitational field, but the Chaos fleet has us boxed in. Sir, we don't have any other options.</Dialogue_28_Tutorial_01_b>
  <Dialogue_28_Tutorial_01_c>Oh eternal God Emperor… Preserve us from the dangers of the void.</Dialogue_28_Tutorial_01_c>
  <Dialogue_30_Tutorial_01>Master-gunner, we need to direct additional power to the targeting cogitators to increase our weaponry's accuracy!</Dialogue_30_Tutorial_01>
  <Dialogue_01_Campaign_01_a>The Gothic Sector is beginning to turn away from the Emperor's light.</Dialogue_01_Campaign_01_a>
  <Dialogue_01_Campaign_01_b>Treachery, sedition, and heresy have broken out like a plague upon our worlds.</Dialogue_01_Campaign_01_b>
  <Dialogue_01_Campaign_01_c>Admiral Spire, your new rank entitles you to command a small warfleet of Imperial Navy ships. It is your task to ensure the citizens of the Imperium remain safe… and loyal.</Dialogue_01_Campaign_01_c>
  <Mission_briefing_Tutorial_02>Your first assignment is to put an end to the unrest and rebellion threatening a nearby system.</Mission_briefing_Tutorial_02>
  <Dialogue_Pre_Fight_01_Tutorial_02_a>This interface helps you prepare your fleet for the next mission.</Dialogue_Pre_Fight_01_Tutorial_02_a>
  <Dialogue_Pre_Fight_01_Tutorial_02_b>At the head of every fleet is the flagship. You must select one of your vessels as the flagship for each assignment.</Dialogue_Pre_Fight_01_Tutorial_02_b>
  <Dialogue_Pre_Fight_01_Tutorial_02_c>Choose your Dauntless Light Cruiser as the flagship for this first operation.</Dialogue_Pre_Fight_01_Tutorial_02_c>
  <Dialogue_Pre_Fight_02_Tutorial_02_a>You have another captain assigned to your command.</Dialogue_Pre_Fight_02_Tutorial_02_a>
  <Dialogue_Pre_Fight_02_Tutorial_02_b>This captain commands a Dauntless Light Cruiser, and will assist you for the duration of the mission. Add his ship to your fleet.</Dialogue_Pre_Fight_02_Tutorial_02_b>
  <Dialogue_Pre_Fight_03_Tutorial_02>Smaller ships of the escort class can provide fire support or scout for the enemy. The Firestorm frigates are a good choice for this assignment.</Dialogue_Pre_Fight_03_Tutorial_02>
  <Dialogue_Pre_Fight_04_Tutorial_02>Once your fleet is prepared to engage the enemy, you should set course for the target system at once.</Dialogue_Pre_Fight_04_Tutorial_02>
  <Dialogue_01_Tutorial_02_a>Admiral, the fleet has reached the last known position of the heretic ships.</Dialogue_01_Tutorial_02_a>
  <Dialogue_01_Tutorial_02_b>Their sedition must not stand! How shall we deploy our flagship?</Dialogue_01_Tutorial_02_b>
  <Dialogue_02_Tutorial_02>Now, you must select how you wish to deploy remaining ships of the line.</Dialogue_02_Tutorial_02>
  <Dialogue_03_Tutorial_02>Now that your cruisers are deployed, you must next determine where to place the Firestorm escort vessels.</Dialogue_03_Tutorial_02>
  <Dialogue_04_Tutorial_02_a>Your new promotion has placed you in command of the entire fleet, Admiral.</Dialogue_04_Tutorial_02_a>
  <Dialogue_04_Tutorial_02_b>That means you can order your captains to adopt engagement modes during the battle.</Dialogue_04_Tutorial_02_b>
  <Dialogue_04_Tutorial_02_c>These engagement modes define how your captains act in battle. You can change the engagement modes at any time.</Dialogue_04_Tutorial_02_c>
  <Dialogue_05_Tutorial_02_a>The captain assigned to your fleet is trustworthy and may act independently if you wish.</Dialogue_05_Tutorial_02_a>
  <Dialogue_05_Tutorial_02_b>I recommend that you order him to be aggressive and attack the enemy as soon as they are within range.</Dialogue_05_Tutorial_02_b>
  <Dialogue_05_Tutorial_02_c>Admiral, these orders allow the captain to choose his target for himself.</Dialogue_05_Tutorial_02_c>
  <Dialogue_05_Tutorial_02_d>However, your orders will always have priority, meaning you can alter his target selection at any time.</Dialogue_05_Tutorial_02_d>
  <Dialogue_06_Tutorial_02_a>Admiral, the Firestorm Escort Ships have powerful prow weapons.</Dialogue_06_Tutorial_02_a>
  <Dialogue_06_Tutorial_02_b>I would advise setting these ships to a frontal attack.</Dialogue_06_Tutorial_02_b>
  <Dialogue_06_Tutorial_02_c>A good understanding of each ship's weapons is the best way to know which engagement mode to use.</Dialogue_06_Tutorial_02_c>
  <Dialogue_07_Tutorial_02_a>Our Macro-Cannons are powerful, but they become less accurate when firing at a distant target.</Dialogue_07_Tutorial_02_a>
  <Dialogue_07_Tutorial_02_b>The Macro-Cannons on our ships are most effective when fired at short range.</Dialogue_07_Tutorial_02_b>
  <Dialogue_08_Tutorial_02_a>Admiral, this battle is dangerous. Shall we plan to disengage if we take too much damage, or do you want us to fight to the death?</Dialogue_08_Tutorial_02_a>
  <Dialogue_08_Tutorial_02_b>This is my first assignment for Lord Admiral Ravensburg. I don't want to disappoint him by losing too many Imperial ships.</Dialogue_08_Tutorial_02_b>
  <Dialogue_08_Tutorial_02_c>Captain, disengage your vessel if you take serious damage during the battle. Your ship's machine-spirit will activate your warp engines to get you out of danger.</Dialogue_08_Tutorial_02_c>
  <Dialogue_08_Tutorial_02_d>As you command, Admiral Spire.</Dialogue_08_Tutorial_02_d>
  <Dialogue_09_Tutorial_02>Now that we've deployed the fleet, it is time to root out these rebellious traitors.</Dialogue_09_Tutorial_02>
  <Dialogue_10_Tutorial_02_a>All ships, coordinate your movements. We will advance as one group at the same speed.</Dialogue_10_Tutorial_02_a>
  <Dialogue_10_Tutorial_02_b>We will set course for a gas cloud and use it to ambush the rebel ships.</Dialogue_10_Tutorial_02_b>
  <Dialogue_11_Tutorial_02_a>Once our ships enter the gas cloud, it should mask our fleet's emissions.</Dialogue_11_Tutorial_02_a>
  <Dialogue_11_Tutorial_02_b>We will be able to take the traitors by surprise. All ships, move to these coordinates.</Dialogue_11_Tutorial_02_b>
  <Dialogue_12_Tutorial_02_a>The gas cloud conceals our fleet, sir. We're invisible to the enemy ships.</Dialogue_12_Tutorial_02_a>
  <Dialogue_12_Tutorial_02_b>Excellent. The trap is set… now we wait for our prey.</Dialogue_12_Tutorial_02_b>
  <Dialogue_26_Tutorial_02>All ships, come to a full stop. We're going to let the enemy come to us.</Dialogue_26_Tutorial_02>
  <Dialogue_13_Tutorial_02_a>Sir, I've detected an enemy vessel. Shall I engage?</Dialogue_13_Tutorial_02_a>
  <Dialogue_13_Tutorial_02_b>Wait until you have identified your target, captain.</Dialogue_13_Tutorial_02_b>
  <Dialogue_13_Tutorial_02_c>I have a probe ready to launch, Admiral. That ought to tell us what we're looking at.</Dialogue_13_Tutorial_02_c>
  <Dialogue_13_Tutorial_02_d>Very well, captain. Launch the probe.</Dialogue_13_Tutorial_02_d>
  <Dialogue_14_Tutorial_02>Choose where you want the probe to go. The probe will identify any nearby signals.</Dialogue_14_Tutorial_02>
  <Dialogue_15_Tutorial_02_a>All readings are confirmed; that ship belongs to the traitorous rebels.</Dialogue_15_Tutorial_02_a>
  <Dialogue_15_Tutorial_02_b>All ships, battle stations!</Dialogue_15_Tutorial_02_b>
  <Dialogue_15_Tutorial_02_c>Now that we have identified the ship, our weapon's cogitators can automatically target the enemy vessel.</Dialogue_15_Tutorial_02_c>
  <Dialogue_27_Tutorial_02>All ships, burn retros and engage the enemy target!</Dialogue_27_Tutorial_02>
  <Dialogue_16_Tutorial_02_a>Admiral, this is a battle we cannot win!</Dialogue_16_Tutorial_02_a>
  <Dialogue_16_Tutorial_02_b>I'm taking my ship out of this mess.</Dialogue_16_Tutorial_02_b>
  <Dialogue_16_Tutorial_02_c>Admiral, he is activating his warp engines and preparing to disengage from the battlefield.</Dialogue_16_Tutorial_02_c>
  <Dialogue_17_Tutorial_02>This cowardice cannot be tolerated! Admiral, we must put an end to this pitiful display and make an example of this craven fool!</Dialogue_17_Tutorial_02>
  <Dialogue_18_Tutorial_02_a>Admiral Spire? This is Lieutenant Krath. We've executed the captain and taken back control of the ship.</Dialogue_18_Tutorial_02_a>
  <Dialogue_18_Tutorial_02_b>Well done, Krath. You've been promoted to Captain. Follow my orders, and we'll get through this.</Dialogue_18_Tutorial_02_b>
  <Dialogue_18_Tutorial_02_c>As you command, Admiral!</Dialogue_18_Tutorial_02_c>
  <Dialogue_19_Tutorial_02_a>So, Admiral Spire. Did Ravensburg send you to bring us to heel?</Dialogue_19_Tutorial_02_a>
  <Dialogue_19_Tutorial_02_b>There are other powers in the Galaxy besides the Imperium, Admiral. They can reward you for your skill… and your devotion.</Dialogue_19_Tutorial_02_b>
  <Dialogue_19_Tutorial_02_c>My faith in the Emperor guides my path, traitor. That is all the reward I seek.</Dialogue_19_Tutorial_02_c>
  <Dialogue_20_Tutorial_02_a>The enemy's void shields are down! Sir, I suggest that we concentrate fire on their plasma generator!</Dialogue_20_Tutorial_02_a>
  <Dialogue_20_Tutorial_02_b>Targeting the plasma generator drains the ship's power. They'll have difficulty using their warp engines.</Dialogue_20_Tutorial_02_b>
  <Dialogue_20_Tutorial_02_c>Understood. It will make it harder for the enemy to disengage.</Dialogue_20_Tutorial_02_c>
  <Dialogue_21_Tutorial_02_a>Critical damage to the enemy ship, sir! Their void shield capacitors are destroyed.</Dialogue_21_Tutorial_02_a>
  <Dialogue_21_Tutorial_02_b>Well done, gunner! Stay focused, and we'll break the back of these heretics!</Dialogue_21_Tutorial_02_b>
  <Dialogue_22_Tutorial_02_a>The enemy ship has activated its warp engines and is attempting to disengage.</Dialogue_22_Tutorial_02_a>
  <Dialogue_22_Tutorial_02_b>I have a strike team of Navy armsmen ready to sabotage the enemy's warp engines. We must act quickly and use the ship's teleportarium to launch the attack.</Dialogue_22_Tutorial_02_b>
  <Dialogue_23_Tutorial_02_a>Fool! Your faith in the Emperor is as false as your courage!</Dialogue_23_Tutorial_02_a>
  <Dialogue_23_Tutorial_02_b>Silence this heresy! Fire all weapons!</Dialogue_23_Tutorial_02_b>
  <Dialogue_24_Tutorial_02>We should keep our distance from the enemy ship, sir. It will soon explode!</Dialogue_24_Tutorial_02>
  <Dialogue_25_Tutorial_02_a>To all ships: You've fought with valour this day, and proven yourselves worthy of the Imperial Navy.</Dialogue_25_Tutorial_02_a>
  <Dialogue_25_Tutorial_02_b>Set course to leave the system. I must report our victory to Lord Admiral Ravensburg.</Dialogue_25_Tutorial_02_b>
  <Dialogue_27_Tutorial_02_a>All ships, attack the enemy vessel!</Dialogue_27_Tutorial_02_a>
  <Dialogue_28_Tutorial_02_a>Enemy ship identified, Admiral. We have them!</Dialogue_28_Tutorial_02_a>
  <Dialogue_28_Tutorial_02_b>Open fire, all weapons! Do not let them escape!</Dialogue_28_Tutorial_02_b>
  <Dialogue_01_Campaign_02_a>You've exceeded my expectations, Admiral.</Dialogue_01_Campaign_02_a>
  <Dialogue_01_Campaign_02_b>However, other seditious forces are making themselves known in the Gothic Sector.</Dialogue_01_Campaign_02_b>
  <Dialogue_01_Campaign_02_c>I would like you to meet Fabricator Cambrius. He is in charge of the Adeptus Mechanicus shipyards at Port Maw.</Dialogue_01_Campaign_02_c>
  <Dialogue_01_Campaign_02_d>Admiral, you and your fleet can repair and upgrade your vessels at Port Maw. By the Omnissiah - my Tech-Priests stand ready to assist you.</Dialogue_01_Campaign_02_d>
  <Dialogue_02_Campaign_02_a>Admiral, the Adeptus Mechanicus can execute repairs and install upgrades on the ships of your fleet.</Dialogue_02_Campaign_02_a>
  <Dialogue_02_Campaign_02_b>Your current rank allows you access to the most common classes of vessel.</Dialogue_02_Campaign_02_b>
  <Dialogue_02_Campaign_02_c>As you grow in renown throughout the Gothic Sector, larger classifications of ships will become available.</Dialogue_02_Campaign_02_c>
  <Dialogue_02_Campaign_02_d>Follow me, Admiral Spire. I wish to show you the sacred shipyards of Port Maw.</Dialogue_02_Campaign_02_d>
  <Dialogue_03_Campaign_02_a>Port Maw is the largest and most sophisticated harbour in the Segmentum. Here, you can see what services are available to you at your current rank, experience, and renown.</Dialogue_03_Campaign_02_a>
  <Dialogue_03_Campaign_02_b>There are several shipyards in operation at Port Maw. Follow me, Admiral, and I will lead you to the docking bay. It is time to show you what my shipyard can provide to meet the needs of your fleet.</Dialogue_03_Campaign_02_b>
  <Dialogue_04_Campaign_02_a>This panel displays the statistics of an individual vessel. Using this interface, you can see your ship's standard characteristics.</Dialogue_04_Campaign_02_a>
  <Dialogue_05_Campaign_02_a>The weapons of your ship are also displayed here. Pay close attention to the weapons information displayed here in order to better understand your ship's capabilities.</Dialogue_05_Campaign_02_a>
  <Dialogue_06_Campaign_02>This panel displays the general attributes of your ship.</Dialogue_06_Campaign_02>
  <Dialogue_07_Campaign_02_a>The Tags panel allows you to determine the function of this vessel.</Dialogue_07_Campaign_02_a>
  <Dialogue_07_Campaign_02_b>You will see the ship's function displayed during the mission.</Dialogue_07_Campaign_02_b>
  <Dialogue_07_Campaign_02_c>You can put up to three tags on a ship at one time.</Dialogue_07_Campaign_02_c>
  <Dialogue_08_Campaign_02_a>The final two options are to be used with caution, Admiral.</Dialogue_08_Campaign_02_a>
  <Dialogue_08_Campaign_02_b>If you wish, you can replace the current ship with another of the same tonnage.</Dialogue_08_Campaign_02_b>
  <Dialogue_08_Campaign_02_c>Select the Crew management panel to see more.</Dialogue_08_Campaign_02_c>
  <Dialogue_09_Campaign_02_a>Admiral, this is the crew of your ship. Every vessel has a particular captain and a specific set of crew.</Dialogue_09_Campaign_02_a>
  <Dialogue_09_Campaign_02_b>By focusing your attention on an individual crew member, "Crew Points", the crew can improve their skills and benefit your ship in many different ways.</Dialogue_09_Campaign_02_b>
  <Dialogue_09_Campaign_02_c>The captain of this ship has earned a promotion. This grants you access to better quality crew.</Dialogue_09_Campaign_02_c>
  <Dialogue_09_Campaign_02_d>You should start by improving the skills of your Navigator. He will then be better able to guide your ship through the tides of the Warp.</Dialogue_09_Campaign_02_d>
  <Dialogue_09_Campaign_02_e>In addition, reconditioning will reset your crew abilities. </Dialogue_09_Campaign_02_e>
  <Dialogue_10_Campaign_02_a>Now, take a look at the ship's upgrades. You can install a new module on the light cruiser.</Dialogue_10_Campaign_02_a>
  <Dialogue_11_Campaign_02_a>Different systems on each ship can be improved with modules and upgrades.</Dialogue_11_Campaign_02_a>
  <Dialogue_11_Campaign_02_b>Such systems include engines, decks, and weaponry.</Dialogue_11_Campaign_02_b>
  <Dialogue_11_Campaign_02_c>These improvements are acquired by gaining renown during your missions.</Dialogue_11_Campaign_02_c>
  <Dialogue_11_Campaign_02_d>I have set aside an additional Void shield for your ship. You can install it now to improve the ship's shields rating.</Dialogue_11_Campaign_02_d>
  <Dialogue_12_Campaign_02>Well done, Admiral. Now, try installing a tech module on your ship.</Dialogue_12_Campaign_02>
  <Dialogue_13_Campaign_02_a>The modules you can install improve different aspects of the ship. These aspects include defence, damage, control, support, recon, and manoeuvre.</Dialogue_13_Campaign_02_a>
  <Dialogue_13_Campaign_02_b>The number of modules that can be installed is limited by the ship's tonnage.</Dialogue_13_Campaign_02_b>
  <Dialogue_13_Campaign_02_c>Now, install the Shield Overload module. This will boost your shield's effectiveness for a short time during battle.</Dialogue_13_Campaign_02_c>
  <Dialogue_14_Campaign_02>I must return to my communion with the machine-spirits. Admiral, you should return to the sector map for your next assignment.</Dialogue_14_Campaign_02>
  <Dialogue_15_Campaign_02_a>The Sector's high strategic council has met at Port Maw. The council has a plan to secure the Gothic Sector against these invaders, and you play a key role, Admiral.</Dialogue_15_Campaign_02_a>
  <Dialogue_15_Campaign_02_b>I will contact you soon to brief you on your next assignment.</Dialogue_15_Campaign_02_b>
  <Dialogue_01_Campaign_03_a>Our supply lines are being raided by Ork Pirates. Several reports indicate that the greenskins are harassing our forces, keeping them off balance.</Dialogue_01_Campaign_03_a>
  <Dialogue_01_Campaign_03_b>Admiral Spire, your orders are to escort an important Imperial convoy of equipment and food to Bladen.</Dialogue_01_Campaign_03_b>
  <Dialogue_01_Campaign_03_c>This world is suffering from the predations of the pirates, and millions will starve if these supplies don't reach their destination.</Dialogue_01_Campaign_03_c>
  <Mission_Briefing_Orks_Attack>The supply convoy is awaiting the arrival of your fleet to begin its journey. Many ork attacks have been reported on the trade route along your course. Escort the convoy through the system and defend it against any threat. It is vital that this convoy makes it through to Bladen. You'll be in command of the convoy as it pass through the danger zone. The convoy will be safe from the Ork Pirates once it reaches the edge of the system.</Mission_Briefing_Orks_Attack>
  <Dialogue_01_Mission_03_a>All ships, we have reached the zone of space where the Ork Pirates are known to lurk. Stay alert for any enemy ships.</Dialogue_01_Mission_03_a>
  <Dialogue_01_Mission_03_b>Acknowledged. My convoy ships are packed to the brim with supplies. If we lose more than half these ships, our mission will fail and Bladen is doomed.</Dialogue_01_Mission_03_b>
  <Dialogue_01_Mission_03_c>If we split up the transport ships, we have a better chance of getting through the Ork Pirate patrols.</Dialogue_01_Mission_03_c>
  <Dialogue_01_Mission_03_d>Our priority must be the safety of the convoy. If we can get these ships across the system, we can rescue an entire planet.</Dialogue_01_Mission_03_d>
  <Dialogue_02_Mission_03_a>Admiral, many enemy ships are converging on the convoy!</Dialogue_02_Mission_03_a>
  <Dialogue_02_Mission_03_b>These must be the Ork pirates.</Dialogue_02_Mission_03_b>
  <Dialogue_02_Mission_03_c>The greenskins don't understand strategy. The Ork ships are likely to close in at short range and rely on their tough front armour.</Dialogue_02_Mission_03_c>
  <Dialogue_02_Mission_03_d>The Orks are also eager to fight. These savages will try to board our ships, and they won't hesitate to ram anything in their way.</Dialogue_02_Mission_03_d>
  <Dialogue_02_Mission_03_e>Our mission is to keep the convoy ships safe at all costs. We have to keep the orks away from them long enough to cross the system.</Dialogue_02_Mission_03_e>
  <Dialogue_02_Mission_03_f>All ships, prepare for battle!</Dialogue_02_Mission_03_f>
  <Dialogue_03_Mission_03_a>Hurr hurr! Yer little toy ships are no match fer Ork techy-ology!</Dialogue_03_Mission_03_a>
  <Dialogue_03_Mission_03_b>Oy! Why iz our ship fallin' apart?</Dialogue_03_Mission_03_b>
  <Dialogue_04_Mission_03>The convoy ships are under enemy attack! You've got to protect our cargo until we get across the system!</Dialogue_04_Mission_03>
  <Dialogue_05_Mission_03>Ha! Everyfing in dis part of space belongs to da ORKS!</Dialogue_05_Mission_03>
  <Dialogue_06_Mission_03>One of the convoy ships has been destroyed. If we lose any more, the planet we're trying to save is as good as dead.</Dialogue_06_Mission_03>
  <Dialogue_07_Mission_03_a>Alright boyz, plunder every ship ya can find! Plenty of wreckage out dere, and plenty of gubbinz crates wez can loot!</Dialogue_07_Mission_03_a>
  <Dialogue_07_Mission_03_b>All ships, disengage. The Orks have the convoy supplies and we can't lose any more ships to these pirates.</Dialogue_07_Mission_03_b>
  <Dialogue_08_Mission_03>One of the convoy ships has reached the secure defence line! Good work, Admiral!</Dialogue_08_Mission_03>
  <Dialogue_09_Mission_03_a>The convoy vessels are safe for now and are on course to resupply Bladen.</Dialogue_09_Mission_03_a>
  <Dialogue_09_Mission_03_b>Admiral Spire, we owe you our thanks. You've saved billions of lives this day.</Dialogue_09_Mission_03_b>
  <Dialogue_10_Mission_03>Half of the Ork Pirate vessels have been destroyed! Keep up the pressure and make sure those convoy ships are protected!</Dialogue_10_Mission_03>
  <Dialogue_11_Mission_03_a>I don't see any more enemy ships… I think you got them all!</Dialogue_11_Mission_03_a>
  <Dialogue_11_Mission_03_b>Continue your course through the system to Bladen. We've already spent too much time dealing with these beastial xenos.</Dialogue_11_Mission_03_b>
  <Dialogue_12_Mission_03>Thanks for bringin' us more loot! We're gonna take all yer transports, and den we'll see how yer ships fight humie!</Dialogue_12_Mission_03>
  <Dialogue_13_Mission_03>This is the last time you attack Imperial ships, greenskin! Prepare to meet your end.</Dialogue_13_Mission_03>
  <Dialogue_14_Mission_03>I've 'eard dat before from you humiez! Okay boyz, time ta crump dese weedy Imperial gits! An' bring me all dere teef!</Dialogue_14_Mission_03>
  <Dialogue_02_Campaign_03_a>The failure of your mission has caused unexpected consequences for the Gothic Sector.</Dialogue_02_Campaign_03_a>
  <Dialogue_02_Campaign_03_b>The starving people on Bladen have begun a revolt, and the entire planet is now considered in rebellion against the Imperium.</Dialogue_02_Campaign_03_b>
  <Dialogue_02_Campaign_03_c>The sedition you set out to fight has only grown worse.</Dialogue_02_Campaign_03_c>
  <Dialogue_02_Campaign_03_d>I shall not fail you again, Lord Admiral. I swear it.</Dialogue_02_Campaign_03_d>
  <Dialogue_03_Campaign_03_a>The supply convoy reached Bladen just in time. The planet is thriving once more, and we seem to have prevented a disaster of immense proportions.</Dialogue_03_Campaign_03_a>
  <Dialogue_03_Campaign_03_b>In fact, several militia units of volunteers have formed on Bladen to serve the Imperium.</Dialogue_03_Campaign_03_b>
  <Dialogue_03_Campaign_03_c>Lord Admiral, what about the heretics?</Dialogue_03_Campaign_03_c>
  <Dialogue_03_Campaign_03_d>The planetary defence forces have completely wiped out any heresy, thanks to your help. Well done, Admiral Spire.</Dialogue_03_Campaign_03_d>
  <Dialogue_01_Campaign_04_a>Admiral Spire, I am assigning you a mission of great importance.</Dialogue_01_Campaign_04_a>
  <Dialogue_01_Campaign_04_b>A formidable Chaos fleet is massing for an attack. Inquisitor Horst's agents have identified the enemy flagship and confirmed that it contains vital information about our enemy's intentions.</Dialogue_01_Campaign_04_b>
  <Dialogue_01_Campaign_04_c>Lord Admiral, by placing me in command of a fleet, you have offered me a great opportunity. To prove myself worthy of your trust, I will capture this enemy vessel and any plans it contains, for the honour of the Imperial Navy.</Dialogue_01_Campaign_04_c>
  <Mission_Briefing_Seize_The_Plans>Spire! We've confirmed the presence of the Chaos flagship. The Inquisitor's agents inform us that this vessel is only lightly defended.
You must recover any information about the enemy's plans from that ship. Once that task is complete, you are ordered to destroy the heretic vessel and remind these foul traitors the price of betraying the immortal Emperor!</Mission_Briefing_Seize_The_Plans>
  <Dialogue_01_Mission_04>Admiral, your fleet has reached the Chaos flagship's last known position. It is vitally important that you capture the enemy's plans from that vessel.</Dialogue_01_Mission_04>
  <Dialogue_02_Mission_04_a>Everything you Imperial lapdogs believe is nothing but a lie.</Dialogue_02_Mission_04_a>
  <Dialogue_02_Mission_04_b>Your false Emperor will never reward you for this battle, he will not even know of your sacrifice!</Dialogue_02_Mission_04_b>
  <Dialogue_02_Mission_04_c>You turned away from the Emperor's light, traitor, and forever sealed your fate!</Dialogue_02_Mission_04_c>
  <Dialogue_02_Mission_04_d>Very well, Admiral lapdog.</Dialogue_02_Mission_04_d>
  <Dialogue_02_Mission_04_e>Sir, one of our ships must board the target to seize the plans.</Dialogue_02_Mission_04_e>
  <Dialogue_03_Mission_04>All troops have been briefed about the potential location of the plans on the enemy ship, just bring us into boarding range and we will do our duty!</Dialogue_03_Mission_04>
  <Dialogue_04_Mission_04>Admiral, the plans are ours!</Dialogue_04_Mission_04>
  <Dialogue_05_Mission_04_a>Fool! I will seize back those plans from the flaming wreckage of your ship! And you shall suffer one thousand deaths as a sacrifice to the Dark Gods!</Dialogue_05_Mission_04_a>
  <Dialogue_05_Mission_04_b>I do not fear the idle threats of a vile traitor.</Dialogue_05_Mission_04_b>
  <Dialogue_06_Mission_04>Navigator! Engage the Warp engine and set a course to Port Maw!</Dialogue_06_Mission_04>
  <Dialogue_07_Mission_04_a>Admiral! The enemy has seized back the plans. </Dialogue_07_Mission_04_a>
  <Dialogue_07_Mission_04_b>Don't let them escape with them!</Dialogue_07_Mission_04_b>
  <Dialogue_08_Mission_04>Cancel the Warp jump litany and pursue the objective.</Dialogue_08_Mission_04>
  <Dialogue_09_Mission_04_a>Astropath, contact Lord Admiral Ravensburg.</Dialogue_09_Mission_04_a>
  <Dialogue_09_Mission_04_b>Send this message: We have recovered the enemy's attack plans. I wish to present this information to the Sector war council and discuss ways it can be used to crush the Chaos fleets that threaten our worlds.</Dialogue_09_Mission_04_b>
  <Dialogue_10_Mission_04>Destroy me, and my soul will return from the Eye of Terror and cast you asunder amongst the Dark Gods!</Dialogue_10_Mission_04>
  <Dialogue_11_Mission_04>All ships, set your augur arrays to maximum and sweep the Chaos wreckage. We must make haste to recover the enemy's plans. For the Emperor and the Lord Admiral!</Dialogue_11_Mission_04>
  <Dialogue_12_Mission_04_a>You are a fool, Spire. Forsake your faith in the false Emperor and I will have mercy on you and your ships.</Dialogue_12_Mission_04_a>
  <Dialogue_12_Mission_04_b>I will fight to the death for the Imperium of Man.</Dialogue_12_Mission_04_b>
  <Dialogue_12_Mission_04_c>The ships of the Imperial Navy are the Emperor's wrath made manifest, but our faith is even stronger. Armed with only a knife, still I would stand against you, and still I would prevail, for the Emperor is with us.</Dialogue_12_Mission_04_c>
  <Dialogue_13_Mission_04>All surviving ships, I repeat, all surviving ships. Break off the attack and disengage.</Dialogue_13_Mission_04>
  <Dialogue_14_Mission_04_a>The enemy ship is trying to warp out with the objective.</Dialogue_14_Mission_04_a>
  <Dialogue_14_Mission_04_b>This is our last chance! Board it, Now!!</Dialogue_14_Mission_04_b>
  <Dialogue_15_Mission_04_a>This was an easy victory. You were no challenge for my ships.</Dialogue_15_Mission_04_a>
  <Dialogue_15_Mission_04_b>Record the signature of those enemy vessels.</Dialogue_15_Mission_04_b>
  <Dialogue_15_Mission_04_c>We're going to follow these heretic ships back to their operations base… and wipe it out.</Dialogue_15_Mission_04_c>
  <Dialogue_02_Campaign_04>Admiral, the plans you recovered from the Chaos flagship are written in some kind of code. The Inquisitor is analysing the information, but it will take some time to decipher its meaning.</Dialogue_02_Campaign_04>
  <Dialogue_03_Campaign_04>You've disappointed me, Spire. I expected more from you. Your failure here has cost us greatly.</Dialogue_03_Campaign_04>
  <Dialogue_01_Campaign_05D_a>Chaos forces have landed on the planet. There are too many! The enemy has broken through every defence!</Dialogue_01_Campaign_05D_a>
  <Dialogue_01_Campaign_05D_b>The heretics got what they came for… a powerful relic called the Hand of Darkness… They're here… </Dialogue_01_Campaign_05D_b>
  <Dialogue_01_Campaign_05D_c>The existence of the Hand of Darkness was only known to a few Inquisitors and the Governor himself. It is an ancient artefact of great power, and we must not allow Abaddon to use it against us.</Dialogue_01_Campaign_05D_c>
  <Dialogue_01_Campaign_05D_d>Lord Admiral, we have to retrieve this artefact at once, for the safety of the Gothic Sector.</Dialogue_01_Campaign_05D_d>
  <Dialogue_01_Campaign_05D_e>Agreed. Admiral Spire, I am dispatching you and your fleet to stop the Chaos ships from escaping from Purgatory with the Hand of Darkness. Recover it at all cost!</Dialogue_01_Campaign_05D_e>
  <Dialogue_01_Campaign_05D_f>Recover it at all costs!</Dialogue_01_Campaign_05D_f>
  <Dialogue_04_Campaign_05D_a>The information we recovered from the enemy flagship has revealed a plan for a massive Chaos invasion. The enemy's target is the world of Purgatory in the Orar sub-sector.</Dialogue_04_Campaign_05D_a>
  <Dialogue_04_Campaign_05D_b>Set a course for Purgatory at once. Repel this invasion.</Dialogue_04_Campaign_05D_b>
  <Dialogue_04_Campaign_05D_c>It is too late to save the world of Purgatory, Lord Admiral.</Dialogue_04_Campaign_05D_c>
  <Dialogue_04_Campaign_05D_d>We received a single message from Purgatory's planetary Governor. The message is grim, but you should hear it for yourself. Transcribing this message cost us the life of one of our astropaths.</Dialogue_04_Campaign_05D_d>
  <Dialogue_05_Campaign_05D_a>Without the information from the enemy flagship, our own deployments are scattered far and wide. The enemy has adopted a hit and run strategy against many of our positions throughout the Gothic Sector.</Dialogue_05_Campaign_05D_a>
  <Dialogue_05_Campaign_05D_b>Due to the confusion from these harassing attacks, the resupply teams of the Adeptus Mechanicus on Port Maw are overwhelmed.</Dialogue_05_Campaign_05D_b>
  <Dialogue_05_Campaign_05D_c>For now, you are authorized for only one deployment with your fleet, Admiral Spire.</Dialogue_05_Campaign_05D_c>
  <Dialogue_05_Campaign_05D_d>I have ill news, Lord Admiral. We have just received a message from the planetary governor of Purgatory, an important Imperial world in the Orar sub-sector.</Dialogue_05_Campaign_05D_d>
  <Dialogue_05_Campaign_05D_e>Transcribing this message cost us the life of one of our astropaths.</Dialogue_05_Campaign_05D_e>
  <Mission_Briefing_Holding_On_To_Hand_a>The Chaos fleet has regrouped and is heading for the edge of the Purgatory system to enter the Warp.</Mission_Briefing_Holding_On_To_Hand_a>
  <Mission_Briefing_Holding_On_To_Hand_b>Admiral Spire, you must stop the enemy fleet from retreating and recover the artefact the heretics snatch from the planet.</Mission_Briefing_Holding_On_To_Hand_b>
  <Mission_Briefing_Holding_On_To_Hand_c>Lord Admiral, the best way to accomplish these goals would be to put a blockade around the entire system.</Mission_Briefing_Holding_On_To_Hand_c>
  <Mission_Briefing_Holding_On_To_Hand_d>Indeed. I have already given that order and multiple battlegroups are on route to the Purgatory system as we speak.</Mission_Briefing_Holding_On_To_Hand_d>
  <Mission_Briefing_Holding_On_To_Hand_e>I've commanded the battlegroups to form a blockade on the chaos fleet's path and stop them from entering the Warp.</Mission_Briefing_Holding_On_To_Hand_e>
  <Mission_Briefing_Holding_On_To_Hand_f>Understood, Lord Admiral. I am ready to sail out and meet the enemy.</Mission_Briefing_Holding_On_To_Hand_f>
  <Dialogue_01_Mission_05D_a>Admiral Spire, the Imperial Navy has set up a blockade on the Purgatory system in order to trap the Chaos fleet and recover the relic. Some additional defence platforms have been deployed in the region to reinforce the blockade.</Dialogue_01_Mission_05D_a>
  <Dialogue_01_Mission_05D_a_RTA>Admiral, the defence platform has been fitted with Warp inhibitors which can disable the warping capacity of the enemy ships.</Dialogue_01_Mission_05D_a_RTA>
  <Dialogue_01_Mission_05D_b>Attention, all ships.</Dialogue_01_Mission_05D_b>
  <Dialogue_01_Mission_05D_c>Every Chaos ship vessel must be destroyed before it can reach the edge of the system and escape our wrath.</Dialogue_01_Mission_05D_c>
  <Dialogue_01_Mission_05D_d>Don't forget, Spire. You must reclaim the Hand of Darkness from these traitors before they deliver it to Abaddon.</Dialogue_01_Mission_05D_d>
  <Dialogue_01_Mission_05D_e>I understand, Inquisitor. We will do our utmost to complete our task, no matter the cost.</Dialogue_01_Mission_05D_e>
  <Dialogue_02_Mission_05D>Admiral Spire, the defence platforms are under attack. We need your fleet's protection to stop the Chaos fleet from breaking through!</Dialogue_02_Mission_05D>
  <Dialogue_03_Mission_05D>Admiral, one of our defence platforms has been taken down! We urgently need assistance from your ships!</Dialogue_03_Mission_05D>
  <Dialogue_04_Mission_05D>Spire, the defence platforms have been blown apart. The Warp inhibitors are totally disabled. We have been ordered not to let any Chaos Line Ship reach the safe Warping range! Focus your fire on enemy ships' plasma drives to slow them down.</Dialogue_04_Mission_05D>
  <Dialogue_05_Mission_05D_a>Spire reporting: all Chaos ships have been destroyed. However, a handful of traitor ships fled the battle. Escort Ships will be dispatched throughout the system to hunt the heretics down.</Dialogue_05_Mission_05D_a>
  <Dialogue_05_Mission_05D_b>Admiral, I have a recovery team combing the enemy wreckage to reclaim the Hand of Darkness. You are to be congratulated for keeping this artefact out of Abaddon's grasp.</Dialogue_05_Mission_05D_b>
  <Dialogue_06_Mission_05D_a>Spire… your fleet did not hold the line. Traitor ships have broken the blockade at several points. The battle is lost.</Dialogue_06_Mission_05D_a>
  <Dialogue_06_Mission_05D_b>And worse, the Hand of Darkness now belongs to Abaddon the Despoiler. The Entire sector may tremble from his mad schemes.</Dialogue_06_Mission_05D_b>
  <Dialogue_07_Mission_05D>Long shall be your suffering. Joyous be your pain.</Dialogue_07_Mission_05D>
  <Dialogue_02_Campaign_05D_a>Admiral Spire, you've done it! The Hand of Darkness has been seized from a Chaos vessel and transferred into my keeping.</Dialogue_02_Campaign_05D_a>
  <Dialogue_02_Campaign_05D_b>You must escort my ship out of the Purgatory system so that we may reach Port Maw and secure the artefact.</Dialogue_02_Campaign_05D_b>
  <Dialogue_02_Campaign_05D_c>Your conduct in the battle was exemplary, Admiral Spire. You've brought great honour to yourself and the Imperial Navy.</Dialogue_02_Campaign_05D_c>
  <Dialogue_03_Campaign_05D_a>Admiral Spire, this is Inquisitor Horst. The blockade has failed. Numerous Chaos vessels have escaped the system.</Dialogue_03_Campaign_05D_a>
  <Dialogue_03_Campaign_05D_b>The Hand of Darkness has not been recovered from the wreckage of the battle. Therefore, I must conclude that the relic remains in the enemy's possession. The sector, and possibly the entire Imperium, will suffer because of our failure.</Dialogue_03_Campaign_05D_b>
  <Dialogue_01_Campaign_06D_a>My agents have recovered the Hand of Darkness from the wreckage of a Chaos ship, I am now carrying the relic on board my vessel.</Dialogue_01_Campaign_06D_a>
  <Dialogue_01_Campaign_06D_b>My fleet is on its way to you now, Inquisitor.</Dialogue_01_Campaign_06D_b>
  <Mission_Briefing_Resistance_a>Admiral, I need you to stay on alert. Now that the Hand of Darkness is in our possession, Abaddon will probably do everything he can to retrieve it. We must not let this happen.</Mission_Briefing_Resistance_a>
  <Mission_Briefing_Resistance_b>By the Emperor's will and the fury of the Imperial Navy, we will purge this sector of the unclean.</Mission_Briefing_Resistance_b>
  <Dialogue_01_Mission_06D_a>Admiral Spire, I need you to be extremely vigilant, we can't afford any risks with the Artefact being in my ship.</Dialogue_01_Mission_06D_a>
  <Dialogue_01_Mission_06D_b>Understood, Inquisitor. </Dialogue_01_Mission_06D_b>
  <Dialogue_01_Mission_06D_c>What? A mutiny on my ship? The Pillar of Truth is being sabotaged! They have neutralized our engines and generators. </Dialogue_01_Mission_06D_c>
  <Dialogue_01_Mission_06D_d>Admiral, our augur arrays indicate that many unidentified ships are converging towards our position. </Dialogue_01_Mission_06D_d>
  <Dialogue_02_Mission_06D>Spire! Cover the Pillar of Truth while I get rid of every single traitor aboard my ship. 
 We must protect the artefact at all cost! </Dialogue_02_Mission_06D>
  <Dialogue_03_Mission_06D_a>You have done well, Admiral. We have managed to purge the heretics. Before I take the time to hang the prisoners myself, we must leave this system. </Dialogue_03_Mission_06D_a>
  <Dialogue_03_Mission_06D_b>Repairing our warp engines will take some time, we will need your ship's protection until we can get them fully functional. Show no mercy. </Dialogue_03_Mission_06D_b>
  <Dialogue_04_Mission_06D_a>The Emperor is with us, Admiral! The repairs are done and the Tech-Priests have begun the machine spirit ritual.</Dialogue_04_Mission_06D_a>
  <Dialogue_04_Mission_06D_b>You must hold the enemies at bay a little longer so we can warp out of this mess! </Dialogue_04_Mission_06D_b>
  <Dialogue_05_Mission_06D_a>Warp engines are fully operational. I'm taking my ship and the relic to Port Maw at once.</Dialogue_05_Mission_06D_a>
  <Dialogue_05_Mission_06D_b>Admiral Spire to all ships: the Pillar of Truth is now secure. Disengage immediately!</Dialogue_05_Mission_06D_b>
  <Dialogue_06_Mission_06D_a>We've sustained too much damage. I'm giving the order to abandon ship!</Dialogue_06_Mission_06D_a>
  <Dialogue_06_Mission_06D_b>Admiral, disengage your vessels and fall back to Port Maw, quickly!</Dialogue_06_Mission_06D_b>
  <Dialogue_07_Mission_06D> Admiral Spire to all ships, we need to place ourselves in a defensive position around the Pillar of Truth!</Dialogue_07_Mission_06D>
  <Dialogue_02_Campaign_06D_a>Congratulations, Admiral. Your actions here have saved the lives of billions. Thanks to you, the threat we face is far less dangerous.</Dialogue_02_Campaign_06D_a>
  <Dialogue_02_Campaign_06D_b>You are to be commended for your victory. However, the war for the Gothic Sector is far from over. We must remain vigilant.</Dialogue_02_Campaign_06D_b>
  <Dialogue_02_Campaign_06D_c>Analysis of the enemy wreckage tells us that what we've faced so far is merely the vanguard of a much larger Chaos fleet. The Inquisitor and I are sending a report to Segmentum Command.</Dialogue_02_Campaign_06D_c>
  <Dialogue_03_Campaign_06D>Spire, the Chaos forces have captured the Hand of Darkness. We have lost the relic to the enemy, and with it I fear, our final chance of victory.</Dialogue_03_Campaign_06D>
  <Dialogue_01_Campaign_07_a>Eldar pirates are attacking Imperial transporters across several important trade routes in the sector. The attacks are not typical of such alien raiders.</Dialogue_01_Campaign_07_a>
  <Dialogue_01_Campaign_07_b>From the style and frequency of the raids, we believe that the pirates are Eldar Corsairs. Admiral Spire, I want you to take your fleet and deal with the foul Xenos.</Dialogue_01_Campaign_07_b>
  <Dialogue_01_Campaign_07_b_RTK>We must secure our supply lines from Eldar harassment, or our ships elsewhere in the Sector will suffer.</Dialogue_01_Campaign_07_b_RTK>
  <Dialogue_01_Campaign_07_c>I understand the importance of this mission, Lord Admiral. I will do my best to keep those arrogant aliens in check. The Imperial Navy will not tolerate alien interference in our affairs.</Dialogue_01_Campaign_07_c>
  <Mission_Briefing_Trouble_With_The_Eldars>Deploy your fleet against the Eldar Corsairs who are harrying our supply lines across the Gothic Sector. I want you to destroy every Eldar ship in the sector. Caution, Admiral Spire. Eldar vessels are swift and agile. You may find yourself outmanoeuvred if you are not careful.</Mission_Briefing_Trouble_With_The_Eldars>
  <Dialogue_01_Mission_07_a>Admiral, our augur arrays have detected the Eldar corsair fleet.</Dialogue_01_Mission_07_a>
  <Dialogue_01_Mission_07_b>We need to be cautious, Admiral. The solar sails on their ships enable tremendous speeds. In addition, they are highly manoeuvrable. It is foul Xenos tech.</Dialogue_01_Mission_07_b>
  <Dialogue_01_Mission_07_c>Indeed, Tech-Priest. From my past experiences fighting the Eldars, I have noticed that they tend to mass all their weaponry on their ship's prows.</Dialogue_01_Mission_07_c>
  <Dialogue_01_Mission_07_d>To all crew members, man your battle stations immediately.</Dialogue_01_Mission_07_d>
  <Dialogue_01_Mission_07_e>The order of the day is to focus our fire on the enemy flagship. Let us teach this xenos leader a lethal lesson.</Dialogue_01_Mission_07_e>
  <Dialogue_02_Mission_07>Spire, I presume? At last, we meet the newly promoted Mon'Keigh Ammiraglio who has been fighting the Arch-Enemy in the Purgatory system. It is a pleasure to meet you in person.</Dialogue_02_Mission_07>
  <Dialogue_03_Mission_07_a>Fool! You have been sentenced to death for breaching Imperial frontiers and raiding Imperial convoys in the Gothic sector. Your dissidence ends here…</Dialogue_03_Mission_07_a>
  <Dialogue_03_Mission_07_b>We shall see, Mon'Keigh. After all, the Emperor is with you, isn't he? </Dialogue_03_Mission_07_b>
  <Dialogue_03_Mission_07_c>He is… And you will soon witness his wrath.</Dialogue_03_Mission_07_c>
  <Dialogue_04_Mission_07_a>Master-gunner, the Eldar use a different technology to our void shields, called Holo-fields.</Dialogue_04_Mission_07_a>
  <Dialogue_04_Mission_07_b>The faster their ships move, the more they disturb our targeting cogitators. Try focusing your fire on their engines as much as you can.</Dialogue_04_Mission_07_b>
  <Dialogue_04_Mission_07_c>Understood, Admiral. Slow xenos, dead xenos.</Dialogue_04_Mission_07_c>
  <Dialogue_06_mission_07>How fascinating! Your tactical decision-making is pathetic, but luck seems to be on your side. It won't happen again when you meet our Prince! </Dialogue_06_mission_07>
  <Dialogue_07_mission_07>What pitiful arrogance! Master-gunner, maintain sustained fire against the Eldar Flagship!</Dialogue_07_mission_07>
  <Dialogue_08_mission_07>You have done well, crew! The target has been eliminated. I'm sure their so called Prince will think twice before raiding our territories again.</Dialogue_08_mission_07>
  <Dialogue_09_mission_07>Admiral, the Eldar flagship is concentrating a massive amount of energy in it's engines.</Dialogue_09_mission_07>
  <Dialogue_10_mission_07>They are disengaging! Take the enemy ship down, now! </Dialogue_10_mission_07>
  <Dialogue_11_mission_07_a>Admiral, we have lost the signature of the Eldar ship. There is no trace of it in the system.</Dialogue_11_mission_07_a>
  <Dialogue_11_mission_07_b>By the Holy Emperor! They managed to escape. They will need time to lick their wounds, then they'll be back. All ships, back to Port Maw. Next time, they won't be so lucky.</Dialogue_11_mission_07_b>
  <Dialogue_12_mission_07>What a convincing way to show the Imperial Navy's effectiveness! I have to say I expected a little more from you, Spire. My prince may have overestimated you. </Dialogue_12_mission_07>
  <Dialogue_02_Campaign_07>Well done, Admiral, you have proved your worth once again. This should send a clear message to all who dare raid the Imperium in the Gothic sector.</Dialogue_02_Campaign_07>
  <Dialogue_03_Campaign_07_a>Do not count this as a victory of skill, human. Your ships were fortunate in battle, but you have a crude grasp, at best, of void combat strategy.</Dialogue_03_Campaign_07_a>
  <Dialogue_03_Campaign_07_b>We shall meet again soon. When I so choose. </Dialogue_03_Campaign_07_b>
  <Dialogue_04_Campaign_07_a>What arrogance! I wish to discuss void combat strategy with this Eldar Prince, not with words, but with a merciless broadside of Macro-Cannons!</Dialogue_04_Campaign_07_a>
  <Dialogue_04_Campaign_07_b>Admiral, I want you to report any information you can gather on that Pirate.</Dialogue_04_Campaign_07_b>
  <Dialogue_05_Campaign_07_a>Admiral Spire, the Eldar ships have slipped free from your fleet and have raided planets within the same system. These xenos pirates must not be allowed to prey upon Imperial worlds!</Dialogue_05_Campaign_07_a>
  <Dialogue_05_Campaign_07_b>Your defeat was inevitable, human. You have a crude grasp, at best, of void combat strategy. We shall meet again soon. When I so choose. </Dialogue_05_Campaign_07_b>
  <Dialogue_01_Campaign_08_a>Abaddon the Despoiler has launched an attack against the Ornsworld system. I believe that what he truly wants is to seize another artefact of power known as the Eye of Night.</Dialogue_01_Campaign_08_a>
  <Dialogue_01_Campaign_08_b>Admiral Spire, you will take command of the assault force to break the Chaos siege of Ornsworld. It is crucial we keep this relic out of Abaddon's hands.</Dialogue_01_Campaign_08_b>
  <Mission_Briefing_The_Eye_Of_Night_a>The Chaos forces have butchered the inhabitants of Ornsworld, both humans and the native ratlings.</Mission_Briefing_The_Eye_Of_Night_a>
  <Mission_Briefing_The_Eye_Of_Night_b>We have organized a large assault fleet to take back Ornsworld from the enemy and to secure the Eye of Night on the planet's surface. My agents report that the relic is still here. We must move quickly.</Mission_Briefing_The_Eye_Of_Night_b>
  <Mission_Briefing_The_Eye_Of_Night_c>Admiral Spire, your orders are to escort the assault force and break through the Chaos defences around Ornsworld.</Mission_Briefing_The_Eye_Of_Night_c>
  <Mission_Briefing_The_Eye_Of_Night_d>This situation is critical for the Gothic Sector. Therefore, I will personally lead the planetary assault from your ship's command deck.</Mission_Briefing_The_Eye_Of_Night_d>
  <Dialogue_01_Mission_08_a>The Imperial forces on Ornsworld will not be able to hold out against the enemy much longer. You have to hurry, Admiral.</Dialogue_01_Mission_08_a>
  <Dialogue_01_Mission_08_b>Inquisitor, our fleet should push the Chaos ships away from the planet's orbit so the counter-invasion transports can land.</Dialogue_01_Mission_08_b>
  <Dialogue_01_Mission_08_c>Agreed, Admiral. The Imperial forces will also need orbital fire support once we've finished the fighting in space. A few lance strikes will put these traitors off-balance!</Dialogue_01_Mission_08_c>
  <Dialogue_01_Mission_08_d>Understood, Inquisitor. Let's send these heretics back to the Eye of Terror!</Dialogue_01_Mission_08_d>
  <Dialogue_01_Mission_08_e>Indeed… Admiral.</Dialogue_01_Mission_08_e>
  <Dialogue_02_Mission_08_a>Spire, what are you doing? We can't afford to lose any more ships! The assault forces need support from our orbital bombardment!</Dialogue_02_Mission_08_a>
  <Dialogue_02_Mission_08_b>Captain Abridal, stay focused on your objective!</Dialogue_02_Mission_08_b>
  <Dialogue_03_Mission_08_a>One of the assault transports has been destroyed! We must protect the remaining transport, or the mission will fail!</Dialogue_03_Mission_08_a>
  <Dialogue_03_Mission_08_b>Admiral, may I suggest a change in our strategy?</Dialogue_03_Mission_08_b>
  <Dialogue_03_Mission_08_c>Not now, Captain!</Dialogue_03_Mission_08_c>
  <Dialogue_04_Mission_08_a>We lost the last assault transport. Without it, our chances of success are slim indeed. May the Emperor protect us…</Dialogue_04_Mission_08_a>
  <Dialogue_04_Mission_08_b>We fight in the Emperor's name, Inquisitor. I will do my best to focus our bombardment on the Chaos forces located on the planet's surface.</Dialogue_04_Mission_08_b>
  <Dialogue_05_Mission_08_a>The mission is a failure. Our assault force is destroyed, and the Chaos traitors are too entrenched on the planet's surface to be rooted out.</Dialogue_05_Mission_08_a>
  <Dialogue_05_Mission_08_b>Ornsworld belongs to the enemy. To all Imperial ships: Retreat and regroup at Port Maw.</Dialogue_05_Mission_08_b>
  <Dialogue_05_Mission_08_c>I pray that the Emperor is merciful in his judgment.</Dialogue_05_Mission_08_c>
  <Dialogue_06_Mission_08>Good. Destroying the defence platforms ensures that more of our assault ships will make it through to Ornsworld.</Dialogue_06_Mission_08>
  <Dialogue_07_Mission_08>All ships, this is Admiral Spire. The Chaos orbital defences are destroyed. Stay focused on defending the transport ships, and victory will be ours.</Dialogue_07_Mission_08>
  <Dialogue_08_Mission_08>Well done, Spire! Keep up the pressure!</Dialogue_08_Mission_08>
  <Dialogue_09_Mission_08>The Chaos forces have taken significant damage. Push on towards the planet!</Dialogue_09_Mission_08>
  <Dialogue_10_Mission_08>All ships, this is the fleet commander. Destroy the last enemy ships, for the glory of the immortal Emperor!</Dialogue_10_Mission_08>
  <Dialogue_11_Mission_08_a>To all Imperial forces: You have fought well and your names shall be remembered with honour.</Dialogue_11_Mission_08_a>
  <Dialogue_11_Mission_08_b>All ships, set up a defence line around the planet to support our forces on the ground. Without the support of their fleet, they won't hold for long.</Dialogue_11_Mission_08_b>
  <Dialogue_11_Mission_08_c>Impressive, Admiral Spire. Now that victory is certain, we need to land on the planet to seize the artefact and ensure it stays protected.</Dialogue_11_Mission_08_c>
  <Dialogue_12_Mission_08>There is hope, Spire. The Chaos forces on the planet have been crippled and our troops down there are fighting more fiercely than ever.</Dialogue_12_Mission_08>
  <Dialogue_13_Mission_08>Reports from the Astra Militarum indicates that many Chaos Strongholds on the planet have been taken down. We need to keep supporting their troops!</Dialogue_13_Mission_08>
  <Dialogue_14_Mission_08_a>Excellent! The last Chaos position has been retaken. The heretics have been wiped off the face of the planet.</Dialogue_14_Mission_08_a>
  <Dialogue_14_Mission_08_b>All ships, your valour has earned you a place in Imperial history.</Dialogue_14_Mission_08_b>
  <Dialogue_14_Mission_08_c>Impressive, Admiral Spire. Now that victory is certain, we need to land on the planet to seize the artefact and ensure it stays protected. </Dialogue_14_Mission_08_c>
  <Dialogue_15_Mission_08>Admiral Spire, Chaos forces have taken control of the planetary defence platforms.</Dialogue_15_Mission_08>
  <Dialogue_16_Mission_08_a>Admiral Spire, we have managed to confirm the position of a strategic Chaos outpost on the planet.</Dialogue_16_Mission_08_a>
  <Dialogue_16_Mission_08_b>Wiping it off the map provides much needed support for the Astra Militarum troops. You must align a ship to the outpost's position and bombard it, now!</Dialogue_16_Mission_08_b>
  <Dialogue_17_Mission_08_a>Well done, Admiral! The outpost is no more. We've given the Astra Militarum some breathing room. Be aware that Chaos forces are likely to try and reinforce another position.</Dialogue_17_Mission_08_a>
  <Dialogue_17_Mission_08_b>I'll make sure it meets a similar fate, Inquisitor.</Dialogue_17_Mission_08_b>
  <Dialogue_18_Mission_08>Admiral, keep in mind that the number of bombs used for orbital strikes are limited by the size of the ship.</Dialogue_18_Mission_08>
  <Dialogue_19_Mission_08_a>Admiral, we have confirmed the position of a secure landing zone for our assault transports. Escort them to ensure they arrive safely.</Dialogue_19_Mission_08_a>
  <Dialogue_19_Mission_08_b>Chaos forces are moving towards the landing zone! If they reach it before we do, the position is lost! Make haste, Admiral!</Dialogue_19_Mission_08_b>
  <Dialogue_20_Mission_08_a>Mission accomplished, Inquisitor. All assault forces have reached Ornsworld's surface.</Dialogue_20_Mission_08_a>
  <Dialogue_20_Mission_08_b>Remarkable performance, Admiral. Reports indicate that the Astra Militarum's troops are already advancing on every front, taking down multiple chaos outposts.</Dialogue_20_Mission_08_b>
  <Dialogue_21_Mission_08>Admiral, we've located a new bombardment position. If we succeed, we'll deal the Chaos forces a heavy blow. We must not let this opportunity slip away!</Dialogue_21_Mission_08>
  <Dialogue_22_Mission_08>Admiral, we've identified a new landing zone. Escort an assault transport to that position!</Dialogue_22_Mission_08>
  <Dialogue_23_Mission_08>A massive Chaos stronghold is halting the advance of our ground forces. Get rid of it at once!</Dialogue_23_Mission_08>
  <Dialogue_24_Mission_08>Spire, we've run out of time for the bombardment! Do not fail me again!</Dialogue_24_Mission_08>
  <Dialogue_25_Mission_08_a>Chaos forces have overrun the landing zone. Deploying any troops there now would be suicidal. No more mistakes, Admiral!</Dialogue_25_Mission_08_a>
  <Dialogue_25_Mission_08_b>I will not fail you, Inquisitor.</Dialogue_25_Mission_08_b>
  <Dialogue_26_Mission_08>The bombardment of the defensive position is no longer possible, Admiral, our troops on the planet had no other choice than to order the assault. We missed a decisive chance to strike the enemy.</Dialogue_26_Mission_08>
  <Dialogue_27_Mission_08_a>We've failed to strike in time. The Astra Militarum regiments have been completely wiped out by the enemy troops.</Dialogue_27_Mission_08_a>
  <Dialogue_27_Mission_08_b>Spire, you must keep your ships ready to provide orbital strikes to support our forces on the ground. We can't win this war just by destroying enemy ships!</Dialogue_27_Mission_08_b>
  <Dialogue_28_Mission_08_a>Without the reinforcements, our ground forces have been forced to fall back!</Dialogue_28_Mission_08_a>
  <Dialogue_28_Mission_08_b>Spire, you must not ignore these calls for assistance! We have only one last chance to repel the enemy troops.</Dialogue_28_Mission_08_b>
  <Dialogue_02_Campaign_08_a>Congratulations, Admiral, the last remaining Chaos forces are being slaughtered as we speak.</Dialogue_02_Campaign_08_a>
  <Dialogue_02_Campaign_08_b>Inquisitor, have our troops recovered the artefact?</Dialogue_02_Campaign_08_b>
  <Dialogue_02_Campaign_08_c>Unfortunately, no. An enemy transport ship has managed to escape with the Eye of Night on board.</Dialogue_02_Campaign_08_c>
  <Dialogue_02_Campaign_08_d>However, my agents have uncovered the location of a Chaos space outpost where Abaddon intends to store the Eye of Night. All hopes are not yet lost…</Dialogue_02_Campaign_08_d>
  <Dialogue_03_Campaign_08>Your defeat at Ornsworld was costly for the Imperium. Despite that, my agents ventured behind enemy lines during the battle. They uncovered the location of a Chaos space outpost where Abaddon intends to store the Eye of Night. All hopes are not yet lost…</Dialogue_03_Campaign_08>
  <Dialogue_01_Campaign_09_STE_a>Admiral, we've located the Eye of Night. My agents report that the Chaos fleet has taken control of an abandoned space station and are storing the artefact there.</Dialogue_01_Campaign_09_STE_a>
  <Dialogue_01_Campaign_09_STE_b>This space station repairs and refits enemy ships operating across the Gothic Sector. You are ordered to attack this station with your fleet to recover the Eye of Night and to cut off the enemy's supply lines.</Dialogue_01_Campaign_09_STE_b>
  <Mission_Briefing_Seizing_The_Eye_a>The station is heavily guarded by enemy forces. A group of scout vessels have been dispatched to test the Chaos defences, but no ship has returned. Admiral, you are to take control of this station with your fleet and seize the Eye of Night.</Mission_Briefing_Seizing_The_Eye_a>
  <Mission_Briefing_Seizing_The_Eye_b>I will do whatever is necessary to complete the mission, Inquisitor.</Mission_Briefing_Seizing_The_Eye_b>
  <Mission_Briefing_Seizing_The_Eye_c>I'm concerned about all the effort we are putting into gathering these xenos relics, Inquisitor. The Imperium doesn't need alien help to fight these heretics.</Mission_Briefing_Seizing_The_Eye_c>
  <Mission_Briefing_Seizing_The_Eye_d>Make no mistake, Captain. This is not a request, but an Inquisitional order.</Mission_Briefing_Seizing_The_Eye_d>
  <Dialogue_01_Mission_09_STE_a>Admiral, the enemy is entrenched behind a line of orbital defence platforms.</Dialogue_01_Mission_09_STE_a>
  <Dialogue_01_Mission_09_STE_b>We have to destroy these defences before we can effectively fire on the station.</Dialogue_01_Mission_09_STE_b>
  <Dialogue_01_Mission_09_STE_c>I don't fear the heretics' defences, Sir. Let me lead a direct assault on the space station!</Dialogue_01_Mission_09_STE_c>
  <Dialogue_01_Mission_09_STE_d>Captain Abridal, let me remind you that I am the commander of this fleet, not you. We will proceed as I have directed.</Dialogue_01_Mission_09_STE_d>
  <Dialogue_02_Mission_09_STE>The enemy defence platforms cannot withstand the firepower of the Imperial Navy!</Dialogue_02_Mission_09_STE>
  <Dialogue_03_Mission_09_STE>Another defence platform destroyed. We're wasting our time with these paltry targets…</Dialogue_03_Mission_09_STE>
  <Dialogue_04_Mission_09_STE>Only one defence platform remaining, Sir. I recommend we concentrate our fire on the space station at once!</Dialogue_04_Mission_09_STE>
  <Dialogue_05_Mission_09_STE>The space station is vulnerable, Admiral. Strike now and take control of the installation quickly!</Dialogue_05_Mission_09_STE>
  <Dialogue_06_Mission_09_STE>The space station is taking damage. Continue the attack!</Dialogue_06_Mission_09_STE>
  <Dialogue_07_Mission_09_STE>The space station has suffered significant damage. Keep firing, Admiral!</Dialogue_07_Mission_09_STE>
  <Dialogue_08_Mission_09_STE>The station is nearly destroyed! Just a few more shots should do it…</Dialogue_08_Mission_09_STE>
  <Dialogue_09_Mission_09_STE_a>The station is destroyed! Fine work, Admiral.</Dialogue_09_Mission_09_STE_a>
  <Dialogue_09_Mission_09_STE_b>The mission is a success. Reinforcements are on their way to mop up the remaining Chaos vessels. The Adeptus Mechanicus are going to sift through the wreckage to recover the relic.</Dialogue_09_Mission_09_STE_b>
  <Dialogue_10_Mission_09_STE>Some of the Chaos ships have been destroyed, Admiral. Once we've wiped out these heretics, the space station will be ours!</Dialogue_10_Mission_09_STE>
  <Dialogue_11_Mission_09_STE>The Chaos fleet has suffered significant damage. The heretics will find it difficult to defend the station now!</Dialogue_11_Mission_09_STE>
  <Dialogue_12_Mission_09_STE>We have the traitors on the run, Admiral! The Chaos fleet has suffered major losses. You're free to concentrate your firepower on the space station and the defence platforms.</Dialogue_12_Mission_09_STE>
  <Dialogue_13_Mission_09_STE_a>No more Chaos vessels remain, Admiral. Your fleet has torn the enemy apart, and any remaining Chaos forces will be hunted down without mercy.</Dialogue_13_Mission_09_STE_a>
  <Dialogue_13_Mission_09_STE_b>I have dispatched an assault force into the space station to seize the Eye of Night, Inquisitor. The relic is ours.</Dialogue_13_Mission_09_STE_b>
  <Dialogue_14_Mission_09_STE_a>The Chaos defence forces are too strong for us, Admiral. The objective is out of our reach.</Dialogue_14_Mission_09_STE_a>
  <Dialogue_14_Mission_09_STE_b>Fall back, Spire. Don't waste your fleet's strength against the enemy stronghold.</Dialogue_14_Mission_09_STE_b>
  <Dialogue_02_Campaign_09_STE_a>I'm sending The Eye of Night to Port Maw, and from there, beyond the Gothic Sector. I mean to ensure that the relic is forever out of Abaddon's reach.</Dialogue_02_Campaign_09_STE_a>
  <Dialogue_02_Campaign_09_STE_b>The Eye of Night is being carried in a convoy of transport ships. I'm ordering you to escort it out of the system.</Dialogue_02_Campaign_09_STE_b>
  <Dialogue_02_Campaign_09_STE_c>My fleet stands ready to depart on your order, Inquistor. My ships will keep the transport ships safe from the Chaos forces.</Dialogue_02_Campaign_09_STE_c>
  <Dialogue_03_Campaign_09_CA_STE_a>Spire, my agents have lost track of the Eye of Night. I can only assume that the relic is now in the hands of the enemy.</Dialogue_03_Campaign_09_CA_STE_a>
  <Dialogue_03_Campaign_09_CA_STE_b>I intend to avenge the men we lost here, Inquisitor. I will cleanse my honour by fighting the enemies of the Imperium until either I die or the immortal Emperor chooses to release me from my duty.</Dialogue_03_Campaign_09_CA_STE_b>
  <Dialogue_01_Campaign_10_a>Admiral, I have transferred the Eye of Night to my vessel, and we are preparing to depart from Ornsworld.</Dialogue_01_Campaign_10_a>
  <Dialogue_01_Campaign_10_b>Your orders are to escort my ship out of the system and defend us against any remaining Chaos forces.</Dialogue_01_Campaign_10_b>
  <Dialogue_01_Campaign_10_c>I have set a course near the system's primary star in order to mask our ships from the enemy.</Dialogue_01_Campaign_10_c>
  <Dialogue_01_Campaign_10_d>The relic must not fall into enemy hands. If Abaddon reclaims the Eye of Night, he will carry out his vile scheme and the Sector will pay the price.</Dialogue_01_Campaign_10_d>
  <Mission_Briefing_Counter_Attack>My ship is ready to depart. Many Chaos ships have been sighted through the system.
The star's solar activity is particularly high, and augur arrays are picking up huge solar eruptions near the sun's corona.
We must keep the artefact secure, lest Abaddon gain a crucial advantage in the war.</Mission_Briefing_Counter_Attack>
  <Dialogue_01_Mission_10_a>So far, so good. We've managed to evade the enemy patrols.</Dialogue_01_Mission_10_a>
  <Dialogue_01_Mission_10_b>The solar activity has masked your ship's presence. It was a good strategy to use this to our advantage, Inquisitor.</Dialogue_01_Mission_10_b>
  <Dialogue_01_Mission_10_c>We're drawing near to the escape point.</Dialogue_01_Mission_10_c>
  <Dialogue_01_Mission_10_d>Those asteroid fields are a good place for Chaos ships to lie in ambush. We should be cautious.</Dialogue_01_Mission_10_d>
  <Dialogue_01_Mission_10_e>I have calculated the best course to get through the system. Admiral, Stay near my ship.</Dialogue_01_Mission_10_e>
  <Dialogue_02_Mission_10_a>The solar flares are more powerful than we anticipated. We must keep up our shields up to avoid suffering damage.</Dialogue_02_Mission_10_a>
  <Dialogue_02_Mission_10_b>We should move quickly to get through this hazardous region, Inquisitor.</Dialogue_02_Mission_10_b>
  <Dialogue_02_Mission_10_c>Agreed. Follow me, Admiral.</Dialogue_02_Mission_10_c>
  <Dialogue_03_Mission_10>We should be careful in this region. Keep in mind that there are still Chaos ships somewhere nearby.</Dialogue_03_Mission_10>
  <Dialogue_04_Mission_10_a>It's an ambush!</Dialogue_04_Mission_10_a>
  <Dialogue_04_Mission_10_b>Give us the artefact and we'll spare your lives!</Dialogue_04_Mission_10_b>
  <Dialogue_04_Mission_10_c>The only thing I will give you is a swift death, heretic!</Dialogue_04_Mission_10_c>
  <Dialogue_04_Mission_10_d>All ships, engage the enemy and defend the Inquisitor's vessel!</Dialogue_04_Mission_10_d>
  <Dialogue_05_Mission_10_a>There must be another enemy battlegroup nearby. We should stay vigilant for any signs of a disturbance.</Dialogue_05_Mission_10_a>
  <Dialogue_05_Mission_10_b>Setting course for the next waypoint. Stay close, Spire.</Dialogue_05_Mission_10_b>
  <Dialogue_05_Mission_10_c>As you command, Inquisitor.</Dialogue_05_Mission_10_c>
  <Dialogue_06_Mission_10_a>We should move quickly. This could very well be a trap set by Abaddon.</Dialogue_06_Mission_10_a>
  <Dialogue_06_Mission_10_b>Agreed. Chaos ships could easily have set up ambushes throughout this asteroid field.</Dialogue_06_Mission_10_b>
  <Dialogue_06_Mission_10_c>Then let's not stay here any longer than we have to.</Dialogue_06_Mission_10_c>
  <Dialogue_07_Mission_10>We're halfway through the asteroid field… stay on watch for enemy ships.</Dialogue_07_Mission_10>
  <Dialogue_08_Mission_10>More enemy ships have been detected. Battle stations!</Dialogue_08_Mission_10>
  <Dialogue_09_Mission_10>This asteroid field will be your graveyard, Imperials! DIE!</Dialogue_09_Mission_10>
  <Dialogue_10_Mission_10_a>We're under attack from both sides!</Dialogue_10_Mission_10_a>
  <Dialogue_10_Mission_10_b>All ships, take up defensive positions around the Inquisitor's ship!</Dialogue_10_Mission_10_b>
  <Dialogue_10_Mission_10_c>Two Chaos battlegroups… I have to defeat them both!</Dialogue_10_Mission_10_c>
  <Dialogue_11_Mission_10_a>We've reached the edge of the asteroid field.</Dialogue_11_Mission_10_a>
  <Dialogue_11_Mission_10_b>We're not out of danger yet, Ammiraglio. Pay attention to any strange signals your augur arrays pick up. We still have to reach the exit of this labyrinth.</Dialogue_11_Mission_10_b>
  <Dialogue_12_Mission_10_a>Now you must face a true champion of the Dark Gods!</Dialogue_12_Mission_10_a>
  <Dialogue_12_Mission_10_b>I will send you to meet them, heretic!</Dialogue_12_Mission_10_b>
  <Dialogue_12_Mission_10_c>Defeat these traitors quickly, Spire. We cannot afford to be trapped here!</Dialogue_12_Mission_10_c>
  <Dialogue_13_Mission_10_a>That was a harrowing trip, but we've managed to reach the escape point. Now we can safely disengage and use our warp engines.</Dialogue_13_Mission_10_a>
  <Dialogue_13_Mission_10_b>Set a course towards Port Maw, maximum speed.</Dialogue_13_Mission_10_b>
  <Dialogue_14_Mission_10_a>Inquisitor, the fleet has suffered a few losses, but we're still able to fight.</Dialogue_14_Mission_10_a>
  <Dialogue_14_Mission_10_b>We're going to need every ships you've got to get through this asteroid field, Admiral.</Dialogue_14_Mission_10_b>
  <Dialogue_15_Mission_10_a>Inquisitor, the fleet has taken severe losses. I can't guarantee your ship will make it to the escape point.</Dialogue_15_Mission_10_a>
  <Dialogue_15_Mission_10_b>The righteous are under the protection and guidance of the Emperor. We must finish this, Admiral!</Dialogue_15_Mission_10_b>
  <Dialogue_16_Mission_10_a>Inquisitor, I'm inside a saviour pod awaiting recovery.</Dialogue_16_Mission_10_a>
  <Dialogue_16_Mission_10_b>Reach my command deck as soon as possible, Spire.</Dialogue_16_Mission_10_b>
  <Dialogue_16_Mission_10_c>I have failed you, Inquisitor. I am ready to face the consequences.</Dialogue_16_Mission_10_c>
  <Dialogue_17_Mission_10_a>My ship has taken a critical damage!</Dialogue_17_Mission_10_a>
  <Dialogue_17_Mission_10_b>Engines are damaged, I can only move at half speed.</Dialogue_17_Mission_10_b>
  <Dialogue_18_Mission_10_a>We're taking damage!</Dialogue_18_Mission_10_a>
  <Dialogue_18_Mission_10_b>May I remind you, Admiral… we MUST get the artefact out of here!</Dialogue_18_Mission_10_b>
  <Dialogue_19_Mission_10_a>Structural integrity is failing, several decks are depressurised.</Dialogue_19_Mission_10_a>
  <Dialogue_19_Mission_10_b>The artefact's containment vault is still secure, for now.</Dialogue_19_Mission_10_b>
  <Dialogue_19_Mission_10_c>We have to get out of here, Spire. Now!</Dialogue_19_Mission_10_c>
  <Dialogue_20_Mission_10_a>My ship is breaking apart!</Dialogue_20_Mission_10_a>
  <Dialogue_20_Mission_10_b>We have to reach the escape point. This is our only chance!</Dialogue_20_Mission_10_b>
  <Dialogue_20_Mission_10_c>All ships, defend the Inquisitor's vessel!</Dialogue_20_Mission_10_c>
  <Dialogue_21_Mission_10_a>The artefact's containment vault has been blown apart. We've lost the Eye of Night!</Dialogue_21_Mission_10_a>
  <Dialogue_21_Mission_10_b>Abandon ship… the mission is a failure…</Dialogue_21_Mission_10_b>
  <Dialogue_02_Campaign_10_a>The artefact has been recovered and is in Inquisitional custody.</Dialogue_02_Campaign_10_a>
  <Dialogue_02_Campaign_10_b>Too many men have died to seize the Eye of Night, Inquisitor. Ensure that this relic remains locked in the deepest, darkest vault you can find.</Dialogue_02_Campaign_10_b>
  <Dialogue_02_Campaign_10_c>The enemy's trap was too precise, even for Abaddon's cunning mind. Spies and informers have infiltrated the Battlefleet.</Dialogue_02_Campaign_10_c>
  <Dialogue_02_Campaign_10_d>We must purge these traitors from our midst if we want to win this war.</Dialogue_02_Campaign_10_d>
  <Dialogue_02_Campaign_10_e>What can I do to assist you, Inquisitor?</Dialogue_02_Campaign_10_e>
  <Dialogue_02_Campaign_10_f>Nothing, Admiral. My agents have been dispatched throughout every ship. We will hunt down these spies and eliminate them.</Dialogue_02_Campaign_10_f>
  <Dialogue_02_Campaign_10_g>You've done well, Admiral Spire. Your actions in battle today may have saved the entire Gothic Sector.</Dialogue_02_Campaign_10_g>
  <Dialogue_03_Campaign_10_a>The Chaos invasion forces now possess the Eye of Night. With this artefact, Abaddon is more dangerous than ever.</Dialogue_03_Campaign_10_a>
  <Dialogue_03_Campaign_10_b>Perhaps it is not too late… I can organize a battlegroup to retreive it.</Dialogue_03_Campaign_10_b>
  <Dialogue_03_Campaign_10_c>My agents have lost track of the relic. It may already be in Abaddon's hands.</Dialogue_03_Campaign_10_c>
  <Dialogue_03_Campaign_10_d>Even worse, the enemy knew exactly where to place a trap for our fleet. Such precision requires inside information. Battlefleet Gothic has been infiltrated by spies and informers… it is time to begin a great purge of these traitors.</Dialogue_03_Campaign_10_d>
  <Dialogue_01_Campaign_11_a>Admiral Spire, an emergency meeting of the Sector Command Council is scheduled to begin very soon.</Dialogue_01_Campaign_11_a>
  <Dialogue_01_Campaign_11_b>May I ask the purpose of this meeting, Lord Admiral?</Dialogue_01_Campaign_11_b>
  <Dialogue_01_Campaign_11_c>We plan to discuss the future survival of the Sector. I want you to attend.</Dialogue_01_Campaign_11_c>
  <Dialogue_02_Campaign_11_a>This meeting of the Sector Command Council is called to order. Are all representatives ready to begin?</Dialogue_02_Campaign_11_a>
  <Dialogue_02_Campaign_11_b>Affirmative. The Adeptus Mechanicus is ready.</Dialogue_02_Campaign_11_b>
  <Dialogue_02_Campaign_11_c>The Inquisition, as always, stands vigilant.</Dialogue_02_Campaign_11_c>
  <Dialogue_02_Campaign_11_d>The Adeptus Astartes are prepared to continue.</Dialogue_02_Campaign_11_d>
  <Dialogue_02_Campaign_11_e>The Navis Nobilite allow this meeting to commence.</Dialogue_02_Campaign_11_e>
  <Dialogue_02_Campaign_11_f>The Astra Militarum are ready. Let us proceed.</Dialogue_02_Campaign_11_f>
  <Dialogue_02_Campaign_11_g>Battlefleet Agripinaa present and accounted for.</Dialogue_02_Campaign_11_g>
  <Dialogue_02_Campaign_11_h>Battlefleet Gothic, ready to strike.</Dialogue_02_Campaign_11_h>
  <Dialogue_02_Campaign_11_i>As first among equals in this council, I will oversee this meeting.</Dialogue_02_Campaign_11_i>
  <Dialogue_03_Campaign_11_a>A massive warp storm has engulfed the Gothic Sector, cutting us off from the rest of the Imperium.</Dialogue_03_Campaign_11_a>
  <Dialogue_03_Campaign_11_b>The warp storm has completely disabled astropathic communication beyond the sector and makes warp travel impossible for much of the segmentum.</Dialogue_03_Campaign_11_b>
  <Dialogue_03_Campaign_11_c>The key point is this: We are isolated; we can expect no reinforcements and no assistance. We have no way of escaping what lies in store.</Dialogue_03_Campaign_11_c>
  <Dialogue_04_Campaign_11_a>My agents have confirmed the massive scale of the Chaos invasion.</Dialogue_04_Campaign_11_a>
  <Dialogue_04_Campaign_11_b>Battlefleet Gothic has already engaged with several small Chaos fleets and has led multiple successful missions against the enemy.</Dialogue_04_Campaign_11_b>
  <Dialogue_05_Campaign_11_a>Two artefacts of extreme power have been secured and placed out of the enemy's reach from the systems of Ornsworld and Purgatory.</Dialogue_05_Campaign_11_a>
  <Dialogue_05_Campaign_11_b>These two systems have been attacked by Chaos forces. Admiral Spire and his fleet have repelled both of these attacks.</Dialogue_05_Campaign_11_b>
  <Dialogue_05_Campaign_11_c>The assaults show that the heretics want the artefacts. To what end, we do not know. The relics' power, however, could be harnessed to create some kind of devastating weapon.</Dialogue_05_Campaign_11_c>
  <Dialogue_06_Campaign_11_a>An ancient relic of great power known as the Hand of Darkness has been secured in the Purgatory system thanks to the efforts of Admiral Spire.</Dialogue_06_Campaign_11_a>
  <Dialogue_06_Campaign_11_b>Another relic, the Eye of Night, was seized by Chaos forces on Ornsworld. This artefact can be used to create a weapon of devastating potential.</Dialogue_06_Campaign_11_b>
  <Dialogue_06_Campaign_11_c>Report any sign of such a weapon deployed anywhere in the sector. I recommend extreme caution if facing it. The Eye of Night's power cannot be underestimated.</Dialogue_06_Campaign_11_c>
  <Dialogue_07_Campaign_11_a>A powerful artefact called The Eye of Night has been recovered from the ashes of the Ornsworld system thanks to the courageous efforts of Admiral Spire.</Dialogue_07_Campaign_11_a>
  <Dialogue_07_Campaign_11_b>The artefact seems to have a connection with another relic called the Hand of Darkness. Each of these relics could be used to power a weapon of unimaginable destruction.</Dialogue_07_Campaign_11_b>
  <Dialogue_07_Campaign_11_c>Report any sign of such a weapon being deployed anywhere in the sector. I recommend extreme caution if facing it. The power of the Hand of Darkness cannot be underestimated.</Dialogue_07_Campaign_11_c>
  <Dialogue_08_Campaign_11_a>The forces of Chaos have seized two related artefacts, the Eye of Night and the Hand of Darkness.</Dialogue_08_Campaign_11_a>
  <Dialogue_08_Campaign_11_b>We know little about the relics, but each contains unimaginable power. Together, the energy of the relics could be harnessed to create a weapon of supreme devastation.</Dialogue_08_Campaign_11_b>
  <Dialogue_08_Campaign_11_c>Report any sign of these artefacts within the Sector. We must try and recover them from the hands of the enemy.</Dialogue_08_Campaign_11_c>
  <Dialogue_09_Campaign_11_a>Thank you for your candour, Inquisitor Horst. The information you've provided is quite valuable.</Dialogue_09_Campaign_11_a>
  <Dialogue_09_Campaign_11_b>From what we have learned and from the traitors' recent activity throughout the sector, there can be no question that we are facing a large scale invasion. All Imperial personnel must be called back to duty at once.</Dialogue_09_Campaign_11_b>
  <Dialogue_10_Campaign_11>For the Adeptus Mechanicus, all industrial facilities must be focused on producing war machines, weapons, and ammunition. Each Forge World must be able to provide the equipment necessary to the Imperial Navy for the war to come.</Dialogue_10_Campaign_11>
  <Dialogue_11_Campaign_11>Acknowledged. However, the efficiency of our Forge Worlds's workforce will be compromised. The lack of supplies from beyond the warp storm will lead to an estimated loss of 50% productivity in the sector's manufactorums.</Dialogue_11_Campaign_11>
  <Dialogue_12_Campaign_11>The Astra Militarum must step up recruitment and ensure every man and woman is ready and available for battle. Any who refuse to fight shall be considered traitors and will be executed.</Dialogue_12_Campaign_11>
  <Dialogue_13_Campaign_11>Understood, Lord Admiral. I must remind you that attacks from the Chaos fleet and the warp storm have thrown the entire sector into anarchy and confusion. Carrying out your orders may prove to be a harsh task.</Dialogue_13_Campaign_11>
  <Dialogue_14_Campaign_11_a>I formally request the full cooperation of the Adeptus Astartes for the war effort to defend the Gothic Sector.</Dialogue_14_Campaign_11_a>
  <Dialogue_14_Campaign_11_b>The purpose of the Space Marines is to defend the Imperium and to purge heresy from the galaxy. You will have our help.</Dialogue_14_Campaign_11_b>
  <Dialogue_15_Campaign_11_a>Battlefleet Admirals, call every crewman to duty and be prepared to depart within the hour.</Dialogue_15_Campaign_11_a>
  <Dialogue_15_Campaign_11_b>We have received multiple requests from systems throughout the sector pleading for help. If our fleets do not respond immediately, the entire sector could be plunged into anarchy.</Dialogue_15_Campaign_11_b>
  <Dialogue_15_Campaign_11_c>Battlefleet Agripinaa will set sail at once, Lord Admiral.</Dialogue_15_Campaign_11_c>
  <Dialogue_15_Campaign_11_d>Battlefleet Gothic is ready for any assignment. Let us strike back at the invaders!</Dialogue_15_Campaign_11_d>
  <Dialogue_16_Campaign_11_a>Our recent encounters with the Chaos fleets have confirmed our worst fears. Abaddon the Despoiler is personally leading the assault.</Dialogue_16_Campaign_11_a>
  <Dialogue_16_Campaign_11_b>With that, I declare an end to this emergency meeting. For the twelth time in recorded history, we are facing nothing less than a full Black Crusade.</Dialogue_16_Campaign_11_b>
  <Dialogue_01_Campaign_12_a>Admiral Spire, several systems are asking for immediate assistance from the Imperial Navy.</Dialogue_01_Campaign_12_a>
  <Dialogue_01_Campaign_12_b>I'm routing requests to you from the Adeptus Astartes, the Inquisition, Battlefleet Agripinaa and the Adeptus Mechanicus. Helping these groups strengthens our cause in defending the Gothic Sector.</Dialogue_01_Campaign_12_b>
  <Dialogue_01_Campaign_12_c>You'll need to move quickly, these systems asking for our help can't hold out for long against a determined enemy assault.</Dialogue_01_Campaign_12_c>
  <Dialogue_01_Campaign_12_d>Remember, Spire, you can't save everyone. Stay focused on the systems most important for the war effort.</Dialogue_01_Campaign_12_d>
  <Dialogue_01_Campaign_12_e>I understand, Lord Admiral. I will respond to these calls for assistance as swiftly as possible.</Dialogue_01_Campaign_12_e>
  <Dialogue_02_Campaign_12_a>This is Admiral Aurelion of Battlefleet Agripinaa. We are grateful for your quick response to our request.</Dialogue_02_Campaign_12_a>
  <Dialogue_02_Campaign_12_b>I am dispatching a Fleet Commissar with experience in Capital-ship battles to serve under your command. The Commissar will oversee morale and discipline for one of your ships.</Dialogue_02_Campaign_12_b>
  <Dialogue_02_Campaign_12_c>A liaison officer will be added to your command deck to assist you in calling in reinforcements for your fleet.</Dialogue_02_Campaign_12_c>
  <Dialogue_02_Campaign_12_d>I'm honoured, Admiral Aurelion. My fleet and I will make good use of your officers to fight against the Imperium's enemies.</Dialogue_02_Campaign_12_d>
  <Dialogue_03_Campaign_12_a>I am dispatching an Inquisitional agent to one of your ships. The agent is waiting for your assignment at Port Maw.</Dialogue_03_Campaign_12_a>
  <Dialogue_03_Campaign_12_b>You are to be commended for the help you provided us. I expect you to be as zealous in your defence of other operations of the Inquisition against the heretics.</Dialogue_03_Campaign_12_b>
  <Dialogue_03_Campaign_12_c>I assure you, Inquisitor, my fleet will do all that is necessary to purge the Chaos threat from the Gothic Sector.</Dialogue_03_Campaign_12_c>
  <Dialogue_04_Campaign_12_a>I am Captain Tiberius Solarian of the Imperial Fists Chapter. Your performance in battle was most impressive, Admiral Spire.</Dialogue_04_Campaign_12_a>
  <Dialogue_04_Campaign_12_b>Many of my Battle-brothers have survived thanks to the valour of your fleet. My Chapter rewards such sacrifice for the Emperor.</Dialogue_04_Campaign_12_b>
  <Dialogue_04_Campaign_12_c>I have only done my duty for the Imperial Navy, Captain Tiberius. I am privileged to fight alongside the Imperium's finest warriors.</Dialogue_04_Campaign_12_c>
  <Dialogue_04_Campaign_12_d>A squad of Imperial Fists Space Marines is awaiting you at Port Maw. These Space Marines are masters of boarding actions, and they will strongly reinforce the boarding capabilities of your ship.</Dialogue_04_Campaign_12_d>
  <Dialogue_05_Campaign_12_a>Fabricator Cambrius here. Admiral, the Adeptus Mechanicus owes you a debt for the help you provided us. I have authorised a small group of Enginseers to commune with the machine-spirit of one of your ships. These Tech-Priests will optimize the vessel's configuration, reducing the costs of upgrades and repairs.</Dialogue_05_Campaign_12_a>
  <Dialogue_05_Campaign_12_b>I'm grateful, Fabricator. I will welcome your Tech-Priests as part of my crew.</Dialogue_05_Campaign_12_b>
  <Dialogue_05_Campaign_12_c>Continue to defend the forges of the Adeptus Mechanicus, Admiral, and you will be blessed by the Omnissiah.</Dialogue_05_Campaign_12_c>
  <Dialogue_05_Campaign_12_d>I will do my best, Fabricator. My fleet and I will be vigilant for any threat to your Forge Worlds.</Dialogue_05_Campaign_12_d>
  <Dialogue_01_Campaign_14_a>Admiral Spire, the Hive World of Orar is asking for reinforcements to repel an assault by a Chaos fleet. Captain Compel Bast commands the defence of Orar, and I want you to assist him however you can.</Dialogue_01_Campaign_14_a>
  <Dialogue_01_Campaign_14_b>Information provided by Inquisitor Horst suggests that the Chaos fleet is not expecting much resistance from this world.</Dialogue_01_Campaign_14_b>
  <Dialogue_01_Campaign_14_c>I will not disappoint you, Lord Admiral.</Dialogue_01_Campaign_14_c>
  <Mission_Briefing_The_Battle_Of_Orar>I am Captain Compel Bast, commander of the Orar battlegroup. The Orar system is under assault by a Chaos invasion force and urgently needs assistance.
I have begun organizing a defence of the system, but I need more ships to cover our flanks. The Chaos fleet is ruthless in battle and exploits any weakness.
One more thing, Admiral. There is a dangerous radiation wave disturbing our augur array readings. It will be difficult to identify our targets.</Mission_Briefing_The_Battle_Of_Orar>
  <Dialogue_01_Mission_14_a>Admiral Spire, we need to split our forces on the defence lines in order to intercept the Chaos invasion transports.</Dialogue_01_Mission_14_a>
  <Dialogue_01_Mission_14_b>With the radiation wave's interference, we won't be able to identify enemy vessels until they're almost upon us. This battle is going to be fought at close range.</Dialogue_01_Mission_14_b>
  <Dialogue_01_Mission_14_c>This interference with our augur arrays is worse than I was expecting. That is not going to work in our favour. We're going to be outnumbered, but the chaos fleets aren't going to expect much resistance.</Dialogue_01_Mission_14_c>
  <Dialogue_01_Mission_14_d>The enemies of the Imperium will fall before the guns of the Imperial Navy! After we've secured the victory here, I will pursue each and every heretic vessel and send them back to the Eye of Terror!</Dialogue_01_Mission_14_d>
  <Dialogue_02_Mission_14_a>Captain Bast, the fleet has suffered heavy damage. We can no longer hold off the Chaos assault.</Dialogue_02_Mission_14_a>
  <Dialogue_02_Mission_14_b>Captain Bast, your orders are to disengage and regroup with your surviving ships at the rendezvous point. This battle is over.</Dialogue_02_Mission_14_b>
  <Dialogue_03_Mission_14_a>One of the heretic transport ships has been destroyed!</Dialogue_03_Mission_14_a>
  <Dialogue_03_Mission_14_b>Good. Let those traitorous scum be scattered through space!</Dialogue_03_Mission_14_b>
  <Dialogue_04_Mission_14_a>Fools! You dare attack my transports?</Dialogue_04_Mission_14_a>
  <Dialogue_04_Mission_14_b>If I can't have this planet… no one will! Begin an orbital bombardment!</Dialogue_04_Mission_14_b>
  <Dialogue_04_Mission_14_c>This world shall burn, Imperial. Let it be a funeral pyre for your faithless ships!</Dialogue_04_Mission_14_c>
  <Dialogue_05_Mission_14>Do you really believe your pitiful defences can stop a Champion of Chaos?</Dialogue_05_Mission_14>
  <Dialogue_06_Mission_14>There is nothing left of your miserable defence line, Imperial lapdog. The blood of the fallen shall run like a red river through the hive cities of this world.</Dialogue_06_Mission_14>
  <Dialogue_07_Mission_14>The coordinated fire from both our formations is taking a toll on the Chaos invasion fleet. If we keep this up, it won't be long before they collapse.</Dialogue_07_Mission_14>
  <Dialogue_08_Mission_14>Admiral, don't you know that only a faithless coward hides behind a line of defence platforms? Come out and fight!</Dialogue_08_Mission_14>
  <Dialogue_09_Mission_14_a>You've broken the back of the Chaos fleet, Admiral! The heretic ships are breaking formation.</Dialogue_09_Mission_14_a>
  <Dialogue_09_Mission_14_b>Let us hunt down these Chaos traitors while they flee before us!</Dialogue_09_Mission_14_b>
  <Dialogue_10_Mission_14_a>Despite this damned radiation wave, we've managed to locate the enemy flagship.</Dialogue_10_Mission_14_a>
  <Dialogue_10_Mission_14_b>Behold my glory, for I am Warmaster Malefica Arkham. No one will be spared. I will place your Admiral's corpse as an ornament on the prow of my ship!</Dialogue_10_Mission_14_b>
  <Dialogue_11_Mission_14_a>My ship is being targeted by the enemy, we're taking hits!</Dialogue_11_Mission_14_a>
  <Dialogue_11_Mission_14_b>Captain Bast, status report!</Dialogue_11_Mission_14_b>
  <Dialogue_11_Mission_14_c>My vessel has been crippled by enemy fire. We have to disengage from the battle. My apologies, Admiral.</Dialogue_11_Mission_14_c>
  <Dialogue_11_Mission_14_d>Understood. You're authorized to regroup at rally point alpha.</Dialogue_11_Mission_14_d>
  <Dialogue_12_Mission_14_a>Admiral, enemy communications have pinpointed a location for an orbital bombardment.</Dialogue_12_Mission_14_a>
  <Dialogue_12_Mission_14_b>Helm, adjust course. We need to intercept the enemy ships moving towards that area.</Dialogue_12_Mission_14_b>
  <Dialogue_13_Mission_14>Admiral, a minor hive city on the planet's surface has been wiped out by the enemy bombardment!</Dialogue_13_Mission_14>
  <Dialogue_14_Mission_14>We stopped the bombardment this time. All ships, stay alert for further orbital strikes.</Dialogue_14_Mission_14>
  <Dialogue_15_Mission_14_a>The enemy is attempting to land troops on the planet. Its an invasion force!</Dialogue_15_Mission_14_a>
  <Dialogue_15_Mission_14_b>Intercept those transports and don't let a single heretic set foot on the planet!</Dialogue_15_Mission_14_b>
  <Dialogue_16_Mission_14>The Chaos troops have landed on the planet and are surrounding the capital city.</Dialogue_16_Mission_14>
  <Dialogue_17_Mission_14_a>We've successfully repelled the invasion transports, Admiral.</Dialogue_17_Mission_14_a>
  <Dialogue_17_Mission_14_b>Fools! Blood for the Blood God… and it matters not from where the blood flows!</Dialogue_17_Mission_14_b>
  <Dialogue_18_Mission_14>Admiral, Chaos ships are attempting another orbital bombardment against the planet. They're targeting the defence force's headquarters!</Dialogue_18_Mission_14>
  <Dialogue_19_Mission_14>The planetary high command has been eliminated by the Chaos orbital strikes.</Dialogue_19_Mission_14>
  <Dialogue_20_Mission_14>We managed to save the planetary high command. Our troops are still fighting the enemy on the ground!</Dialogue_20_Mission_14>
  <Dialogue_21_Mission_14_a>Nothing can stop the champions of the Ruinous Powers!</Dialogue_21_Mission_14_a>
  <Dialogue_21_Mission_14_b>A new enemy landing zone has been detected. More chaos reinforcements heading for the planet!</Dialogue_21_Mission_14_b>
  <Dialogue_22_Mission_14_a>The worlds of the False Emperor shall fall, one after another.</Dialogue_22_Mission_14_a>
  <Dialogue_22_Mission_14_b>Sir, thousands of heretics are deploying across the planet. We're being overwhelmed on the ground.</Dialogue_22_Mission_14_b>
  <Dialogue_23_Mission_14_a>We've wiped out the Chaos reinforcements. Well done, fleet.</Dialogue_23_Mission_14_a>
  <Dialogue_23_Mission_14_b>The defence forces on the planet have secured the ground, Admiral. The enemy has run out of time!</Dialogue_23_Mission_14_b>
  <Dialogue_24_Mission_14_a>Sir, chaos forces are converging for another orbital strike. They're targeting the planetary capital!</Dialogue_24_Mission_14_a>
  <Dialogue_24_Mission_14_b>Billions of Imperial loyal servants live there… their lives are at stake.</Dialogue_24_Mission_14_b>
  <Dialogue_25_Mission_14_a>The governor's head adorns a pike on the highest spire of the capital city. This world now belongs to the Dark Gods!</Dialogue_25_Mission_14_a>
  <Dialogue_25_Mission_14_b>It's over, Admiral. There's nothing left on the planet to save.</Dialogue_25_Mission_14_b>
  <Dialogue_26_Mission_14_a>We've defeated the Chaos fleet, and the Battle of Orar is finished.</Dialogue_26_Mission_14_a>
  <Dialogue_26_Mission_14_b>Captain Bast, take your battlegroup on a search and destroy mission, I want the remnants of the Chaos invasion fleet wiped out.</Dialogue_26_Mission_14_b>
  <Dialogue_26_Mission_14_c>Yes sir! I swear by the Golden Throne, my ships will track down every heretic vessel and purify this system.</Dialogue_26_Mission_14_c>
  <Dialogue_27_Mission_14_a>Your fleet is now nothing but space dust orbiting around Orar. I have crushed your Imperial ships and taken your world for my own.</Dialogue_27_Mission_14_a>
  <Dialogue_27_Mission_14_b>Too bad, Admiral Spire. There is a distinct lack of resistance offered by the servants of the false emperor in this system.</Dialogue_27_Mission_14_b>
  <Dialogue_27_Mission_14_c>I expected much more from an officer of your reputation.</Dialogue_27_Mission_14_c>
  <Dialogue_02_Campaign_14_a>This victory marks an end to the rampages of Malefica Arkham.</Dialogue_02_Campaign_14_a>
  <Dialogue_02_Campaign_14_b>Captain Compel Bast has managed to track down and destroy nearly every ship of the Chaos invasion force.</Dialogue_02_Campaign_14_b>
  <Dialogue_02_Campaign_14_c>With the defence of Orar, we've started our retaliation against the enemy. Abaddon will soon learn to fear the Imperial Navy.</Dialogue_02_Campaign_14_c>
  <Dialogue_03_Campaign_14_a>The hive world of Orar has fallen. Chaos forces have conquered the planet.</Dialogue_03_Campaign_14_a>
  <Dialogue_03_Campaign_14_b>Captain Bast never arrived at the rendezvous point. We must consider him and his battlegroup killed in action or lost in the warp.</Dialogue_03_Campaign_14_b>
  <Dialogue_03_Campaign_14_c>I'm very concerned about the turn this war has taken. The Gothic Sector is ours to protect, but the enemy outmatches our strength at every turn.</Dialogue_03_Campaign_14_c>
  <Dialogue_03_Campaign_14_d>Lord Admiral Ravensburg… I swear, I will redouble my efforts to reverse the course of this conflict. The Imperium must prevail!</Dialogue_03_Campaign_14_d>
  <Dialogue_01_Campaign_16_a>Admiral Spire, there's been a development in the Gothic War. Our sector is secured by six massive installations known as the Blackstone Fortresses.</Dialogue_01_Campaign_16_a>
  <Dialogue_01_Campaign_16_b>The fourth of these fortresses is stationed in the Rebo system. We've just received an astropathic message from this Blackstone Fortress indicating a disastrous event.</Dialogue_01_Campaign_16_b>
  <Dialogue_01_Campaign_16_c>According to the message, a massive Chaos war fleet of over twenty vessels, including two Despoiler-class battleships, has launched a surprise attack on the Blackstone Fortress.</Dialogue_01_Campaign_16_c>
  <Dialogue_01_Campaign_16_d>The astropath informed us that the fortress mysteriously lost all power just before the battle begun, leaving the station defenceless.</Dialogue_01_Campaign_16_d>
  <Dialogue_01_Campaign_16_e>It is believed that Abaddon himself is leading the attacking war fleet.</Dialogue_01_Campaign_16_e>
  <Dialogue_01_Campaign_16_f>Do we know if there were any survivors?</Dialogue_01_Campaign_16_f>
  <Dialogue_01_Campaign_16_g>We lost the link with the astropath. We must presume every man and woman aboard the Blackstone Fortress is dead.</Dialogue_01_Campaign_16_g>
  <Dialogue_01_Campaign_16_h>Even more importantly, the message has confirmed my worst fears. The Chaos fleet has taken or destroyed one of our most powerful installations. It is likely that the Blackstone Fortress now lies under enemy control.</Dialogue_01_Campaign_16_h>
  <Dialogue_01_Campaign_17_a>The Chaos fleet has deployed a weapon of immense power against the Cardinal world of Savaven. We have received reports that the planet has been completely obliterated.</Dialogue_01_Campaign_17_a>
  <Dialogue_01_Campaign_17_b>The continents split apart, the skies burned, and all fourteen billion inhabitants of this world murdered in one instant.</Dialogue_01_Campaign_17_b>
  <Dialogue_01_Campaign_17_c>Lord Admiral… what kind of weapon can possibly annihilate an entire world at once?</Dialogue_01_Campaign_17_c>
  <Dialogue_01_Campaign_17_d>Fabricator Cambrius, have you analysed the details of these reports?</Dialogue_01_Campaign_17_d>
  <Dialogue_01_Campaign_17_e>Affirmative, Lord Admiral. Our long-range augur arrays picked up a ship of immense size, a vessel never before recorded in our data-stacks.</Dialogue_01_Campaign_17_e>
  <Dialogue_01_Campaign_17_f>The ship's architecture should not be physically possible in the material universe… it could only have been constructed in the Eye of Terror.</Dialogue_01_Campaign_17_f>
  <Dialogue_01_Campaign_17_g>The Imperium has suffered a great loss today. The Imperial Navy must not lose their morale. We must direct our officers to hunt down this evil.</Dialogue_01_Campaign_17_g>
  <Dialogue_01_Campaign_17_h>Lord Admiral, I will find this Chaos abomination and utterly destroy it.</Dialogue_01_Campaign_17_h>
  <Dialogue_01_Campaign_17_i>Be wary when you locate your prey. It is likely that this vessel is Abaddon's flagship.</Dialogue_01_Campaign_17_i>
  <Dialogue_01_Campaign_19_a>Admiral Spire, we have received reports from the Lukitar systems describing an energy pulse of unprecedented strength. This could be the signature of a Blackstone Fortress, possibly the one captured by Chaos in the Rebo system.</Dialogue_01_Campaign_19_a>
  <Dialogue_01_Campaign_19_b>Lord Admiral, has the signal been confirmed?</Dialogue_01_Campaign_19_b>
  <Dialogue_01_Campaign_19_c>Indeed, we can't let a report like this draw us into a trap. I've dispatched Commodore Vandez and the 202nd Red Squadron to investigate.</Dialogue_01_Campaign_19_c>
  <Dialogue_01_Campaign_19_d>Admiral Spire, prepare your fleet and set course for the Lukitar system. I want you to make contact with the guardian space station there as quickly as possible.</Dialogue_01_Campaign_19_d>
  <Mission_Briefing_Lukitar>Commodore Vandez reports that a large Chaos fleet is in the system. There are many more ships than we were expecting. The enemy fleet is composed of several capital ships and multiple escorts. The initial reports were correct. The Chaos armada includes a Blackstone Fortress. Admiral Spire, deploy your fleet. Your mission is to disable the Blackstone Fortress and defend the Adeptus Mechanicus spacedocks. Act quickly, Admiral. The Lukitar system orbital station won't be able to hold out for long against the firepower of a Blackstone Fortress. This battle will not be easy.</Mission_Briefing_Lukitar>
  <Dialogue_01_Mission_19_a>All Imperial forces, this is Commodore Vandez! We must defend the Lukitar orbital station at all costs!</Dialogue_01_Mission_19_a>
  <Dialogue_01_Mission_19_b>Chaos forces are pursuing my task force at high speed. I have confirmed the presence of a Blackstone Fortress amongst the enemy fleet</Dialogue_01_Mission_19_b>
  <Dialogue_01_Mission_19_c>Commodore, this is Admiral Spire. My fleet is moving to support the defence of Lukitar orbital station.</Dialogue_01_Mission_19_c>
  <Dialogue_01_Mission_19_d>All personnel, battle stations!</Dialogue_01_Mission_19_d>
  <Dialogue_01_Mission_19_e>To all Imperial forces, my orders are to target the Blackstone Fortress. Our priority is to defend the orbital station and spacedocks against the foul traitor fleet before us.</Dialogue_01_Mission_19_e>
  <Dialogue_01_Mission_19_f>Let us show them the might of the Imperium!</Dialogue_01_Mission_19_f>
  <Dialogue_01_Mission_19_g>Yes, sir!</Dialogue_01_Mission_19_g>
  <Dialogue_01_Mission_19_h>Acknowledged, Admiral Spire! For the Emperor!</Dialogue_01_Mission_19_h>
  <Dialogue_02_Mission_19>Admiral, the Lukitar orbital station has suffered light damage. Once that Blackstone Fortress concentrates its fire, we'll be seriously compromised.</Dialogue_02_Mission_19>
  <Dialogue_03_Mission_19>The space station is under direct assault. Several sections are depressurized, I have entire decks on fire or open to space!</Dialogue_03_Mission_19>
  <Dialogue_04_Mission_19_a>The space station's core reactor's is at its limit! A few more shots and we'll be torn apart!</Dialogue_04_Mission_19_a>
  <Dialogue_04_Mission_19_b>We have to defend Lukitar's orbital station. Without it, we will have to withdraw.</Dialogue_04_Mission_19_b>
  <Dialogue_05_Mission_19_a>Admiral Spire, the Lukitar orbital station has been destroyed. Our fleet cannot sustain the firepower of a Blackstone Fortress… we've lost, Sir.</Dialogue_05_Mission_19_a>
  <Dialogue_05_Mission_19_b>Agreed, Commodore. If I could, I would rip each and every traitor ship apart with my bare hands.</Dialogue_05_Mission_19_b>
  <Dialogue_06_Mission_19_a>Admiral, all the enemy ships of the line have been destroyed!</Dialogue_06_Mission_19_a>
  <Dialogue_06_Mission_19_b>All Imperial forces, concentrate your fire on the Blackstone Fortress! We shall send these hellspawn howling back to the dark recesses of the universe from where they came!</Dialogue_06_Mission_19_b>
  <Dialogue_07_Mission_19_a>Admiral, our weapons have inflicted some damage on the Blackstone Fortress!</Dialogue_07_Mission_19_a>
  <Dialogue_07_Mission_19_b>Well done, Commodore. They may be strong, but they are not invincible.</Dialogue_07_Mission_19_b>
  <Dialogue_08_Mission_19>Admiral, we've inflicted significant damage on the Blackstone Fortress. My augur scans show signs of weakness throughout the entire structure.</Dialogue_08_Mission_19>
  <Dialogue_09_Mission_19_a>Auspex readings indicate the Blackstone Fortress is preparing to enter the warp and disengage from the battle!</Dialogue_09_Mission_19_a>
  <Dialogue_09_Mission_19_b>To all Imperial forces, lock onto the Blackstone Fortress and fire everything you've got! We must destroy it before it can get away!</Dialogue_09_Mission_19_b>
  <Dialogue_10_Mission_19_a>Admiral, the Blackstone Fortress has disappeared into the Warp. We cannot predict where it may show up again.</Dialogue_10_Mission_19_a>
  <Dialogue_10_Mission_19_b>All Imperial Forces, engage the remaining heretics. Show them the wrath of the Imperial Navy!</Dialogue_10_Mission_19_b>
  <Dialogue_11_Mission_19>Admiral, I was forced to disengage from battle. My Dauntless light cruiser is making repairs. I will take an Aquila shuttlecraft to reach your flagship and report to you in person.</Dialogue_11_Mission_19>
  <Dialogue_12_Mission_19_a>Admiral Spire, the augur arrays are clear, there are no remaining enemy signatures in the system.</Dialogue_12_Mission_19_a>
  <Dialogue_12_Mission_19_b>Another Blackstone Fortress under our control is just 7 light years away from here. Admiral, let me take my squadron there to warn them about the Chaos attack.</Dialogue_12_Mission_19_b>
  <Dialogue_12_Mission_19_c>Good thinking, Commodore. I approve of your plan. May the Emperor protect you.</Dialogue_12_Mission_19_c>
  <Dialogue_02_Campaign_19_a>Admiral Spire, your successful defence of the Lukitar orbital station is a credit to the valour of both you and your fleet. But, I fear this battle was only a diversion to distract us from Abaddon's true objective.</Dialogue_02_Campaign_19_a>
  <Dialogue_02_Campaign_19_b>Astropathic messages from Blackstone Fortress Six indicate that Commodore Vandez was able to warn them in time, but there were not enough ships present to repel the enemy assault.</Dialogue_02_Campaign_19_b>
  <Dialogue_02_Campaign_19_c>Chaos forces under Abaddon's command disabled the power systems of the Blackstone Fortress, boarded it, and took control. Commodore Vandez and his ships were completely destroyed.</Dialogue_02_Campaign_19_c>
  <Dialogue_02_Campaign_19_d>The Commodore deserves the highest honors for his service and loyalty to the Imperium.</Dialogue_02_Campaign_19_d>
  <Dialogue_02_Campaign_19_e>I agree, but his bravery did not prevail. Abaddon now possesses two of our Blackstone Fortresses.</Dialogue_02_Campaign_19_e>
  <Dialogue_03_Campaign_19_a>Spire, the loss of Lukitar's orbital station and its spacedocks is a severe blow to the Sector. Without it, the Chaos fleets have free reign in the system.</Dialogue_03_Campaign_19_a>
  <Dialogue_03_Campaign_19_b>Worse still, the entire battle was a diversion orchestrated by the Despoiler. The battle in Lukitar distracted us from his true target: Blackstone Fortress Six. Abaddon personally led the assault and disabled the Fortress power system.</Dialogue_03_Campaign_19_b>
  <Dialogue_03_Campaign_19_c>Ten thousand men were slaughtered trying to defend against this brutal attack, and we've lost another Blackstone Fortress. Abaddon now has two, and can threaten any system in the sector.</Dialogue_03_Campaign_19_c>
  <Dialogue_03_Campaign_19_d>Spire, it is the responsibility of the Imperial Navy to stop Abaddon at all costs. If we fail, the Despoiler will burn this entire galaxy.</Dialogue_03_Campaign_19_d>
  <Dialogue_01_Campaign_20_a>Our most recent scouting reports indicate that the Chaos fleets are superior in number. However, many of these fleets have been broken up into small battlegroups and dispersed throughout the sector.</Dialogue_01_Campaign_20_a>
  <Dialogue_01_Campaign_20_b>Additionally, Orks, Eldar, and pirate attacks have stepped up their raid, making resupply of our forces problematic…</Dialogue_01_Campaign_20_b>
  <Dialogue_02_Campaign_20_a>Greetings, Admiral Spire. I am Pirate Prince Eldrathain Voidstinger. Even we Eldar have heard of your victories against the Great Enemy during this war.</Dialogue_02_Campaign_20_a>
  <Dialogue_02_Campaign_20_b>There is a considerable force of greenskins converging on my position. If you and your fleet could engage these Ork vessels, we would be… grateful.</Dialogue_02_Campaign_20_b>
  <Dialogue_02_Campaign_20_c>The bestial Orks and the Great Enemy… that which you call 'Chaos'… cannot be repelled if the Eldar and your crude Imperium are distracted fighting each other.</Dialogue_02_Campaign_20_c>
  <Dialogue_02_Campaign_20_d>How do I know I can trust any word you say, Alien?</Dialogue_02_Campaign_20_d>
  <Dialogue_02_Campaign_20_e>My words will prove nothing. But I know that your primitive species values faith.</Dialogue_02_Campaign_20_e>
  <Dialogue_02_Campaign_20_f>I offer this: Cooperate with us against the Orks, and I will speak to the other Princes of my people. Possibly even procure a truce for the remainder of the war.</Dialogue_02_Campaign_20_f>
  <Dialogue_02_Campaign_20_g>Take care, Admiral. I require an immediate answer. Any hesitation on your part, I will consider a refusal… and respond appropriately.</Dialogue_02_Campaign_20_g>
  <Dialogue_03_Campaign_20_a>I've taken care to hide our signal from the Eldar Prince. This is an opportunity to change the balance of the war!</Dialogue_03_Campaign_20_a>
  <Dialogue_03_Campaign_20_b>It is also an opportunity to eliminate the threat of the arrogant xenos once and for all!</Dialogue_03_Campaign_20_b>
  <Dialogue_03_Campaign_20_c>The Eldar Prince has personally given the choice to you, Spire. The decision is yours to make.</Dialogue_03_Campaign_20_c>
  <Dialogue_04_Campaign_20_a>I am bringing my fleet in to support you, Eldar. If I detect any sign of treachery, however, I will blow your vessels into dust.</Dialogue_04_Campaign_20_a>
  <Dialogue_04_Campaign_20_b>I will share the coordinates of my fleet shortly, Admiral. A people as brutish as humanity should not question the words of an Eldar Prince.</Dialogue_04_Campaign_20_b>
  <Dialogue_05_Campaign_20_a>We cannot help you, Eldar. Our Imperial fleets are needed elsewhere. Battlefleet Gothic cannot afford to risk its ships for the benefit of an alien race.</Dialogue_05_Campaign_20_a>
  <Dialogue_05_Campaign_20_b>I should not have expected much from your primitive race.</Dialogue_05_Campaign_20_b>
  <Dialogue_05_Campaign_20_c>The Imperial Navy is not in the habit of assisting our enemies. You should be grateful that we're allowing you to return from this negotiation in one piece.</Dialogue_05_Campaign_20_c>
  <Dialogue_05_Campaign_20_d>You will regret those words, human!</Dialogue_05_Campaign_20_d>
  <Mission_Briefing_Eldar_Alliance_a>My fleet is currently hidden in the Graildark Nebula. The Ork ships are preparing to attack my position soon.</Mission_Briefing_Eldar_Alliance_a>
  <Mission_Briefing_Eldar_Alliance_b>The greenskin's vessels are no match for the combined strength of our two fleets!</Mission_Briefing_Eldar_Alliance_b>
  <Mission_Briefing_Eldar_Alliance_c>Let us wipe out every last Ork ship and purge them from the entire sub-sector!</Mission_Briefing_Eldar_Alliance_c>
  <Dialogue_01_Mission_20_A_a>My fleet is deployed and we are prepared to engage the Orks. Do not waste time, Admiral. Bring your graceless ships alongside ours and join the battle at once.</Dialogue_01_Mission_20_A_a>
  <Dialogue_01_Mission_20_A_b>I assure you, my crews have been given strict orders to cooperate with you humans. To disobey my command is punishable by exile.</Dialogue_01_Mission_20_A_b>
  <Dialogue_01_Mission_20_A_c>I have given similar commands to my ships. Let us concentrate against our common enemy and give the Orks a taste of our fury.</Dialogue_01_Mission_20_A_c>
  <Dialogue_01_Mission_20_A_d>Agreed! These vile beasts will attack directly from the front in an attempt to overwhelm us with their numbers … and enthusiasm.</Dialogue_01_Mission_20_A_d>
  <Dialogue_01_Mission_20_A_e>Then let us stay at long range as much as possible so that we can take advantage of the enemy's lack of precision.</Dialogue_01_Mission_20_A_e>
  <Dialogue_01_Mission_20_A_f>You surprise me, Admiral. For such a young commander, you possess some insight into the tactics of space combat.</Dialogue_01_Mission_20_A_f>
  <Dialogue_01_Mission_20_A_g>Even for an ancient race, you Eldar have much to learn about what mankind is capable of.</Dialogue_01_Mission_20_A_g>
  <Dialogue_01_Mission_20_A_h>Let us waste no more time discussing the matter. Set up your fleet for battle, Admiral Spire.</Dialogue_01_Mission_20_A_h>
  <Dialogue_02_Mission_20_A_a>Hur hur, you 'umiez are teaming up with the pansy Eldar are ya? It won't do ya any good!</Dialogue_02_Mission_20_A_a>
  <Dialogue_02_Mission_20_A_b>My Kroozer is gonna rip right through every tiny ship in front 'o me, umiez' an' Eldarz alike!</Dialogue_02_Mission_20_A_b>
  <Dialogue_03_Mission_20_A>Half of the Ork forces have been destroyed. May Kaela Mensha Khaine guide me to eradicate these barbaric greenskins!</Dialogue_03_Mission_20_A>
  <Dialogue_04_Mission_20_A_a>Eldar, have your fleet focus their firepower on the Ork ships.</Dialogue_04_Mission_20_A_a>
  <Dialogue_04_Mission_20_A_b>In return, be certain to protect my flagship… even if victory approaches.</Dialogue_04_Mission_20_A_b>
  <Dialogue_05_Mission_20_A_a>Your ancestors can be proud of you, Admiral. This alliance is turning out to be more useful than I expected.</Dialogue_05_Mission_20_A_a>
  <Dialogue_05_Mission_20_A_b>This alliance could save the entire sector.</Dialogue_05_Mission_20_A_b>
  <Dialogue_05_Mission_20_A_c>Perhaps. But remember that it is nearly impossible to wipe out an infestation of Orks. The greenskins will be back soon, regardless of the outcome of your war.</Dialogue_05_Mission_20_A_c>
  <Dialogue_06_Mission_20_A>A quarter of my warriors have fallen under the greenskin's attacks! Protect my ship, human, or this alliance is doomed!</Dialogue_06_Mission_20_A>
  <Dialogue_07_Mission_20_A_a>Hur hur! The Eldarz make some puny ships, they ain't puttin' up much of a fight!</Dialogue_07_Mission_20_A_a>
  <Dialogue_07_Mission_20_A_b>I'll loot the Eldarz gunz onto me ship, right next to the shiny two-headed bird I take offa yours, humie!</Dialogue_07_Mission_20_A_b>
  <Dialogue_08_Mission_20_A_a>Spire, my forces are nearly destroyed! Where is the help you promised?</Dialogue_08_Mission_20_A_a>
  <Dialogue_08_Mission_20_A_b>I get ta beat two fleets fer the price of one! This fight's gonna bring me lots of glory!</Dialogue_08_Mission_20_A_b>
  <Dialogue_09_Mission_20_A_a>Yer Eldarz is gone! Nothing can stop da Waaagh!!!</Dialogue_09_Mission_20_A_a>
  <Dialogue_09_Mission_20_A_b>I will come back and burn every last Ork ship I can catch.</Dialogue_09_Mission_20_A_b>
  <Dialogue_09_Mission_20_A_c>If only you put up a fight as good as ya talk, humie!</Dialogue_09_Mission_20_A_c>
  <Dialogue_10_Mission_20_A>This alliance was doomed from the start. If you humans aren't able to repel the assault of some Ork pirates. The help you provided will be remembered, even if your fighting skills will not.</Dialogue_10_Mission_20_A>
  <Dialogue_11_Mission_20_A_a>My ship has sustained too much damage, human. I'm withdrawing from the battlefield.</Dialogue_11_Mission_20_A_a>
  <Dialogue_11_Mission_20_A_b>Out of respect for our alliance, I will stay and finish the fight. Farewell.</Dialogue_11_Mission_20_A_b>
  <Dialogue_06_Campaign_20_a>You have my gratitude, Admiral Spire. With your assistance, we've dealt with the Orks, and many of my warriors still live.</Dialogue_06_Campaign_20_a>
  <Dialogue_06_Campaign_20_b>Today, we forged an alliance against a common enemy. I hope that you will join us in our fight against Abaddon.</Dialogue_06_Campaign_20_b>
  <Dialogue_06_Campaign_20_c>You may have won my respect, human, but I have no love for your Imperium.</Dialogue_06_Campaign_20_c>
  <Dialogue_06_Campaign_20_d>It is… a good first step, however. Farewell.</Dialogue_06_Campaign_20_d>
  <Dialogue_06_Campaign_20_e>Your success has pushed the Orks completely out of the sub-sector.</Dialogue_06_Campaign_20_e>
  <Dialogue_06_Campaign_20_f>This…unlikely alliance may lead to something. It is possible that with the Eldar's help, we can save the sector.</Dialogue_06_Campaign_20_f>
  <Dialogue_07_Campaign_20_a>You fought with honour, Admiral, and you've proven your valour to your ancestors. Yet, the cost was high. Many of your ships burn, your crewmen's lives snuffed out.</Dialogue_07_Campaign_20_a>
  <Dialogue_07_Campaign_20_b>The Orks will pay for this. I will wipe out every last greenskin in the Sector if I have to!</Dialogue_07_Campaign_20_b>
  <Dialogue_07_Campaign_20_c>It is nearly impossible to completely eliminate Orks once they've infested a region. More will come soon.</Dialogue_07_Campaign_20_c>
  <Dialogue_07_Campaign_20_d>See that you do not forget our alliance.</Dialogue_07_Campaign_20_d>
  <Dialogue_07_Campaign_20_e>We must put aside our grudges if we are to defeat Abaddon.</Dialogue_07_Campaign_20_e>
  <Dialogue_07_Campaign_20_f>You are correct. I am needed elsewhere, for now, but we shall meet again soon… as allies against Abaddon.</Dialogue_07_Campaign_20_f>
  <Dialogue_01_Campaign_21_a>Admiral Spire.</Dialogue_01_Campaign_21_a>
  <Dialogue_01_Campaign_21_b>Eldrathain.</Dialogue_01_Campaign_21_b>
  <Dialogue_01_Campaign_21_c>Your assistance dealing with the Orks has not been forgotten. Allow me to repay you by sharing some important… and potentially dangerous… information.</Dialogue_01_Campaign_21_c>
  <Dialogue_02_Campaign_21_a>Greetings to the betrayer, Admiral Spire.</Dialogue_02_Campaign_21_a>
  <Dialogue_02_Campaign_21_b>Xenos scum. What now?</Dialogue_02_Campaign_21_b>
  <Dialogue_02_Campaign_21_c>As I said to you then, Abaddon is a greater threat to us all.</Dialogue_02_Campaign_21_c>
  <Dialogue_02_Campaign_21_d>You will pay for what you've done, human, but for now, I have a message for you.</Dialogue_02_Campaign_21_d>
  <Dialogue_03_Campaign_21_a>I travel with a Farseer, one of my people who can read the weave of fate. Her powers have revealed a traitor amongst your "Imperial Navy," a captain named Elyas Okar.</Dialogue_03_Campaign_21_a>
  <Dialogue_03_Campaign_21_b>He will betray you soon, during a major battle. If he is not dealt with, his actions may give Abaddon a decisive victory in this war.</Dialogue_03_Campaign_21_b>
  <Dialogue_03_Campaign_21_c>Why should I trust this vision of the future from a xenos witch? This man may be a loyal servant of the Emperor! Any who wear the uniform of the Imperial Navy are worthy of it.</Dialogue_03_Campaign_21_c>
  <Dialogue_03_Campaign_21_d>Heed me, human. That which you call Chaos can corrupt even the brightest spirit.</Dialogue_03_Campaign_21_d>
  <Dialogue_03_Campaign_21_e>I give you this knowledge only because the Great Enemy threatens us both. Consider it… an act of good faith.</Dialogue_03_Campaign_21_e>
  <Dialogue_03_Campaign_21_f>I will need to consult with the Sector High Strategic Council.</Dialogue_03_Campaign_21_f>
  <Dialogue_03_Campaign_21_g>Do as you must, human. I am leading my ships to remove this traitor at once. You can either help excise this cancer from your midst or stand in my way. The choice is yours!</Dialogue_03_Campaign_21_g>
  <Dialogue_03_Campaign_21_h>Lord Admiral, Inquisitor, do you believe that the alien is correct? We have only his word to go on.</Dialogue_03_Campaign_21_h>
  <Dialogue_03_Campaign_21_i>Captain Elyas Okar is a reliable man, he has always fought the enemies of the Emperor.</Dialogue_03_Campaign_21_i>
  <Dialogue_03_Campaign_21_j>I have heard certain… rumors about Captain Okar. He has been far more distant with his crew since the beginning of the war.</Dialogue_03_Campaign_21_j>
  <Dialogue_03_Campaign_21_k>It seems we must rely on your instincts, Admiral Spire. This Eldar Prince communicates only with you, so we are trusting you to make the correct decision.</Dialogue_03_Campaign_21_k>
  <Dialogue_04_Campaign_21_a>Eldrathain, I believe we must confront Captain Okar with this accusation.</Dialogue_04_Campaign_21_a>
  <Dialogue_04_Campaign_21_b>I am pleased you've seen the light of reason, human. My battlegroup is already on the way to deal with this traitor of yours.</Dialogue_04_Campaign_21_b>
  <Dialogue_04_Campaign_21_c>I will order my fleet to accompany you. However, I must speak to Captain Okar myself.</Dialogue_04_Campaign_21_c>
  <Dialogue_04_Campaign_21_d>Very well, human. I agree to your terms. You will soon see his corruption with your own eyes.</Dialogue_04_Campaign_21_d>
  <Dialogue_05_Campaign_21_a>Hear me, xenos! Your trick will not succeed.</Dialogue_05_Campaign_21_a>
  <Dialogue_05_Campaign_21_b>I will not condemn a loyal captain based on some alien witchcraft! My fleet will protect Captain Okar. Attack him, and you will learn to fear the guns of the Imperial Navy!</Dialogue_05_Campaign_21_b>
  <Dialogue_05_Campaign_21_c>An idle threat from a primitive species. My plans will not change, human.</Dialogue_05_Campaign_21_c>
  <Dialogue_05_Campaign_21_d>Let us meet on the field of battle, human. We will slay both you and your traitor captain!</Dialogue_05_Campaign_21_d>
  <Mission_Briefing_Confront_The_Captain>My ships are en route to the last known position of Captain Okar's ship. I will give you one chance to convince this traitor to surrender. But if he shows any signs of resistance, my warriors will attack without mercy. The Farseer's visions are not false, Spire. This captain will betray you, sooner or later. Do not be fooled by the traitor's lies.</Mission_Briefing_Confront_The_Captain>
  <Dialogue_01_Mission_21_A_a>We've reached your traitor captain's patrol area.</Dialogue_01_Mission_21_A_a>
  <Dialogue_01_Mission_21_A_b>Keep your warriors back while I speak to him.</Dialogue_01_Mission_21_A_b>
  <Dialogue_01_Mission_21_A_c>Take care, human, this traitor could strike at any moment.</Dialogue_01_Mission_21_A_c>
  <Dialogue_01_Mission_21_A_d>Admiral Spire to Captain Elyas Okar. Respond.</Dialogue_01_Mission_21_A_d>
  <Dialogue_01_Mission_21_A_e>Sir, Captain Okar reporting. You should know an Eldar battlegroup has been sighted in the area, and my crew is on maximum alert.</Dialogue_01_Mission_21_A_e>
  <Dialogue_01_Mission_21_A_f>Lord Admiral Ravensburg and Inquisitor Horst have approved a truce with the Eldar. All Imperial Navy vessels have strict orders not to engage the aliens.</Dialogue_01_Mission_21_A_f>
  <Dialogue_01_Mission_21_A_g>Sir, those orders are a disgrace! The Eldar have raided multiple Imperial convoys crossing this area over the last few weeks. These aliens are as much a threat as the Chaos fleets!</Dialogue_01_Mission_21_A_g>
  <Dialogue_01_Mission_21_A_h>The orders stand, Captain! Now, heave to, power down your weapons, and prepare to be boarded.</Dialogue_01_Mission_21_A_h>
  <Dialogue_01_Mission_21_A_i>The Imperial Navy has grown weak. I will never surrender to xenos!</Dialogue_01_Mission_21_A_i>
  <Dialogue_01_Mission_21_A_j>The traitor captain has set an intercept course for my battlegroup. What will you do now, human?</Dialogue_01_Mission_21_A_j>
  <Dialogue_01_Mission_21_A_k>Negotiations are over. Captain Okar has sealed his fate.</Dialogue_01_Mission_21_A_k>
  <Dialogue_02_Mission_21_A_a>You have my gratitude for extending your trust, human. And for dealing with the seditious captain.</Dialogue_02_Mission_21_A_a>
  <Dialogue_02_Mission_21_A_b>Heretics must be purged from the Emperor's galaxy. Even if they hide within our own ranks.</Dialogue_02_Mission_21_A_b>
  <Dialogue_02_Mission_21_A_c>I will take my warriors and depart, Admiral. You may hear from me again, soon.</Dialogue_02_Mission_21_A_c>
  <Dialogue_03_Mission_21_A>One of my ship's… gone! You've lost your mind, Spire. Those men were fully loyal to the Imperium!</Dialogue_03_Mission_21_A>
  <Dialogue_04_Mission_21_A_a>Your actions here only make it more difficult for the Imperial Navy to defend this Sector from its true enemies!</Dialogue_04_Mission_21_A_a>
  <Dialogue_04_Mission_21_A_b>My mission is to cleanse the sector of treachery… and heresy.</Dialogue_04_Mission_21_A_b>
  <Dialogue_05_Mission_21_A_a>Surrender while you can, or will we completely obliterate what remains of your fleet.</Dialogue_05_Mission_21_A_a>
  <Dialogue_05_Mission_21_A_b>I will never surrender to you, Ravensburg, or even the dead Emperor! My master will let the galaxy burn!</Dialogue_05_Mission_21_A_b>
  <Dialogue_06_Mission_21_A_a>My master will reward me for this great victory.</Dialogue_06_Mission_21_A_a>
  <Dialogue_06_Mission_21_A_b>What master do you mean, Okar?</Dialogue_06_Mission_21_A_b>
  <Dialogue_06_Mission_21_A_c>You'll soon find out, fool.</Dialogue_06_Mission_21_A_c>
  <Dialogue_06_Mission_21_A_d>Death is the only deliverance I can offer your twisted soul, traitor.</Dialogue_06_Mission_21_A_d>
  <Dialogue_07_Mission_21_A_a>Admiral Spire, my ship is heavily damaged. I must retreat in order to save my crew.</Dialogue_07_Mission_21_A_a>
  <Dialogue_07_Mission_21_A_b>Acknowledged, Eldrathain. Good luck.</Dialogue_07_Mission_21_A_b>
  <Dialogue_08_Mission_21_A_a>Time for me to leave this fruitless battle. I will inform my master about this alliance between the Eldar and the Imperium.</Dialogue_08_Mission_21_A_a>
  <Dialogue_08_Mission_21_A_b>You're not going anywhere, heretic! Eldrathain, we have to stop him from escaping at all costs!</Dialogue_08_Mission_21_A_b>
  <Dialogue_09_Mission_21_A_a>The only way this ends is with one of us standing over the corpse of the other.</Dialogue_09_Mission_21_A_a>
  <Dialogue_09_Mission_21_A_b>I will spit upon your grave, Spire, and those of every servant of the false Emperor!</Dialogue_09_Mission_21_A_b>
  <Dialogue_10_Mission_21_A_a>Eldrathain, Captain Okar managed to escape into the Warp. Hunting down a heretic of his experience will be no easy task.</Dialogue_10_Mission_21_A_a>
  <Dialogue_10_Mission_21_A_b>I will assign some of my warriors to track down your traitor captain. He will not escape us a second time.</Dialogue_10_Mission_21_A_b>
  <Mission_Briefing_Protect_The_Captain>Admiral Spire, an Eldar battlegroup has been detected converging on Captain Okar's position in the Graildark Nebula. The Imperial Navy cannot allow a loyal and brave captain to be destroyed by deceitful aliens. Do all that you can to protect Captain Okar's ship and destroy every Eldar vessel in the area.</Mission_Briefing_Protect_The_Captain>
  <Dialogue_01_Mission_21_B_a>Captain Okar, an Eldar battlegroup is moving in on your position. The aliens intend to destroy you.</Dialogue_01_Mission_21_B_a>
  <Dialogue_01_Mission_21_B_b>Admiral, you have good timing. I've been hunting pirates in this area, both Eldar and Human, for months. These marauders have been attacking Imperial supply lines crossing this sub-sector.</Dialogue_01_Mission_21_B_b>
  <Dialogue_01_Mission_21_B_c>Captain, the Eldar fleet's attack is imminent. Prepare for battle at once.</Dialogue_01_Mission_21_B_c>
  <Dialogue_01_Mission_21_B_d>With the combined firepower of our ships, the Eldar cannot stand against us!</Dialogue_01_Mission_21_B_d>
  <Dialogue_01_Mission_21_B_e>The Eldar's only objective is to kill you, so they will likely use hit and run tactics on your flagship.</Dialogue_01_Mission_21_B_e>
  <Dialogue_01_Mission_21_B_f>Admiral, I require you to defend my flagship until I can use my warp engines to escape.</Dialogue_01_Mission_21_B_f>
  <Dialogue_01_Mission_21_B_g>I will not abandon any Imperial Navy captain under my command.</Dialogue_01_Mission_21_B_g>
  <Dialogue_01_Mission_21_B_h>Eldar signatures have been detected on our augur arrays. Here they come!</Dialogue_01_Mission_21_B_h>
  <Dialogue_01_Mission_21_B_i>Give us the traitor, or else my battlegroup will consider all of you a threat to be eliminated!</Dialogue_01_Mission_21_B_i>
  <Dialogue_01_Mission_21_B_j>Threatening an Imperial Navy officer is punishable by death, xenos! Battle stations!</Dialogue_01_Mission_21_B_j>
  <Dialogue_02_Mission_21_B_a>The Eldar flagship has suffered major damage and is taking evasive manoeuvres.</Dialogue_02_Mission_21_B_a>
  <Dialogue_02_Mission_21_B_b>Captain Okar, the augur arrays are showing a signature similar to a webway gate. He's intending to flee the battlefield!</Dialogue_02_Mission_21_B_b>
  <Dialogue_02_Mission_21_B_c>Cowardly aliens! They run from the might of the Imperial Navy!</Dialogue_02_Mission_21_B_c>
  <Dialogue_03_Mission_21_B_a>My warp engines are fully operational. I'm ready to disengage.</Dialogue_03_Mission_21_B_a>
  <Dialogue_03_Mission_21_B_b>We'll cover your escape, Captain Okar. Regroup with us at Port Maw for debriefing.</Dialogue_03_Mission_21_B_b>
  <Dialogue_04_Mission_21_B_a>Admiral, Eldar warriors have boarded my ship and sabotaged the warp engines. I need some time to make repairs before I can disengage.</Dialogue_04_Mission_21_B_a>
  <Dialogue_04_Mission_21_B_b>We'll defend your ship until your repairs are complete.</Dialogue_04_Mission_21_B_b>
  <Dialogue_05_Mission_21_B_a>Admiral, Captain Okar's ship has engaged warp engines and disengaged from the battlefield.</Dialogue_05_Mission_21_B_a>
  <Dialogue_05_Mission_21_B_b>Good. Prepare for warp travel, and set course for the rendezvous coordinates. We'll meet up with Captain Okar there.</Dialogue_05_Mission_21_B_b>
  <Dialogue_06_Mission_21_B_a>Half the Eldar vessels have been destroyed. Do you want my help hunting down the rest?</Dialogue_06_Mission_21_B_a>
  <Dialogue_06_Mission_21_B_b>Stay out of the battle as much as you can, Captain Okar. Don't forget these aliens want you dead.</Dialogue_06_Mission_21_B_b>
  <Dialogue_07_Mission_21_B_a>Last chance, human. Give your traitor captain to me, and I will not fire on the rest of your ships.</Dialogue_07_Mission_21_B_a>
  <Dialogue_07_Mission_21_B_b>The men of the Imperial Navy serve the Emperor and no one else, alien. Your desires have no meaning here!</Dialogue_07_Mission_21_B_b>
  <Dialogue_08_Mission_21_B_a>My offer has expired, human. All of your vessels are now my prey to be destroyed!</Dialogue_08_Mission_21_B_a>
  <Dialogue_08_Mission_21_B_b>Your words change nothing, alien. Every man in the fleet would rather die than surrender to an arrogant xenos such as you!</Dialogue_08_Mission_21_B_b>
  <Dialogue_08_Mission_21_B_c>A shame that you have no concern for the lives of your men, human. They will die cursing your name!</Dialogue_08_Mission_21_B_c>
  <Dialogue_09_Mission_21_B_a>Heavy damage! Bulkhead collapse immininent!</Dialogue_09_Mission_21_B_a>
  <Dialogue_09_Mission_21_B_b>Captain Okar, respond! Captain Okar! Okar, are you there?</Dialogue_09_Mission_21_B_b>
  <Dialogue_06_Campaign_21_a>My rangers are searching the wreckage of your traitor captain's ship. They tell me that they have found many… disturbing signs of his corruption.</Dialogue_06_Campaign_21_a>
  <Dialogue_06_Campaign_21_b>This traitor turned the temple aboard his ship into a shrine of blood and carnage.</Dialogue_06_Campaign_21_b>
  <Dialogue_06_Campaign_21_c>Eldrathain, this is a matter for the Inquisition. Pull your warriors back at once.</Dialogue_06_Campaign_21_c>
  <Dialogue_06_Campaign_21_d>Inquisitional ships are already on their way, alien. You would do well to be gone when they arrive.</Dialogue_06_Campaign_21_d>
  <Dialogue_06_Campaign_21_f>Well done, Admiral Spire. Your diplomatic skill with the Eldar and exposure of the traitor have strengthened our chances of winning this war.</Dialogue_06_Campaign_21_f>
  <Dialogue_07_Campaign_21_a>The traitor captain has escaped. This will be… problematic for the future.</Dialogue_07_Campaign_21_a>
  <Dialogue_07_Campaign_21_b>I have faith that the Inquisition will corner him and make Okar pay for his heresy.</Dialogue_07_Campaign_21_b>
  <Dialogue_07_Campaign_21_c>It is a waste of time. The traitor will not be found before his fated time to intervene in this war. We will meet Captain Okar again, have no doubt.</Dialogue_07_Campaign_21_c>
  <Dialogue_08_Campaign_21_a>Lord Ravensburg, the Eldar strike force has been destroyed, and Captain Okar disengaged as planned. Has he been questioned about his role in this?</Dialogue_08_Campaign_21_a>
  <Dialogue_08_Campaign_21_b>Captain Okar never arrived at Port Maw.</Dialogue_08_Campaign_21_b>
  <Dialogue_08_Campaign_21_c>My investigation has uncovered signs of corruption on multiple ships under Captain Okar's command.</Dialogue_08_Campaign_21_c>
  <Dialogue_08_Campaign_21_d>Okar is now to be considered a deserter and a heretic. He must be found and made to suffer for his deception!</Dialogue_08_Campaign_21_d>
  <Dialogue_08_Campaign_21_e>I fear that this is not the last we will hear of Elyas Okar. It seems that the Eldar were not deceiving us.</Dialogue_08_Campaign_21_e>
  <Dialogue_09_Campaign_21_a>Lord Admiral, the Eldar ships have destroyed Captain Okar's vessel. I assume full responsibility for this failure.</Dialogue_09_Campaign_21_a>
  <Dialogue_09_Campaign_21_b>Too many good men have died in this war already. I cannot spare any more loyal captains if you cannot protect them!</Dialogue_09_Campaign_21_b>
  <Dialogue_09_Campaign_21_c>It seems that the Eldar are a greater threat than we expected.</Dialogue_09_Campaign_21_c>
  <Dialogue_09_Campaign_21_d>First, we must repel this Black Crusade that endangers the entire sector. Only then can we focus our efforts on eliminating the arrogant xenos.</Dialogue_09_Campaign_21_d>
  <Dialogue_01_Campaign_22_a>Admiral Spire, the Eldar Prince Eldrathain has an unusual request. Since you have dealt with this alien before, we want you to handle the negotiation.</Dialogue_01_Campaign_22_a>
  <Dialogue_01_Campaign_22_b>I accept the responsibility, Sir. I will speak with Eldrathain.</Dialogue_01_Campaign_22_b>
  <Dialogue_01_Campaign_22_c>One thing, Spire. Be very careful how you deal with the Eldar. They are an ancient species and their words hold many twisted meanings.</Dialogue_01_Campaign_22_c>
  <Dialogue_02_Campaign_22_a>Spire, my fleet has suffered heavy losses in battle against Abaddon's forces.</Dialogue_02_Campaign_22_a>
  <Dialogue_02_Campaign_22_b>There are certain artefacts left behind in the wreckage… spirit stones. I need your help to search for these spirit stones from Imperial territory.</Dialogue_02_Campaign_22_b>
  <Dialogue_02_Campaign_22_c>You wouldn't ask me for help if this wasn't important, Eldrathain. Very well, I will help you… on two conditions.</Dialogue_02_Campaign_22_c>
  <Dialogue_02_Campaign_22_d>First, you must notify us of your fleet's location every day you remain in the Imperium. Second, I must have your assurance that you will cooperate with us to fight off the Chaos incursion threatening the Gothic Sector.</Dialogue_02_Campaign_22_d>
  <Dialogue_02_Campaign_22_e>I have no choice but to agree to your terms. I'll send you the location of my fleet immediately.</Dialogue_02_Campaign_22_e>
  <Dialogue_02_Campaign_22_f>Your assistance in returning the spirit stones seals the alliance between our two species.</Dialogue_02_Campaign_22_f>
  <Dialogue_02_Campaign_22_g>A temporary alliance, Eldrathain. Once we've dealt with the Chaos invasion of the Gothic Sector, your people will no longer be welcome within the Imperium's borders.</Dialogue_02_Campaign_22_g>
  <Dialogue_03_Campaign_22_a>My people have suffered great losses in the fight against Chaos.</Dialogue_03_Campaign_22_a>
  <Dialogue_03_Campaign_22_b>I won't hold a grudge over your defence of the traitor captain. The corruption of Chaos can be subtle and insidious. Besides, your intervention with the Ork attack saved many of my warriors' lives.</Dialogue_03_Campaign_22_b>
  <Dialogue_03_Campaign_22_c>There are certain artefacts I must recover in the Imperium's territory. These spirit stones are important to my people. In return, I have given strict orders for my ships to keep their distance from every Imperial world and trade route. Do I have your agreement to assist me with recovering the spirit stones?</Dialogue_03_Campaign_22_c>
  <Dialogue_04_Campaign_22_a>My people have suffered great losses in the fight against Abaddon's forces. Make no mistake, I will have my vengeance for your treachery during the Ork assault… but that can wait a while longer.</Dialogue_04_Campaign_22_a>
  <Dialogue_04_Campaign_22_b>Placing your trust in the Farseer's revelation concerning Captain Okar has proven there can be some form of cooperation between our two species.</Dialogue_04_Campaign_22_b>
  <Dialogue_04_Campaign_22_c>I must enter Imperial territory to seek out certain artefacts from the wreckage of my ships. These are called spirit stones, and they are vital to my people. It would help prevent any… misunderstandings if you provide an escort as we conduct our search for the spirit stones.</Dialogue_04_Campaign_22_c>
  <Dialogue_05_Campaign_22_a>Admiral Spire, the Eldar Prince you've dealt with in the past has transmitted a message for you.</Dialogue_05_Campaign_22_a>
  <Dialogue_05_Campaign_22_b>Very well, Lord Ravensburg. Let's see what this alien has to say.</Dialogue_05_Campaign_22_b>
  <Dialogue_05_Campaign_22_c>The actions of your barbaric Imperium against my people have ensured that no truce is possible between us. Your utter lack of diplomacy, refined behaviour, and trustworthiness has sealed the fate of mankind.</Dialogue_05_Campaign_22_c>
  <Dialogue_05_Campaign_22_d>This is the last time we will speak, human. The Eldar are withdrawing from the conflict in your sector. You stand alone.</Dialogue_05_Campaign_22_d>
  <Dialogue_05_Campaign_22_e>The Imperium needs no alliance or truce from arrogant xenos. We will not fear this Eldar's threats… and we will not ask for his help.</Dialogue_05_Campaign_22_e>
  <Dialogue_05_Campaign_22_f>Agreed. The strength of the Imperium lies in our faith in the Emperor. It is better that we know our enemies rather than open ourselves to betrayal from an ally of convenience.</Dialogue_05_Campaign_22_f>
  <Dialogue_05_Campaign_22_g>This galaxy belongs to man, and our actions will prove it in the Emperor's name.</Dialogue_05_Campaign_22_g>
  <Dialogue_06_Campaign_22_a>Eldrathain, the Imperial Navy acknowledges your request for help. We will escort your fleet during this cooperation and our two forces will work together.</Dialogue_06_Campaign_22_a>
  <Dialogue_06_Campaign_22_b>I accept your terms, Admiral. This agreement establishes a formal truce between our people.</Dialogue_06_Campaign_22_b>
  <Dialogue_06_Campaign_22_c>Our true enemy is Abaddon and his Chaos war fleets. Your assistance could make the difference in winning this war and saving the Gothic Sector from annhilation.</Dialogue_06_Campaign_22_c>
  <Dialogue_06_Campaign_22_d>I am flattered by your confidence, human. We will fight the Great Enemy… together. Side by side, we may turn back this tide of evil.</Dialogue_06_Campaign_22_d>
  <Dialogue_06_Campaign_22_e>Excellent work, Admiral Spire. The Eldar ships may be just the assets we need to achieve victory.</Dialogue_06_Campaign_22_e>
  <Dialogue_07_Campaign_22_a>Your request for assistance is denied.</Dialogue_07_Campaign_22_a>
 <Dialogue_07_Campaign_22_b>The Imperium of Man refuses to harbor xenos within its borders. The Eldar are an untrustworthy race, and the Corsairs the most distasteful of all.</Dialogue_07_Campaign_22_b>
  <Dialogue_07_Campaign_22_c>You will regret that decision, human!</Dialogue_07_Campaign_22_c>
  <Dialogue_07_Campaign_22_d>We will not leave without our spirit stones. If that means war, then so be it.</Dialogue_07_Campaign_22_d>
  <Dialogue_07_Campaign_22_e>You and your warriors are not welcome in the Gothic Sector. Any Eldar encountered by the Imperial Navy will be hunted down and destroyed without mercy.</Dialogue_07_Campaign_22_e>
  <Dialogue_07_Campaign_22_f>Fool! Your crude and shortsighted race is doomed without our help.</Dialogue_07_Campaign_22_f>
  <Dialogue_07_Campaign_22_g>This isn't over, human. Next time we meet, it will be as enemies on the field of battle.</Dialogue_07_Campaign_22_g>
  <Dialogue_01_Campaign_23_A_a>Admiral Spire, there is an emergency situation that requires your assistance.</Dialogue_01_Campaign_23_A_a>
  <Dialogue_01_Campaign_23_A_b>The Eldar Prince, Eldrathain, has alerted us to an imminent attack on the Eldar's webway gate in the Gothic Sector.</Dialogue_01_Campaign_23_A_b>
  <Dialogue_01_Campaign_23_A_c>I'm ready, Lord Admiral. Display the message. I would like to see what this Eldar Prince finds so interesting.</Dialogue_01_Campaign_23_A_c>
  <Dialogue_02_Campaign_23_A_a>Admiral Spire, my erstwhile ally.</Dialogue_02_Campaign_23_A_a>
  <Dialogue_02_Campaign_23_A_b>A massive Chaos warfleet is converging on my people's webway gate. What is more, Abaddon has personally taken command of this force. Thus, I need your assistance to fend off this Chaos assault.</Dialogue_02_Campaign_23_A_b>
  <Dialogue_02_Campaign_23_A_c>Without a Webway Gate, my people cannot send any reinforcements to the Gothic Sector. In fact, we have an important Eldar fleet currently on the way, but it will not arrive in time.</Dialogue_02_Campaign_23_A_c>
  <Dialogue_02_Campaign_23_A_d>Help me defend the Webway, human. It is in your best interests for more Eldar ships to prohibit Chaos fleet movements in the future. Aid me now, and together, we will change the course of the war.</Dialogue_02_Campaign_23_A_d>
  <Dialogue_03_Campaign_23_A_a>We've committed all the assets we can to this war. Supplies are running low. I cannot justify dispatching an important warfleet of Imperial ships to defend a xenos construction.</Dialogue_03_Campaign_23_A_a>
  <Dialogue_03_Campaign_23_A_b>Indeed, Lord Admiral. The Imperial Navy is stretched thin defending the sector. Our citizens are starving, our forces exhausted.</Dialogue_03_Campaign_23_A_b>
  <Dialogue_03_Campaign_23_A_c>However… an Eldar fleet fighting on our behalf would be an important tool to keep Abaddon's Black Crusade off-balance.</Dialogue_03_Campaign_23_A_c>
  <Dialogue_03_Campaign_23_A_d>You make a compelling point. Since you have maintained good relations with this Eldar Prince, I want you to lead your fleet to defend this… Webway Gate.</Dialogue_03_Campaign_23_A_d>
  <Dialogue_04_Campaign_23_A>It will be done, Lord Admiral. I'll make sure that these unexpected allies become a thorn in Abaddon's side. With the aid of the Eldar, we can perhaps turn the tide in this war.</Dialogue_04_Campaign_23_A>
  <Mission_Briefing_A_Distress_Signal>Admiral Spire, you've arrived just in time. A vast Chaos warfleet is converging on the Webway Gate. Make no mistake, this is going to be a difficult battle. The Chaos fleet is larger than even our two fleets combined. Even worse, Abaddon's flagship, the dreaded planet killer, is with them. Normal weapons have little chance of damaging the Webway Gate, but the Planet Killer's fearsome firepower could annihilate the structure. More Eldar battlegroups are approaching through the Webway. If we can keep the Webway Gate from being destroyed, your help here will be greatly rewarded.</Mission_Briefing_A_Distress_Signal>
  <Dialogue_01_Mission_23_A_a>Eldrathain, the Imperial Navy is here to answer your call for aid.</Dialogue_01_Mission_23_A_a>
  <Dialogue_01_Mission_23_A_b>I am glad to see that there is some measure of honor in humanity.</Dialogue_01_Mission_23_A_b>
  <Dialogue_01_Mission_23_A_c>There's no time to waste. Let us prepare our defence.</Dialogue_01_Mission_23_A_c>
  <Dialogue_01_Mission_23_A_d>The Chaos fleet will arrive within one minute, you should deploy your fleet with haste.</Dialogue_01_Mission_23_A_d>
  <Dialogue_01_Mission_23_A_e>What about the Eldar fleets that are due to arrive? Will they be able to join the battle?</Dialogue_01_Mission_23_A_e>
  <Dialogue_01_Mission_23_A_f>My people's ships do not travel through space as yours do. The fleets are converging through the webway. We must defend the gate and keep it active, or they will not be able to reach us.</Dialogue_01_Mission_23_A_f>
  <Dialogue_01_Mission_23_A_g>Acknowledged. I will honor the alliance between our two people and crush the Chaos fleet beneath the guns of the Imperial Navy.</Dialogue_01_Mission_23_A_g>
  <Dialogue_01_Mission_23_A_h>My people believe that the future is not so certain… but I swear that the Eldar will match your determination, Spire.</Dialogue_01_Mission_23_A_h>
  <Dialogue_01_Mission_23_A_i>The augur arrays have detected the Chaos fleet entering the system. Prepare for battle, Eldrathain. And fight well.</Dialogue_01_Mission_23_A_i>
  <Dialogue_02_Mission_23_A_a>You have no chance against the Chaos armada! Abaddon's ships will grind you to dust!</Dialogue_02_Mission_23_A_a>
  <Dialogue_02_Mission_23_A_b>We offer you a final gift, traitorous scum… the Emperor's righteous wrath!</Dialogue_02_Mission_23_A_b>
  <Dialogue_02_Mission_23_A_c>These vessels are the main force of the Chaos fleet, but there's no sign of Abaddon and the Planet Killer.</Dialogue_02_Mission_23_A_c>
  <Dialogue_02_Mission_23_A_d>Abaddon surely wants to weaken our defences before he strikes.</Dialogue_02_Mission_23_A_d>
  <Dialogue_03_Mission_23_A>Spire, the Planet Killer has been detected. Abaddon has arrived to the battle.</Dialogue_03_Mission_23_A>
  <Dialogue_04_Mission_23_A_a>These insignificant aliens will not interfere with my plans. They are not worthy to exist.</Dialogue_04_Mission_23_A_a>
  <Dialogue_04_Mission_23_A_b>First, you must face me, Despoiler! The Imperial Navy stands in your way!</Dialogue_04_Mission_23_A_b>
  <Dialogue_04_Mission_23_A_c>Foolish boy! All your 'brave stand' will gain is a long and very painful death.</Dialogue_04_Mission_23_A_c>
  <Dialogue_04_Mission_23_A_d>Your arrogance will cost you this war, Abaddon!</Dialogue_04_Mission_23_A_d>
  <Dialogue_04_Mission_23_A_e>Eldar warriors, hear me! We fight this day to erase Abaddon's foul stain from the galaxy!</Dialogue_04_Mission_23_A_e>
  <Dialogue_05_Mission_23_A>We will fight with you, Prince Eldrathain.</Dialogue_05_Mission_23_A>
  <Dialogue_06_Mission_23_A_a>The Planet Killer has set course for an optimal firing position on the Webway Gate!</Dialogue_06_Mission_23_A_a>
  <Dialogue_06_Mission_23_A_b>Somehow, we must destroy, or at least disable, Abaddon's flagship. Target the Planet Killer!</Dialogue_06_Mission_23_A_b>
  <Dialogue_07_Mission_23_A>Your pitiful defences are no match for my ship. Bow down before the might of the Dark Gods!</Dialogue_07_Mission_23_A>
  <Dialogue_08_Mission_23_A_a>You cannot withstand the power at my command.</Dialogue_08_Mission_23_A_a>
  <Dialogue_08_Mission_23_A_b>Target the Webway Gate and load the Armageddon gun!</Dialogue_08_Mission_23_A_b>
  <Dialogue_08_Mission_23_A_c>He's charging the Planet Killer's weaponry! If we're going to stop him, we must do it NOW!</Dialogue_08_Mission_23_A_c>
  <Dialogue_08_Mission_23_A_d>I'm on my way, Eldrathain. Set course for Abaddon's flagship!</Dialogue_08_Mission_23_A_d>
  <Dialogue_09_Mission_23_A_a>The Planet Killer's weapon is charging up, we must work quickly!</Dialogue_09_Mission_23_A_a>
  <Dialogue_09_Mission_23_A_b>We shall re-double our efforts!</Dialogue_09_Mission_23_A_b>
  <Dialogue_10_Mission_23_A_a>Thank Lileath for our good fortune! The Eldar reinforcement fleet has arrived, and they are joining the battle against Abaddon!</Dialogue_10_Mission_23_A_a>
  <Dialogue_10_Mission_23_A_b>My fleet has arrived and is fully operational. The Chaos ships will be the first to feel our ancient wrath.</Dialogue_10_Mission_23_A_b>
  <Dialogue_10_Mission_23_A_c>Engage the ships of the Great Enemy, my captains! Spare no one!</Dialogue_10_Mission_23_A_c>
  <Dialogue_11_Mission_23_A_a>The Planet Killer is nearly ready to fire, we have to strike now!</Dialogue_11_Mission_23_A_a>
  <Dialogue_11_Mission_23_A_b>Your miserable efforts meet an end here. Never again will your kind trouble me.</Dialogue_11_Mission_23_A_b>
  <Dialogue_12_Mission_23_A>Now you will witness the true power of the Immaterium! Fire the Armageddon gun!</Dialogue_12_Mission_23_A>
  <Dialogue_13_Mission_23_A_a>No! Curse you, Abaddon!</Dialogue_13_Mission_23_A_a>
  <Dialogue_13_Mission_23_A_b>All ships, Eldar and Imperial, disengage at once.</Dialogue_13_Mission_23_A_b>
  <Dialogue_13_Mission_23_A_c>So many warriors died this day… for nothing!</Dialogue_13_Mission_23_A_c>
  <Dialogue_13_Mission_23_A_d>It is not meaningless to die while fighting the Arch-Enemy.</Dialogue_13_Mission_23_A_d>
  <Dialogue_13_Mission_23_A_e>I hope that you are right, human. My ships will follow your fleet to the rendez-vous point.</Dialogue_13_Mission_23_A_e>
  <Dialogue_14_Mission_23_A_a>Your vaunted Imperium and your frail Xenos allies have failed. My victory is at hand!</Dialogue_14_Mission_23_A_a>
  <Dialogue_14_Mission_23_A_b>Spire, the battle is lost! We must fall back and regroup with the remnants of both of our fleets.</Dialogue_14_Mission_23_A_b>
  <Dialogue_15_Mission_23_A_a>My vessel has been hit! We're taking damage.</Dialogue_15_Mission_23_A_a>
  <Dialogue_15_Mission_23_A_b>Can you still fight, Eldrathain?</Dialogue_15_Mission_23_A_b>
  <Dialogue_15_Mission_23_A_c>There are still some tricks up my sleeve, human. This battle is not over yet!</Dialogue_15_Mission_23_A_c>
  <Dialogue_15_Mission_23_A_d>We've got to get rid of the Planet Killer… either destroy it or push it back!</Dialogue_15_Mission_23_A_d>
  <Dialogue_16_Mission_23_A_a>My ship has been severely damaged. We must disengage and conceal ourselves so that I can continue to organize the Eldar reinforcements.</Dialogue_16_Mission_23_A_a>
  <Dialogue_16_Mission_23_A_b>My fleet will defend the Webway Gate. Get clear, Eldrathain… I'll tear the Planet Killer apart for both of us!</Dialogue_16_Mission_23_A_b>
  <Dialogue_16_Mission_23_A_c>This is all you can expect from the Eldar… betrayal and cowardice!</Dialogue_16_Mission_23_A_c>
  <Dialogue_17_Mission_23_A_a>You DARE attack my ship!? I will make you suffer for this!</Dialogue_17_Mission_23_A_a>
  <Dialogue_17_Mission_23_A_b>I do not fear you, traitor, for my soul has been judged pure. The Emperor Protects!</Dialogue_17_Mission_23_A_b>
  <Dialogue_17_Mission_23_A_c>Your false Emperor can't help you here, lapdog!</Dialogue_17_Mission_23_A_c>
  <Dialogue_18_Mission_23_A_a>We've managed to open up some breaches in the Planet Killer's hull, but its weapon is still charging!</Dialogue_18_Mission_23_A_a>
  <Dialogue_18_Mission_23_A_b>Open fire with everything we've got!</Dialogue_18_Mission_23_A_b>
  <Dialogue_19_Mission_23_A_a>The Planet Killer has suffered significant damage… but the weapon is still preparing to fire!</Dialogue_19_Mission_23_A_a>
  <Dialogue_19_Mission_23_A_b>How can this be? We've hit that ship with every weapon at our command!</Dialogue_19_Mission_23_A_b>
  <Dialogue_19_Mission_23_A_c>Abaddon's ship harnesses the power of the Warp… it defies the laws of the material universe.</Dialogue_19_Mission_23_A_c>
  <Dialogue_20_Mission_23_A_a>We've done it! The Planet Killer's weapon has been disabled!</Dialogue_20_Mission_23_A_a>
  <Dialogue_20_Mission_23_A_b>You will pay for this affront, fool! I will personally see to your destruction!</Dialogue_20_Mission_23_A_b>
  <Dialogue_20_Mission_23_A_c>Everywhere you strike, Abaddon, you will find the Imperial Navy standing in your way!</Dialogue_20_Mission_23_A_c>
  <Dialogue_20_Mission_23_A_d>The Planet Killer is disengaging from the battlefield… there's some kind of Warp interference, we cannot track it!</Dialogue_20_Mission_23_A_d>
  <Dialogue_20_Mission_23_A_e>All remaining forces, regroup and prepare to report your status.</Dialogue_20_Mission_23_A_e>
  <Dialogue_20_Mission_23_A_f>Thank you, human. Many of my warriors would not have survived if not for your efforts.</Dialogue_20_Mission_23_A_f>
  <Dialogue_05_Campaign_23_A_a>Spire, you have my gratitude for the sacrifices you've made to protect my people.</Dialogue_05_Campaign_23_A_a>
  <Dialogue_05_Campaign_23_A_b>In repayment of that debt, I guarantee the Eldar's full cooperation against Abaddon's Black Crusade. We will fight the Chaos fleets at your side.</Dialogue_05_Campaign_23_A_b>
  <Dialogue_05_Campaign_23_A_c>The firepower of your Eldar ships combined with the might of the Imperial Navy may be enough to tip the balance in this war.</Dialogue_05_Campaign_23_A_c>
  <Dialogue_05_Campaign_23_A_d>Agreed. In addition, the trust you've built with your actions has enabled me to share some of the secrets of my people. The Eldar have an unused webway portal in this sector that could prove quite useful.</Dialogue_05_Campaign_23_A_d>
  <Dialogue_05_Campaign_23_A_e>How can this webway portal help us?</Dialogue_05_Campaign_23_A_e>
  <Dialogue_05_Campaign_23_A_f>It is difficult to explain, human, but our technology can rapidly redeploy your fleet across vast distances.</Dialogue_05_Campaign_23_A_f>
  <Dialogue_05_Campaign_23_A_g>In addition, you will face no further raiding from Eldar pirates until the end of this Black Crusade. We will be too busy hunting Chaos ships instead!</Dialogue_05_Campaign_23_A_g>
  <Dialogue_05_Campaign_23_A_h>In return, I swear that the Imperial Navy will not engage any Eldar ships. As you say, we both have a much larger threat to deal with.</Dialogue_05_Campaign_23_A_h>
  <Dialogue_05_Campaign_23_A_i>You are a man of honor, Admiral Spire. It has been a pleasure to fight alongside you. Now, it is time to unleash the wrath of Kaela Mensha Khaine on our enemies. He is our people's war god, and his fury is that of legend.</Dialogue_05_Campaign_23_A_i>
  <Dialogue_06_Campaign_23_A_a>The Webway Gate has been completely obliterated by the Planet Killer. The Gate is useless now… just wreckage floating alone in the void.</Dialogue_06_Campaign_23_A_a>
  <Dialogue_06_Campaign_23_A_b>The Chaos fleet was just too strong… there was no way we could stand against that kind of firepower.</Dialogue_06_Campaign_23_A_b>
  <Dialogue_06_Campaign_23_A_c>The reinforcement fleet was intending to use the gate to reach us. They are lost, for now, in the webway.</Dialogue_06_Campaign_23_A_c>
  <Dialogue_06_Campaign_23_A_d>We will avenge the fallen, Eldrathain. Both from your people and from mine.</Dialogue_06_Campaign_23_A_d>
  <Dialogue_06_Campaign_23_A_e>What few Eldar remain here will help you, human. Together, we must find a way to defeat Abaddon and send his fleet back to the Eye of Terror.</Dialogue_06_Campaign_23_A_e>
  <Dialogue_06_Campaign_23_A_f>You fought well, human. You've proved your valor, and that of your navy. You can count on me and my warriors to help you fight the Great Enemy.</Dialogue_06_Campaign_23_A_f>
  <Dialogue_06_Campaign_23_A_g>I'm grateful, Eldrathain. I swear that the Imperial forces of the Gothic Sector see you as a friend and ally, no longer as an enemy.</Dialogue_06_Campaign_23_A_g>
  <Dialogue_01_Campaign_23_B>Admiral Spire, we have discovered the location of a large Eldar warp gate of some kind. It appears to be operational, and is heavily guarded by Xenos ships. The Eldar place a high value on these gates, so you should expect serious resistance.</Dialogue_01_Campaign_23_B>
  <Dialogue_02_Campaign_23_B_a>The Eldar use this webway gate to rapidly redeploy their fleet across the sector. These corsairs have attacked Imperial supply lines, destroyed important installations, and plundered our worlds.</Dialogue_02_Campaign_23_B_a>
  <Dialogue_02_Campaign_23_B_b>It is time you put an end to these raids once and for all!</Dialogue_02_Campaign_23_B_b>
  <Dialogue_03_Campaign_23_B_a>The Eldar warp gates are nearly invulnerable to conventional weaponry. We need significant firepower to destroy a Xenos construction of this scale.</Dialogue_03_Campaign_23_B_a>
  <Dialogue_03_Campaign_23_B_b>Lord Admiral, the Adeptus Mechanicus may be able to solve this problem.</Dialogue_03_Campaign_23_B_b>
  <Dialogue_03_Campaign_23_B_c>We have been working on a secret project, a new pattern of Nova Cannon.</Dialogue_03_Campaign_23_B_c>
  <Dialogue_03_Campaign_23_B_d>What? Tell us of this weapon, Fabricator!</Dialogue_03_Campaign_23_B_d>
  <Dialogue_03_Campaign_23_B_e>The Ryza-pattern Nova Cannon is a highly experimental device that replaces the explosive charge with a concentrated and highly unstable plasma macro-bomb.</Dialogue_03_Campaign_23_B_e>
  <Dialogue_03_Campaign_23_B_f>This weapon has been mounted upon a cruiser especially fitted for firing this new pattern of Nova Cannon. The ship is named the Lance of Lukitar.</Dialogue_03_Campaign_23_B_f>
  <Dialogue_03_Campaign_23_B_g>Fabricator, is this weapon ready to be deployed in battle?</Dialogue_03_Campaign_23_B_g>
  <Dialogue_03_Campaign_23_B_h>Yes, Admiral Spire, it is. This cannon is the most powerful weapon currently available for Battlefleet Gothic.</Dialogue_03_Campaign_23_B_h>
  <Dialogue_03_Campaign_23_B_i>However, firing this weapon is likely to result in heavy damage to the ship it is mounted on. It is even possible that the vessel may be completely annhilated by the weapon's energy discharge.</Dialogue_03_Campaign_23_B_i>
  <Dialogue_03_Campaign_23_B_j>We have no choice. We must deploy this Ryza-pattern Nova Cannon against the warp gate. Fabricator, prepare the cruiser with this weapon for immediate departure.</Dialogue_03_Campaign_23_B_j>
  <Dialogue_03_Campaign_23_B_k>It will be done, Lord Admiral.</Dialogue_03_Campaign_23_B_k>
  <Dialogue_04_Campaign_23_B_a>Inquisitor, what can I expect from these Xenos?</Dialogue_04_Campaign_23_B_a>
  <Dialogue_04_Campaign_23_B_b>My experience of the Eldar is that they will defend the gate with everything they've got.</Dialogue_04_Campaign_23_B_b>
  <Dialogue_04_Campaign_23_B_c>Destroying the Eldar webway gate will eradicate the alien threat. Without it, they cannot bring more ships to bear against us for some time. The Gothic Sector will be safe from Eldar Corsairs.</Dialogue_04_Campaign_23_B_c>
  <Dialogue_04_Campaign_23_B_d>It will be an honour to lead the attack against these cowardly Xenos.</Dialogue_04_Campaign_23_B_d>
  <Mission_Briefing_Attack_On_The_Webway_Portal>Spire, the Inquisitor's agents report that the webway gate is constantly sending new Eldar ships into the Gothic Sector. You must destroy the gate to cut off any further reinforcements. A large Eldar fleet is defending the gate, and you should expect that more ships will arrive during the battle. I'm sending battlegroup 314 to support you, commanded by Captain Abridal. A special cruiser equipped with the Ryza-pattern Nova Cannon has been added to the fleet. Your objectives are to protect the experimental ship, repel the enemy assault, and--above all--exterminate this arrogant Eldar Prince.</Mission_Briefing_Attack_On_The_Webway_Portal>
  <Dialogue_01_Mission_23_B_a>Battlegroup 314 has reached the coordinates for the mission with the experimental cruiser, and we are awaiting your orders.</Dialogue_01_Mission_23_B_a>
  <Dialogue_01_Mission_23_B_b>Search the area for any possible threats.</Dialogue_01_Mission_23_B_b>
  <Dialogue_01_Mission_23_B_c>The augur arrays show a large Eldar fleet guarding the webway gate. Shall we engage?</Dialogue_01_Mission_23_B_c>
  <Dialogue_01_Mission_23_B_d>Captain Abridal, we have to defend the experimental ship at all costs so that it can open fire on the warp gate.</Dialogue_01_Mission_23_B_d>
  <Dialogue_01_Mission_23_B_e>Yes, sir.</Dialogue_01_Mission_23_B_e>
  <Dialogue_01_Mission_23_B_f>Admiral, the Xenos… they're moving!</Dialogue_01_Mission_23_B_f>
  <Dialogue_01_Mission_23_B_g>Turn back, humans. Your crude ships have no place here.</Dialogue_01_Mission_23_B_g>
  <Dialogue_01_Mission_23_B_h>The Gothic Sector lies under the rule of the mighty Emperor of Man.</Dialogue_01_Mission_23_B_h>
  <Dialogue_01_Mission_23_B_i>Coming here was a mistake, human. You will now feel the wrath of the Eldar!</Dialogue_01_Mission_23_B_i>
  <Dialogue_01_Mission_23_B_j>All ships, prepare for battle!</Dialogue_01_Mission_23_B_j>
  <Dialogue_01_Mission_23_B_k>Captain Abridal, get that experimental ship into position!</Dialogue_01_Mission_23_B_k>
  <Dialogue_02_Mission_23_B_a>Sir, my ship is under attack! We have suffered heavy damage!</Dialogue_02_Mission_23_B_a>
  <Dialogue_02_Mission_23_B_b>Maintain your position Captain. You fight for the Imperium!</Dialogue_02_Mission_23_B_b>
  <Dialogue_02_Mission_23_B_c>My family has served the Emperor for millennia, and I will not disgrace my ancestors against these foul Xenos!</Dialogue_02_Mission_23_B_c>
  <Dialogue_03_Mission_23_B_a>My vessel is no longer operational. I've ordered the crew to abandon ship.</Dialogue_03_Mission_23_B_a>
  <Dialogue_03_Mission_23_B_b>Report to the bridge of my flagship, Captain.</Dialogue_03_Mission_23_B_b>
  <Dialogue_03_Mission_23_B_c>Yes, sir.</Dialogue_03_Mission_23_B_c>
  <Dialogue_04_Mission_23_B_a>Your graceless, primitive ships are collapsing one after another.</Dialogue_04_Mission_23_B_a>
  <Dialogue_04_Mission_23_B_b>I will fill the void with the corpses of your crew, human!</Dialogue_04_Mission_23_B_b>
  <Dialogue_05_Mission_23_B_a>Admiral, my ship is on course for the firing position.</Dialogue_05_Mission_23_B_a>
  <Dialogue_05_Mission_23_B_b>Well done, Captain. Prepare to load the weapon as quickly as possible once you reach that location.</Dialogue_05_Mission_23_B_b>
  <Dialogue_06_Mission_23_B>You're a fool, human. All of your backwards, primitive kind shall perish here at the hands of the Eldar!</Dialogue_06_Mission_23_B>
  <Dialogue_07_Mission_23_B_a>Admiral Spire, the Lance of Lukitar has reached the firing position. The Adeptus Mechanicus tech-priests have already begun an awakening rite on the Nova Cannon.</Dialogue_07_Mission_23_B_a>
  <Dialogue_07_Mission_23_B_b>Good. Get that weapon ready to fire as soon as you can!</Dialogue_07_Mission_23_B_b>
  <Dialogue_08_Mission_23_B>Admiral, the Nova Cannon is loading. The plasma generators are at one-half capacity.</Dialogue_08_Mission_23_B>
  <Dialogue_09_Mission_23_B_a>The Lance of Lukitar is ready to fire, Admiral!</Dialogue_09_Mission_23_B_a>
  <Dialogue_09_Mission_23_B_b>It was an honour to serve the Imperium and the Emperor of Mankind.</Dialogue_09_Mission_23_B_b>
  <Dialogue_09_Mission_23_B_c>Acknowledged… Fire at will!</Dialogue_09_Mission_23_B_c>
  <Dialogue_10_Mission_23_B_a>The Eldar warp gate is breaking down! The mission is a success!</Dialogue_10_Mission_23_B_a>
  <Dialogue_10_Mission_23_B_b>A victory won at great cost, Admiral Spire. The Lance of Lukitar is no more.</Dialogue_10_Mission_23_B_b>
  <Dialogue_10_Mission_23_B_c>The Imperial Navy exists to combat threats to the Imperium of Man. The Emperor watches over the souls of those brave captains who die in his service.</Dialogue_10_Mission_23_B_c>
  <Dialogue_11_Mission_23_B>We have come to bring death to the primitives.</Dialogue_11_Mission_23_B>
  <Dialogue_12_Mission_23_B>You and your treachery will fade into the void, human. It will be as if you never existed.</Dialogue_12_Mission_23_B>
  <Dialogue_13_Mission_23_B>Admiral, another Eldar battlegroup has joined the fight!</Dialogue_13_Mission_23_B>
  <Dialogue_14_Mission_23_B>More Eldar ships are exiting the warp gate!</Dialogue_14_Mission_23_B>
  <Dialogue_15_Mission_23_B_a>Your actions will be punished, human! You have proven yourself unworthy of trust, and you will be a target for all Eldar of my craftworld.</Dialogue_15_Mission_23_B_a>
  <Dialogue_15_Mission_23_B_b>The last words of a Xenos prince mean little to me, alien.</Dialogue_15_Mission_23_B_b>
  <Dialogue_16_Mission_23_B_a>You have chosen your enemies poorly, human. Without our aid, you will never withstand the Despoiler's invasion.</Dialogue_16_Mission_23_B_a>
  <Dialogue_16_Mission_23_B_b>The Imperium stands strong against all enemies, xenos. This entire galaxy belongs to the Emperor!</Dialogue_16_Mission_23_B_b>
  <Dialogue_16_Mission_23_B_c>Your words are meaningless. Today, the Eldar mourn… tomorrow, we will have vengeance.</Dialogue_16_Mission_23_B_c>
  <Dialogue_17_Mission_23_B_a>The enemy is targeting my ship, Admiral!</Dialogue_17_Mission_23_B_a>
  <Dialogue_17_Mission_23_B_b>We've got to protect the Lance of Lukitar. Without it, we don't have a chance of destroying the warp gate.</Dialogue_17_Mission_23_B_b>
  <Dialogue_17_Mission_23_B_c>Get that Nova Cannon ready to fire! I will personally deal with these enemy ships.</Dialogue_17_Mission_23_B_c>
  <Dialogue_18_Mission_23_B_a>My vessel has taken hits, Admiral, but we're continuing to charge the Nova Cannon.</Dialogue_18_Mission_23_B_a>
  <Dialogue_18_Mission_23_B_b>All ships, defend the Lance of Lukitar! Our only hope of victory depends on that ship!</Dialogue_18_Mission_23_B_b>
  <Dialogue_19_Mission_23_B_a>The Lance of Lukitar has sustained heavy damage. The Nova Cannon is not yet fully charged… we need assistance, Admiral!</Dialogue_19_Mission_23_B_a>
  <Dialogue_19_Mission_23_B_b>Support is on the way! We must finish charging the weapon to complete the mission.</Dialogue_19_Mission_23_B_b>
  <Dialogue_20_Mission_23_B_a>The Lance of Lukitar has been destroyed!</Dialogue_20_Mission_23_B_a>
  <Dialogue_20_Mission_23_B_b>This battle is futile without it. All ships, fall back!</Dialogue_20_Mission_23_B_b>
  <Dialogue_21_Mission_23_B>Your inferior species can never hope to defeat the Eldar! We are the true inheritors of the void!</Dialogue_21_Mission_23_B>
  <Dialogue_09_Campaign_23_B_a>Admiral Spire, the Eldar fleets are no more.</Dialogue_09_Campaign_23_B_a>
  <Dialogue_09_Campaign_23_B_b>Without the webway gate, the Eldar cannot support a war in this region of space.</Dialogue_09_Campaign_23_B_b>
  <Dialogue_09_Campaign_23_B_c>Destroying that gate cut off all possibility of reinforcements for the Eldar for quite some time.</Dialogue_09_Campaign_23_B_c>
  <Dialogue_09_Campaign_23_B_d>Eliminating just one webway gate… is that enough to remove the Eldar threat?</Dialogue_09_Campaign_23_B_d>
  <Dialogue_09_Campaign_23_B_e>From what we can tell, it was the only webway gate in the sector capable of deploying Eldar ships.</Dialogue_09_Campaign_23_B_e>
  <Dialogue_09_Campaign_23_B_f>For now, the Eldar threat is trivial. Every world these aliens plundered, every ship they destroyed, everything they took from us…we will now take it back.</Dialogue_09_Campaign_23_B_f>
  <Dialogue_05_Campaign_23_B_a>Imperial Navy recovery teams have discovered many unusual devices in the wreckage of the Eldar Prince's ship.</Dialogue_05_Campaign_23_B_a>
  <Dialogue_05_Campaign_23_B_b>The alien technology has been placed under Inquisitional seal for now, but some of the items recovered appear to be long-lost Imperial relics of great value.</Dialogue_05_Campaign_23_B_b>
  <Dialogue_05_Campaign_23_B_c>Your victory over the Eldar is complete, Admiral Spire. You have exceeded our expectations.</Dialogue_05_Campaign_23_B_c>
  <Dialogue_05_Campaign_23_B_d>Thank you, Lord Admiral, Inquisitor. It is an honor to serve the Emperor.</Dialogue_05_Campaign_23_B_d>
  <Dialogue_06_Campaign_23_B_a>Captain Abridal has hunted the Eldar Prince throughout the entire system. Abridal cornered the alien, and forced his ship down upon an abandoned moon.</Dialogue_06_Campaign_23_B_a>
  <Dialogue_06_Campaign_23_B_b>We boarded the Eldar ship and eradicated all the aliens, including the vile Prince.</Dialogue_06_Campaign_23_B_b>
  <Dialogue_06_Campaign_23_B_c>We also recovered numerous Imperial treasures and lost artefacts stolen from the Gothic Sector aboard the alien's vessel.</Dialogue_06_Campaign_23_B_c>
  <Dialogue_06_Campaign_23_B_d>Then the Imperial Navy is stronger than ever before.</Dialogue_06_Campaign_23_B_d>
  <Dialogue_07_Campaign_23_B>Now, we must concentrate on the true danger ahead of us. We must find a way to send Abaddon and his daemons back to the Eye of Terror where they belong.</Dialogue_07_Campaign_23_B>
  <Dialogue_08_Campaign_23_B_a>Spire, the Eldar are still using the webway gate to bring even more ships into the Gothic Sector.</Dialogue_08_Campaign_23_B_a>
  <Dialogue_08_Campaign_23_B_b>My agents report that the Eldar are already repairing the battle damage to the webway gate.</Dialogue_08_Campaign_23_B_b>
  <Dialogue_08_Campaign_23_B_c>Lord Admiral, I want to send a strike force to deal with the Webway and the remaining Eldar ships.</Dialogue_08_Campaign_23_B_c>
  <Dialogue_08_Campaign_23_B_d>Unfortunately Admiral Spire, the Lance of Lukitar was the only ship of its class and besides this, i can't afford to lose any more assets against these infamous pirates when imperial citizens fall one after another under the heresy of Abaddon's 12th Crusade. You are dismissed Admiral.</Dialogue_08_Campaign_23_B_d>
  <Dialogue_01_Campaign_24_a>Admiral Spire, our supply lines are constantly being harassed by Ork pirates.</Dialogue_01_Campaign_24_a>
  <Dialogue_01_Campaign_24_b>The Orks must have established a base somewhere in the sector in order to maintain their vessels.</Dialogue_01_Campaign_24_b>
  <Dialogue_02_Campaign_24>Lord Admiral, do you have an idea where this base might be located?</Dialogue_02_Campaign_24>
  <Dialogue_03_Campaign_24>A significant number of greenskin attacks have been reported near the Allas Novae region. This area must be inspected.</Dialogue_03_Campaign_24>
  <Dialogue_04_Campaign_24>Despite the best efforts of Battlefleet Gothic, the Orks have avoided any large engagement. This is unusual for greenskins… they are practicing some rudimentary form of strategy.</Dialogue_04_Campaign_24>
  <Dialogue_05_Campaign_24_a>There are rumors that some Ork clans fight differently than others. Perhaps this stealthy strategy is related to that.</Dialogue_05_Campaign_24_a>
  <Dialogue_05_Campaign_24_b>I suggest we set a trap for the Orks. We can rig a fake convoy ship to self-destruct on command.</Dialogue_05_Campaign_24_b>
  <Dialogue_06_Campaign_24>Excellent idea, Spire. I will order the preparation of these "Fire Ships" immediately.</Dialogue_06_Campaign_24>
  <Mission_Briefing_The_Trap>The Fire Ships have been prepared and they're awaiting your orders, Admiral Spire. The objective of your mission is to bait the Ork warboss with the convoy and board his ship. You're to recover as much information as possible about the location of the greenskin's base. Remember, the Fire Ships are expendable. Don't hesitate to detonate them if they'll help you achieve victory. The supply lines must be restored if the Gothic Sector is to withstand all the enemies attacking us.</Mission_Briefing_The_Trap>
  <Dialogue_01_Mission_24_a>All ships, we have entered the target area. Ork attacks have been common here.</Dialogue_01_Mission_24_a>
  <Dialogue_01_Mission_24_b>Stay sharp and protect the Fire Ships as long as possible to set up the trap.</Dialogue_01_Mission_24_b>
  <Dialogue_01_Mission_24_c>Remember, the main objective of this mission is to recover information from the Ork Warboss's ship.</Dialogue_01_Mission_24_c>
  <Dialogue_02_Mission_24_a>No one boards my kroozer!</Dialogue_02_Mission_24_a>
  <Dialogue_02_Mission_24_b>I'll get back everyfing you took from my ship, humiez! And I'll take your teef too, ta pay for my repairs.</Dialogue_02_Mission_24_b>
  <Dialogue_03_Mission_24>All ships, we've recovered the information from the enemy vessel. We have to bring this data to Port Maw as soon as we can.</Dialogue_03_Mission_24>
  <Dialogue_04_Mission_24_a>You humiez will never learn!</Dialogue_04_Mission_24_a>
  <Dialogue_04_Mission_24_b>Every ship 'ere now belongs to da Blood Axes clan. You humiez can walk home from ere, hurr hurr hurr!</Dialogue_04_Mission_24_b>
  <Dialogue_04_Mission_24_c>Ya better take a deep breath first!</Dialogue_04_Mission_24_c>
  <Dialogue_05_Mission_24_a>Wot 'appened to me cargo? Yer ships are blowin' themselves up!</Dialogue_05_Mission_24_a>
  <Dialogue_05_Mission_24_b>Boss, these ships are haulin' a lot of explosives!</Dialogue_05_Mission_24_b>
  <Dialogue_05_Mission_24_c>Dis is the last time some humiez make a fool outa me!</Dialogue_05_Mission_24_c>
  <Dialogue_06_Mission_24_a>Hurr hurr! Da green tide is unstoppable!</Dialogue_06_Mission_24_a>
  <Dialogue_06_Mission_24_b>Send more ships, humiez! I could use da spare parts!</Dialogue_06_Mission_24_b>
  <Dialogue_07_Mission_24_a>All ships, the Ork flagship has disengaged. We've lost our chance to collect the information we needed.</Dialogue_07_Mission_24_a>
  <Dialogue_07_Mission_24_b>To the fleet, pull back and disengage. It seems we have to think of a new trap for the Orks.</Dialogue_07_Mission_24_b>
  <Dialogue_08_Mission_24_a>The operation is a failure. We've lost the information we were sent to acquire.</Dialogue_08_Mission_24_a>
  <Dialogue_08_Mission_24_b>All ships, disengage and set course for Port Maw. It's time for us to regroup and make a new battle plan. Next time… we WILL NOT fail.</Dialogue_08_Mission_24_b>
  <Dialogue_07_Campaign_24_a>Congratulations, Admiral Spire. You succeeded in bringing back the information we needed.</Dialogue_07_Campaign_24_a>
  <Dialogue_07_Campaign_24_b>I have turned over the data to the Adeptus Mechanicus. The tech-priests are currently deciphering it. They report that the greenskins are using a space hulk named Kolossus as a mobile base in the Gothic Sector.</Dialogue_07_Campaign_24_b>
  <Dialogue_07_Campaign_24_c>My most experienced tech-priests at Port Maw can construct a powerful beacon based on an ancient standard template construct. You could use this beacon to lead your fleet directly to the Ork Space Hulk.</Dialogue_07_Campaign_24_c>
  <Dialogue_08_Campaign_24_a>Another convoy has been attacked by the Orks.</Dialogue_08_Campaign_24_a>
  <Dialogue_08_Campaign_24_b>We have to uncover the location of the Ork base, and quickly.</Dialogue_08_Campaign_24_b>
  <Dialogue_08_Campaign_24_c>We have to set up a new convoy trap in order to bait the Orks.</Dialogue_08_Campaign_24_c>
  <Dialogue_01_Campaign_25_a>I have dire news. Abaddon's fleet has attacked the Fularis system, the location of Blackstone Fortress One. I sent a rescue fleet into the system, and they brought back a personal log of Lieutenant Elijah Borgia of the Vindictive, a Dominator-class Cruiser.</Dialogue_01_Campaign_25_a>
  <Dialogue_01_Campaign_25_b>We discovered the wreckage of the Vindictive drifting towards the central star of Fularis.</Dialogue_01_Campaign_25_b>
  <Dialogue_01_Campaign_25_c>Admiral Spire, listen carefully to the log we recovered. I believe you will find it very illuminating.</Dialogue_01_Campaign_25_c>
  <Dialogue_02_Campaign_25_a>We are in luck today. Abaddon’s fleet has attacked from the other side of Fularis II, which means they’ll have to risk the orbital and planetary defence systems to get to Blackstone I.</Dialogue_02_Campaign_25_a>
  <Dialogue_02_Campaign_25_b>We have only just upgraded our weapons on Fularis II for just such an occurrence and I doubt that even with his two Fortresses, our enemy will survive.</Dialogue_02_Campaign_25_b>
  <Dialogue_03_Campaign_25_a>Lord Admiral, the system seems like they're prepared for a serious fight. Surely they must have dealt significant damage to the Chaos fleet.</Dialogue_03_Campaign_25_a>
  <Dialogue_03_Campaign_25_b>Listen to the rest of the log, Spire.</Dialogue_03_Campaign_25_b>
  <Dialogue_04_Campaign_25_a>The two blackstones have taken up station five thousand leagues from each other, some seventy five thousand leagues from Fularis II and just out of range of the weapons platforms, except for the torpedo launchers. We are picking up an energy surge in the two Fortresses: They’re powering up for something.</Dialogue_04_Campaign_25_a>
  <Dialogue_04_Campaign_25_b>Tech-Priest Flavix says there’s some kind of energy exchange between them.</Dialogue_04_Campaign_25_b>
  <Dialogue_04_Campaign_25_c>Emperor’s teeth, I can see it myself now, a column of shifting energy linking the two fortresses together.</Dialogue_04_Campaign_25_c>
  <Dialogue_04_Campaign_25_d>The surge is still rising, the power beam becoming more visible.</Dialogue_04_Campaign_25_d>
  <Dialogue_04_Campaign_25_e>The damned Astropath is screaming now, yelling something about a breach into Warp space.</Dialogue_04_Campaign_25_e>
  <Dialogue_04_Campaign_25_f>What hell-spawned trick are they up to? Oh my … </Dialogue_04_Campaign_25_f>
  <Dialogue_05_Campaign_25>The personal log ends here. The other evidence we recovered from the region points towards a beam of warp energy unleashed upon Fularis II.</Dialogue_05_Campaign_25>
  <Dialogue_06_Campaign_25_a>The Vindictive was fully caught in the blast. Its void shields overloaded instantly, and its outer hull vaporized as the energy wave passed over the ship.</Dialogue_06_Campaign_25_a>
  <Dialogue_06_Campaign_25_b>Blackstone Fortress One has not been found. We must assume that Abaddon now has three Blackstone Fortresses under his command.</Dialogue_06_Campaign_25_b>
  <Dialogue_01_Campaign_26_a>Admiral Spire, the tech-priests in charge of deciphering the information you recovered from the Ork Warboss's ship haven't yet located the Space Hulk Kolossus.</Dialogue_01_Campaign_26_a>
  <Dialogue_01_Campaign_26_b>However, the Adeptus Mechanicus at Port Maw have constructed a powerful beacon based on old STC constructs that would be detectable several light years away.</Dialogue_01_Campaign_26_b>
  <Dialogue_01_Campaign_26_c>We must negotiate with Fabricator Cambrius in order to use that beacon for ourselves.</Dialogue_01_Campaign_26_c>
  <Dialogue_02_Campaign_26>Perhaps there are some favours we can do for the Adeptus Mechanicus in trade.</Dialogue_02_Campaign_26>
  <Dialogue_03_Campaign_26>That's a good plan, Admiral Spire. You have my approval to proceed with that course of action.</Dialogue_03_Campaign_26>
  <Mission_Briefing_Mark_The_Beast>You need to enter Ork territory and place the beacon aboard the Warboss's ship.
The beacon will be on your flagship, and you will have to land a boarding party on the target vessel to activate it.
Once the beacon has been placed on board the Warboss's ship, you'll need to inflict enough damage to make the greenskin disengage.
Take good care of the beacon, Admiral. The Adeptus Mechanicus consider it holy and we won't receive another one easily.</Mission_Briefing_Mark_The_Beast>
  <Dialogue_01_Mission_26>Attention fleet, we've entered Ork territory. Remember, we have to defend the beacon until we can place it on board the Ork Warboss's ship.</Dialogue_01_Mission_26>
  <Dialogue_02_Mission_26>Humiez aren't allowed here! Now I get to krush all of yas!</Dialogue_02_Mission_26>
  <Dialogue_03_Mission_26>The Imperium of Man will no longer tolerate your presence here, xenos! We will purge Allas Novae of all your alien kind.</Dialogue_03_Mission_26>
  <Dialogue_04_Mission_26>Hurr hurr Hurr! I'll make a big hole in yer ship to start me own purge!</Dialogue_04_Mission_26>
  <Dialogue_05_Mission_26_a>Why are there so many humiez' on my ship?</Dialogue_05_Mission_26_a>
  <Dialogue_05_Mission_26_b>Orks is s'posed to board yer ships, not that other way around!</Dialogue_05_Mission_26_b>
  <Dialogue_06_Mission_26_a>Attention fleet, the beacon has been placed on board the Ork vessel.</Dialogue_06_Mission_26_a>
  <Dialogue_06_Mission_26_b>Target the Ork flagship to make it disengage and return to base.</Dialogue_06_Mission_26_b>
  <Dialogue_07_Mission_26_a>The enemy flagship has warped out of the area and the beacon is fully operational.</Dialogue_07_Mission_26_a>
  <Dialogue_07_Mission_26_b>The mission is a success. Time for us to report to Port Maw.</Dialogue_07_Mission_26_b>
  <Dialogue_08_Mission_26_a>The enemy flagship has taken too much damage! We're going to lose it and the beacon that's on board!</Dialogue_08_Mission_26_a>
  <Dialogue_08_Mission_26_b>Time for us to disengage and fall back to Port Maw.</Dialogue_08_Mission_26_b>
  <Dialogue_09_Mission_26_a>The ship carrying the beacon has been destroyed.</Dialogue_09_Mission_26_a>
  <Dialogue_09_Mission_26_b>The mission is a failure. All ships, disengage. We don't need any more pointless losses.</Dialogue_09_Mission_26_b>
  <Dialogue_10_Mission_26_a>The target ship is gone! We can't place the beacon on board wreckage!</Dialogue_10_Mission_26_a>
  <Dialogue_10_Mission_26_b>At least the Orks seem even more disorganized without their leader.</Dialogue_10_Mission_26_b>
  <Dialogue_10_Mission_26_c>It is too risky for us to remain here. All ships, fall back.</Dialogue_10_Mission_26_c>
  <Dialogue_11_Mission_26_a>Oi! Wot is this zoggin' machine doin' on MY SHIP?</Dialogue_11_Mission_26_a>
  <Dialogue_11_Mission_26_b>Get rid of dis bleeping fing right now!</Dialogue_11_Mission_26_b>
  <Dialogue_04_Campaign_26_a> The beacon is fully operational, and we've tracked its signal to a remote asteroid field deep in the Allas Novae region.</Dialogue_04_Campaign_26_a>
  <Dialogue_04_Campaign_26_b>I am preparing an assault fleet to attack the Ork space hulk at once.</Dialogue_04_Campaign_26_b>
  <Dialogue_04_Campaign_26_c>Admiral Spire, I want you to lead the attack. Captain Abridal will suport you during the mission.</Dialogue_04_Campaign_26_c>
  <Dialogue_05_Campaign_26_a>You failed in your mission, Spire, but at least you saved the beacon.</Dialogue_05_Campaign_26_a>
  <Dialogue_05_Campaign_26_b>Luckily, the Orks won't realize what we were trying to do, meaning you can try this plan again to plant the beacon on a greenskin ship.</Dialogue_05_Campaign_26_b>
  <Dialogue_05_Campaign_26_c>We have to find that Ork base, or our supply lines are going to continue to be disrupted.</Dialogue_05_Campaign_26_c>
  <Dialogue_06_Campaign_26_a>Admiral Spire, this is Fabricator Cambrius of the Adeptus Mechanicus.</Dialogue_06_Campaign_26_a>
  <Dialogue_06_Campaign_26_b>The holy beacon we left in your care has been destroyed.</Dialogue_06_Campaign_26_b>
  <Dialogue_06_Campaign_26_c>Such a device is difficult to replace. You will need to expend more effort on our behalf for us to construct a new beacon for your unworthy hands.</Dialogue_06_Campaign_26_c>
  <Dialogue_06_Campaign_26_d>You will need to use your favour with the Adeptus Mechanicus again to accelerate the construction process.</Dialogue_06_Campaign_26_d>
  <Dialogue_06_Campaign_26_e>Remember, Spire. We have to destroy the Ork base if we want to secure our supply lines.</Dialogue_06_Campaign_26_e>
  <Dialogue_01_Campaign_27_a>Admiral Spire, we have confirmed the beacon's signal and the location of the Ork Space Hulk, Kolossus.</Dialogue_01_Campaign_27_a>
  <Dialogue_01_Campaign_27_b>The assault battlegroup is awaiting your orders.</Dialogue_01_Campaign_27_b>
  <Dialogue_02_Campaign_27_a>The beacon is operational, and we are picking up vessel signatures nearby.</Dialogue_02_Campaign_27_a>
  <Dialogue_02_Campaign_27_b>There are multiple engine sources, most likely cruiser-class ships, and an enormous energy signal that is likely the Space Hulk itself.</Dialogue_02_Campaign_27_b>
  <Dialogue_03_Campaign_27_a>Destroying a Space Hulk is no easy task. It is a gigantic agglomeration of many different spacecraft, wreckage, and possibly even an asteroid or two. The Orks have covered it in armour plating and crude weapons.</Dialogue_03_Campaign_27_a>
  <Dialogue_03_Campaign_27_b>Captain Abridal will provide support for you during this mission.</Dialogue_03_Campaign_27_b>
  <Mission_Briefing_The_Hunt>The assault force is ready to launch the attack on the Space Hulk. Captain Abridal's support fleet is in place to support you. Keep in mind that the Orks will defend their base with everything they've got. I recommend that you select large ships armed with torpedoes and long-range weaponry to use against the Kolossus. Remember, you must destroy the Space Hulk to ensure that the Orks are no longer a threat to our supply lines.</Mission_Briefing_The_Hunt>
  <Dialogue_01_Mission_27>Captain Abridal, we've reached the asteroid field. Our target, the Space Hulk, lies ahead.</Dialogue_01_Mission_27>
  <Dialogue_02_Mission_27>Sir, the augur arrays are reporting multiple signals in the asteroid field. It's difficult to make out which ones are enemy ships and which are just rocks moving around.</Dialogue_02_Mission_27>
  <Dialogue_03_Mission_27_a>Follow the beacon, Abridal. That should take us right in to the Ork base.</Dialogue_03_Mission_27_a>
  <Dialogue_03_Mission_27_b>Be careful when passing through the asteroid field. Those rocks can be dangerous to our ships.</Dialogue_03_Mission_27_b>
  <Dialogue_04_Mission_27>Admiral Spire! I've identified the Space Hulk. It's moving towards us… by the Throne, it's enormous!</Dialogue_04_Mission_27>
  <Dialogue_05_Mission_27>Dis is Kaptin Krashkrooz. I'm da big boss 'ere, an' all these Boyz answer ta me!</Dialogue_05_Mission_27>
  <Dialogue_06_Mission_27>I dunno what you humiez are doin' here, but I'm gonna crush ya with my kroozers and da Kollosus!</Dialogue_06_Mission_27>
  <Dialogue_07_Mission_27>He's using the Space Hulk as a battleship? Insanity…</Dialogue_07_Mission_27>
  <Dialogue_08_Mission_27_a>All ships, battle stations!</Dialogue_08_Mission_27_a>
  <Dialogue_08_Mission_27_b>Oh mighty Emperor, give us the strength to prevail against these xenos filth… All ships, battle stations!</Dialogue_08_Mission_27_b>
  <Dialogue_09_Mission_27>My Kolossus is a mighty beast sacred ta Gork an' Mork. I gots lots of dakka on board, an' yer gonna be my target practice!</Dialogue_09_Mission_27>
  <Dialogue_10_Mission_27_a>Oi! Stop destroyin' me ship! Dat's an order!</Dialogue_10_Mission_27_a>
  <Dialogue_10_Mission_27_b>Fire everything, boyz! Shoot da Zzap Kannonz, shoot da torpedoes, shoot da mega gunz! Throw some grots at 'em ta cover their windows so dey can't see us!</Dialogue_10_Mission_27_b>
  <Dialogue_11_Mission_27_a>Every screen's gone red, dat means I'm super fast!</Dialogue_11_Mission_27_a>
  <Dialogue_11_Mission_27_b>Now it's time ta shoot our secret weapon!</Dialogue_11_Mission_27_b>
  <Dialogue_12_Mission_27_a>Admiral, the Ork has launched a cyclonic torpedo. These are used for Exterminatus, the process to destroy all life on an entire planet.</Dialogue_12_Mission_27_a>
  <Dialogue_12_Mission_27_b>He must have captured these weapons from an ancient Imperial ship, possibly from the era of the Great Crusade.</Dialogue_12_Mission_27_b>
  <Dialogue_12_Mission_27_c>The destructive capabilities of those weapons is immeasurable in this asteroid field. We should move the fleet out of range at once.</Dialogue_12_Mission_27_c>
  <Dialogue_12_Mission_27_d>Cyclonic torpedoes are highly unstable. They should explode in the next few minutes.</Dialogue_12_Mission_27_d>
  <Dialogue_13_Mission_27_a>All ships, set course away from the Space Hulk!</Dialogue_13_Mission_27_a>
  <Dialogue_13_Mission_27_b>The Kolossus is about to be enveloped in an explosion that can wipe out the entire asteroid field.</Dialogue_13_Mission_27_b>
  <Dialogue_14_Mission_27>Ya can't get away from me, humiez! My secret weapon's gonna krump all of yas!</Dialogue_14_Mission_27>
  <Dialogue_15_Mission_27_a>Admiral, my ship has suffered major damage. My warp engines are on the edge of overloading!</Dialogue_15_Mission_27_a>
  <Dialogue_15_Mission_27_b>We have to take down this monstrosity!</Dialogue_15_Mission_27_b>
  <Dialogue_16_Mission_27_a>Attention fleet, the Ork fleet defending the Space Hulk has been wiped out! The Kolossus is isolated, now is our chance.</Dialogue_16_Mission_27_a>
  <Dialogue_16_Mission_27_b>All ships, concentrate your fire on the Space Hulk!</Dialogue_16_Mission_27_b>
  <Dialogue_17_Mission_27>Nuffing can destroy da Kolossus! I didn't even hafta use my secret weapon on yas!</Dialogue_17_Mission_27>
  <Dialogue_04_Campaign_27_a>Admiral Spire, the destruction of the Space Hulk has been detected by several nearby systems.</Dialogue_04_Campaign_27_a>
  <Dialogue_04_Campaign_27_b>Without their leader, the Orks attacks will be disorganized and easily fended off. The Gothic Sector is no longer in danger from the greenskin pirates.</Dialogue_04_Campaign_27_b>
  <Dialogue_04_Campaign_27_c>Thanks to your efforts, several planetary governors and nobles have promised us more resources and personnel for the war effort. The Imperial Navy is stronger than ever now.</Dialogue_04_Campaign_27_c>
  <Dialogue_04_Campaign_27_d>Congratulations are in order, Admiral Spire. You've won a great battle… and I believe more victories are in your future.</Dialogue_04_Campaign_27_d>
  <Dialogue_05_Campaign_27_a>Your attack against the Space Hulk failed, and the Orks base is secure.</Dialogue_05_Campaign_27_a>
  <Dialogue_05_Campaign_27_b>A group of escorts has scouted the asteroid field again, and the Space Hulk Kolossus is no longer there. To make matters worse, attacks against Imperial convoys continue.</Dialogue_05_Campaign_27_b>
  <Dialogue_05_Campaign_27_c>We will have to use the Adeptus Mechanicus beacon once more if we want to find out where the Space Hulk has gone.</Dialogue_05_Campaign_27_c>
  <Dialogue_01_Campaign_PK>The Inquisitor's agents report that Abaddon's Planet Killer is on course to strike another Imperial system.</Dialogue_01_Campaign_PK>
  <Dialogue_02_Campaign_PK> The Arch-Heretic no doubt plans to destroy the worlds of that system.</Dialogue_02_Campaign_PK>
  <Briefing_Mission_PK>The Planet Killer has many weapons in addition to its deadly Armaggedon Gun, and it will be heavily defended by a Chaos fleet. Take your ships to engage the Planet Killer and ensure the Despoiler fails in his efforts.</Briefing_Mission_PK>
  <Dialogue_01_Mission_PK>We've reached the designated coordinates… now we wait for the Planet Killer.</Dialogue_01_Mission_PK>
  <Dialogue_02_Mission_PK>Who dares face the Despoiler of worlds!?</Dialogue_02_Mission_PK>
  <Dialogue_03_Mission_PK>I am Admiral Spire of the Imperial Navy, and I will cleanse this galaxy of every heretic… even those who call themselves 'Warmaster!'</Dialogue_03_Mission_PK>
  <Dialogue_04_Mission_PK_a>I will enjoy flaying you alive while the worlds of this system burn before you.</Dialogue_04_Mission_PK_a>
  <Dialogue_04_Mission_PK_b>Destroy the Imperials! Find this… 'Spire'… and bring him to me!</Dialogue_04_Mission_PK_b>
  <Dialogue_05_Mission_PK>All ships, engage the Planet Killer! Strike with the Emperor's wrath!</Dialogue_05_Mission_PK>
  <Dialogue_06_Mission_PK>The Planet Killer is charging its Armageddon Gun! All ships, stay out of its firing arc!</Dialogue_06_Mission_PK>
  <Dialogue_07_Mission_PK>Fear my wrath, Imperial scum… you will witness the true power of the Warp unleashed!</Dialogue_07_Mission_PK>
  <Dialogue_08_Mission_PK_a>That weapon can destroy any ship with a single shot!</Dialogue_08_Mission_PK_a>
  <Dialogue_08_Mission_PK_b>Your entire fleet will be reduced to cinders, Admiral Spire. This is the fate of all who stand in my way.</Dialogue_08_Mission_PK_b>
  <Dialogue_09_Mission_PK_a>The Planet Killer is weakening… we must keep up the pressure!</Dialogue_09_Mission_PK_a>
  <Dialogue_09_Mission_PK_b>Your courage is misplaced, Admiral… My Black Crusade would reward a leader such as yourself. Worlds, fame, wealth… they could all be yours.</Dialogue_09_Mission_PK_b>
  <Dialogue_09_Mission_PK_c>Nothing could make me turn against the Emperor!</Dialogue_09_Mission_PK_c>
  <Dialogue_09_Mission_PK_d>Your lack of judgment will be your end, fool!</Dialogue_09_Mission_PK_d>
  <Dialogue_10_Mission_PK_a>We've managed to inflict some damage on the Planet Killer. It's not invincible!</Dialogue_10_Mission_PK_a>
  <Dialogue_10_Mission_PK_b>I will inflict countless torments upon every member of your crew, Spire! You will fail, your soul will be mine!</Dialogue_10_Mission_PK_b>
  <Dialogue_11_Mission_PK_a>The Planet Killer has activated its warp engines! We have to strike now!</Dialogue_11_Mission_PK_a>
  <Dialogue_11_Mission_PK_b>We will meet again, Spire. Next time, I shall not be so forgiving!</Dialogue_11_Mission_PK_b>
  <Dialogue_12_Mission_PK_a>The chaos fleet has been destroyed. All ships, concentrate your fire on the Planet Killer!</Dialogue_12_Mission_PK_a>
  <Dialogue_12_Mission_PK_b>Destroy as many ships as you wish, Spire. The Planet Killer is not so easily dealt with.</Dialogue_12_Mission_PK_b>
  <Dialogue_12_Mission_PK_c>I will replace the lost ships… and adorn their hulls with the corpses of your men!</Dialogue_12_Mission_PK_c>
  <Dialogue_13_Mission_PK_a>The Planet Killer's Armageddon Gun has been disabled! All ships, you are free to maneouvrer!</Dialogue_13_Mission_PK_a>
  <Dialogue_13_Mission_PK_b>You're a fool, Spire. I don't need the Armaggedon Gun to deal with your pitiful fleet!</Dialogue_13_Mission_PK_b>
  <Dialogue_14_Mission_PK>This has been entertaining, Imperial lapdog. Your ships were fine target practice.</Dialogue_14_Mission_PK>
  <Dialogue_01_Campaign_PK_a>You have saved the entire system from destruction at the hands of Abaddon and the Planet Killer.</Dialogue_01_Campaign_PK_a>
  <Dialogue_01_Campaign_PK_b>I should have destroyed it to end its threat permanently!</Dialogue_01_Campaign_PK_b>
  <Dialogue_01_Campaign_PK_c>Saving this system was the first step, Admiral Spire. You'll have your chance to face Abaddon again.</Dialogue_01_Campaign_PK_c>
  <Dialogue_01_Campaign_PK_d>You were very fortunate to survive against the Planet Killer. Battlefleet Gothic has lost no less than four battlegroups trying to destroy that ship.</Dialogue_01_Campaign_PK_d>
  <Dialogue_01_Campaign_PK_e>Lord Admiral, I swear that I will hunt down Abaddon and stop this Black Crusade.</Dialogue_01_Campaign_PK_e>
  <Dialogue_02_Campaign_PK_a>The Planet Killer has struck again, and the Imperial system you attempted to defend is no more.</Dialogue_02_Campaign_PK_a>
  <Dialogue_02_Campaign_PK_b>This vessel is an abomination! Until it is dealt with, no world in the entire sector is safe!</Dialogue_02_Campaign_PK_b>
  <Dialogue_02_Campaign_PK_c>Abaddon's flagship is far more powerful than any other vessel we've encountered so far.</Dialogue_02_Campaign_PK_c>
  <Dialogue_02_Campaign_PK_d>We must continue to harass the Planet Killer at every opportunity, until we can bring enough firepower to bear and destroy it once and for all.</Dialogue_02_Campaign_PK_d>
  <Dialogue_02_Campaign_PK_e>We will find this ship, Lord Admiral. We will have our revenge.</Dialogue_02_Campaign_PK_e>
  <Dialogue_01_Campaign_30_a>The war cannot, must not, continue like this.</Dialogue_01_Campaign_30_a>
  <Dialogue_01_Campaign_30_b>If we do not act boldly, if we do not strike with full faith in the Emperor, the Gothic Sector will be bled dry within a handful of years. We will have lost this entire region of space to the invaders.</Dialogue_01_Campaign_30_b>
  <Dialogue_02_Campaign_30_a>That will not happen while I still live. Lord Admiral, the enemy may possess the initiative for now… but I will do whatever it takes to counter Abaddon's plans.</Dialogue_02_Campaign_30_a>
  <Dialogue_02_Campaign_30_b>We will restore the light of the Emperor to the Gothic Sector.</Dialogue_02_Campaign_30_b>
  <Dialogue_03_Campaign_30_a>You must strike a decisive blow, Spire. Not only will you eliminate some enemy vessels, but you will send a message to the Chaos forces and the Imperium's defenders alike. You will tell them that the Imperium is not going to give up without a fight.</Dialogue_03_Campaign_30_a>
  <Dialogue_03_Campaign_30_b>Abaddon has made us react to his moves. For too long, the Imperial Navy has been on the defensive.  Now, it is time to attack!</Dialogue_03_Campaign_30_b>
  <Dialogue_04_Campaign_30>The fleet would follow you into the Eye of Terror itself.</Dialogue_04_Campaign_30>
  <Dialogue_05_Campaign_30_a>No need to travel that far, Admiral Spire.</Dialogue_05_Campaign_30_a>
  <Dialogue_05_Campaign_30_b>The Chaos fleet is scattered throughout the Gothic Sector. And that is exactly how we will defeat them.</Dialogue_05_Campaign_30_b>
  <Dialogue_06_Campaign_30>I see. Together, the heretics outnumber any force we can bring to bear. But, we have a chance to pounce upon isolated enemy fleets and pick them off one by one.</Dialogue_06_Campaign_30>
  <Dialogue_07_Campaign_30_a>I will take command personally aboard the Battleship Divine Right. From there, I will assemble all the fleets into one unstoppable assault force.</Dialogue_07_Campaign_30_a>
  <Dialogue_07_Campaign_30_b>This is going to be dangerous operation. We will be leaving entire systems, trade routes, and battlestations virtually undefended.</Dialogue_07_Campaign_30_b>
  <Dialogue_08_Campaign_30>It's the only way, Lord Admiral. This operation could completely change the balance of this war. The Emperor is with us, and we will not fail.</Dialogue_08_Campaign_30>
  <Dialogue_09_Campaign_30>Very good, Spire. You have your orders. Prepare your ships for the battle to come.</Dialogue_09_Campaign_30>
  <Mission_Briefing_The_Battle_Of_Gethsemane>Scout vessels reported a massive Chaos force heading towards the Gethsemane system. I ordered my vessels to get underway with all possible speed and entered pursuit. As we followed them, however, we discovered another Chaos fleet converging on us. It was a trap! Admiral, your orders are to regroup with my force. Another Chaos fleet has been sighted converging on the Gethsemane
system. My assault force is hidden using the cover of several dust clouds to avoid detection. With your help, we plan to ambush
the Chaos fleet orbiting Gethsemane II.</Mission_Briefing_The_Battle_Of_Gethsemane>
  <Dialogue_01_Mission_30>Fleet commanders, report your status.</Dialogue_01_Mission_30>
  <Dialogue_02_Mission_30>The Flame of Purity is ready for battle!</Dialogue_02_Mission_30>
  <Dialogue_03_Mission_30>The Lightbringer is prepared to fight, Lord Admiral.</Dialogue_03_Mission_30>
  <Dialogue_04_Mission_30>My battlegroup is operational and ready to engage.</Dialogue_04_Mission_30>
  <Dialogue_05_Mission_30_a>Today, the Emperor is watching us. Today, we will show the Imperium that the Imperial Navy never falters in the path of its duty. We are the rulers of the stars, and each of your ships is a vengeful sword that can cut off the Despoiler's head.</Dialogue_05_Mission_30_a>
  <Dialogue_05_Mission_30_b>Into the Jaws of death, into the mouth of hell!</Dialogue_05_Mission_30_b>
  <Dialogue_06_Mission_30>For the Emperor and Imperial Navy!</Dialogue_06_Mission_30>
  <Dialogue_07_Mission_30_a>Admiral Spire, we have detected significant Chaos reinforcements behind the planet of Gethsemane II.</Dialogue_07_Mission_30_a>
  <Dialogue_07_Mission_30_b>The enemy fleet is manoeuvering for a heavy assault. Prepare yourselves, these new vessels are moving swiftly to engage.</Dialogue_07_Mission_30_b>
  <Dialogue_08_Mission_30_a>You will serve the Dark Gods or you will perish in the cold of space.</Dialogue_08_Mission_30_a>
  <Dialogue_08_Mission_30_b>My master Abaddon has had enough of this pitiful attempt at resistance. You cannot stop the inevitable!</Dialogue_08_Mission_30_b>
  <Dialogue_08_Mission_30_c>The Arch-heretic shall see my valor and reward me for bringing him the head of Lord Admiral Ravensburg!</Dialogue_08_Mission_30_c>
  <Dialogue_09_Mission_30>The only thing Abaddon shall see if your lifeless corpse and the wreckage of your fleet, traitor!</Dialogue_09_Mission_30>
  <Dialogue_10_Mission_30_a>The entire enemy fleet has been wiped out.</Dialogue_10_Mission_30_a>
  <Dialogue_10_Mission_30_b>This great victory will be remembered in the Imperium for millenia to come.</Dialogue_10_Mission_30_b>
  <Dialogue_10_Mission_30_c>Spread the news of our accomplishment throughout the Gothic Sector.</Dialogue_10_Mission_30_c>
  <Dialogue_10_Mission_30_d>All ships, set course for Port Maw. We will repair and resupply there to prepare for our next engagement.</Dialogue_10_Mission_30_d>
  <Dialogue_11_Mission_30_a>There is no more hope for the Imperium of Man, nor its corpse Emperor.</Dialogue_11_Mission_30_a>
  <Dialogue_11_Mission_30_b>Abaddon the Despoiler has offered me great glory. Far more than the puppets of the Imperial Navy could ever provide.</Dialogue_11_Mission_30_b>
  <Dialogue_11_Mission_30_c>The Gothic Sector will fall into hands of the Ruinous Powers!</Dialogue_11_Mission_30_c>
  <Dialogue_12_Mission_30>Spire, Captain Elyas Okar is now a confirmed traitor to the Imperial Navy and a heretic. For his sins, he must be utterly annhilated!</Dialogue_12_Mission_30>
  <Dialogue_13_Mission_30_a>I cannot let the honour of the Imperial Navy be stained by a traitorous scum like Okar.</Dialogue_13_Mission_30_a>
  <Dialogue_13_Mission_30_b>Load Macro-Cannons and prepare to fire on Okar's ship!</Dialogue_13_Mission_30_b>
  <Dialogue_14_Mission_30>Spire, half the fleet has been destroyed! We are losing the battle!</Dialogue_14_Mission_30>
  <Dialogue_15_Mission_30_a>Lord Admiral, we will eradicate these traitors and daemons from the Gothic Sector and send them screaming back to the deepest hole in the Eye of Terror.</Dialogue_15_Mission_30_a>
  <Dialogue_15_Mission_30_b>Today is not the day that the Imperial Navy fails the Emperor!</Dialogue_15_Mission_30_b>
  <Dialogue_16_Mission_30_a>Admiral Spire, the Eldar have come to honour the pact we have made with your Imperium.</Dialogue_16_Mission_30_a>
  <Dialogue_16_Mission_30_b>My entire fleet will support you during the battle, human. Fight well!</Dialogue_16_Mission_30_b>
  <Dialogue_17_Mission_30_a>Praise the Emperor!</Dialogue_17_Mission_30_a>
  <Dialogue_17_Mission_30_b>All commanders, take advantage of the opportunity the Eldar have purchased for us. Counter-attack the enemy with everything you've got!</Dialogue_17_Mission_30_b>
  <Dialogue_18_Mission_30_a>The Chaos fleet has overwhelmed us. We have to leave the Gethsemane system before enemy reinforcements arrive and wipe us out!</Dialogue_18_Mission_30_a>
  <Dialogue_18_Mission_30_b>To all ships, Battlefleet Gothic has suffered a heavy defeat this day. Commanders, tell your fleets to leave the Gethsemane sub-sector and regroup at Port Maw.</Dialogue_18_Mission_30_b>
  <Dialogue_19_Mission_30>My ship has taken heavy damage. The Divine Right must fall back until the tech-priests can calm the machine-spirit and effect repairs.</Dialogue_19_Mission_30>
  <Dialogue_20_Mission_30_a>I regret to report that my ship is falling apart, Admiral. Many decks are on fire, and there is a major hull breach.</Dialogue_20_Mission_30_a>
  <Dialogue_20_Mission_30_b>Cruiser Flame of Purity shall disengage from the battle and meet you at the rally point.</Dialogue_20_Mission_30_b>
  <Dialogue_21_Mission_30_a>Admiral, I've lost more than three quarters of my crew, and the life support systems are failing.</Dialogue_21_Mission_30_a>
  <Dialogue_21_Mission_30_b>The Lightbringer must disengage before it is destroyed. I will regroup with you at the rally point.</Dialogue_21_Mission_30_b>
  <Dialogue_22_Mission_30_a>The plague ship Terminus Est has been destroyed! This ship once landed traitorous Space Marines against Holy Terra itself during the Horus Heresy.</Dialogue_22_Mission_30_a>
  <Dialogue_22_Mission_30_b>The stain of this heretic ship has finally been cleansed from the galaxy.</Dialogue_22_Mission_30_b>
  <Dialogue_23_Mission_30_a>The heretic vessel Sword of Sacrilege is collapsing in on itself!</Dialogue_23_Mission_30_a>
  <Dialogue_23_Mission_30_b>This infamous ship battled the Imperial Fists Space Marines and Primarch Rogal Dorn himself.</Dialogue_23_Mission_30_b>
  <Dialogue_23_Mission_30_c>Battlefleet Gothic has avenged a crime thousands of years old.</Dialogue_23_Mission_30_c>
  <Dialogue_24_Mission_30_a>The enemy battlecruiser Eternity of Pain is now nothing but lifeless wreckage!</Dialogue_24_Mission_30_a>
  <Dialogue_24_Mission_30_b>This vessel turned traitor 10 millennia ago. It has destroyed 7 battleships and countless other Imperial craft. No longer will it haunt the Imperium.</Dialogue_24_Mission_30_b>
  <Dialogue_25_Mission_30_a>The fearsome battleship Torment has been blown into scrap!</Dialogue_25_Mission_30_a>
  <Dialogue_25_Mission_30_b>This ship harassed our supply lines and infected many of our men with madness and corruption. We are finally rid of this foul vessel.</Dialogue_25_Mission_30_b>
  <Dialogue_26_Mission_30>Lord Admiral, I have served Imperial justice to the traitor. Elyas Okar is no more, and his heretic soul has been sent screaming into the void.</Dialogue_26_Mission_30>
  <Dialogue_10_Campaign_30_a>The news of our victory has spread quickly throughout the entire Gothic Sector. We have many new recruits eager to fight the enemies of the Emperor.</Dialogue_10_Campaign_30_a>
  <Dialogue_10_Campaign_30_b>This battle cost us dozens of Imperial ships, and many worthy captains. However, the victory they fought for gives us strength.</Dialogue_10_Campaign_30_b>
  <Dialogue_10_Campaign_30_c>The morale of Battlefleet Gothic is vastly improved. All of our men and all of our ships are fighting at their maximum potential. We must preserve the advantage we won in the Battle of Gethsemane.</Dialogue_10_Campaign_30_c>
  <Dialogue_11_Campaign_30_a>Admiral Spire, your valor was critical in securing the alliance with Eldar Prince Eldrathain.</Dialogue_11_Campaign_30_a>
  <Dialogue_11_Campaign_30_b>The firepower provided by the Eldar ships gave us a chance to turn the tide.</Dialogue_11_Campaign_30_b>
  <Dialogue_11_Campaign_30_c>They may be arrogant xenos, but I must recognize that the Eldar know how to fight. They are skilled warriors, and I have no doubt Abaddon is cursing their intervention.</Dialogue_11_Campaign_30_c>
  <Dialogue_12_Campaign_30_a>The Battle of Gethsemane was a fiasco for the Imperial Navy.</Dialogue_12_Campaign_30_a>
  <Dialogue_12_Campaign_30_b>Half of Battlefleet Gothic lies in utter ruin, and the other half is in repair at Port Maw!</Dialogue_12_Campaign_30_b>
  <Dialogue_12_Campaign_30_c>Abaddon has seized the advantage of our defeat. The Arch-heretic has attacked and conquered every system of the Gethsemane sub-sector!</Dialogue_12_Campaign_30_c>
  <Dialogue_12_Campaign_30_d>The Gothic Sector cannot withstand the Chaos forces much longer. We desperately require reinforcements.</Dialogue_12_Campaign_30_d>
  <Dialogue_12_Campaign_30_e>Spire, take your ships and defend the remaining systems under Imperial control. Take back what you can from those that have fallen to the enemy.</Dialogue_12_Campaign_30_e>
  <Dialogue_01_Campaign_31_a>Admiral Spire, the Warp Storm that isolated the Gothic Sector is beginning to calm. Several ships from neighboring sector battlefleets have arrived. Battlefleet Gothic has been bloodied in this war, so these reinforcements are badly needed.</Dialogue_01_Campaign_31_a>
  <Dialogue_01_Campaign_31_b>Several Chapters of Space Marines have offered the assistance of their elite warriors, along with Battle Barges and Strike Cruisers.</Dialogue_01_Campaign_31_b>
  <Dialogue_01_Campaign_31_c>We have endured this long thanks to your efforts, Admiral Spire. Without your courage and valour in defending the sector, Abaddon may have won a swift victory here.</Dialogue_01_Campaign_31_c>
  <Dialogue_02_Campaign_31_a>Our alliance with the Eldar Corsairs has been fruitful. The aliens are sharing their knowledge about the webway gates. With the Eldar's aid and the support of the fleets arriving from nearby sectors, we at last have the strength we need to defeat Abaddon's forces.</Dialogue_02_Campaign_31_a>
  <Dialogue_02_Campaign_31_b>The mighty Battlefleet Gothic shall rise again. Our fleets will be the shield and the hammer of the Imperium!</Dialogue_02_Campaign_31_b>
  <Dialogue_02_Campaign_31_c>As the Emperor's servants, we must attend to our duty, and go on the offensive!</Dialogue_02_Campaign_31_c>
  <Dialogue_03_Campaign_31_a>The reinforcements arriving from the nearby sectors are vital to our plans.</Dialogue_03_Campaign_31_a>
  <Dialogue_03_Campaign_31_b>With the support of these additional fleets, the invincible Imperium of Man will now be able to strike down the Arch-Heretic and restore the Imperial Creed across the Gothic Sector.</Dialogue_03_Campaign_31_b>
  <Dialogue_03_Campaign_31_c>Admiral Spire, thanks to your efforts, the Imperial Navy is prepared to go on the offensive once more!</Dialogue_03_Campaign_31_c>
  <Dialogue_01_Campaign_33_a>Admiral Spire…</Dialogue_01_Campaign_33_a>
  <Dialogue_01_Campaign_33_b>There has been an unprecedented disaster in the Tarantis system.</Dialogue_01_Campaign_33_b>
  <Dialogue_02_Campaign_33>My agents report that Abaddon the Despoiler has unleashed the power of two, perhaps even three Blackstone Fortresses. Such destruction is simply unimaginable.</Dialogue_02_Campaign_33>
  <Dialogue_03_Campaign_33>Forgive me Lord Admiral, but shall I set course for the Tarantis system with my fleet?</Dialogue_03_Campaign_33>
  <Dialogue_04_Campaign_33_a>The Tarantis system has been obliterated, Admiral. Only a handful of survivors managed to escape.</Dialogue_04_Campaign_33_a>
  <Dialogue_04_Campaign_33_b>The survivors tell us that the combined power of the Blackstone Fortresses unleashed a massive energy beam into the Tarantis star. The energy of the fortresses combined together produced an effect very similar to what we witnessed at Fularis.</Dialogue_04_Campaign_33_b>
  <Dialogue_05_Campaign_33>The sun went supernova. The entire system was wiped out. Abaddon erased it from existence.</Dialogue_05_Campaign_33>
  <Dialogue_06_Campaign_33_a>Admiral Spire, your orders are to stop Abaddon from taking over any further Blackstone Fortresses. The Inquisitor and I will give you all the support we can muster.</Dialogue_06_Campaign_33_a>
  <Dialogue_06_Campaign_33_b>The combined power of all the Blackstone Fortresses could threaten even Holy Terra itself. The Arch-Heretic must never be allowed to control such might.</Dialogue_06_Campaign_33_b>
  <Dialogue_07_Campaign_33>The future of the entire Imperium now depends on the Battlefleet Gothic. Good hunting, Admiral.</Dialogue_07_Campaign_33>
  <Dialogue_01_Campaign_36>Admiral Spire, the destruction of the Tarantis System is a final warning for the Gothic Sector. It means that Abaddon will stop at nothing to capture the remaining Blackstone Fortresses still under Imperial control.</Dialogue_01_Campaign_36>
  <Dialogue_02_Campaign_36_a>A force of scout ships have been following Abaddon's fleet for several months in order to try and determine the Arch-heretic's next target.</Dialogue_02_Campaign_36_a>
  <Dialogue_02_Campaign_36_b>They discovered that the Despoiler is planning to launch an assault against the Schindlegeist system.</Dialogue_02_Campaign_36_b>
  <Dialogue_02_Campaign_36_c>That location is where Blackstone Fortress Five stands sentinel over the depths of space.</Dialogue_02_Campaign_36_c>
  <Dialogue_03_Campaign_36>Lord Admiral, send me and my fleet to Schindlegeist. Let my ships confront the Despoiler, once and for all!</Dialogue_03_Campaign_36>
  <Dialogue_04_Campaign_36_a>Of course, Admiral Spire. You've earned a chance to fight Abaddon.</Dialogue_04_Campaign_36_a>
  <Dialogue_04_Campaign_36_b>However, you won't be facing him alone.</Dialogue_04_Campaign_36_b>
  <Dialogue_05_Campaign_36_a>An Eldar scout ship has discovered the Despoiler's next target. Abaddon is planning to attack the Schindlegeist system. There, he plans to capture Blackstone Fortress Five.</Dialogue_05_Campaign_36_a>
  <Dialogue_05_Campaign_36_b>Eldar Prince Eldrathain has arrived with a unique offer. He claims that, with his help, the Imperium can decisively end the Chaos invasion.</Dialogue_05_Campaign_36_b>
  <Dialogue_06_Campaign_36_a>Greetings, Spire.</Dialogue_06_Campaign_36_a>
  <Dialogue_06_Campaign_36_b>Eldrathain!</Dialogue_06_Campaign_36_b>
  <Dialogue_06_Campaign_36_c>So here we have come at last to the final battle with the Arch-Enemy. My forces can reach this 'Schindlegeist' system quickly through the Eldar Webway.</Dialogue_06_Campaign_36_c>
  <Dialogue_06_Campaign_36_d>And since we have an alliance… I am offering to let your Imperial fleet use it as well.</Dialogue_06_Campaign_36_d>
  <Dialogue_06_Campaign_36_e>Together, we can swiftly reach Abaddon's target in time to stop him.</Dialogue_06_Campaign_36_e>
  <Dialogue_07_Campaign_36_a>Every available commander and crewman is called to duty for this final confrontation. The Despoiler shall feel the righteous wrath of Battlefleet Gothic!</Dialogue_07_Campaign_36_a>
  <Dialogue_07_Campaign_36_b>In the name of the Emperor and the Imperium of Man, all ships prepare for combat!</Dialogue_07_Campaign_36_b>
  <Mission_Briefing_The_Battle_Of_Schindelgeist>Admiral Spire, the fleet is moving into the Schindlegeist system on an intercept course with Abaddon's ships. There's no turning back now. Our primary concern is Abaddon's flagship, an enormous vessel called the Planet Killer. The Despoiler is bringing his entire force to bear on the Schindlegeist system. We believe that he may have brought the Blackstone Fortresses he has already captured with him as well. Spire, the echoes of this battle will resonate in the halls of Terra for millenia to come.</Mission_Briefing_The_Battle_Of_Schindelgeist>
  <Dialogue_01_Mission_36_a>We have managed to reach Schindlegeist before Abaddon's fleet has arrived.</Dialogue_01_Mission_36_a>
  <Dialogue_01_Mission_36_b>I am deploying the fleet in multiple front lines in order to keep a strong defence around Blackstone Fortress Five.</Dialogue_01_Mission_36_b>
  <Dialogue_02_Mission_36_a>Admiral Spire, your orders are to decapitate the enemy fleet by destroying Abaddon's flagship, the Planet Killer.</Dialogue_02_Mission_36_a>
  <Dialogue_02_Mission_36_b>Other Ammiraglios and captains are leading battlegroups to distract the enemy from your objective.</Dialogue_02_Mission_36_b>
  <Dialogue_03_Mission_36>Lord Admiral, are there any ships that can support my mission?</Dialogue_03_Mission_36>
  <Dialogue_04_Mission_36>I will personally accompany you in the Divine Right. Together, we will do our duty for the Imperial Navy or die trying!</Dialogue_04_Mission_36>
  <Dialogue_05_Mission_36_a>Commodore Vandez will also support the main attack with us.</Dialogue_05_Mission_36_a>
  <Dialogue_05_Mission_36_b>Captain Abridal and the Flame of Purity has been assigned to fight alongside you, Admiral Spire.</Dialogue_05_Mission_36_b>
  <Dialogue_06_Mission_36_a>The Eldar ships are ready to fight at our side.</Dialogue_06_Mission_36_a>
  <Dialogue_06_Mission_36_b>The alliance you forged with the Eldar is giving us a significant advantage in this battle.</Dialogue_06_Mission_36_b>
  <Dialogue_07_Mission_36>Greetings, human. Whatever happens in this battle, know that you have been a worthy representative of your species. Your actions will be remembered by my people.</Dialogue_07_Mission_36>
  <Dialogue_08_Mission_36_a>The Eldar shall pay their debts to the Imperium in this battle. We will fight to the last against the Arch-Enemy.</Dialogue_08_Mission_36_a>
  <Dialogue_08_Mission_36_b>For Kaela Mensha Khaine!</Dialogue_08_Mission_36_b>
  <Dialogue_09_Mission_36_a>It looks like the Chaos fleet has adopted a defensive formation around the three captured Blackstone Fortresses.</Dialogue_09_Mission_36_a>
  <Dialogue_09_Mission_36_b>The Planet Killer has been sighted at the edge of the system.</Dialogue_09_Mission_36_b>
  <Dialogue_10_Mission_36>It is time to end this. Destroy that abomination!</Dialogue_10_Mission_36>
  <Dialogue_11_Mission_36_a>Confirmed damage on the Planet Killer!</Dialogue_11_Mission_36_a>
  <Dialogue_11_Mission_36_b>That vessel may be tough, but it is not invulnerable!</Dialogue_11_Mission_36_b>
  <Dialogue_12_Mission_36>You DARE attack my ship? You will suffer a thousand deaths by my hand!</Dialogue_12_Mission_36>
  <Dialogue_13_Mission_36>We do not fear threats from a traitor!</Dialogue_13_Mission_36>
  <Dialogue_14_Mission_36_a>Attention, slaves of the false emperor! Your pathetic last stand will fail.</Dialogue_14_Mission_36_a>
  <Dialogue_14_Mission_36_b>All Blackstone Fortresses, prepare to fire. I want this system obliterated!</Dialogue_14_Mission_36_b>
  <Dialogue_15_Mission_36_a>All ships, the Blackstone Fortresses are building up energy and moving towards the star of Schindlegeist!</Dialogue_15_Mission_36_a>
  <Dialogue_15_Mission_36_b>Spire, act quickly! We must stop Abaddon before it is too late!</Dialogue_15_Mission_36_b>
  <Dialogue_16_Mission_36_a>I can see into your mind, puny Admiral. I can see the hopeless fear lurking in your soul.</Dialogue_16_Mission_36_a>
  <Dialogue_16_Mission_36_b>I will break your will, Spire. You will become a fanatical worshipper of the Dark Gods.</Dialogue_16_Mission_36_b>
  <Dialogue_17_Mission_36_a>Your poisoned words have no hold on me, heretic.</Dialogue_17_Mission_36_a>
  <Dialogue_17_Mission_36_b>I am a faithful servant of the Emperor… and we shall purge the galaxy of your corruption!</Dialogue_17_Mission_36_b>
  <Dialogue_18_Mission_36_a>Augur arrays indicate a massive buildup of energy converging into the Blackstone Fortresses!</Dialogue_18_Mission_36_a>
  <Dialogue_18_Mission_36_b>Admiral Spire, the Blackstone Fortresses have activated their weapons and they are preparing to fire into the star!</Dialogue_18_Mission_36_b>
  <Dialogue_19_Mission_36>The hull of the Planet Killer has been breached! Just a few more hits and we'll see the end of that cursed ship!</Dialogue_19_Mission_36>
  <Dialogue_20_Mission_36>Lord Admiral, I'm reading a strong Warp signature in the Planet Killer!</Dialogue_20_Mission_36>
  <Dialogue_21_Mission_36_a>Abaddon is trying to escape by entering the Warp!</Dialogue_21_Mission_36_a>
  <Dialogue_21_Mission_36_b>Spire, obliterate the Planet Killer at once!</Dialogue_21_Mission_36_b>
  <Dialogue_22_Mission_36_a>Now, Imperial lapdogs, you face your doom.</Dialogue_22_Mission_36_a>
  <Dialogue_22_Mission_36_b>Blackstone Fortresses, unleash the true power of the Immaterium!</Dialogue_22_Mission_36_b>
  <Dialogue_23_Mission_36>The Blackstone Fortresses are in position and have engaged their weapons against the star.</Dialogue_23_Mission_36>
  <Dialogue_24_Mission_36>Attention, all ships! Put as much distance as possible between you and the star of Schindlegeist!</Dialogue_24_Mission_36>
  <Dialogue_25_Mission_36_a>It seems we do not have time to escape the danger zone from the collapsing star.</Dialogue_25_Mission_36_a>
  <Dialogue_25_Mission_36_b>Our entire fleet is about to be consumed by the star's death throes.</Dialogue_25_Mission_36_b>
  <Dialogue_26_Mission_36>Admiral Spire, I have ordered the Eldar Fleet to fall back. Out of reach from the dying star.</Dialogue_26_Mission_36>
  <Dialogue_27_Mission_36>You must pursue and eliminate the Planet Killer! No matter what, we have to get rid of that terror ship!</Dialogue_27_Mission_36>
  <Dialogue_28_Mission_36>We shall, human.</Dialogue_28_Mission_36>
  <Dialogue_29_Mission_36>Lord Admiral, I will try to buy some time for you and the other ships. We will fight until our last breath!</Dialogue_29_Mission_36>
  <Dialogue_30_Mission_36_a>My ship is closest to the Blackstone Fortresses.</Dialogue_30_Mission_36_a>
  <Dialogue_30_Mission_36_b>All power to the void shields! I will attempt to put an end to this madness!</Dialogue_30_Mission_36_b>
  <Dialogue_31_Mission_36_a>By my faith, may the light of the Emperor spread to the farthest star.</Dialogue_31_Mission_36_a>
  <Dialogue_31_Mission_36_b>By my duty, the galaxy will belong to the righteous.</Dialogue_31_Mission_36_b>
  <Dialogue_31_Mission_36_c>By my actions, the Imperial Navy shall be honored and remembered upon Holy Terra.</Dialogue_31_Mission_36_c>
  <Dialogue_31_Mission_36_d>For the Emperor of Mankind! And for the Battlefleet Gothic!</Dialogue_31_Mission_36_d>
  <Dialogue_32_Mission_36_a>All ships, cancel the retreat order.</Dialogue_32_Mission_36_a>
  <Dialogue_32_Mission_36_b>The heroic sacrifice of Captain Abridal and the Flame of Purity have shut down the Blackstone Fortresses.</Dialogue_32_Mission_36_b>
  <Dialogue_32_Mission_36_c>Wait, augur arrays are indicating a new energy surge beginning to form.</Dialogue_32_Mission_36_c>
  <Dialogue_33_Mission_36>The Blackstone Fortresses are recharging! We must act now!</Dialogue_33_Mission_36>
  <Dialogue_34_Mission_36>All remaining vessels, make full speed to the Blackstone Fortresses! We have to board them and take control!</Dialogue_34_Mission_36>
  <Dialogue_39_Mission_36_a>Spire, the Divine Right has suffered heavy damage.</Dialogue_39_Mission_36_a>
  <Dialogue_39_Mission_36_b>Enemy boarders are advancing towards the command deck.</Dialogue_39_Mission_36_b>
  <Dialogue_39_Mission_36_c>My staff and I are are evacuating. I will establish command upon another vessel.</Dialogue_39_Mission_36_c>
  <Dialogue_40_Mission_36>Admiral Spire, my staff and I have reached a saviour pod. We will regroup with the rear guard.</Dialogue_40_Mission_36>
  <Dialogue_41_Mission_36_a>My ship is infested by daemons! Chaos troops are on every deck!</Dialogue_41_Mission_36_a>
  <Dialogue_41_Mission_36_b>The Tech-Priests are overloading the Warp engines… we will destroy the ship and take the enemy with us.</Dialogue_41_Mission_36_b>
  <Dialogue_41_Mission_36_c>It is better to die for the Emperor than to live for yourself.</Dialogue_41_Mission_36_c>
  <Dialogue_42_Mission_36_a>My ship cannot endure any more damage from the enemy guns!</Dialogue_42_Mission_36_a>
  <Dialogue_42_Mission_36_b>My warriors and I will fight on, even if my soul is at risk.</Dialogue_42_Mission_36_b>
  <Dialogue_42_Mission_36_c>I have honored my people… may the Laughing God preserve my soul.</Dialogue_42_Mission_36_c>
  <Dialogue_43_Mission_36_a>We have suffered heavy losses!</Dialogue_43_Mission_36_a>
  <Dialogue_43_Mission_36_b>We must take down Abaddon's flagship before we are overwhelmed!</Dialogue_43_Mission_36_b>
  <Dialogue_44_Mission_36_a>The majority of the fleet has been crippled or destroyed. We can't last much longer against the Chaos reinforcements.</Dialogue_44_Mission_36_a>
  <Dialogue_44_Mission_36_b>Take down the Planet Killer now, Spire! It all depends on you!</Dialogue_44_Mission_36_b>
  <Dialogue_45_Mission_36_a>Spire, there's nothing left. I can't reach the other ships… Battlefleet Gothic is… destroyed.</Dialogue_45_Mission_36_a>
  <Dialogue_45_Mission_36_b>Abaddon's plan has succeeded, and he's taking over all the Blackstone Fortresses.</Dialogue_45_Mission_36_b>
  <Dialogue_45_Mission_36_c>Spire, can you read me? Admiral Spire, report! Spire!!!</Dialogue_45_Mission_36_c>
  <Dialogue_01_Campaign_TeE_Start_a>The Terminus Est has been sighted. This nightmarish ship once landed traitorous Space Marines against Holy Terra itself millenia ago during the Horus Heresy.</Dialogue_01_Campaign_TeE_Start_a>
  <Dialogue_01_Campaign_TeE_Start_b>Admiral Spire, you should be very careful engaging the Terminus Est. The vessel is infected with some kind of warp pestilence, and it is accompanied by many veteran ships.</Dialogue_01_Campaign_TeE_Start_b>
  <Dialogue_01_Campaign_TeE_Start_c>If you can destroy the Terminus Est, you will avenge billions of loyal Imperial citizens who have fallen victim to its plagues.</Dialogue_01_Campaign_TeE_Start_c>
  <Dialogue_01_Campaign_TeE_End_a>The plague ship Terminus Est has been destroyed! Eliminating one of Abaddon's champions has granted you fame across the Sector, Admiral Spire.</Dialogue_01_Campaign_TeE_End_a>
  <Dialogue_01_Campaign_TeE_End_b>The stain of this heretic ship has finally been cleansed from the galaxy.</Dialogue_01_Campaign_TeE_End_b>
  <Dialogue_01_Campaign_Sos_Start_a>Admiral Spire, we've detected one of Abaddon's most trusted champions. The ship is the Sword of Sacrilege, and it is the lair of many Chaos sorcerers. You should consider this vessel an extremely dangerous threat.</Dialogue_01_Campaign_Sos_Start_a>
  <Dialogue_01_Campaign_Sos_Start_b>This infamous ship battled the Imperial Fists Space Marines and participated in the death of Primarch Rogal Dorn himself. For this, the Inquisition considers the Sword of Sacrilege a priority target!</Dialogue_01_Campaign_Sos_Start_b>
  <Dialogue_01_Campaign_Sos_Start_c>You must put an end to this vile heresy and annhilate that vessel!</Dialogue_01_Campaign_Sos_Start_c>
  <Dialogue_01_Campaign_Sos_End_a>The heretic vessel Sword of Sacrilege is collapsing in on itself!</Dialogue_01_Campaign_Sos_End_a>
  <Dialogue_01_Campaign_Sos_End_b>The destruction of this ship has been relayed to the entire fleet. The Imperial Navy praises you for your success.</Dialogue_01_Campaign_Sos_End_b>
  <Dialogue_01_Campaign_Sos_End_c>Battlefleet Gothic has avenged a crime thousands of years old.</Dialogue_01_Campaign_Sos_End_c>
  <Dialogue_01_Campaign_EoP_Start_a>We have sighted a Desolator Battleship… it is the Eternity of Pain! This vessel turned traitor 10 millennia ago. It has destroyed 7 battleships and countless other Imperial craft.</Dialogue_01_Campaign_EoP_Start_a>
  <Dialogue_01_Campaign_EoP_Start_b>The Eternity of Pain is escorted by a powerful fleet, adorned with the iconography of the Blood God. Eradicate this threat and you will bring relief to the entire Sector.</Dialogue_01_Campaign_EoP_Start_b>
  <Dialogue_01_Campaign_EoP_End_a>The enemy battlecruiser Eternity of Pain is now nothing but lifeless wreckage!</Dialogue_01_Campaign_EoP_End_a>
  <Dialogue_01_Campaign_EoP_End_b>This vessel was one of the worst nightmares of the Imperial Navy. No longer will it haunt the Imperium. No more shall we fear its wrath.</Dialogue_01_Campaign_EoP_End_b>
  <Dialogue_01_Campaign_EoP_End_c>Admiral Spire, you have put an end to millennia of horror this day.</Dialogue_01_Campaign_EoP_End_c>
  <Dialogue_01_Campaign_ToR_Start_a>The Torment has reappeared in the Gothic Sector. This vessel is a Desolator class battleship, an abomination that has driven thousands of Imperial servants into madness.</Dialogue_01_Campaign_ToR_Start_a>
  <Dialogue_01_Campaign_ToR_Start_b>The Torment is an altar to the Dark God, Slaanesh, and a cornerstone of Abaddon's Black Crusade.</Dialogue_01_Campaign_ToR_Start_b>
  <Dialogue_01_Campaign_ToR_Start_c>Stay true to your faith, Admiral Spire, and with the Emperor's light you may find victory against this vile ship.</Dialogue_01_Campaign_ToR_Start_c>
  <Dialogue_01_Campaign_ToR_End_a>The fearsome battleship Torment has been blown into scrap!</Dialogue_01_Campaign_ToR_End_a>
  <Dialogue_01_Campaign_ToR_End_b>This ship was an aberration of the Warp, its very existence and an offence to the Emperor.</Dialogue_01_Campaign_ToR_End_b>
  <Dialogue_01_Campaign_ToR_End_c>The Torment harassed our supply lines and infected many of our men with madness and corruption. We are finally rid of this foul vessel.</Dialogue_01_Campaign_ToR_End_c>
  <Dialogue_01_Campaign_ToR_End_d>Your deed has removed another of Abaddon's champions from the chessboard. This will make you famous… amongst both friends and foes.</Dialogue_01_Campaign_ToR_End_d>
  <Dialogue_Cinematics_01_Opening_01_a>Horst: For ten thousand years, the Imperium of Man has endured under the rule of the immortal Emperor.</Dialogue_Cinematics_01_Opening_01_a>
  <Dialogue_Cinematics_01_Opening_01_b>The worlds of Man are scattered across the galaxy,  threatened by savage aliens,</Dialogue_Cinematics_01_Opening_01_b>
  <Dialogue_Cinematics_01_Opening_01_c>heretics who defy the Emperor's will, and horrors lurking upon forgotten worlds.</Dialogue_Cinematics_01_Opening_01_c>
  <Dialogue_Cinematics_01_Opening_01_d_1>It is a time of endless war,</Dialogue_Cinematics_01_Opening_01_d_1>
  <Dialogue_Cinematics_01_Opening_01_d_2>selfless heroism,</Dialogue_Cinematics_01_Opening_01_d_2>
  <Dialogue_Cinematics_01_Opening_01_d_3>and blackest infamy…</Dialogue_Cinematics_01_Opening_01_d_3>
  <Dialogue_Cinematics_01_Opening_01_e>Moriana: I see fortresses in the stars, a circle of six, but they sleep yet, and must be awakened.</Dialogue_Cinematics_01_Opening_01_e>
  <Dialogue_Cinematics_01_Opening_01_f>Ride upon the storms of Chaos.</Dialogue_Cinematics_01_Opening_01_f>
  <Dialogue_Cinematics_01_Opening_02_a>Gather your rivals around you.</Dialogue_Cinematics_01_Opening_02_a>
  <Dialogue_Cinematics_01_Opening_02_b_1>Send discord and terror throughout a thousand worlds,</Dialogue_Cinematics_01_Opening_02_b_1>
  <Dialogue_Cinematics_01_Opening_02_b_2>Abaddon the Despoiler,</Dialogue_Cinematics_01_Opening_02_b_2>
  <Dialogue_Cinematics_01_Opening_02_b_3>Warmaster of Chaos.</Dialogue_Cinematics_01_Opening_02_b_3>
  <Dialogue_Cinematics_01_Opening_02_c>Abaddon: You speak in meaningless riddles.</Dialogue_Cinematics_01_Opening_02_c>
  <Dialogue_Cinematics_01_Opening_02_d>What are the fortresses in the stars?</Dialogue_Cinematics_01_Opening_02_d>
  <Dialogue_Cinematics_01_Opening_02_e> Answer me or die now!</Dialogue_Cinematics_01_Opening_02_e>
  <Dialogue_Cinematics_01_Opening_02_f>Moriana: Stop this foolishness.</Dialogue_Cinematics_01_Opening_02_f>
  <Dialogue_Cinematics_01_Opening_02_g>I have consorted with creatures far more powerful than you.</Dialogue_Cinematics_01_Opening_02_g>
  <Dialogue_Cinematics_01_Opening_02_h>Abaddon: Speak, crone!</Dialogue_Cinematics_01_Opening_02_h>
  <Dialogue_Cinematics_01_Opening_02_i>But I will remember your insolence.</Dialogue_Cinematics_01_Opening_02_i>
  <Dialogue_Cinematics_01_Opening_02_j>Moriana: Seek the Hand of Darkness.</Dialogue_Cinematics_01_Opening_02_j>
  <Dialogue_Cinematics_01_Opening_02_k>Take the Eye of Night.</Dialogue_Cinematics_01_Opening_02_k>
  <Dialogue_Cinematics_01_Opening_02_l>With these, the citadels will be yours to command.</Dialogue_Cinematics_01_Opening_02_l>
  <Dialogue_Cinematics_01_Opening_03_a>A chorus of a billion throats will cry your name in fear and hatred.</Dialogue_Cinematics_01_Opening_03_a>
  <Dialogue_Cinematics_01_Opening_03_b> The stars themselves will run red with blood.</Dialogue_Cinematics_01_Opening_03_b>
  <Dialogue_Cinematics_01_Opening_03_c>If you have the courage for it, </Dialogue_Cinematics_01_Opening_03_c>
  <Dialogue_Cinematics_01_Opening_04_a>Warmaster!</Dialogue_Cinematics_01_Opening_04_a>
  <Dialogue_Cinematics_01_Opening_05_a>Prologue: Omens of Darkness</Dialogue_Cinematics_01_Opening_05_a>
  <Dialogue_Cinematics_02_TestOfFaith_00>Capital of the Gothic sector, Headquarters of Battlefleet Gothic</Dialogue_Cinematics_02_TestOfFaith_00>
  <Dialogue_Cinematics_02_TestOfFaith_01_a>Ravensburg: If what you say is true, Captain Spire, a vast Chaos fleet is massing for attack.</Dialogue_Cinematics_02_TestOfFaith_01_a>
  <Dialogue_Cinematics_02_TestOfFaith_01_b>Inquisitor Horst, are you sure of this man?</Dialogue_Cinematics_02_TestOfFaith_01_b>
  <Dialogue_Cinematics_02_TestOfFaith_01_c>Cambrius: Maybe we should consider someone else…</Dialogue_Cinematics_02_TestOfFaith_01_c>
  <Dialogue_Cinematics_02_TestOfFaith_02_a>Ravensburg: Isn't this Captain from a planet that rebelled against the Emperor's Will?</Dialogue_Cinematics_02_TestOfFaith_02_a>
  <Dialogue_Cinematics_02_TestOfFaith_03_a>Horst: Enough!</Dialogue_Cinematics_02_TestOfFaith_03_a>
  <Dialogue_Cinematics_02_TestOfFaith_03_b>His faith will be tested.</Dialogue_Cinematics_02_TestOfFaith_03_b>
  <Dialogue_Cinematics_02_TestOfFaith_03_c>Thoroughly.</Dialogue_Cinematics_02_TestOfFaith_03_c>
  <Dialogue_Cinematics_02_TestOfFaith_04_a>Acolytes: Love the Emperor, for He is the salvation of mankind.</Dialogue_Cinematics_02_TestOfFaith_04_a>
  <Dialogue_Cinematics_02_TestOfFaith_04_b>Obey His words, for He will lead you into the light of the future.</Dialogue_Cinematics_02_TestOfFaith_04_b>
  <Dialogue_Cinematics_02_TestOfFaith_04_c>Heed His wisdom, for He will protect you from evil.</Dialogue_Cinematics_02_TestOfFaith_04_c>
  <Dialogue_Cinematics_02_TestOfFaith_04_d>Whisper His prayers with devotion, for they will save your soul.</Dialogue_Cinematics_02_TestOfFaith_04_d>
  <Dialogue_Cinematics_02_TestOfFaith_04_e>Honour His servants, for they speak in His voice.</Dialogue_Cinematics_02_TestOfFaith_04_e>
  <Dialogue_Cinematics_02_TestOfFaith_04_f>Tremble before His majesty, for we all walk in His immortal shadow.</Dialogue_Cinematics_02_TestOfFaith_04_f>
  <Dialogue_Cinematics_02_TestOfFaith_05_a>Horst: Let us begin.</Dialogue_Cinematics_02_TestOfFaith_05_a>
  <Dialogue_Cinematics_02_TestOfFaith_05_b>We needed to be certain.</Dialogue_Cinematics_02_TestOfFaith_05_b>
  <Dialogue_Cinematics_02_TestOfFaith_05_c>The enemy we face is no ordinary foe.</Dialogue_Cinematics_02_TestOfFaith_05_c>
  <Dialogue_Cinematics_02_TestOfFaith_05_d>Spire: I understand.</Dialogue_Cinematics_02_TestOfFaith_05_d>
  <Dialogue_Cinematics_02_TestOfFaith_05_e>Horst: You are to be promoted to the rank of Admiral and given command of a fleet.</Dialogue_Cinematics_02_TestOfFaith_05_e>
  <Dialogue_Cinematics_02_TestOfFaith_05_f>I recommend you listen to Captain Abridal, he knows this Sector well.</Dialogue_Cinematics_02_TestOfFaith_05_f>
  <Dialogue_Cinematics_02_TestOfFaith_05_g>Spire: I will not fail you, Inquisitor.</Dialogue_Cinematics_02_TestOfFaith_05_g>
  <Dialogue_Cinematics_02_TestOfFaith_06_a_1>Horst: There is much to do, and little time,</Dialogue_Cinematics_02_TestOfFaith_06_a_1>
  <Dialogue_Cinematics_02_TestOfFaith_06_a_2>Admiral Spire.</Dialogue_Cinematics_02_TestOfFaith_06_a_2>
  <Dialogue_Cinematics_02_TestOfFaith_06_b>I fear a storm coming to the Gothic Sector,</Dialogue_Cinematics_02_TestOfFaith_06_b>
  <Dialogue_Cinematics_02_TestOfFaith_06_c>one we are not yet prepared to face.</Dialogue_Cinematics_02_TestOfFaith_06_c>
  <Dialogue_Cinematics_03_OrksAttack_01_a>Spire: The Orks plague the whole galaxy from end to end</Dialogue_Cinematics_03_OrksAttack_01_a>
  <Dialogue_Cinematics_03_OrksAttack_01_b>with their ceaseless warring and strife.</Dialogue_Cinematics_03_OrksAttack_01_b>
  <Dialogue_Cinematics_03_OrksAttack_01_c>They are a warlike, crude,</Dialogue_Cinematics_03_OrksAttack_01_c>
  <Dialogue_Cinematics_03_OrksAttack_01_d>and highly aggressive green-skinned Xenos race</Dialogue_Cinematics_03_OrksAttack_01_d>
  <Dialogue_Cinematics_03_OrksAttack_01_e>organised in a primitive and brutal society,</Dialogue_Cinematics_03_OrksAttack_01_e>
  <Dialogue_Cinematics_03_OrksAttack_01_f>rooted so deeply in war that peace is utterly incomprehensible to them.</Dialogue_Cinematics_03_OrksAttack_01_f>
  <Dialogue_Cinematics_03_OrksAttack_01_g>Their ships are often ill kempt,</Dialogue_Cinematics_03_OrksAttack_01_g>
  <Dialogue_Cinematics_03_OrksAttack_01_h>unreliable rust buckets kept in operation only by the constant efforts</Dialogue_Cinematics_03_OrksAttack_01_h>
  <Dialogue_Cinematics_03_OrksAttack_01_i>of Ork Mekboyz and their Gretchin slaves.</Dialogue_Cinematics_03_OrksAttack_01_i>
  <Dialogue_Cinematics_03_OrksAttack_01_j>Ork Pirate attacks are brutally direct,</Dialogue_Cinematics_03_OrksAttack_01_j>
  <Dialogue_Cinematics_03_OrksAttack_01_k>with their ships rushing headlong towards their target,</Dialogue_Cinematics_03_OrksAttack_01_k>
  <Dialogue_Cinematics_03_OrksAttack_01_l>guns firing wildly as they come.</Dialogue_Cinematics_03_OrksAttack_01_l>
  <Dialogue_Cinematics_03_OrksAttack_01_m>They cannot be bargained with or bought</Dialogue_Cinematics_03_OrksAttack_01_m>
  <Dialogue_Cinematics_03_OrksAttack_01_n>save with weapons that they will inevitably turn</Dialogue_Cinematics_03_OrksAttack_01_n>
  <Dialogue_Cinematics_03_OrksAttack_01_o>against those who tried to bribe them.</Dialogue_Cinematics_03_OrksAttack_01_o>
  <Dialogue_Cinematics_03_OrksAttack_01_p>Orks have a need for speed.</Dialogue_Cinematics_03_OrksAttack_01_p>
  <Dialogue_Cinematics_03_OrksAttack_01_q>Their ships commonly mount a plethora of thrusters, boosters and extra drives,</Dialogue_Cinematics_03_OrksAttack_01_q>
  <Dialogue_Cinematics_03_OrksAttack_01_r>usually all wired up to a prominent red button in the cockpit.</Dialogue_Cinematics_03_OrksAttack_01_r>
  <Dialogue_Cinematics_03_OrksAttack_01_s>From long experience have I learnt that underestimating the green-skins…</Dialogue_Cinematics_03_OrksAttack_01_s>
  <Dialogue_Cinematics_03_OrksAttack_01_t>...is a fast route to the grave.</Dialogue_Cinematics_03_OrksAttack_01_t>
  <Dialogue_Cinematics_04_SeizeThePlans_01_a>Spire: Attack is the secret of defence.</Dialogue_Cinematics_04_SeizeThePlans_01_a>
  <Dialogue_Cinematics_04_SeizeThePlans_01_b>Defence is the planning of an attack.</Dialogue_Cinematics_04_SeizeThePlans_01_b>
  <Dialogue_Cinematics_04_SeizeThePlans_01_c>Lord Admiral Ravensburg believes that we can learn something of our enemy's strategy</Dialogue_Cinematics_04_SeizeThePlans_01_c>
  <Dialogue_Cinematics_04_SeizeThePlans_01_d>by infiltrating a Chaos command ship recently identified by Inquisitor Horst's agents.</Dialogue_Cinematics_04_SeizeThePlans_01_d>
  <Dialogue_Cinematics_04_SeizeThePlans_01_e>I am to find this ship, board it,</Dialogue_Cinematics_04_SeizeThePlans_01_e>
  <Dialogue_Cinematics_04_SeizeThePlans_01_f>and bring back any clues I can find about the invader's plans.</Dialogue_Cinematics_04_SeizeThePlans_01_f>
  <Dialogue_Cinematics_04_SeizeThePlans_01_g>Now is my chance to ensure their faith in me was not misplaced.</Dialogue_Cinematics_04_SeizeThePlans_01_g>
  <Dialogue_Cinematics_04_SeizeThePlans_02_a>Chapter I: The Hand of Darkness</Dialogue_Cinematics_04_SeizeThePlans_02_a>
  <Dialogue_Cinematics_05_TheEldarThreat_01_a>Ravensburg: The Eldar are an ancient and arrogant alien race.</Dialogue_Cinematics_05_TheEldarThreat_01_a>
  <Dialogue_Cinematics_05_TheEldarThreat_01_b>Their ships appear fragile, but are highly manoeuvrable</Dialogue_Cinematics_05_TheEldarThreat_01_b>
  <Dialogue_Cinematics_05_TheEldarThreat_01_c>and equipped with powerful, sophisticated weaponry.</Dialogue_Cinematics_05_TheEldarThreat_01_c>
  <Dialogue_Cinematics_05_TheEldarThreat_01_d>Their vessels are protected by Holofields that distort our augur readings,</Dialogue_Cinematics_05_TheEldarThreat_01_d>
  <Dialogue_Cinematics_05_TheEldarThreat_01_e>making them very difficult to hit.</Dialogue_Cinematics_05_TheEldarThreat_01_e>
  <Dialogue_Cinematics_05_TheEldarThreat_01_f>In addition, the Eldar Corsairs have captains and crews who are quite skilled at void combat.</Dialogue_Cinematics_05_TheEldarThreat_01_f>
  <Dialogue_Cinematics_05_TheEldarThreat_01_g>Eldar Corsairs prefer hit-and-run attacks.</Dialogue_Cinematics_05_TheEldarThreat_01_g>
  <Dialogue_Cinematics_05_TheEldarThreat_01_h>To counter this, use strength in numbers and a compact defence.</Dialogue_Cinematics_05_TheEldarThreat_01_h>
  <Dialogue_Cinematics_05_TheEldarThreat_01_i>The Inquisitor suspects that the Corsairs are connected to an Eldar Craftworld</Dialogue_Cinematics_05_TheEldarThreat_01_i>
  <Dialogue_Cinematics_05_TheEldarThreat_01_j>lurking within the Graildark Nebula.</Dialogue_Cinematics_05_TheEldarThreat_01_j>
  <Dialogue_Cinematics_05_TheEldarThreat_01_k>Once you engage the Eldar, report any information you can gather</Dialogue_Cinematics_05_TheEldarThreat_01_k>
  <Dialogue_Cinematics_05_TheEldarThreat_01_l>on the Craftworld and the Corsairs.</Dialogue_Cinematics_05_TheEldarThreat_01_l>
  <Dialogue_Cinematics_06_Chapter01EndingVictory_01_a>Horst: The purpose of this relic may yet still be a mystery,</Dialogue_Cinematics_06_Chapter01EndingVictory_01_a>
  <Dialogue_Cinematics_06_Chapter01EndingVictory_01_b>but it is now secured and protected</Dialogue_Cinematics_06_Chapter01EndingVictory_01_b>
  <Dialogue_Cinematics_06_Chapter01EndingVictory_01_c>by sworn guardians of the Inquisition.</Dialogue_Cinematics_06_Chapter01EndingVictory_01_c>
  <Dialogue_Cinematics_06_Chapter01EndingVictory_01_d>The Emperor is with us, but we must remain watchful,</Dialogue_Cinematics_06_Chapter01EndingVictory_01_d>
  <Dialogue_Cinematics_06_Chapter01EndingVictory_01_e>for Abaddon’s thirst for revenge will never be slaked.</Dialogue_Cinematics_06_Chapter01EndingVictory_01_e>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_a>Horst: The relic is lost.</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_a>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_b>The Despoiler has claimed it in his taloned grasp.</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_b>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_c>I do not know what unholy purpose Abaddon has for the Hand of Darkness,</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_c>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_d>but we can be assured that we now face an even greater challenge</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_d>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_e>from the Chaos fleets.</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_e>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_f>We must regroup.</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_f>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_g>We must gird ourselves in our hatred of the enemy, and trust in the Emperor</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_g>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_h>that he will not forsake the Gothic Sector in our darkest hour.</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_h>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_i>And we cannot…</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_i>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_j>MUST not…</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_j>
  <Dialogue_Cinematics_06_Chapter01EndingDefeat_01_k>fail again.</Dialogue_Cinematics_06_Chapter01EndingDefeat_01_k>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_01_a>Planetary Defence Force: Ornsworld is under heavy attack!</Dialogue_Cinematics_07_AttackOfOrnsworld_01_a>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_01_b>Heretics are storming our defences!</Dialogue_Cinematics_07_AttackOfOrnsworld_01_b>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_01_c>We need immediate reinforcement!</Dialogue_Cinematics_07_AttackOfOrnsworld_01_c>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_02_a>Horst: Admiral Spire!</Dialogue_Cinematics_07_AttackOfOrnsworld_02_a>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_03_a>Spire: Yes, Inquisitor.</Dialogue_Cinematics_07_AttackOfOrnsworld_03_a>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_04_a>Horst: Gather every vessel you can and travel to Ornsworld AT ONCE.</Dialogue_Cinematics_07_AttackOfOrnsworld_04_a>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_05_a>You must stop Abaddon whatever the cost.</Dialogue_Cinematics_07_AttackOfOrnsworld_05_a>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_05_b>He is searching for an ancient artefact known as the Eye of Night.</Dialogue_Cinematics_07_AttackOfOrnsworld_05_b>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_05_c>Do not let the Despoiler claim this relic, Admiral.</Dialogue_Cinematics_07_AttackOfOrnsworld_05_c>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_05_d>May the Emperor guide your guns,</Dialogue_Cinematics_07_AttackOfOrnsworld_05_d>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_05_e>and may the heretics feel His wrath!</Dialogue_Cinematics_07_AttackOfOrnsworld_05_e>
  <Dialogue_Cinematics_07_AttackOfOrnsworld_06_a>Chapter II: The Eye of Night</Dialogue_Cinematics_07_AttackOfOrnsworld_06_a>
  <Dialogue_Cinematics_08_Chapter02EndingVictory_01_a>Horst: There are some amongst my Ordos who believe that to fight Chaos,</Dialogue_Cinematics_08_Chapter02EndingVictory_01_a>
  <Dialogue_Cinematics_08_Chapter02EndingVictory_01_b>one must understand it.</Dialogue_Cinematics_08_Chapter02EndingVictory_01_b>
  <Dialogue_Cinematics_08_Chapter02EndingVictory_01_c>Whatever secrets the Eye of Night holds,</Dialogue_Cinematics_08_Chapter02EndingVictory_01_c>
  <Dialogue_Cinematics_08_Chapter02EndingVictory_01_d>they are a danger to one’s very soul.</Dialogue_Cinematics_08_Chapter02EndingVictory_01_d>
  <Dialogue_Cinematics_08_Chapter02EndingVictory_01_e>A moral threat of corruption, of darkness,</Dialogue_Cinematics_08_Chapter02EndingVictory_01_e>
  <Dialogue_Cinematics_08_Chapter02EndingVictory_01_f>of heresy.</Dialogue_Cinematics_08_Chapter02EndingVictory_01_f>
  <Dialogue_Cinematics_08_Chapter02EndingVictory_01_g>The mighty Imperial Navy has kept this relic out of Abaddon’s hands</Dialogue_Cinematics_08_Chapter02EndingVictory_01_g>
  <Dialogue_Cinematics_08_Chapter02EndingVictory_01_h>and in that victory, I see the salvation of the Sector…</Dialogue_Cinematics_08_Chapter02EndingVictory_01_h>
  <Dialogue_Cinematics_08_Chapter02EndingVictory_01_i>and of myself.</Dialogue_Cinematics_08_Chapter02EndingVictory_01_i>
  <Dialogue_Cinematics_08_Chapter02EndingDefeat_01_a>Spire: The Eye of Night has fallen into the clutches of Abaddon the Despoiler.</Dialogue_Cinematics_08_Chapter02EndingDefeat_01_a>
  <Dialogue_Cinematics_08_Chapter02EndingDefeat_01_b>The relic and all its dark secrets belong to the enemy,</Dialogue_Cinematics_08_Chapter02EndingDefeat_01_b>
  <Dialogue_Cinematics_08_Chapter02EndingDefeat_01_c>and with that, I feel the Gothic Sector tremble,</Dialogue_Cinematics_08_Chapter02EndingDefeat_01_c>
  <Dialogue_Cinematics_08_Chapter02EndingDefeat_01_d>I fear that Abaddon’s victory here seals defeat for the Imperial Navy.</Dialogue_Cinematics_08_Chapter02EndingDefeat_01_d>
  <Dialogue_Cinematics_08_Chapter02EndingDefeat_01_e>The Emperor protects…</Dialogue_Cinematics_08_Chapter02EndingDefeat_01_e>
  <Dialogue_Cinematics_09_WarpStormRages_01_a>Spire: The only thing that the Imperial ship crews fear even more than travelling in the Warp…</Dialogue_Cinematics_09_WarpStormRages_01_a>
  <Dialogue_Cinematics_09_WarpStormRages_01_b>is travelling in the warp while there is a storm raging.</Dialogue_Cinematics_09_WarpStormRages_01_b>
  <Dialogue_Cinematics_09_WarpStormRages_01_c>The light of the Emperor's Astronomican can no longer guide the navigators</Dialogue_Cinematics_09_WarpStormRages_01_c>
  <Dialogue_Cinematics_09_WarpStormRages_01_d>and entire sectors can be isolated, preventing any help from afar.</Dialogue_Cinematics_09_WarpStormRages_01_d>
  <Dialogue_Cinematics_09_WarpStormRages_01_e>The Chaos, at home in the distortion of reality,</Dialogue_Cinematics_09_WarpStormRages_01_e>
  <Dialogue_Cinematics_09_WarpStormRages_01_f>becomes an even greater threat.</Dialogue_Cinematics_09_WarpStormRages_01_f>
  <Dialogue_Cinematics_09_WarpStormRages_01_g>And even the most experienced navigators can only hope </Dialogue_Cinematics_09_WarpStormRages_01_g>
  <Dialogue_Cinematics_09_WarpStormRages_01_h>for a safe arrival at their destination.</Dialogue_Cinematics_09_WarpStormRages_01_h>
  <Dialogue_Cinematics_09_WarpStormRages_01_i>O eternal God Emperor, preserve us</Dialogue_Cinematics_09_WarpStormRages_01_i>
  <Dialogue_Cinematics_09_WarpStormRages_01_j>from the dangers of the Void.</Dialogue_Cinematics_09_WarpStormRages_01_j>
  <Dialogue_Cinematics_09_WarpStormRages_02_a>Chapter III: Surprise Attack</Dialogue_Cinematics_09_WarpStormRages_02_a>
  <Dialogue_Cinematics_10_Exterminatus_01_a>Spire: Inquisitor, with all respect, is Exterminatus the only solution?</Dialogue_Cinematics_10_Exterminatus_01_a>
  <Dialogue_Cinematics_10_Exterminatus_02_a>Horst: Admiral Spire, it is said that heresy is like a tree.</Dialogue_Cinematics_10_Exterminatus_02_a>
  <Dialogue_Cinematics_10_Exterminatus_02_b>Its roots lie in darkness, whilst its leaves wave in the sun.</Dialogue_Cinematics_10_Exterminatus_02_b>
  <Dialogue_Cinematics_10_Exterminatus_02_c>You can prune away its branches,</Dialogue_Cinematics_10_Exterminatus_02_c>
  <Dialogue_Cinematics_10_Exterminatus_02_d>even cut the tree to the ground, </Dialogue_Cinematics_10_Exterminatus_02_d>
  <Dialogue_Cinematics_10_Exterminatus_02_e>but it will grow again ever stronger.</Dialogue_Cinematics_10_Exterminatus_02_e>
  <Dialogue_Cinematics_10_Exterminatus_02_f>Such is the nature of heresy, and why it is so difficult to destroy.</Dialogue_Cinematics_10_Exterminatus_02_f>
  <Dialogue_Cinematics_10_Exterminatus_02_g>Some may question my right to destroy a world of ten billion souls…</Dialogue_Cinematics_10_Exterminatus_02_g>
  <Dialogue_Cinematics_10_Exterminatus_02_h>But those who truly understand realize that I have no right to let them live.</Dialogue_Cinematics_10_Exterminatus_02_h>
  <Dialogue_Cinematics_10_Exterminatus_02_i>No sacrifice is too great…</Dialogue_Cinematics_10_Exterminatus_02_i>
  <Dialogue_Cinematics_10_Exterminatus_02_j>no treachery too small.</Dialogue_Cinematics_10_Exterminatus_02_j>
  <Dialogue_Cinematics_11_DeathOfSavaven_00>Cardinal World of the Ecclesiarchy, Population: 14 000 000 000</Dialogue_Cinematics_11_DeathOfSavaven_00>
  <Dialogue_Cinematics_11_DeathOfSavaven_01_a>Spire: Fourteen billion people murdered in one dreadful hour.</Dialogue_Cinematics_11_DeathOfSavaven_01_a>
  <Dialogue_Cinematics_11_DeathOfSavaven_01_b>The name of Abaddon’s ship – the Planet Killer – will haunt us for eternity.</Dialogue_Cinematics_11_DeathOfSavaven_01_b>
  <Dialogue_Cinematics_11_DeathOfSavaven_02_a>Chapter IV: The 12th Black Crusade</Dialogue_Cinematics_11_DeathOfSavaven_02_a>
  <Dialogue_Cinematics_12_EldarAlliance_01_a>Spire: It is a sign of the dire threat facing the Gothic Sector</Dialogue_Cinematics_12_EldarAlliance_01_a>
  <Dialogue_Cinematics_12_EldarAlliance_01_b>that the Imperial Navy would even consider an alliance with any alien.</Dialogue_Cinematics_12_EldarAlliance_01_b>
  <Dialogue_Cinematics_12_EldarAlliance_01_c>The Eldar are an arrogant and deceitful race,</Dialogue_Cinematics_12_EldarAlliance_01_c>
  <Dialogue_Cinematics_12_EldarAlliance_01_d>but it seems they are willing to assist us.</Dialogue_Cinematics_12_EldarAlliance_01_d>
  <Dialogue_Cinematics_12_EldarAlliance_01_e>We may yet be able to save the Sector,</Dialogue_Cinematics_12_EldarAlliance_01_e>
  <Dialogue_Cinematics_12_EldarAlliance_01_f>but I dare not inquire why the Eldar have proposed this alliance.</Dialogue_Cinematics_12_EldarAlliance_01_f>
  <Dialogue_Cinematics_12_EldarAlliance_01_g>It is said that for any question asked of the Eldar,</Dialogue_Cinematics_12_EldarAlliance_01_g>
  <Dialogue_Cinematics_12_EldarAlliance_01_h>they return three answers,</Dialogue_Cinematics_12_EldarAlliance_01_h>
  <Dialogue_Cinematics_12_EldarAlliance_01_i>all of which are terrifying to comprehend.</Dialogue_Cinematics_12_EldarAlliance_01_i>
  <Dialogue_Cinematics_12_EldarExtermination_01_a>Spire: The Eldar's arrogance knows no bounds,</Dialogue_Cinematics_12_EldarExtermination_01_a>
  <Dialogue_Cinematics_12_EldarExtermination_01_b>but we have repaid them for their insults in blood.</Dialogue_Cinematics_12_EldarExtermination_01_b>
  <Dialogue_Cinematics_12_EldarExtermination_01_c>No longer will the Eldar Corsairs attack our convoys or raid our systems.</Dialogue_Cinematics_12_EldarExtermination_01_c>
  <Dialogue_Cinematics_12_EldarExtermination_01_d>These aliens dared to try and manipulate us into their schemes,</Dialogue_Cinematics_12_EldarExtermination_01_d>
  <Dialogue_Cinematics_12_EldarExtermination_01_e>but we of the Imperial Navy are no one's puppet. </Dialogue_Cinematics_12_EldarExtermination_01_e>
  <Dialogue_Cinematics_12_EldarExtermination_01_f>With the Eldar threat destroyed, we can now focus our efforts on our deadliest enemy…</Dialogue_Cinematics_12_EldarExtermination_01_f>
  <Dialogue_Cinematics_12_EldarExtermination_01_g>Abaddon the Despoiler.</Dialogue_Cinematics_12_EldarExtermination_01_g>
  <Dialogue_Cinematics_14_WarpStormSubsides_01_a>Ravensburg: What can possibly justify interrupting me, Wigandus?</Dialogue_Cinematics_14_WarpStormSubsides_01_a>
  <Dialogue_Cinematics_14_WarpStormSubsides_01_b>Wigandus: Lord Admiral, the light of the Astronomican shines once more!</Dialogue_Cinematics_14_WarpStormSubsides_01_b>
  <Dialogue_Cinematics_14_WarpStormSubsides_01_c>Reinforcements have been dispatched to the Gothic Sector.</Dialogue_Cinematics_14_WarpStormSubsides_01_c>
  <Dialogue_Cinematics_14_WarpStormSubsides_01_d>The warp storm…</Dialogue_Cinematics_14_WarpStormSubsides_01_d>
  <Dialogue_Cinematics_14_WarpStormSubsides_01_e>It is gone!</Dialogue_Cinematics_14_WarpStormSubsides_01_e>
  <Dialogue_Cinematics_14_WarpStormSubsides_01_f>Tremble before the majesty of the Emperor,</Dialogue_Cinematics_14_WarpStormSubsides_01_f>
  <Dialogue_Cinematics_14_WarpStormSubsides_01_g>For we all walk in his immortal shadow!</Dialogue_Cinematics_14_WarpStormSubsides_01_g>
  <Dialogue_Cinematics_14_WarpStormSubsides_02_a>Chapter V: The Imperium Resurgent</Dialogue_Cinematics_14_WarpStormSubsides_02_a>
  <Dialogue_Cinematics_15_CampaignEnding_01_a>Abridal: My ship is closest to the Blackstone Fortresses.</Dialogue_Cinematics_15_CampaignEnding_01_a>
  <Dialogue_Cinematics_15_CampaignEnding_01_b>All power to the void shields!</Dialogue_Cinematics_15_CampaignEnding_01_b>
  <Dialogue_Cinematics_15_CampaignEnding_01_c>I will attempt to put an end to this madness!</Dialogue_Cinematics_15_CampaignEnding_01_c>
  <Dialogue_Cinematics_15_CampaignEnding_01_d>By my faith, may the light of the Emperor spread to the farthest star.</Dialogue_Cinematics_15_CampaignEnding_01_d>
  <Dialogue_Cinematics_15_CampaignEnding_01_e>By my duty, the galaxy will belong to the righteous.</Dialogue_Cinematics_15_CampaignEnding_01_e>
  <Dialogue_Cinematics_15_CampaignEnding_01_f>By my actions, the Imperial Navy shall be honoured and remembered upon Holy Terra.</Dialogue_Cinematics_15_CampaignEnding_01_f>
  <Dialogue_Cinematics_15_CampaignEnding_01_g>For the Emperor of Mankind!</Dialogue_Cinematics_15_CampaignEnding_01_g>
  <Dialogue_Cinematics_15_CampaignEnding_01_h>And for the Battlefleet Gothic!</Dialogue_Cinematics_15_CampaignEnding_01_h>
  <Dialogue_Cinematics_15_CampaignEnding_01_i>Ravensburg: All ships, cancel the retreat order.</Dialogue_Cinematics_15_CampaignEnding_01_i>
  <Dialogue_Cinematics_15_CampaignEnding_01_j>The heroic sacrifice of Captain Abridal and the Flame of Purity</Dialogue_Cinematics_15_CampaignEnding_01_j>
  <Dialogue_Cinematics_15_CampaignEnding_01_k>have shut down the Blackstone Fortresses.</Dialogue_Cinematics_15_CampaignEnding_01_k>
  <Dialogue_Cinematics_15_CampaignEnding_01_l>All remaining vessels, we have to board them and take control!</Dialogue_Cinematics_15_CampaignEnding_01_l>
  <Dialogue_Cinematics_16_CampaignEnding_01_a>Spire: Our forces at Schindlegeist boarded the isolated Blackstone Fortress</Dialogue_Cinematics_16_CampaignEnding_01_a>
  <Dialogue_Cinematics_16_CampaignEnding_01_b>in an attempt to recapture it.</Dialogue_Cinematics_16_CampaignEnding_01_b>
  <Dialogue_Cinematics_16_CampaignEnding_01_c>Within, there was no sign of any crew.</Dialogue_Cinematics_16_CampaignEnding_01_c>
  <Dialogue_Cinematics_16_CampaignEnding_01_d>The walls pulsed with energy, and every surface had become a deep-veined black</Dialogue_Cinematics_16_CampaignEnding_01_d>
  <Dialogue_Cinematics_16_CampaignEnding_01_e>like the void of space.</Dialogue_Cinematics_16_CampaignEnding_01_e>
  <Dialogue_Cinematics_16_CampaignEnding_01_f>Suddenly, a high-pitched whine filled the air,</Dialogue_Cinematics_16_CampaignEnding_01_f>
  <Dialogue_Cinematics_16_CampaignEnding_01_g>and the walls became ruddy in colour.</Dialogue_Cinematics_16_CampaignEnding_01_g>
  <Dialogue_Cinematics_16_CampaignEnding_01_h>A sense of panick filled the hearts</Dialogue_Cinematics_16_CampaignEnding_01_h>
  <Dialogue_Cinematics_16_CampaignEnding_01_i>and the fortress was abandonned in haste.</Dialogue_Cinematics_16_CampaignEnding_01_i>
  <Dialogue_Cinematics_16_CampaignEnding_01_j>In the end, the fortress destroyed itself.</Dialogue_Cinematics_16_CampaignEnding_01_j>
  <Dialogue_Cinematics_16_CampaignEnding_01_k>It should have been a pleasing sight to see such destruction.</Dialogue_Cinematics_16_CampaignEnding_01_k>
  <Dialogue_Cinematics_16_CampaignEnding_01_l>Yet, while I cannot say just why, my heart was filled with sorrow.</Dialogue_Cinematics_16_CampaignEnding_01_l>
  <Dialogue_Cinematics_16_CampaignEnding_01_m>I could not dismiss the feeling that something magnificent had died.</Dialogue_Cinematics_16_CampaignEnding_01_m>
  <Dialogue_Cinematics_16_CampaignEnding_01_n>Who can tell what Abaddon might have done with all six fortresses?</Dialogue_Cinematics_16_CampaignEnding_01_n>
  <Dialogue_Cinematics_16_CampaignEnding_01_o>Some things are too dangerous to be allowed to exist,</Dialogue_Cinematics_16_CampaignEnding_01_o>
  <Dialogue_Cinematics_16_CampaignEnding_01_p>and someone decided that the Blackstone Fortresses were amongst those things.</Dialogue_Cinematics_16_CampaignEnding_01_p>
  <Dialogue_Cinematics_16_CampaignEnding_02_a>Imperial Palace of Terra, Chamber of Heroes</Dialogue_Cinematics_16_CampaignEnding_02_a>
  <Dialogue_Cinematics_16_CampaignEnding_02_b>Great sacrifices had been made, and great heroes had confronted the challenge.</Dialogue_Cinematics_16_CampaignEnding_02_b>
  <Dialogue_Cinematics_16_CampaignEnding_02_c>Through the determination, courage and loyalty of every man in the Navy,</Dialogue_Cinematics_16_CampaignEnding_02_c>
  <Dialogue_Cinematics_16_CampaignEnding_02_d>the war had been won.</Dialogue_Cinematics_16_CampaignEnding_02_d>
  <Dialogue_Cinematics_16_CampaignEnding_02_e>Billions of men had found death, planets had been destroyed and galaxies threatened.</Dialogue_Cinematics_16_CampaignEnding_02_e>
  <Dialogue_Cinematics_16_CampaignEnding_02_f>But we stood as one.</Dialogue_Cinematics_16_CampaignEnding_02_f>
  <Dialogue_Cinematics_16_CampaignEnding_02_g>We are the defenders of humanity.</Dialogue_Cinematics_16_CampaignEnding_02_g>
  <Dialogue_Cinematics_16_CampaignEnding_02_h>We are The Emperor's blazing sword and the Imperium's crushing fist.</Dialogue_Cinematics_16_CampaignEnding_02_h>
  <Dialogue_Cinematics_16_CampaignEnding_02_i>Hundreds of billions of hands ready to die for our missions in the cold, unforgiving space.</Dialogue_Cinematics_16_CampaignEnding_02_i>
  <Dialogue_Cinematics_16_CampaignEnding_02_j>We are…</Dialogue_Cinematics_16_CampaignEnding_02_j>
  <Dialogue_Cinematics_16_CampaignEnding_02_k>The Imperial Navy!</Dialogue_Cinematics_16_CampaignEnding_02_k>
  <Dialogue_Cinematics_17_OrksExtermination_01_a>Spire: The Ork horde is a beast.</Dialogue_Cinematics_17_OrksExtermination_01_a>
  <Dialogue_Cinematics_17_OrksExtermination_01_b>Destroy the head, the body dies.</Dialogue_Cinematics_17_OrksExtermination_01_b>
  <Dialogue_Cinematics_17_OrksExtermination_01_c>Without their Warboss,</Dialogue_Cinematics_17_OrksExtermination_01_c>
  <Dialogue_Cinematics_17_OrksExtermination_01_d>the Ork ships become easy prey.</Dialogue_Cinematics_17_OrksExtermination_01_d>
  <Dialogue_Cinematics_17_OrksExtermination_01_e>One by one, we hunted them down,</Dialogue_Cinematics_17_OrksExtermination_01_e>
  <Dialogue_Cinematics_17_OrksExtermination_01_f>dispensing the Emperor’s implacable wrath</Dialogue_Cinematics_17_OrksExtermination_01_f>
  <Dialogue_Cinematics_17_OrksExtermination_01_g> upon their Xeno vessels.</Dialogue_Cinematics_17_OrksExtermination_01_g>
  <Dialogue_Cinematics_17_OrksExtermination_01_h>Our attacks scattered their ships,</Dialogue_Cinematics_17_OrksExtermination_01_h>
  <Dialogue_Cinematics_17_OrksExtermination_01_i>and the once fearsome green tide</Dialogue_Cinematics_17_OrksExtermination_01_i>
  <Dialogue_Cinematics_17_OrksExtermination_01_j>was silenced.</Dialogue_Cinematics_17_OrksExtermination_01_j>
  <Dialogue_Cinematics_18_TheHunt_01_a>Krashkrooz: Ya can't get away from me, humiez!</Dialogue_Cinematics_18_TheHunt_01_a>
  <Dialogue_Cinematics_18_TheHunt_01_b>My secret weapon's gonna krump all of yas!</Dialogue_Cinematics_18_TheHunt_01_b>
  <Dialogue_Cinematics_18_TheHunt_01_c>Tech-Priest: Admiral, the Ork must have captured a cyclonic torpedo from an ancient Imperial ship,</Dialogue_Cinematics_18_TheHunt_01_c>
  <Dialogue_Cinematics_18_TheHunt_01_d>possibly from the era of the Great Crusade.</Dialogue_Cinematics_18_TheHunt_01_d>
  <Dialogue_Cinematics_18_TheHunt_01_e>These are used for Exterminatus.</Dialogue_Cinematics_18_TheHunt_01_e>
  <Dialogue_Cinematics_18_TheHunt_01_f>Krashkrooz: WAAAAAAAAAAAAAAAAAGH!!!</Dialogue_Cinematics_18_TheHunt_01_f>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_a>Experimental ship Captain: The Lance of Lukitar is ready to fire, Admiral!</Dialogue_Cinematics_19_AttackOnTheWebway_01_a>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_b>Spire: Acknowledged… Fire at will!</Dialogue_Cinematics_19_AttackOnTheWebway_01_b>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_c>Experimental ship Captain: It was an honour to serve the Imperium</Dialogue_Cinematics_19_AttackOnTheWebway_01_c>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_d>and the Emperor of Mankind.</Dialogue_Cinematics_19_AttackOnTheWebway_01_d>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_e>Spire: The Eldar warp gate is breaking down!</Dialogue_Cinematics_19_AttackOnTheWebway_01_e>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_f>The mission is a success!</Dialogue_Cinematics_19_AttackOnTheWebway_01_f>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_g>Abridal: A victory won at great cost, Admiral Spire.</Dialogue_Cinematics_19_AttackOnTheWebway_01_g>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_h>The Lance of Lukitar is no more.</Dialogue_Cinematics_19_AttackOnTheWebway_01_h>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_i>Spire: The Imperial Navy exists to combat threats to the Imperium of Man.</Dialogue_Cinematics_19_AttackOnTheWebway_01_i>
  <Dialogue_Cinematics_19_AttackOnTheWebway_01_j>The Emperor watches over the souls of those brave captains who die in his service.</Dialogue_Cinematics_19_AttackOnTheWebway_01_j>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_a>Abaddon: Now you will witness the true power of the Immaterium!</Dialogue_Cinematics_19_DistressSignal_Defeat_01_a>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_b>Fire the Armageddon gun!</Dialogue_Cinematics_19_DistressSignal_Defeat_01_b>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_c>Spire: No!</Dialogue_Cinematics_19_DistressSignal_Defeat_01_c>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_d>Curse you, Abaddon!</Dialogue_Cinematics_19_DistressSignal_Defeat_01_d>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_e>All ships, Eldar and Imperial, disengage at once.</Dialogue_Cinematics_19_DistressSignal_Defeat_01_e>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_f>Eldrathain: So many warriors died this day…</Dialogue_Cinematics_19_DistressSignal_Defeat_01_f>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_g>for nothing!</Dialogue_Cinematics_19_DistressSignal_Defeat_01_g>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_h>Spire: It is not meaningless to die while fighting the Arch-Enemy.</Dialogue_Cinematics_19_DistressSignal_Defeat_01_h>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_i>Eldrathain: I hope that you are right, human.</Dialogue_Cinematics_19_DistressSignal_Defeat_01_i>
  <Dialogue_Cinematics_19_DistressSignal_Defeat_01_j>My ships will follow your fleet to the rendez-vous point.</Dialogue_Cinematics_19_DistressSignal_Defeat_01_j>
  <Menu_Common_FactionName_SpaceMarines>Space Marines</Menu_Common_FactionName_SpaceMarines>
  <Menu_Common_FactionName_SM_DarkAngels_Title>Dark Angels</Menu_Common_FactionName_SM_DarkAngels_Title>
  <Menu_Common_FactionName_SM_BloodAngels_Title>Blood Angels</Menu_Common_FactionName_SM_BloodAngels_Title>
  <Menu_Common_FactionName_SM_Ultramarines_Title>Ultramarines</Menu_Common_FactionName_SM_Ultramarines_Title>
  <Menu_Common_FactionName_SM_ImperialFist_Title>Imperial Fists</Menu_Common_FactionName_SM_ImperialFist_Title>
  <Menu_Common_FactionName_SM_SpaceWolves_Title>Space Wolves</Menu_Common_FactionName_SM_SpaceWolves_Title>
  <Menu_FactionSelect_SM_Content>Space Marines fleets are composed of numerous light, yet resilient, ships that are generally used for transportation, delivery and suppression, all designed to facilitate planetary assaults. However, the Space Marines maintain their void combat capabilities with their Strike Cruisers and Battle Barges.</Menu_FactionSelect_SM_Content>
  <Menu_Common_FactionName_SM_DarkAngels_Content>Due to their dark past, Dark Angels have a Chapter culture revolving around secrecy and repentance. Their Chapter Master, Azrael, spares no expense to protect mankind, keep the truth hidden and, when possible, hunt the Fallen, former Battle Brothers who betrayed the Emperor.</Menu_Common_FactionName_SM_DarkAngels_Content>
  <Menu_Common_FactionName_SM_BloodAngels_Content>The Blood Angels are a Chapter known for their impressive bloodlust, and an occasionnal deadly rage, but also for their keen aesthetic skills and their exceptionnal longevity, even for Space Marines. Their Chapter Master, Dante, is more than a millennia-old, and leads his Chapter wisely and with exceptional efficiency.</Menu_Common_FactionName_SM_BloodAngels_Content>
  <Menu_Common_FactionName_SM_Ultramarines_Content>The Ultramarines pride themselves on their strict adherence to the Codex Astartes, and view themselves as an example for all Space Marines Chapters. To the Ultramarines, the Codex is more than a set of rules, it represents discipline and respect for order. They are among the best warriors of the Imperium.</Menu_Common_FactionName_SM_Ultramarines_Content>
  <Menu_Common_FactionName_SM_ImperialFist_Content>The Imperial Fists are recognized to be among the most loyal Chapters to the Emperor and have been instrumental in holding the Imperium together during the bleakest of times, with renowned stubborn resilience. They are Siege Warfare specialists, a title exemplified with their role in leading the defence of Earth, which gave them the title of "Defenders of Terra".</Menu_Common_FactionName_SM_ImperialFist_Content>
  <Menu_Common_FactionName_SM_SpaceWolves_Content>The Space Wolves are known as the Emperor's executioners and instrument of punishment since the Great Crusade era. They are notorious throughout the rest of the Imperium for their ferocity and their defiance of authority, including the dictates of the Codex Astartes. They are generally considered as the greatest and most loyal warriors of all the Space Marine Chapters.</Menu_Common_FactionName_SM_SpaceWolves_Content>
  <Windows_FactionTip_SpaceMarines_Bonus_01>Ships very resilient\nto insubordination</Windows_FactionTip_SpaceMarines_Bonus_01>
  <Windows_FactionTip_SpaceMarines_Bonus_02>Use 
Menu_FactionSelect_Ork_Bonus_03
(Very strong at Assault Actions)</Windows_FactionTip_SpaceMarines_Bonus_02>
  <Windows_FactionTip_SpaceMarines_Bonus_03>Highly powerful\nFavours.</Windows_FactionTip_SpaceMarines_Bonus_03>
  <Windows_FactionTip_SpaceMarines_Malus_01>Expensive ships</Windows_FactionTip_SpaceMarines_Malus_01>
  <Windows_FactionTip_SpaceMarines_Malus_02>Not very efficient\nat long range</Windows_FactionTip_SpaceMarines_Malus_02>
  <Windows_FactionTip_SpaceMarines_Malus_03>No defensive fighter</Windows_FactionTip_SpaceMarines_Malus_03>
  <Traits_KnowNoFear_Tooltips_Title>And they shall know no fear</Traits_KnowNoFear_Tooltips_Title>
  <Traits_KnowNoFear_Tooltips_Content>Only the most extreme circumstances can push the crew of a Space Marine vessel to insubordinate.\n\nA ship can't be insubordinate if its Warp Jump is on cooldown.</Traits_KnowNoFear_Tooltips_Content>
  <Traits_KnowNoFear_Tooltips_Data>Chance of insubordination:\n{0}% at {1}% of hull integrity.\n{2}% for a Line Ship loss.\n{3}% for an Escort Ship loss.</Traits_KnowNoFear_Tooltips_Data>
  <Traits_SurgicalStrike_Tooltips_Title>Surgical Strike</Traits_SurgicalStrike_Tooltips_Title>
  <Traits_SurgicalStrike_Tooltips_Content>All Assault Actions consider the enemy Troop Value reduced by {0}. Chances to destroy targeted enemy subsystems are quadrupled instead of doubled.</Traits_SurgicalStrike_Tooltips_Content>
  <Traits_SMManoeuvers_Tooltips_Title>Space Marines Manoeuvres</Traits_SMManoeuvers_Tooltips_Title>
  <Traits_SMManoeuvers_Tooltips_Content>Issued with standard Imperial engines, the Space Marines ships are able to perform the All Ahead Full manoeuvre to increase their speed as well as the High Energy Turn manoeuvre to quickly reorientate the ship.</Traits_SMManoeuvers_Tooltips_Content>
  <Traits_SMAccuracy_Tooltips_Title>Space Marine Accuracy</Traits_SMAccuracy_Tooltips_Title>
  <Traits_SMAccuracy_Tooltips_Content>Defines the accuracy of Space Marine Macro-Weapons depending on the distance of its target.</Traits_SMAccuracy_Tooltips_Content>
  <Traits_SMAccuracy_Tooltips_Data>3k units: {0}%\n6k units: {1}%\n9k units: {2}%\n12k units: {3}%</Traits_SMAccuracy_Tooltips_Data>
  <Window_FactionTip_SpaceMarine_Title>We are the Angels of Death!</Window_FactionTip_SpaceMarine_Title>
  <Window_FactionTip_SpaceMarine_Content>In addition to incredibly strong armour and devastating Bombardment Cannons, they store an army of powerful Space Marines making them incredible in Assault Actions. Easily outnumbered due to the high point value of their ships, they rely on close range engagement and superior equipment quality to win.\nThanks to these strong points, the Space Marines represents a good faction for intermediate level players.</Window_FactionTip_SpaceMarine_Content>
  <Upgrade_Hull_ChapterBanners_Tooltip_Title>Chapter Banner</Upgrade_Hull_ChapterBanners_Tooltip_Title>
  <Upgrade_Hull_ChapterBanners_Tooltip_Content>Reduces the Cooldown on "Boarding Action" and "Lightning Strike" by {0}%</Upgrade_Hull_ChapterBanners_Tooltip_Content>
  <Upgrade_Hull_ChapterRelics_Tooltip_Title>Chapter Relic</Upgrade_Hull_ChapterRelics_Tooltip_Title>
  <Upgrade_Hull_ChapterRelics_Tooltip_Content>Troop Value is raised by {0}. </Upgrade_Hull_ChapterRelics_Tooltip_Content>
  <Upgrade_Weaponry_ThunderhawkAnnihilator_Tooltip_Title>Thunderhawk Gunship</Upgrade_Weaponry_ThunderhawkAnnihilator_Tooltip_Title>
  <Upgrade_Weaponry_ThunderhawkAnnihilator_Tooltip_Content>Allows the ship to use the Thunderhawk Gunship skill.\nThunderhawk Gunships can be used as bombers to deal direct damage on the target's hull. A squadron is composed of {0} Thunderhawks Gunships.</Upgrade_Weaponry_ThunderhawkAnnihilator_Tooltip_Content>
  <Upgrade_Weaponry_BoardingTorpedoes_Tooltip_Title>Boarding Torpedoes</Upgrade_Weaponry_BoardingTorpedoes_Tooltip_Title>
  <Upgrade_Weaponry_BoardingTorpedoes_Tooltip_Content>Allows the ship to use the Boarding Torpedoes skill. Boarding Torpedoes are homing and trigger an Assault Action upon hitting an enemy.\nTorpedoes and Boarding Torpedoes share the same cooldown.</Upgrade_Weaponry_BoardingTorpedoes_Tooltip_Content>
  <Upgrade_Weaponry_Terminator1stCompagny_Tooltip_Title>1st Company Terminators</Upgrade_Weaponry_Terminator1stCompagny_Tooltip_Title>
  <Upgrade_Weaponry_Terminator1stCompagny_Tooltip_Content>Replaces the Lightning Strike by the 1st Company Terminators skill.\nThe skill reduces the enemy Troop Value by {0}.\nThis reduction is only effective for this skill.</Upgrade_Weaponry_Terminator1stCompagny_Tooltip_Content>
  <Favor_SpaceMarine_MasterForge_Upgrade_Tooltip_Title>Runes of Engineering</Favor_SpaceMarine_MasterForge_Upgrade_Tooltip_Title>
  <Favor_SpaceMarine_MasterForge_Upgrade_Tooltip_Content>Grants one additionnal upgrade slot to the ship.</Favor_SpaceMarine_MasterForge_Upgrade_Tooltip_Content>
  <Upgrade_Weaponry_ArmorPiercingAmmunition_SM_Tooltip_Title>Armour-Piercing Ammunition</Upgrade_Weaponry_ArmorPiercingAmmunition_SM_Tooltip_Title>
  <Upgrade_Weaponry_ArmorPiercingAmmunition_SM_Tooltip_Content>The ship's Macro-Weapons always count the enemy armour reduced by 25 when firing at {0} units or less.\nArmour cannot drop below 25 this way.</Upgrade_Weaponry_ArmorPiercingAmmunition_SM_Tooltip_Content>
  <Upgrade_Weaponry_ArmorPiercingAmmunition_SM_Tooltip_Data>Maximum distance to pierce armour: {0} units</Upgrade_Weaponry_ArmorPiercingAmmunition_SM_Tooltip_Data>
  <Upgrade_Weaponry_TargetingMatrix_SM_Tooltip_Title>Targeting Matrix</Upgrade_Weaponry_TargetingMatrix_SM_Tooltip_Title>
  <Upgrade_Weaponry_TargetingMatrix_SM_Tooltip_Content>Above 6k distance, the accuracy loss of Macro-Weapons and Bombadment cannons is reduced by {0}%\n\n9k accuracy is now {1}%\n12k accuracy is now {2}%\n15k accuracy is now {3}%.</Upgrade_Weaponry_TargetingMatrix_SM_Tooltip_Content>
  <Upgrade_Weaponry_TurboWeaponry_SM_Tooltip_Title>Turbo Weaponry</Upgrade_Weaponry_TurboWeaponry_SM_Tooltip_Title>
  <Upgrade_Weaponry_TurboWeaponry_SM_Tooltip_Content>The range of all Macro-Weapons and Bombardment Cannons on the ship are increased by {0} units.</Upgrade_Weaponry_TurboWeaponry_SM_Tooltip_Content>
  <Upgrade_Weaponry_TurboWeaponry_SM_Tooltip_Data>Macro-Weapons and Bombardment Cannons' range +{0} units</Upgrade_Weaponry_TurboWeaponry_SM_Tooltip_Data>
  <Skill_Targetedskill_SMAssaultSquadron_Tooltip_Title>Thunderhawks</Skill_Targetedskill_SMAssaultSquadron_Tooltip_Title>
  <Skill_Targetedskill_SMAssaultSquadron_Tooltip_Content>Thunderhawks are sent from launch bays.\nThunderhawks trigger an Assault Action when they reach the target.\nThunderhawks are vulnerable to Fighters and Defence Turrets.\nThunderhawks can only deal temporary critical damages.\nAttributes:\n- Resistant: Thunderhawks need to be hit two times to be destroyed.\n- Interception: Thunderhawks each have 35% chance per attack to destroy enemy ordnance or torpedoes in range.</Skill_Targetedskill_SMAssaultSquadron_Tooltip_Content>
  <Skill_Targetedskill_SMAssaultSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Thunderhawks: {2} per Launch Bay\nNumber of Assault Action: {3}  per Thunderhawk\nNumber of Fighter attacks: {4} per Thunderhawk\n\nRight-Click to set Auto Launch</Skill_Targetedskill_SMAssaultSquadron_Tooltip_Data>
  <Skill_Targetedskill_SMBomberSquadron_Tooltip_Title>Thunderhawk Gunship</Skill_Targetedskill_SMBomberSquadron_Tooltip_Title>
  <Skill_Targetedskill_SMBomberSquadron_Tooltip_Content>Thunderhawks Gunship are sent from launch bays. They attack the targeted ship, ignoring its shield.\nThunderhawks are vulnerable to Fighters and Defence Turrets.\nAttributes:\n- Armour-Piercing: The enemy's ship armour is always counted as 25%.\n- Resistant: Thunderhawks need to be hit two times to be destroyed.\n- Interception: Thunderhawks each have 35% per attack to destroy enemy ordnance or torpedoes in range.\n- Heavy Damage: A critical hit  can cause a temporary or permanent critical damage.</Skill_Targetedskill_SMBomberSquadron_Tooltip_Content>
  <Skill_Targetedskill_SMBomberSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Thunderhawks: {2} per Launch Bay\nDamage: {3}  per Thunderhawk\nNumber of Fighter attacks: {4} per Thunderhawk\n\nRight-Click to set Auto Launch</Skill_Targetedskill_SMBomberSquadron_Tooltip_Data>
  <Skill_Actifskill_SM_Boarding_Torpedoes_Tooltip_Title>Boarding Torpedoes</Skill_Actifskill_SM_Boarding_Torpedoes_Tooltip_Title>
  <Skill_Actifskill_SM_Boarding_Torpedoes_Tooltip_Content>The Boarding Torpedoes skill allows the ship to send torpedoes to the targeted enemy ship. Each torpedo has the same effect as an Assault Action.\nChances of success depend on the enemy ship's Troop Value.\nBoarding Torpedoes can only deal temporary critical damages.\nAfter {0} units, torpedoes will start homing to their target, and will only stop if the target changes its state to "Detected" or "Hidden".\nWarning: Boarding Torpedoes can hit your own ships!</Skill_Actifskill_SM_Boarding_Torpedoes_Tooltip_Content>
  <Skill_Actifskill_SM_Boarding_Torpedoes_Tooltip_AdvContent>The Boarding Torpedoes skill allows the ship to send torpedoes to the targeted enemy ship. Each torpedo has the same effect as an Assault Action.\nChances of success depend on the enemy ship's Troop Value.\nBoarding Torpedoes can only deal temporary critical damages.\nAfter {0} units, torpedoes will start homing to their target, and will only stop if the target changes its state to "Detected" or "Hidden".\nWarning: Boarding Torpedoes can hit your own ships!\nTorpedoes are activated after travelling a distance of {1} units.\nTorpedoes move in a straight line.\nEach Boarding Torpedo hitting an enemy ship produces an Assault Action.</Skill_Actifskill_SM_Boarding_Torpedoes_Tooltip_AdvContent>
  <Skill_Actifskill_SM_Boarding_Torpedoes_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Skill_Actifskill_SM_Boarding_Torpedoes_Tooltip_Data>
  <Skill_Targetedskill_SMTerm1stComp_Tooltip_Title>1st Company Terminators</Skill_Targetedskill_SMTerm1stComp_Tooltip_Title>
  <Skill_Targetedskill_SMTerm1stComp_Tooltip_Content>The 1st Company Terminators replaces the basic Lightning Strike.\n\nThis action cannot be performed on a ship which still has its shield up.\n\nThe 1st Company Terminators considers the enemy Troop Value reduced by {0} for the Assault Action. This reduction only applies to the  1st Company Terminator's skill.\n\nThe 1st Company Terminator's chances of dealing critical damage to the targeted ship are based on its Troop Value after the reduction is applied.\nIt can only deal temporary critical damages.</Skill_Targetedskill_SMTerm1stComp_Tooltip_Content>
  <Skill_Targetedskill_SMTerm1stComp_Tooltip_Data>Range: {0}\nEnemy Troop Value: -{1}\nCooldown: {2} seconds\nAffiliation: Generator\n\nRight-Click to set Auto Launch</Skill_Targetedskill_SMTerm1stComp_Tooltip_Data>
  <Favor_SpaceMarine_ChiefLibrarian_Skills_Tooltip_Title>Fear the Darkness</Favor_SpaceMarine_ChiefLibrarian_Skills_Tooltip_Title>
  <Favor_SpaceMarine_ChiefLibrarian_Skills_Tooltip_Content>Trigger a Mutiny test on the targeted enemy ship within {0} units.\nEach Crew Point spent in the Chief Librarian crew member reduces the enemy's chance to succeed the test by {1} points.</Favor_SpaceMarine_ChiefLibrarian_Skills_Tooltip_Content>
  <Favor_SpaceMarine_ChiefLibrarian_Skills_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nMutiny Test reduction: {2}\nAffiliation: Deck\n\nRight-Click to set Auto Launch</Favor_SpaceMarine_ChiefLibrarian_Skills_Tooltip_Data>
  <Favor_SpaceMarine_MasterSanctity_Skills_Tooltip_Title>Word of the Emperor</Favor_SpaceMarine_MasterSanctity_Skills_Tooltip_Title>
  <Favor_SpaceMarine_MasterSanctity_Skills_Tooltip_Content>The ship is immune to every enemy Assault Actions for a limited period.</Favor_SpaceMarine_MasterSanctity_Skills_Tooltip_Content>
  <Favor_SpaceMarine_MasterSanctity_Skills_Tooltip_Data>Range: Self\nCooldown: {0} seconds\nDuration: {1} seconds\nAffiliation: Deck\n\nRight-Click to set Auto Launch</Favor_SpaceMarine_MasterSanctity_Skills_Tooltip_Data>
  <Skill_Actifskill_Stormhawk_Squadron_Tooltip_Title>Stormhawk Squadron</Skill_Actifskill_Stormhawk_Squadron_Tooltip_Title>
  <Skill_Actifskill_Stormhawk_Squadron_Tooltip_Content>A fighter squadron is deployed around the ship to defend it.\nThe fighter squadron will act as a normal squadron.\n\nIf the skill is launched when the Stormhawk squadron is already outside, it will replenish the ranks of the squadron to its maximum.</Skill_Actifskill_Stormhawk_Squadron_Tooltip_Content>
  <Skill_Actifskill_Stormhawk_Squadron_Tooltip_AdvContent>A fighter squadron is deployed around the ship to defend it.\nThe fighter squadron will act as a normal squadron.\n\nIf the skill is launched when the Stormhawk squadron is already outside, it will replenish the ranks of the squadron to its maximum.</Skill_Actifskill_Stormhawk_Squadron_Tooltip_AdvContent>
  <Skill_Actifskill_Stormhawk_Squadron_Tooltip_Data>Range: Self\nCooldown: {0} seconds\nAffiliation: Hull\nNumber of fighters: {1}\nNumber of attacks: {2} per fighter\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Stormhawk_Squadron_Tooltip_Data>
  <Skill_Actifskill_FinestWarrior_Tooltip_Title>Finest Warrior</Skill_Actifskill_FinestWarrior_Tooltip_Title>
  <Skill_Actifskill_FinestWarrior_Tooltip_Content>While in the "Finest Warrior" stance, this ship reduces the enemy Troop Value by {0} points for every Assault Action and the Troop Value of this ship is improved by {1} points.\n\nUsing this skill switches to the Commander Stance.</Skill_Actifskill_FinestWarrior_Tooltip_Content>
  <Skill_Actifskill_FinestWarrior_Tooltip_Data></Skill_Actifskill_FinestWarrior_Tooltip_Data>
  <Skill_Actifskill_Commander_Tooltip_Title>Commander</Skill_Actifskill_Commander_Tooltip_Title>
  <Skill_Actifskill_Commander_Tooltip_Content>While in the "Commander" stance, all allied ships are given several bonuses:\n- While on "Lock On!" Special Order, the accuracy boost is improved by {0} points and the critical chances by {1} points.\n- While in "Brace for Impact!" Special Order, the enemy's accuracy penalty is increased by {2} points and the Armour value by {3} points.\n- While on "Reload!" Special Order the Combustion Gauge refill rate is improved by {4} points and the Cooldown reduction increased by {5} points.\n\nUsing this skill switches to the Finest Warrior Stance.</Skill_Actifskill_Commander_Tooltip_Content>
  <Skill_Actifskill_Commander_Tooltip_Data></Skill_Actifskill_Commander_Tooltip_Data>
  <Skill_Targetedskill_SMFighterSquadron_Tooltip_Title>Stormhawk Fighter Squadron</Skill_Targetedskill_SMFighterSquadron_Tooltip_Title>
  <Skill_Targetedskill_SMFighterSquadron_Tooltip_Content>Fighter Squadrons are deployed from the ship's launch bays.\nFighter Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.</Skill_Targetedskill_SMFighterSquadron_Tooltip_Content>
  <Skill_Targetedskill_SMFighterSquadron_Tooltip_AdvContent>Fighter Squadrons are deployed from the ship's launch bays.\nFighter Squadrons stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Targetedskill_SMFighterSquadron_Tooltip_AdvContent>
  <Skill_Targetedskill_SMFighterSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of fighters: {2} per Launch Bay\nNumber of attacks: {3} per fighter\n\nRight-Click to set the Auto-launch</Skill_Targetedskill_SMFighterSquadron_Tooltip_Data>
  <Skill_Targetedskill_SMFighterSquadron_Tooltip_Lore></Skill_Targetedskill_SMFighterSquadron_Tooltip_Lore>
  <Weaponry_SpaceMarine_Turret_BC_Tooltip_Title>Bombardment Cannon Turret</Weaponry_SpaceMarine_Turret_BC_Tooltip_Title>
  <Weaponry_SpaceMarine_Turret_BC_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Improved Critical Chance: This weapon has more chance than usual to deal a critical damage upon hitting an enemy.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_SpaceMarine_Turret_BC_Tooltip_Content>
  <Weaponry_SpaceMarine_Turret_BC_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_SpaceMarine_Turret_BC_Tooltip_Data>
  <Weaponry_SpaceMarine_LaunchBay_LB_Tooltip_Title>Ordnance Launch Bay</Weaponry_SpaceMarine_LaunchBay_LB_Tooltip_Title>
  <Weaponry_SpaceMarine_LaunchBay_LB_Tooltip_Content>Give access to Squadron skills.\nThunderhawks perform an Assault Actions from afar.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_SpaceMarine_LaunchBay_LB_Tooltip_Content>
  <Weaponry_SpaceMarine_LaunchBay_LB_Tooltip_AdvContent>Give access to Squadron skills.\nThunderhawks perform an Assault Actions from afar.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_SpaceMarine_LaunchBay_LB_Tooltip_AdvContent>
  <Weaponry_SpaceMarine_LaunchBay_LB_Tooltip_Data>Cooldown: {0} seconds\nThunderhawk squadrons range: {1}\nAngle of fire: 360°</Weaponry_SpaceMarine_LaunchBay_LB_Tooltip_Data>
  <Weaponry_SpaceMarine_Turret_PLBC_Tooltip_Title>Prow Light Bombardment Cannon</Weaponry_SpaceMarine_Turret_PLBC_Tooltip_Title>
  <Weaponry_SpaceMarine_Turret_PLBC_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Improved Critical Chance: This weapon has more chance than usual to deal a critical damage upon hitting an enemy.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_SpaceMarine_Turret_PLBC_Tooltip_Content>
  <Weaponry_SpaceMarine_Turret_PLBC_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_SpaceMarine_Turret_PLBC_Tooltip_Data>
  <Weaponry_SpaceMarine_Turret_PBC_Tooltip_Title>Prow Bombardment Cannon Turret</Weaponry_SpaceMarine_Turret_PBC_Tooltip_Title>
  <Weaponry_SpaceMarine_Turret_PBC_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Improved Critical Chance: This weapon has more chance than usual to deal a critical damage upon hitting an enemy.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_SpaceMarine_Turret_PBC_Tooltip_Content>
  <Weaponry_SpaceMarine_Turret_PBC_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_SpaceMarine_Turret_PBC_Tooltip_Data>
  <Menu_Port_Maw_Tooltip_Coop_Content>Fight with a friend against two AI fleets</Menu_Port_Maw_Tooltip_Coop_Content>
  <Favor_SpaceMarine_ChapterMaster_Tooltip_Title>Chapter Master</Favor_SpaceMarine_ChapterMaster_Tooltip_Title>
  <Favor_SpaceMarine_ChapterMaster_Tooltip_Lore>A Chapter Master is the warrior leader of the Space Marines. A Chapter Master possesses centuries of battle experience and is invariably highly skilled in tactics, leadership and all kinds of combat.</Favor_SpaceMarine_ChapterMaster_Tooltip_Lore>
  <Ship_Crew_Ultramarines_ChapterMaster_Tooltip_Title>MARNEUS CALGAR</Ship_Crew_Ultramarines_ChapterMaster_Tooltip_Title>
  <Ship_Crew_ImperialFist_ChapterMaster_Tooltip_Title>VORN HAGEN</Ship_Crew_ImperialFist_ChapterMaster_Tooltip_Title>
  <Ship_Crew_BloodAngels_ChapterMaster_Tooltip_Title>DANTE</Ship_Crew_BloodAngels_ChapterMaster_Tooltip_Title>
  <Ship_Crew_DarkAngels_ChapterMaster_Tooltip_Title>AZRAEL</Ship_Crew_DarkAngels_ChapterMaster_Tooltip_Title>
  <Ship_Crew_SpaceWolves_ChapterMaster_Tooltip_Title>LOGAN GRIMMAR</Ship_Crew_SpaceWolves_ChapterMaster_Tooltip_Title>
  <Ship_Crew_SpaceMarine_ChapterMaster_Tooltip_Content>Commander:\n- While on "Lock On!", gives +{0} points in accuracy and +{1} critical chance per level\n- While on "Brace for Impact!", gives -{2} points to enemy accuracy and +{3} points to Armour per level.\n- While on "Reload!", gives +{4} points to the Combustion Gauge refill rate and -{5} points on skill cooldowns.\n\nFinest Warrior:\n- Gives -{6} to the enemy Troop Value for all Assault Actions per level.\n- Gives +{7} Troop Value to the ship per level.</Ship_Crew_SpaceMarine_ChapterMaster_Tooltip_Content>
  <Favor_SpaceMarine_ChapterMaster_FinWarCom_Tooltip_Title>Finest Warrior/Commander</Favor_SpaceMarine_ChapterMaster_FinWarCom_Tooltip_Title>
  <Favor_SpaceMarine_ChapterMaster_FinWarCom_Tooltip_Content>Allows the ship to switch between stances.\n\nThe "Finest Warrior" stance raises the Troop Value of the ship and reduces the enemy Troop Value against its Assault Actions.\n\nThe "Commander" stance improves the effects of the "Lock On!", 'Reload!" and "Brace for Impact!" Special Orders for every ship in the fleet.</Favor_SpaceMarine_ChapterMaster_FinWarCom_Tooltip_Content>
  <Favor_SpaceMarine_ChiefLibrarian_Tooltip_Title>Chief Librarian</Favor_SpaceMarine_ChiefLibrarian_Tooltip_Title>
  <Favor_SpaceMarine_ChiefLibrarian_Tooltip_Lore>The Chief Librarian is the strongest and most psychically attuned Librarian of a Space Marine Chapter. His century-long studies and experience, gathered on thousands of battlefields, makes him a crucial advisor to his Chapter and its commander.</Favor_SpaceMarine_ChiefLibrarian_Tooltip_Lore>
  <Ship_Crew_Ultramarines_ChiefLibrarian_Tooltip_Title>VARRO TIGURIUS</Ship_Crew_Ultramarines_ChiefLibrarian_Tooltip_Title>
  <Ship_Crew_ImperialFist_ChiefLibrarian_Tooltip_Title>VIDOS HARN</Ship_Crew_ImperialFist_ChiefLibrarian_Tooltip_Title>
  <Ship_Crew_BloodAngels_ChiefLibrarian_Tooltip_Title>MEPHISTON</Ship_Crew_BloodAngels_ChiefLibrarian_Tooltip_Title>
  <Ship_Crew_DarkAngels_ChiefLibrarian_Tooltip_Title>EZEKIEL</Ship_Crew_DarkAngels_ChiefLibrarian_Tooltip_Title>
  <Ship_Crew_SpaceWolves_ChiefLibrarian_Tooltip_Title>NJAL STORMCALLER</Ship_Crew_SpaceWolves_ChiefLibrarian_Tooltip_Title>
  <Ship_Crew_SpaceMarine_ChiefLibrarian_Tooltip_Content>Reduces the enemy's chances to succeed the Mutiny test triggered by "Fear the Darkness" by {0} points per level.</Ship_Crew_SpaceMarine_ChiefLibrarian_Tooltip_Content>
  <Favor_SpaceMarine_MasterForge_Tooltip_Title>Master of the Forge</Favor_SpaceMarine_MasterForge_Tooltip_Title>
  <Favor_SpaceMarine_MasterForge_Tooltip_Lore>The Master of the Forge is an honoured title, with great responsibilities, given to the chief weaponsmith of a Chapter. These Senior Ranking Techmarines are charged with the maintenance of their Chapter's fleet of armoured vehicles. Their knowledge of arcane sciences was refined over the centuries and can now rivals that of the most senior Tech-Priests of Mars.</Favor_SpaceMarine_MasterForge_Tooltip_Lore>
  <Ship_Crew_Ultramarines_MasterForge_Tooltip_Title>FENNIAS MAXIM</Ship_Crew_Ultramarines_MasterForge_Tooltip_Title>
  <Ship_Crew_ImperialFist_MasterForge_Tooltip_Title>ATORNUS GEIS</Ship_Crew_ImperialFist_MasterForge_Tooltip_Title>
  <Ship_Crew_BloodAngels_MasterForge_Tooltip_Title>INCARAEL</Ship_Crew_BloodAngels_MasterForge_Tooltip_Title>
  <Ship_Crew_DarkAngels_MasterForge_Tooltip_Title>BELAPHOR</Ship_Crew_DarkAngels_MasterForge_Tooltip_Title>
  <Ship_Crew_SpaceWolves_MasterForge_Tooltip_Title>RORIK</Ship_Crew_SpaceWolves_MasterForge_Tooltip_Title>
  <Ship_Crew_SpaceMarine_MasterForge_Tooltip_Content>Gives +{0} Upgrade slot to the ship per Level.</Ship_Crew_SpaceMarine_MasterForge_Tooltip_Content>
  <Favor_SpaceMarine_MasterSanctity_Tooltip_Title>Master of Sanctity</Favor_SpaceMarine_MasterSanctity_Tooltip_Title>
  <Favor_SpaceMarine_MasterSanctity_Tooltip_Lore>The Master of Sanctity is the head of the Chaplaincy in a Chapter and head of the Chapter cult. He oversees the spiritual health of the Chapter by assigning Chaplains to the Companies.</Favor_SpaceMarine_MasterSanctity_Tooltip_Lore>
  <Ship_Crew_Ultramarines_MasterSanctity_Tooltip_Title>ORTAN CASSIUS</Ship_Crew_Ultramarines_MasterSanctity_Tooltip_Title>
  <Ship_Crew_ImperialFist_MasterSanctity_Tooltip_Title>GUARON</Ship_Crew_ImperialFist_MasterSanctity_Tooltip_Title>
  <Ship_Crew_BloodAngels_MasterSanctity_Tooltip_Title>ASTORATH THE GRIM</Ship_Crew_BloodAngels_MasterSanctity_Tooltip_Title>
  <Ship_Crew_DarkAngels_MasterSanctity_Tooltip_Title>ASMODAI</Ship_Crew_DarkAngels_MasterSanctity_Tooltip_Title>
  <Ship_Crew_SpaceWolves_MasterSanctity_Tooltip_Title>ULRIK</Ship_Crew_SpaceWolves_MasterSanctity_Tooltip_Title>
  <Ship_Crew_SpaceMarine_MasterSanctity_Tooltip_Content>Raise the duration of the "Word of the Emperor" skill by {0} seconds per Level.</Ship_Crew_SpaceMarine_MasterSanctity_Tooltip_Content>
  <Favor_SpaceMarine_Unique_Tooltip_Data>Unique: This favour can only be fitted once in your fleet.</Favor_SpaceMarine_Unique_Tooltip_Data>
  <Ship_Crew_SpaceMarine_Techpriest_Tooltip_Title>TECHMARINE</Ship_Crew_SpaceMarine_Techpriest_Tooltip_Title>
  <Ship_Crew_SpaceMarine_Techpriest_Tooltip_Lore>Bound by the secrets of the Omnissiah, the Techmarines know by heart all the litanies and rituals to relieve the Machine Spirit of its pain.</Ship_Crew_SpaceMarine_Techpriest_Tooltip_Lore>
  <Ship_Crew_SpaceMarine_Ratings_Tooltip_Title>SPACE MARINES</Ship_Crew_SpaceMarine_Ratings_Tooltip_Title>
  <Ship_Crew_SpaceMarine_Ratings_Tooltip_Lore>Genetically enhanced and trained since their childhood, Space Marines are superhuman beings in the service of the Emperor, and each of them is worth a hundred men in both value and skills.</Ship_Crew_SpaceMarine_Ratings_Tooltip_Lore>
  <Ship_Crew_SpaceMarine_SquadronChief_Tooltip_Title>SPACE MARINES PILOTS</Ship_Crew_SpaceMarine_SquadronChief_Tooltip_Title>
  <Ship_Crew_SpaceMarine_SquadronChief_Tooltip_Lore>The Thunderhawks are impressive, and their pilots are likewise. Space Marines that learned all the subtleties of air and void combats, Thunderhawks pilots are the guardians of their brothers lives in the craft's hold.</Ship_Crew_SpaceMarine_SquadronChief_Tooltip_Lore>
  <Game_ProperNoun_SM_Escort_Hunter_Title>Hunter</Game_ProperNoun_SM_Escort_Hunter_Title>
  <Game_ProperNoun_SM_Escort_Gladius_Title>Gladius</Game_ProperNoun_SM_Escort_Gladius_Title>
  <Game_ProperNoun_SM_Escort_Nova_Title>Nova</Game_ProperNoun_SM_Escort_Nova_Title>
  <Game_ProperNoun_SM_LightCruiser_Vanguard_Title>Vanguard Mk.I</Game_ProperNoun_SM_LightCruiser_Vanguard_Title>
  <Game_ProperNoun_SM_LightCruiser_VanguardMkII_Title>Vanguard Mk.II</Game_ProperNoun_SM_LightCruiser_VanguardMkII_Title>
  <Game_ProperNoun_SM_LightCruiser_VanguardMkIII_Title>Vanguard Mk.III</Game_ProperNoun_SM_LightCruiser_VanguardMkIII_Title>
  <Game_ProperNoun_SM_Cruiser_StrikeCruiser_Title>Strike Cruiser Mk.I</Game_ProperNoun_SM_Cruiser_StrikeCruiser_Title>
  <Game_ProperNoun_SM_Cruiser_StrikeCruiserMkII_Title>Strike Cruiser Mk.II</Game_ProperNoun_SM_Cruiser_StrikeCruiserMkII_Title>
  <Game_ProperNoun_SM_Cruiser_StrikeCruiserMkIII_Title>Strike Cruiser Mk.III</Game_ProperNoun_SM_Cruiser_StrikeCruiserMkIII_Title>
  <Game_ProperNoun_SM_Battleship_Battlebarge_Title>Battlebarge Mk.I</Game_ProperNoun_SM_Battleship_Battlebarge_Title>
  <Game_ProperNoun_SM_Battleship_BattlebargeMkII_Title>Battlebarge Mk.II</Game_ProperNoun_SM_Battleship_BattlebargeMkII_Title>
  <RankingSystem_EloRating_Title>Elo Rating:</RankingSystem_EloRating_Title>
  <RankingSystem_League_Title>League:</RankingSystem_League_Title>
  <RankingSystem_League6_Title>Bronze</RankingSystem_League6_Title>
  <RankingSystem_League5_Title>Silver</RankingSystem_League5_Title>
  <RankingSystem_League4_Title>Gold</RankingSystem_League4_Title>
  <RankingSystem_League3_Title>Adamantium</RankingSystem_League3_Title>
  <RankingSystem_League2_Title>Epic</RankingSystem_League2_Title>
  <RankingSystem_League1_Title>Legendary</RankingSystem_League1_Title>
  <RankingSystem_NewLeagueWindow_Title>You are now in the {0} League!</RankingSystem_NewLeagueWindow_Title>
  <RankingSystem_Ranked_Title>Ranked</RankingSystem_Ranked_Title>
  <RankingSystem_Ranked_Content>Search  for an adversary to play a Ranked Match which will modify your Elo Ranking and allow you to progress or regress in the world ranking.</RankingSystem_Ranked_Content>
  <RankingSystem_UnRanked_Title>Unranked</RankingSystem_UnRanked_Title>
  <RankingSystem_UnRanked_Content>Search for an adversary to play a Classic Match which will have no particular consequences outside of those of the classic rules (Renown & Persistency).</RankingSystem_UnRanked_Content>
  <RankingSystem_RankedMatchOption_LVL8Window_Content>You can now play ranked matches!\nRanked matches modify your Elo rating and place you amongst your peers in a League.\nRanked matches are a Best of Three: Two to Three missions are played, the first player with two wins is victorious.\nAll ships are repaired before a Ranked Match.\nAll ships return to the state they were before the Ranked Match when it is finished.</RankingSystem_RankedMatchOption_LVL8Window_Content>
  <RankingSystem_BackToDock_Title>Back to Dock</RankingSystem_BackToDock_Title>
  <RankingSystem_YourLeague_Title>Your League</RankingSystem_YourLeague_Title>
  <RankingSystem_YourPositionInLeague_Title>Your position in the League</RankingSystem_YourPositionInLeague_Title>
  <BO3_Abandon_Button>Abandon</BO3_Abandon_Button>
  <BO3_Abandon_Message_Content>You are going to abandon the Ranked Match and concede the victory to the enemy.\nYour Elo Rating will be reduced in consequence.</BO3_Abandon_Message_Content>
  <BO3_EnemyAbandon_Message_Content>Your enemy has abandoned the match.\nYou are considered victorious and your Elo rating will be increased accordingly.</BO3_EnemyAbandon_Message_Content>
  <BO3_TokenVictory_Content>This symbol indicates a Victory.\nEarn two symbols to win the Match.</BO3_TokenVictory_Content>
  <BO3_TokenDefeat_Content>This space indicates a potential Victory.\nWin a mission to earn a symbol.</BO3_TokenDefeat_Content>
  <BO3_RankingGauge_Content>Estimation of your current position within your League.</BO3_RankingGauge_Content>
  <BO3_MissionSelection_Title>Mission Selection</BO3_MissionSelection_Title>
  <BO3_EnemySelectMission_Title>is choosing a mission.\nPlease wait.</BO3_EnemySelectMission_Title>
  <BO3_YouSelectMission_Title>Choose a mission.</BO3_YouSelectMission_Title>
  <BO3_Round_Title>Round</BO3_Round_Title>
  <BO3_WaitingPlayers_Title>Waiting for the other player</BO3_WaitingPlayers_Title>
  <BO3_RankingPosition_Title>Ranking Position: {0}</BO3_RankingPosition_Title>
  <BO3_DisconnectDefeat_Title>You have been disconnected and you are considered defeated.\nYour Elo rating will be reduced in consequence.</BO3_DisconnectDefeat_Title>
  <Leaderboard_Title>Leaderboard</Leaderboard_Title>
  <Leaderboard_Content>Access to the Leaderboard</Leaderboard_Content>
  <Leaderboard_LeagueClassment_Title>League Ranking:</Leaderboard_LeagueClassment_Title>
  <Leaderboard_WorldClassment_Title>World Ranking:</Leaderboard_WorldClassment_Title>
  <Leaderboard_All_Title>All</Leaderboard_All_Title>
  <Leaderboard_CurrentPlayers_Title>Current Players:</Leaderboard_CurrentPlayers_Title>
  <Leaderboard_NumberPlayed_Title>Games played in the last 24 hours:</Leaderboard_NumberPlayed_Title>
  <Leaderboard_AverageElo_Title>Players Average Elo:</Leaderboard_AverageElo_Title>
  <Leaderboard_PlayerName_Title>Player Name</Leaderboard_PlayerName_Title>
  <Leaderboard_YourProfile_Title>Your Profile</Leaderboard_YourProfile_Title>
  <Leaderboard_ShowInfos_Title>Show Infos</Leaderboard_ShowInfos_Title>
  <Leaderboard_HighestRankReached_Title>Highest Rank Reached</Leaderboard_HighestRankReached_Title>
  <Leaderboard_SearchAdmiral_Title>Search Admiral</Leaderboard_SearchAdmiral_Title>
  <Leaderboard_Admirals_Title>Admirals</Leaderboard_Admirals_Title>
  <Leaderboard_Factions_Title>Factions</Leaderboard_Factions_Title>
  <Leaderboard_FriendsOnly_Title>Friends only</Leaderboard_FriendsOnly_Title>
  <PortMaw_Skirmish_CoopOption_Title>Co-op</PortMaw_Skirmish_CoopOption_Title>
  <PortMaw_Skirmish_CoopOption_Content>Play with a friend against 2 AI fleets</PortMaw_Skirmish_CoopOption_Content>
  <PortMaw_Multiplayer_MixedMatch_Title>Both</PortMaw_Multiplayer_MixedMatch_Title>
  <PortMaw_Multiplayer_MixedMatch_Content>Search for any match, 1v1 or 2v2.</PortMaw_Multiplayer_MixedMatch_Content>
  <GuideAndFAQ_Title>Game Help</GuideAndFAQ_Title>
  <GuideAndFAQ_Content>Access to the Game Guide and the FAQ</GuideAndFAQ_Content>
  <GuideAndFAQ_Guide_Title>Game Guide</GuideAndFAQ_Guide_Title>
  <GuideAndFAQ_Guide_Content>Get the basic knowledge to start the game.</GuideAndFAQ_Guide_Content>
  <GuideAndFAQ_FAQ_Title>Frequently Asked Questions</GuideAndFAQ_FAQ_Title>
  <GuideAndFAQ_FAQ_Content>Search for answers or ask your questions.</GuideAndFAQ_FAQ_Content>
  <EliteMode_Mode_Content>Mode</EliteMode_Mode_Content>
  <EliteMode_Elite_Content>Elite</EliteMode_Elite_Content>
  <EliteMode_Elite_Content_Tooltip>Set the next battle to be an Elite challenge. It will be a Cruiser Clash in Heroic difficulty. Each Elite Rank will give the enemy +1% Fleet points. Every 10 Ranks, a special enemy Flagship will appear for this battle.</EliteMode_Elite_Content_Tooltip>
  <EliteMode_Normal_Content_Tooltip>Set the next battle to be a classic mission. It will use the normal rules of the game including the difficulty set at the Ammiraglio's creation and the enemy's normal number of Fleet points.</EliteMode_Normal_Content_Tooltip>
  <EliteMode_Unlocking_Title>Elite Rank battles</EliteMode_Unlocking_Title>
  <EliteMode_Unlocking_Content>You have unlocked the Elite mode. Select "Elite" in the Mode settings to launch an Elite battle.\nIn Elite mode, all missions are Cruiser Clashes, and are always set on the Heroic difficulty.\nYou start at Rank 0 and each successive rank grants +1% to the enemy Fleet points.\nWinning an Elite mission gets you access to the next Rank.\nEvery 10 Ranks, you will face a special Flagship in the enemy fleet.\nAll other rules such as renown gains and persistency remain unchanged.</EliteMode_Unlocking_Content>
  <EliteMode_Unlocking_LVL8_Title>LVL 8</EliteMode_Unlocking_LVL8_Title>
  <EliteMode_NewRank_Content>New Elite Rank reached:</EliteMode_NewRank_Content>
  <EliteMode_Achievement_Rank1_Title>Elite Admiral</EliteMode_Achievement_Rank1_Title>
  <EliteMode_Achievement_Rank1_Content>Reach Rank 1 in Elite Mode</EliteMode_Achievement_Rank1_Content>
  <EliteMode_Achievement_Rank10_Title>Elite Encounter</EliteMode_Achievement_Rank10_Title>
  <EliteMode_Achievement_Rank10_Content>Reach Rank 10 in Elite Mode</EliteMode_Achievement_Rank10_Content>
  <EliteMode_Achievement_Rank30_Title>Elite Veteran</EliteMode_Achievement_Rank30_Title>
  <EliteMode_Achievement_Rank30_Content>Reach Rank 30 in Elite Mode</EliteMode_Achievement_Rank30_Content>
  <EliteMode_Achievement_Rank60_Title>Elite Hero</EliteMode_Achievement_Rank60_Title>
  <EliteMode_Achievement_Rank60_Content>Reach Rank 60 in Elite Mode</EliteMode_Achievement_Rank60_Content>
  <EliteMode_Achievement_Rank100_Title>Elite Tactician</EliteMode_Achievement_Rank100_Title>
  <EliteMode_Achievement_Rank100_Content>Reach Rank 100 in Elite Mode</EliteMode_Achievement_Rank100_Content>
  <ProgressionPanel_Level_Content>Level</ProgressionPanel_Level_Content>
  <InGame_MouseOver_InsuChance_Title>Mutiny Chance: {0}%</InGame_MouseOver_InsuChance_Title>
  <Game_ProperNoun_Character_Spire>Spire</Game_ProperNoun_Character_Spire>
  <Game_ProperNoun_Character_Horst>Horst</Game_ProperNoun_Character_Horst>
  <Game_ProperNoun_Character_Ravensburg>Ravensburg</Game_ProperNoun_Character_Ravensburg>
  <Game_ProperNoun_Character_Cambrius>Cambrius</Game_ProperNoun_Character_Cambrius>
  <Game_ProperNoun_Character_TiberiusSolarian>Tiberius Solarian</Game_ProperNoun_Character_TiberiusSolarian>
  <Game_ProperNoun_Character_KrashKrooz>KrashKrooz</Game_ProperNoun_Character_KrashKrooz>
  <Game_ProperNoun_Character_ElyasOkar>Elyas Okar</Game_ProperNoun_Character_ElyasOkar>
  <Game_ProperNoun_Character_CompelBast>Compel Bast</Game_ProperNoun_Character_CompelBast>
  <Game_ProperNoun_Character_Abridal>Abridal</Game_ProperNoun_Character_Abridal>
  <Game_ProperNoun_Character_Vandez>Vandez</Game_ProperNoun_Character_Vandez>
  <Game_ProperNoun_Character_Eldrathain>Eldrathain</Game_ProperNoun_Character_Eldrathain>
  <Game_ProperNoun_Character_Aurelion>Aurelion</Game_ProperNoun_Character_Aurelion>
  <Game_ProperNoun_Character_MaleficaArkham>Malefica Arkham</Game_ProperNoun_Character_MaleficaArkham>
  <Game_ProperNoun_Character_ElijahBorgia>Elijah Borgia</Game_ProperNoun_Character_ElijahBorgia>
  <Game_ProperNoun_Character_QuintusTarken>Quintus Tarken</Game_ProperNoun_Character_QuintusTarken>
  <Newsfeed_news1_text>The Tau Empire Fleet is here !</Newsfeed_news1_text>
  <Newsfeed_news1_url>http://store.steampowered.com/app/462261</Newsfeed_news1_url>
  <Newsfeed_news2_text>A new patch is online! (1.7.9962)</Newsfeed_news2_text>
  <Newsfeed_news2_url>http://steamcommunity.com/games/363680/announcements/detail/814414079657799677</Newsfeed_news2_url>
  <Newsfeed_news3_text>Get the Space Marines Fleet here!</Newsfeed_news3_text>
  <Newsfeed_news3_url>http://store.steampowered.com/app/462260/</Newsfeed_news3_url>
  <Menu_Common_FactionName_SM_Addendum_Content>Your Chapter choice will only impact your fleet's color.</Menu_Common_FactionName_SM_Addendum_Content>
  <RankingSystem_BattleReport_WonTheMatch_Title>You have won the match</RankingSystem_BattleReport_WonTheMatch_Title>
  <RankingSystem_BattleReport_LostTheMatch_Title>You have lost the match</RankingSystem_BattleReport_LostTheMatch_Title>
  <Favor_SpaceMarine_UnlockCrew_Tooltip_Content>Unlocks the {0} Crew Member</Favor_SpaceMarine_UnlockCrew_Tooltip_Content>
  <SpaceMarine_Achievement_AllMasters_Title>Chapter Command</SpaceMarine_Achievement_AllMasters_Title>
  <SpaceMarine_Achievement_AllMasters_Content>Have all the Masters in a single Space Marines Fleet</SpaceMarine_Achievement_AllMasters_Content>
  <SpaceMarine_Achievement_UltramarLvl8_Title>We March for Macragge</SpaceMarine_Achievement_UltramarLvl8_Title>
  <SpaceMarine_Achievement_UltramarLvl8_Content>Have a Level 8 Admiral with an Ultramarines Fleet</SpaceMarine_Achievement_UltramarLvl8_Content>
  <SpaceMarine_Achievement_BloodLvl8_Title>By the blood of Sanguinius</SpaceMarine_Achievement_BloodLvl8_Title>
  <SpaceMarine_Achievement_BloodLvl8_Content>Have a Level 8 Admiral with a Blood Angels Fleet</SpaceMarine_Achievement_BloodLvl8_Content>
  <SpaceMarine_Achievement_DarkLvl8_Title>For the Lion</SpaceMarine_Achievement_DarkLvl8_Title>
  <SpaceMarine_Achievement_DarkLvl8_Content>Have a Level 8 Admiral with a Dark Angels Fleet</SpaceMarine_Achievement_DarkLvl8_Content>
  <SpaceMarine_Achievement_SpaceLvl8_Title>For Russ and the Allfather</SpaceMarine_Achievement_SpaceLvl8_Title>
  <SpaceMarine_Achievement_SpaceLvl8_Content>Have a Level 8 Admiral with a Space Wolves Fleet</SpaceMarine_Achievement_SpaceLvl8_Content>
  <SpaceMarine_Achievement_FistLvl8_Title>Primarch-Progenitor, to your glory and the glory of Him on earth</SpaceMarine_Achievement_FistLvl8_Title>
  <SpaceMarine_Achievement_FistLvl8_Content>Have a Level 8 Admiral with an Imperial Fists Fleet</SpaceMarine_Achievement_FistLvl8_Content>
  <SpaceMarine_Achievement_AllLvl8_Title>Best of the Emperor</SpaceMarine_Achievement_AllLvl8_Title>
  <SpaceMarine_Achievement_AllLvl8_Content>Have a Level 8 Admiral with all the Space Marines Chapters</SpaceMarine_Achievement_AllLvl8_Content>
  <Loading_Tip_DLC1_Tip1>Space Marine fleets rely on tough armour and Hit-and-Run boarding tactics to get an edge on the enemy.</Loading_Tip_DLC1_Tip1>
  <Loading_Tip_DLC1_Tip2>Skills dealing Assault Actions usually deal temporary critical damages. "Boarding Action" is a notable exception.</Loading_Tip_DLC1_Tip2>
  <Loading_Tip_DLC1_Tip3>If you have any questions about how to play, check the FAQ or the Game Guide in the Main and Esc. menus!</Loading_Tip_DLC1_Tip3>
  <Loading_Tip_DLC1_Tip4>The Elite Mode allows solo players to test their might against an ever-stronger AI enemy, and to face special ships every 10 ranks.</Loading_Tip_DLC1_Tip4>
  <Loading_Tip_DLC1_Tip5>Space Marines ships may have lower hull points but they have the best armour in the game, making them resistant to Macro-Weapons but weak against Lances.</Loading_Tip_DLC1_Tip5>
  <Loading_Tip_DLC1_Tip6>"Emergency Repairs" cancels all temporary critical damages.</Loading_Tip_DLC1_Tip6>
  <Loading_Tip_DLC1_Tip7>Area of Effect attacks inflict twice their damage to Escort Ships. Use them to counter effectively a horde of Escort Ships.</Loading_Tip_DLC1_Tip7>
  <Menu_Common_FactionName_Tau>Tau Empire</Menu_Common_FactionName_Tau>
  <Menu_FactionSelect_Tau_Content>The Tau fleet, known as Kor'Vattra in the Tau language is responsible for the defence of the Tau empire and their stellar expansion plans.
An experimental project called the Kor'Or'Vesh was engaged by the Ethereal ruling caste in order to raise the Kor'Vattra into a large scale military fleet capable of opposing the best fleets of the galaxy.</Menu_FactionSelect_Tau_Content>
  <Windows_FactionTip_Tau_Bonus_01>Tau Auxiliary ships</Windows_FactionTip_Tau_Bonus_01>
  <Windows_FactionTip_Tau_Bonus_02>Very efficient at long range</Windows_FactionTip_Tau_Bonus_02>
  <Windows_FactionTip_Tau_Bonus_03>Adaptive strategies with\nthe Tau warfares</Windows_FactionTip_Tau_Bonus_03>
  <Windows_FactionTip_Tau_Malus_01>Weak at close range</Windows_FactionTip_Tau_Malus_01>
  <Windows_FactionTip_Tau_Malus_02>Low hull points</Windows_FactionTip_Tau_Malus_02>
  <Windows_FactionTip_Tau_Malus_03>No Lightning  Strikes</Windows_FactionTip_Tau_Malus_03>
  <Menu_Common_FactionAdmiral_Tau>Tau Admiral</Menu_Common_FactionAdmiral_Tau>
  <Traits_Deflector_Tooltips_Title>Deflectors</Traits_Deflector_Tooltips_Title>
  <Traits_Deflector_Tooltips_Content>The front armour is considered at 75%. A critical damage on the Prow cancels this bonus.</Traits_Deflector_Tooltips_Content>
  <Traits_EmergingTechnology_Tooltips_Title>Emerging Technology</Traits_EmergingTechnology_Tooltips_Title>
  <Traits_EmergingTechnology_Tooltips_Content>The ship can't use the"Lightning Strike" skill.</Traits_EmergingTechnology_Tooltips_Content>
  <Traits_TrackingSystem_Tooltips_Title>Tracking System</Traits_TrackingSystem_Tooltips_Title>
  <Traits_TrackingSystem_Tooltips_Content>The ship can retry a failed defensive turret's accuracy test against every ordnance. The effect is shared with every allied ship in a 3k range.</Traits_TrackingSystem_Tooltips_Content>
  <Traits_AdvancedTrackingSystem_Tooltips_Title>Advanced Tracking System</Traits_AdvancedTrackingSystem_Tooltips_Title>
  <Traits_AdvancedTrackingSystem_Tooltips_Content>The ship can retry a failed defensive turret's accuracy test against every ordnance. The effect is shared with every allied ship in a 6k range.</Traits_AdvancedTrackingSystem_Tooltips_Content>
  <Traits_Starborn_Tooltips_Title>Starborn</Traits_Starborn_Tooltips_Title>
  <Traits_Starborn_Tooltips_Content>All the Special Orders cooldowns of the ship are reduced by 25%.</Traits_Starborn_Tooltips_Content>
  <Traits_SupraconductingEngines_Tooltips_Title>Superconducting Engines</Traits_SupraconductingEngines_Tooltips_Title>
  <Traits_SupraconductingEngines_Tooltips_Content>The Kroot Warsphere cannot turn or use the special manoeuvres “High Energy Turn” or “Burn Retros”.\nThe Kroot Warsphere must use the special manoeuvre “All Ahead Full” to change its direction.</Traits_SupraconductingEngines_Tooltips_Content>
  <Traits_Warsphere_Tooltips_Title>Warsphere</Traits_Warsphere_Tooltips_Title>
  <Traits_Warsphere_Tooltips_Content>The Kroot Warsphere can't suffer any kind of critical damage except for "Hull Breach".</Traits_Warsphere_Tooltips_Content>
  <Traits_ArchaicTechnology_Tooltips_Title>Archaic Technology</Traits_ArchaicTechnology_Tooltips_Title>
  <Traits_ArchaicTechnology_Tooltips_Content>The Kroot Warshpere never triggers a "Plasma Engine Surge" when it is destroyed.</Traits_ArchaicTechnology_Tooltips_Content>
  <Traits_Mercenaries_Tooltips_Title>Mercenaries</Traits_Mercenaries_Tooltips_Title>
  <Traits_Mercenaries_Tooltips_Content>The ship will automatically disengage, without the possibility of executing its captain, when it reaches 30% of its hull points.\n\nThe ship can't be fitted with favours.</Traits_Mercenaries_Tooltips_Content>
  <Traits_SpaceMiners_Tooltips_Title>Space Miners</Traits_SpaceMiners_Tooltips_Title>
  <Traits_SpaceMiners_Tooltips_Content>Asteroid damage to the ship is negated.</Traits_SpaceMiners_Tooltips_Content>
  <Traits_LowManeuverability_Tooltips_Title>Low Manoeuvrability</Traits_LowManeuverability_Tooltips_Title>
  <Traits_LowManeuverability_Tooltips_Content>The ship can only use the special manoeuvre "All Ahead Full".</Traits_LowManeuverability_Tooltips_Content>
  <Traits_MysteriousRace_Tooltips_Title>Mysterious Race</Traits_MysteriousRace_Tooltips_Title>
  <Traits_MysteriousRace_Tooltips_Content>Crew members of the ship can't be upgraded.</Traits_MysteriousRace_Tooltips_Content>
  <Traits_TauAccuracy_Tooltips_Title>Tau Accuracy</Traits_TauAccuracy_Tooltips_Title>
  <Traits_TauAccuracy_Tooltips_Content>Defines the accuracy of Tau Railguns depending on the distance of its target.</Traits_TauAccuracy_Tooltips_Content>
  <Traits_TauAccuracy_Tooltips_Data>3k units: {0}%\n6k units: {1}%\n9k units: {2}%\n12k units: {3}%</Traits_TauAccuracy_Tooltips_Data>
  <Traits_TauManeuvers_Tooltips_Title>Tau Manoeuvres</Traits_TauManeuvers_Tooltips_Title>
  <Traits_TauManeuvers_Tooltips_Content>Give access to the "All Ahead Full" special manoeuvre to double the speed of the ship, and the "High Energy Turn" special manoeuvre to reorientate the ship quickly.</Traits_TauManeuvers_Tooltips_Content>
  <Traits_FaithInTheTauVa_Tooltips_Title>Faith In The Tau'Va</Traits_FaithInTheTauVa_Tooltips_Title>
  <Traits_FaithInTheTauVa_Tooltips_Content>The Greater Good, or Tau'Va in the Tau language, is the founding principle of the Tau society. The Tau'Va is based on the Caste system and is designed to allow the advancement of the entire Tau society together towards a more successful, prosperous and easier existence in the future.</Traits_FaithInTheTauVa_Tooltips_Content>
  <Traits_FaithInTheTauVa_Tooltips_Data>Chance of insubordination:\n{0}% at {1}% of hull integrity.\n{2}% for a Line Ship loss.\n{3}% for an Escort Ship loss.</Traits_FaithInTheTauVa_Tooltips_Data>
  <Traits_TauWarfare_Tooltips_Title>Tau Warfare</Traits_TauWarfare_Tooltips_Title>
  <Traits_TauWarfare_Tooltips_Content>At the start of each battle the Tau fleet must adopt one of the Tau warfares that will provides different bonuses to the ships.\n\nMont'Ka: By engaging the Mont'Ka warfare, the troop value of enemy ships is reduced by {0}.\nIn addition, the chance of destroying a targeted subsystem on an enemy ship are quadrupled instead of doubled. This bonus is also applied to critical damage caused by weaponry.\n\nKauyon: By engaging the Kauyon warfare, the accuracy loss of every ship is reduced by 5% every 3k units starting from a 6k units range.</Traits_TauWarfare_Tooltips_Content>
  <Weaponry_Tau_Railgun_LT_Tooltip_Title>Railgun Light Turret</Weaponry_Tau_Railgun_LT_Tooltip_Title>
  <Weaponry_Tau_Railgun_LT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_LT_Tooltip_Content>
  <Weaponry_Tau_Railgun_LT_Tooltip_AdvContent></Weaponry_Tau_Railgun_LT_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_LT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Tau_Railgun_LT_Tooltip_Data>
  <Weaponry_Tau_Railgun_LT_Tooltip_Lore></Weaponry_Tau_Railgun_LT_Tooltip_Lore>
  <Weaponry_Tau_Railgun_TLT_Tooltip_Title>Twin Railgun Light Turret</Weaponry_Tau_Railgun_TLT_Tooltip_Title>
  <Weaponry_Tau_Railgun_TLT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_TLT_Tooltip_Content>
  <Weaponry_Tau_Railgun_TLT_Tooltip_AdvContent></Weaponry_Tau_Railgun_TLT_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_TLT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Tau_Railgun_TLT_Tooltip_Data>
  <Weaponry_Tau_Railgun_TLT_Tooltip_Lore></Weaponry_Tau_Railgun_TLT_Tooltip_Lore>
  <Weaponry_Tau_Railgun_TT_Tooltip_Title>Twin Railgun Turret</Weaponry_Tau_Railgun_TT_Tooltip_Title>
  <Weaponry_Tau_Railgun_TT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_TT_Tooltip_Content>
  <Weaponry_Tau_Railgun_TT_Tooltip_AdvContent></Weaponry_Tau_Railgun_TT_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_TT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Tau_Railgun_TT_Tooltip_Data>
  <Weaponry_Tau_Railgun_TT_Tooltip_Lore></Weaponry_Tau_Railgun_TT_Tooltip_Lore>
  <Weaponry_Tau_Railgun_THT_Tooltip_Title>Twin Heavy Railgun Turret</Weaponry_Tau_Railgun_THT_Tooltip_Title>
  <Weaponry_Tau_Railgun_THT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_THT_Tooltip_Content>
  <Weaponry_Tau_Railgun_THT_Tooltip_AdvContent></Weaponry_Tau_Railgun_THT_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_THT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Tau_Railgun_THT_Tooltip_Data>
  <Weaponry_Tau_Railgun_THT_Tooltip_Lore></Weaponry_Tau_Railgun_THT_Tooltip_Lore>
  <Weaponry_Tau_Railgun_HB_R_Tooltip_Title>Starboard Railgun Heavy Battery</Weaponry_Tau_Railgun_HB_R_Tooltip_Title>
  <Weaponry_Tau_Railgun_HB_R_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_HB_R_Tooltip_Content>
  <Weaponry_Tau_Railgun_HB_R_Tooltip_AdvContent></Weaponry_Tau_Railgun_HB_R_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_HB_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Right/Front</Weaponry_Tau_Railgun_HB_R_Tooltip_Data>
  <Weaponry_Tau_Railgun_HB_R_Tooltip_Lore></Weaponry_Tau_Railgun_HB_R_Tooltip_Lore>
  <Weaponry_Tau_Railgun_HB_L_Tooltip_Title>Railgun Heavy Battery</Weaponry_Tau_Railgun_HB_L_Tooltip_Title>
  <Weaponry_Tau_Railgun_HB_L_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_HB_L_Tooltip_Content>
  <Weaponry_Tau_Railgun_HB_L_Tooltip_AdvContent></Weaponry_Tau_Railgun_HB_L_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_HB_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Broadside/Front</Weaponry_Tau_Railgun_HB_L_Tooltip_Data>
  <Weaponry_Tau_Railgun_HB_L_Tooltip_Lore></Weaponry_Tau_Railgun_HB_L_Tooltip_Lore>
  <Weaponry_Tau_Railgun_TB_R_Tooltip_Title>Starboard Twin Railgun Battery</Weaponry_Tau_Railgun_TB_R_Tooltip_Title>
  <Weaponry_Tau_Railgun_TB_R_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_TB_R_Tooltip_Content>
  <Weaponry_Tau_Railgun_TB_R_Tooltip_AdvContent></Weaponry_Tau_Railgun_TB_R_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_TB_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Right/Front</Weaponry_Tau_Railgun_TB_R_Tooltip_Data>
  <Weaponry_Tau_Railgun_TB_R_Tooltip_Lore></Weaponry_Tau_Railgun_TB_R_Tooltip_Lore>
  <Weaponry_Tau_Railgun_TB_L_Tooltip_Title>Twin Railgun Battery</Weaponry_Tau_Railgun_TB_L_Tooltip_Title>
  <Weaponry_Tau_Railgun_TB_L_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_TB_L_Tooltip_Content>
  <Weaponry_Tau_Railgun_TB_L_Tooltip_AdvContent></Weaponry_Tau_Railgun_TB_L_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_TB_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Broadside/Front</Weaponry_Tau_Railgun_TB_L_Tooltip_Data>
  <Weaponry_Tau_Railgun_TB_L_Tooltip_Lore></Weaponry_Tau_Railgun_TB_L_Tooltip_Lore>
  <Weaponry_Tau_Railgun_THB_R_Tooltip_Title>Starboard Twin Heavy Railgun Battery</Weaponry_Tau_Railgun_THB_R_Tooltip_Title>
  <Weaponry_Tau_Railgun_THB_R_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_THB_R_Tooltip_Content>
  <Weaponry_Tau_Railgun_THB_R_Tooltip_AdvContent></Weaponry_Tau_Railgun_THB_R_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_THB_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Right/Front</Weaponry_Tau_Railgun_THB_R_Tooltip_Data>
  <Weaponry_Tau_Railgun_THB_R_Tooltip_Lore></Weaponry_Tau_Railgun_THB_R_Tooltip_Lore>
  <Weaponry_Tau_Railgun_THB_L_Tooltip_Title>Twin Heavy Railgun Battery</Weaponry_Tau_Railgun_THB_L_Tooltip_Title>
  <Weaponry_Tau_Railgun_THB_L_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_THB_L_Tooltip_Content>
  <Weaponry_Tau_Railgun_THB_L_Tooltip_AdvContent></Weaponry_Tau_Railgun_THB_L_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_THB_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Broadside/Front</Weaponry_Tau_Railgun_THB_L_Tooltip_Data>
  <Weaponry_Tau_Railgun_THB_L_Tooltip_Lore></Weaponry_Tau_Railgun_THB_L_Tooltip_Lore>
  <Weaponry_Tau_Railgun_TSHB_R_Tooltip_Title>Starboard Twin Super Heavy Railgun Battery</Weaponry_Tau_Railgun_TSHB_R_Tooltip_Title>
  <Weaponry_Tau_Railgun_TSHB_R_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_TSHB_R_Tooltip_Content>
  <Weaponry_Tau_Railgun_TSHB_R_Tooltip_AdvContent></Weaponry_Tau_Railgun_TSHB_R_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_TSHB_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Right/Front</Weaponry_Tau_Railgun_TSHB_R_Tooltip_Data>
  <Weaponry_Tau_Railgun_TSHB_R_Tooltip_Lore></Weaponry_Tau_Railgun_TSHB_R_Tooltip_Lore>
  <Weaponry_Tau_Railgun_TSHB_L_Tooltip_Title>Twin Super Heavy Railgun Battery</Weaponry_Tau_Railgun_TSHB_L_Tooltip_Title>
  <Weaponry_Tau_Railgun_TSHB_L_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_TSHB_L_Tooltip_Content>
  <Weaponry_Tau_Railgun_TSHB_L_Tooltip_AdvContent></Weaponry_Tau_Railgun_TSHB_L_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_TSHB_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Broadside/Front</Weaponry_Tau_Railgun_TSHB_L_Tooltip_Data>
  <Weaponry_Tau_Railgun_TSHB_L_Tooltip_Lore></Weaponry_Tau_Railgun_TSHB_L_Tooltip_Lore>
  <Weaponry_Tau_Railgun_PH_Tooltip_Title>Prow Heavy Railgun</Weaponry_Tau_Railgun_PH_Tooltip_Title>
  <Weaponry_Tau_Railgun_PH_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_PH_Tooltip_Content>
  <Weaponry_Tau_Railgun_PH_Tooltip_AdvContent></Weaponry_Tau_Railgun_PH_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_PH_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Tau_Railgun_PH_Tooltip_Data>
  <Weaponry_Tau_Railgun_PH_Tooltip_Lore></Weaponry_Tau_Railgun_PH_Tooltip_Lore>
  <Weaponry_Tau_Railgun_P_Tooltip_Title>Prow Railgun</Weaponry_Tau_Railgun_P_Tooltip_Title>
  <Weaponry_Tau_Railgun_P_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_P_Tooltip_Content>
  <Weaponry_Tau_Railgun_P_Tooltip_AdvContent></Weaponry_Tau_Railgun_P_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_P_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Tau_Railgun_P_Tooltip_Data>
  <Weaponry_Tau_Railgun_P_Tooltip_Lore></Weaponry_Tau_Railgun_P_Tooltip_Lore>
  <Weaponry_Tau_Railgun_PTH_Tooltip_Title>Prow Twin Heavy Railgun</Weaponry_Tau_Railgun_PTH_Tooltip_Title>
  <Weaponry_Tau_Railgun_PTH_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_PTH_Tooltip_Content>
  <Weaponry_Tau_Railgun_PTH_Tooltip_AdvContent></Weaponry_Tau_Railgun_PTH_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_PTH_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Tau_Railgun_PTH_Tooltip_Data>
  <Weaponry_Tau_Railgun_PTH_Tooltip_Lore></Weaponry_Tau_Railgun_PTH_Tooltip_Lore>
  <Weaponry_Tau_Railgun_DTT_Tooltip_Title>Defensive Twin Railgun Turret</Weaponry_Tau_Railgun_DTT_Tooltip_Title>
  <Weaponry_Tau_Railgun_DTT_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_Railgun_DTT_Tooltip_Content>
  <Weaponry_Tau_Railgun_DTT_Tooltip_AdvContent></Weaponry_Tau_Railgun_DTT_Tooltip_AdvContent>
  <Weaponry_Tau_Railgun_DTT_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 360°</Weaponry_Tau_Railgun_DTT_Tooltip_Data>
  <Weaponry_Tau_Railgun_DTT_Tooltip_Lore></Weaponry_Tau_Railgun_DTT_Tooltip_Lore>
  <Weaponry_Tau_IonCanon_T_Tooltip_Title>Ion Cannon Turret</Weaponry_Tau_IonCanon_T_Tooltip_Title>
  <Weaponry_Tau_IonCanon_T_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_IonCanon_T_Tooltip_Content>
  <Weaponry_Tau_IonCanon_T_Tooltip_AdvContent></Weaponry_Tau_IonCanon_T_Tooltip_AdvContent>
  <Weaponry_Tau_IonCanon_T_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 270° Front</Weaponry_Tau_IonCanon_T_Tooltip_Data>
  <Weaponry_Tau_IonCanon_T_Tooltip_Lore></Weaponry_Tau_IonCanon_T_Tooltip_Lore>
  <Weaponry_Tau_IonCanon_B_R_Tooltip_Title>Starboard Ion Cannon Battery</Weaponry_Tau_IonCanon_B_R_Tooltip_Title>
  <Weaponry_Tau_IonCanon_B_R_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_IonCanon_B_R_Tooltip_Content>
  <Weaponry_Tau_IonCanon_B_R_Tooltip_AdvContent></Weaponry_Tau_IonCanon_B_R_Tooltip_AdvContent>
  <Weaponry_Tau_IonCanon_B_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Right/Front</Weaponry_Tau_IonCanon_B_R_Tooltip_Data>
  <Weaponry_Tau_IonCanon_B_R_Tooltip_Lore></Weaponry_Tau_IonCanon_B_R_Tooltip_Lore>
  <Weaponry_Tau_IonCanon_B_L_Tooltip_Title>Ion Cannon Battery</Weaponry_Tau_IonCanon_B_L_Tooltip_Title>
  <Weaponry_Tau_IonCanon_B_L_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_IonCanon_B_L_Tooltip_Content>
  <Weaponry_Tau_IonCanon_B_L_Tooltip_AdvContent></Weaponry_Tau_IonCanon_B_L_Tooltip_AdvContent>
  <Weaponry_Tau_IonCanon_B_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Broadside/Front</Weaponry_Tau_IonCanon_B_L_Tooltip_Data>
  <Weaponry_Tau_IonCanon_B_L_Tooltip_Lore></Weaponry_Tau_IonCanon_B_L_Tooltip_Lore>
  <Weaponry_Tau_IonCanon_HB_R_Tooltip_Title>Starboard Heavy Ion Cannon Battery</Weaponry_Tau_IonCanon_HB_R_Tooltip_Title>
  <Weaponry_Tau_IonCanon_HB_R_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_IonCanon_HB_R_Tooltip_Content>
  <Weaponry_Tau_IonCanon_HB_R_Tooltip_AdvContent></Weaponry_Tau_IonCanon_HB_R_Tooltip_AdvContent>
  <Weaponry_Tau_IonCanon_HB_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Right/Front</Weaponry_Tau_IonCanon_HB_R_Tooltip_Data>
  <Weaponry_Tau_IonCanon_HB_R_Tooltip_Lore></Weaponry_Tau_IonCanon_HB_R_Tooltip_Lore>
  <Weaponry_Tau_IonCanon_HB_L_Tooltip_Title>Heavy Ion Cannon Battery</Weaponry_Tau_IonCanon_HB_L_Tooltip_Title>
  <Weaponry_Tau_IonCanon_HB_L_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_IonCanon_HB_L_Tooltip_Content>
  <Weaponry_Tau_IonCanon_HB_L_Tooltip_AdvContent></Weaponry_Tau_IonCanon_HB_L_Tooltip_AdvContent>
  <Weaponry_Tau_IonCanon_HB_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 180° Broadside/Front</Weaponry_Tau_IonCanon_HB_L_Tooltip_Data>
  <Weaponry_Tau_IonCanon_HB_L_Tooltip_Lore></Weaponry_Tau_IonCanon_HB_L_Tooltip_Lore>
  <Weaponry_Tau_IonCanon_P_Tooltip_Title>Prow Ion Cannon</Weaponry_Tau_IonCanon_P_Tooltip_Title>
  <Weaponry_Tau_IonCanon_P_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Tau_IonCanon_P_Tooltip_Content>
  <Weaponry_Tau_IonCanon_P_Tooltip_AdvContent></Weaponry_Tau_IonCanon_P_Tooltip_AdvContent>
  <Weaponry_Tau_IonCanon_P_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Tau_IonCanon_P_Tooltip_Data>
  <Weaponry_Tau_IonCanon_P_Tooltip_Lore></Weaponry_Tau_IonCanon_P_Tooltip_Lore>
  <Weaponry_Tau_GraviticLauncher_Tooltip_Title>Gravitic Launcher</Weaponry_Tau_GraviticLauncher_Tooltip_Title>
  <Weaponry_Tau_GraviticLauncher_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n-Homing projectile: The projectile can turn at 2.5° per second towards its target.\n-Fuel: The projectile is destroyed after 30 seconds.</Weaponry_Tau_GraviticLauncher_Tooltip_Content>
  <Weaponry_Tau_GraviticLauncher_Tooltip_AdvContent></Weaponry_Tau_GraviticLauncher_Tooltip_AdvContent>
  <Weaponry_Tau_GraviticLauncher_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Tau_GraviticLauncher_Tooltip_Data>
  <Weaponry_Tau_GraviticLauncher_Tooltip_Lore></Weaponry_Tau_GraviticLauncher_Tooltip_Lore>
  <Weaponry_Tau_LaunchBay_Tooltip_Title>Ordnance Launch Bay</Weaponry_Tau_LaunchBay_Tooltip_Title>
  <Weaponry_Tau_LaunchBay_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack craft and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Tau_LaunchBay_Tooltip_Content>
  <Weaponry_Tau_LaunchBay_Tooltip_AdvContent></Weaponry_Tau_LaunchBay_Tooltip_AdvContent>
  <Weaponry_Tau_LaunchBay_Tooltip_Data>Cooldown: {0} seconds\nFighter Squadrons range: {1}\nBomber Squadrons range: {2}\nAngle of fire: 360°</Weaponry_Tau_LaunchBay_Tooltip_Data>
  <Weaponry_Tau_LaunchBay_Tooltip_Lore></Weaponry_Tau_LaunchBay_Tooltip_Lore>
  <Weaponry_Tau_GraviticHook_Warden_Tooltip_Title>Gravitic Hook: "Warden" Escort Ship</Weaponry_Tau_GraviticHook_Warden_Tooltip_Title>
  <Weaponry_Tau_GraviticHook_Warden_Tooltip_Content>Provides a free "Warden" Escort Ship to the fleet</Weaponry_Tau_GraviticHook_Warden_Tooltip_Content>
  <Weaponry_Tau_GraviticHook_Warden_Tooltip_AdvContent></Weaponry_Tau_GraviticHook_Warden_Tooltip_AdvContent>
  <Weaponry_Tau_GraviticHook_Warden_Tooltip_Data></Weaponry_Tau_GraviticHook_Warden_Tooltip_Data>
  <Weaponry_Tau_GraviticHook_Warden_Tooltip_Lore></Weaponry_Tau_GraviticHook_Warden_Tooltip_Lore>
  <Weaponry_Tau_GraviticHook_Nicassar_Tooltip_Title>Gravitic Hook: "Nicassar Dhow" Escort Ship</Weaponry_Tau_GraviticHook_Nicassar_Tooltip_Title>
  <Weaponry_Tau_GraviticHook_Nicassar_Tooltip_Content>Provides a free "Nicassar Dhow" Escort Ship to the fleet</Weaponry_Tau_GraviticHook_Nicassar_Tooltip_Content>
  <Weaponry_Tau_GraviticHook_Nicassar_Tooltip_AdvContent></Weaponry_Tau_GraviticHook_Nicassar_Tooltip_AdvContent>
  <Weaponry_Tau_GraviticHook_Nicassar_Tooltip_Data></Weaponry_Tau_GraviticHook_Nicassar_Tooltip_Data>
  <Weaponry_Tau_GraviticHook_Nicassar_Tooltip_Lore></Weaponry_Tau_GraviticHook_Nicassar_Tooltip_Lore>
  <Weaponry_Aux_Railgun_B_R_Tooltip_Title>Starboard Railgun Battery</Weaponry_Aux_Railgun_B_R_Tooltip_Title>
  <Weaponry_Aux_Railgun_B_R_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_Railgun_B_R_Tooltip_Content>
  <Weaponry_Aux_Railgun_B_R_Tooltip_AdvContent></Weaponry_Aux_Railgun_B_R_Tooltip_AdvContent>
  <Weaponry_Aux_Railgun_B_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Right</Weaponry_Aux_Railgun_B_R_Tooltip_Data>
  <Weaponry_Aux_Railgun_B_R_Tooltip_Lore></Weaponry_Aux_Railgun_B_R_Tooltip_Lore>
  <Weaponry_Aux_Railgun_B_L_Tooltip_Title>Railgun Battery</Weaponry_Aux_Railgun_B_L_Tooltip_Title>
  <Weaponry_Aux_Railgun_B_L_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_Railgun_B_L_Tooltip_Content>
  <Weaponry_Aux_Railgun_B_L_Tooltip_AdvContent></Weaponry_Aux_Railgun_B_L_Tooltip_AdvContent>
  <Weaponry_Aux_Railgun_B_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Aux_Railgun_B_L_Tooltip_Data>
  <Weaponry_Aux_Railgun_B_L_Tooltip_Lore></Weaponry_Aux_Railgun_B_L_Tooltip_Lore>
  <Weaponry_Aux_MissilePad_Tooltip_Title>Missile Pad</Weaponry_Aux_MissilePad_Tooltip_Title>
  <Weaponry_Aux_MissilePad_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_MissilePad_Tooltip_Content>
  <Weaponry_Aux_MissilePad_Tooltip_AdvContent></Weaponry_Aux_MissilePad_Tooltip_AdvContent>
  <Weaponry_Aux_MissilePad_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 360°</Weaponry_Aux_MissilePad_Tooltip_Data>
  <Weaponry_Aux_MissilePad_Tooltip_Lore></Weaponry_Aux_MissilePad_Tooltip_Lore>
  <Weaponry_Aux_Macro_B_R_Tooltip_Title>Starboard Macro Battery</Weaponry_Aux_Macro_B_R_Tooltip_Title>
  <Weaponry_Aux_Macro_B_R_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_Macro_B_R_Tooltip_Content>
  <Weaponry_Aux_Macro_B_R_Tooltip_AdvContent></Weaponry_Aux_Macro_B_R_Tooltip_AdvContent>
  <Weaponry_Aux_Macro_B_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Right</Weaponry_Aux_Macro_B_R_Tooltip_Data>
  <Weaponry_Aux_Macro_B_R_Tooltip_Lore></Weaponry_Aux_Macro_B_R_Tooltip_Lore>
  <Weaponry_Aux_Macro_B_L_Tooltip_Title>Macro Battery</Weaponry_Aux_Macro_B_L_Tooltip_Title>
  <Weaponry_Aux_Macro_B_L_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_Macro_B_L_Tooltip_Content>
  <Weaponry_Aux_Macro_B_L_Tooltip_AdvContent></Weaponry_Aux_Macro_B_L_Tooltip_AdvContent>
  <Weaponry_Aux_Macro_B_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Aux_Macro_B_L_Tooltip_Data>
  <Weaponry_Aux_Macro_B_L_Tooltip_Lore></Weaponry_Aux_Macro_B_L_Tooltip_Lore>
  <Weaponry_Aux_Macro_HB_R_Tooltip_Title>Starboard Heavy Macro Battery</Weaponry_Aux_Macro_HB_R_Tooltip_Title>
  <Weaponry_Aux_Macro_HB_R_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_Macro_HB_R_Tooltip_Content>
  <Weaponry_Aux_Macro_HB_R_Tooltip_AdvContent></Weaponry_Aux_Macro_HB_R_Tooltip_AdvContent>
  <Weaponry_Aux_Macro_HB_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Right</Weaponry_Aux_Macro_HB_R_Tooltip_Data>
  <Weaponry_Aux_Macro_HB_R_Tooltip_Lore></Weaponry_Aux_Macro_HB_R_Tooltip_Lore>
  <Weaponry_Aux_Macro_HB_L_Tooltip_Title>Heavy Macro Battery</Weaponry_Aux_Macro_HB_L_Tooltip_Title>
  <Weaponry_Aux_Macro_HB_L_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_Macro_HB_L_Tooltip_Content>
  <Weaponry_Aux_Macro_HB_L_Tooltip_AdvContent></Weaponry_Aux_Macro_HB_L_Tooltip_AdvContent>
  <Weaponry_Aux_Macro_HB_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Aux_Macro_HB_L_Tooltip_Data>
  <Weaponry_Aux_Macro_HB_L_Tooltip_Lore></Weaponry_Aux_Macro_HB_L_Tooltip_Lore>
  <Weaponry_Aux_Lance_B_R_Tooltip_Title>Starboard Lance Battery</Weaponry_Aux_Lance_B_R_Tooltip_Title>
  <Weaponry_Aux_Lance_B_R_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_Lance_B_R_Tooltip_Content>
  <Weaponry_Aux_Lance_B_R_Tooltip_AdvContent></Weaponry_Aux_Lance_B_R_Tooltip_AdvContent>
  <Weaponry_Aux_Lance_B_R_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Right</Weaponry_Aux_Lance_B_R_Tooltip_Data>
  <Weaponry_Aux_Lance_B_R_Tooltip_Lore></Weaponry_Aux_Lance_B_R_Tooltip_Lore>
  <Weaponry_Aux_Lance_B_L_Tooltip_Title>Lance Battery</Weaponry_Aux_Lance_B_L_Tooltip_Title>
  <Weaponry_Aux_Lance_B_L_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_Lance_B_L_Tooltip_Content>
  <Weaponry_Aux_Lance_B_L_Tooltip_AdvContent></Weaponry_Aux_Lance_B_L_Tooltip_AdvContent>
  <Weaponry_Aux_Lance_B_L_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Broadside</Weaponry_Aux_Lance_B_L_Tooltip_Data>
  <Weaponry_Aux_Lance_B_L_Tooltip_Lore></Weaponry_Aux_Lance_B_L_Tooltip_Lore>
  <Weaponry_Aux_TorpedoesSilos_Tooltip_Title>Torpedo silos</Weaponry_Aux_TorpedoesSilos_Tooltip_Title>
  <Weaponry_Aux_TorpedoesSilos_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Aux_TorpedoesSilos_Tooltip_Content>
  <Weaponry_Aux_TorpedoesSilos_Tooltip_AdvContent></Weaponry_Aux_TorpedoesSilos_Tooltip_AdvContent>
  <Weaponry_Aux_TorpedoesSilos_Tooltip_Data>Torpedoes launched: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: Front</Weaponry_Aux_TorpedoesSilos_Tooltip_Data>
  <Weaponry_Aux_TorpedoesSilos_Tooltip_Lore></Weaponry_Aux_TorpedoesSilos_Tooltip_Lore>
  <Weaponry_Aux_LaunchBay_Tooltip_Title>Ordnance Launch Bay</Weaponry_Aux_LaunchBay_Tooltip_Title>
  <Weaponry_Aux_LaunchBay_Tooltip_Content>Give access to Squadron skills.\nFighter Squadrons defend the ship against attack craft and torpedoes\nBomber Squadrons are sent to attack enemy ships through their shields.\nAssault Boats perform Assault Actions from afar.\n\nAttributes:\n- None\n\nEach Launch Bay provides one squadron when the skills are used.</Weaponry_Aux_LaunchBay_Tooltip_Content>
  <Weaponry_Aux_LaunchBay_Tooltip_AdvContent></Weaponry_Aux_LaunchBay_Tooltip_AdvContent>
  <Weaponry_Aux_LaunchBay_Tooltip_Data>Cooldown: {0} seconds\nFighter Squadrons range: {1}\nBomber Squadrons range: {2}\nAssault Boat Squadrons range: {3}\nAngle of fire: 360°</Weaponry_Aux_LaunchBay_Tooltip_Data>
  <Weaponry_Aux_LaunchBay_Tooltip_Lore></Weaponry_Aux_LaunchBay_Tooltip_Lore>
  <Weaponry_Aux_CuttingBeam_P_Tooltip_Title>Prow Cutting Beam</Weaponry_Aux_CuttingBeam_P_Tooltip_Title>
  <Weaponry_Aux_CuttingBeam_P_Tooltip_Content>Attributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n-Cutting Beam: The beam fires at the rate of 1 second per charge.\nThe cutting beam gains 1 charge every 15 seconds while staying in an asteroid field.\nThe cutting beam gains 1 charge for every wreckage in a range of 3k units around the ship.\nThe cutting beam can stack up to 7 charges.</Weaponry_Aux_CuttingBeam_P_Tooltip_Content>
  <Weaponry_Aux_CuttingBeam_P_Tooltip_AdvContent></Weaponry_Aux_CuttingBeam_P_Tooltip_AdvContent>
  <Weaponry_Aux_CuttingBeam_P_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Aux_CuttingBeam_P_Tooltip_Data>
  <Weaponry_Aux_CuttingBeam_P_Tooltip_Lore></Weaponry_Aux_CuttingBeam_P_Tooltip_Lore>
  <Weaponry_Aux_Macro_LB_Tooltip_Title>Light Macro Battery</Weaponry_Aux_Macro_LB_Tooltip_Title>
  <Weaponry_Aux_Macro_LB_Tooltip_Content>Attributes:\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Weaponry_Aux_Macro_LB_Tooltip_Content>
  <Weaponry_Aux_Macro_LB_Tooltip_AdvContent></Weaponry_Aux_Macro_LB_Tooltip_AdvContent>
  <Weaponry_Aux_Macro_LB_Tooltip_Data>Number of attacks: {0}\nDamage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nAngle of fire: 90° Front</Weaponry_Aux_Macro_LB_Tooltip_Data>
  <Weaponry_Aux_Macro_LB_Tooltip_Lore></Weaponry_Aux_Macro_LB_Tooltip_Lore>
  <Weaponry_Tau_ExperimentalRailgun_Tooltip_Title>Experimental Railgun</Weaponry_Tau_ExperimentalRailgun_Tooltip_Title>
  <Weaponry_Tau_ExperimentalRailgun_Tooltip_Content>Attributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Weaponry_Tau_ExperimentalRailgun_Tooltip_Content>
  <Weaponry_Tau_ExperimentalRailgun_Tooltip_AdvContent></Weaponry_Tau_ExperimentalRailgun_Tooltip_AdvContent>
  <Weaponry_Tau_ExperimentalRailgun_Tooltip_Data>Range: {0}\nDamage: {1}\nReload time: {2} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Weaponry_Tau_ExperimentalRailgun_Tooltip_Data>
  <Weaponry_Tau_ExperimentalRailgun_Tooltip_Lore></Weaponry_Tau_ExperimentalRailgun_Tooltip_Lore>
  <Ship_Crew_Tau_Commissar_Tooltip_Title_DisplayedName>Aun'Vre</Ship_Crew_Tau_Commissar_Tooltip_Title_DisplayedName>
  <Ship_Crew_Tau_Commissar_Tooltip_Title>Aun'Vre\n(Ethereal)</Ship_Crew_Tau_Commissar_Tooltip_Title>
  <Ship_Crew_Tau_Commissar_Tooltip_Content>Reduces by {0}% per level the chance of insubordination when the ship reaches {1}% of its hull integrity.\nReduces by {2}% per level the chance of insubordination when a Line Ship is lost.\nReduces by {3}% per level the chance of insubordination when an Escort Ship is lost.</Ship_Crew_Tau_Commissar_Tooltip_Content>
  <Ship_Crew_Tau_Commissar_Tooltip_Lore>The Ethereals are the enigmatic leaders of the Tau Empire. They are mystics and philosophers possessing a considerable amount of knowledge and wisdom. The authority of an Ethereal is such, that if he orders a Tau to kill himself, he would be met with instant and unquestioning obedience.</Ship_Crew_Tau_Commissar_Tooltip_Lore>
  <Ship_Crew_Tau_Navigator_Tooltip_Title_DisplayedName>Kor'El</Ship_Crew_Tau_Navigator_Tooltip_Title_DisplayedName>
  <Ship_Crew_Tau_Navigator_Tooltip_Title>Kor'El\n(Air Caste Officer)</Ship_Crew_Tau_Navigator_Tooltip_Title>
  <Ship_Crew_Tau_Navigator_Tooltip_Content>A ship retreating through the Deep Space has a {0}% chance to be "Lost in Deep Space".\n\nReduces the chances to be "Lost in Deep Space" by {1}% per level.\nReduce the delay of Gravitic Jump Disengagement by {2} seconds per level.</Ship_Crew_Tau_Navigator_Tooltip_Content>
  <Ship_Crew_Tau_Navigator_Tooltip_Lore>The Air Caste officer is a veteran which has fought many battles for the Greater Good. They are experimental navigators that naturally understand zero-gravity manoeuvres, having spent most of their lives on ships and space stations.</Ship_Crew_Tau_Navigator_Tooltip_Lore>
  <Ship_Crew_Tau_Techpriest_Tooltip_Title_DisplayedName>Fio'El</Ship_Crew_Tau_Techpriest_Tooltip_Title_DisplayedName>
  <Ship_Crew_Tau_Techpriest_Tooltip_Title>Fio'El\n(Earth Caste Engineer)</Ship_Crew_Tau_Techpriest_Tooltip_Title>
  <Ship_Crew_Tau_Techpriest_Tooltip_Content>Improves the efficiency of "Emergency Repairs" by {0} points/second per level.</Ship_Crew_Tau_Techpriest_Tooltip_Content>
  <Ship_Crew_Tau_Techpriest_Tooltip_Lore>Earth Caste Engineers are specialists of Tau technology. They have access to every blueprint and schematic ever created since the beginning of the Tau Empire. This access to technology allows them to quickly react on Tau ships in order to provide any necessary maintenance and repairs.</Ship_Crew_Tau_Techpriest_Tooltip_Lore>
  <Ship_Crew_Tau_MasterGunner_Tooltip_Title_DisplayedName>MV7 Marker Drones</Ship_Crew_Tau_MasterGunner_Tooltip_Title_DisplayedName>
  <Ship_Crew_Tau_MasterGunner_Tooltip_Title>MV7 Marker Drones</Ship_Crew_Tau_MasterGunner_Tooltip_Title>
  <Ship_Crew_Tau_MasterGunner_Tooltip_Content>Improves by {0}% the critical chance of Lances and Macro-Weapons per level.</Ship_Crew_Tau_MasterGunner_Tooltip_Content>
  <Ship_Crew_Tau_MasterGunner_Tooltip_Lore>Marker Drones deploy on the surface of the ship's hull and constantly analyse every object in range of the ship's sensors. These drones allow Tau ships to drastically increase their accuracy. </Ship_Crew_Tau_MasterGunner_Tooltip_Lore>
  <Ship_Crew_Tau_Ratings_Tooltip_Title_DisplayedName>Tio'Ve</Ship_Crew_Tau_Ratings_Tooltip_Title_DisplayedName>
  <Ship_Crew_Tau_Ratings_Tooltip_Title>Tio'Ve\n(Fire Warrior Contingent)</Ship_Crew_Tau_Ratings_Tooltip_Title>
  <Ship_Crew_Tau_Ratings_Tooltip_Content>Improves the Troop Value of the ship by {0} points per level.</Ship_Crew_Tau_Ratings_Tooltip_Content>
  <Ship_Crew_Tau_Ratings_Tooltip_Lore>Fire Warriors are the backbone of the Tau military forces. Bred and trained to become soldiers from birth, they are the best fighters of their species. Fire Warriors  strictly follow both the Greater Good and the Code of Fire. Their superior firepower places them amongst the most dangerous warriors of the galaxy.</Ship_Crew_Tau_Ratings_Tooltip_Lore>
  <Ship_Crew_Tau_Servitors_Tooltip_Title_DisplayedName>DX-4 Technical Drones</Ship_Crew_Tau_Servitors_Tooltip_Title_DisplayedName>
  <Ship_Crew_Tau_Servitors_Tooltip_Title>DX-4 Technical Drones</Ship_Crew_Tau_Servitors_Tooltip_Title>
  <Ship_Crew_Tau_Servitors_Tooltip_Content>Reduces the cooldown time of all skills by {0}% per level.</Ship_Crew_Tau_Servitors_Tooltip_Content>
  <Ship_Crew_Tau_Servitors_Tooltip_Lore>Technical Drones are operated by lesser-ranked members of the Earth Caste. These unarmed units are perfectly equipped to deploy in zero-gravity and hazardous environments, allowing them to perform the most difficult tasks.</Ship_Crew_Tau_Servitors_Tooltip_Lore>
  <Ship_Crew_Tau_SquadronChief_Tooltip_Title_DisplayedName>Kor'Vre</Ship_Crew_Tau_SquadronChief_Tooltip_Title_DisplayedName>
  <Ship_Crew_Tau_SquadronChief_Tooltip_Title>Kor'Vre\n(Air Caste Pilots)</Ship_Crew_Tau_SquadronChief_Tooltip_Title>
  <Ship_Crew_Tau_SquadronChief_Tooltip_Content>Give to ordnances {0}% chances per level to avoid destruction when hit.\n\nThis percentage cumulates with other chances of avoiding destruction.</Ship_Crew_Tau_SquadronChief_Tooltip_Content>
  <Ship_Crew_Tau_SquadronChief_Tooltip_Lore>Air Caste pilots are high ranking officers in charge of the Tau ordnance squadrons. Tau pilots tend to be superior pilots compared to their human counterparts since they have a better depth perception and a higher G-tolerance. However, they lack the experience of the best pilots of the Imperium.</Ship_Crew_Tau_SquadronChief_Tooltip_Lore>
  <Favor_Tau_FireCaste_Tooltip_Title>FIRE CASTE</Favor_Tau_FireCaste_Tooltip_Title>
  <Favor_Tau_FireCaste_Tooltip_Lore>Originally  warriors and hunters of the plains in their homeworld T'au, the members of the Fire Caste have been bred to be the strongest and most aggressive of their kind. Weak strains are quickly weeded out. The Fire Caste is guided by the Code of Fire, a doctrine of loyalty, martial arts and merciless war tempered by wisdom.</Favor_Tau_FireCaste_Tooltip_Lore>
  <Favor_Tau_WaterCaste_Tooltip_Title>WATER CASTE</Favor_Tau_WaterCaste_Tooltip_Title>
  <Favor_Tau_WaterCaste_Tooltip_Lore>The Water Caste serve the Tau Empire as traders, merchants, public servants, bureaucrats, administrators, diplomats and ambassadors. They interact with other races when such affairs are not handled by the Fire Caste. Members of the Water Caste are often the ones who initiate first contact with the new species encountered by the Empire, skillfully negotiating their union with the Tau.</Favor_Tau_WaterCaste_Tooltip_Lore>
  <Favor_Tau_EarthCaste_Tooltip_Title>EARTH CASTE</Favor_Tau_EarthCaste_Tooltip_Title>
  <Favor_Tau_EarthCaste_Tooltip_Lore>This caste provides the manufacturing, agricultural, industrial, artisans and engineering needs of the Tau Empire.  By far the largest caste with their sheer number, it is they who build dwellings, provide food and produce new technology.</Favor_Tau_EarthCaste_Tooltip_Lore>
  <Favor_Tau_AirCaste_Tooltip_Title>AIR CASTE</Favor_Tau_AirCaste_Tooltip_Title>
  <Favor_Tau_AirCaste_Tooltip_Lore>The Air Caste is charged with holding the Tau Empire together through the Kor'Vattra, the Tau Empire's merchant and war fleet. In addition they are in charge of operating Tau Orbital and Fortress Stations. Formerly functioning as messengers, they are now in charge of the Tau Navy and are sometimes called the "Invisible Caste", for they rarely, if ever, set foot upon planets. Tau of the Air Caste are the tallest and most slender of their species with long, skinny limbs and hollow bones developed due to lives mostly spent in low and zero-gravity environments.</Favor_Tau_AirCaste_Tooltip_Lore>
  <Upgrade_Generator_AdaptativeDeflector_Tooltip_Title>Adaptive Deflector</Upgrade_Generator_AdaptativeDeflector_Tooltip_Title>
  <Upgrade_Generator_AdaptativeDeflector_Tooltip_Content>The deflector bonus is also applied to the front shield of the ship. The front shield is considered at 75%. A critical damage on the Prow cancels this bonus.</Upgrade_Generator_AdaptativeDeflector_Tooltip_Content>
  <Upgrade_Deck_DroneOperator_Tooltip_Title>Drone Operator</Upgrade_Deck_DroneOperator_Tooltip_Title>
  <Upgrade_Deck_DroneOperator_Tooltip_Content>Gives +3 defensive turrets to the ship.</Upgrade_Deck_DroneOperator_Tooltip_Content>
  <Upgrade_Hull_KrootsContingent_Tooltip_Title>Kroot Contingent</Upgrade_Hull_KrootsContingent_Tooltip_Title>
  <Upgrade_Hull_KrootsContingent_Tooltip_Content>Adds 1 boarding action to the ship.</Upgrade_Hull_KrootsContingent_Tooltip_Content>
  <Upgrade_Hull_VespidCommunionHelm_Tooltip_Title>Vespid Communion Helm</Upgrade_Hull_VespidCommunionHelm_Tooltip_Title>
  <Upgrade_Hull_VespidCommunionHelm_Tooltip_Content>Troop Value of the ship is raised by 2 per Ethereal level.</Upgrade_Hull_VespidCommunionHelm_Tooltip_Content>
  <Upgrade_Hull_StealthAlloy_Tooltip_Title>Stealth Alloy</Upgrade_Hull_StealthAlloy_Tooltip_Title>
  <Upgrade_Hull_StealthAlloy_Tooltip_Content>The ship is considered stealthy until it is revealed at least once.</Upgrade_Hull_StealthAlloy_Tooltip_Content>
  <Upgrade_Weaponry_AcquisitionSystems_Tooltip_Title>Acquisition Systems</Upgrade_Weaponry_AcquisitionSystems_Tooltip_Title>
  <Upgrade_Weaponry_AcquisitionSystems_Tooltip_Content>While the "Lock On" Special Order is active, all the ship's weaponry gets an additional range of +3k units.</Upgrade_Weaponry_AcquisitionSystems_Tooltip_Content>
  <Upgrade_Weaponry_SeekerMissile_Tooltip_Title>Seeker Missile</Upgrade_Weaponry_SeekerMissile_Tooltip_Title>
  <Upgrade_Weaponry_SeekerMissile_Tooltip_Content>Deals 1 damage every 3 seconds and per defensive turret to enemy ships in the defensive turret's range.\n\nDamage is mitigated by the enemy ship's armour.</Upgrade_Weaponry_SeekerMissile_Tooltip_Content>
  <Upgrade_Weaponry_EnergyShield_Tooltip_Title>Energy Shield</Upgrade_Weaponry_EnergyShield_Tooltip_Title>
  <Upgrade_Weaponry_EnergyShield_Tooltip_Content>Tau Fighters can sustain an additional damage before destruction.</Upgrade_Weaponry_EnergyShield_Tooltip_Content>
  <Upgrade_Weaponry_VanguardVoidBattlesuit_Tooltip_Title>XV-46 Vanguard Void Battlesuit</Upgrade_Weaponry_VanguardVoidBattlesuit_Tooltip_Title>
  <Upgrade_Weaponry_VanguardVoidBattlesuit_Tooltip_Content>When the Manta bomber performs an attack against an enemy ship, it also deals a Boarding Action.</Upgrade_Weaponry_VanguardVoidBattlesuit_Tooltip_Content>
  <Upgrade_Weaponry_NicassarDhow_Tooltip_Title>Nicassar Dhow</Upgrade_Weaponry_NicassarDhow_Tooltip_Title>
  <Upgrade_Weaponry_NicassarDhow_Tooltip_Content>Replaces the Escort Ships carried by Gravitic Hooks by "Nicassar Dhow" Escort Ships.</Upgrade_Weaponry_NicassarDhow_Tooltip_Content>
  <Upgrade_Weaponry_Markerlight_Tooltip_Title>Markerlights</Upgrade_Weaponry_Markerlight_Tooltip_Title>
  <Upgrade_Weaponry_Markerlight_Tooltip_Content>Defensive turret's range is raised to {0}</Upgrade_Weaponry_Markerlight_Tooltip_Content>
  <Upgrade_Favors_BreacherTeam_Tooltip_Title>Fire Warrior Breacher Team</Upgrade_Favors_BreacherTeam_Tooltip_Title>
  <Upgrade_Favors_BreacherTeam_Tooltip_Content>When the ship performs a Boarding Action, the targeted ship automatically suffers a "Fire Onboard!" critical damage.</Upgrade_Favors_BreacherTeam_Tooltip_Content>
  <Upgrade_Favors_TaLissera_Tooltip_Title>Ritual of the Ta'Lissera</Upgrade_Favors_TaLissera_Tooltip_Title>
  <Upgrade_Favors_TaLissera_Tooltip_Content>Gives a +5 bonus to the Troop Value of the ships as well as an additional +3 Troop Value per successful Boarding Action.</Upgrade_Favors_TaLissera_Tooltip_Content>
  <Upgrade_Favors_Diplomat_Tooltip_Title>Diplomat</Upgrade_Favors_Diplomat_Tooltip_Title>
  <Upgrade_Favors_Diplomat_Tooltip_Content>Grants 1 free Crew Point to every crew member of this ship.</Upgrade_Favors_Diplomat_Tooltip_Content>
  <Upgrade_Favors_PrototypeXVI_Tooltip_Title>Prototype XV</Upgrade_Favors_PrototypeXVI_Tooltip_Title>
  <Upgrade_Favors_PrototypeXVI_Tooltip_Content>Gives 1 additionnal Upgrade Slot to the ship.</Upgrade_Favors_PrototypeXVI_Tooltip_Content>
  <Upgrade_Favors_ImprovedZFR_Tooltip_Title>Improved ZFR Horizon Accelerator</Upgrade_Favors_ImprovedZFR_Tooltip_Title>
  <Upgrade_Favors_ImprovedZFR_Tooltip_Content>Raise the speed of the ship by 50.\nRaise the rotation speed of the ship by 5° per second.</Upgrade_Favors_ImprovedZFR_Tooltip_Content>
  <Upgrade_Favors_EvasiveManeuvers_Tooltip_Title>Evasive Manoeuvres</Upgrade_Favors_EvasiveManeuvers_Tooltip_Title>
  <Upgrade_Favors_EvasiveManeuvers_Tooltip_Content>Reduces the enemy accuracy by 40 while using the special manoeuvres "All Ahead Full" and "High Energy Turn".</Upgrade_Favors_EvasiveManeuvers_Tooltip_Content>
  <Upgrade_Tau_TurboWeaponry_Tooltip_Title>Magnetic accelerator</Upgrade_Tau_TurboWeaponry_Tooltip_Title>
  <Upgrade_Tau_TurboWeaponry_Tooltip_Content>The range of all the ship's Railguns are increased by {0} units.</Upgrade_Tau_TurboWeaponry_Tooltip_Content>
  <Upgrade_Tau_RefinedLances_Tooltip_Title>Beam concentrator</Upgrade_Tau_RefinedLances_Tooltip_Title>
  <Upgrade_Tau_RefinedLances_Tooltip_Content>The range of all Ion Cannons on the ship are increased by {0} units.</Upgrade_Tau_RefinedLances_Tooltip_Content>
  <Skill_Actifskill_NicassarReinforcement_Tooltip_Title>Reinforcement: Nicassar Dhow</Skill_Actifskill_NicassarReinforcement_Tooltip_Title>
  <Skill_Actifskill_NicassarReinforcement_Tooltip_Content>A "Nicassar Dhow" Escort Ship enters the battlefield as reinforcement. The player has to deploy the ship within the radius of the detection range of  his ship.\nThe Nicassar Dhow reinforcement benefits from all upgrades set on the "Nicassar Dhow" Escort Ships.</Skill_Actifskill_NicassarReinforcement_Tooltip_Content>
  <Skill_Actifskill_NicassarReinforcement_Tooltip_Data>Range: Detection range\nCooldown: {1} seconds\nAffiliation: Deck\nOn cooldown at the start of a battle\n\nRight-Click to set the Auto-launch</Skill_Actifskill_NicassarReinforcement_Tooltip_Data>
  <Skill_ActifSkill_Tau_Skill_Reinforcement_Tooltip_Title>Reinforcement: Warden Gunship</Skill_ActifSkill_Tau_Skill_Reinforcement_Tooltip_Title>
  <Skill_ActifSkill_Tau_Skill_Reinforcement_Tooltip_Content>A "Warden Gunship" Escort Ship enters the battlefield as reinforcement. The player has to deploy the ship within the radius of the detection range of  his ship.\nThe Warden Gunship reinforcement benefits from all upgrades set on the "Warden Gunship" Escort Ships.</Skill_ActifSkill_Tau_Skill_Reinforcement_Tooltip_Content>
  <Skill_ActifSkill_Tau_Skill_Reinforcement_Tooltip_Data>Range: Detection range\nCooldown: {1} seconds\nAffiliation: Deck\nOn cooldown at the start of a battle\n\nRight-Click to set the Auto-launch</Skill_ActifSkill_Tau_Skill_Reinforcement_Tooltip_Data>
  <Skill_Actifskill_WarsphereCourseChange_Tooltip_Title>Warsphere Course Change</Skill_Actifskill_WarsphereCourseChange_Tooltip_Title>
  <Skill_Actifskill_WarsphereCourseChange_Tooltip_Content>Sets a new direction to the Kroot Warsphere and push it in the selected direction.</Skill_Actifskill_WarsphereCourseChange_Tooltip_Content>
  <Skill_Actifskill_WarsphereCourseChange_Tooltip_Data>Ship speed: +{0}%\nGauge: Depletes the gauge\nReveals and identify the ship to the enemy</Skill_Actifskill_WarsphereCourseChange_Tooltip_Data>
  <Skill_Skillshot_ExperimentalRailgun_Tooltip_Title>Experimental Railgun</Skill_Skillshot_ExperimentalRailgun_Tooltip_Title>
  <Skill_Skillshot_ExperimentalRailgun_Tooltip_Content>Fires a fast Railgun shot in a straight line that ignores both shield and armour.\n\nAttributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Armour-Piercing: The enemy ship's armour is always counted as 25%.</Skill_Skillshot_ExperimentalRailgun_Tooltip_Content>
  <Skill_Skillshot_ExperimentalRailgun_Tooltip_Data>Range: {0}\nDamage: {1}\nCooldown: {2} seconds\nDelay: {3} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Skill_Skillshot_ExperimentalRailgun_Tooltip_Data>
  <Skill_Actifskill_RepairDrones_Tooltip_Title>Repair Drones</Skill_Actifskill_RepairDrones_Tooltip_Title>
  <Skill_Actifskill_RepairDrones_Tooltip_Content>Heals allied ships in the ship's radius by 1 hull point per second.</Skill_Actifskill_RepairDrones_Tooltip_Content>
  <Skill_Actifskill_RepairDrones_Tooltip_Data>Range: Self\nRadius: {0}\nHeal: {1}\nCooldown: {2} seconds\nDuration: {3} seconds\nAffiliation: Hull\n\nRight-Click to set the Auto-launch</Skill_Actifskill_RepairDrones_Tooltip_Data>
  <Skill_Skillshot_GravityWaveProjector_Tooltip_Title>Gravity Wave Projector</Skill_Skillshot_GravityWaveProjector_Tooltip_Title>
  <Skill_Skillshot_GravityWaveProjector_Tooltip_Content>Pushes back the enemy ship in a 45° cone angle around the ship.</Skill_Skillshot_GravityWaveProjector_Tooltip_Content>
  <Skill_Skillshot_GravityWaveProjector_Tooltip_Data>Range: {0}\nCooldown: {2} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Skillshot_GravityWaveProjector_Tooltip_Data>
  <Skill_Skillshot_HeavySeekerMissile_Tooltip_Title>Heavy Seeker Missiles</Skill_Skillshot_HeavySeekerMissile_Tooltip_Title>
  <Skill_Skillshot_HeavySeekerMissile_Tooltip_Content>The Heavy Seeker Missiles skill allows the ship to send missiles to the targeted enemy ship.\nEach missiles deals {0} damage when hitting a ship.\nAfter {1} units, missiles will start homing to their target, and will only stop if the target changes its state to "Detected" or "Hidden".\n\nAttributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\n-Homing projectile: The projectile can turn at 2.5° per second towards its target.\n\n-Warning: Heavy Seeker Missiles can hit your own ships!</Skill_Skillshot_HeavySeekerMissile_Tooltip_Content>
  <Skill_Skillshot_HeavySeekerMissile_Tooltip_Data>Range: {0}\nDamage: {1} per missile\nCooldown: {2} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Skill_Skillshot_HeavySeekerMissile_Tooltip_Data>
  <Skill_Skillshot_AuxTorpedoes_Tooltip_Title>Torpedoes</Skill_Skillshot_AuxTorpedoes_Tooltip_Title>
  <Skill_Skillshot_AuxTorpedoes_Tooltip_Content>The torpedo skill allows the ship to launch a spread of torpedoes from the prow.\nTorpedoes move in a straight line, dealing {0} damages when hitting a ship.\n\nAttributes:\n-Pierce-Shield: The projectile ignores the target's shield dealing its damage directly to the hull.\nArmour-Piercing: The enemy ship's armour is always counted as 25%.\n-Tiny Target: the accuracy of enemy defensive turrets and fighters is reduced to 10% when they're firing at this projectile.\n-Stoppable: The projectile can be targeted by defence turrets and squadrons.\nWarning: Torpedoes can hit your own ships!\n\nTorpedoes are activated after travelling a distance of {1}.</Skill_Skillshot_AuxTorpedoes_Tooltip_Content>
  <Skill_Skillshot_AuxTorpedoes_Tooltip_Data>Range: {0}\nDamage: {1} per torpedo\nCooldown: {2} seconds\nAffiliation: Prow\n\nRight-Click to set the Auto-launch</Skill_Skillshot_AuxTorpedoes_Tooltip_Data>
  <Skill_Targetedskill_TauBomberSquadron_Tooltip_Title>Manta Bomber</Skill_Targetedskill_TauBomberSquadron_Tooltip_Title>
  <Skill_Targetedskill_TauBomberSquadron_Tooltip_Content>Bomber Squadrons are deployed from the ship's launch bay.\nBombers attack the targeted ship, ignoring its shield.\nBombers are vulnerable to Fighter Squadrons and Defence Turrets.\n\nAttributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Skill_Targetedskill_TauBomberSquadron_Tooltip_Content>
  <Skill_Targetedskill_TauBomberSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Manta bombers: {2} per Launch Bay\nNumber of fighters: {3} per Launch Bay\nNumber of attacks against ordnances: {4} per bomber\nDamage: {5} per bomber\nCritical chances: {6}% per bomber\n\nRight-Click to set Auto Launch</Skill_Targetedskill_TauBomberSquadron_Tooltip_Data>
  <Skill_Targetedskill_TauFighterSquadron_Tooltip_Title>Barracuda Fighter</Skill_Targetedskill_TauFighterSquadron_Tooltip_Title>
  <Skill_Targetedskill_TauFighterSquadron_Tooltip_Content>Fighter Squadrons are deployed from the ship's launch bays.\nFighter Squadrons stay around the ship and try to stop any ordnances and torpedoes within {0} units of the ship.\nAttributes:\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nFighters stay indefinitely until destruction. Using the skill again replenishes the number of fighters around the ship.</Skill_Targetedskill_TauFighterSquadron_Tooltip_Content>
  <Skill_Targetedskill_TauFighterSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Barracuda fighters: {2} per Launch Bay\nNumber of attacks: {3} per fighter\n\nRight-Click to set the Auto-launch</Skill_Targetedskill_TauFighterSquadron_Tooltip_Data>
  <Skill_Targetedskill_AuxFighterSquadron_Tooltip_Title>Automated Fighting Drones</Skill_Targetedskill_AuxFighterSquadron_Tooltip_Title>
  <Skill_Targetedskill_AuxFighterSquadron_Tooltip_Content>Automated Fighting Drones are deployed from the ship's launch bays.\nAutomated Fighting Drones stay around the ship and try to stop any ordnance and torpedoes within {0} units of the ship.\nAttibutes:\n- Interception: Automated Fighting Drones of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\nAutomated Fighting Drones stay indefinitely until destruction, using the skill again replenishes the number of fighters around the ship.</Skill_Targetedskill_AuxFighterSquadron_Tooltip_Content>
  <Skill_Targetedskill_AuxFighterSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Automated Fighting Drones: {2} per Launch Bay\nNumber of attacks: {3} per fighter\n\nRight-Click to set the Auto-launch</Skill_Targetedskill_AuxFighterSquadron_Tooltip_Data>
  <Skill_Targetedskill_AuxBomberSquadron_Tooltip_Title>Automated Bombing Drones</Skill_Targetedskill_AuxBomberSquadron_Tooltip_Title>
  <Skill_Targetedskill_AuxBomberSquadron_Tooltip_Content>Automated Bombing Drones are deployed from the ship's launch bay.\nAutomated Bombing Drones attack the targeted ship, ignoring its shield.\nAutomated Bombing Drones are vulnerable to Fighter Squadrons and Defence Turrets.\nAttributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.\n- Interception: Fighters of the Squadron each have a 35% chance per attack to shoot down enemy ordnances or torpedoes in the vicinity.\n- Heavy Damage: A critical hit from this weapon can cause a temporary or permanent critical damage.</Skill_Targetedskill_AuxBomberSquadron_Tooltip_Content>
  <Skill_Targetedskill_AuxBomberSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Automated Bombing Drones: {2} per Launch Bay\nNumber of fighters: {3} per Launch Bay\nNumber of attacks: {4} per Automated Bombing Drones\nDamage: {5} per Automated Bombing Drones\nCritical chances: {6}% per Automated Bombing Drones\n\nRight-Click to set Auto Launch</Skill_Targetedskill_AuxBomberSquadron_Tooltip_Data>
  <Skill_Targetedskill_AuxAssaultSquadron_Tooltip_Title>Automated Carrier Drones</Skill_Targetedskill_AuxAssaultSquadron_Tooltip_Title>
  <Skill_Targetedskill_AuxAssaultSquadron_Tooltip_Content>Automated Carrier Drones are deployed from the ship's launch bay.\nAutomated Carrier Drones travel to the targeted ship, and provoke an Assault Action when they reach it.\nAutomated Carrier Drones are vulnerable to Fighter Squadrons and Defence Turrets.\nAutomated Carrier Drones can only deal temporary critical damage.\nAttributes:\n- Interception: Fighters of the Squadron each have 35% chance per attack to shoot down enemy ordnance or torpedoes in the vicinity.</Skill_Targetedskill_AuxAssaultSquadron_Tooltip_Content>
  <Skill_Targetedskill_AuxAssaultSquadron_Tooltip_Data>Range: {0}\nCooldown: {1} seconds\nAffiliation: Launch Bays\nNumber of Automated Carrier Drones: {2} per Launch Bay\nNumber of Fighters: {3} per Launch Bay\nNumber of Assault Action: {4} per Drone\n\nRight-Click to set Auto Launch</Skill_Targetedskill_AuxAssaultSquadron_Tooltip_Data>
  <Skill_Actifskill_Tau_Warp_Jump_Tooltip_Title>Gravitic Jump</Skill_Actifskill_Tau_Warp_Jump_Tooltip_Title>
  <Skill_Actifskill_Tau_Warp_Jump_Tooltip_Content>When activated, the ship will stop and load its Gravitic Jump for {0} seconds. The ship will then be considered disengaged.\nOn cooldown at the start of a battle.\n\nIf an enemy ship performed a successful Assault Action on the ship, it will disable the Gravitic Jump.</Skill_Actifskill_Tau_Warp_Jump_Tooltip_Content>
  <Skill_Actifskill_Tau_Warp_Jump_Tooltip_Data>Range: Self\nDelay: {0} seconds\nCooldown: {1} seconds\nAffiliation: Generator\n\nRight-Click to set the Auto-launch</Skill_Actifskill_Tau_Warp_Jump_Tooltip_Data>
  <Skill_Actifskill_Aux_Cutting_Beam_Tooltip_Title>Cutting Beam</Skill_Actifskill_Aux_Cutting_Beam_Tooltip_Title>
  <Skill_Actifskill_Aux_Cutting_Beam_Tooltip_Content>Activate the ship's Cutting Beam that inflicted damage every second to any enemy ship that it hit.\nThe duration of the Cutting Beam depends of the number of charges accumulated.\nThe beam fires at the rate of 1 second per charge.\nThe cutting beam gains 1 charge every 15 seconds while staying in an asteroid field.\nThe cutting beam gains 1 charge for every wreckage in a range of 3k units around the ship.\nThe cutting beam can stack up to 7 charges.\n\nAttributes:\n- Armour-Piercing: The enemy ship's armour is always counted as 25%.</Skill_Actifskill_Aux_Cutting_Beam_Tooltip_Content>
  <Skill_Actifskill_Aux_Cutting_Beam_Tooltip_Data>Damage: {1}\nReload time: {2} seconds\nRange: {3}\nCritical chances: {4}%\nMaximum number of charges: {5}\nAngle of fire: Front</Skill_Actifskill_Aux_Cutting_Beam_Tooltip_Data>
  <Skill_Skillshot_MicroGraviticJump_Tooltip_Title>Micro Gravitic Jump</Skill_Skillshot_MicroGraviticJump_Tooltip_Title>
  <Skill_Skillshot_MicroGraviticJump_Tooltip_Content>Teleport and reorientate the ship within its detection range.\nThe ship cannot move, launch skills or special manoeuvres while the Micro Gravitic Jump is loading.\nThis skill shares its cooldown with the Disengagement skill.\n\nThe ship can't be deployed too close to an allied or enemy ship.</Skill_Skillshot_MicroGraviticJump_Tooltip_Content>
  <Skill_Skillshot_MicroGraviticJump_Tooltip_Data>Range: Detection Range\nCooldown: {0} seconds\nAffiliation: Generator\n\nStarts on cooldown</Skill_Skillshot_MicroGraviticJump_Tooltip_Data>
  <Warfare_Tau_MontKa_title>Mont'ka</Warfare_Tau_MontKa_title>
  <Warfare_Tau_MontKa_Content>By engaging the Mont'Ka warfare, enemy ship's troop value is reduced by {0} because of the extensive use of Battlesuits during Assault Actions.\n\nIn addition, the chances of destroying a targeted subsystem on an enemy ship are quadrupled instead of doubled. This bonus is also applied to critical damage caused by weaponry.</Warfare_Tau_MontKa_Content>
  <Warfare_Tau_MontKa_Lore>The Mont'Ka, or the Killing Blow, is a carefully planned attack designed to wipe out critical enemy defences or units in single, well-placed, strikes. Once the strongest points of the enemy resistance are crushed, the remaining forces can generally be finished off more easily.</Warfare_Tau_MontKa_Lore>
  <Warfare_Tau_Kauyon_title>Kauyon</Warfare_Tau_Kauyon_title>
  <Warfare_Tau_Kauyon_Content>By engaging the Kauyon warfare, the accuracy loss of every ship is reduced by 5% every 3k units starting from a 6k units range.</Warfare_Tau_Kauyon_Content>
  <Warfare_Tau_Kauyon_Lore>The Kauyon, or the Patient Hunter, is essentially an ambush where the enemy is drawn into carefully prepared killing zones with the use of a "lure". True experts of this tactic may introduce so many levels and variables into their plans that the enemy only realise that all of his actions have been predicted and managed by the Tau, moments before its annihiliation.</Warfare_Tau_Kauyon_Lore>
  <Warfare_Tau_Selection_Content>Select one Tau's warfare for the following battle.\nOnce the battle starts, the warfare selected will be applied for the rest of the battle and can't be changed .</Warfare_Tau_Selection_Content>
  <Content_AuxiliaryClass_Title>Auxiliary Ships</Content_AuxiliaryClass_Title>
  <Game_ProperNoun_Tau_Escort_Castellan_Title>Castellan</Game_ProperNoun_Tau_Escort_Castellan_Title>
  <Game_ProperNoun_Tau_Escort_Warden_Title>Warden</Game_ProperNoun_Tau_Escort_Warden_Title>
  <Game_ProperNoun_Tau_Escort_Messenger_Title>Messenger</Game_ProperNoun_Tau_Escort_Messenger_Title>
  <Game_ProperNoun_Tau_LightCruiser_Emissary_DalYth_Title>Emissary Dal'Yth</Game_ProperNoun_Tau_LightCruiser_Emissary_DalYth_Title>
  <Game_ProperNoun_Tau_LightCruiser_Emissary_BorkAn_Title>Emissary Bork'An</Game_ProperNoun_Tau_LightCruiser_Emissary_BorkAn_Title>
  <Game_ProperNoun_Tau_LightCruiser_Emissary_SaCea_Title>Emissary Sa'Cea</Game_ProperNoun_Tau_LightCruiser_Emissary_SaCea_Title>
  <Game_ProperNoun_Tau_Cruiser_Protector_TOlku_Title>Protector T'Olku</Game_ProperNoun_Tau_Cruiser_Protector_TOlku_Title>
  <Game_ProperNoun_Tau_Cruiser_Protector_ViorLa_Title>Protector Vior'La</Game_ProperNoun_Tau_Cruiser_Protector_ViorLa_Title>
  <Game_ProperNoun_Tau_Battleship_Custodian_Title>Custodian</Game_ProperNoun_Tau_Battleship_Custodian_Title>
  <Game_ProperNoun_Aux_Escort_Nicassar_Title>Nicassar Dhow</Game_ProperNoun_Aux_Escort_Nicassar_Title>
  <Game_ProperNoun_Aux_BattleCruiser_Warsphere_Title>Kroot Warsphere</Game_ProperNoun_Aux_BattleCruiser_Warsphere_Title>
  <Game_ProperNoun_Aux_BattleCruiser_Stronghold_Title>Demiurg Stronghold</Game_ProperNoun_Aux_BattleCruiser_Stronghold_Title>
  <Game_ProperNoun_Aux_BattleCruiser_Bastion_Title>Demiurg Bastion</Game_ProperNoun_Aux_BattleCruiser_Bastion_Title>
  <Content_Tau_GrandCruiser_Title>Grand Cruiser</Content_Tau_GrandCruiser_Title>
  <Content_Aux_CommerceVessel_Title>Commerce Vessel</Content_Aux_CommerceVessel_Title>
  <Game_ProperNoun_Tau_Starship_Title>Starship</Game_ProperNoun_Tau_Starship_Title>
  <Game_ProperNoun_Tau_Gunship_Title>Gunship</Game_ProperNoun_Tau_Gunship_Title>
  <Content_Aux_PortraitReplacement_Title>Auxiliary Communication</Content_Aux_PortraitReplacement_Title>
  <Content_Tau_WarfareSelect_Button>Choose a Warfare</Content_Tau_WarfareSelect_Button>
  <Game_Grade_Tau_Level1_Tooltip_Title>Kor'Saal</Game_Grade_Tau_Level1_Tooltip_Title>
  <Game_Grade_Tau_Level2_Tooltip_Title>Kor'La</Game_Grade_Tau_Level2_Tooltip_Title>
  <Game_Grade_Tau_Level3_Tooltip_Title>Kor'Ui</Game_Grade_Tau_Level3_Tooltip_Title>
  <Game_Grade_Tau_Level4_Tooltip_Title>Kor'Vre</Game_Grade_Tau_Level4_Tooltip_Title>
  <Game_Grade_Tau_Level5_Tooltip_Title>Kor'El</Game_Grade_Tau_Level5_Tooltip_Title>
  <Game_Grade_Tau_Level6_Tooltip_Title>Kor'O</Game_Grade_Tau_Level6_Tooltip_Title>
  <Game_Grade_Tau_Level7_Tooltip_Title>Kor'O Kais</Game_Grade_Tau_Level7_Tooltip_Title>
  <Game_Grade_Tau_Level8_Tooltip_Title>Kor'O Kais Shi'Ur</Game_Grade_Tau_Level8_Tooltip_Title>
  <Game_LevelAdmiral_InfoPanel_Auxiliary>You have unlocked a new Auxiliary ship slot.</Game_LevelAdmiral_InfoPanel_Auxiliary>
  <Tau_Achievement_ForTheGreaterGood_Title>Fight for the Greater Good</Tau_Achievement_ForTheGreaterGood_Title>
  <Tau_Achievement_ForTheGreaterGood_Content>Have a Level 8 Admiral with a Tau Fleet</Tau_Achievement_ForTheGreaterGood_Content>
  <Tau_Achievement_KauyonMaster_Title>Master of the Kauyon Warfare</Tau_Achievement_KauyonMaster_Title>
  <Tau_Achievement_KauyonMaster_Content>Earn 10 victories by using the Kauyon Tau warfare</Tau_Achievement_KauyonMaster_Content>
  <Tau_Achievement_MontKaMaster_Title>Master of the Mont'Ka Warfare</Tau_Achievement_MontKaMaster_Title>
  <Tau_Achievement_MontKaMaster_Content>Earn 10 victories by using the Mont'Ka Tau warfare</Tau_Achievement_MontKaMaster_Content>
  <Tau_Achievement_UniteTheStars_Title>To Unite the Stars</Tau_Achievement_UniteTheStars_Title>
  <Tau_Achievement_UniteTheStars_Content>Have an Auxiliary ship at its maximum level</Tau_Achievement_UniteTheStars_Content>
  <Tau_Achievement_FarsightEnclaves_Title>Admiral of the Farsight Enclaves</Tau_Achievement_FarsightEnclaves_Title>
  <Tau_Achievement_FarsightEnclaves_Content>Win a victory against the Tau Empire while playing a Tau Admiral</Tau_Achievement_FarsightEnclaves_Content>
  <Tau_LostInWarp_Title>Lost in Deep Space</Tau_LostInWarp_Title>
  <Tau_LostInWarp_Content>A ship lost in Deep Space can't be played for one turn.</Tau_LostInWarp_Content>
  <Tau_LostInWarp_Data>Lost in Deep Space: {0} turn(s) remaining</Tau_LostInWarp_Data>
  <Menu_Binding_Warning_Wrong_Key_Content>The "Windows" and "Tabulation" keys are unauthorized.</Menu_Binding_Warning_Wrong_Key_Content>
  <Menu_Port_Maw_FleetColor_Hide_Favor_Title>Hide favour</Menu_Port_Maw_FleetColor_Hide_Favor_Title>
  <Menu_Port_Maw_FleetColor_Hide_Favor_Content>By activating this option you will disable the favours colours on every ship of your fleet.</Menu_Port_Maw_FleetColor_Hide_Favor_Content>
  <Menu_Port_Maw_FleetColor_Apply_Button_Title>Apply</Menu_Port_Maw_FleetColor_Apply_Button_Title>
  <Menu_Port_Maw_FleetColor_IMP_Button_Title>Battlegroups</Menu_Port_Maw_FleetColor_IMP_Button_Title>
  <Menu_Port_Maw_FleetColor_IMP_Gothic_Title>Gothic Fleet "Scarus" Battlegroup </Menu_Port_Maw_FleetColor_IMP_Gothic_Title>
  <Menu_Port_Maw_FleetColor_IMP_Bakka_Title>Bakka Fleet "Zaccarius" Battlegroup </Menu_Port_Maw_FleetColor_IMP_Bakka_Title>
  <Menu_Port_Maw_FleetColor_IMP_Armageddon_Title>Armageddon Fleet "Justicar" Battlegroup </Menu_Port_Maw_FleetColor_IMP_Armageddon_Title>
  <Menu_Port_Maw_FleetColor_IMP_Koronus_Title>Koronus Fleet "Adrantis" Battlegroup </Menu_Port_Maw_FleetColor_IMP_Koronus_Title>
  <Menu_Port_Maw_FleetColor_IMP_Bastion_Title>Bastion Fleet "Nemesis" Battlegroup </Menu_Port_Maw_FleetColor_IMP_Bastion_Title>
  <Menu_Port_Maw_FleetColor_IMP_Solar_Title>Solar Fleet "Voss" Battlegroup </Menu_Port_Maw_FleetColor_IMP_Solar_Title>
  <Menu_Port_Maw_FleetColor_CHA_Button_Title>Warbands</Menu_Port_Maw_FleetColor_CHA_Button_Title>
  <Menu_Port_Maw_FleetColor_CHA_Undivided_Title>Undivided Chaos Fleet</Menu_Port_Maw_FleetColor_CHA_Undivided_Title>
  <Menu_Port_Maw_FleetColor_CHA_BlackLegion_Title>Black Legion Fleet</Menu_Port_Maw_FleetColor_CHA_BlackLegion_Title>
  <Menu_Port_Maw_FleetColor_CHA_Nurgle_Title>Nurgle Fleet</Menu_Port_Maw_FleetColor_CHA_Nurgle_Title>
  <Menu_Port_Maw_FleetColor_CHA_Khorne_Title>Khorne Fleet</Menu_Port_Maw_FleetColor_CHA_Khorne_Title>
  <Menu_Port_Maw_FleetColor_CHA_Tzeentch_Title>Tzeentch Fleet</Menu_Port_Maw_FleetColor_CHA_Tzeentch_Title>
  <Menu_Port_Maw_FleetColor_CHA_Slaneesh_Title>Slaneesh Fleet</Menu_Port_Maw_FleetColor_CHA_Slaneesh_Title>
  <Menu_Port_Maw_FleetColor_ELD_Button_Title>Corsairs Groups</Menu_Port_Maw_FleetColor_ELD_Button_Title>
  <Menu_Port_Maw_FleetColor_ELD_SkyRaiders_Title>Sky Raiders</Menu_Port_Maw_FleetColor_ELD_SkyRaiders_Title>
  <Menu_Port_Maw_FleetColor_ELD_Sunblitz_Title>Sunblitz Brotherhood</Menu_Port_Maw_FleetColor_ELD_Sunblitz_Title>
  <Menu_Port_Maw_FleetColor_ELD_VoidDragon_Title>Void Dragons</Menu_Port_Maw_FleetColor_ELD_VoidDragon_Title>
  <Menu_Port_Maw_FleetColor_ELD_EldritchRaiders_Title>Eldritch Raiders</Menu_Port_Maw_FleetColor_ELD_EldritchRaiders_Title>
  <Menu_Port_Maw_FleetColor_ELD_TwilightSwords_Title>Twilight swords</Menu_Port_Maw_FleetColor_ELD_TwilightSwords_Title>
  <Menu_Port_Maw_FleetColor_ELD_SteeleyeReavers_Title>Steeleye Reavers</Menu_Port_Maw_FleetColor_ELD_SteeleyeReavers_Title>
  <Menu_Port_Maw_FleetColor_ORK_Button_Title>Clanz</Menu_Port_Maw_FleetColor_ORK_Button_Title>
  <Menu_Port_Maw_FleetColor_ORK_Waaaagh_Title>Ork Waaagh !</Menu_Port_Maw_FleetColor_ORK_Waaaagh_Title>
  <Menu_Port_Maw_FleetColor_ORK_Deathkull_Title>Deathskulls Clanz</Menu_Port_Maw_FleetColor_ORK_Deathkull_Title>
  <Menu_Port_Maw_FleetColor_ORK_Goffs_Title>Goffs Clanz</Menu_Port_Maw_FleetColor_ORK_Goffs_Title>
  <Menu_Port_Maw_FleetColor_ORK_BloodAxes_Title>Blood Axes Clanz</Menu_Port_Maw_FleetColor_ORK_BloodAxes_Title>
  <Menu_Port_Maw_FleetColor_ORK_BadMoons_Title>Bad Moons Clanz</Menu_Port_Maw_FleetColor_ORK_BadMoons_Title>
  <Menu_Port_Maw_FleetColor_ORK_EvilSunz_Title>Evil Sunz  Clanz</Menu_Port_Maw_FleetColor_ORK_EvilSunz_Title>
  <Menu_Port_Maw_FleetColor_TAU_Button_Title>Septs</Menu_Port_Maw_FleetColor_TAU_Button_Title>
  <Menu_Port_Maw_FleetColor_TAU_Tau_Title>T'au Fleet</Menu_Port_Maw_FleetColor_TAU_Tau_Title>
  <Menu_Port_Maw_FleetColor_TAU_Taun_Title>Tau'n Fleet</Menu_Port_Maw_FleetColor_TAU_Taun_Title>
  <Menu_Port_Maw_FleetColor_TAU_Dyanoi_Title>D'yanoi Fleet</Menu_Port_Maw_FleetColor_TAU_Dyanoi_Title>
<Menu_Port_Maw_FleetColor_TAU_Sacea_Title>Sa'cea Fleet</Menu_Port_Maw_FleetColor_TAU_Sacea_Title>
  
  <Menu_Port_Maw_FleetColor_TAU_Dalyth_Title>Dal'yth Fleet</Menu_Port_Maw_FleetColor_TAU_Dalyth_Title>
  <Menu_Port_Maw_FleetColor_TAU_Farsight_Title>Farsight Enclave Fleet</Menu_Port_Maw_FleetColor_TAU_Farsight_Title>
  </root>